Review: Sicario (dir. by Denis Villeneuve)


“You should move to a small town where the rule of law still exists. You will not survive here. You are not a wolf. And this is the land of wolves now.” — Alejandro

Sicario is one of those thrillers that doesn’t just try to get your pulse up; it wants to leave you sitting there afterward, uncomfortable and a little hollowed out. Set in the murky world of the U.S.–Mexico drug war, it follows an idealistic FBI agent pulled into a “by any means necessary” operation and slowly realizing she’s basically a pawn in a much bigger, much uglier game. It’s not a movie about slick heroes taking down bad guys so much as a slow, grim spiral into the realization that the system is rigged on every level, and that’s where the film is both at its most impressive and its most uncompromising. Overall, it leans heavily positive as a piece of craft—beautifully shot, superbly acted, tightly directed—and its refusal to blink at where its story logically leads is a big part of what gives it power.

The basic setup is simple enough: Kate Macer, played by Emily Blunt, is an FBI agent used to doing things by the book, raiding cartel safe houses in Arizona with her partner Reggie. After a grisly opening operation that turns up corpses hidden in the walls and a deadly booby trap, she’s recruited into a joint task force helmed by Josh Brolin’s Matt Graver, a flip‑flop‑wearing CIA type who treats international borders and legal constraints as suggestions. The team’s official mission is to go after a cartel lieutenant, Manuel Díaz, but very quickly Kate realizes she’s only being told a fraction of what’s really going on. The more she pushes for answers, the more obvious it becomes that Matt and his mysterious associate Alejandro (Benicio Del Toro) are running their own agenda and using her badge and presence as cover.

From the start, Denis Villeneuve frames this story as a descent, and he does it by locking us into Kate’s perspective for most of the film. We’re as confused and kept in the dark as she is: we don’t fully know why the team is crossing into Juárez, why everyone is so tense at the border, or what the deeper objective is besides “disrupt the cartel.” That choice pays off in a huge way during the film’s standout sequences, whether it’s the convoy inching through traffic surrounded by armed federales or the nighttime tunnel infiltration lit by thermal and night‑vision photography. Those scenes aren’t just “cool action beats”; they’re engineered to make you feel boxed in and outmatched, like violence could erupt at any second and no one really has control. Even when nothing is technically happening, you can feel the nerves jangling under the surface.

One of the most striking things about Sicario is how it weaponizes space. The way the film uses its wide, open desert vistas isn’t just pretty scenery—it adds this creeping, suffocating dread to everything, as if the characters are tiny figures swallowed up by forces they can’t hope to understand or control. Those long shots of trucks threading their way across the landscape, or helicopters gliding over seemingly endless scrub, make the world feel vast, ancient, and totally indifferent to whoever’s spilling blood on it today. In those moments, the movie almost channels a kind of Lovecraftian horror, the same cosmic, indifferent menace that Cormac McCarthy managed to weave through his Westerns, where the land itself feels old, hostile, and utterly unmoved by human morality or suffering. It’s not supernatural, but that sense of something bigger, colder, and permanent presses down on every decision these characters make.

Roger Deakins’ cinematography is a huge part of why that dread lands so well. The desert is captured in these wide, ominous skyline shots with tiny vehicles creeping along the horizon, giving Sicario a sense of menace that feels baked into the environment. Even the daylight scenes feel threatening, all washed‑out heat and harsh sun flattening everything into a kind of moral no‑man’s‑land. Then the movie flips into night, and suddenly you’re plunged into infrared and silhouettes, which fits perfectly with the story’s obsession with secrecy and invisible lines being crossed. This is one of those films where you could watch with the sound off and still feel the tension just from how the images are composed, but the use of space and light also nudges the movie into that McCarthy‑adjacent territory where the West is less a backdrop and more a silent, malevolent presence.

The performances match that level of craft. Emily Blunt plays Kate as tough and competent, but not in a superhero way—she’s brave, but she’s also human, constantly trying to reconcile what she’s seeing with what she believes law enforcement is supposed to be. You can see the frustration mounting as she keeps demanding clarity and hitting a wall of smirks, deflections, and “you’ll understand later.” Benicio Del Toro, meanwhile, walks off with the film as Alejandro, this quiet, haunted figure who initially seems like just another operative but reveals layers of trauma and ruthlessness as the story goes on. The script is smart about keeping his backstory mostly hinted at until late in the film, which makes it all the more chilling when you finally see what he’s really there to do. Josh Brolin is the third pillar, playing Matt as casually flippant on the surface but utterly cold about collateral damage, the kind of guy who laughs through briefings because he already knows the moral lines are going to be erased.

