John Henry Irons (Shaquille O’Neal) is one of the Army’s top weapons designers but, after a malfunction at a demonstration leads to the death of a senator and the crippling of Irons’s closest friend, Sparky (Annabeth Gish), Irons resigns and goes to work at a steel mill. Irons wants nothing more to do with violence and destruction, but then he discovers that a former colleague, Nathaniel Burke (Judd Nelson), has set himself up as an arms dealer and is selling Irons’s weapons to the local street gangs. With the help of Sparky and his Uncle Joe (Richard Roundtree), Irons descends into the local junkyard and returns with a clanky suit of armor and an electromagnetic hammer.
“Hammer time!” Irons announces.
“I love the shaft!” Uncle Joe says.
Now known as Steel, Irons sets out to save Los Angeles from Judd Nelson.
Steel is a good example of what comic-book movies used to be like. In DC Comics, John Henry Irons was a steelworker who became a hero when it appeared that Superman had been killed by Doomsday. He wore a cape in honor of Superman and fought to keep Superman’s ideals alive. In the movie version, Steel is a former weapons designer who doesn’t wear a cape and looks really silly in his clunky suit of armor. The special effects are noticeably cheap and the villain’s plan is simplistic. Burke wants to sell weapons and, coincidentally, he does it in the same neighborhood his former coworker moved to. Watching the movie, I had to keep reminding myself that this was actually released in theaters. (I saw it in a theater!) The whole thing has a made-for-TV feel.
Of the cast, Richard Roundtree gives the best performance and appears to be having a good time as Uncle Joe. Judd Nelson is hammy as the villain, but that’s the way the role was written, and at least Nelson didn’t try to pretend Steel was something it wasn’t. Shaquille seems to be trying really hard as Irons. Shaq has never been a great actor, but he’s got enough natural likability to carry him through. Unfortunately, he looks ridiculous in the armor. In a comic book, donning a costume is what transforms an average person into a superhero. But Shaq is already 7’1″, so the costume doesn’t even feel necessary. Just give him the hammer and let him call himself Thor.
Released at the same time as Batman & Robin, Steel was a box-office bomb and contributed to the general feeling that, unless a film featured Batman or Superman, the public didn’t care about comic-book movies. Three years after Steel came and went, the first X-Men film would prove the doubters wrong.
Congo is the kind of movie that makes perfect sense as a guilty pleasure because it is always hovering just above the level of complete nonsense, yet it has enough energy and conviction to remain enormously watchable. Directed by Frank Marshall, the 1995 film turns Michael Crichton’s jungle-thriller premise into a sprawling mixture of monster movie, treasure hunt, corporate conspiracy, technological anxiety, and old-fashioned adventure serial. It is loud, messy, often ridiculous, and loaded with moments that should not work at all. But that is the pleasure of Congo: it commits so completely to its bizarre material that the movie becomes difficult to dislike.
The setup is wonderfully overstuffed. A corporate expedition disappears while searching for a legendary diamond mine in the Congo, apparently after encountering some mysterious, deadly force. At the same time, primatologist Peter Elliot is preparing to return Amy, a gorilla he has raised and taught sign language, to the wild. Amy has recurring dreams—or perhaps memories—of a strange jungle city, and she communicates through a glove that translates her signs into a robotic voice. Before long, Peter, Amy, corporate representative Karen Ross, Romanian explorer Herkermer Homolka, and a mercenary guide named Captain Munro Kelly are all headed toward the same lost city, where diamonds, ancient ruins, and murderous white gorillas await.
That synopsis alone explains why Congo has developed such a devoted guilty-pleasure reputation. It is a movie where satellites, laser weapons, genetically engineered guard apes, corporate greed, sign-language research, volcanoes, and ancient African mythology all exist in the same story without anyone pausing to question the sheer overload of it. The movie treats every development with sincere urgency, even when the audience is watching Amy the gorilla say “Amy good gorilla” through a computerized voice device. It is impossible not to admire the confidence. Congo never winks at the audience, never admits that its premise is wild, and never cuts itself down to a more manageable size. It simply keeps adding more adventure-movie ingredients until the whole thing becomes strangely hypnotic.
Laura Linney’s Karen Ross and Dylan Walsh’s Peter Elliot are meant to anchor all of that craziness, but they are also among the film’s blandest elements. Linney is a talented actress, and she brings a professional focus to Karen’s corporate mission, but the character is written in such functional terms that she rarely feels like more than the person carrying the plot’s technological and business-related exposition. Karen is competent, determined, and occasionally vulnerable, but she never develops a particularly distinctive personality. Linney plays her with a seriousness that fits the film’s overall tone, yet that seriousness can make her feel oddly distant. She is there to make sure the satellite plot, the diamond plot, and the rescue plot keep moving, rather than to provide much spark on her own.
