Hero of the Day: Ash Williams (Evil Dead Series)


“Good. Bad. I’m the guy with the gun.” — Ash Williams

Ash Williams endures because he is not a conventional chosen-one hero. Across the Evil Dead franchise, he begins as an ordinary young man on a disastrous cabin getaway—vain, impatient, frightened, and spectacularly unprepared for supernatural horror. Yet the series turns those limitations into its central appeal. Ash is never compelling because he is innately noble or especially capable; he is compelling because demonic catastrophe repeatedly forces him to become capable. Every victory feels improvised, painful, and slightly ridiculous, earned through panic, rage, bad luck, and a stubborn refusal to die.

In The Evil Dead, Ash is primarily a survivor, defined by shock and escalating isolation as the people around him are possessed or killed. Bruce Campbell’s performance gives the character a physical vulnerability that later entries deliberately reshape: this Ash screams, hesitates, grieves, and looks genuinely overwhelmed by what he is witnessing. The cruel ingenuity of the Deadites makes survival an ordeal rather than a triumph. By the end, Ash has not cleanly conquered evil so much as endured an experience that has stripped away his normal life. That origin matters because the swagger of the later character retains a trace of trauma underneath it.

Evil Dead II transforms that shaken survivor into the archetypal Ash: a battered, increasingly unhinged fighter whose body becomes the franchise’s most elastic special effect and comic battlefield. His severed hand attacking him, the chainsaw prosthetic, and his mounting psychological collapse turn horror into a kind of brutal slapstick. But the comedy does not make the danger meaningless. Instead, it reveals Ash’s defining heroic quality: adaptability. Faced with a nightmare that cannot be reasoned with, he finds increasingly absurd practical solutions. He can be cowardly, selfish, and short-tempered, but when the moment demands it, he picks up the chainsaw and does what no one else can.

By Army of Darkness, Ash has become a deliberate parody of the macho action hero: a loud, arrogant time-displaced retail employee who talks like a conquering legend before fully earning the title. Lines such as “Groovy” and “This is my boomstick” work because Campbell delivers them with absolute, unearned confidence. Ash’s bravado is funny precisely because it is often defensive; he projects invincibility while repeatedly bungling spells, alienating allies, and creating new disasters. Even so, his eventual willingness to fight for people in a world that is not his own gives the character emotional weight. He may complain the entire time, but he does not ultimately abandon the fight.

That balance remains the foundation of Ash vs Evil Dead, which reunites the character with the consequences of his past rather than pretending he ever truly escaped them. Older Ash is still crude, impulsive, and prone to making catastrophically bad choices, but the series allows him to become a mentor and a protector without sanding down his worst qualities. The broader franchise, including comic-book continuations such as Army of Darkness and crossover material like Freddy vs. Jason vs. Ash, keeps returning to the same essential comic-book principle: Ash is an underqualified man facing impossibly large evil with whatever weapon is within reach. He is compelling because he never becomes a polished hero. He remains a damaged, vulgar, frightened human being who keeps stepping forward anyway—and in a horror universe built to reduce people to victims, that messy persistence is genuinely heroic.

Hero of the Day

Review: 100 Bullets Vol. 4 – A Foregone Tomorrow


“On your feet, soldier. You’ve just been drafted. This is a war.” — Agent Graves

With A Foregone Tomorrow, Brian Azzarello and Eduardo Risso make it clear that 100 Bullets is done merely teasing the larger story behind Agent Graves, the Trust, and the Minutemen. The earlier volumes built their appeal around a very simple but powerful idea: Graves finds someone whose life has been ruined, hands them a briefcase containing a gun, proof, and one hundred untraceable bullets, then leaves them to decide what revenge is worth. That premise is still present here, but it no longer feels like the whole series. This fourth collection, which gathers issues #20-30, is where the long-running conspiracy really begins stepping out from the shadows. The Trust finally feels like a real organization rather than a few names being dropped in dark rooms, the Minutemen begin to take clearer shape, and Agent Graves starts to look less like a cryptic avenger and more like a man moving pieces around a board that only he fully understands.

The collection opens with “The Mimic,” and it is a good representation of what this volume does best. Azzarello ties together two conversations that seem unrelated at first: one involving Mr. Shepherd and Benito Medici, and another taking place at street level among people trying to survive in a world where even the smallest patch of territory has consequences. The contrast is important. On one side are the rich, insulated people who control entire criminal and financial networks without ever getting their own hands dirty. On the other are the desperate hustlers, dealers, addicts, and low-level criminals who are usually the first ones to bleed when those powerful people make a move. 100 Bullets has always had a strong sense of class anger under all the pulp dialogue and gunplay, but this volume puts that feeling more directly into the story.

Benito Medici is one of the most interesting additions here because he does not initially come across as the kind of polished, ruthless heir one would expect from the Trust. He seems immature, reckless, and more interested in enjoying the benefits of his family name than understanding what it costs other people. But Azzarello does not make him a joke. Benito is a spoiled rich kid, sure, but he is also a young man slowly realizing that he has been born into something dangerous and ancient. The Medici name gives him protection, money, and influence, but it also makes him a target. That uneasy realization gives his scenes some real tension. He is not just learning how much power his father Augustus has; he is learning that power in this world is never free.

The Trust itself is probably the biggest reason A Foregone Tomorrow feels like such a major turning point. Earlier books gave readers names like Augustus Medici and Megan Dietrich, along with hints about a hidden system that existed beyond regular crime families and street gangs. Here, the curtain gets pulled back much further. The Trust is revealed as a collection of powerful old families whose influence stretches across the country, while the Minutemen were created as their enforcers and internal police. The scope is suddenly much bigger than one person deciding whether to pull the trigger on somebody who wronged them. Agent Graves is not simply handing out opportunities for revenge. He is using those opportunities to destabilize a system that has spent generations protecting itself.

That expansion does make the book denser than the first three collections. Readers who liked the clean, self-contained revenge stories from First Shot, Last Call may need a little patience here. Azzarello is deliberately withholding information, and a lot of dialogue involves people speaking around the truth rather than plainly stating it. Characters mention events, names, and old betrayals that do not fully make sense until later. But that is also part of the fun. 100 Bullets is becoming a crime epic where every casual insult, odd coincidence, and brief appearance may eventually matter. The book trusts readers to keep up, and even when the plot gets murky, it rarely stops being compelling.

