John Wick: Chapter 3 – Parabellum (dir. by Chad Stahelski) Review


“Nothing’s ever just a conversation with you, John.” — Sofia Al-Azwar

John Wick: Chapter 3 – Parabellum launches straight from the previous installment’s shocking finale, hurling John into a frantic dash through New York’s underbelly as a $14 million bounty turns every shadow into a threat. This chapter dials the franchise’s signature intensity even higher, plunging you into an assassin underworld bound by ironclad rules that start to fracture under pressure. The action explodes with creative savagery, though the storyline sometimes buckles beneath its ambitions, offering a pulse-pounding yet slightly bloated addition to the saga.

The movie opens with John scrambling through New York streets, his excommunicado status ticking down like a bomb. He’s got one hour before every killer in the city turns on him, and boy, do they. Keanu Reeves is back in top form, looking battered but unbreakable, his puppy-dog eyes conveying more grief and determination than any monologue could. The film’s Latin subtitle, Parabellum—meaning “prepare for war”—sets the tone perfectly as John grabs weapons from the oddest places, like a horse stable or a knife shop where he gets to use blades almost like guns with each throw.

What makes this entry stand out is how it expands the Wick-verse without losing that gritty intimacy. We dive deeper into the High Table’s bureaucracy, with the Adjudicator (Asia Kate Dillon) showing up as this cold, efficient enforcer who judges allies like Winston (Ian McShane) and Charon (Lance Reddick) for helping John. It’s a smart addition, adding layers to the rules that have always governed this world—markers, blood oaths, no business on Continental grounds. Halle Berry pops in as Sofia, an old flame running a Moroccan palace full of attack dogs, leading to one of the film’s wildest sequences where pooches tear into bad guys alongside John. Mark Dacascos as Zero, the sushi-loving villain who’s bald and sports a penchant for movie quotes, brings some quirky charm, even if he’s no Santino from Chapter 2.

Director Chad Stahelski, a former stuntman himself, continues to treat action like high art, and man, does Chapter 3 flex its muscles here harder than ever. The choreography is balletic and brutal, blending gun fu with knives, swords, and even books—there’s a library fight where John uses a volume as a shield and club, then politely reshelves it, which is peak Wick weirdness. Fights escalate from motorcycle sword duels slicing through rainy streets to hall-of-mirrors mayhem that nods to Enter the Dragon, with reflections multiplying the chaos into a dizzying ballet of blades. Indonesian martial arts legends Cecep Arif Rahman and Yayan Ruhian, The Raid 2 alumni who make their franchise debut here, light up the massive finale melee, trading blows with John in a flurry of fists, elbows, and blades that feels like a love letter to silat and caps the chaos perfectly.

Every sequence feels meticulously planned, relying on practical stunts that make CGI-heavy blockbusters look lazy and fake—think real falls, real crashes, real bone-crunching impacts that leave you wincing. The gun fu style—precise headshots amid flips, slides, and reloads—never gets old, evolving with fresh twists like pencil kills upgraded to book barrages or horse-mounted shootouts. The film’s true strength lies in these set pieces: they’re not just fights, they’re symphony-like spectacles where camera work syncs breathlessly with the violence, spatial awareness stays razor-sharp so you track every bullet and block, and the escalation feels organic, building from claustrophobic knife scraps to epic rooftop brawls. It’s the kind of action that honors the genre’s legends while pushing boundaries, making you forget any plot gripes amid the sheer kinetic joy.

That said, it’s not all flawless, and one drawback from Chapter 2 creeps back in here: the film leans heavily into more world-building of its universe, which puts character development on the back burner. John’s arc—fighting to earn back his freedom—repeats beats from the previous entry, and some twists, like Winston’s apparent betrayal, land more as fan service than emotional gut-punches. At 131 minutes, it drags in spots, especially during quieter moments that try to humanize John but end up repetitive, while the dialogue stays sparse and stylized, leaving characters like the Elder (Saïd Taghmaoui) feeling underdeveloped. But then again, the franchise has staked its claim on being action-focused from the jump, so if fans are bought into this wild ride by now, they’re probably here for the balletic bloodshed over deep psychology anyway—it’s like the film loves its assassins’ code more than fleshing out motivations beyond revenge.