On a thematic level, Sicario is very much about complicity and the idea that in this particular “war,” there are no clean hands. Kate comes in thinking she’s going to help nail cartel leadership through some kind of legal, targeted operation; what she slowly figures out is that the task force is really trying to destabilize one cartel to empower another, consolidating power into a more “manageable” single organization. That logic—“create one devil we can deal with instead of many we can’t”—is chilling, and the movie doesn’t really offer a comforting counterargument. Instead of pulling back or softening that stance, it commits to showing what that philosophy looks like in practice, all the way to the bitter end. By the time Alejandro reaches his personal endgame and we see what “justice” looks like in this world, any illusions about moral clarity are gone, and the film refuses to apologize for following that line through.

Where some films might hedge their bets or try to inject a last‑minute note of optimism, Sicario is deliberately straight‑backed about where its story logically leads. The CIA needs Kate’s FBI status to legitimize their operation on U.S. soil, but they don’t actually want her input; she’s there to sign off and be lied to, not to shape policy. Every time she pushes back—like when she tries to build a traditional case after the task force raids a cartel‑connected bank—she’s shut down because “that’s not what this mission is.” Even the brief subplot with the corrupt local cop Silvio is there to underline how the drug war trickles down: this isn’t just cartel bosses and shadowy agents, it’s working‑class people pulling double duty as mules because they’re desperate, and they end up as expendable as anyone else. Rather than treating that as background noise, the movie leans into the bleak implications and lets them sit with you.

The same goes for Kate’s arc. Some viewers see the film as sidelining its female lead in the third act, shifting the narrative fully over to Alejandro just when things are coming to a head. Structurally, that is what happens: the viewpoint tilts from Kate’s confused horror to Alejandro’s mission, and she becomes more of a witness than an active participant. But that shift feels of a piece with the movie’s overall approach—she has been outmaneuvered and used from the start, and Sicario isn’t interested in pretending otherwise just to deliver a more empowering or conventionally satisfying ending. There’s something bracing about the way the film sticks to its guns here; it says, “this is the world we’ve shown you for two hours, and this is how someone like Kate gets treated in it,” and then follows through.

All of this could have tipped into empty cynicism if the film didn’t feel so precise and purposeful. Jóhann Jóhannsson’s score, all pounding, low‑end rumble and ominous strings, practically turns the highway scenes into horror set‑pieces; it feels like the sound of something massive grinding forward that you can’t stop. Villeneuve keeps the pacing deliberate but never sluggish, using long stretches of quiet to make the explosions of violence feel random and brutal instead of exciting. Even small scenes, like Kate’s attempted hookup with a local cop who turns out to be on the cartel payroll, are staged to underline how deeply compromised everything is. There’s no safe space, no “off the clock” moment where the larger conflict doesn’t intrude, and the movie doesn’t pretend there is just to make you feel better walking out.

If you go into Sicario looking for a clean, cathartic crime thriller where the good guys outsmart the bad guys, you’ll probably come away irritated or even angry. The movie’s whole point is that those categories don’t really apply in this corner of the world, and it’s committed enough to that idea that it never gives you an easy out. But if you’re up for something more sobering—an incredibly well‑crafted, morally grim look at the drug war with standout work from Blunt, Del Toro, Brolin, Deakins, and Villeneuve—it’s a pretty exceptional ride. Its worldview is harsh, but it’s also coherent and honestly pursued, and that level of conviction is a big part of why the film lingers. It may not be the kind of movie you “enjoy” in a traditional sense, but it’s one that sticks with you, and in this genre, that counts for a lot.

Join #MondayMania For Stalked By My Neighbor!


Hi, everyone!  Tonight, on twitter, I will be hosting one of my favorite films for #MondayMania!  Join us for 2014’s Stalked By My Neighbor!

You can find the movie on Prime and Tubi and then you can join us on twitter at 9 pm central time!  (That’s 10 pm for you folks on the East Coast.)  See you then!

Song of the Day: This is Prom Night by Paul Zazza and Carl Zittrer


Today’s song of the day comes from the greatest Canadian film ever, 1980’s Prom Night!

Seriously, try to get this tune out of your head!  This should be the new national anthem.

Scenes That I Love: Peter Fonda Takes The Trip


Today would have been Peter Fonda’s 86th birthday.

This scene is from Roger Corman’s 1967 film, The Trip. Corman dropped acid himself before filming Peter Fonda doing the same thing in this film. Regardless of how one views Corman’s cinematic recreation of Fonda’s experience with acid, The Trip is considered to be one of the first nuanced drug films. While it doesn’t endorse drug use, it also doesn’t descend into the hysterics of a film like Reefer Madness. Interestingly enough, the script was written by Jack Nicholson.