The Jack Daw material is probably the weakest portion of the collection, though it still has its uses. Jack is a huge, self-destructive junkie who already has one of Graves’s cases when the reader meets him. That is an interesting reversal of the usual formula because we do not see the initial pitch or the moment of temptation. We are instead dropped into the aftermath of a man who has already been given a chance to change his life and has clearly made a mess of it. Jack is not especially sympathetic, and the story never quite reaches the emotional impact of Dizzy Cordova’s or Loop Hughes’s earlier arcs. Still, he feels like another example of the kind of damaged person Graves is collecting. He is not a hero waiting to be awakened. He is a wrecking ball waiting for someone to point him in a direction.

The more memorable material comes from the way Azzarello keeps connecting old threads to new ones. Mr. Branch, who has spent much of the series trying to understand the conspiracy around Graves, becomes increasingly important as someone who sees patterns other characters are too close to notice. The story also takes a detour into the past with a strange, darkly funny episode involving baseball, Hollywood, and the Kennedy assassination. It is the kind of side story that might feel random in another series, but it works here because it reinforces the sense that Agent Graves has been active for a very long time. His briefcases are not a recent hobby. They are part of a much older game.

There is also an unexpectedly funny stretch involving a trip to Mexico, though the humor never makes the story feel safe. Azzarello has a talent for writing characters who can trade ridiculous insults and crude jokes one minute, then become frighteningly violent the next. That tonal balance is one of the things that keeps 100 Bullets from becoming unbearably grim. These people are living ugly lives in ugly places, but they still have personality. They still argue, posture, flirt, lie, and make each other laugh. The humor is usually mean, but it feels authentic to the world rather than forced comic relief.

Eduardo Risso remains the series’ secret weapon, even though by this point it is hard to call him a secret. His art gives every character an immediately recognizable silhouette and attitude. There are a lot of people in this volume, including gangsters, Trust members, old associates, street criminals, and potential Minutemen, yet Risso makes it easy to tell them apart. Benito looks like a privileged kid trying to wear confidence like a costume. Shepherd always carries himself with quiet control. Graves is still composed and unreadable, like somebody who has already calculated every possible outcome before entering the room.

Risso’s layouts are especially strong in the opening material, where different conversations and locations are visually paired to show how the powerful and powerless reflect each other. He can make a simple exchange in a park, a bar, or a hotel suite feel loaded with menace. His use of shadows, extreme angles, and stylized expressions gives the book its distinctive noir personality, but he never lets the style overwhelm the storytelling. You always know where to look and what emotional beat matters most. The guest pinup pages included around the original twenty-fifth issue are a neat bonus, though they do not have the same storytelling impact as Risso’s regular pages.

A Foregone Tomorrow is not as emotionally focused as Hang Up on the Hang Low, and it can feel more like a bridge volume than a completely self-contained story. But it is a very important bridge. This is where the series proves that its revenge setup was never just a clever anthology gimmick. The briefcases, bullets, and personal vendettas are all part of a larger conflict between men and women who believe they own the world and the people willing to burn that world down. By the end, Agent Graves is still mysterious, the Trust is still dangerous, and the Minutemen are only beginning to emerge from the past. But the road ahead is much clearer, and much more threatening.

100 Bullets Vol. 4: A Foregone Tomorrow is a strong, complicated, and occasionally messy installment that rewards readers who have been paying attention. Azzarello continues building the series into a sprawling noir conspiracy filled with damaged people, crooked power structures, and revenge that never comes without a price. Risso keeps the whole thing looking stylish, dangerous, and alive. It may not be the easiest volume to jump into, but for anyone following the series from the beginning, this is the point where the larger machine finally starts roaring to life.

100 Bullets Volume Reviews

Review: Transmetropolitan Vol. 2 – Lust for Life


“You people don’t know what the truth is! It’s there, just under their bullshit, but you never look! That’s what I hate most about this fucking city—lies are news and the truth is obsolete!” — Spider Jerusalem

When you crack open the second volume of Warren Ellis and Darick Robertson’s Transmetropolitan, collected as Lust for Life, you’re not just getting another fix of cyberpunk chaos. You’re getting a book that solidifies exactly why this series is so brutally timeless. The first volume, Back on the Street, introduced us to the magnificent, drug-fueled trainwreck that is Spider Jerusalem and the grotesque, sprawling City he calls home. The second volume, however, is where the series finds its real footing. It’s not just about the loud, visceral shock value—though there’s plenty of that—but about deepening the world and its characters in a way that hits uncomfortably close to home.

Spider Jerusalem is, and always will be, the heart of this series. He’s a chain-smoking, drug-abusing, perpetually enraged journalist in the mold of Hunter S. Thompson, armed with a bowel disruptor and a vicious tongue. He’s a complete and utter bastard to almost everyone he meets, prone to violent outbursts and scatological tirades. And yet, he’s our hero because he’s one of the few people in this future who actually gives a damn. His entire reason for being is his unwavering, almost religious, dedication to “The Truth.” He despises the apathy of the masses as much as the corruption of the powerful, and he’s willing to burn his life down to expose both. This volume showcases that beautifully, adding a layer of vulnerability that prevents him from becoming a one-note caricature. He’s a misanthrope who somehow still cares, and that tension is what makes him so compelling.

Lust for Life collects issues thirteen through twenty-four, and it’s structured more as a series of vignettes than a single, driving narrative. This is actually its greatest strength, as it allows Ellis and Robertson to expand the world and build the supporting cast in ways a more focused plot wouldn’t allow. A major chunk of the book is dedicated to the insane adventure of the frozen head of Spider’s ex-wife being stolen. It’s a gloriously bizarre plot, full of the kind of absurd, high-stakes chaos that Transmetropolitan does so well.

But the real emotional heft of Lust for Life comes from the quieter, more tragic stories woven between the gunfights and drug-induced rants. One of the most powerful sequences focuses on Channon, Spider’s long-suffering assistant. She’s a pillar of strength, constantly cleaning up Spider’s messes, but this volume shows her vulnerability. Her boyfriend decides to undergo a process to become a “gaseous vapor,” leaving his body behind for a formless existence. It’s a concept that sounds completely outlandish, but the execution is devastating. Ellis writes it not as a sci-fi gimmick but as a heartbreaking exploration of letting go, of watching someone you love choose a path you can’t follow. Channon’s pain and helplessness are palpable, grounding the over-the-top world in real human emotion.

