With both 2026’s second Friday the 13th approaching and Oscar Sunday this weekend and then St. Patrick’s Day and Bruce Willis’s birthday coming up the week after, this is going to be a busy 14 days for me. I’ve got a lot of movies to watch and reviews to write so my Retro Television Reviews are going to take a break for the next two weeks. They will return on March 23rd, at which point I will hopefully be all caught up!
Review: War Machine (dir. by Patrick Hughes)

“It’s not about us anymore. It’s warning everybody that thing’s coming.” — Staff Sergeant 81
War Machine is a slick, mid-budget sci-fi actioner that mostly does exactly what it promises: put Alan Ritchson in a killbox with something inhuman and let the cameras roll. It is also a film that keeps bumping up against more interesting ideas than it has time—or maybe courage—to fully explore.
Set around a Ranger Assessment and Selection Program (RASP) training exercise, War Machine drops a squad of U.S. Army candidates into what should be a controlled simulation and then twists the dial from “routine” to “existential threat” in a single, nasty turn. Patrick Hughes uses the military-training frame as a clean, modular structure: we get the briefing, the banter, the march into the woods, and then the sense that something is just off before the real problem reveals itself. That problem, teased heavily in marketing, is a non-human adversary that pushes the movie from grounded war-games thriller into full-on sci-fi horror-action.
On a pure premise level, the film is almost aggressively simple: what if you locked a handful of Rangers-in-the-making in with an advanced, alien threat and watched them improvise their way out? The script never strays far from that line. It moves briskly from beat to beat—contact, casualties, regroup, “this isn’t part of the exercise,” reveal—without a lot of digressions. That tightness keeps the pacing snappy, but it also means character work often comes in shorthand: a line about a family here, a rivalry there, enough to suggest depth without really digging for it.
Ritchson is easily the film’s biggest asset, and the filmmakers know it. Coming off Reacher, he arrives with a built-in persona: the big, capable, slightly sardonic soldier who you just instinctively trust to solve violent problems. War Machine leans into that, but it also asks him to play a little more vulnerability than his Amazon series typically allows. There are moments—usually between set-pieces—where you see the strain and confusion creeping in, and the performance keeps the movie from turning into a pure pose-fest.
Most of the supporting cast is drawn in broad strokes but works well enough in the moment. You get the expected squad dynamics: the true believer, the skeptic, the joker, the one who freezes when things get ugly. The film rarely surprises you with what these people do, but the actors sell the camaraderie, and when bodies start dropping, the losses feel at least momentarily sharp instead of purely mechanical. Still, if you walked out of the movie and had trouble naming more than two characters, that would be understandable; the movie cares more about how they move than who they are.
Hughes’ direction sits in that modern streaming-action pocket: clean, serviceable, with a couple of standout moments but nothing that radically redefines the genre. The early training beats are shot with a straight military grit that grounds the later sci-fi escalation; you can feel the weight of gear, the slog of the environment, the tight focus on lines of advance and retreat. When the alien threat fully enters the frame, the film shifts into a more stylized mode, with harsher lighting, heavier VFX integration, and some nicely framed silhouette shots that emphasize size and speed over detailed anatomy.
Action-wise, War Machine is at its best when it uses geography and tactics instead of just spraying bullets into darkness. A mid-film set-piece in a partially collapsed structure, where the squad tries to funnel the creature into a kill zone, shows how much more interesting the movie becomes when the characters think rather than simply react. You get coordinated movement, overlapping lanes of fire, and the sense of a plan barely holding together. Other sequences lean more on chaotic spectacle, with quick cuts and digital mayhem that get the job done without really sticking in your memory.
The creature itself—both in concept and in execution—is solid, if not iconic. Hughes has mentioned that his original instinct was to completely hide the sci-fi angle in marketing and even within the film for as long as possible, turning the reveal into a full-on genre pivot. You can feel that tension: the movie is structured like a long-burn mystery, but the way it’s framed assumes you already know there is some kind of alien or advanced threat in play. As a result, the first half can feel like it is coyly dancing around a surprise that you walked in expecting, which blunts some of the intended impact.
Once revealed, though, the alien threat has a tactile, physical presence that helps sell the danger, especially when Ritchson is forced into close-quarters encounters. The effects and practical elements blend reasonably well, particularly in dim environments where the film smartly avoids overexposing any weaknesses in the design. You’re never watching the thing and thinking “instant classic,” but you also rarely feel like you’re staring at a dated video-game cutscene, which is no small feat at this budget level.
