When the Familiar Turns Savage: Siege Horror and the Fragility of Civilization


“He who fights with monsters should look to it that he himself does not become a monster.” — Friedrich Nietzsche, Beyond Good and Evil

Survival becomes a moral problem when staying alive threatens to destroy the reasons for living together. That dilemma gives siege horror its enduring power. Characters must confront not only an external threat but also the possibility that fear will turn protection into exclusion, cooperation into domination, and necessary violence into cruelty. James Herbert’s The Fog, Jack Ketchum’s Ladies’ Night, Richard Laymon’s One Rainy Night, and Brian Keene’s The Complex explore this pressure through outbreaks of human brutality. Their attackers are disturbing because they retain recognizable bodies while violating the expectations that make human contact possible.

A siege need not confine its victims to one building or require them to defend a fixed position. Its boundaries can encompass a town, a city, or an entire country where danger lurks around every corner. Characters may remain free to move while having nowhere reliably safe to go. Streets become hazardous corridors, shelters offer uncertain protection, and escaping one confrontation exposes them to another. The defining condition is entrapment: the inability to leave the field of danger behind.

Across these novels, that condition tests civilization as much as physical endurance. Social order can restrain violence, conceal it, or help manufacture it. Catastrophe likewise produces more than selfishness: it can create obligations between people who previously felt little responsibility for one another. The question is not simply whether humanity becomes primal under pressure, but which human capacities the struggle to survive encourages—and which it threatens to extinguish.

James Herbert’s The Fog: A Siege Without a Secure Perimeter

In The Fog, an earthquake opens a fissure beneath an English village, releasing a substance that drives exposed people into destructive madness. Environmental investigator John Holman survives the initial catastrophe and becomes central to efforts to stop the spreading threat. Herbert alternates his continuing narrative with episodes depicting the fog’s effects elsewhere, expanding the disaster beyond any single survivor or refuge.

This structure makes survival a problem individual toughness cannot solve. The threat moves through the atmosphere, turning the environment itself into an unstable boundary between safety and exposure. Characters can travel, but movement does not necessarily mean escape. The siege follows the spreading contamination rather than remaining organized around one defensible location.

Herbert’s scattered episodes transform ordinary life into a succession of violated expectations. Familiar people occupy recognizable settings while abandoning the behavior that previously made those settings intelligible. The world remains physically familiar while ceasing to operate according to recognizable social rules.

The fog’s man-made origins sharpen the contradiction. Its connection to military experimentation implicates organized authority in the destruction of the society it supposedly protects. Technical sophistication does not stand apart from barbarism; it creates the means through which barbarism spreads. Civilization becomes dangerous because its capabilities have become detached from responsibility.

Nevertheless, contamination is not straightforward proof of an authentic savage self. The exposed have been altered against their will. They become perpetrators while remaining victims, and their conduct cannot establish what they secretly desired beforehand. Holman’s recovery makes that uncertainty central: the defender has crossed the boundary separating ordinary humanity from destructive madness.

Survival consequently requires understanding as well as resistance. Eliminating dangerous individuals cannot resolve the catastrophe. Herbert exposes institutional failure while preserving the necessity of coordinated action, suggesting that civilization must answer for its abuses without becoming something humanity can simply discard.

Jack Ketchum’s Ladies’ Night: Intimacy as Enemy Territory

Ladies’ Night concentrates its crisis within relationships. A chemical spill causes exposed women to become violently predatory, turning the antagonism suggested by the phrase “battle of the sexes” into a grotesquely literal nightmare.

Where Herbert destabilizes the wider environment, Ketchum attacks the assumptions permitting physical closeness. Familiarity and attraction ordinarily encourage people to lower their defenses. Here, that access becomes dangerous. The siege is intimate as much as architectural: its boundaries run through trust, desire, and bodily proximity.

Its scattered encounters also make clear why leaving one location cannot necessarily end a siege. When danger is distributed throughout the surrounding community, the next street or doorway may offer another confrontation rather than refuge. Movement becomes a negotiation with uncertainty.

Defending oneself may require recoiling from someone previously associated with affection or pleasure. The transformed person remains recognizable, yet recognition no longer reassures. Ketchum makes the destruction of intimacy inseparable from the threat of bodily injury.

The premise is forceful but ethically troubling. Men become vulnerable to people they may have underestimated or treated carelessly. The attention to insensitive and unfaithful husbands gives some attacks an uncomfortable connection to existing grievances. Yet chemical compulsion prevents the violence from functioning as freely chosen resistance or coherent justice. The women’s agency has been destroyed, not liberated.

Like Herbert, Ketchum complicates the claim that contamination reveals an underlying truth. Imposed murderous behavior does not prove the earlier personality was fraudulent. His gendered division also exposes a danger in survival thinking: immediate threats encourage rapid judgments that can harden into collective suspicion.

Compared with Keene’s improvised solidarity, Ketchum makes mutual recognition painfully difficult. His novel’s power lies in turning intimacy against its characters; its limitation lies in the risk that women become interchangeable embodiments of male fear. That tension belongs at the center of its moral examination.

Richard Laymon’s One Rainy Night: A Town Already Compromised

In One Rainy Night, black rain falls on Bixby, California, turning those it touches into violent attackers. Laymon follows several threatened groups, including a babysitter protecting a child, adults trapped in a restaurant, and a police officer attempting to safeguard others. The immediate objective is clear: remain dry and prevent the transformed population from entering shelter.

Laymon combines localized defenses with a town-wide siege. Roofs, doors, windows, and exposed ground acquire urgent significance, but individual shelters exist within a larger hostile environment. Leaving a threatened building may mean exchanging one danger for another. The town becomes a network of temporary refuges separated by hazardous spaces.

The attackers’ ability to cooperate increases that pressure. They are not simply an obstacle to be avoided; they can actively threaten the structures protecting those who remain unaffected. Shelter postpones confrontation without necessarily resolving it.

Yet Bixby’s violence does not begin with the storm. Maxwell Chidi, a Black teenager, has already been murdered, his tortured body burned on a school football field. This atrocity prevents the town’s earlier normality from becoming an image of innocence. Extreme cruelty exists before the rain makes brutality pervasive.

Laymon thus challenges the idea that civilization reliably suppresses primal behavior. The community possesses institutions and routines, but these have not prevented racist murder. The storm does not introduce savagery into a humane environment. It magnifies a capacity already present.

Survival cannot therefore mean restoring the previous order and declaring victory. Bixby’s earlier condition already demands scrutiny. Preserving a community is not the same as proving everything about it deserves preservation.

The protective relationships nevertheless resist universal cynicism. Caring for a child or accepting responsibility for another person makes compassion an active survival practice. Laymon’s extreme physicality distinguishes violence as domination from violence as protection. Both can be brutal, but their purposes differ. Bodies are not merely opportunities for spectacular injury; they are vulnerable lives someone may choose to defend.

Brian Keene’s The Complex: Surviving Through Other People

The Complex gives the siege its most concentrated residential setting. Naked, armed killers descend on the Pine Village Apartment Complex, forcing neighbors who barely know one another into collective resistance. Its ensemble includes a depressed writer, a Vietnam veteran, an elderly woman, a young trans woman, a mother and child, and a serial killer known as The Exit. Initially unexplained violence leaves little time for understanding before action becomes necessary.