Here is Peter Fonda, exploring the city on LSD, in The Trip:

4 Shots From 4 Films: Special Terence Fisher Edition


4 Shots From 4 Films is just what it says it is, 4 shots from 4 of our favorite films. As opposed to the reviews and recaps that we usually post, 4 Shots From 4 Films lets the visuals do the talking!

Today, we celebrate the 122nd anniversary of the birth of the great British film director, Terence Fisher.  Though Fisher worked in all genres, he is best remembered for the horror films that he directed for Hammer Studios.  Along with proving that there was still an audience for horror, he also helped to make stars out of Peter Cushing and Christopher Lee.

It’s time for….

4 Shots From 4 Terence Fisher Films

The Curse of Frankenstein (1957, dir by Terence Fisher, DP: Jack Asher)

The Horror of Dracula (1958, dir by Terence Fisher, DP: Jack Asher)

The Mummy (1959, dir by Terence Fisher, DP: Jack Asher)

The Two Faces of Dr. Jekyll (1960, dir by Terence Fisher, DP: Jack Asher)

Monday Live Tweet Alert: Join Us For Prom Night!


As some of our regular readers undoubtedly know, I am involved in hosting a few weekly live tweets on twitter and occasionally Mastodon.  I host #FridayNightFlix every Friday, I co-host #ScarySocial on Saturday, and I am one of the five hosts of Mastodon’s #MondayActionMovie!  Every week, we get together.  We watch a movie.  We snark our way through it.

Tonight, for #MondayActionMovie, the film will be 1980’s Prom Night, the greatest Canadian film ever! I picked it so you know it’ll be good.

It should make for a night of fun viewing and I invite all of you to join in.  If you want to join the live tweets, just hop onto Mastodon, find the movie on YouTube, Tubi, or Prime hit play at 8 pm et, and use the #MondayActionMovie hashtag!  The  watch party community is a friendly group and welcoming of newcomers so don’t be shy.   

See you soon!

Review: One Piece (Season 1)


“Being a pirate is not about raiding villages or perfect plans; it’s about adventure and freedom.” — Monkey D. Luffy

Netflix’s first season of the live-action One Piece is one of those rare anime adaptations that’s both messy and genuinely charming, often in the same scene. It doesn’t completely escape the usual problems that come with translating wild, cartoon logic into real people and real sets, but it gets enough right—especially the cast dynamics and worldbuilding—that it feels more like a real show than a cosplay experiment.

The basics: this first season covers the East Blue saga, following Monkey D. Luffy as he puts together the early Straw Hat crew and heads off toward the Grand Line. You get the big beats fans expect: Romance Dawn, Zoro’s introduction, Orange Town and Buggy, Syrup Village with Usopp and Kaya, Baratie with Sanji, and Arlong Park with Nami’s backstory as the emotional anchor. It’s condensed into eight hour-ish episodes, so you’re not getting a one-to-one remake of either the One Piece manga or the anime; this is very much a “greatest hits” version of that early stretch, with a ton of trimming, merging, and reordering to make it work as a bingeable live-action series.

Probably the easiest part to recommend is the core cast and their chemistry, which does a lot of heavy lifting. Iñaki Godoy’s Luffy is unapologetically goofy, earnest, and loud in a way that could’ve gone horribly wrong in live action, but he leans into the character’s optimism so hard that it mostly works. He feels like someone who really does believe he’ll be King of the Pirates and doesn’t see any reason to question it, and that unshakable confidence becomes the emotional center of the crew. Godoy also nails Luffy’s mix of childlike wonder and sudden steel; he can flip from grinning over a new ship to staring down a villain in a way that sells Luffy as more than just a rubbery himbo. His turn as Luffy ends up being the highlight performance of the season, because if he doesn’t work, nothing else does—and he absolutely carries the show’s heart on his sleeve.

Mackenyu’s Zoro is basically the polar opposite energy, which is why their dynamic works so well. He plays Zoro with a dry, deadpan coolness that never tips completely into parody, even when he’s doing something as inherently ridiculous as fighting with three swords. His line delivery is often clipped and understated, and that restraint gives him room to land some of the show’s funnier reactions just by raising an eyebrow or sighing at Luffy’s nonsense. Importantly, Mackenyu makes Zoro feel like someone who’s constantly sizing up the room and quietly choosing when to step in, which fits the character’s “honor-bound mercenary slowly becoming a real crewmate” vibe.