Where War Machine wobbles is in its relationship to its own ideas. The RASP setting, the simulated-mission-gone-wrong structure, and the presence of an unprecedented threat all hint at questions about how militaries adapt to non-traditional warfare, how much human soldiers matter in a future of machines, and what “training” even looks like when the enemy doesn’t follow any known playbook. Every so often, the screenplay brushes up against those questions—usually in a line about command decisions or acceptable losses—and then quickly retreats back into “shoot, move, communicate.”
There is also a thread about trust in authority and the expendability of trainees that could have turned this into a sharper, more cynical film. Instead, War Machine opts for a more earnest, almost old-fashioned faith in individual bravery and brotherhood. The movie clearly admires these soldiers and wants you to admire them too, so it stops short of really indicting the system that put them in harm’s way. That choice keeps the tone accessible and avoids turning the movie into a lecture, but it also leaves some dramatic meat on the bone.
In terms of craft, this is very much a “Friday night streamer” movie—for better and worse. It looks good enough on a living room screen, with clean sound design that makes each impact and gunshot feel beefy without blowing out your ears. The editing rarely confuses basic spatial relationships, which already puts it ahead of a lot of action on the platform, but it also seldom lingers long enough on a moment to let you fully savor the choreography or the creature’s movement. You get the sense of a film that has been trimmed for pace and attention-span metrics more than for rhythm or mood.
There has already been talk of this being a “spectacle worth watching” if you like Ritchson and sci-fi action, paired with the caveat that it is a decent, familiar entry in a crowded space whose lead performance carries it over the line. That feels about right. War Machine is not trying to be the next genre landmark; it is trying to give fans of Reacher a chance to see their guy punch, shoot, and strategize his way through a different kind of nightmare. On that level, it mostly delivers.
The ending leaves the door open for more, without dunking you in a full-on cliffhanger. You can watch this, feel like you got a complete story, and still understand why the creative team is already floating sequel ideas and talking about “War Machines” in the plural. Whether that happens will depend on the usual streaming calculus—completion rates, social buzz, how long people keep it in their “Recently Watched.” Creatively, there is room to expand the world and dig into the implications that this first film mostly uses as background texture.
If you come to War Machine looking for tight, character-driven military sci-fi with big thematic swings, you’ll probably walk away thinking about what could have been. But if you want a solid, competently staged sci-fi shoot-’em-up anchored by a physically commanding lead turn, this is a pretty easy recommendation—especially if you are already waiting for the next season of Reacher and need something in the same physical, bruising register to fill a couple of hours.
Join #MondayMania For Lisa!
Hi, everyone! Tonight, on twitter, I will be hosting one of my favorite films for #MondayMania! Join us for 1990’s Lisa!
You can find the movie on Prime and Tubi and then you can join us on twitter at 9 pm central time! (That’s 10 pm for you folks on the East Coast.) See you then!
Song of the Day: I’m Shipping Up To Boston by The Dropkick Murphys
I shared a screenshot from The Departed for today’s 4 Shots From 4 Films and now I’ve got this song stuck in my head. And now, it’ll be stuck in your head too! Even if this song hadn’t been used in The Departed, just the sound of it brings to mind low-level gangsters making big mistakes and causing a lot of damage. There are some songs that are just fight songs and this is one of them.
He lost his leg, y’know.
St. Patrick’s Day is right around the corner!
Scenes That I Love: A Scanner Darkly
4 Shots From 4 Films: Special 2006 Edition
4 Shots From 4 Films is just what it says it is, 4 shots from 4 of our favorite films. As opposed to the reviews and recaps that we usually post, 4 Shots From 4 Films lets the visuals do the talking!
Today, let us take a look back at a classic cinematic year. It’s time for….
4 Shots From 4 2006 Films
Monday Live Tweet Alert: Join Us For Dreamscape!
As some of our regular readers undoubtedly know, I am involved in hosting a few weekly live tweets on twitter and occasionally Mastodon. I host #FridayNightFlix every Friday, I co-host #ScarySocial on Saturday, and I am one of the five hosts of Mastodon’s #MondayActionMovie! Every week, we get together. We watch a movie. We snark our way through it.
Tonight, for #MondayActionMovie, the film will be Dreamscape!
