Horror Film Review: Lord of Illusions (dir. by Clive Barker)


“I was born to murder the world.” — William Nix

There’s a version of Lord of Illusions that exists only in Clive Barker’s head, and it’s probably a masterpiece. The version that actually made it to theaters in 1995 is something else entirely: a fascinating, frustrating, occasionally brilliant mess of a movie that tries to fuse film noir with cosmic horror and only partially succeeds. Barker wrote and directed the film based on his own 1985 short story The Last Illusion, and while he clearly understands the material better than anyone else could, his direction is surprisingly by the numbers, playing it safe when the source material practically begs for supernatural insanity.

The plot, such as it is, kicks off with a prologue in 1982 at a Mojave Desert cult compound run by a genuinely terrifying figure named William Nix, played with unsettling intensity by Daniel Von Bargen. Nix calls himself “The Puritan,” which is a nice bit of irony given that he’s basically Charles Manson with actual supernatural powers, and he’s about to sacrifice a young girl when a group of his own followers, led by a man named Philip Swann, stage a violent coup. They shoot Nix, screw an iron mask onto his face, and bury him in the desert, assuming that’s the end of it. It’s a strong opening, full of the kind of visceral, apocalyptic imagery that Barker does better than almost anyone, and it sets up a genuinely intriguing mystery about what happened to this cult and why its members turned on their leader.

Thirteen years later, we meet Harry D’Amour, a New York private detective played by Scott Bakula, who has a habit of stumbling into the supernatural the way other noir detectives stumble into dames with secrets. Harry gets pulled into a case in Los Angeles that leads him to Swann, now a world-famous illusionist, and his wife Dorothea, played by Famke Janssen, who seems to know more about the danger lurking around her husband than she’s letting on. When Swann dies on stage in a spectacularly grisly accident involving suspended swords, Harry finds himself drawn deeper into a world where the line between stage magic and genuine sorcery has been blurred past the point of no return. The investigation takes him through a strange subculture of professional magicians, each with their own secrets and rivalries, and gradually reveals that Swann’s death was not an accident but the opening move in a larger, darker game.

What works best about Lord of Illusions is its atmosphere. Barker has always had an eye for the grotesque and the baroque, and here he leans hard into the noir trappings to ground the supernatural stuff in something that feels almost noir-ish in its fatalism. Harry D’Amour is a classic archetype, a rumpled, world-weary guy who’s seen too much but keeps going anyway, and Bakula plays him with a likable, low-key charm that keeps the film from drowning in its own self-seriousness. The Los Angeles setting is used well, too, with the stark contrast between the sun-drenched surface and the darkness lurking beneath feeling very much in line with classic noir like Chinatown or The Long Goodbye. The film’s visual palette is appropriately moody, all shadows and neon and rain-slicked streets, and there are moments where it genuinely feels like it could be a lost noir from the 1940s, just with more blood and occult symbolism.

The thing is, though, Barker’s directing here is quite by the numbers. He knows the material inside and out, obviously, since he wrote the short story and the screenplay, but as a director he plays it safe instead of leaning into the supernatural insanity of the source material. There’s nothing wrong with the film on a technical level, but there’s also nothing that really grabs you by the throat the way Barker’s best work does. It’s competent, it’s professional, and it’s ultimately a little bit forgettable in a way that a Clive Barker movie really shouldn’t be. For a filmmaker whose whole reputation is built on pushing boundaries and going places other horror directors won’t, Lord of Illusions feels oddly restrained, like Barker was holding something back.

And that’s what makes the film so bewildering. Barker definitely knows how to direct a film that matches the over-the-top imagery and narrative of his source material. If his work on Hellraiser is any indication, he’s more than capable of translating his own literary excesses to the screen with style and confidence. Hellraiser is a film that fully commits to its own weirdness, that doesn’t apologize for its cenobites or its flesh-and-blood aesthetics or its genuinely transgressive themes. It’s a movie that knows exactly what it is and leans into it with everything it’s got. So why does Lord of Illusions, which comes from a story that’s every bit as strange and ambitious as The Hellbound Heart, feel so much more pedestrian? It’s not a question of budget or resources, because Lord of Illusions actually had a bigger budget than Hellraiser. It’s not a question of experience, because Barker had already directed one genuinely great film by this point. It’s a question of nerve, and for whatever reason, Barker just doesn’t seem to have the same nerve here that he did with Hellraiser.

