Review: Fallout (Season 2, Episode 1 “The Innovator”)


“Control is not control unless it’s absolute.” — Robert House

Episode 1 of Fallout Season 2 eases us back into the irradiated chaos with a deliberate pace that prioritizes atmosphere over non-stop action, reminding everyone why this show’s wasteland feels so lived-in and unpredictable. Titled something along the lines of a nod to foresight amid apocalypse, it shifts the spotlight toward the glittering promise of New Vegas while weaving in threads from the vaults and the open road, all without feeling like it’s just recapping old ground. The result is a premiere that builds quiet dread and dark laughs in equal measure, setting up a season that promises to dig deeper into the franchise’s corporate nightmares and personal vendettas.

Right from the jump, the episode grabs attention with a slick demonstration of pre-war tech gone horribly right—or wrong, depending on your perspective. Justin Theroux as Robert House commands the screen as a slick-suited mogul, his magnetic performance dripping with oily charisma and precise menace as he demos a mind-control gadget on skeptical workers, his unhinged glee peaking in a catastrophic head-explosion that hilariously exposes tech’s lethal limits. It’s peak Fallout absurdity: blending high-tech horror with retro-futurist flair, like if a 1950s infomercial took a fatal detour into Black Mirror territory. This opener not only hooks you visually but plants seeds for how old-world ambition fuels the post-apoc mess, tying neatly into the larger puzzle of who pulled the triggers on those bombs.

The core trio gets prime real estate here, each storyline humming with tension that advances their arcs without rushing the reveals. Lucy (Ella Purnell), still clinging to her vault-bred optimism, teams up with The Ghoul (Walton Goggins) for a Mojave trek that’s equal parts banter and brutality. Their pit stop at a rundown motel turns into a classic role-playing moment—talks fail, bullets fly, and suddenly you’re knee-deep in the kind of chaotic shootout that screams video game roots, but with character stakes that make the gore hit different. The Ghoul’s gleeful savagery clashes beautifully with Lucy’s reluctant humanity, sharpening their odd-couple dynamic into the show’s emotional engine, where every kill or quip peels back layers of trauma and growth.

Meanwhile, flashbacks to the days before the flash illuminate the cowboy’s (Walton Goggins) haunted past, dropping him into a high-stakes conspiracy involving energy breakthroughs and power grabs that could rewrite history. These segments pulse with moral ambiguity, showing how one man’s vision—or hubris—shapes the ruins we roam today, all delivered through sharp dialogue and tense standoffs that avoid info-dumps. It’s a smart way to expand the lore, making the pre-war era feel as treacherous and satirical as the wasteland, while hinting at butterfly effects that ripple straight to the present-day action.

Back underground in Vault 31, Norm (Moisés Arias) faces a grueling isolation game, rationed and rationed until desperation breeds rebellion. Pacing a sterile corridor lined with frozen execs, he grapples with the cold calculus of survival versus unleashing corporate ghosts, culminating in a choice that’s as chilling as it is inevitable. This thread underscores the series’ knack for turning confined spaces into pressure cookers, where ideology and instinct collide, and it mirrors the surface-level horrors in a way that unifies the episode’s split timelines. No capes or saviors here—just raw human (or post-human) frailty amid institutional rot.

What elevates this opener beyond fan service is its thematic cohesion: progress as the ultimate wasteland monster, whether it’s mind-bending devices in hidden labs, faction wars over scraps of the old world, or vaults masquerading as utopias. The production design shines, from neon-drenched ruins evoking casino glamour turned grim to grotesque experiments that nod to the games’ darkest quests without aping them beat-for-beat. Humor lands in the margins—snarky one-liners amid mayhem, visual gags like branded apocalypse merch—keeping the bleakness palatable and true to the source material’s satirical bite.

Pacing-wise, it unfolds like a slow-burn fuse: the front half reacquaints us with players and places, building investment through intimate beats, while the back ramps up with visceral twists that leave you hungry for more. A few moments drag if you’re craving instant explosions, but that’s by design—this isn’t a rollercoaster start; it’s a deliberate march toward war, factions aligning, and secrets cracking open. Lucy’s pursuit of family truth intersects with tech terrors in ways that feel organic and ominous, promising escalations that blend personal drama with world-shaking stakes.

Visually and sonically, Fallout Season 2 flexes harder, with practical effects that make every mutant skirmish or gadget malfunction pop off the screen, backed by a score that mixes twangy guitars with synth dread for that signature retro-punk vibe. Layered atop that is the inspired use of 1950s-era music—crooning ballads and peppy tunes playing ironically over carnage and corporate horror—anchoring the show’s aesthetic in its ironic nostalgia for a “better” past that led to ruin. The leads ooze chemistry, stealing scenes with micro-expressions that convey volumes, while supporting turns add layers of menace and mirth. It’s not flawless—the multi-threaded structure demands attention, and some setups tease bigger payoffs down the line—but as a launchpad, it nails the balance of homage, innovation, and binge bait.