It should make for a night of fun viewing and I invite all of you to join in. If you want to join the live tweets, just hop onto Mastodon, find the movie on YouTube and hit play at 8 pm et, and use the #MondayActionMovie hashtag! The watch party community is a friendly group and welcoming of newcomers so don’t be shy.
See you soon!
Artwork of the Day: Argosy (by Raymond Thayer)
Music Video of the Day: The Warning by Kerosene (2026, dir by Ivan Chavez)
Who doesn’t want to drive out to the desert and set things on fire?
Enjoy!
Anime You Should Be Watching: Jin-Roh

“We are not men disguised as dogs. We are wolves disguised as men.” — Hachiro Tohbe
Jin-Roh: The Wolf Brigade stands out as a gripping 1999 anime film that blends political intrigue, psychological depth, and haunting visuals into something truly unforgettable. Directed by Hiroyuki Okiura with a screenplay by Mamoru Oshii, it drops you into an alternate post-WWII Japan where the Allies lost, Nazi influence lingers, and society teeters on chaos from endless terrorist attacks and brutal crackdowns. This isn’t your typical high-octane anime romp; it’s a slow-burn character study wrapped in a thriller that forces you to confront the monsters we become in times of fear and division, making it an absolute must-watch for anyone craving mature storytelling in animation.
Right from the opening scenes, the film hooks you with its oppressive atmosphere. We meet Kazuki Fuse, a stoic member of the Kerberos Panzer Cop (KPC), an elite anti-terror unit decked out in powered exoskeletons called Protect Gear that make them look like armored wolves prowling the streets. Fuse chases a young female terrorist from the far-left Sect group into the sewers. She’s just a scared girl clutching a bomb, and when he has her dead to rights, he hesitates—can’t pull the trigger. She blows herself up instead, leaving him shell-shocked and questioning everything. That moment alone is a gut-punch, setting up Fuse’s arc as a man caught between duty and his fraying humanity. The animation captures it perfectly: shadows swallow the damp tunnels, rain-slicked streets reflect flickering neon, and every footstep in those heavy suits echoes like doom approaching.
What elevates Jin-Roh is its alternate history setup, which feels eerily plausible. Japan never got nuked or occupied by the U.S.; instead, it’s a pressure cooker of failed U.S. aid, communist uprisings, and a government unleashing paramilitary forces to keep control. The Capital Police clash with regular cops and intelligence agencies like Public Security, all vying for power amid riots and bombings. It’s not just backdrop—it’s the beating heart of the story, mirroring real-world tensions like Cold War paranoia or modern insurgencies without ever feeling preachy. Fuse gets sidelined to “re-education” after his hesitation, where he’s grilled by superiors and hauntedJin-Roh: The Wolf Brigade stands out as a gripping 1999 anime film that blends political intrigue, psychological depth, and haunting visuals into something truly unforgettable. Directed by Hiroyuki Okiura with a script from Mamoru Oshii, it crafts an alternate history where Japan never fully shakes off authoritarian shadows after a failed U.S. occupation, making it a slow-burn thriller that demands your attention from the first frame.
The story kicks off in a dystopian 1950s Tokyo gripped by unrest, where the government deploys the elite Kerberos Panzer Cops—think heavily armored stormtroopers in powered exosuits—to combat the far-left Sect, a terrorist group using young girls as human bombs. Our protagonist, Kazuki Fuse, is one of these wolfish enforcers, a guy hardened by the grind of urban warfare. Early on, he chases a teenage Sect courier, Nanami Agawa, into rain-slicked sewers. She’s got a bomb vest strapped on, and point-blank, he hesitates to pull the trigger. She blows herself up instead, leaving Fuse shell-shocked and facing a psych evaluation that sidelines him from the force.
This hesitation isn’t just a plot device; it’s the spark that ignites Fuse’s unraveling. Reassigned to retraining, he bumps into an old academy buddy, Izaki Henmi, now with Public Security, the sneaky intel arm plotting to dismantle Kerberos in favor of subtler tactics. Henmi feeds Fuse details on Nanami, stirring guilt that pulls him to her makeshift grave. There, he meets Kei Amemiya, who claims to be Nanami’s big sister. She’s soft-spoken, cooks him hearty meals like beef stew in her cramped apartment, and slowly cracks through his armored exterior. Their bond feels genuine amid the paranoia—nights reading Little Red Riding Hood, her teasing him about his wolfish instincts—but it’s laced with unease as factions clash in bloody street riots.