Then there’s the story of Mary, a woman from our recent past who was cryogenically frozen and wakes up in the City. She’s presented as a historical relic, a simple photographer from the twentieth century who is completely out of her depth in this frantic, hyper-consumerist future. This is where the book delivers its most potent gut-punch. Mary is us. She’s the reader, trying to make sense of this alien world, and she fails. The City is a claustrophobic nightmare even for the people who were born into it, but for Mary, it’s a terrifying prison of isolation and confusion. Her story is a bleak reminder that this “progress” we’re supposedly heading toward often comes at the cost of our humanity. It’s a deeply existential and sad tale that serves as a harsh critique of the very future we might be trying to build.

Now, while Transmetropolitan is set in a hyper-exaggerated, grotesque future, the reason it remains so relevant is that the satire has proven to be uncomfortably prophetic. The City is a sprawling, neon-drenched hellscape where the line between news and entertainment has completely dissolved, where handheld devices connect everyone to a digital stream of information, and where journalism has devolved into a race for ratings and eyeballs. It’s a world where media personalities are more influential than politicians, and political leaders are cynical, manipulative populists who are experts at gaming the system. Sound familiar?

The landscape of modern journalism feels like a grim step toward this world. The “Death of Truth” that Spider rails against is a concept that has become a cornerstone of our current political and media discourse. The Beast and The Smiler, the corrupt politicians in the series, aren’t just cartoon villains; they’re mirrors reflecting a world of political spin, gerrymandering, and where the “villains” are often the ones controlling the narrative. Spider’s constant, violent struggle to get the real story feels less like a sci-fi fantasy and more like a desperate wish-fulfillment for anyone frustrated with the spin and half-truths of modern politics.

When Spider writes his column, “I Hate It Here,” he’s speaking for a populace that feels powerless and manipulated, a populace nicknamed “The New Scum” by the establishment. This social commentary hits hard because you can see its echoes everywhere today. The series suggests that technology has advanced, but human nature—our greed, our apathy, our susceptibility to manipulation—has not. It’s a bitter pill to swallow, but it’s what gives the book its power.

Transmetropolitan Vol. 2: Lust for Life might be a little light on overarching plot for some readers’ tastes. It’s not a major political arc; it’s more of a character study of the city and its inhabitants. But that’s precisely why it’s so effective. It proves that the series isn’t just a one-trick pony of cyberpunk fury. It has a heart, a soul, and a searing intelligence that cuts to the bone of our own societal failings. It’s a book that will make you laugh at its absurdity one minute and then leave you staring at the wall in quiet contemplation the next. It reinforces that even a nihilistic, drug-addled, foul-mouthed bastard like Spider Jerusalem is exactly the kind of hero we need to remind us of what we’re losing.

Transmetropolitan Volume Reviews

Great Moments In Comic Book History #45: The Red Skull Tempts Spider-Man To Sell Out America


In 1989, the Red Skull offered Spider-Man a million dollars to sell out his country.

It happened in The Amazing Spider-Man #325.  The Red Skull was trying to engineer a war between America and the (fictional) country of Symaria by framing each country for murdering the other’s ambassador.  The Red Skull felt the war would leave America weakened and distracted and therefore vulnerable to his attempts to conquer and destroy it.  He offered Spider-Man a million dollars to turn traitor and help him.

Spider-Man had reason to be tempted.  Unlike most of the Marvel heroes, Spider-Man was never rich.  He was usually on the verge of getting kicked out of his home for not being able to pay the rent.  J. Jonah Jameson didn’t pay a lot for his pictures.  His marriage to Mary Jane was usually strained, due to his finances and also lazy writing on the part of Spider-Man’s creative team.  As well, in this issue, the U.S. government refused to issue Spider-Man a security clearance because he wouldn’t reveal his secret identity.  Realistically, most people would probably ask for a lot more than a million before risking execution as a traitor but, to comic book readers in 2000, a million still seemed like a big deal.

Did Spider-Man sell out his country?

What do you think?

 

The Amazing Spider-Man #325 is controversial because, amongst other things, it neve made sense that the Red Skull would think he could bribe Spider-Man in the first place.  For today, though, the important thing is that Spider-Man, one of Marvel’s most easily disillusioned heroes, confirmed what we already suspected.

He’s a patriot.

Previous Great Moments In Comic Book History:

  1. Winchester Before Winchester: Swamp Thing Vol. 2 #45 “Ghost Dance” 
  2. The Avengers Appear on David Letterman
  3. Crisis on Campus
  4. “Even in Death”
  5. The Debut of Man-Wolf in Amazing Spider-Man
  6. Spider-Man Meets The Monster Maker
  7. Conan The Barbarian Visits Times Square
  8. Dracula Joins The Marvel Universe
  9. The Death of Dr. Druid
  10. To All A Good Night
  11. Zombie!
  12. The First Appearance of Ghost Rider
  13. The First Appearance of Werewolf By Night
  14. Captain America Punches Hitler
  15. Spider-Man No More!
  16. Alex Ross Captures Galactus
  17. Spider-Man And The Dallas Cowboys Battle The Circus of Crime
  18. Goliath Towers Over New York
  19. NFL SuperPro is Here!
  20. Kickers Inc. Comes To The World Outside Your Window
  21. Captain America For President
  22. Alex Ross Captures Spider-Man
  23. J. Jonah Jameson Is Elected Mayor of New York City
  24. Captain America Quits
  25. Spider-Man Meets The Fantastic Four
  26. Spider-Man Teams Up With Batman For The Last Time
  27. The Skrulls Are Here
  28. Iron Man Meets Thanos and Drax The Destroyer
  29. A Vampire Stalks The Night
  30. Swamp Thing Makes His First Cover Appearance
  31. Tomb of Dracula #43
  32. The Hulk Makes His Debut
  33. Iron Man #182
  34. Tawky Tawny Makes His First Appearance
  35. Tomb of Dracula #49
  36. Marvel Publishes Star Wars #1
  37. MAD Magazine Plays Both Sides
  38. The Cover of Green Lantern/Green Arrow #85
  39. LBJ Stands Up For The Hulk
  40. Chamber of Chills #2
  41. Tomb of Dracula #41
  42. Tomb of Dracula #27
  43. X-Men Meet Frankenstein’s Monster
  44. The Amazing Spider-Man #33

Celebrate Dinosaur Day With Devil Dinosaur!


The first recorded discover of dinosaur fossils occurred in 1820 and, since then, dinosaur remains have been found on all seven continents.  Richard Owen, an English anatomist, came up with the word “Dinosauria” in 1842. The word comes from the Greek word “deinos,” meaning terrible or fearfully great, and “sauros,” meaning reptile or lizard. He applied the term to three animals that fossilized bones had been found of over the previous few decades.

