Review: Platoon (dir. by Oliver Stone)


“We been kicking other peoples asses for so long, I figured it’s time we got ours kicked.” — Sgt. Elias

Platoon is one of those war movies that still feels raw, mean, and strangely alive decades later. It is not just a Vietnam movie about combat; it is a movie about confusion, fear, moral collapse, and what happens when young people are dropped into a nightmare with no real sense of why they are there.

What makes Platoon hit so hard is that it never feels polished in a comforting way. Oliver Stone keeps the film close to the mud, sweat, and panic of the battlefield, but he also spends plenty of time on the uglier stuff that happens between firefights: the resentment, the paranoia, the bullying, and the way men start forming little kingdoms inside a war zone. That is where the movie gets its power. The bullets matter, but so do the silences and side glances, because those moments show how war breaks people down before it even kills them.

Charlie Sheen’s Chris Taylor is a smart choice for the center of the film because he starts out as a kind of blank witness. He is young, idealistic in a vague way, and clearly not prepared for what he has walked into. That makes him easy to identify with, but it also makes him useful as a lens for everything around him. We learn the rules of this miserable little ecosystem as he does. Through Chris, the audience is pulled into the same sense of helpless observation that seems to define the whole experience of the platoon.

Stone’s screenplay makes that connection even stronger because he wrote it himself, drawing on his own experience as a young man who volunteered to go to Vietnam instead of being drafted. That detail gives Chris Taylor’s story a personal charge, since Chris feels less like a fictional stand-in and more like Stone working through his own memory and guilt. It adds another layer to the film’s emotional weight, because the perspective feels lived-in rather than invented for dramatic effect.

The film’s real muscle comes from the conflict between Sergeant Elias and Sergeant Barnes, played with complete commitment by Willem Dafoe and Tom Berenger. Elias feels like the last thread of conscience in a collapsing world. Barnes, by contrast, is the kind of man war can easily turn into a weapon: hard, cold, frightening, and convinced that brutality is just realism with the sentiment stripped out. Their conflict gives the movie a mythic quality without draining away its grit. It is not subtle in the usual sense, but it does not need to be. Stone wants these figures to feel bigger than life because that is how they register to a terrified kid in the jungle.

One of the best things about Platoon is how it balances chaos with purpose. A lot of war films either try to turn combat into spectacle or turn it into a lecture. Platoon mostly avoids both traps. The action is ugly, disorienting, and often difficult to follow in exactly the right way. You do not watch these battles and admire the choreography as much as you feel the confusion of everyone inside them. The filmmaking keeps you from getting too comfortable, which is exactly the point. War here is not heroic; it is exhausting, degrading, and terrifying.

That sense of exhaustion matters because the movie understands that war is not made up of only the big moments people remember. It is made up of waiting, heat, boredom, fear, and the slow erosion of judgment. Platoon is at its best when it lingers on that middle ground. The soldiers are not always in immediate danger, but they are always under pressure. That constant tension is what makes the movie feel so oppressive. Even when nothing explodes, it still feels like something bad is about to happen.

Stone also deserves credit for making a Vietnam movie that feels personal without becoming self-congratulatory. You can feel that this comes from experience, but the film never becomes some smug “I was there” statement. Instead, it channels memory into mood, character, and atmosphere. That gives the movie a lived-in authenticity that a lot of war films chase but never quite reach. It feels like a film made by someone trying to tell the truth about a memory that never stopped hurting.

There is also something brutally effective about the way Platoon presents morality as unstable rather than cleanly divided. The movie does not really pretend that everyone is either noble or evil. Instead, it shows how stress, fear, resentment, and power can shove people toward terrible choices. That is a big reason the film still works. It understands that war does not just expose character; it distorts it. Men do things they would never do anywhere else, and the movie keeps asking what is left of a person after that kind of damage.

Still, Platoon is not perfect, and part of its reputation comes from how forcefully it makes its points. Some viewers may find it a little heavy-handed at times, especially in the way it frames innocence, corruption, and betrayal. It is not exactly a subtle film, and it does occasionally aim for emotional impact with both fists. But honestly, that intensity is part of its identity. The movie is not trying to be cool or detached. It wants to wound you a little, and for this material, that approach makes sense.