Ultimately, this episode thrives on Fallout’s core irony: in a world built on fallout from unchecked ambition, our survivors scrape by with grit, guns, and grudging alliances. It honors the games’ sprawl while carving its own path through New Vegas’ shadows, teasing faction intrigue, tech horrors, and moral quagmires that could redefine the Mojave. If Season 1 proved the concept, Episode 1 of Season 2 whispers that the real radiation burns are just heating up—grab your Pip-Boy, because this wasteland’s about to get a whole lot wilder.

Review: Fallout (Season 1)


“War never changes. You look out at this Wasteland, looks like chaos. But here’s always somebody behind the wheel.” — The Ghoul

Fallout’s first season lands like a mini-nuke: messy around the edges, but undeniably powerful and surprisingly fun. It’s one of those adaptations that feels comfortable being both a love letter to the games and its own weird, often hilarious beast.

Set a couple of centuries after nuclear war, Fallout drops viewers into a retro-futurist wasteland where 1950s aesthetics collide with irradiated horror and corporate evil turned up to eleven. The show splits its focus between three main threads: Lucy, a bright-eyed vault dweller forced to leave her underground utopia; Maximus, an eager but insecure squire in the Brotherhood of Steel; and The Ghoul, a bounty hunter whose past life as a pre-war actor slowly bleeds through his charred exterior. The decision to juggle these perspectives is smart, because each storyline scratches a different itch: Lucy carries the emotional core and fish-out-of-water comedy, Maximus gives the militaristic, power-armor fantasy with a side of satire, and The Ghoul supplies the hard-boiled noir edge and moral ambiguity. The result is a season that rarely feels static; even when one plotline stalls a bit, another kicks in with fresh energy.

The tone is one of the show’s biggest strengths. Fallout leans hard into pitch-black humor without ever completely undercutting the stakes, which is harder to pull off than it looks. Limbs fly, heads explode, dogs get eaten, and yet the show keeps finding a way to make you laugh at the absurdity without turning the apocalypse into a joke. The violence is graphic and frequent, but it usually serves a purpose: to remind you that this world is brutal, even when the characters are cracking wise or bartering over chems. If the games felt like wandering into a deranged theme park built on the ruins of civilization, the series captures that same feeling of “this is horrible, but also kind of hilarious.” That balance, more than any specific lore reference, is what makes it feel like Fallout rather than just another grimdark sci-fi show.

Performance-wise, the casting is pretty inspired. Ella Purnell plays Lucy with this mix of optimism, naivety, and stubborn decency that could easily have been grating, but instead becomes the emotional anchor of the whole season. She brings just enough steel to the character that her idealism feels like a choice, not a default setting. Aaron Moten’s Maximus is a slower burn, and early on he risks fading into the background as “generic soldier guy,” but the more the show digs into Brotherhood politics, insecurity, and the pressure to be “worthy” of power armor, the more interesting he becomes. Walton Goggins, though, more or less walks away with the show. As The Ghoul, he’s vicious, funny, and weirdly tragic, and the flashbacks to his pre-war life give the season some of its most compelling dramatic beats. There’s a sense of continuity in his performance between the slick actor he was and the monster he becomes that keeps the character from feeling like a one-note cowboy caricature.

Visually, Fallout looks a lot better than a streaming adaptation of a video game has any right to. The production design leans into practical sets and tactile props where possible, and it pays off. Power armor has real heft, the vaults look lived-in rather than just glossy sci-fi hallways, and the wasteland feels like a place where people actually scrape out a living instead of just a CGI backdrop. The show has fun with the franchise’s iconography—Nuka-Cola, Pip-Boys, Vault-Tec branding, goofy radios—but it rarely pauses to point and wink too hard. The design team clearly understands that Fallout is basically “atomic-age corporate optimism weaponized into apocalypse,” and that theme is baked into everything from costumes to billboards rotting in the sand. Even the creature designs, like the mutated critters and ghouls, walk that line between unsettling and cartoonishly over-the-top, which fits the overall tone.

On the writing side, the structure of the season feels very much like an RPG campaign. Episodes often play like individual “quests” that build toward a bigger mystery: Lucy stumbling into a bizarre settlement, Maximus dealing with Brotherhood politics, The Ghoul chasing a lead that intersects with both of them. That quest-chain structure gives the first half of the season a propulsive, almost episodic energy, and it’s one reason the show is so watchable. At the same time, this approach has trade-offs. Sometimes character development feels a bit checkpoint-driven—people change because the story needs them to for the next “quest,” rather than as a smooth emotional progression. You can occasionally see the writers nudging the pieces into place, especially as the season barrels toward the finale.