Today, we celebrate Dinosaur Day with Devil Dinosaur!

Devil Dinosaur and his sidekick, Moonboy, were created by Jack Kirby in 1978.  Marvel comics put out 9 issues of Devil Dinosaur, all written and penciled by Kirby, before canceling the series.  Despite the end of his own title, Devil Dinosaur continued to appear in other comics as an occasional guest star.  In 2015, Devil Dinosaur got a second series, Moon Girl and Devil Dinosaur, which ran for 47 issues.

Here are the nine covers of Devil Dinosaur!

 

Guilty Pleasure No. 116: Girl Series (by Kevin J. Taylor)


Girl by Kevin J. Taylor: Taboo Erotica That’s Pure ’90s Id

As a collector of comics of all kinds during the ’90s and early aughts, Girl was one of those titles relegated to the adult section of the comic book store—I can attest that many teens eyed that area with reverence and anticipation for the guilty pleasures awaiting them. Most would be disappointed with the stuff on those shelves, but Taylor’s comic series was not one of them; for good or ill, it drew people in like a magnet. The comic gained a wider audience when released by NBM Publishing in 1999, but comic fans knew of this series much earlier when it had been self-published by Taylor during the early ’90s.

It stars “Girl,” this busty dancer-turned-witch who kicks off the fun at the Cloven Hoof occult shop and her gig at the Kat Kat club, where her moves accidentally unleash horny hellspawn. Across its run, the project is made up of two volumes of the mainline Girl title and several spin-offs and related books, including Rule of Darkness, Co-Ed Diaries, Body Heat, Kama Sutra, and others, which together expanded the series into a larger adult-comics universe. Across these volumes, it’s all lust-fueled peril, and yeah, this review’s diving into why some see it as liberating pulp heaven while others call it a hot mess of outdated tropes.

Girl’s deal is simple but addictive: she’s slinging spells and poles, calling up demons for kinky romps that go sideways fast. Early books like the debut hit hard with quick chaos, then you get Body Heat packing erection-themed shorts, Rule of Darkness going full occult gloom, and the Second Coming trilogy ramping up to orgy-apocalypses. It’s got that Tales from the Crypt meets Penthouse vibe—grimy city nights bleeding into fiery underworld hookups—keeping things pulpy without pretending to be deep lore.

On the “artistic freedom” side, Taylor just lets it rip, with Prince emerging as a huge influence on the character designs—the artist himself channels a deep fascination with the musician, using his sleek likeness and glam swagger as the base for many male characters, while Girl struts as an avid Prince fan herself. Girl’s no victim; she starts the pacts, outsmarts devils, and owns her body like a boss, which felt super rebellious back when comics were getting all sanitized. The black-and-white art? Killer—curvy shadows, dynamic spreads of tentacle tangles and mid-air ecstasy that scream Frazetta pin-ups with a naughty twist. The series was mostly in black-and-white art in the first 10-15 years but soon transitioned to full color in the 2000s. Fans ate it up as a no-holds-barred fantasy zone, where exaggerated boobs and bad puns (“demonically delicious!”) were just part of the campy fun, echoing Heavy Metal‘s glory days.

But flip the coin, and it’s not just leaning into what critics see as perpetuating racial and sexual stereotypes—it’s also pushing the sort of extreme pornography that had American suburbia up in arms, with the series causing further controversy due to its treatment of organized religion which only fed the outrage from that crowd. The sexual stuff cranks stripper tropes to eleven, with Girl and sidekicks like Jill (Part-Time Lover) as walking wet dreams, consent blurring in demon romps that mix peril with nonstop explicit action.

Demons often play the exotic, hulking “other” with dark skins and primal urges chasing pale flesh, hitting cringey colonial fetish notes alongside graphic tentacle play and orgies that made PTA moms freak—think full-frontal infernal excess way beyond tame T&A, all while mocking holy symbols, clergy, and sacred rituals in ways that had church groups seeing red. Not outright hateful, but that combo of lazy shorthand, boundary-smashing smut, and anti-religious jabs made it feel regressive instead of edgy, sparking real backlash in the buttoned-up ’90s heartland.

Taylor’s visuals carry the load, no doubt. Rule of Darkness nails shadowy ritual vibes with flames licking curves, Body Heat‘s shorts flex his anatomy game without going full cartoon, and Second Coming ties it into bigger stakes. Monochrome keeps it intimate and gritty, though the hyper-proportions can tip into caricature, and repetition sets in by later volumes like Body Heat 2.

Girl stands as a vivid ’90s time capsule, capturing an era of unrestrained excess before cultural sensitivities tightened. Advocates for artistic freedom argue that its stereotypes and provocative content serve as exaggerated satire, offering an unfiltered outlet for taboo fantasies; critics counter that it reinforces harmful tropes while thrusting shocking imagery into the face of mainstream discomfort. Taylor’s independent spirit is evident throughout, influencing contemporary erotic webcomics, though the series ultimately compels readers to weigh its bold expression against its problematic elements.

The series itself, which began as a backroom, self-published adult comic and then gained a wider audience during the late ’90s and early aughts, has returned to its early roots as Taylor has resumed self-publishing via online crowdfunding. Pros: raw, unfiltered energy and drool-worthy art. Cons: shallow plots, iffy ethics, and those dated vibes. Girl is guilty-pleasure nitro—dive in if you’re game, but don’t say I didn’t warn ya about the demons.