The apartment setting distinguishes proximity from community. Its residents share space, but that does not mean they share trust or obligation. The attack forces them to discover whether neighbors can become more than strangers separated by walls.

Keene also complicates the apparent security of familiar geography. The complex contains separate residences and spaces through which the characters must navigate. Knowing the setting does not mean controlling it. A familiar route can become dangerous, and a private refuge can prove inadequate.

Where contamination destroys established bonds in the other novels, Keene’s siege creates relationships that previously did not exist. People understood through superficial impressions become potential rescuers. Survival depends partly on revising assumptions through which the residents have judged one another.

Social respectability does not reliably predict competence or compassion, while marginalization does not determine weakness. Yet emergency does not make everyone good. Cooperation requires incomplete knowledge, dangerous compromises, and dependence on people whose motives remain uncertain.

The Exit embodies that discomfort. A serial killer’s abilities may become useful during an assault, but usefulness does not establish virtue. His presence separates the capacity for violence from the purposes giving violence its ethical meaning. Necessary cooperation does not make its participants morally equivalent.

Compared with Herbert’s institutional catastrophe, Ketchum’s destroyed intimacy, and Laymon’s compromised town, Keene emphasizes civilization as something actively constructed. It exists through shared danger, mutual recognition, and the refusal to regard vulnerability as expendability. Survival requires other people without making trust easy or uncomplicated.

Shared Foundations and a Continuing Legacy

These novels share siege and survival DNA with other forms of horror. Romero’s Dead films make external attack and internal disagreement inseparable, while Carpenter’s Assault on Precinct 13 forces unlikely allies to defend an isolated refuge. Slasher series such as Friday the 13th and Scream concentrate similar pressure in pursuing killers. Different threats create narrowing options: escape becomes difficult, assistance unreliable, and resistance unavoidable.

Their relationship to later extreme horror involves thematic kinship as well as contribution, rather than a simple chain of direct influence. Keene’s The Rising contributed to the modern literary zombie resurgence through intelligent, possessed undead capable of turning human knowledge against survivors. The Complex concentrates related anxieties within a smaller setting.

Comparable concerns animate the Rage-infected of Danny Boyle and Alex Garland’s 28 Days Later and their return to that world in 28 Years Later. These films extend entrapment across a national landscape: the ability to travel does not guarantee an exit from danger. Rob Jabbaz’s The Sadness, influenced by Garth Ennis’s controversial comic Crossed, pushes recognizable humanity toward deliberate sadism.

Such connections underline the continuing relevance of the four novels. Extreme horror becomes most unsettling not simply through graphic injury, but through the separation of intelligence, intimacy, and imagination from compassion. Those capacities can sustain solidarity—or make cruelty more inventive.

What Survival Preserves

The four novels offer different accounts of what threatens coexistence. Herbert exposes protective institutions producing catastrophe. Ketchum makes intimacy inaccessible. Laymon reveals atrocity beneath communal normality. Keene examines solidarity among people who lack reassuring reasons to trust one another.

Whether the enclosure is an apartment building, a town, or an expanding contaminated landscape, survival does not settle the moral argument. Remaining unaffected does not guarantee goodness, and resisting an attacker does not justify every action taken in self-defense.

The deepest question is what staying alive preserves. If survival requires treating every vulnerable person as a burden and every stranger as expendable, the survivors risk reproducing the world their attackers embody. Civilization endures when they resist that logic—when protecting life still includes recognizing why another person’s life matters.

Batman: Crimson Mist (by Doug Moench & Kelley Jones) Horror Review


“The answer to life’s every riddle: death and hungry darkness.” — Batman

Doug Moench and Kelley Jones’s Batman: Crimson Mist is what happens when a superhero story stops pretending it can still be saved. The third and final entry in their Batman/Dracula Elseworlds trilogy, it takes the vampire-Batman concept introduced in Batman & Dracula: Red Rain and developed in Batman: Bloodstorm, then drags it into a bleak, blood-drenched finale where Gotham is overrun, Batman is undead, and the usual rules of heroism have completely collapsed. This is not a book interested in clever detective work, heroic triumph, or a reassuring ending. It is a gothic horror comic about a man who became a monster trying to decide whether he can still protect the city that made him. The result is excessive, melodramatic, and sometimes messy—but also memorably nightmarish.

The premise is deliberately bleak. Batman has already died, but death does not exactly stick in this universe. He returns as an undead creature still wrestling with Dracula’s curse, while Gotham has descended into a vampire-infested ruin. The book turns Batman’s usual moral code into the central conflict: he is supposed to protect the city, yet the thing inside him wants to feed. That is a strong hook because Batman stories work best when his discipline and restraint matter. Here, restraint is not just a personality trait; it is literally the difference between hero and monster. The story presents Batman as someone who has to give up everything, including life itself, to face the final reckoning, and that gives it an apocalyptic, no-way-back tone.

Moench’s writing is very much in “gothic comic book” mode. There are lots of declarations, ominous speeches, dramatic captions, and characters who seem incapable of saying anything quietly. At times, the dialogue gets so overwrought that it borders on parody. Batman broods, villains cackle, and the story constantly announces its own darkness. But honestly, that is part of the appeal. This is not trying to be a grounded crime story or a restrained psychological thriller. It is a big, pulpy vampire opera, and Moench leans into that identity completely. The book works best when you accept that everyone is performing at maximum theatrical intensity.

What gives the story real weight is the way it treats Batman’s vampirism as a tragedy rather than just a cool visual upgrade. He has power, but it comes with hunger. He can fight monsters, but he is increasingly one of them. The tragedy is that Batman’s greatest strength—his refusal to kill—has been compromised before the story even begins. He is already damned, or at least believes he is, so the question becomes whether he can still choose to protect people when every instinct tells him to consume them. That gives Crimson Mist a more emotional core than you might expect from a book with this much fang-baring carnage.

Kelley Jones’s art is the main reason this book feels so distinctive. Jones has always drawn Batman like a creature from a nightmare: huge cape, gaunt limbs, exaggerated shadows, a face that can shift from heroic determination to monstrous hunger. In Crimson Mist, that style is perfectly matched to the material. Gotham looks rotten and haunted. The vampires look genuinely repulsive. Batman himself often looks less like a man in a costume and more like a wraith who happens to wear one. The book is credited to Moench with art by Kelley Jones, John Beatty, and Malcolm Jones III, and the inking especially helps give the pages that scratchy, decayed texture.

The color work is a little more divisive. Some readers find the later trilogy books less polished than Red Rain, and Crimson Mist can look muddy or harsh depending on the printing. But that griminess fits the story. This is not a clean, glossy Gotham. It is a city already half-consumed by corruption, blood, and supernatural rot. The art may not be conventionally beautiful, but it is atmospheric in a way that suits the material. Jones makes every panel feel like it is breathing fog, dripping blood, or hiding something with too many teeth.