Would leaning harder into the weirdness have made the film better? Maybe, maybe not. But here’s the thing: like most of Barker’s stories, Lord of Illusions works best when it goes over the top. Barker’s whole deal as an artist is excess. His best work, whether it’s The Hellbound Heart or Weaveworld or The Great and Secret Show, is unapologetically maximalist, throwing ideas at the wall with reckless abandon and trusting that the sheer force of imagination will carry the reader through. The short story The Last Illusion is no exception. It’s a wild, hallucinatory piece of work, full of reality-bending weirdness that feels like it could have been a genuinely unhinged horror film in the right hands. The movie version sands off a lot of those rough edges in favor of something more conventional, and while that makes the film more accessible, it also makes it less memorable.

The film’s biggest problem, and it’s a substantial one, is its pacing and structure. Barker has always been a writer with more ideas than he knows what to do with, and Lord of Illusions is stuffed to the gills with concepts and imagery that never quite cohere. The theatrical cut, which runs about 109 minutes, is notoriously choppy, jumping from scene to scene with a kind of frantic energy that leaves the audience scrambling to keep up. Characters appear and disappear without much explanation, plot threads are introduced and abandoned, and the whole thing has a rushed, unfinished quality that makes it feel like a much longer film that was hacked down in the editing room. There’s a director’s cut that runs about 121 minutes and restores a lot of the character development and thematic material, and while it doesn’t magically turn the film into a masterpiece, it does make it feel considerably more coherent. If you’re going to watch Lord of Illusions, do yourself a favor and track down the director’s cut. It won’t fix all the film’s problems, but it at least gives you a better sense of what Barker was going for.

The performances are a mixed bag in a way that’s almost charming. Bakula is genuinely good as Harry, bringing a kind of earnest decency to a role that could easily have been a Bogart impression. He’s not the most hard-boiled guy in the world, but that’s part of the point; Harry D’Amour is a detective who keeps finding himself in supernatural situations not because he’s special but because he’s unlucky, and Bakula sells that beautifully. He’s the kind of guy you’d want on your side in a crisis, even if he’s not entirely sure what he’s doing half the time, and that makes him a surprisingly effective audience surrogate for a film this strange.

Famke Janssen, in one of her earliest major roles, is somewhat underused as Dorothea, but she has a presence that makes you wish the film had given her more to do. She’s got the kind of old-Hollywood glamour that fits the noir aesthetic perfectly, and there are hints of a much more interesting character buried in there somewhere. Kevin J. O’Connor as Swann is the weak link; he’s supposed to be a charismatic showman hiding a dark secret, but he mostly comes across as twitchy and unfocused, which undercuts the tragedy of his character. The real standout among the supporting cast is Barry Del Sherman as Butterfield, one of Nix’s acolytes, who brings a genuinely unsettling energy to every scene he’s in. He’s the kind of henchman who seems like he’s enjoying himself a little too much, and that makes him far more memorable than the film’s actual villain.

Then there’s Nix himself. Barker has said that he deliberately made Nix uncharismatic, wanting to subvert the expectation of the magnetic cult leader by making him genuinely pathetic and repellent. The intention, clearly, was to evoke the real-world evil of figures like Jim Jones and Charles Manson, those charismatic monsters whose power came from their ability to bend other people’s wills to their own. It’s an interesting idea in theory, a deliberate rejection of the idea that evil has to be seductive to be dangerous.

But here’s the thing: it doesn’t really work. Nix is meant to be a Jim Jones or Charlie Manson type of evil, a man whose sheer force of personality could convince people to hand over their lives and their sanity, but he comes off as uninspired instead. Von Bargen is a fine actor and he does what he can with the role, but the character as written lacks the magnetic pull that made those real-life figures so terrifying. He’s not a seducer, he’s not a manipulator, he’s just a guy in a mask shouting about being a god. The film tells us he had followers, tells us he was dangerous, but it never really shows us why anyone would have followed him in the first place. And that’s a problem, because if you’re going to build a horror movie around a cult leader, the one thing you absolutely have to nail is the cult leader’s charisma. Nix should be the kind of villain who makes your skin crawl because you can almost understand why people fell under his spell. Instead, he’s just a snarling figurehead.

The film’s climax, where Nix is resurrected and goes on a rampage, is where the movie loses a lot of its goodwill. The special effects, which were probably decent for 1995, have not aged well, and the sequence where Nix buries his followers in the desert via a torrential downpour is more silly than scary. The famous “Origami Man” chase sequence, where Harry is pursued by a creature made of folding paper and a dog made of fire, is similarly unconvincing, looking more like a mid-90s CD-ROM cutscene than anything genuinely threatening. It’s the kind of scene that probably looked great on paper but just doesn’t work in execution, and it ends up undermining the film’s attempts at genuine dread.