Previous Guilty Pleasures

  1. Half-Baked
  2. Save The Last Dance
  3. Every Rose Has Its Thorns
  4. The Jeremy Kyle Show
  5. Invasion USA
  6. The Golden Child
  7. Final Destination 2
  8. Paparazzi
  9. The Principal
  10. The Substitute
  11. Terror In The Family
  12. Pandorum
  13. Lambada
  14. Fear
  15. Cocktail
  16. Keep Off The Grass
  17. Girls, Girls, Girls
  18. Class
  19. Tart
  20. King Kong vs. Godzilla
  21. Hawk the Slayer
  22. Battle Beyond the Stars
  23. Meridian
  24. Walk of Shame
  25. From Justin To Kelly
  26. Project Greenlight
  27. Sex Decoy: Love Stings
  28. Swimfan
  29. On the Line
  30. Wolfen
  31. Hail Caesar!
  32. It’s So Cold In The D
  33. In the Mix
  34. Healed By Grace
  35. Valley of the Dolls
  36. The Legend of Billie Jean
  37. Death Wish
  38. Shipping Wars
  39. Ghost Whisperer
  40. Parking Wars
  41. The Dead Are After Me
  42. Harper’s Island
  43. The Resurrection of Gavin Stone
  44. Paranormal State
  45. Utopia
  46. Bar Rescue
  47. The Powers of Matthew Star
  48. Spiker
  49. Heavenly Bodies
  50. Maid in Manhattan
  51. Rage and Honor
  52. Saved By The Bell 3. 21 “No Hope With Dope”
  53. Happy Gilmore
  54. Solarbabies
  55. The Dawn of Correction
  56. Once You Understand
  57. The Voyeurs 
  58. Robot Jox
  59. Teen Wolf
  60. The Running Man
  61. Double Dragon
  62. Backtrack
  63. Julie and Jack
  64. Karate Warrior
  65. Invaders From Mars
  66. Cloverfield
  67. Aerobicide 
  68. Blood Harvest
  69. Shocking Dark
  70. Face The Truth
  71. Submerged
  72. The Canyons
  73. Days of Thunder
  74. Van Helsing
  75. The Night Comes for Us
  76. Code of Silence
  77. Captain Ron
  78. Armageddon
  79. Kate’s Secret
  80. Point Break
  81. The Replacements
  82. The Shadow
  83. Meteor
  84. Last Action Hero
  85. Attack of the Killer Tomatoes
  86. The Horror at 37,000 Feet
  87. The ‘Burbs
  88. Lifeforce
  89. Highschool of the Dead
  90. Ice Station Zebra
  91. No One Lives
  92. Brewster’s Millions
  93. Porky’s
  94. Revenge of the Nerds
  95. The Delta Force
  96. The Hidden
  97. Roller Boogie
  98. Raw Deal
  99. Death Merchant Series
  100. Ski Patrol
  101. The Executioner Series
  102. The Destroyer Series
  103. Private Teacher
  104. The Parker Series
  105. Ramba
  106. The Troubles of Janice
  107. Ironwood
  108. Interspecies Reviewers
  109. SST — Death Flight
  110. Undercover Brother
  111. Out for Justice
  112. Food Wars!
  113. Cherry
  114. Death Race
  115. The Beast Within

Guilty Pleasure No. 113: Cherry (by Larry Welz)


In the sprawling, often grimy landscape of underground comics, few characters have managed to carve out as distinct—or as controversial—a niche as Cherry, the perpetually eighteen-year-old protagonist born from the mind of cartoonist Larry Welz. Originally debuting in 1971 under the moniker Cherry Poptart, the character became a fixture of counter-culture erotica, eventually settling into a self-titled series that would span decades. Welz’s work was instrumental in helping to usher in the vibrant, anarchic underground comics movement in San Francisco during the tumultuous social and political landscape of the 1960s and 1970s. Engaging with Cherry today is an exercise in complex appreciation; it is the definition of a “guilty pleasure,” a work that exists at the intersection of satirical wit, overt hedonism, and a stylistic homage to the quintessential American comic book aesthetic.

At the core of the series’ appeal is the striking contrast between its visual presentation and its mature, often raunchy subject matter. Welz famously adopted an art style that directly mirrored the work of Dan DeCarlo, the legendary artist who defined the iconic look of the Archie comics. By utilizing the clean, “happy teenager” lines of mid-century Americana—often associated with the wholesome, classic adventures of Riverdale—and infusing them with unrestrained, sex-positive, and frequently explicit content, Welz created a powerful visual dichotomy. This deliberate juxtaposition of a quintessential teen comic aesthetic with an adults-only narrative creates a jarring, transgressive experience that makes the work particularly effective as a guilty pleasure. There is an undeniable, subversive thrill in seeing character designs that evoke the innocent charm of Betty or Veronica placed in scenarios that would have sent the strict mid-century Comics Code Authority into a tailspin.

The character of Cherry herself is a fascinating, if problematic, focal point. Defined by her insatiable curiosity, liberal attitude, and complete lack of inhibitions, she is less of a traditional narrative character and more of an agent of chaos who wanders through various high-school-adjacent tropes. Because she remains eighteen, the series avoids the weight of traditional character growth, opting instead for an episodic format where the pleasure is derived entirely from the immediate situation—be it a pop-culture parody, a bizarre social commentary, or a sexual escapade. While the series is categorized as erotica, to dismiss it solely as such is to overlook the sharp satirical edge that occasionally pokes through the panels. Fans of the underground and transgressive culture scene often point out that Cherry frequently served as a vehicle for Welz to comment on the broader socio-political zeitgeist of the era. By utilizing the “anything goes” freedom of the underground press, the series tackled issues and social norms that mainstream comics dared not touch, masking biting critiques within its provocative and irreverent framing.

This thematic depth, however, exists in tension with the repetitive nature of the stories. As a guilty pleasure, the series relies on a specific cadence: the setup of a conventional trope, the predictable introduction of sexual absurdity, and the punchline. For the dedicated reader, this repetition is comforting and familiar, but it is also the source of the series’ main weakness. There are moments where the narrative feels like it is running on fumes, and the reliance on sexual shock value can feel stagnant compared to more modern or structurally daring indie comics. Furthermore, admitting to enjoying Cherry in a contemporary landscape is complicated by how the series has—or hasn’t—aged. Much of the humor and the treatment of gender dynamics feel firmly rooted in the specific, often male-gaze-dominated world of mid-century underground comix.

Consequently, it is a work that requires a reader to compartmentalize; one can admire the historical significance of Welz’s contribution to erotic art and the audacity of his stylistic parody while simultaneously acknowledging that the execution of certain themes feels archaic. This is why Cherry remains a quintessential guilty pleasure. It does not aim for the lofty aspirations of a graphic novel masterpiece, nor does it try to serve as a beacon of progressive morality. Instead, it succeeds as a piece of “low-brow” entertainment that is proud of its own transgression. The inclusion of guest work, such as a rare script by Neil Gaiman in Cherry Deluxe, highlights that the series was often respected within its own subculture as a legitimate, if edgy, playground for creative expression.

Looking back, the series acts as a testament to the “anything goes” ethos of the underground press era. While there are certainly other adult-oriented comics that might offer more robust character arcs or sophisticated storytelling, few manage to balance the specific blend of nostalgia, irreverence, and raw, unapologetic hedonism that defines the Cherry universe. It is a series that invites the reader to lean into the discomfort and find humor in the sheer absurdity of the scenarios. For those who enjoy exploring the fringes of comic history, Cherry remains a vital, if occasionally flawed, artifact. It represents a time when comics were a battlefield for free speech and a canvas for uninhibited adult fantasy. As a guilty pleasure, it holds up because it never pretends to be anything other than what it is: a fun, slightly reckless, and undeniably bold experiment in the possibilities of the medium.