Emily Rudd’s Nami brings a different energy altogether, mixing competence, guardedness, and flashes of vulnerability in a way that really pays off once the Arlong Park material kicks in. Early on, she plays Nami with a kind of wary charm—she’s clearly the most practical person on the ship, always thinking about maps, money, and survival, and Rudd lets that edge peek through even when Nami is going along with Luffy’s madness. When the show finally digs into her backstory, she shifts gears into something rawer and more emotional without it feeling out of character, and her scenes in the latter part of the season give the story a genuine emotional spine. Alongside Godoy, Rudd’s performance is another standout, since the season’s biggest emotional payoff basically hinges on whether you buy Nami’s pain and eventual trust in the crew.

Jacob Romero as Usopp leans into the character’s role as the lovable coward and storyteller, but he doesn’t make him a total joke. His performance captures that mix of bluster and insecurity—he’s a guy who talks a big game, clearly doesn’t always believe himself, and still steps up when it matters. Romero’s physicality and timing help sell Usopp’s more exaggerated reactions, but he also gives the quieter moments with Kaya and the Going Merry a sincerity that keeps the character from being just comic relief. You can see why this crew keeps him around, even when he’s clearly terrified half the time.

Taz Skylar’s Sanji doesn’t show up until later in the season, but he makes a strong impression once he does. Skylar leans into Sanji’s suave, flirtatious side without making him completely insufferable, and he brings a surprising amount of warmth to the character’s loyalty toward Zeff and the Baratie. His fight scenes, built around kicks and flashy movement, give the action a slightly different flavor whenever he’s involved, and his banter with Zoro and Luffy slots into the group dynamic quickly. The show dials back some of Sanji’s more over-the-top anime tendencies, and Skylar’s performance sells that reined-in version pretty well.

One thing that helps the whole project feel less like a random “Hollywood take” and more like a genuine extension of the franchise is how closely One Piece creator Eiichiro Oda worked with the team to adapt his manga and anime for live action. His involvement doesn’t magically make every creative choice perfect, but it does temper some of the bigger changes from the original, since you get the sense that the tweaks to pacing, structure, and certain character beats were made with his blessing rather than behind his back. Even when the show compresses arcs or reshuffles events, it still feels guided by the spirit of One Piece as Oda sees it, which goes a long way toward making the adaptation easier to accept for fans who might otherwise bristle at every deviation.

The show spends a lot of time on relationships and backstory, and that’s both a strength and a weakness. On the plus side, those flashbacks—Luffy and Shanks, Zoro’s childhood, Nami’s history with Arlong, the way characters like Kaya and Usopp connect—give emotional weight to what might otherwise just be colorful pirate antics. By the time Arlong Park rolls around, you actually care enough about Nami and her village that the standoff with Arlong lands as the season’s big payoff rather than just another boss fight. On the minus side, the early episodes can feel overstuffed with introductions and tone-setting. There are a lot of characters and a lot of lore thrown at you quickly, and if you’re not already familiar with One Piece, it can feel chaotic and hard to latch onto at first.

Visually, the show is kind of wild—in a good way. One of the big fears with live-action anime is that the production design ends up feeling cheap, empty, or embarrassed by the source material. Here, the sets are large, busy, and distinct: each island or town has its own look and vibe, from circus-horror weirdness with Buggy to the ocean-front glam of the Baratie to the more oppressive, grimy feel of Arlong Park. There’s a sense that this is a big, strange world rather than just three reused soundstages and a backlot. The costumes, props, and little bits of world detail—like the transponder snails and offbeat outfits—lean into the original’s absurdity instead of trying to “ground” it into blandness, and that helps the show retain a lot of its personality.

The CGI and action are… pretty good, with caveats. Luffy’s rubber powers were always going to be a challenge, and sometimes the stretching looks a little off, but the show smartly leans into the inherent ridiculousness rather than pretending it’s supposed to look “realistic.” The action scenes are choreographed to be big and theatrical rather than gritty, which fits One Piece’s energy. There are moments where the limitations show—fights can be shorter than fans might want, and some sequences are clearly staged to avoid pushing the visual effects too hard—but when the show goes all-in, the results are genuinely fun. The key is that the action is always driven by character: Zoro’s swordsmanship, Sanji’s kicks, and Luffy’s unshakeable confidence all feel distinct and recognizable.

