Sci-Fi Review – Star Wars: Episode IV – A New Hope (dir. by George Lucas)


 

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Before I start, a quick apology. This isn’t a great review by any means. One, I rushed it. Two, In writing about a film that everyone knows, I found I had problem figuring out exactly what to say. What you’re getting here is a stream of consciousness. The Empire Strikes Back review will be better.

In anticipation of The Force Awakens, the Shattered Lens are taking on the other films in the Star Wars Saga. It’s next to impossible for anyone to avoid seeing anything related to the new film as the fever grows and we reach the December 18th release date.

There are a few movies where I wish I could’ve been there during their theatrical release. How great would it be to see audiences squirm during Ridley Scott’s Alien, Steven Spielberg’s Jaws or William Friedkin’s The Exorcist? I was a little too young to see the original Star Wars when it premiered in May of 1977, but I can’t imagine it wasn’t amazing. I wouldn’t be familiar with the films until 1980’s The Empire Strikes Back. That was the film I saw first. Then Star Wars on VHS and finally Return of the Jedi in the cinema when I was 9.

Still, I grew up knowing what Star Wars was before I could really read. Thanks to an older brother who was enthralled with the film at 7, there were Star Wars curtains in our room and Star Wars bedsheets/blankets. We had action figures and models to play with. Since LED’s in toys weren’t the norm, our lightsabers consisted of whiffle-bat plastic rods with cuts in them. Swing the sword a bit and you’d hear the “hum” of the blade. It was an awesome time.

Years later, when my little brother was born in the mid-1980’s, we kept him occupied with movies. Once he learned what Star Wars was, it was almost always the film he’d pick out to watch. I took him with me to catch all three of the Prequels during late night runs. We’d spend the wait with our own lightsabers, re-enacting Episode I fights or just talking about what we hoped we’d see. Earlier this year, during my last visit to my friends in Oregon, I was able to introduce a new generation to the magic of it all.

All of that is me, gushing over one of my favorite set of films. You have my sympathies.

So, how did a little sci-fi film in the late 70s manage to become such a pop culture beacon today? Was it the special effects, so ground breaking that we still use its techniques (such as the Green Screen)? Was it the sound design? The cast, perhaps, made up of a mix of relative unknowns and seasoned film veterans?

I’d argue that the film’s biggest success is the overall impact in the Motion Picture industry. Lucas and the production team were forced to make some innovations to get the vision they wanted. To that end, Industrial Light & Magic was created, and the effects studio pioneered special effects for years to come. Pixar wouldn’t have happened without Star Wars and ILM, since they were just a branch of the company that Lucas couldn’t quite find a use for, supposedly. The best comparison I can make for anyone unfamiliar with ILM is Weta Digital and the Lord of the Rings Trilogy. You know when you watched those three films, you were seeing effects that everyone would want to use down the road. That’s just my view. The ties to classic myths were also strong, as Lucas was heavily influenced by Joseph Campbell. Campbell’s Hero Journey is basically the template used for A New Hope (and for The Matrix by the Wachowski’s, if you watch them side by side). Ben Burtt would go on to win a special award for Sound Effects in the film. His work would eventually end up being the backbone of Skywalker Sound.

From a casting standpoint, most of the principals were relative unknowns at the time. Lucas worked with Harrison Ford on American Graffiti some years before. Mark Hamill was brought on board after auditioning at the behest of his friend, Robert Englund (which I found out during writing this). Carrie Fisher loved the script and was also cast as Princess Leia. For some added weight, Lucas managed to cast both Sir Alec Guinness and Peter Cushing. I’m still not entirely certain of how he pulled that off.

Star Wars (or A New Hope as I’ll refer to it) takes place 30 years after the events of Revenge of the Sith. The Galactic Empire is in control over everything, the Jedi are no more. It’s a near complete victory, save for the fact that the plans for the Empire’s greatest weapon were stolen. When a Star Destroyer intercepts a Rebel Cruiser with Princess Leia Organa (Carrie Fisher) on board, she’s captured for interrogation. This is, of course, after she sneaks the plans for the Death Star in her trust R2 Unit, R2-D2 (Kenny Baker). R2, along with his companion C-3PO (Anthony Daniels) manage to escape the Star Destroyer and land on the desert planet of Tatooine.