The performances help keep the film from tipping over into empty grandstanding. Dafoe brings a wounded humanity to Elias that makes him feel like more than just a symbol. Berenger gives Barnes a dangerous stillness that is often more frightening than outright aggression. Sheen, meanwhile, does the important work of holding the center without overpowering the film. He is not the flashiest presence, but he does not need to be. His job is to absorb the madness, and that gives the audience a place to stand inside it.

What lingers most after Platoon is not any single battle scene, but the feeling that the whole movie is about a collapse of trust. Trust in leaders, trust in comrades, trust in the idea that there is some larger meaning to all this suffering. The film strips those things away layer by layer until all that is left is survival and the hope that maybe, somehow, the nightmare will end. That is a bleak place to sit for two hours, but it is also why the film remains so effective. It does not romanticize the experience. It forces you to sit with its mess.

The movie also has a strong visual identity. The jungle is not just background; it feels like an active pressure on every scene. The humidity, the darkness, the mud, and the smoke all help create a world that seems hostile even when nobody is shooting. That physical texture is a huge part of the movie’s success. You can almost feel the environment draining the people inside it. It is less like watching a battle than like watching human beings slowly get swallowed by a swamp of fear and violence.

If there is a reason Platoon still gets talked about so often, it is because it captures a very specific kind of war movie truth: the enemy is not only out there. Sometimes the real damage comes from within the unit, within the chain of command, within the soldier’s own mind. That is a grim idea, but Platoon never feels empty or cynical for saying it. It feels honest. And honesty, in a movie like this, goes a long way.

In the end, Platoon is powerful because it refuses to let war look clean, noble, or emotionally tidy. It is messy, relentless, and often hard to watch, but that is exactly why it matters. It is one of the defining Vietnam films for a reason, and even with its blunt edges, it earns that status through sheer force of feeling, strong performances, and a bleak sense of truth that never really lets up.

Brains, Laughs, and Decline: The Uneven Legacy of Return of the Living Dead


Subverting the Zombie Canon: Satire, Genre-Bending, and Decay in the Return of the Living Dead Series

When talking about cult horror films, the Return of the Living Dead series holds a special place—not only as a spin-off from George A. Romero’s seminal Night of the Living Dead, but as a unique creative force in its own right. Thanks to a legal split between Romero and co-writer John Russo over rights to the “Living Dead” name, Russo and director Dan O’Bannon got to imagine a parallel zombie universe. This franchise quickly carved out its own identity, mixing horror, black comedy, and punk spirit in a way that both paid tribute to and upended zombie tropes.

Reinventing Zombie Lore with a Wink

The original Return of the Living Dead (1985) starts with a clever “what if” twist: what if Romero’s Night wasn’t just a movie, but a dramatized cover-up of a real government disaster? This meta idea instantly frames the film as self-referential and playful, setting a tone unlike anything out at the time.

Central to the film’s identity is the invention of 2-4-5 Trioxin, a fictional military chemical designed to clear marijuana crops which instead raises the dead—zombies with surprising new abilities. Unlike the slow, drooling zombies Romero popularized, these ghouls sprint, talk, and set traps. Their hunger is peculiar as well: they crave brains exclusively, as it eases the pain of being undead. And the old rules of zombie combat? Forget shooting them in the head. These zombies resist it, raising the stakes and scare factor.

This refreshing rewrite of zombie rules allowed the movie to be both frightening and fun. The zombies were smart but still monstrous, turning classic horror expectations on their head in a way that invited both laughter and fear—a tricky balance that few horror comedies manage.

Playing with Comedy, Panic, and Punk Rock

One of the greatest strengths of the original film is how it embraces horror-comedy so naturally. It doesn’t shy away from being funny while still delivering tension. James Karen and Thom Mathews excel as the main pair—Karen’s frantic, over-the-top panicked man paired with Mathews’ straight, slowly succumbing counterpart create a perfect comedic rhythm. Their slow transformation into zombies adds a tragic dimension to what could have been simple slapstick. Meanwhile, Don Calfa’s mortician character and Clu Gulager’s warehouse owner provide a grounded center amidst chaos.

The punk subculture flavor adds another unique texture. Linnea Quigley’s famous graveyard striptease encapsulates the 1980s’ blend of irreverence, sexuality, and horror obsession. The scene is shocking, hilarious, and iconic—one of those moments that encapsulates everything this film is about: having fun with taboos while not losing the darker undercurrents of mortality and decay.