Previous Guilty Pleasures

  1. Half-Baked
  2. Save The Last Dance
  3. Every Rose Has Its Thorns
  4. The Jeremy Kyle Show
  5. Invasion USA
  6. The Golden Child
  7. Final Destination 2
  8. Paparazzi
  9. The Principal
  10. The Substitute
  11. Terror In The Family
  12. Pandorum
  13. Lambada
  14. Fear
  15. Cocktail
  16. Keep Off The Grass
  17. Girls, Girls, Girls
  18. Class
  19. Tart
  20. King Kong vs. Godzilla
  21. Hawk the Slayer
  22. Battle Beyond the Stars
  23. Meridian
  24. Walk of Shame
  25. From Justin To Kelly
  26. Project Greenlight
  27. Sex Decoy: Love Stings
  28. Swimfan
  29. On the Line
  30. Wolfen
  31. Hail Caesar!
  32. It’s So Cold In The D
  33. In the Mix
  34. Healed By Grace
  35. Valley of the Dolls
  36. The Legend of Billie Jean
  37. Death Wish
  38. Shipping Wars
  39. Ghost Whisperer
  40. Parking Wars
  41. The Dead Are After Me
  42. Harper’s Island
  43. The Resurrection of Gavin Stone
  44. Paranormal State
  45. Utopia
  46. Bar Rescue
  47. The Powers of Matthew Star
  48. Spiker
  49. Heavenly Bodies
  50. Maid in Manhattan
  51. Rage and Honor
  52. Saved By The Bell 3. 21 “No Hope With Dope”
  53. Happy Gilmore
  54. Solarbabies
  55. The Dawn of Correction
  56. Once You Understand
  57. The Voyeurs 
  58. Robot Jox
  59. Teen Wolf
  60. The Running Man
  61. Double Dragon
  62. Backtrack
  63. Julie and Jack
  64. Karate Warrior
  65. Invaders From Mars
  66. Cloverfield
  67. Aerobicide 
  68. Blood Harvest
  69. Shocking Dark
  70. Face The Truth
  71. Submerged
  72. The Canyons
  73. Days of Thunder
  74. Van Helsing
  75. The Night Comes for Us
  76. Code of Silence
  77. Captain Ron
  78. Armageddon
  79. Kate’s Secret
  80. Point Break
  81. The Replacements
  82. The Shadow
  83. Meteor
  84. Last Action Hero
  85. Attack of the Killer Tomatoes
  86. The Horror at 37,000 Feet
  87. The ‘Burbs
  88. Lifeforce
  89. Highschool of the Dead
  90. Ice Station Zebra
  91. No One Lives
  92. Brewster’s Millions
  93. Porky’s
  94. Revenge of the Nerds
  95. The Delta Force
  96. The Hidden
  97. Roller Boogie
  98. Raw Deal
  99. Death Merchant Series
  100. Ski Patrol
  101. The Executioner Series
  102. The Destroyer Series
  103. Private Teacher
  104. The Parker Series
  105. Ramba
  106. The Troubles of Janice
  107. Ironwood
  108. Interspecies Reviewers
  109. SST — Death Flight
  110. Undercover Brother
  111. Out for Justice
  112. Food Wars!

Guilty Pleasure No. 107: Ironwood (by Bill Willingham)


Bill Willingham’s Ironwood is the sort of graphic novel that lives in the uneasy space between bawdy escapism and unexpectedly thoughtful worldbuilding, making it a quintessential guilty pleasure that some readers insist on treating as near–high art. It is at once shamelessly pornographic and surprisingly committed to telling a coherent sword‑and‑sorcery story, which means your mileage will depend heavily on whether you can accept explicit sex as an integral—often dominant—part of the narrative rather than a tacked‑on indulgence.

Published by Eros Comix in the early 1990s, Ironwood ran for eleven issues and was later collected into two trade paperbacks that have acquired a minor cult status among fans of erotic fantasy comics. The premise follows Dave Dragovon, a juvenile dragon who appears entirely human because he has not yet matured into his full draconic form, as he is hired by the beautiful and cursed Pandora Breedlswight to seek out the wizard Gnaric and break the spell on her. It is a familiar quest hook—hero, sorcerer, cursed damsel—but Willingham uses it as a loose scaffold on which to hang an almost nonstop parade of sexual encounters, bawdy gags, and bursts of fantastical incident.

As a narrative, Ironwood is better than its reputation as “porn with plot” might suggest, though that label is not entirely unfair. The story is consciously serialized in the classic fantasy‑adventure mode: Dave and Pandora move from one locale to another, encountering wizards, monsters, political schemes, and rival factions, all while the central quest to undo Pandora’s curse gives a sense of forward momentum. Various readers have pointed out that there is genuine political intrigue and thought given to motivations, and you can see Willingham testing out the sort of layered plotting and character dynamics he would later refine in Fables, even if here they are wrapped around mandatory explicit scenes. There are moments when the story is engaging enough that the sex almost feels like an interruption, a dynamic Willingham himself has reportedly acknowledged when noting that fitting in each issue’s required sex scene could break the flow.

Tonally, the book leans heavily into adult humor, but it is not mean‑spirited. The jokes range from clever wordplay and situational comedy to unabashedly adolescent gags, the sort that make you groan even as you recognize they fit this world of oversexed dragons, lecherous wizards, and magically enhanced perversions. In this regard, Ironwood is very much a product of its era: a 1990s underground/alt sensibility that treats fantasy tropes and sexual taboos with the same irreverent shrug. When the humor lands, it gives the book a disarming charm, but when it doesn’t, the dialogue can feel like an overlong dirty joke that mistakes sheer explicitness for wit. Still, there is a lightness here—especially in Dave’s reactions and the deadpan absurdity of certain magical mishaps—that keeps the series from tipping into grim or exploitative darkness, despite its plentiful kinks.

Visually, Willingham’s art is the most persuasive argument for why some readers champion Ironwood as something more than disposable smut. His linework is clean and expressive, with a confident sense of anatomy, staging, and page composition that gives both the action and the erotic scenes a fluid, readable rhythm. The fantasy settings are detailed without being cluttered; taverns, towers, and mystical landscapes all feel like lived‑in spaces rather than generic backdrops for sex scenes. The character designs, especially Pandora and the various magical oddballs, show a cartoonist relishing the chance to exaggerate physicality and personality in equal measure, which goes a long way toward making these figures feel like characters rather than mere bodies.