The Droids are discovered by Jawas and are then sold to Owen Lars, his wife Beru and their nephew, Luke Skywalker. Luke wants to join up with the Alliance and become a starfighter, but the family needs him on the farm. After stumbling on to the message the Princess hid in R2-D2, he looks for his old friend, Ben Kenobi (Alec Guinness), who turns out to be more than what he seems.

In order to get to the Princess, they need someone to get them there. This is where the coolest character in the entire series appears. For a price, Han Solo (Harrison Ford) and his buddy Chewbacca (Peter Mayhew) take Ben and Luke in their spaceship, the Millenium Falcon to search for her. They get captured by the Empire, practically stumble upon the princess and she rescues them by way of a garbage chute. They get the plans, escape the Death Star and collaborate on a rebel assault to destroy it before it can do more harm. That’s the bulk of it, though admittedly, I’m leaving a lot out. It’s a simple tale, but an effective one as well.

Overall, A New Hope is still the template for a lot of Sci-Fi films. Battles in space, a little bit of swashbuckling, and some humor here and there are all elements borrowed by many films and games since it was released. Some handle Sci-Fi better (Mass Effect, Dune) and others fail in comparison (Jupiter Ascending, anyone?), but most modern works pay some homage to Star Wars in a way.

Tomorrow, we take a look at The Empire Strikes Back, arguably the best story in the Star Wars saga.

 

Here’s the Trailer for Robotec…I mean Independence Day: Resurgence


Independence Day Resurgence

For decades fans of Robotech (Macross everywhere else in the world) have been hoping for a live-action film adaptation of this very iconic anime series from Japan. Many Westerners had their first introduction to anime after watching the localized version of the original Japanese series Macross. There have been some traction to get the live-action film up and running but rarely past pre-production stage.

With special effects advancing to the point that we can almost recreate dead people back to life via digital trickery, entire worlds astronomers could only dream of and fantastical lands and creatures it’s high time we got a live-action Robotech film. We fans deserve such a gift.

For now, let’s settle for Independence Day: Resurgence which seems to lift certain elements from the anime series spoken of above to make up the plot of the sequel to 1996’s blockbuster hit, Independence Day.

Independence Day: Resurgence is set for a June 24, 2016 release date.

Scenes I Love: Star Wars – A New Hope (Part 2)


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It is Star Wars month as we move closer and closer to the release of the latest film in the Star Wars franchise. I chose a few weeks back a favorite scene from the very first Star Wars which came out in 1977. This favorite scene is the first of three that make up the three specific scenes I love from Star Wars: A New Hope.

This second favorite scene also shows up in the early part of the film. The first scene I chose showed the wow factor of the space battle and capture of the Rebel Alliance frigate and the introduction of one of filmdom’s greatest and most iconic villains in Darth Vader. This latest chosen scene introduces us to his polar opposite in the young Luke Skywalker on the planet Tatooine.

It’s a scene that focuses on the hope and dreams of a young man stuck in a place he knows he doesn’t belong. He believes that he’s meant to be doing something more important and we find out later on in the film that his feeling is correct. It helps that the scene was helped by the score of one John Williams whose musical track playing in the background — aptly titled “Binary Sunset” — gives it a sense of longing and a promise of a better future.

Latest Trailer for The Revenant Comes Alive


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We finally have the first official trailer for Alejandro G. Iñárritu’s follow-up to Birdman which won him a Best Oscar for Director in the 2015 Academy Awards.

He once again teams up with frequent collaborator Emmanuel Lubezki and has attracted the acting talents of Leonardo DiCaprio, Tom Hardy and Domhnall Gleeson. A film adaptation of the Michael Punke novel The Revenant: A Novel of Revenge which itself was based on and inspired by the incredible life of Wyoming frontiersman Hugh Glass (to be played by DiCaprio).