And yet, despite all its flaws, I can’t bring myself to dismiss Lord of Illusions. There’s something genuinely compelling about a film that tries this hard to be something different, to blend genres in a way that studio horror almost never does. Barker’s vision, even when it’s undercut by dated effects or its own uneven execution, is always interesting. The film’s central idea, that the difference between a magician and a sorcerer is the difference between someone who entertains and someone who actually traffics with dark forces, is a genuinely good one, and the way it plays out through Swann’s character arc is the film’s strongest thematic thread. Swann, who possesses real power but chooses to use it for fame and fortune, is a more interesting figure than the film sometimes knows what to do with. His decision to hide his abilities behind the veneer of stage magic feels like a commentary on something, maybe on the compromises artists make, maybe on the way we all hide the parts of ourselves that are too dangerous or too strange for polite society.

The first two-thirds of the film, with Harry navigating the strange world of professional magicians and slowly uncovering the truth about Swann and Dorothea’s past, is genuinely engaging. It’s when the film shifts into full-on horror mode that it loses its footing, trading atmosphere for spectacle in a way that feels like a concession to the genre’s demands rather than a natural progression of the story. That’s a shame, because the noir elements are what make Lord of Illusions feel unique. There are plenty of horror films about cults and demons and dark magic, but there aren’t many that approach those subjects through the lens of a hard-boiled detective story, and the tension between those two modes is what gives the film its distinctive flavor.

In the end, Lord of Illusions is entertaining enough for what it is, but it’s hindered by a filmmaker well-known for swinging for the fences who, for some reason, holds himself back here when the source material, one he himself wrote, pretty much begs for it. This isn’t a movie that swings and misses; it’s one that never really swings at all, settling for competent when it could have been fearless.

Late Night Retro Television Review: Good Morning Miss Bliss 1.12 “Clubs and Cliques”


Welcome to Late Night Retro Television Reviews, a feature where we review some of our favorite and least favorite shows of the past!  On Saturdays, I will be reviewing Good Morning, Miss Bliss, which ran on the Disney Channel from 1988 to 1989 before then moving to NBC and being renamed Saved By The Bell.  The entire show is currently streaming on Prime!

This week, Miss Bliss takes over the school.

Episode 1.12 “Clubs and Cliques”

(Dir by Burt Brinckerhoff, originally aired on March 11th, 1989)

Mr. Belding is teaching Miss Bliss’s class!

Why?

Well, the answer doesn’t make much sense but here it is.  The School Board has ordered Belding to name one of the teachers as an “assistant principal” who can be in charge whenever he’s out of the building.  Most schools just hire an assistant principal but whatever.  Maybe this is an Indiana thing.  Since there are only three teachers to choose from and one of them is the mad scientist who wanted to force Nikki to dissect a frog, Mr. Belding goes with Miss Bliss.  But, before Miss Bliss can officially have the job, she has to serve as a principal for a week.  Belding covers her class.

At first, Mr. Belding is nervous.  But, by the end of the class period, he’s thrilled.  He tells Miss Bliss that he thinks he did a wonderful job and that the kids really got something out of it.

“Mr. Belding,” Miss Bliss replies, “it’s only homeroom.”

Okay, I’m just going to say it …. WHAT A BITCH!  Seriously, how condescending can one person be?  This is who you want to make principal?  Is this how you motivate people?  Again, this is why I cannot stand Miss Bliss.  Seriously, if anyone ever said that to her — “It’s only homeroom,” — she would have rightly been offended.

(Then again, I have to wonder whether or not Mr. Belding’s ever taught a class before.  This episode seems to imply that he hasn’t.  Was that a common thing with principals back in the 80s?)

Miss Bliss has a lot to deal with because it’s pledge week.  Apparently, the coolest club at JFK Middle School is the Rigma club and Zach has been told by Rick (J. Trevor Edmond) and Trevor (Christopher Carter) that he can wear a Rigma jacket if he’s mean to all of his friends.  Zach calls Lisa’s parents and let them know that she wears makeup in school.  He throws ice cream at Nikki’s sweater.  He reveals that Mikey has a crush.  He calls Screech a “nothing.”  He loses all of his friends and then he finds out that he wasn’t even being considered for Rigma membership.  Instead, it was all a big joke on the part of Rick and Trevor.

Now, to give credit where credit is due, Mark-Paul Gosselaar did a pretty good job playing up Zach’s regret after he realized he had lost all of his friends for nothing.  The episode is interesting because it shows a side of Zach that would totally disappear over the course of Saved By The Bell.  In this episode, Zach is insecure and desperate to belong.  By the time Saved By The Bell really got going, it had been established that Zach had no insecurities and was automatically loved by everyone he met.  Insecure Zach is infinitely more compelling but a bit less fun than confident Zach.  Watching this episode, it’s hard to believe we’re watching the same Zach Morris who will eventually lie about a being a descendant of Chief Joseph.