Fallout sits in an interesting sweet spot when lined up against another prestige video game adaptation like HBO’s The Last of Us. Instead of treating the games as a sacred script that must be recreated line for line, it treats the Fallout universe as a shared sandbox—a tone, a style, a set of rules—rather than a fixed storyline that must be obeyed. Where The Last of Us is largely a faithful retelling of Joel and Ellie’s journey, Fallout seems far more interested in asking, “What else can happen in this world?” instead of “How do we restage that iconic mission?” It borrows the franchise’s black-comedy vibe, retro-futurist Americana, and corporate dystopia, then builds mostly original plots and character arcs on top.

That choice immediately gives the writers room to play. They’re not constantly checking themselves against specific missions, boss fights, or famous cutscenes; they’re free to jump around the timeline, invent new factions or townships, and reframe old ideas in ways that a beat-for-beat adaptation could never manage without sparking outrage. This approach also lets Fallout add to the lore instead of just reanimating it in live action. Because it’s not locked into recreating a particular protagonist’s path, the show can explore corners of the wasteland that were only hinted at in the games, complicate existing factions, or take big swings with backstory and world history. That kind of freedom inevitably creates some continuity friction for hardcore fans, but it also keeps the series from feeling like a lavish, expensive recap of something players already experienced with a controller in hand. Where The Last of Us excels by deepening and humanizing a story many already know, Fallout thrives by expanding its universe sideways, treating the source material as a toolbox rather than a template—and that makes it feel more like a genuine new chapter in the franchise than a live-action checklist.

Thematically, the show has more on its mind than explosions and fan-service, which is nice. Fallout keeps circling back to questions about corporate power, the illusion of safety, and how far people will go to preserve their own little slice of control. Vault-Tec’s smiling fascism is a blunt but effective metaphor for real-world systems that promise protection while quietly planning for everyone’s demise. The Brotherhood of Steel, meanwhile, becomes a vehicle for exploring militarized religion, hierarchy, and the dream of “owning” technology and knowledge. None of this is subtle, but Fallout isn’t a subtle franchise to begin with, and the series has enough self-awareness to let its satire stay sharp without slowing everything down for speeches. When it hits, it feels like the writers are asking, “Who gets to decide what’s worth saving when everything’s already gone?”

Where the season stumbles most is consistency. The pacing isn’t always smooth; some mid-season episodes are stacked with memorable set pieces and character moments, while others feel like they’re mostly there to set up endgame twists. The finale, in particular, is likely to be divisive. On one hand, it ties several plot threads together, drops a couple of bold lore swings, and sets up future seasons with a few big, crowd-pleasing reveals. On the other hand, it rushes emotional payoffs and leans heavily on explaining rather than letting certain developments breathe. The shift in tone in the last episode is noticeable enough that some viewers may feel like they suddenly switched to a slightly different show. It’s not a deal-breaker, but it does mean the season ends with more “wow, that was a lot” than a clean emotional landing.

As an adaptation, this freedom-to-expand strategy pays off by appealing to longtime fans and welcoming newcomers without getting bogged down in purist debates. Fans of the games will catch tons of details, locations, and tonal echoes that feel like affectionate nods rather than empty easter eggs. At the same time, the show isn’t just re-skinning existing game plots, which is a good call. It feels like a side story in the same universe rather than a strict retelling. That said, the lore choices late in the season—especially around the broader timeline and certain factions—are bound to spark arguments. If someone is deeply attached to the canon of the older games, some of the retcons and reinterpretations might play like a slap in the face. If someone is more relaxed about canon and just wants an entertaining, coherent story in that world, the show will probably land much better.

The writing of individual scenes shows a lot of care, especially in the way humor and dread coexist. Some of the best moments aren’t the big action beats but the small conversations: a strange, tense chat in a ruined diner, a piece of pre-war media resurfacing at the worst possible time, or a casual bit of wasteland banter that suddenly turns threatening. The dialogue sometimes leans too modern for the retro setting, but the rhythm feels natural enough that it rarely jars. When the show is firing on all cylinders, it nails that specific Fallout flavor: characters staring at incomprehensible horror and responding with a joke, a shrug, or a desperate sales pitch.

If there’s one area where the season could improve going forward, it’s in fleshing out the secondary cast and giving certain arcs more emotional weight. Some supporting characters are memorable and sharply drawn, while others feel like they exist mainly to be lore-delivery devices or cannon fodder. The world feels rich enough that it can absolutely sustain more side stories and slower, character-focused detours. A little more breathing room for relationships—whether friendships, rivalries, or romances—would help the big twists land harder and keep the show from occasionally feeling like it’s sprinting from spectacle to spectacle.

Overall, Fallout’s first season is a strong, confident debut that understands what made the games stand out without being slavishly beholden to them. It’s funny, brutal, stylish, and surprisingly character-driven for a show that spends so much time reveling in bloodshed and nuclear kitsch. The missteps in pacing and the polarizing choices in the finale keep it from being flawless, but they also signal a series willing to take risks rather than play it safe. For viewers who enjoy genre TV with personality, and for gamers who have been burned by adaptations before, this season is absolutely worth the trip into the wasteland. It doesn’t just survive the jump to live action; it stomps into it in full power armor, flaws and all.