The film has been gaining some major buzz since even before the first teaser came out a couple months ago. Tom Hardy had to drop out of a major role in DC’s Suicide Squad when filming ran behind schedule on The Revenant. The film was also confirmed to be shot using only natural lighting which looks quite evident and beautiful just based on the scenes shown in the trailer.

Will The Revenant make it two in a row for Iñárritu? Or will another prestige films such as The Hateful Eight, also a western thriller set for December 25, 2015 release date as The Revenant steal it’s thunder?

We will just have to find out on Christmas Day (I know I’ll be watching one, the other or both that same day).

The (Official) Deadpool Red Band Trailer


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Fox has released the trailer for Marvel’s Deadpool, which comes out next year. This is the same trailer that was shown at the San Diego Comic Con earlier this year, and is in crystal clear HD. For those who aren’t aware, Deadpool is the tale of Wade Wilson (no relation to me, mind you), who is dying of cancer and elects to join a program similar to the Weapon X one that created Wolverine. When he’s given the same healing factor as Wolverine, Wilson takes his new-found abilities and becomes Deadpool, the Merc With a Mouth, weapon-wielding extraordinaire. The movie has the potential to be great or maybe not, considering how hard they’re trying to appease their target audience. It hits just about every mark, with it’s breaking of the fourth wall and comic elements. It’s also great to not only see Ryan Reynolds reprising the mishandled role from X-Men Origins: Wolverine, but finally having it done in a way that at least comes close to the comic origins.

Why is this a Fox production and not a Disney/Marvel one? Well, for one, Fox already had the character. Two, I don’t think Deadpool fits into the wholesome do-gooder world that most of the Marvel Heroes and Heroines inhabit. He’s more like Stitch in comparison to the other Disney Characters.

Deadpool also stars Morena Baccarin, Gina Carano and T.J. Miller. Enjoy.

Beach Blanket Bummers: SURF PARTY and WILD ON THE BEACH


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American International Pictures created a whole new film genre with the release of BEACH PARTY (1964). The formula was simple: take a group of attractive youngsters and put them on a beach with plenty of sand, surfing, and singing. Add in some romance and comedy. Sprinkle with veteran character actors and the latest pop idols and voila! Hollywood took notice of AIP’s success and studios big and small grabbed their surfboards trying to ride the box-office waves. 20th Century Fox was the first to jump on the hodad-wagon with SURF PARTY (1964), followed quickly by WILD ON THE BEACH (1965).

SURF PARTY begins with beautiful coeds Terry, Sylvia, and Junior arriving from Arizona to the California coast for some summertime fun. Terry (Patricia Morrow of PEYTON PLACE fame) has a brother named Skeet who heads a local gang of surfers called The Lodge. The girls meet surfing instructor Len (pop crooner Bobby Vinton) who gives them lessons and falls for Terry. Lodge wannabe Milo tries to run the pier, despite warnings from police Sgt. Neal (Richard Crane, TV’s ROCKY JONES SPACE RANGER). Neal threatens to close the beach to surfers if these dangerous antics continue. Milo busts his shoulder crashing into a pylon, but sympathetic Junior (singer Jackie DeShannon) sticks by his side. The gang hangs out at Casey’s Surfer, where bands The Routers and The Astronauts play Ventures rip-offs. Sylvia (Lory Patrick, best known as Disney star Dean Jones’s wife) has eyes for Skeet. He throws a party which ends up in a fight between him and Len. Skeet eventually gets his comeuppance, and the girls go back to Arizona supposedly older but wiser.

The problem with SURF PARTY is the film takes itself waaay too seriously. It plays like a throwback to the old 50s hot rod movies, with surfing replacing cars. The black and white cinematography doesn’t do much for the California background, but the music’s okay, with Vinton in especially fine voice on “If I Were An Artist”.