That said, the erotic content is not merely frequent—it is foundational, and that is where Ironwood becomes a textbook guilty pleasure. This is an unabashedly hardcore series: explicit sex acts, imaginative uses of magic for sexual purposes, and sequences that leave nothing to implication. Devices like a hydra‑head spell repurposed so a character can pleasure multiple partners at once are emblematic of the book’s gleeful “power perversion potential,” embracing the logic of a sex‑obsessed Dungeons & Dragons campaign. For readers comfortable with that premise, there is an undeniable energy in the way Willingham integrates erotic spectacle into battles, spells, and negotiations; for others, the same material will read as juvenile, repetitive, or simply exhausting.

Reception among those who have sought out the collected volumes tends to be surprisingly positive, with many praising Ironwood as one of the rare “sex comics” where the story can stand on its own, even if stripped of the explicit content. Fans often note the balance between story, humor, and eroticism, arguing that the plot is engaging enough that the sex becomes a bonus rather than the sole reason to read. This is where the “high art” argument creeps in: within certain circles of fantasy and underground comics readers, Ironwood is celebrated as an early sign of Willingham’s strengths as a writer and artist, and as an example of how erotic comics can pursue worldbuilding and character arcs rather than simple vignettes. Yet that enthusiasm coexists with acknowledgment that, without the sex, this would largely be a light, sometimes flimsy adventure—a fun romp, but not a lost masterpiece of the medium.

In a broader context, Ironwood sits at an interesting crossroads in Willingham’s career and in the evolution of adult comics. Knowing his later mainstream success, you can see how this early project let him experiment with long‑form storytelling, recurring cast chemistry, and a blend of mythic and mundane concerns, all while operating in a corner of the market that gave him almost total creative freedom. That creative freedom is both the book’s greatest strength and its biggest barrier to entry: it delivers exactly the kind of unfiltered fantasy‑erotica hybrid it promises, but that same purity of purpose locks it firmly into the realm of niche appetite.

Ultimately, Ironwood is best approached with clear expectations and a sense of humor. As a graphic novel, it is technically accomplished, often funny, and occasionally more narratively ambitious than its reputation suggests, which explains why some fans will defend it as a minor classic of erotic fantasy comics. At the same time, its relentless explicitness, adolescent impulses, and lightweight core plot mark it firmly as a guilty pleasure—one that knows exactly what it is and never pretends otherwise, even as a devoted subset of readers insists on elevating it to the status of “high art.”

Previous Guilty Pleasures

  1. Half-Baked
  2. Save The Last Dance
  3. Every Rose Has Its Thorns
  4. The Jeremy Kyle Show
  5. Invasion USA
  6. The Golden Child
  7. Final Destination 2
  8. Paparazzi
  9. The Principal
  10. The Substitute
  11. Terror In The Family
  12. Pandorum
  13. Lambada
  14. Fear
  15. Cocktail
  16. Keep Off The Grass
  17. Girls, Girls, Girls
  18. Class
  19. Tart
  20. King Kong vs. Godzilla
  21. Hawk the Slayer
  22. Battle Beyond the Stars
  23. Meridian
  24. Walk of Shame
  25. From Justin To Kelly
  26. Project Greenlight
  27. Sex Decoy: Love Stings
  28. Swimfan
  29. On the Line
  30. Wolfen
  31. Hail Caesar!
  32. It’s So Cold In The D
  33. In the Mix
  34. Healed By Grace
  35. Valley of the Dolls
  36. The Legend of Billie Jean
  37. Death Wish
  38. Shipping Wars
  39. Ghost Whisperer
  40. Parking Wars
  41. The Dead Are After Me
  42. Harper’s Island
  43. The Resurrection of Gavin Stone
  44. Paranormal State
  45. Utopia
  46. Bar Rescue
  47. The Powers of Matthew Star
  48. Spiker
  49. Heavenly Bodies
  50. Maid in Manhattan
  51. Rage and Honor
  52. Saved By The Bell 3. 21 “No Hope With Dope”
  53. Happy Gilmore
  54. Solarbabies
  55. The Dawn of Correction
  56. Once You Understand
  57. The Voyeurs 
  58. Robot Jox
  59. Teen Wolf
  60. The Running Man
  61. Double Dragon
  62. Backtrack
  63. Julie and Jack
  64. Karate Warrior
  65. Invaders From Mars
  66. Cloverfield
  67. Aerobicide 
  68. Blood Harvest
  69. Shocking Dark
  70. Face The Truth
  71. Submerged
  72. The Canyons
  73. Days of Thunder
  74. Van Helsing
  75. The Night Comes for Us
  76. Code of Silence
  77. Captain Ron
  78. Armageddon
  79. Kate’s Secret
  80. Point Break
  81. The Replacements
  82. The Shadow
  83. Meteor
  84. Last Action Hero
  85. Attack of the Killer Tomatoes
  86. The Horror at 37,000 Feet
  87. The ‘Burbs
  88. Lifeforce
  89. Highschool of the Dead
  90. Ice Station Zebra
  91. No One Lives
  92. Brewster’s Millions
  93. Porky’s
  94. Revenge of the Nerds
  95. The Delta Force
  96. The Hidden
  97. Roller Boogie
  98. Raw Deal
  99. Death Merchant Series
  100. Ski Patrol
  101. The Executioner Series
  102. The Destroyer Series
  103. Private Teacher
  104. The Parker Series
  105. Ramba
  106. The Troubles of Janice

Guilty Pleasure No. 106: The Troubles of Janice (by Erich von Götha)


The Troubles of Janice by Erich von Götha remains one of the most infamous works in erotic comics, a multi-volume series spanning 1987 to 1996 that draws readers into a vivid world of sadomasochistic intrigue amid the lavish decay of 18th-century England. Janice McCormick, a curvaceous young woman released from Newgate Prison, soon finds herself ensnared by the sadistic Duke Viscount Vauxhall of Nether Wallop, whose experiments in female discipline propel her through a cascade of blackmail, assassinations, and sensual escapades—from the clandestine Hellfire Club to the shimmering waterways of Venice. Serialized initially in French magazines and later compiled into albums such as Parts 1 through 4, the narrative echoes the spirit of the Marquis de Sade’s Philosophy in the Bedroom, pitting innocence against unbridled authority in panels brimming with exaggerated forms and explicit encounters that straddle the edge of terror and desire.