On Strike for Christmas (Dir Robert Iscove), Review by Case Wright


On Strike for Christmas was fun because I got to live tweet it with Lisa and that’s always a blast. The story is straight forward- Joy (Daphne Zuniga), a SAHM, is fed up with being unappreciated for her hard work in prepping for Christmas; so, she goes full-commie and strikes/organizes the other moms to fall into the perils of communism by unionizing the moms to stop all Christmas prep! Honestly, I could’ve reviewed this film for Horrorthon based upon the Marxist plot line!

I want to stay as positive as I can because it’s Christmastime but the film took a WEIRD left turn! First, the grandmother, the mom, the dad, AND the two sons were really close in age; so, you had serious teen mom vibe. Second, it was obvious that ALL of the actors had the hots for each other! It was like infamous Folgers ad (see below ).

If you are unfamiliar with the Folgers ad above, the plot is that a brother returns from Africa and the actors couldn’t help but show their attraction for one another. The same distracting event happened in this film too and not just once or twice – no no no – the sexual tension in this film was like Madmen season 1 levels and in nearly every scene.

There was one scene where the mom dressed up and the son gushed on how hot she was and it was very uncomfortable. I swear, find someone who looks at you like these actors looked at each other!!!

There were some funny parts to the film; such as, the obligatory trope that the boys and dad tried to make cookies and it’s a disaster. However, it really felt like the family had a lot of problems before this because the mom proceeded to not only go on strike, but to talk to journalists about all of her family were just POSs. I mean really if you’re already at the point where you feel comfortable going to the press about what garbage people your husband is and your son’s, the marriage is already over. And in her case, it certainly was awkward at Valentine’s Day when her dad and sons/boyfriends gave her chocolate all at the same time!!! I can only imagine what the hallmark card would look like!!!

Lisa noticed that the mom wasn’t just going on strike herself, but she proceeded to break up every family in the town. Joy needs to be stopped! I mean, it’s bad enough that she’s led all these poor people down the path of socialism and communism, which is just painful for me, but she’s also splitting up all these families!

Maybe that’s what happened in Russia? It was all just a big kerfuffle over cookies and icing and the next thing you know – nukes are pointed right at the good old US of A!!!

It should be noted that eventually the strike does end and the families try to pick up the pieces of their shattered lives. I think that was very insensitive of Joy because she always had her son/boyfriend’s number to fall back on during those cold winter nights!!!

Retro Television Review: Homicide: Life On The Street 4.16 “Stakeout”


Welcome to Retro Television Reviews, a feature where we review some of our favorite and least favorite shows of the past!  On Sundays, I will be reviewing Homicide: Life On The Street, which aired from 1993 to 1999, on NBC!  It  can be viewed on Peacock.

This week, the detectives take over someone else’s house.

Episode 4.16 “Stakeout”

(Dir by John McNaughton, originally aired on March 15th, 1996)

When a young man confesses to helping an older man carry out a series of murders, the Homicide Squad stakes out the older man’s house.  Jim True-Frost and Kate Walsh play the owners of the home that the squad takes over.  The husband is out of work.  The wife has a habit of oversharing.  While they try to adjust to having cops hanging out in their living room, the detectives adjust to the idea that Bayliss may be leaving them.

Once again, Bayliss is thinking about leaving Homicide.  This has been a recurring theme with Bayliss, ever since he failed to close the Adena Watson case.  (In this episode, he mentions that his number one suspect — Risley Tucker — has recently died.)  Bayliss’s complaint is that he still feels like he barely knows the other detectives.  He mentions that he’s never even been to Pembleton’s house.  Pembleton asks if Bayliss is really that surprised that Pembleton might want time to himself when he’s not on the clock.  Bayliss talks about how the Vice Squad regularly has barbecues.  He talks about the comradery that he felt when he was on the Governor’s security detail.  But Homicide tends to attract the misanthropes and the eccentrics.

Of course, Bayliss doesn’t leave Homicide.  At the end of the episode, he takes one look at the board and sees that he still has one open case.  “I can’t leave until the Lambert case is closed,” Bayliss says while Pembleton smiles.

Giardello, meanwhile, is struggling with the knowledge that his daughter is getting married to a man that he’s never even met.  Giardello has been invited to the wedding in San Francisco but he keeps finding excuses not to go.  Pembleton finally convinces Giardello that he needs to go to his daughter’s wedding.  Unfortunately, when Giardello arrives at the airport, he’s told that all flights have been grounded due to the weather.  So, Giardello misses the wedding regardless.

Eventually, the killer returns to his home.  He’s a stout man who looks like he should be selling insurance.  Bayliss and Pembleton arrest him and the stakeout ends.  The husband, who has been out looking for a job, pulls up just as Bayliss and Pembleton are leaving.  Life goes on for everyone but the dead.