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While SURF PARTY strives to be dramatic, WILD ON THE BEACH thinks it’s funny. It’s not. To call the humor ‘strained’ is like saying Andre the Giant was kinda tall. Also photographed in black and white, this one focuses on the antics of Adam (minor singer Frankie Randall) and his pals when they’re forced to share a beach house with Lee (Sherry Jackson of MAKE ROOM FOR DADDY) and her friends because of a housing shortage in their seaside college town. Dean Parker is suspicious of “‘hanky-panky” going on at the house and sends his bumbling assistant Terwilliger to investigate. Living next door is record producer Shep Kirby (character actor Russ Bender, who even sings a country ditty called “Yellow Haired Woman”). When Shep hears a recording of The Astronauts (yep, they’re back), he’s eager to sign them up. Then the dean and his sidekick pull an early morning raid and catch the coeds cohabitating. Expulsions are threatened, but Shep saves the kids by offering his pad to the guys, and the girls can stay at the beach house. Everybody’s happy and dance away to The Astronauts tune “Little Speedy Gonzales”.

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The only thing notable about this turkey is the screen debut of Sonny & Cher singing “It’s Gonna Rain”. Otherwise WILD ON THE BEACH is completely forgettable. Both films were directed by Maury Dexter, a low-budget hack whose only interesting movie was THE MINI-SKIRT MOB, about a gang of female biker on the loose. The two flicks have all the trappings of the AIP beach epics, but none of the charm. Where’s Frankie and Annette when we need them? Not to mention the great Eric Von Zipper!!!

The Martian Arrives With An All-Star Cast


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Ridley Scott, master filmmaker with a talent for visual storytelling, has had an uneven string of films the last decade or so. His last couple of films have either been underwhelming or divisive. One thing that hasn’t failed him has been the look of his films which continue to be great.

His last film, Exodus: Gods and Kings, wasn’t what one would call a great film. One could even say it wasn’t even a decent one. Hopefully, his latest will break his prolonged streak of misses and get him back on the hit column. This film is the adaptation of the Andy Weir best-selling novel, The Martian.

Ridley Scott has Drew Goddard’s screenplay adaptation to work with not to mention a star-studded cast led by Matt Damon and Jessica Chastain (the inclusion of the latter already makes this a must-see for one of the site’s writers). From the first released trailer we seem to be getting a film that brings back memories of Apollo 13 and Cast Away.

The Martian is set for a November 25, 2015 release date.

The Cold War Relived Through Bridge of Spies


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Lisa Marie is not the only history nerd in this here place. I don’t think it was a coincidence that TSL’s co-founders ended up being both history nerds. We both love films the depict historical events. Some of them turn out to be great while some end up on the trash heap.

One filmmaker who has made a career late in his life of making historical films is Steven Spielberg. The same one who gave us great blockbusters in the scifi, thriller and fantasy genres has also given us some excellent historical films such as Saving Private Ryan, Schindler’s List, Munich and Lincoln.

We have the first trailer for Spielberg’s latest film which is based on the real-life events surrounding the 1960 U-2 spy plane incident where American pilot Francis Gary Powers was shot down while on a mission over the Soviet Union and was subsequently swapped back into US custody for a Soviet spy that the Americans were holding.

Bridge of Spies showcases the events which led to that swap and how contentious the negotiations had been before it finally came about. Everyone knows the Cuban Missile Crisis put the world very close to nuclear annihilation, but what many don’t know is how the Gary Powers Incident also pushed the two nuclear powers very close to the brink.

Bridge of Spies is set for an OCt. 16, 2015 release date…just in time for the start of Lisa Marie’s favorite film season: Awards Season.

Trailer: Exodus: Gods and Kings (Final)


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Ridley Scott has been hit-or-miss (mostly misses) of late and response to the trailers and news about Exodus: Gods and Kings doesn’t seem to be helping.