This series thrives squarely in guilty pleasure territory, offering a procession of BDSM scenarios tailored for indulgent, after-hours reading—Janice bound and enduring floggings, group violations, and ceremonial degradations at the hands of depraved aristocrats, clergy, and a imposing black servant named Horace, whose prominence marks the early chapters. The artwork begins with a raw, straightforward style, its stark lines accentuating phallic prominence and voluptuous contours, but evolves across the run into more refined techniques, incorporating nuanced shading, occasional full-color pages, and fluid compositions that convey genuine motion. Under the pseudonym of British artist Robin Ray, von Götha refined his craft from earlier projects like the sporadic Torrid comic of the 1980s, achieving here a theatrical intensity that elevates rote erotica into something akin to a decadent opera. Janice’s subjugation under Vauxhall builds to extravagant bacchanals, her figure a stage for boundless transgression, sustained by slender plotlines: a doomed union with Lord Mitchcombe, clerical extortion of her fortune, and a desperate flight to Venice. It delivers unvarnished pornographic fantasy, where non-consent heightens the illicit allure, interwoven with dated racism, sexism, and brutality that clash with contemporary standards.

Nevertheless, amid its sensationalism, The Troubles of Janice carries a sly undercurrent that resonates as guilty pleasure, while dedicated admirers in specialized erotica and Sadean circles regard it as elevated art for its bold dissection of dominance and moral corruption. Enthusiasts praise von Götha’s fidelity to historical particulars—powdered periwigs, flickering chambers, and rigid social strata—which grounds the excess in authenticity, recasting Janice’s sufferings as a pictorial meditation on control and yielding. The work’s longevity, evidenced by deluxe reprints into 2008 via publishers like Dynamite and Priaprism/Last Gasp, underscores this devoted following, as initial stark visuals mature into polished depictions of perspiration, anguish, and rapture rendered with technical finesse. Partnership with writer Bernard Joubert lends philosophical weight reminiscent of Sade’s justifications for indulgence, complemented by von Götha’s advertising and design heritage, which infuses each frame with compelling, voyeuristic magnetism.

The episodic structure fosters escalating drama without pause: Janice’s journey from captive to bereaved inheritor to elusive temptress parallels gothic archetypes, her physique weathering not only corporal trials but subtle emotional fissures that suggest deeper psyche amid the torment. Venetian interludes in subsequent volumes add worldly elegance, with Janice alluring period luminaries amid carnivalesque revels and canal rendezvous, a momentary reprieve prior to recapture. Visually, the shift from monochrome austerity to vivid palettes enlivens flesh tones and intensifies ominous depths. Fair assessment reveals shortcomings, however: proportions veer toward the grotesque, recurring motifs dull the initial impact, and pervasive misogyny, though fitting the fantastical milieu, borders on excess even for 1980s sensibilities. Stereotypes such as Horace’s portrayal jar in modern light, affirming its roots in London’s pre-PC erotic underbelly.

Within insular communities, such elements paradoxically enhance its stature—collectors and forums acclaim von Götha as a virtuoso of restraint, his standalone prints and mythic illustrations perpetuating the legacy, bolstered by exhibitions in Bologna and Paris that confer artistic validity. To the broader audience, it embodies quintessential guilty pleasure—discreetly concealed material that fulfills taboo yearnings sans apology. The Troubles of Janice persists by unflinchingly engaging the subconscious, compelling confrontation with shadowed impulses through line and shade. Whether approached for its carnality or its Sadean resonances, The Troubles of Janice endures as a divisive masterpiece, ideally encountered with caution.

Previous Guilty Pleasures

  1. Half-Baked
  2. Save The Last Dance
  3. Every Rose Has Its Thorns
  4. The Jeremy Kyle Show
  5. Invasion USA
  6. The Golden Child
  7. Final Destination 2
  8. Paparazzi
  9. The Principal
  10. The Substitute
  11. Terror In The Family
  12. Pandorum
  13. Lambada
  14. Fear
  15. Cocktail
  16. Keep Off The Grass
  17. Girls, Girls, Girls
  18. Class
  19. Tart
  20. King Kong vs. Godzilla
  21. Hawk the Slayer
  22. Battle Beyond the Stars
  23. Meridian
  24. Walk of Shame
  25. From Justin To Kelly
  26. Project Greenlight
  27. Sex Decoy: Love Stings
  28. Swimfan
  29. On the Line
  30. Wolfen
  31. Hail Caesar!
  32. It’s So Cold In The D
  33. In the Mix
  34. Healed By Grace
  35. Valley of the Dolls
  36. The Legend of Billie Jean
  37. Death Wish
  38. Shipping Wars
  39. Ghost Whisperer
  40. Parking Wars
  41. The Dead Are After Me
  42. Harper’s Island
  43. The Resurrection of Gavin Stone
  44. Paranormal State
  45. Utopia
  46. Bar Rescue
  47. The Powers of Matthew Star
  48. Spiker
  49. Heavenly Bodies
  50. Maid in Manhattan
  51. Rage and Honor
  52. Saved By The Bell 3. 21 “No Hope With Dope”
  53. Happy Gilmore
  54. Solarbabies
  55. The Dawn of Correction
  56. Once You Understand
  57. The Voyeurs 
  58. Robot Jox
  59. Teen Wolf
  60. The Running Man
  61. Double Dragon
  62. Backtrack
  63. Julie and Jack
  64. Karate Warrior
  65. Invaders From Mars
  66. Cloverfield
  67. Aerobicide 
  68. Blood Harvest
  69. Shocking Dark
  70. Face The Truth
  71. Submerged
  72. The Canyons
  73. Days of Thunder
  74. Van Helsing
  75. The Night Comes for Us
  76. Code of Silence
  77. Captain Ron
  78. Armageddon
  79. Kate’s Secret
  80. Point Break
  81. The Replacements
  82. The Shadow
  83. Meteor
  84. Last Action Hero
  85. Attack of the Killer Tomatoes
  86. The Horror at 37,000 Feet
  87. The ‘Burbs
  88. Lifeforce
  89. Highschool of the Dead
  90. Ice Station Zebra
  91. No One Lives
  92. Brewster’s Millions
  93. Porky’s
  94. Revenge of the Nerds
  95. The Delta Force
  96. The Hidden
  97. Roller Boogie
  98. Raw Deal
  99. Death Merchant Series
  100. Ski Patrol
  101. The Executioner Series
  102. The Destroyer Series
  103. Private Teacher
  104. The Parker Series
  105. Ramba