Things work out in the end.  His friends forgive Zach.  Even more importantly, Miss Bliss gets in trouble for not calling and asking for permission from the Board of Education before giving everyone everything they wanted.  “She’s not perfect,” Belding chuckles.  You got that right, Mr. Belding!

Brains, Laughs, and Decline: The Uneven Legacy of Return of the Living Dead


Subverting the Zombie Canon: Satire, Genre-Bending, and Decay in the Return of the Living Dead Series

When talking about cult horror films, the Return of the Living Dead series holds a special place—not only as a spin-off from George A. Romero’s seminal Night of the Living Dead, but as a unique creative force in its own right. Thanks to a legal split between Romero and co-writer John Russo over rights to the “Living Dead” name, Russo and director Dan O’Bannon got to imagine a parallel zombie universe. This franchise quickly carved out its own identity, mixing horror, black comedy, and punk spirit in a way that both paid tribute to and upended zombie tropes.

Reinventing Zombie Lore with a Wink

The original Return of the Living Dead (1985) starts with a clever “what if” twist: what if Romero’s Night wasn’t just a movie, but a dramatized cover-up of a real government disaster? This meta idea instantly frames the film as self-referential and playful, setting a tone unlike anything out at the time.

Central to the film’s identity is the invention of 2-4-5 Trioxin, a fictional military chemical designed to clear marijuana crops which instead raises the dead—zombies with surprising new abilities. Unlike the slow, drooling zombies Romero popularized, these ghouls sprint, talk, and set traps. Their hunger is peculiar as well: they crave brains exclusively, as it eases the pain of being undead. And the old rules of zombie combat? Forget shooting them in the head. These zombies resist it, raising the stakes and scare factor.

This refreshing rewrite of zombie rules allowed the movie to be both frightening and fun. The zombies were smart but still monstrous, turning classic horror expectations on their head in a way that invited both laughter and fear—a tricky balance that few horror comedies manage.

Playing with Comedy, Panic, and Punk Rock

One of the greatest strengths of the original film is how it embraces horror-comedy so naturally. It doesn’t shy away from being funny while still delivering tension. James Karen and Thom Mathews excel as the main pair—Karen’s frantic, over-the-top panicked man paired with Mathews’ straight, slowly succumbing counterpart create a perfect comedic rhythm. Their slow transformation into zombies adds a tragic dimension to what could have been simple slapstick. Meanwhile, Don Calfa’s mortician character and Clu Gulager’s warehouse owner provide a grounded center amidst chaos.

The punk subculture flavor adds another unique texture. Linnea Quigley’s famous graveyard striptease encapsulates the 1980s’ blend of irreverence, sexuality, and horror obsession. The scene is shocking, hilarious, and iconic—one of those moments that encapsulates everything this film is about: having fun with taboos while not losing the darker undercurrents of mortality and decay.

Beyond laughs, there’s biting satire here. The film skewers the government and military’s hubris—scientists create a superweapon they can’t control, leading to chaos and destruction. This reflects 1980s American anxieties about bioweapons, government cover-ups, and nuclear fears. Horror and comedy collide to reflect cultural distrust and paranoia.

The Problem of the Sequel: Part II’s Familiar Ground

When Return of the Living Dead Part II came out in 1988, it felt like the franchise was stuck in a loop. With much of the original cast returning in near-identical roles, and lines and situations seemingly recycled, the film circles back to the same story. This self-copying invites a mix of amusement and disappointment: it seems the filmmakers didn’t believe they could improve on the original and decided to replicate it instead.

While it has its moments—good practical effects and a rollicking tone reminiscent of the first film—it leans harder into comedy, sometimes at the expense of the horror. The suburban setting and clearer military lockdown raise the action stakes, but the humor feels broader and less sharp, which can make the movie seem a bit cartoonish.

In a way, Part II comments on the pitfalls of horror franchises: once you’ve struck gold with an unexpected idea, sequels often struggle to regain that freshness. This installment is entertaining, but signals the beginning of the franchise’s creative plateau.

Much Darker Territory: Part III’s Horror and Romance

With Return of the Living Dead 3 in 1993, things take a major tonal shift. Brian Yuzna’s direction removes much of the comedy and replaces it with body horror, gore, and a genuinely tragic romance. The story centers on Curt and Julie, two teenagers tragically pulled into the military’s secret zombie experiments. After Julie is accidentally killed and resurrected, she becomes a zombie who feeds on brains but manages her hunger through extreme self-inflicted pain.