That brings us to the fishmen, which are easily one of the trickiest elements to pull off in live action. The make-up effects and prosthetics do a lot of heavy lifting, and from a distance the designs are bold and striking, but when the camera gets up close, things can get pretty rough. You can see the seams, the stiffness, and the slightly rubbery, mask-like quality that’s hard to completely disguise when you’re turning heavily stylized cartoon fish-people into real actors in costumes. By the time the show gets to that particular section of the season, though, the audience has more or less made its peace with the whole experiment: either you’ve bought into the concept that this is a live-action One Piece—with all the heightened, cosplay-adjacent weirdness that implies—or you haven’t, and the fishmen are just going to be one more thing you can’t get past. For viewers already on the show’s wavelength, the emotional stakes of Arlong Park matter more than the occasional rubbery jawline.

Performance-wise beyond the core Straw Hats, there are a few clear standouts in the supporting cast, and the obvious high point is Jeff Ward as Buggy. He takes a character who’s primarily used as broad, loud comedic relief in the manga and anime and plays him the same way on the surface—still ridiculous, still theatrical, still a clown-themed pirate—but with a bit more bite and cynicism underneath. There’s a mean streak and a sense of bruised ego in his version of Buggy that makes him feel less like a one-note gag and more like an actual threat who just happens to be funny. That extra edge helps his scenes pop whenever he’s on screen and makes Buggy one of the side characters you actually want to see come back later instead of just being a one-arc villain.

Tone-wise, season 1 walks a tightrope between over-the-top anime goofiness and more grounded live-action drama. The first couple of episodes lean heavily into cartoonish humor and big, exaggerated deliveries, which can feel jarring if you’re not already on board with that style. As the season goes on, though, the show settles into a more comfortable rhythm where the comedy and drama balance better. The horror-tinged atmosphere in some mid-season episodes, the emotional flashbacks, and the quieter character moments give it some texture beyond “loud and wacky.” Still, there’s no getting around the fact that some jokes are pushed too hard and some lines land awkwardly; not every animated beat translates cleanly to actors on a physical set.

One of the more interesting aspects is how the story has been compressed and rearranged. Plotlines that took multiple episodes in the anime get condensed, combined, or reordered so that they fit into an eight-episode season with a clear build toward Arlong Park as the climax. On the positive side, this keeps things moving and avoids the bloat that long-running anime can fall into. There aren’t many filler-feeling stretches; almost every scene is trying to push plot, character, or worldbuilding forward. On the negative side, there are moments where you can feel the rush: some conflicts resolve faster than they arguably should, certain relationships don’t get as much space to breathe, and some secondary characters end up feeling like sketches rather than fully realized people.

If you’re a long-time fan of the One Piece manga or anime, that editing is going to be a bit of a mixed bag. Some changes genuinely help the story flow better in live action, tightening up arcs that were originally more meandering. Other changes will probably rub purists the wrong way, especially when beloved scenes are trimmed, altered, or moved around. That said, the adaptation is more faithful in spirit than many other anime-to-live-action attempts. The Straw Hats act like themselves, the world still feels strange and adventurous, and the show never seems ashamed of its source material. It’s clearly designed as an accessible starting point for newcomers rather than a frame-by-frame recreation for existing fans.

Pacing is another area where the season both succeeds and stumbles. The length of the episodes means there’s room for characterization and little worldbuilding beats, but they can sometimes feel bloated, especially in the early going when you’re still figuring out how seriously to take anything. Some viewers may bounce off before the show fully finds its groove. However, once the series gets deeper into the crew’s emotional histories—especially in the middle episodes and leading into the Arlong material—it becomes easier to invest in what’s happening on screen. The season builds nicely toward its finale, even if the path there is occasionally uneven.

As a whole package, season 1 of Netflix’s One Piece is far from perfect but genuinely enjoyable if you’re open to what it’s trying to do. It’s big, colorful, sometimes clumsy, and often surprisingly heartfelt. Fans looking for a meticulous, panel-accurate adaptation are going to notice every shortcut and deviation. People who hate anime-style humor may find parts of it grating or too over-the-top. But if you’re okay with a show that’s earnest, occasionally awkward, and unafraid to be strange, there’s a lot here to like—especially the way the crew’s bond slowly becomes the emotional core of the story.

In the end, this first season feels less like a flawless triumph and more like a strong proof of concept. It shows that One Piece can work in live action without losing its identity, even if compromises have to be made in pacing, tone, and scale. The highlight performances from Godoy as Luffy and Rudd as Nami, backed by a solid ensemble that includes scene-stealers like Jeff Ward’s Buggy, Oda’s guiding hand, the ambitious production design, and the emotional beats of arcs like Arlong Park are strong enough that, by the time the final stinger hints at more adventures to come, it’s easy to imagine sticking around for another voyage with this crew—even if the make-up isn’t always convincing and the rubber powers don’t always look great.