One of the most notorious aspects of Crimson Mist is its treatment of Batman’s villains. The Penguin, Two-Face, Killer Croc, Poison Ivy, Scarecrow, the Riddler, Black Mask, and the Joker all appear in the story’s larger cast, and the book has no interest in preserving the usual rules of superhero combat. Batman is not merely defeating criminals; he is hunting them. The violence is extreme, sometimes shocking, and often deliberately grotesque. For some readers, that will feel like a betrayal of the character. For others, it is the whole point: this is an Elseworlds where the usual safety rails have been removed, and Batman’s no-kill rule has collapsed under the weight of the vampire curse.

That said, the book’s biggest weakness is also its willingness to go too far. Crimson Mist sometimes mistakes escalation for depth. Once Batman starts tearing through familiar villains, the story can feel like a checklist of shocking moments rather than a carefully built narrative. The Joker’s involvement, in particular, has the potential to be fascinating, but the book often seems more interested in the spectacle of Batman versus his enemies than in exploring what those confrontations mean. There is a difference between “Batman has become a monster” and “the comic keeps showing Batman doing monstrous things,” and Crimson Mist occasionally lands on the wrong side of that line.

Still, the final chapter has a bleakness that gives it purpose. Unlike a standard superhero story, there is no obvious route to a happy ending. Batman cannot simply punch the curse away. Gotham cannot simply be saved by better policing or a clever gadget. The trilogy has spent two books making the world worse, and Crimson Mist has to confront the consequences. That gives the story a fatalistic energy. It feels like a horror movie’s final act, where the heroes are exhausted, the monsters are everywhere, and survival itself may be too much to ask.

As a standalone graphic novel, Crimson Mist is probably not the ideal entry point. It assumes familiarity with Red Rain and Bloodstorm, and without those books, the emotional stakes will feel thinner. Batman’s relationship with Selina Kyle, the fallout from his battle with Dracula, and the overall state of Gotham all carry over from the earlier chapters. The book is collected alongside both predecessors in Elseworlds: Batman Vol. 2, which is really the best way to experience it. Read on its own, it can feel like an exaggerated finale; read after the first two books, it feels like the inevitable, ugly conclusion to a tragedy that started when Bruce Wayne accepted vampire blood to save Gotham.

The trilogy’s appeal is that it understands something important about Batman: he is already a horror character. He dresses like a bat, operates at night, uses fear as a weapon, and lives in a city that practically begs to be overrun by monsters. Moench and Jones simply make the metaphor literal. Batman becomes the thing he has always dressed as. That idea alone gives the trilogy its power, and Crimson Mist takes it to its logical extreme.

Is it the best of the three? Probably not. Red Rain has the cleaner concept and the stronger sense of discovery, while Bloodstorm expands the mythology and gives the tragedy more room to develop. Crimson Mist is messier, louder, and more extreme. But it is also the most purely Kelley Jones book of the bunch. If you like his art, this is essential. If you do not, this may be the book that finally breaks you. Every page seems designed to remind you that Jones does not draw Batman as a handsome adventurer; he draws him as a haunted, elongated nightmare given a cape and a mission.

For all its excess, Batman: Crimson Mist is a memorably deranged piece of late-’90s DC horror comics. It is melodramatic, violent, ugly in places, and completely uninterested in being subtle. But it is also visually striking, thematically appropriate, and a genuinely fitting end to the Batman/Dracula saga. It asks what happens when Batman’s war on crime becomes literal predation, then answers with blood, shadows, and a Gotham that may be beyond saving. If you want a Batman story that feels like a Hammer horror film crossed with a nightmare, this is absolutely worth reading. Just do not come in expecting the World’s Greatest Detective to solve the case with a batarang and a stern lecture. By the time Crimson Mist is over, Batman is less a detective than a curse with a conscience—and that is exactly the kind of deranged Elseworlds premise DC should occasionally let creators run wild with.

Batman: Bloodstorm (by Doug Moench & Kelley Jones) Horror Review


“Gotham does not need another monster!”– Batman

Batman: Bloodstorm is the middle chapter of Doug Moench and Kelley Jones’ wonderfully deranged Batman & Dracula trilogy, and it might be the best of the three because it finally gives the premise somewhere to go beyond “Batman versus Dracula.” The first book, Batman & Dracula: Red Rain, established the hook: Gotham is invaded by vampires, Batman defeats Count Dracula, and the cost is that Bruce Wayne himself becomes a vampire. Bloodstorm picks up immediately after that ending and asks the question that makes the whole Elseworlds experiment click: what happens when Batman is now the thing he swore to destroy?

The answer is grim, pulpy, and a lot of fun. Batman has retained his mission, but he is no longer simply a man using fear and discipline to fight crime. He is a creature of the night with a hunger he cannot fully control, fighting remnants of Dracula’s undead army while trying to keep from becoming Gotham’s next monster. That is a great setup, and Moench understands why it works. Batman’s usual moral code—especially his refusal to kill—is not just challenged here; it is structurally compromised. He has to destroy vampires permanently, he needs blood to survive, and every act of violence brings him closer to the edge.

What makes Bloodstorm more interesting than a standard vampire-Batman novelty is that Moench treats vampirism as both a horror curse and a metaphor for Batman’s already obsessive, self-punishing nature. Bruce has always lived in darkness, dressed like a nightmare, and used terror as a weapon. Here, the metaphor becomes literal. He is isolated, increasingly unstable, and forced to confront the possibility that his crusade is not noble self-sacrifice but addiction dressed up as virtue. The book’s central tension is not whether Batman can defeat the vampires; it is whether he can preserve any part of his soul while doing it.

Moench leans into that internal torment without turning the book into a dry psychological study. This is still a big, gothic comic-book melodrama, full of blood, thunder, graveyards, ruined Gotham streets, and villains chewing the scenery with admirable commitment. The Joker’s arrival is the obvious but effective escalation. If Dracula was the ancient evil who turned Gotham into a hunting ground, the Joker is the chaotic local disease that infects the remains. He takes over Dracula’s undead followers and turns the vampire threat into something even more unpredictable and cruel. It is one of those “of course” ideas that feels inevitable once you hear it: the Joker with an army of vampires is almost too perfect for a dark Elseworlds story.

Catwoman also plays a major role, and she is one of the book’s more emotionally effective elements. Her relationship with Batman gives the story a human anchor amid all the fangs and shadows. Batman is barely holding himself together, and Selina Kyle becomes someone who can still see the man underneath the monster. That does not make the book soft, but it gives the tragedy a direction. The supporting cast also includes Alfred and Jim Gordon, which helps keep the story connected to the familiar Batman mythology even as the world becomes increasingly unhinged.

Kelley Jones’ artwork is the reason this book has such a strong identity. His Batman is not the sleek, athletic tactician of modern comics; he is a towering, crooked, almost demonic silhouette, with a cape that seems to have a life of its own and a cowl that makes him look like something crawled out of a nightmare. In a vampire story, that exaggeration is exactly right. Jones’ Gotham is a place of jagged architecture, oppressive shadows, distorted faces, and bodies arranged for maximum gothic impact. The book is drawn by Jones with inks from John Beatty and Malcolm Jones III, and the result is one of the most visually distinctive versions of Batman DC has ever published.