This grim take pushes the franchise into more serious, intense horror territory, with heavy themes of love, loss, and bodily autonomy threaded throughout. Julie’s tortured transformation is both tragic and unsettling, symbolizing not only the loss of life but also the torment of trying to hold onto humanity while losing it from within.

Yuzna’s effects are grisly in the finest tradition of ‘90s practical SFX. The film revives the franchise’s sense of danger and stakes by mixing romance with horror, delivering something emotionally resonant and viscerally impactful. While it diverges sharply from the earlier comedic tone, Part III proves the series’ flexibility and capacity for reinvention.

Creative Collapse: Parts IV and V’s Direct-to-Cable Downfall

Sadly, the wheels come off with Return of the Living Dead 4: Necropolis and 5: Rave to the Grave, both made in 2005 and directed by Ellory Elkayem. Shot back-to-back and released direct-to-cable, these films are pale shadows of the earlier entries.

They ditch the original’s clever mix of horror and humor entirely. Instead, we get generic corporate conspiracies, confusing Eastern European settings, weak scripts, and inconsistent zombie characterizations. The zombies lose their unique “brains only” horror and instead act like run-of-the-mill undead. Even the acting is amateurish, with only Peter Coyote standing out briefly as a sinister scientist.

Part 5 further muddies continuity by introducing Trioxin as a rave drug, leading to a chaotic rave/zombie apocalypse scenario that is both baffling and poorly paced. The low-budget effects and uneven pacing betray the exhaustion and lack of passion behind these entries.

These final two films underscore a common fate for franchises that outlive their creative spark—once inventive mythology becomes shallow cliché, and attempts to cash in feel uninspired. Instead of honoring their roots, they become muddled and forgettable.

Why the Series Matters

Despite its uneven legacy, Return of the Living Dead remains important for what it dared to do in horror cinema. The first film’s originality influenced countless horror comedies and redefined how zombies could be portrayed. Its self-awareness and invention paved the way for postmodern horror, where genre is as much about commentary as it is fear.

The third film’s daring shift to tragic body horror further demonstrated the potential for zombie films to explore complex emotional and societal themes beyond gore or giggles.

While the later sequels falter, their failure serves as a cautionary tale about the dangers of diluting distinct voices and creative risks in franchise filmmaking.

Ultimately, Return of the Living Dead survives in cultural memory as a zombie series that captured the spirit of its time—punk rebellion, Cold War paranoia, and genre self-mockery—with flashes of brilliance that continue to entertain and inspire.

Quickie Review: Return of the Living Dead 3 (dir. by Brian Yuzna)


In 1993 horror fans were greeted with the release of Return of the Living Dead 3. This third film in the Return of the Living Dead series produced by John Russo ends up being a very good zombie movie and actually has genuine horror that the second film lacked. What ROTLDIII, its writers and directors seem to have left behind was the comedy side of the series which made them cult-classics to begin with.

Taking up directing duty this time around was genre-veteran Brian Yuzna (Beyond Re-Animator) who films this third entry purely on a horror standpoint. This film is serious horror from start to finish. This time around the military is still trying to find a way to use 2-4-5 Trioxin as a way to create zombie soldiers, but ones that could be easily controlled by them. To say that this project hasn’t met with success is an understatement. But it’s the story of the son of the military project director and his girlfriend who dominate the film’s plot. As portrayed by J. Trevor Edmond and Melinda Clarke, these two star-crossed lovers find themselves enmeshed with the dark secret of the project being held in secret. Son soon uses the Trioxin gas to try and ressurect his girlfriend who gets killed early on during an accident. What he gets instead is an undead girlfriend whose hunger for live brains (for some reason the zombies in this ROTLD sequel also feed on other bodily parts) can only be controlled when she causes herself bodily pain through extreme forms of piercing. The rest of the film deals with the father trying to save his son not just from himself and his undead girlfriend but from the hordes of escaped zombies in the facility.

The horror in the film was actually pretty good and this was helped a lot by the gore effects work which surpasses anything the first two films in the series had. The acting was decent enough with Melinda Clarke as the zombified girlfriend putting on a sexy, albeit creepy performance. If it wasn’t for the brain and flesh-eating she sure would’ve made for quite a poster girl for teenage boys.

In the end, Return of the Living Dead 3 continues the series admirably. Despite not having much humor and comedy in the film, this third film in the series more than makes up for it with high levels of gore and a definite sense of horror the first two didn’t much have not to mention a bit of romance which seemed to work.