Visually, it’s a stunner. Dan Laustsen’s cinematography turns New York into a neon-soaked hellscape, with rain-slicked streets and ornate Continental lobbies popping in crisp 2.40:1. The Morocco desert scenes add exotic flair, though they borrow heavily from The Good, the Bad and the Ugly. Tyler Bates and Joel J. Richard’s score pounds with industrial electronica, syncing perfectly to the violence, while select tracks like Team Rezo’s “Pray for Kaeo” amp up horse chases. Sound design is Oscar-worthy—the thud of fists, crack of gunfire, all mixed to immerse you in the carnage.

Keanu Reeves carries it all, 54 at release but moving like a man half his age thanks to rigorous training. His physical commitment sells John’s exhaustion; you see the toll in every limp and gasp. Supporting cast shines too—McShane’s suave Winston steals scenes with dry wit, Reddick’s Charon is unflappably loyal, and Berry holds her own in dog-assisted fury. Dacascos adds levity, slicing foes with a sunny disposition, but Dillon’s Adjudicator is more menacing presence than fleshed-out foe. It’s ensemble work in service of spectacle, not drama.

For fans of the series, John Wick: Chapter 3 delivers bigger, bolder chaos that honors stunt performers as the real stars. It celebrates cinema history with nods to Buster Keaton (a horse chase echoes The General) and Hong Kong action flicks, all while pushing practical effects. Critics raved about the thrills, calling it “blissfully brutal” entertainment that shames neighbors like generic superhero fare. Audiences loved the over-the-top kills and Reeves’ stoic heroics.

To keep it fair, though, this isn’t exactly groundbreaking stuff. The simplicity that charmed in the original—a widower’s rampage—has bloated into a globe-trotting saga chasing its own tail. Female characters, while badass like Sofia, still orbit John’s story, and the violence, though stylish, borders on cartoonish excess. Some felt it lost narrative steam, prioritizing set pieces over heart, turning Wick from grieving everyman to invincible machine. Compared to Chapter 2‘s operatic betrayal, this one’s more procedural, like a video game level grind.

Ultimately, John Wick: Chapter 3 – Parabellum is a love letter to action cinema, casual fun if you’re in for the mayhem. It’s not deep, but damn if it doesn’t make you cheer as John unleashes hell. Grab popcorn, dim the lights, and prepare for war—you won’t regret it, unless you’re after Oscar bait. Solid 8/10 for pure, delirious popcorn thrills.

Weapons used by John Wick throughout the film

  • TTI STI 2011 Combat Master: Iconic pistol from the armory scene—John’s “2011” choice with optics, extended mags, and flawless reliability for extended shootouts.
  • Glock 19 / 19X / 17: Multiple pickups during mint guard fights in Casablanca and Continental siege; versatile Glocks he commandeers mid-battle.
  • Walther PPQ / CCP: Snagged from assassins during the motorcycle chase; quick-use comped models for on-the-run defense.
  • TTI SIG-Sauer MPX Carbine: Siege standout with Trijicon MRO sight, Streamlight laser, and +11 mags—John’s signature stance shines in hallway clears.
  • SIG-Sauer MPX / MPX Copperhead: Casablanca mint raid grabs; compact 9mm shredders with red dots and grips for close-quarters fury.
  • Benelli M4 Super 90: Climactic Continental siege with Charon; armor-piercing slugs, extended tubes, ghost rings—devastating hallway blasts.
  • Benelli M2 Super 90 (TTI Ultimate package, implied variants): Siege support; Charon favors these, John grabs similar for enforcer waves.

John Wick Franchise (spinoffs)

Late Night Retro Television Review: Saved By The Bell 1.14 “The Election”


Welcome to Late Night Retro Television Reviews, a feature where we review some of our favorite and least favorite shows of the past!  On Saturdays, I will be reviewing Saved By The Bell, which ran on NBC from 1989 to 1993.  The entire show is currently streaming on Prime and Tubi!