Beyond laughs, there’s biting satire here. The film skewers the government and military’s hubris—scientists create a superweapon they can’t control, leading to chaos and destruction. This reflects 1980s American anxieties about bioweapons, government cover-ups, and nuclear fears. Horror and comedy collide to reflect cultural distrust and paranoia.

The Problem of the Sequel: Part II’s Familiar Ground

When Return of the Living Dead Part II came out in 1988, it felt like the franchise was stuck in a loop. With much of the original cast returning in near-identical roles, and lines and situations seemingly recycled, the film circles back to the same story. This self-copying invites a mix of amusement and disappointment: it seems the filmmakers didn’t believe they could improve on the original and decided to replicate it instead.

While it has its moments—good practical effects and a rollicking tone reminiscent of the first film—it leans harder into comedy, sometimes at the expense of the horror. The suburban setting and clearer military lockdown raise the action stakes, but the humor feels broader and less sharp, which can make the movie seem a bit cartoonish.

In a way, Part II comments on the pitfalls of horror franchises: once you’ve struck gold with an unexpected idea, sequels often struggle to regain that freshness. This installment is entertaining, but signals the beginning of the franchise’s creative plateau.

Much Darker Territory: Part III’s Horror and Romance

With Return of the Living Dead 3 in 1993, things take a major tonal shift. Brian Yuzna’s direction removes much of the comedy and replaces it with body horror, gore, and a genuinely tragic romance. The story centers on Curt and Julie, two teenagers tragically pulled into the military’s secret zombie experiments. After Julie is accidentally killed and resurrected, she becomes a zombie who feeds on brains but manages her hunger through extreme self-inflicted pain.

This grim take pushes the franchise into more serious, intense horror territory, with heavy themes of love, loss, and bodily autonomy threaded throughout. Julie’s tortured transformation is both tragic and unsettling, symbolizing not only the loss of life but also the torment of trying to hold onto humanity while losing it from within.

Yuzna’s effects are grisly in the finest tradition of ‘90s practical SFX. The film revives the franchise’s sense of danger and stakes by mixing romance with horror, delivering something emotionally resonant and viscerally impactful. While it diverges sharply from the earlier comedic tone, Part III proves the series’ flexibility and capacity for reinvention.

Creative Collapse: Parts IV and V’s Direct-to-Cable Downfall

Sadly, the wheels come off with Return of the Living Dead 4: Necropolis and 5: Rave to the Grave, both made in 2005 and directed by Ellory Elkayem. Shot back-to-back and released direct-to-cable, these films are pale shadows of the earlier entries.

They ditch the original’s clever mix of horror and humor entirely. Instead, we get generic corporate conspiracies, confusing Eastern European settings, weak scripts, and inconsistent zombie characterizations. The zombies lose their unique “brains only” horror and instead act like run-of-the-mill undead. Even the acting is amateurish, with only Peter Coyote standing out briefly as a sinister scientist.

Part 5 further muddies continuity by introducing Trioxin as a rave drug, leading to a chaotic rave/zombie apocalypse scenario that is both baffling and poorly paced. The low-budget effects and uneven pacing betray the exhaustion and lack of passion behind these entries.

These final two films underscore a common fate for franchises that outlive their creative spark—once inventive mythology becomes shallow cliché, and attempts to cash in feel uninspired. Instead of honoring their roots, they become muddled and forgettable.

Why the Series Matters

Despite its uneven legacy, Return of the Living Dead remains important for what it dared to do in horror cinema. The first film’s originality influenced countless horror comedies and redefined how zombies could be portrayed. Its self-awareness and invention paved the way for postmodern horror, where genre is as much about commentary as it is fear.

The third film’s daring shift to tragic body horror further demonstrated the potential for zombie films to explore complex emotional and societal themes beyond gore or giggles.

While the later sequels falter, their failure serves as a cautionary tale about the dangers of diluting distinct voices and creative risks in franchise filmmaking.

Ultimately, Return of the Living Dead survives in cultural memory as a zombie series that captured the spirit of its time—punk rebellion, Cold War paranoia, and genre self-mockery—with flashes of brilliance that continue to entertain and inspire.