Jones’ style is not for everyone. His figures can be elongated, his anatomy deliberately strange, and his compositions sometimes favor atmosphere over clarity. But in Bloodstorm, those qualities become assets. Batman looks like a vampire even before the story reminds you that he is one. The Joker looks genuinely repellent rather than merely clownish. The vampires have a theatrical, old-school horror-movie menace, and the color work gives the whole thing a blood-soaked, moonlit finish. Jones had grown as an artist since Red Rain, with stronger page images and more distinctive action staging, and Bloodstorm feels more confident than its predecessor, more willing to commit to the grotesque beauty of its premise.

The art also helps cover some of the book’s rougher edges. Moench’s writing can get a little overwrought, with characters delivering dialogue that sounds like it was marinating in candle wax and thunderstorms. But that is part of the charm. This is not a grounded crime story; it is a gothic pulp nightmare, and the dialogue mostly matches the artwork’s operatic intensity. When Batman broods, he really broods. When the Joker menaces, he really menaces. The book knows what tone it wants, and it commits.

The main weakness is that Bloodstorm occasionally mistakes escalation for depth. The story has strong ideas about Batman’s hunger, guilt, and moral collapse, but it sometimes circles the same emotional territory: Batman fears becoming a monster, Batman resists the hunger, Batman worries that he is losing himself. That tension is effective, but after a while you want the story to find new angles rather than restate the central dilemma. The Joker is a blast, but some of his scenes lean on shock value and broad villainy rather than the sharper psychological warfare he can bring out in Batman.

There is also the issue of pacing. At 96 pages, the book moves quickly, but its plot can feel like a bridge between the clean Dracula showdown of Red Rain and the even darker final chapter, Batman: Crimson Mist. It introduces a compelling status quo—vampire Batman, Joker-led undead forces, a Gotham sliding further into ruin—then has to resolve enough of it to set up the next installment. That gives the story momentum, but it also means a few developments feel rushed or designed more for shock than long-term payoff.

Still, those flaws do not sink it. Bloodstorm is more focused than Red Rain because its conflict is personal rather than merely external. Dracula was the big villain, but Batman’s own transformation is the real antagonist here. The book understands that the scariest version of this premise is not “Batman fights vampires.” It is “Batman is a vampire, and he still thinks he can save Gotham.”

Batman: Bloodstorm is a proudly excessive piece of ’90s DC horror comics: moody, violent, melodramatic, and visually unforgettable. Doug Moench gives the story a genuinely compelling moral crisis, while Kelley Jones turns every page into a gothic fever dream. It is not flawless—the dialogue can be purple, the pacing can be uneven, and the book occasionally leans too hard on grimness—but its best moments have real power. If you enjoy Batman stories that push the character into moral darkness without losing sight of why he fights in the first place, this is an easy recommendation.

As the second part of the Batman & Dracula trilogy, it also works better if you have read Red Rain first, since it begins directly from that book’s aftermath. But on its own terms, Bloodstorm is a strong example of what Elseworlds did best: taking a familiar hero, changing one essential rule, and discovering that the character becomes both more frightening and more tragic. Batman has always been a creature of the night. This book simply asks what happens when the night finally claims him.

Graphic Novel Review: Dazzler The Movie (1984, by Jim Shooter, Frank Springer, and Vince Colletta)


During the day, Alison Blair is just your everyday aerobics instructor, leading exercise classes and getting hit on by sleazy Hollywood producers like Eric Beale. At night, she’s the Dazzler, an up-and-coming rock star who amazes her fans with the elaborate light shows at her concerts. What they don’t know is that Alison is a mutant and is creating the lights herself. Or, at least, they don’t know that until Alison’s boyfriend, over-the-hill singer Roman Nekobah, reveals the truth to the press. Roman thinks that it will make Alison a star. Instead, Alison finds herself hounded by the press, anti-mutant bigots, and the producers of a movie.

It really doesn’t get more 80s than this graphic novel about Dazzler. Unfortunately, this graphic novel was not a great moment in comic book history. Instead, it was just Alison in leotards and doing things with Roman that Jim Shooter and Marvel couldn’t get away with acknowledging in the monthly Dazzler comic book. A full page of art is devoted to just Alison undressing and looking at herself in the mirror. That was probably popular with readers of a certain age in 1984, but today, it’s just a reflection that there wasn’t much to Dazzler beyond how she looked. Not much happens plotwise. Eric Beale is a sleazy producer but he’s hardly a villain on the scale of Dr. Doom or even Sebastian Shaw. When writers and artists of the era complain about Jim Shooter’s commercialized vision for the company, Dazzler The Movie is a good example of what they were talking about.

Dazzler The Movie is mostly interesting as a roman à clef about how the character was created in the first place. Dazzler was developed by Marvel and Neil Bogart, the legendary (and legendarily erratic) manager of Casablanca Records. At first, Dazzler was going to be a multimedia project. Not only would there be the Dazzler comic book but there were plans to release Dazzler records and to have actual Dazzler concerts. A movie about Dazzler was a part of the plan but things fell through when Casablanca went bankrupt. Shooter continued to try to develop a Dazzler movie. When Bo Derek showed some interest, Dazzler was redesigned to resemble her. However, Bo insisted that the movie could only be directed by her husband, John Derek. After the box office failure of John and Bo’s version of Tarzan, the Ape Man, Marvel lost interest in the Dereks and the Dereks lost interest in Dazzler. It’s easy to see John Derek in the character of Eric Beale. Dazzler has a choice between selling out or continuing to do things her way and she decides that she doesn’t need an Eric Beale in her life.

The comic book lived on, though. Dazzler The Movie was Shooter’s attempt to draw more readers to the comic and to also express his hatred of Hollywood. It wasn’t much of a graphic novel. It was no God Loves, Man Kills. It didn’t get the acclaim of The Death of Captain Marvel. But it did keep Dazzler going. And she’s still going to this day.

Great Moments In Comic Book History #48: Kulan Gath Transforms Manhattan


Kulan Gath, an evil sorcerer from the Hyborian Age who fought both Conan and Red Sonja, emerges from a magic amulet in Manhattan and casts a spell that turns the city into an ancient city, complete with warriors, wizards, and other mythical monsters. Because he was defeated by Spider-Man the last time he showed up in modern times, Gath is obsessed with capturing and sacrificing the web-slinger. He recruits and transforms members of the X-Men, Avengers, New Mutants, and the Morlocks and uses them to hunt down Spider-Man. Those whom Gath has not succeeded in capturing try to return Manhattan to normal.

Today, we know that any time a comic book takes a trip to an alternate reality or timeline, almost everyone is going to end up dead. It almost feels like it’s a way for comic book artists and writers to get out their frustration over not being able to permanently change any of the characters. We’re used to the big slaughters that take place, and it’s no longer a big deal to read that an alternate version of our favorite character was killed in battle.