This week, Zack and Jessie fight over a pointless, ceremonial title.

Episode 1.14 “The Election”

(Dir by Gary Shimokawa, originally aired on November 18th, 1989)

This is the episode where Jessie is running unopposed for student body president.  When Zack overhears Belding and Mr. Dewey (Patrick Thomas O’Brien) discussing how the new president will win a week-long trip to Washington, D.C., he decides to enter the race.  Because, seriously, what California kid doesn’t want to spend a week in one of the most humid cities in America?

Back when reruns of Saved By The Bell were running on every basic cable station, this episode seemed to show up a lot.  Rewatching it for this review, the first thing I noticed was that the cast all looked quite a bit younger than they did in last week’s episode.  Zack’s voice still hadn’t cracked and Mark-Paul Gosselaar was still overacting in much the same way as he did during Good Morning Miss Bliss.  I also noticed that none of the relationships between the characters felt correct.  Neither Zack nor Slater appeared to have a crush on Kelly.  When Lisa volunteers to be Jessie’s campaign manager, Jessie acts as if she barely knows Lisa.  Just as in the Dancing to the Max episode, a lot of emphasis is put on the idea of Zack and Jessie being lifelong friends.  I’ve always suspected that the showrunners originally meant for Zack and Jessie to become a couple and this episode seems to lean in that direction.  As for this episode, it feels like it was meant to be the first or second episode of the show but, for whatever reason, it didn’t air until halfway through the first season.

Episodes like this always amuse me because, seriously …. it’s just the Student Council!  The Student Council has no real power.  No one cares about the Student Council or, at least, they didn’t when I went to high school.  It’s a ceremonial position.  When Jessie talks about wanting to make real change, I was on Zack’s rather cynical side.  The Student Council President can’t change anything, Jessie!  When Kelly said that she needed time to think about her vote because the winner would “be in charge of the whole school,” I really wanted someone to explain to Kelly that no, the principal and the school board and the school superintendent are in charge of the whole school.

Despite trying to sabotage his own campaign after Belding tells him that the trip has been canceled, Zack is elected by one vote.  (Jessie gives Kelly the glare of death because Kelly earlier switched her vote from Jessie to Zack.  “I voted for Gilligan,” Kelly assures her.)  It turns out that Belding was lying about the trip being canceled but Zack now feels so guilty that he decides to resign as student council president so that Jessie can have the job.  Jessie would be student council president for the entirety of her time at Bayside but let’s never forget that she owed it all to Zack.

This episode was dumb but I have to admit that I enjoyed watching it.  I guess that’s the power of nostalgia.  As soon as I saw Jessie putting up her campaign poster, I felt like I was back in college, looking for an excuse not to study.

One final note: In later episodes, the show’s hairstylists and costuming supervisors sometimes seemed to have it out for Elizabeth Berkley.  I assume that was because it was eventually decided that Kelly would be the “pretty one.”  Jessie’s hair looks really good in this episode.  Good for her.

A BETTER TOMORROW in theaters this week!


I’m just reminding y’all that the John Woo / Chow Yun-fat classic A BETTER TOMORROW (1986) is playing in movie theaters this week on Sunday, March 1st, Monday, March 2nd, and Wednesday, March 4th. I will be attending the Cinemark in Little Rock, Arkansas on March 1st to watch the film myself. A BETTER TOMORROW is one of the most influential action films in history, and I happily recommend it to everyone who loves action movies. Enjoy, my friends!

Retro Television Review: Baywatch 1.15 “Muddy Waters”


Welcome to Retro Television Reviews, a feature where we review some of our favorite and least favorite shows of the past!  On Saturdays, I will be reviewing Baywatch, which ran on NBC and then in syndication from 1989 to 2001.  The entire show can be viewed on Tubi.

The drudgery of season 1 continues.

Episode 1.15 “Muddy Waters”

(Dir by Paul Schneider, originally aired on February 2nd, 1990)

It’s a busy couple of days in Malibu!