Yet, despite all the indifference to Scott’s upcoming Biblical epic (and calls of whitewashing) I am quite intrigued about this take on the Book of Exodus. Will it have the pageantry of Demille’s The Ten Commandments (both of them)? Or will it be another CGI-overload? Or will it be a piece of entertaining pulp a la Gladiator? I guess we will find out this Holiday season.

Exodus: Gods and Kings is set for a December 12, 2014 release date.

Horror on the Lens: Alien Isolation (Dev. by Creative Assembly, Published by Sega)


Alien-IsolationThere’s a quote from one of my old White Wolf books – I think Richard Dansky wrote it in Wraith:The Oblivion – that goes like this:

“The other aspect of horror is its sense of finality and the inability of a character to change it. If terror is the moment when the monster charges down the hall, horror is the instant you discover your feet are rooted to the spot.” 

Everyone who’s seen Ridley Scott’s Alien remembers the scene where Lambert is cornered by the Alien. Yaphet Kotto’s Parker is yelling at her to get out of the way so that he could use his Flamethrower, but she replies, crying..”I can’t!” I always thought that all she had to do was just kind of jump down and crawl or roll and then Parker could blast the damn thing. The movie would end. There’d be a gaping hole of acid in the Nostromo, but our heroes would get in the lifeboat and leave.

And yet, in playing Sega and Creative Assembly’s “Alien Isolation”, I found myself in almost the exact same position, huddled inside of a locker minutes after being introduced in the Alien and utterly terrified to move. Even worse, I’ve had situations where it appeared and I’m frozen in place, completely drawing a blank on my next move. I owe both Brett and Lambert an apology, rest their characters souls.

In the game you play Amanda Ripley, daughter of Ellen Ripley in the Alien films. In the special edition of James Cameron’s Aliens, there’s a brief scene between Burke and Ellen Ripley mentioning her daughter. For you trivia fans, the image used in that film was actually Sigourney Weaver’s actual mother. Anyway, It’s been 15 years since the disappearance of the Nostromo and Amanda is searching for any kind of clue that will help her find her mother or find out what happened to her. Supposedly, the flight recorder for the Nostromo was recovered and taken to Sevastopol station, a ship of roughly the same size. Basically, it’s a starship the size of Hogwarts. After finding herself separated from her crew, she has to both get her answers and find her way out of the station.

Easier said than done, of course. This game knows no mercy, even on it’s easiest setting.

The lighting effects are wonderful in next gen (especially PC). That molotov will only make the Alien mad.

The lighting effects are wonderful in next gen (especially PC). That molotov will only make the Alien mad.

The first rule of Alien Isolation is knowing that there are no safe places. Where most games have mechanics that allow you to take a breather to gear up and plan ahead or pause to get out the right weapon, Isolation will keep flowing as you take action. In Metal Gear, your game pauses when you use your backpack to look through your weapons. In Resident Evil (at least the earlier renditions), you had areas that were designated Save Rooms, places where the monsters couldn’t get at you. Alien Isolation does just the opposite.  Unless you’re checking your map for your next location, the game doesn’t pause. I’ve died while reading information on a workstation. I’ve died while rewiring a door. I’ve even died while putting myself in a locker and walking away from the console for food. It’s a strange kind of game design that forces you to keep one eye on what you’re doing and the other scouting around you to make sure you’re not being stalked. You essentially become a meerkat, poking its head up and going..”Did you hear something?”

And the sound is downright fantastic, especially where the Alien is involved. This is where the true horror lies. Anyone who is familiar with the Alien franchise knows what a Xenomorph looks like. We’ve seen so many of them over the years that they’ve lost that fear factor. The horror doesn’t come from having it charge you, but knowing how close it can be before everything gets to that point. There are tons of playthrough videos out there, and it’s great to see the reactions of players as they navigate this. If I worked at Creative Assembly, I’d chuckle at some of them with pride.

Case in Point: In one area, I open a door to a hallway. It’s clear, but I hear something behind me, causing me to duck behind some boxes. Taking out a noisemaker, I figure I can throw the noisemaker out the way I came (before the door closes) and quickly make my way towards my objective. As I slowly step backwards and to my left ready to pull a Romo-like pass, I just happen to turn to look at the direction I need to go.