I don’t know if people were used to it in 1985, when X-Men #190 and #191 told the story of Kulan Gath conquering Manhattan and featured one of the biggest bloodbaths in Marvel history. Over the course of two issues, nearly every prominent Marvel hero was either transformed into a grotesque creature or horribly killed. Rogue gets stabbed in the back. Colossus explodes. Selene loses her mouth, Even Spider-Man eventually ended up dying. Things got so extreme that Dr. Strange and Magik had to team up to change history to keep Kulan Gath from even emerging from that amulet in the first place. By the end of it, there were only six heroes left alive. When Storm, one of the survivors, said that humanity would never know that they had been saved by mutants, Captain America made a point to thank her. He says he knows it’s probably not enough. You’re right, Cap. It’s not. Did you see what they did to Spider-Man?

Written by Chris Claremont with art by John Romita, Jr. and Dan Green, the saga of Kulan Gath is a classic X-Men story. X-Men #191 was entitled “Raiders of the Lost Temple.” It could have just as easily been called “No One Lives.” I’m glad Dr. Strange was there to set everything right.

Previous Great Moments In Comic Book History:

  1. Winchester Before Winchester: Swamp Thing Vol. 2 #45 “Ghost Dance” 
  2. The Avengers Appear on David Letterman
  3. Crisis on Campus
  4. “Even in Death”
  5. The Debut of Man-Wolf in Amazing Spider-Man
  6. Spider-Man Meets The Monster Maker
  7. Conan The Barbarian Visits Times Square
  8. Dracula Joins The Marvel Universe
  9. The Death of Dr. Druid
  10. To All A Good Night
  11. Zombie!
  12. The First Appearance of Ghost Rider
  13. The First Appearance of Werewolf By Night
  14. Captain America Punches Hitler
  15. Spider-Man No More!
  16. Alex Ross Captures Galactus
  17. Spider-Man And The Dallas Cowboys Battle The Circus of Crime
  18. Goliath Towers Over New York
  19. NFL SuperPro is Here!
  20. Kickers Inc. Comes To The World Outside Your Window
  21. Captain America For President
  22. Alex Ross Captures Spider-Man
  23. J. Jonah Jameson Is Elected Mayor of New York City
  24. Captain America Quits
  25. Spider-Man Meets The Fantastic Four
  26. Spider-Man Teams Up With Batman For The Last Time
  27. The Skrulls Are Here
  28. Iron Man Meets Thanos and Drax The Destroyer
  29. A Vampire Stalks The Night
  30. Swamp Thing Makes His First Cover Appearance
  31. Tomb of Dracula #43
  32. The Hulk Makes His Debut
  33. Iron Man #182
  34. Tawky Tawny Makes His First Appearance
  35. Tomb of Dracula #49
  36. Marvel Publishes Star Wars #1
  37. MAD Magazine Plays Both Sides
  38. The Cover of Green Lantern/Green Arrow #85
  39. LBJ Stands Up For The Hulk
  40. Chamber of Chills #2
  41. Tomb of Dracula #41
  42. Tomb of Dracula #27
  43. X-Men Meet Frankenstein’s Monster
  44. The Amazing Spider-Man #33
  45. The Red Skull Tempts Spider-Man To Sell Out America
  46. Godzilla Joins The Marvel Universe
  47. Classic Comics Series Featuring #28

Batman and Dracula: Red Rain (by Doug Moench & Kelley Jones) Horror Review


“The red rains do not cease until well past midnight…” — Intro

There is something almost inevitable about Batman & Dracula: Red Rain, as if the Dark Knight had spent decades waiting for a story that would finally let him face the ultimate creature of the night. Written by Doug Moench and drawn by Kelley Jones, this 1991 DC Elseworlds graphic novel takes Batman out of mainstream continuity and places him in a Gotham City invaded by Dracula and his vampire followers. It is a simple premise, but it is also a perfect one. Batman has always borrowed from horror—the bats, the shadows, the fear, the whole “I am the night” attitude—so pitting him against literature’s most iconic vampire feels less like a random crossover and more like the character finally meeting the genre that helped shape him.

The story begins with Gotham under a different kind of threat. Dracula arrives in the city and begins preying on its homeless population, people whose disappearances attract little attention from police, politicians, or the wealthy citizens who prefer not to look too closely at the city’s suffering. Batman notices the pattern and starts investigating, initially believing he may be dealing with a serial killer or some new criminal operation. What he discovers is far worse: an ancient vampire lord has chosen Gotham as his hunting ground. Moench uses that early investigation well, giving the book a detective-story structure before it becomes something much larger and more supernatural. Batman is at his best when he is the person paying attention when nobody else will, and that quality gives the horror a stronger emotional foundation.

The choice to make the homeless Dracula’s first victims is one of the book’s smartest decisions. It gives Red Rain a social dimension without turning it into a lecture. Gotham has always been portrayed as a city that exploits and abandons vulnerable people, and here that neglect becomes literally deadly. Dracula does not need to conquer Gotham through armies or public spectacle at first; he can feed quietly because society has already decided these lives do not matter. Batman, for all his wealth and privilege, refuses to accept that indifference. That conflict gives the story more weight than a standard hero-versus-monster plot. Dracula is not merely powerful; he is a predator thriving in the cracks of a broken city.

Kelley Jones’ artwork is the biggest reason Red Rain remains so memorable. His Gotham is a nightmare landscape of leaning rooftops, twisted spires, graveyards, fog, rain, and cavernous shadows. His Batman is especially striking: long-limbed, heavily caped, and more batlike than usual, almost like a creature that crawled out of the city’s own nightmares. This is not the clean, athletic Batman of many mainstream comics. Jones’ version feels ancient, dangerous, and perfectly suited to a story about vampires. Dracula receives equally strong visual treatment. He is elegant and commanding, but Jones never lets him become too glamorous. He remains a monster first, with a presence that makes every appearance feel threatening.

The colors and lettering add a lot to the atmosphere as well. Les Dorscheid’s palette relies on deep reds, blacks, purples, sickly greens, and shadowy blues, making the book feel like a classic Gothic horror comic. Todd Klein’s lettering gives the narration a textured, literary quality that suits the Bram Stoker-inspired material. Moench’s prose is deliberately ornate, full of ominous descriptions and heightened Gothic language. Some readers might find it overly purple, and there are moments where the narration becomes a little too dramatic for its own good. But the excess fits. This is a story about Batman versus Dracula, and it should feel theatrical, bloody, and grandiose. Moench is not trying to write a grounded crime thriller; he is writing a horror opera.

At its heart, the book is about Batman confronting a threat that attacks not only Gotham but his own identity. Batman’s character has always depended on discipline. He refuses to kill, refuses to surrender to fear, and refuses to become the thing criminals see when they look into the darkness. Dracula represents the opposite of that discipline: predatory power, immortality, and the willingness to treat human beings as prey. The central tension is not just whether Batman can stop him, but what it costs to fight an enemy whose very nature is built around corruption and control. Moench keeps that tension simmering beneath the Gothic atmosphere, giving the conflict more meaning than a simple battle between hero and villain.