Hobie has been getting into fights at school.  Is it because the kids refuse to believe his amazing stories about his lifeguard father or is it because he has a crush on his teacher, Amanda Keller (Sherilyn Wolter)?  Amanda wears glasses but takes them off whenever Mitch comes into the room so we all know what that means.  Mitch is about to get a girlfriend.

Meanwhile, a picture of Shauni appears in a cheap calendar, posing in her official Baywatch bathing suit.  The Captain (Monte Markham) wants to fire her but Craig proves that Shauni isn’t lying about the picture being used without Shauni’s knowledge.  Not only does Craig print a calendar with the captain as “Miss March” but he also tricks the Captain into signing a release form.  Shauni is vindicated.  Craig’s wife complains about how sexist the calendar was.  This storyline felt a bit hypocritical for a show run people who reportedly spent hours obsessing on how everyone looked in their swimsuits.

Finally, Cort and Eddie are training the junior lifeguard at the water park.  An angry man who always wanted to be a lifeguard keeps loosening the bolts on the water slide.  Cort, Eddie, and Garner catch him but the trouble’s not over yet!  The ex-boyfriend of one of the lifeguards is making trouble and vandalizing park property.  He’s captured after a dramatic chase up a water slide.  Even though Cort is chasing the guy up the water slide, people keep sliding down.  It felt kind of dumb, to be honest.  Why not just climb the stairs to the top so that you can be there whenever the guy gets there?  Why not position one lifeguard at the top and one at the bottom so the guy will eventually be caught no matter which way he climbs or slides?  It seems like Eddie and Cort put a lot of people in danger for no good reason.

This episode was forgettable and dumb.  That’s kind of the standard when it comes to the first season of Baywatch.  Some people stand in the darkness for good reason.

 

John Wick: Chapter 2 (dir. by Chad Stahelski) Review


“You stabbed the devil in the back and forced him back into the life that he had just left. You incinerated the priest’s temple, burned it to the ground. Now he’s free… What do you think he’ll do?” — Winston Scott

John Wick: Chapter 2 picks up right where the first film left off, diving headfirst into a world of high-stakes assassinations and stylish revenge with Keanu Reeves back as the grieving, unstoppable hitman. It’s a sequel that doubles down on the balletic action and expands the mythology without losing that raw, personal edge from the original. Directed by Chad Stahelski, it delivers non-stop thrills but occasionally stumbles with its sprawling plot and relentless pace.

John Wick is trying to lay low after avenging his dog’s death and reclaiming his car, but fate—or more specifically, a blood oath called a “marker”—drags him back into the game. An Italian crime lord named Santino D’Antonio cashes in that marker, forcing Wick to assassinate his own sister so Santino can take over the family empire. What starts as a reluctant job spirals into a city-wide manhunt, with Wick racking up bodies across New York and Rome while navigating the Continental Hotel’s strict no-kill rules and the politics of a shadowy assassin network. The story is still simple at its core—do a job, get betrayed, fight your way out—but it peels back more layers of this underworld, introducing gold coins as currency, tailors who outfit killers like runway models, and sommeliers who pair firearms with clients like fine wine.

Keanu Reeves owns the role here, his stoic intensity and physical commitment making every punch and headshot feel earned. He’s not exactly stretching himself as an actor—his deadpan delivery borders on monotone—but in this context, that restraint works, turning Wick into a mythic figure who’s equal parts broken widower and relentless killing machine. The supporting cast adds plenty of flavor: Common shines as Cassian, Santino’s loyal bodyguard and Wick’s equal in a fight, with their subway duel using silenced pistols becoming an instant standout for its mix of tension and dark humor. Ian McShane returns as Winston, the Continental’s suave manager, bringing a dry, almost amused detachment to the chaos, while Ruby Rose makes an impression as Ares, Santino’s mute enforcer whose sign-language threats and sharp physicality speak louder than words. Laurence Fishburne appears as the Bowery King, chewing scenery and hinting at deeper rivalries to come. Not every character is fully fleshed out—Santino himself sometimes veers into cartoonish villain territory—but the ensemble keeps the film lively and fun to watch.