The Alien is right there in that entraceway, standing at full height and is peering into the room behind me. There’s a collective “Holy shit!” from everyone in the room I’m in, and I freeze. It must have shot up a vent and came down a vent behind me somewhere. The Xenomorph doesn’t see me, and goes into the room it was looking at. This frees me to make my way down the hallway I need to travel, leaving a trail of fresh urine in my wake.

Heavy footsteps echo in the dark, and when it moves from the ground to the vents, there’s a distinct difference. The game begs to be played either on an extreme surround sound system or noise canceling headphones. If you even more courageous, you can enable your Xbox’s Kinect or PS3/4’s Camera – the microphone in both will pick up the sounds of your room. So, if you’re hiding in a locker with the Xenomorph outside and a friend yells out…”Are we ordering Chinese tonight?!”, the Alien will assume you’re a tender morsel dipped in duck sauce and take you out.

From a control standpoint, Alien Isolation is simple enough that you might not forget what to do when in a panic. For the more complex acts, like lighting a flare and throwing it, you’re given on screen instructions to help you follow through. This becomes a hit or miss at first. While you’re learning that action, there’s always a chance you’ll find yourself under attack by the Xenomorph. A training room feature would be nice here, but at the same time, you’re figuring out what to do with these items just as Ripley does. You’ll find yourself scouting safe areas (and by this, I mean under a table somewhere for a minute) ahead of time to craft different items out of the spare parts you find. At your disposal are flares, medkits, EMP’s, Noisemakers, Smoke Bombs, and more. Of course, before these items can be made, you’ll have to search around for the actual blueprints (which can be anywhere). The game will thankfully teach you how to use items as you get them (if you pay attention). Eventually, you’ll get Molotovs and Flamethrowers, but the Alien understands the nature of fire. To quote Newt, “It won’t make any difference.”

As Ripley turned the corner for a bite to eat from the lunchroom, she suddenly lost her appetite.

As Ripley turned the corner for a bite to eat from the lunchroom, she suddenly lost her appetite.

Saving the game can also be a nuisance at times. Rather than having an autosave, the system incorporates the added task of having to find Save Stations disguised as phone booths to save your progress. Just as with everything else, you have the ability to die if any enemy happens to be near. It can become annoying if you’re in an area where you have a large task and find yourself all the way back at previous place once you die. It’s a drawback, indeed, but it also inspires the player (or it did for me anyway) to treat these stations like an oasis in the middle of a long stretch of desert. You’d think you were playing Ninja Gaiden sometimes, without all the flipping.

Navigating Sevestopol is done in a Metroid / Metal Gear like fashion. Basically, some areas will be locked to you without the right tool. Once you find it (be a blowtorch or a wrench), you can come back to that area. I’m not exactly sure how I feel about this just yet. It’s not exactly linear in that sense, but at the same time, I stopped playing Metroid Prime for almost the same reason. If it works for you, you’ll love it. If not, you might find yourself groaning in agony. If you’re lost, your handy Motion Tracker will help you find your nearest objective by way of a marker on the outside of your display.

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Even in Space, the Alien can hear that beep. Put that Motion Tracker away if you have it in your line of sight. Note the marker on the outer edge telling you where to go.

Alien Isolation is slow. I mean………slow. Not in the story so much, but in the movement. You’ll want to run from point A to Point B, but with the enemies around, you’ll will sneak around for nearly the entire duration of the game (from what I’ve played so far). Don’t even bother sprinting, especially on the hardest difficulty. If you feel you’ve enough patience to play the game in this fashion, it’s a treat. If you’re hoping for something more Splinter Cell / Metal Gear like in that you’re stalking prey, it’s not happening here. Alien Isolation may have On Site Procurement of weapons, but you’ll find these are to be used sparingly, either due to the lack of ammunition / fuel, or from the echoing boom from firing the weapons. In using them you’re indirectly screaming “Hey! I’m right here on the southwest corner of the 3rd floor, kill me now! Do it!! I’m Here!!”