That thematic focus is what keeps Red Rain from feeling like just another “what if?” comic. Red Rain is part of DC’s Elseworlds line, which is essentially DC’s version of Marvel’s What If…? concept: familiar characters are placed in alternate universes or alternate histories, allowing writers to explore scenarios that would be difficult or impossible in regular continuity. In this case, the premise asks what would happen if Batman’s Gothic Gotham were confronted by Dracula and an actual vampire invasion. The Elseworlds format gives Moench and Jones freedom to make the stakes feel real. Batman can be vulnerable, Gotham can be endangered, and the story does not have to preserve the usual superhero status quo. It also helps that this is the first chapter of a trilogy that continues in Batman: Bloodstorm and Batman: Crimson Mist, so the book clearly has consequences beyond its own pages.

Still, the graphic novel is not without weaknesses. Once the vampire threat becomes clear, the plot follows a fairly direct path: Dracula wants Gotham, Batman wants to stop him, and the conflict builds toward a violent confrontation. Some supporting characters are thinly developed, existing mainly to serve the plot or provide exposition. Commissioner Gordon is present, but he does not get especially deep characterization, and several familiar Gotham figures are either absent or reduced to brief appearances. The pacing can also feel uneven. The opening investigation is wonderfully eerie, but the later action sequences occasionally move so quickly that the story’s mood has to carry more of the emotional weight than it should. Readers looking for a detailed psychological portrait of Bruce Wayne may find the book more interested in atmosphere and spectacle than character depth.

Even so, those flaws are easy to forgive because the book knows exactly what it wants to be. Red Rain is not trying to be subtle. It wants rain-drenched streets, graveyards, ancient evil, blood, thunder, and a hero pushed beyond his usual limits. It wants Batman to be frightening as well as heroic. It wants Dracula to feel like a threat worthy of Gotham’s protector. And it succeeds. The collaboration between Moench’s Gothic writing and Jones’ expressionistic art creates a unified vision of Batman as a horror figure, one that still feels distinctive decades after publication.

There is also a pleasing symmetry between the two lead characters. Batman uses fear as a weapon, but he remains human and protects the innocent. Dracula feeds on fear, blood, and human weakness, turning people into instruments of his will. Batman is a self-made creature of the night; Dracula is the original one. Their conflict becomes a battle over what the darkness means. For Batman, it is a place from which he can protect people. For Dracula, it is a hunting ground. That contrast gives their confrontation a moral clarity without making it simplistic.

Few Batman stories lean as completely into the character’s horror roots as Batman & Dracula: Red Rain. It may not be the most nuanced Batman story ever told, and its prose can occasionally lean too hard into Gothic melodrama, but its mood is exceptional and its central idea is executed with real confidence. If you like Batman best when he is treated as a creature of horror rather than simply a detective or martial artist, this is essential reading. It captures the character at his most Gothic: surrounded by death, threatened by darkness, and still refusing to let Gotham be consumed.

Hellboy: Almost Colossus (by Mike Mignola) Horror Review


“I pray to God to kill me.” — Roger

Mike Mignola’s Hellboy: Almost Colossus gets its best mileage out of a simple question: what makes someone a monster once you look past the body they were born—or built—into? This two-issue miniseries takes the unfinished business of Hellboy: Wake the Devil and turns it into a compact Gothic adventure with a surprisingly tender center. There are disturbed graves, shadowy ruins, unnatural bodies, and a villain whose ambitions are considerably bigger than his conscience. But underneath that familiar horror setup is a story about two artificial beings who respond to their existence in very different ways. One wants to make the world suffer. The other barely knows how to face it.

The immediate problem is Liz Sherman’s deteriorating condition. During Hellboy: Wake the Devil, her fire brought an ancient homunculus to life, but the transfer left her without the powers that had sustained her. Now Hellboy and Kate Corrigan need to find the creature and discover whether that process can be reversed. It is a clean, urgent premise that gives the story direction without requiring another elaborate explanation of Hellboy’s destiny. The stakes are personal rather than cosmic. Liz is dying, and Hellboy is not about to stand around waiting for someone else to fix it.

That smaller scale is one of the comic’s biggest strengths. Hellboy: Wake the Devil has the pleasure of watching several supernatural threats overlap, but Hellboy: Almost Colossus benefits from having less to juggle. Mignola takes an incident that could have remained a disturbing subplot and follows its consequences. Liz’s awakening of the homunculus was not just another strange encounter in a haunted castle. It created a life while endangering another, and the people involved now have to deal with that imbalance. The supernatural events feel consequential because they leave emotional damage behind.

The homunculus, Roger, is the heart of the story. His physical appearance initially places him within the familiar territory of the lumbering artificial monster, but Mignola quickly complicates that impression. Roger is not thrilled to be alive. He is frightened, confused, and overwhelmed by guilt over the suffering connected to his awakening. His desire for death gives the story an unsettling sadness. Life has arrived before understanding, and he has no idea what to do with either. Rather than making him immediately lovable, Mignola allows his distress to remain awkward and uncomfortable, which makes his eventual choices more affecting.

Roger’s older brother provides the nasty counterpoint. Another homunculus created through alchemy, he has responded to his origins with resentment and grandiosity. His solution to feeling wronged is to build himself into something powerful enough to dominate everyone else. Other bodies become material for his ambitions, and other lives become expendable. He is grotesque not simply because of what he is, but because of how casually he reduces people to things. The contrast with Roger is sharp: one brother is horrified by the possibility of causing harm, while the other treats harm as a necessary step toward greatness.

That distinction gives the comic its moral backbone. Mignola does not suggest that unnatural creation automatically produces evil, nor does he make suffering an excuse for cruelty. Both brothers have reasons to feel alienated, but they still make different decisions. Roger’s brother converts his grievances into a claim of superiority. Roger must learn that guilt does not have to end in surrender or self-destruction. It can become responsibility. That is a substantial idea for such a short adventure, and the story makes it tangible through the brothers’ behavior rather than stopping to explain its own message.

The Frankenstein influence is easy to recognize, particularly in the loneliness and resentment surrounding manufactured life. What makes this more than a familiar variation is how naturally those concerns fit Hellboy himself. His appearance suggests danger, and his origins carry implications he refuses to accept as instructions. Roger’s predicament echoes that larger conflict without turning the miniseries into another extended discussion of prophecy. Hellboy becomes an example of the difference between what someone looks like and what someone chooses to do. He is not delivering inspirational speeches, either. He is simply trying to save a friend.

His blunt attitude helps keep the material from becoming too mournful. Hellboy can move through an ancient horror as though it is an especially irritating assignment, and that practical impatience gives the comic some welcome personality. The humor does not erase the danger; it makes his concern feel less theatrical. Kate also helps ground the investigation. Her presence supplies a human perspective beside Hellboy’s familiarity with the bizarre, and her vulnerability gives the confrontation immediate stakes beyond the brothers’ argument. Their partnership makes the supernatural setting feel inhabited rather than merely arranged for atmosphere.

Visually, Mignola makes the ruins and artificial bodies feel like parts of the same uneasy world. His heavy blacks and simplified forms give stonework a looming presence, while the homunculi look assembled, weighty, and uncomfortable in their own shapes. The pages do not need elaborate detail to suggest history. A dark opening or a fragment of architecture can imply whole rooms of forgotten experiments. James Sinclair’s coloring supports that starkness, allowing the drawing’s silhouettes and shadows to carry the mood. The result feels closer to a grim illustrated folktale than a glossy superhero adventure.