This episode was okay.  I appreciated that it was a return to the character-driven drama of the earlier seasons.  The snowy imagery brought a lot of atmosphere to the episode and director John McNaughton (of Henry: Portrait of a Serial Killer fame) did a good job framing scenes that could have come across as being excessively talky in lesser hands.  That said, the husband and the wife were not that interesting and I never really bought the idea that they would pour out all of their marital woes to a bunch of strangers in their living room.

This is my final Homicide review for 2025.  Retro Television Reviews is taking a break for the holidays!  Homicide will return on January 11th, 2026.

Late Night Retro Television Review: Saved By The Bell 1.6 “Aloha Slater”


Welcome to Late Night Retro Television Reviews, a feature where we review some of our favorite and least favorite shows of the past!  On Saturdays, I will be reviewing Saved By The Bell, which ran on NBC from 1989 to 1993.  The entire show is currently streaming on Prime and Tubi!

This week, Zack has a chance to get ride of his main frenemy!

Episode 1.6 “Aloha Slater”

(Dir by Don Barnhart, originally aired on September 23rd, 1989)

Zack Morris used to be the “top dog” at Bayside but now that Slater has arrived, no one cares about Zack’s pathetic little third place ribbon that he got at a track meet.  Instead, they care about the giant trophy that Slater won at his latest wrestling match.

However, there may be hope on the horizon!  Slater’s father, Major Martin Slater (Gerald Castillo), has been offered a transfer to Hawaii.  When Major Slater tells Belding that he will be removing AC from school, Screech listens from inside a filing cabinet.  Major Slater can’t wait to go to Hawaii but AC isn’t so sure.  He’s finally got friends and he’s winning trophies!  Major Slater leaves it up to his son.  If AC Slater wants to go to Hawaii, the family will transfer.  If AC wants to stay in California, they will.

Zack decides that AC has to go to Hawaii.  He convinces Lisa, Kelly, and Jessie that AC is dying of a mysterious disease and that his only hope for survival is moving to Hawaii.  Zack sprinkles fire ants on AC’s back to make AC herk and jerk, as if he’s having a spasm.  “This is study hall, not soul train!” the teacher announces.  That teacher, by the way, was played by Dustin Diamond’s father.

Zack convinces everyone to treat AC like crap.  He also steals AC’s wrestling trophy.  AC announces that he’s going to Hawaii.  Kelly replies, “And I’m going with him!”

Zack is stunned.  I’m stunned, as well.  How exactly is Kelly going to go with him?  Are her poor, salt-of-the-Earth parents okay with moving to one of the most expensive states to live in?  At least the Slaters have a home and a good job waiting for them in the Aloha State.

(Actually, now that I think about it and I remember Saved By The Hell Hawaiian Style, Kelly did have that uncle who lived in Hawaii so I guess it’s not as out-there a development as I initially though.)

Kelly tells Slater that she knows he’s dying.  Slater realizes that he’s been set up.  It’s time for another prank!  AC’s father turns out to be remarkably okay with staying in California.  He’s also okay with pretending to be insane and throwing a grenade at Zack.

Watching this episode, it occurred to me that, during the first season at least, Mario Lopez was clearly the star of the show.  While Mark-Paul Gosselaar was still trying a little bit too hard (and he wasn’t helped by some overwritten dialogue) and Dustin Diamond looked like he was about 10 years old, Mario Lopez gave a believable performance as a teenager who had finally found a home and didn’t want to leave it.  Slater’s the compelling character, the one who actually gets to grow and deal with real problems.  (Gosselaar, of course, has grown tremendously as an actor since the first season of SBTB.)

Fortunately, Slater stays in California.  Yay!  It’s hard to imagine Bayside without him.

This is my final Saved By The Bell review of 2025.  Retro Television Reviews is taken a break for the holidays so that I can focus on Awards Season and Christmas movies!  Saved By The Bell will return on January 10th, 2026.

 

Lisa Marie’s Week In Television: 11/30/25 — 12/6/25


Frosty the Snowman (Thursday, NBC)

This holiday special makes me cry.  Everytime.

How The Grinch Stole Christmas (Thursday, NBC)

Oh, I love this one!  Seriously, Boris Karloff and Christmas are a great combination!

Rudolph the Red-Nosed Reindeer (Friday, NBC)

Why is Santa Claus so mean in this one?  This special has always been my least favorite of the classic Christmas specials because it makes the North Pole look like a terrible place to work.

Saved By The Bell: The New Class (Prime)

I’ve been struggling with insomnia this week but I discovered that, if I put SBTB: The New Class on as background noise, it actually eases me into sleep.  This week, I slept through seasons 6 and 7.  I had totally forgotten that, after Richard Lee Jackson left, they brought in yet another blonde transfer student from Valley to step into the Zack role.  As I said last week, this show was the version of Saved By The Bell that I grew up with and I have a certain nostalgia for it.  It’s not good but it’s oddly comforting in its terrible way.