The action is where John Wick: Chapter 2 truly shines, cranking the first film’s gun-fu into something close to operatic. Much of the authenticity in the gunplay choreography stems from Keanu Reeves’ legendary dedication to his craft—he trained extensively with celebrity gun trainer Taran Butler and Taran Tactical Innovations, becoming an expert 3-gun practitioner in the process. Taran Tactical not only provided the custom guns for this film and its subsequent sequels but also helped craft the realistic, fluid shooting sequences that feel like a masterclass in tactical movement. The opening car chase and warehouse brawl set the tone, with Wick dismantling goons using everything from knives to close-quarters takedowns. Later comes the much-teased moment where he turns a humble pencil into a lethally precise weapon. The Rome sequence is a highlight: Wick moves through catacombs and nightclubs like a walking arsenal, turning ancient corridors into a bullet-riddled maze, then facing a relentless wave of assassins amid concert lights and stone arches. The stairwell brawl with Cassian is brutal and almost slapstick in its escalation, as the two tumble down step after step, refusing to quit. A hall-of-mirrors shootout plays with reflection and distortion, turning gunfights into something visually playful as well as deadly. The camera stays steady and clear, letting you appreciate the choreography instead of hiding it behind shaky cam and quick cuts, which makes the violence feel both visceral and strangely elegant.

Visually, the film is a neon-soaked feast, trading the first movie’s moody blues for more varied, vibrant palettes. Cinematography leans into bold colors and strong compositions: the Continental’s warm golds, Rome’s stony greys and rich reds, New York’s cold night streets lit by harsh white and electric signage. The production design sells the assassin world as both stylish and slightly surreal. You get bespoke atelier shops that sell tactical suits lined with experimental ballistic-resistant fabric, underground vaults where every weapon looks museum-ready, and Continental sommeliers who double as gun experts, recommending the best weapons for whatever task is at hand. The score and sound design lean heavily into pulsing electronic beats and percussive hits that sync with the rhythm of gunshots and blows, giving big set pieces a musical, almost dance-like quality.

That said, the film is not without its flaws. At a little over two hours, it sometimes feels like it’s indulging its world-building at the expense of pacing. The explanation of markers, excommunication rules, and the High Table is cool in theory, but the movie occasionally pauses too long to explain its own lore when you’d rather keep the momentum going. Compared to the raw emotional drive of the first film—where a dead dog and stolen car were more than enough to get you fully on Wick’s side—this one’s central motivation feels more mechanical. He’s bound by honor and obligation here, which makes sense for the character, but doesn’t hit with the same gut-level impact. There’s also less room for genuine character development; Wick mostly shifts between “tired” and “angry,” and the supporting cast, as entertaining as they are, tend to orbit him rather than grow in their own right.

Tone-wise, John Wick: Chapter 2 leans even harder into heightened, borderline comic-book absurdity. The idea that there are assassins on every street corner, all answering the same call, is fun but pushes the world toward parody if you think too hard about it. The body count is enormous, the kill shots are almost always headshots, and the film rarely slows down to let the gravity of that register. There are moments of humor—deadpan exchanges, visual gags, Wick’s resigned reactions to yet another betrayal—that keep it from feeling grim, but they’re more like pressure valves than fully integrated wit. If you’re looking for commentary on violence or a deconstruction of the hitman myth, this isn’t that movie. It’s more interested in giving you the cleanest, slickest version of the fantasy and trusting you to go along for the ride.

On representation and subtext, the movie is pretty standard action fare: mostly male, mostly focused on coolness over any deeper exploration of gender, race, or class. Characters like Ares and Gianna D’Antonio hint at more interesting female perspectives within this world, but they’re quickly sidelined or removed from play. The Bowery King’s network suggests a class-conscious angle—homeless people as invisible eyes and ears of the city—but the film doesn’t dwell on it beyond the “secret army in plain sight” trope. None of this ruins the film, but it does keep it from feeling particularly fresh outside of its choreography and design.