The two-issue format does leave some limitations. Liz functions mainly as the reason for the mission, and the older brother’s ambitions could have supported more development. Reading Hellboy: Wake the Devil first also gives the opening greater emotional weight. Still, the brevity keeps the story from diluting its strongest material. The climax matters because Roger has to decide what kind of being he will become, not simply because something enormous needs to be punched. Hellboy: Almost Colossus delivers the Gothic spectacle, but its real achievement is making compassion feel like an active choice. The most human figure in the story may be the one who has the least idea how to be human.

Hellboy Saga

Horror Guilty Pleasure No. 132: The Convent of Hell (by Ricardo Barreiro & Ignacio Noé)


The Convent of Hell is the kind of guilty pleasure that makes you admire the artwork while hoping nobody walks in and asks what you’re reading. Written by Ricardo Barreiro and illustrated by Ignacio Noé, it feels like what would happen if European exploitation films of the 1970s collectively decided they weren’t being exploitative or extreme enough. Whatever restraint those movies occasionally exercised gets thrown out the convent window, leaving a delirious collision of religious imagery, explicit adult material, and grotesque supernatural horror. It is definitely not safe for work, and that warning covers considerably more than nudity. Still, beneath the shock tactics sits an impressive piece of visual storytelling, presented with more artistic conviction than its premise might suggest.

The setup is wonderfully suited to this kind of lurid entertainment. An isolated Spanish convent conceals a mysterious door in its basement, and investigating what lies behind it proves spectacularly unwise. Religious discipline already exists alongside cruelty, repression, and compromised authority before the supernatural threat fully emerges. That matters because the horror does not simply invade an otherwise innocent sanctuary. It finds an institution with weaknesses already built into its foundations. The Mother Superior’s fascination with the forbidden doorway turns curiosity into catastrophe, giving the story a clear dramatic engine even when its increasingly outrageous content threatens to take over completely. You know opening that door is a terrible idea, but watching the inevitable disaster unfold is part of the appeal.

Noé’s artwork is the biggest reason the book rises above being a disposable exercise in provocation. His painted imagery gives the convent a physical presence that makes its corruption feel unusually tangible. The building looks oppressive rather than comforting, with an atmosphere of isolation that establishes unease before the demonic spectacle arrives. There is a strong contrast between the solidity of the setting and the impossible things that eventually occupy it. Instead of treating the backgrounds as empty space between bodies, Noé uses the environment to sustain the mood. The result is a comic whose visual atmosphere remains compelling even when the narrative is operating at its most ridiculous. You can question the taste involved while still admiring the craftsmanship.

That craftsmanship also helps the horror retain some genuine ugliness. The demonic presence is not simply a glamorous fantasy figure with a few sinister accessories. Its animalistic design and exaggerated scale make it feel invasive, alien, and fundamentally wrong within the convent’s enclosed world. This is important because the book constantly moves between erotic spectacle and disgust, sometimes refusing to give the reader a comfortable distinction between them. Noé makes that collision visually forceful. The imagery can be excessive, but it rarely feels timid or accidentally awkward. Whether a particular page fascinates or repels you, there is usually little doubt that the artist knows exactly what kind of reaction he is trying to provoke.

Barreiro’s writing deserves some credit for giving the excess a framework. The discovery of the door, the growing mystery surrounding it, and the escalation into outright supernatural disaster create a recognizable progression rather than a completely shapeless collection of adult scenes. There is anticipation, a threshold being crossed, and a widening sense of consequences. The opening stretch gives the setting time to acquire some menace, which makes the later chaos feel like a release of pressure rather than an arbitrary change of subject. That does not mean the book becomes a deeply layered psychological drama. It simply means its exploitation elements benefit from actual pacing, and pacing makes a considerable difference when the premise is this aggressively overblown.

The characters are less convincing as complicated individuals than as participants in a nightmare about repression and corrupted power. The Mother Superior is the most important figure because her authority and transgression become inseparable, but the book is not especially interested in patiently exploring everyone’s interior life. Its religious imagery supplies an immediate vocabulary of purity, temptation, punishment, and desecration, then twists those ideas into spectacle. There is potential for a sharper critique of institutional hypocrisy here, yet the comic generally prefers another outrageous escalation to a sustained argument. That limitation is worth acknowledging. A reader looking for an insightful examination of faith or convent life will probably find the book much thinner than its elaborate artwork initially promises.

The biggest obstacle, however, is not the thin characterization. It is the sexual violence. Calling this a cheeky naughty-nuns comic would badly undersell how cruel and confrontational parts of it become. Its explicit content includes nonconsensual acts, so the guilty-pleasure label needs a serious qualification: the pleasure comes from the feverish horror, visual skill, and sheer audacity, not from pretending the disturbing material is harmless. For some readers, that combination will be an immediate dealbreaker, and understandably so. Even readers comfortable with extreme horror may find the balance between eroticism and brutality unpleasant rather than entertaining. This is a book whose content warnings are genuinely useful, not merely promotional shorthand for something mildly scandalous.

What ultimately makes The Convent of Hell memorable is the mismatch between its disreputable subject matter and its committed execution. It has the instincts of a midnight exploitation feature, but Noé gives those instincts a richly realized visual identity, while Barreiro supplies enough structure to keep the descent into chaos moving. It is excessive, uncomfortable, occasionally absurd, and unmistakably adults-only. As a guilty pleasure for readers who can tolerate its extreme content, it delivers a distinctive collision of supernatural horror and sacrilegious spectacle. As a recommendation for the average graphic-novel reader, it comes with enormous reservations. The artistry is real; so are the reasons to leave it on the shelf.