Sean Combs: The Reckoning (Netflix)

I watched this docuseries on Friday and Saturday.  It’s always so weird to me how people just kind of shrug off rap feuds turning violent, as if all the death is just a part of the entertainment.  As for the series itself, it obviously had an agenda but that doesn’t make Sean Combs any less sleazy.

Retro Television Review: Baywatch 1.7 “The Cretin of the Shallows”


Welcome to Retro Television Reviews, a feature where we review some of our favorite and least favorite shows of the past!  On Saturdays, I will be reviewing Baywatch, which ran on NBC and then in syndication from 1989 to 2001.  The entire show can be viewed on Tubi.

This week, there’s a lot happening on the beach!

Baywatch 1.7 “The Cretin of the Shallows”

(Dir by Vern Gillum, originally aired on December 1st, 1989)

Eddie gets his wisdom teeth taken out.  Feverish and on pain-killers, he has a hallucination in which Gina Pomeroy (Holly Gagnier) kisses him.  Eddie spends the entire episode nervous that Craig is going to discover that he’s having an affair with his wife but actually, Eddie isn’t having an affair.  It’s not until the end of the episode that Gina tells Eddie that they never kissed and Eddie finally starts to relax.  Gina promises not to tell Craig because “I think it’s sweet.”  Myself, I’m just curious as to how stupid Eddie actually is.

Shauni and Jill deal with a teenage boy who has made a bet with his friends that he’ll be able to get a kiss from both of them.

And a horrifying serial killer (Robert Trebor) is stalking the night, brutally murdering people on the beach.

One of these storylines is not like the other!

The first season of Baywatch was seriously weird.  Light-hearted lifeguard hi-jinx would be mixed in with scenes of people being murdered.  Mitch and Craig weren’t just lifeguards.  They were also cops who solved mysteries (Kind of like Baywatch Nights!) and they put their lives at risk to do so.  Remember how I mentioned that Gina told Eddie that they never kissed?  She told him that after she had been rescued from the serial killer.  Gina nearly died!  Neither Gina nor Craig seemed to be too upset about that, though.  I would be a little bit traumatized but that’s just me.

This episode really didn’t work for me.  Personally, I like the light-hearted stuff.  It’s dumb but, at heart, Baywatch’s appeal is that it’s a dumb show with nice scenery.  Tossing a serial killer into the mix just made things unpleasant.  It didn’t feel like it belonged on a show about people running on the beach in red bathing suits.

This is my last Baywatch review of 2025.  Retro Television Reviews will be taking a break for the holidays so that I can focus on Awards Season and Christmas movies!  Baywatch will return on January 10, 2026.

Late Night Retro Television Review: Freddy’s Nightmares 1.18 “The Art of Death”


Welcome to Late Night Retro Television Reviews, a feature where we review some of our favorite and least favorite shows of the past! On Fridays, I will be reviewing Freddy’s Nightmares, a horror anthology show which ran in syndication from 1988 to 1990. The entire series can be found on Tubi!

This week’s episode is actually decent.

Episode 1.18 “The Art of Death”

(Dir by Ken Wiederhorn, originally aired on March 12th, 1989)

Jack (Carey Scott) is a talented artist and college student who has a crush on Joan (Laura Schaefer).  When Joan’s jock boyfriend humiliates Jack, Jack suddenly finds himself approached by The Phantom (Judd Omen), a masked figure who claims that he can kill Jack’s enemies if Jack draws a picture of him doing it.  After the jock is killed in a treadmill accident, Joan sees the picture that Jack drew and decides she doesn’t want anything to do with Jack.  The Phantom suggests drawing a picture of him surprising Joan in the shower.  Jack refuses, just to discover that the picture has already been drawn and the Phantom is now holding Joan prisoner in a boiler room.  Jack draws a picture of the Phantom being sucked down a hole.  The Phantom vanishes but …. oh no, now Jack’s wearing the mask!  Jack was the Phantom all along!

As for the second story, Joan struggles to recover from the trauma.  In typical Freddy’s Nightmares fashion, she has a series of hallucinations that lead to her killing her psychiatrist.

This episode actually worked!  The first story was genuinely creepy.  The second story was predictable but it featured a good performance from Laura Schaefer and the action moved at a decent pace.  I’m going to give the majority of the credit to director Ken Wiederhorn, who previously directed one of my favorite zombie films, 1977’s Shock Waves.

This is my final Freddy’s Nightmares review for 2025.  Retro Television Review is taking a break for the holidays, so I can focus on Awards Season and Christmas movies!  Freddy’s Nightmares will return on January 9th.

Retro Television Review: St. Elsewhere 3.3 “Two Balls And A Strike”


Welcome to Retro Television Reviews, a feature where we review some of our favorite and least favorite shows of the past! On Fridays, I will be reviewing St. Elsewhere, a medical show which ran on NBC from 1982 to 1988.  The show can be found on Daily Motion.

This week, the nurses go on strike.  Fire all of them!, I say.