There are other threats on Sevastopol. You have the remaining humans on board who are just trying to survive, synthetics that can swarm you (like Bishop or Ash but not as technologically advanced), but these are enemies that can be defeated depending on what you have on you, and even then, they’re formidable. The Xenomorph, however is an 8 foot beast who delivers a one hit kill to you every time. Its presence will have you hiding in a locker frantically checking your motion tracker – but note that even enemies can sometimes hear the beep coming from it. You may even contemplate how long it’ll take for you to adjust to living in said locker for the rest of your days. According to Creative Assembly, the Alien was built with an adaptable AI that changes on the fly. I’ve had strange interactions in my experiences:

The Alien has no set patrol patterns as far as I can tell. You can watch it walk into a side room from a hiding point at the other end of the room, only to find it double back to the next room you enter. Despite how slow or silent you can be, the doors you move through still make noise, so as you progress, you never really “lose” the Alien so much as you throw it off for a minute or two.

The senses on this thing are creepy. If you are walking fast enough to hear your own feet on the floor, I absolutely guarantee you the Alien knows, too. Again, the Motion Tracker is your friend when it’s at a distance, but it’s also a problem if you’re close. My rule of thumb is that if I have a visual on it, the Motion Tracker isn’t necessary. Even then, use it sparingly to find where you need to go.

Vents. I can’t even tell you how many times I’ve had a chance to escape via a vent and chose a closet or death over it. I’m told you can use these to move around and escape even, but I haven’t even bothered.

Visually, I’ve played this on both the PS3 and the PS4. There’s nothing wrong with the PS3’s version of the game graphically (which is amazing), but if you have access to one, the lighting engines are just better on the next gen consoles. Shadow affects are nice between the two, but there’s a better gradient on the PS4’s newer hardware and smoke / fire effects are that much stronger on that system. Also note that the PS3 runs the game at about 720p, while the PS4 easily handles a 1080p playthrough. I am told that there can occasionally be some glitches where in crawling, you can fall through a room, but I have yet to run into these.

Renderings of the Sevastopol feel like they’re taken right from the first Alien film, as Creative Assembly was pretty much given as much access as they could get to 20th Century Fox’s archives. If you ever wondered what it would feel like to walk those dark halls of the Nostromo with a giant man sized Bone Dragon at your heels, this is the game for you. From the title sequence alone, you get an idea that CA were fans of the first film, and tried to design a game that does its best to immerse you into that universe. It doesn’t get everything right, but it does present the player with a sense of fear and stress unlike anything I’ve played before. Perhaps it’s just me.

In terms of drawbacks, one of the problems comes in the renderings of humans. They don’t seem to have the same sense of care that the Alien gets, most of them walking around with “dead eye” syndrome (like in Final Fantasy: The Spirits Within). The voice acting is okay, but isn’t particularly memorable. It’s like watching a Friday the 13th film. Do you really remember Kevin Bacon’s last lines before he was killed? Maybe, maybe not, but you do remember how he died.

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If this is what you see from your Point of View, you’re probably already dead.

 Part of the soundtrack is built off of Jerry Goldsmith’s original score, and the same also features that weird “space wind” sound occasionally, which is so damn eerie. This may actually be (despite it’s flaws) the best movie tie-in/adaptation I’ve ever played. Most movie related games are either rushed projects (I’m looking at you Gearbox. I love Borderlands, but I remember the bad taste of Aliens: Colonial Marines) or fail to completely capture the feel of the movie. I’m very eager to see what Creative Assembly does next, Alien related or not. I’ve truly had fun with this game, despite it being as frustrating as Dark Souls.

Overall, Alien Isolation is a solid game for any fan of the original film. It’s the closest you’ll get to experiencing that universe (or at least playing the ultimate version of Cat & Mouse), even though the slow pace, saving mechanic and unforgiving AI may prove frustrating / unexciting to some.