Previous Guilty Pleasures

  1. Half-Baked
  2. Save The Last Dance
  3. Every Rose Has Its Thorns
  4. The Jeremy Kyle Show
  5. Invasion USA
  6. The Golden Child
  7. Final Destination 2
  8. Paparazzi
  9. The Principal
  10. The Substitute
  11. Terror In The Family
  12. Pandorum
  13. Lambada
  14. Fear
  15. Cocktail
  16. Keep Off The Grass
  17. Girls, Girls, Girls
  18. Class
  19. Tart
  20. King Kong vs. Godzilla
  21. Hawk the Slayer
  22. Battle Beyond the Stars
  23. Meridian
  24. Walk of Shame
  25. From Justin To Kelly
  26. Project Greenlight
  27. Sex Decoy: Love Stings
  28. Swimfan
  29. On the Line
  30. Wolfen
  31. Hail Caesar!
  32. It’s So Cold In The D
  33. In the Mix
  34. Healed By Grace
  35. Valley of the Dolls
  36. The Legend of Billie Jean
  37. Death Wish
  38. Shipping Wars
  39. Ghost Whisperer
  40. Parking Wars
  41. The Dead Are After Me
  42. Harper’s Island
  43. The Resurrection of Gavin Stone
  44. Paranormal State
  45. Utopia
  46. Bar Rescue
  47. The Powers of Matthew Star
  48. Spiker
  49. Heavenly Bodies
  50. Maid in Manhattan
  51. Rage and Honor
  52. Saved By The Bell 3. 21 “No Hope With Dope”
  53. Happy Gilmore
  54. Solarbabies
  55. The Dawn of Correction
  56. Once You Understand
  57. The Voyeurs 
  58. Robot Jox
  59. Teen Wolf
  60. The Running Man
  61. Double Dragon
  62. Backtrack
  63. Julie and Jack
  64. Karate Warrior
  65. Invaders From Mars
  66. Cloverfield
  67. Aerobicide 
  68. Blood Harvest
  69. Shocking Dark
  70. Face The Truth
  71. Submerged
  72. The Canyons
  73. Days of Thunder
  74. Van Helsing
  75. The Night Comes for Us
  76. Code of Silence
  77. Captain Ron
  78. Armageddon
  79. Kate’s Secret
  80. Point Break
  81. The Replacements
  82. The Shadow
  83. Meteor
  84. Last Action Hero
  85. Attack of the Killer Tomatoes
  86. The Horror at 37,000 Feet
  87. The ‘Burbs
  88. Lifeforce
  89. Highschool of the Dead
  90. Ice Station Zebra
  91. No One Lives
  92. Brewster’s Millions
  93. Porky’s
  94. Revenge of the Nerds
  95. The Delta Force
  96. The Hidden
  97. Roller Boogie
  98. Raw Deal
  99. Death Merchant Series
  100. Ski Patrol
  101. The Executioner Series
  102. The Destroyer Series
  103. Private Teacher
  104. The Parker Series
  105. Ramba
  106. The Troubles of Janice
  107. Ironwood
  108. Interspecies Reviewers
  109. SST — Death Flight
  110. Undercover Brother
  111. Out for Justice
  112. Food Wars!
  113. Cherry
  114. Death Race
  115. The Beast Within
  116. Girl Series
  117. Gone in 60 Seconds
  118. Swordfish
  119. Marked For Death
  120. The Internship
  121. The Angry Red Planet
  122. 2012
  123. Old School
  124. No Escape
  125. In Death Series
  126. Alligator
  127. Little Annie Fanny
  128. Wicked Wanda
  129. Congo
  130. The 13th Warrior
  131. Sudden Death

Graphic Novel Review: X-Men: God Loves, Man Kills by Chris Claremont and Brent Eric Anderson


X-Men: God Loves, Man Kills was the fifth Marvel Graphic Novel. It was first published in 1982. It’s 44 years old, and it still makes an impression. When I was a kid, there was a copy of it hidden among the periodicals and magazines at Waldenbooks. When I was in the store, I’d find it, open it, and pick up where I had left off. I knew there was no way I could get away with buying something called God Loves, Man Kills, but that’s because the story wasn’t for kids.

Two children are shot and killed in a playground and left hanging from a swing set. Why? Because they were mutants. Magneto, who until that point had been presented as a villain, is the one who gives them a proper burial. From the beginning, X-Men was a comic book that was actually about prejudice and racism, but God Loves, Man Kills made the message clear. The opening of the story wasn’t something you’d find in a normal monthly Marvel comic.

The villain is a white-haired televangelist named William Stryker. He preaches against mutants. He secretly leads the Purifiers. He kidnaps Professor X and attempts to use his powers to destroy the X-Men. The X-Men and Magneto team up and face an enemy so obsessed with their destruction that, for once, Magneto no longer seems like the fanatic. Even Professor X is tempted to give up his dream of coexistence.

Stryker appears to die, shot by a human security guard who fired to keep Stryker from killing a mutant. It’s a powerful ending. In typical Marvel fashion, the ending was ruined when they decided to bring Stryker back. Stryker died multiple times and somehow came back to life repeatedly. Eventually, he went from being a televangelist to being a Satanist. Marvel never knew how to leave well enough alone.

God Loves, Man Kills remains powerful, though. It was a true graphic novel, with a plot and themes worthy of a novel and graphics that were far more mature than anything to be found in the comics. I read it at Waldenbooks, and I’ve never forgotten it.

Great Moments In Comic Book History #47: Classic Comics Series Featuring #28


From 1976 to 1978, Marvel published a comic book with an unwieldy name.  Each issue of Classic Comics Series Featuring adapted a piece of classic literature.  In 1977, the #28 issue featured the work of Edgar Allan Poe.  Three stories were adapted: The Pit and the Pendulum, The Tell-Tale Heart, and The Cask of Amontillado.

In doing so, they gave us one of the best covers of the 1970s horror boom.

Credit for that goes to Gene Colan, Tom Palmer, and Danny Crespi.

Inside the comic, readers would find this image of a man not only tied beneath the pendulum but also covered in hundreds of rats.

Credit for that memorable image goes to Rudy Messina.

Fredric Wertham was not available for comment.

Previous Great Moments In Comic Book History:

  1. Winchester Before Winchester: Swamp Thing Vol. 2 #45 “Ghost Dance” 
  2. The Avengers Appear on David Letterman
  3. Crisis on Campus
  4. “Even in Death”
  5. The Debut of Man-Wolf in Amazing Spider-Man
  6. Spider-Man Meets The Monster Maker
  7. Conan The Barbarian Visits Times Square
  8. Dracula Joins The Marvel Universe
  9. The Death of Dr. Druid
  10. To All A Good Night
  11. Zombie!
  12. The First Appearance of Ghost Rider
  13. The First Appearance of Werewolf By Night
  14. Captain America Punches Hitler
  15. Spider-Man No More!
  16. Alex Ross Captures Galactus
  17. Spider-Man And The Dallas Cowboys Battle The Circus of Crime
  18. Goliath Towers Over New York
  19. NFL SuperPro is Here!
  20. Kickers Inc. Comes To The World Outside Your Window
  21. Captain America For President
  22. Alex Ross Captures Spider-Man
  23. J. Jonah Jameson Is Elected Mayor of New York City
  24. Captain America Quits
  25. Spider-Man Meets The Fantastic Four
  26. Spider-Man Teams Up With Batman For The Last Time
  27. The Skrulls Are Here
  28. Iron Man Meets Thanos and Drax The Destroyer
  29. A Vampire Stalks The Night
  30. Swamp Thing Makes His First Cover Appearance
  31. Tomb of Dracula #43
  32. The Hulk Makes His Debut
  33. Iron Man #182
  34. Tawky Tawny Makes His First Appearance
  35. Tomb of Dracula #49
  36. Marvel Publishes Star Wars #1
  37. MAD Magazine Plays Both Sides
  38. The Cover of Green Lantern/Green Arrow #85
  39. LBJ Stands Up For The Hulk
  40. Chamber of Chills #2
  41. Tomb of Dracula #41
  42. Tomb of Dracula #27
  43. X-Men Meet Frankenstein’s Monster
  44. The Amazing Spider-Man #33
  45. The Red Skull Tempts Spider-Man To Sell Out America
  46. Godzilla Joins The Marvel Universe