Episode 3.3 “Two Balls and a Strike”

(Dir by David Anspaugh, originally aired on October 3rd, 1984)

It’s another depressing few days at St. Eligius.

When negotiations break down, all of the nurses — except for Shirley Daniels — go on strike.  Led by Nurse Rosenthal, they march out of the hospital and join a picket line in the rain.  Triumphant music plays on the soundtrack  Rosenthal gets on her bullhorn and announces that anyone making deliveries to the hospital will be crossing the picket line and not showing solidarity with the union.  Honestly, though?  Screw the union.  It’s a hospital!  It needs supplies.  There are people dying inside of that building and they’re not even going to have the dignity of clean linen because of Nurse Rosenthal and her stupid union.  And another thing …. Rosenthal is the head of union at St. Eligius.  So, why isn’t she marching in the rain and carrying a sign?  Why does she get to stand in the doorway and shout at people?  Get out there and suffer for your union, you British commie!

Obviously, the show wanted me to be inspired by Rosenthal and the union.  Whenever it switched over to the picket line, triumphant music started playing.  I’m with Nurse Daniels on this one, though.  Daniels didn’t vote the union so why should she have to suffer in the rain?  She stays on the job.  “Good luck,” Rosenthal tells her, “you’ll need it.”  And all I can say to that is that at least Shirley Daniels isn’t deserting the hospital’s patients.

While the nurses are on strike, Dr. Canavero is attacked by a hulking man wearing a ski mask.  Canavero is able to fight him off.  Westphall and everyone else at the hospital immediately assumes that the man was Peter White but Peter has an alibi.  He was in radiology when Canavero was attacked.  So, is there a new ski mask rapist haunting the hospital?  The first ski mask rapist storyline was pretty disturbing, especially since Peter got away with it.  I’m not sure I want to go through a second one.

Dr. Craig and Ellen went to couples therapy.  As usual, Dr. Craig got annoyed with the whole thing.  There’s really nothing more fun than watching Dr. Craig get annoyed.  No one gets annoyed better than William Daniels.  Still, it seemed to do Dr. Craig and Ellen some good, with Ellen making plans to go to Hawaii and Dr. Craig acknowledging that he’s not always the easiest person to deal with.

As for Dr. Westphall …. he spent most of this episode depressed.  Westphall is always depressed.

This is my final St. Elsewhere review for 2025.  Retro Television Review is taking a break for the holidays, so I can focus on Awards Season and Christmas movies!  St. Elsewhere will return on January 9th.

Review: The Manipulated


“Truth is whatever I say it is. You can scream innocence all you want, but in my world, your words are just noise.” — An Yo-han

The Manipulated is a Korean revenge thriller that successfully combines familiar genre elements with a fresh sense of intensity and emotional depth, making it a standout in the crowded field of dark legal dramas. The series centers on Park Tae-jung (played by Ji Chang-wook), a seemingly ordinary delivery driver whose life is shattered when he is wrongfully accused and framed for a horrific crime. Overnight, he transitions from a hardworking, everyday man to a desperate prisoner, and eventually, to a determined figure plotting revenge against those who manipulated his fate—most notably, the cold, calculating antagonist An Yo-han (Do Kyung-soo). The show delivers a layered narrative that explores not just personal vengeance but the broader ramifications of power, control, and corruption within societal institutions.

The heart of the story revolves around the idea of manipulation itself—who pulls the strings, who is controlled, and what lengths are necessary to reclaim agency when everything has been taken away. Tae-jung is depicted as a relatable character: a caring older brother, a man running a humble flower café, and someone leading an ordinary life with steady relationships. The show effectively uses this normalcy to heighten the emotional impact when his world falls apart. The transformation from this everyday existence to being cast into the brutal prison environment is stark and compelling. It’s not subtle, but this unrelenting descent works well to justify the fierce anger and resolve that Tae-jung ultimately channels toward his quest for justice. For viewers who appreciate stories where an underdog is pushed to their limits and beyond, this setup resonates and provides an accessible entry point.

The series’ portrayal of prison life is integral to its gripping atmosphere. Tae-jung’s time behind bars is fraught with constant threats, both physical and psychological. The squalid environment where gang hierarchies dominate adds a layer of tension and realism. The prison gang leader, Deok-su, represents the harsh realities of this closed world, embodying a constant source of danger and oppression for Tae-jung. This portrayal forces the protagonist to quickly learn the unspoken rules of survival. Alongside the violence, the show introduces layered secondary characters such as Kim Sang-rak, Tae-jung’s public defender, and volunteer No Yong-sik, which deepens the emotional dimension of the story. These figures help flesh out the narrative, showing the human cost behind the legal system’s failures and the recurring motif of false accusations beyond just the main plotline.