Where the movie really succeeds is in firmly establishing John Wick as an ongoing franchise rather than a one-off surprise hit. The ending pushes Wick into even more precarious territory and sets up a larger arc without feeling like pure sequel bait. It expands the playground, raises the stakes, and leaves him in a place where you genuinely want to see what comes next. If the first film was a tightly contained revenge story, John Wick: Chapter 2 is the moment the series decides to become a full-blown saga.

Overall, John Wick: Chapter 2 is a stylish, hyper-violent, and extremely entertaining sequel that leans into its strengths—choreography, world-building, and Keanu Reeves’ physical presence—while showing a few growing pains in pacing and emotional weight. It may not have the purity or surprise factor of the original, but it compensates by embracing a larger, crazier canvas and delivering some of the most memorable action set pieces of the last decade. If you’re on board with the idea of a grief-stricken assassin turning his pain into an art form of meticulously staged carnage, this chapter absolutely delivers.

Weapons used by John Wick throughout the film

  • Glock 34 (TTI Combat Master Package): His go-to sidearm early on, customized by Taran Tactical Innovations (TTI); dual-wielded in the catacombs and against Gianna’s guards in Rome.​​
  • Heckler & Koch P30L (compensator-fitted): Opens the film disarming a henchman; buried post-use along with first-film gear.
  • Kimber Super Carry Custom (reverse two-tone, compensator): Provided by the Bowery King and used chasing Santino.
  • TTI TR-1 Ultralight (AR-15 carbine build): Iconic Rome rifle from the sommelier, with BCM mods, Trijicon scope, and PRI compensator; catacombs massacre shootout.
  • Benelli M4 Super 90 (TTI customized): Sommelier special in Rome; shredded through catacombs enemies.

John Wick Franchise (spinoffs)

Scenes That I Love: Slater’s Monologue in Dazed and Confused


Today, the Shattered Lens wishes a happy birthday to actor Rory Cochrane.

In this scene, from 1993’s Dazed and Confused, Rory Cochrane plays archetypical stoner Slater and gives everyone a history lesson.  If you want to know why Cochrane’s performance is remembered while Shawn Andrews’s performance as Pickford is derided even by his fellow cast members, just watch this scene.

 

4 Shots From 4 Films: Special Ania Pieroni Edition


Today is the birthday of Italian actress Ania Pieroni.

You may not recognize the name but, if you’re a fan of Italian horror, chances are that you’ve seen Ania Pieroni at least once.  Even though she only has 11 credits listed on the imdb and apparently made her last film over 30 years ago, Ania Pieroni achieved screen immortality by playing key roles in three of the greatest Italian films ever made.

In Dario Argento’s Inferno, she was the first actress to play the mysterious Mother of Tears.

In Lucio Fulci’s The House By The Cemetery, she played the mysterious housekeeper and nanny who, in one of the film’s most memorable scenes, nonchalantly mops up a huge pool of blood before subsequently losing her head in the house’s basement.

And then, in Argento’s Tenebrae, she played the unfortunate shoplifter who pays a steep price for not paying for Peter Neal’s latest novel.

Today, the Shattered Lens wishes a happy birthday to Ania Pieroni with….

4 Shots From 4 Ania Pieroni Films

Inferno (1980, dir by Dario Argento)

The House By The Cemetery (1981, dir by Lucio Fulci)

Tenebrae (1982, dir by Dario Argento)

Fracchia vs Dracula (1985, dir by Neri Parenti)

Live Tweet Alert: Join #ScarySocial for Creature!


As some of our regular readers undoubtedly know, I am involved in a few weekly live tweets on twitter.  I host #FridayNightFlix every Friday, I co-host #ScarySocial on Saturday, and I am one of the five hosts of #MondayActionMovie!  Every week, we get together.  We watch a movie.  We tweet our way through it.

Tonight, at 9 pm et, Deanna Dawn will be hosting #ScarySocial!  The movie?  Creature!  

If you want to join us this Saturday, just hop onto twitter, start the movie at 9 pm et, and use the #ScarySocial hashtag!  It’s a friendly group and welcoming of newcomers so don’t be shy.

The film is available on Prime!