What elevates Jin-Roh is how it weaves the fairy tale of Little Red Riding Hood into its core. Fuse embodies the wolf, disguised in human skin but driven by primal loyalties. Kei plays Red, vulnerable yet complicit, her red hood symbolizing the Sect’s cloaked threats. The film flashes back to Fuse’s dreams of this story, narrated in a chilling child’s voice, mirroring his internal war: Can a wolf become a man, or is he doomed to devour what he loves? This allegory sharpens the political knife—Kerberos as fascist wolves protecting the state, Public Security as scheming hunters, the Sect as radical prey fighting back with desperate ferocity.
Visually, it’s a knockout. Production I.G.’s animation captures a gritty, oppressive Tokyo with meticulous detail: foggy streets lit by harsh sodium lamps, the clank of Protect Gear suits echoing like mechanized doom, sewers dripping with menace. No flashy mecha battles here; action hits hard but sparse—a riot scene with cops mowing down protesters in slow-motion chaos, bullets sparking off armor. The color palette stays muted, grays and blues amplifying isolation, while intimate moments glow warmer, like candlelit dinners that hint at fragile humanity. Sound design seals it: muffled gunfire, pounding rain, a sparse score by Shigeto Saegusa that lets silence breathe tension.
Thematically, Jin-Roh doesn’t pull punches on loyalty’s cost. Fuse grapples with betrayal at every turn—Henmi’s double-dealing, Kei’s true role as a Public Security plant coerced into luring him out. Deeper still, it probes dehumanization: soldiers conditioned to kill become liabilities if empathy creeps in. The film’s climax in a foggy junkyard twists the knife—Fuse, reinstated by the shadowy Jin-Roh (a rogue Kerberos splinter), faces an impossible order. Kei recites the fairy tale’s climax, embracing him as he fires, her death echoing Red’s fate. No heroes triumph; just wolves feasting in the dark.
Pacing might test casual viewers—it’s deliberate, more mood piece than adrenaline rush, clocking 99 minutes of brooding buildup. Voice acting shines, especially Fuse’s quiet torment from Hideo Sakaki and Kei’s wistful edge from Yurika Hino. Supporting cast, like the stone-cold Kerberos captain, adds layers without stealing focus. Influences nod to Oshii’s Patlabor and Ghost in the Shell, but Okiura’s touch feels more personal, less cyberpunk flash.
So why is Jin-Roh: The Wolf Brigade a must-watch? First, its prescience. Released amid late-’90s stability, it nails endless cycles of terror and counterterror, loyalty tests, and institutional rot—echoes in today’s headlines that make it feel ripped from 2026 newsreels. Alternate history aside, the human core endures: hesitation as rebellion, love as trap, violence as identity. It’s “grown-up anime” that trusts you to connect dots, rivaling Akira in ambition but surpassing in emotional gut-punch.
Second, technical mastery holds up flawlessly. In an era of CGI slop and quippy spectacles, Jin-Roh‘s hand-drawn grit reminds why anime conquered global imaginations. Every frame rewards rewatches—spot the wolf motifs in shadows, the Red hoods in crowds. It’s not fan service; it’s artistry that lingers, haunting like a bad dream.
Third, it challenges easy morals. No side’s clean: Sect kids are pawns, cops brutal zealots, intel weasels manipulative. Fuse’s arc forces you to question: Is mercy weakness in a wolf’s world? Or the last spark of manhood? This ambiguity sparks debates, perfect for film buffs dissecting authoritarianism or trauma’s scars. Pair it with Patlabor 2 for the full Kerberos saga—it’s expanded universe done right, sans MCU bloat.
Critics rave for reason: 7.3/10 on IMDb, cult status among cinephiles. If you dig thrillers like Children of Men or The Lives of Others, this bridges anime and live-action prestige. Stream it on Crunchyroll or Blu-ray for that crisp transfer—worth every penny. Skip if you crave explosions; dive in if mature stories with fangs appeal.
Ultimately, Jin-Roh argues we’re all wolves under pressure, cloaked in civility until the hood slips. Fuse’s tragedy warns that in fractured states, personal redemption crumbles against systemic hunger. It’s not hopeful—ending on solemn wolf howls—but that’s its power: a mirror to our baser selves, urging vigilance. Must-watch for anyone serious about anime’s potential beyond tropes. It’ll chew you up and spit out questions that stick.