What sets The Manipulated apart is the growing psychological duel between Tae-jung and the enigmatic antagonist An Yo-han. The series takes its time introducing Yo-han—creating an anticipation that pays off as the character’s cold, detached cruelty reveals itself. Do Kyung-soo brings a chilling, almost theatrical presence to the role, portraying Yo-han as masterful in manipulation and strategic cruelty. His actions throughout the series reflect a bored yet brutal puppeteer’s mindset, someone who views others’ lives as mere pawns in a twisted game. This stark contrast with Tae-jung’s raw, increasingly calculated rage adds a heavy psychological layer to the narrative, enriching what might otherwise have been a more straightforward revenge story.

The Manipulated manages pacing impressively well. The tension is maintained through effective plot twists and steadily unfolding backstory without excessive filler or drawn-out sequences. While some plot elements do follow recognizable thriller tropes—such as coincidental rescues or dramatic last-minute revelations—the show executes them with enough style and emotional weight to prevent these from feeling clichéd. Instead, the narrative leans into moral ambiguity rather than offering a simplistic “hero gets revenge” conclusion. This adds complexity and invites viewers to question the true cost of revenge and justice in a corrupt system.

Visually and technically, the series is polished and cohesive. The direction uses tight framing and muted colors to underscore the claustrophobia and hopelessness Tae-jung experiences, both inside prison walls and within the wider society controlled by manipulative elites. Cinematography favors shadows and long corridor shots, mirroring the themes of entrapment and surveillance woven through the plot. The editing is sharp and intelligent, with effective use of flashbacks and visual clues to assist storytelling without losing narrative momentum. Complementing this is a subtle but atmospheric sound design, featuring a restrained score that amplifies suspense without overstepping into melodrama. Additionally, the quiet moments stripped of music—such as tense interrogations or confrontations—allow the powerful performances to carry emotional weight.

As the series progresses, it becomes clear that The Manipulated attempts to comment on deeper societal issues. It highlights the fragility of truth and the ways in which legal and political institutions can be systematically weaponized to protect the powerful while crushing the vulnerable. The manipulation extends beyond a single framed protagonist to suggest a broader pattern of societal decay and complicity. However, compared to a show like Squid Game, which powerfully and provocatively portrayed the rich and powerful as architecting deadly games to maintain control and stay above the law, The Manipulated’s treatment of these issues feels less nuanced and less impactful. Squid Game uses vivid symbolism, sharp social critique, and a global cultural resonance to expose how elites manipulate systems to preserve their power, whereas The Manipulated deals with similar themes in a more subdued and conventional manner, making its social commentary less striking and memorable.

However, the show is not without its flaws. Despite solid performances and sharp writing for the lead characters, some secondary roles feel underdeveloped. The wider cast representing institutional forces and corrupt entities often serve more as plot devices than fully realized individuals. A deeper exploration of these characters’ motivations would have enriched the story’s critique of systemic injustice and added emotional heft. Additionally, certain plot coincidences and rapid character shifts—while not uncommon in the genre—sometimes strain credibility, potentially pulling viewers out of the experience. These issues are minor but noticeable, especially in a series that otherwise invests heavily in creating a believable psychological and social landscape.

The completed season also confirms the show’s willingness to embrace a darker tone, with unflinching depictions of violence, mental torment, and systemic abuse. This brutal realism distinguishes The Manipulated from softer or more melodramatic legal dramas, catering to viewers who appreciate gritty and hard-edged storytelling. At the same time, this can be emotionally demanding, with some sequences feeling excessively harsh, particularly when multiple intense scenes are stacked together without relief. This makes the series less accessible for viewers sensitive to graphic content or those preferring more hopeful narratives.

The performances of Ji Chang-wook and Do Kyung-soo are central to the show’s success. Ji brings charisma and intense emotional range to Tae-jung, portraying his shift from vulnerable victim to ruthlessly driven avenger with nuance and depth. His portrayal steers clear of caricature, allowing audiences to empathize with Tae-jung’s pain and determination. Do Kyung-soo’s portrayal of Yo-han is equally compelling, embodying the detached menace and intricate mind games of a master manipulator. Their dynamic elevates the series, creating a tense, compelling interplay that holds viewers’ attention even through moments anchored in procedural details or legal maneuvering.

The Manipulated is a strong addition to the landscape of Korean crime thrillers, marked by solid performances, sharp production, and a thematically rich narrative. It successfully balances the emotional core of its protagonist’s journey with a wider critique of institutional corruption and manipulation, providing more than just surface thrills. While it plays safely within the revenge thriller template and occasionally leans on genre conventions, it executes these elements with enough skill and emotional intelligence to maintain engagement across its full season. However, while it raises potent societal questions, its critique of how the rich and powerful manipulate the world around them to stay above the law is less impactful and vivid than the powerful, globally resonant portrayal found in Squid Game. Fans of dark, intense psychological dramas with complex characters will find much to appreciate here. Be prepared for a brutal, sometimes exhausting ride into the gritty realities of power and vengeance—but one that delivers a satisfying and thought-provoking experience in return. This series is highly recommended for those who enjoy charged atmospheres, moral ambiguity, and slow-burning tension wrapped in polished storytelling.