Walsh has an even tougher assignment as Peter. He is essentially the emotional center of Amy’s story, and the film needs the audience to believe in his paternal, almost codependent relationship with her. But Peter is such a mild, generic protagonist that he often gets swallowed by the movie’s more eccentric ideas. Walsh is not bad, exactly; he is simply too subdued for a film filled with volcanic eruptions, killer gorillas, and Tim Curry speaking every line as though he is announcing the end of civilization. His performance has a sincere gentleness that helps the scenes with Amy, but it also makes him feel like he wandered in from a quieter, more conventional family adventure. When the movie becomes bigger and stranger, Peter’s personality does not expand with it.
That blandness becomes especially noticeable because Ernie Hudson and Tim Curry are having such an obviously fantastic time in their roles. Hudson plays Captain Munro Kelly with the relaxed confidence of someone who knows he is the coolest person in the room. Munro is a professional guide, a fighter, a pilot, and a survivor, but Hudson does not turn him into a grim action-movie cliché. He gives the character humor, charisma, and a reassuring calm under pressure. Whenever the group faces another disaster—whether it is hostile terrain, dangerous animals, mercenaries, or the increasingly unhinged situation inside the lost city—Hudson makes Munro feel like the one person who might actually know what he is doing.
Hudson’s performance also gives Congo a sense of fun that the central characters sometimes lack. He has an easy screen presence, and he seems to understand that the film works best when it leans into the pleasures of a grand, pulpy adventure. Munro is not a particularly deep character, but Hudson makes him memorable through timing, attitude, and sheer likability. The movie becomes livelier whenever he takes charge, whether he is negotiating with people in the field or calmly reacting to another completely absurd revelation. If Karen and Peter are the story’s functional leads, Munro is the character who gives the audience someone to enjoy following.
Then there is Tim Curry as Herkermer Homolka, who delivers what can only be described as a masterclass in hammy, scenery-chewing entertainment. Curry does not merely play Homolka; he devours the role with a kind of operatic enthusiasm. Every line is delivered in his grand Romanian accent with the force of a proclamation, and every gesture suggests that Homolka believes he is the hero of the greatest expedition in history. Curry appears to be enjoying himself so much that it becomes infectious. He is not interested in realism, restraint, or subtle characterization. He is there to make every scene larger, louder, and more theatrical.
Homolka is already a ridiculous figure on the page: a pompous explorer with a famous family name, an exaggerated ego, and a dramatic flair that makes him seem less like a real adventurer than a flamboyant villain from a lost serial. Curry recognizes that the only correct way to play him is at maximum volume. His performance turns every bit of dialogue into an event. He gives the impression that he has spent years preparing speeches for this exact jungle expedition, waiting for the chance to announce his discoveries to the world. Even when Homolka is making selfish or foolish decisions, Curry makes him too entertaining to hate.
The contrast between Curry and the more restrained leads is one of the reasons Congo feels so odd. Linney and Walsh approach the material with a level of seriousness that suggests they are trying to preserve some emotional credibility. Hudson and Curry, by contrast, seem to recognize that credibility is not really the point. Hudson brings a cool, knowing charm, while Curry turns the movie into a one-man theatrical spectacle whenever he appears. Neither approach is necessarily wrong, but the difference creates a tonal imbalance. The film’s heroes feel flat because its supporting players are so much more alive.
The killer gorillas, of course, are another major source of the film’s guilty-pleasure appeal. These are not normal gorillas defending their territory. They are pale, vicious creatures bred to protect the diamond city of Zinj, and they attack with the exaggerated menace of monsters in a haunted-house ride. The effects have not aged gracefully. The suits and animatronics are visible, the movements can be stiff, and the creatures are often more amusing than frightening. Yet they remain memorable because the movie gives them a distinct, nightmarish look: white fur, glowing eyes, sharp teeth, and sudden appearances from dark corridors or jungle fog.
Frank Marshall directs the action with enough pace and polish to keep Congo from collapsing under the weight of its own silliness. The jungle setting, the ruined city, the expedition equipment, the satellite imagery, and the volcanic finale all give the movie a bigger sense of scale than its reputation might suggest. It feels like a genuine studio blockbuster from a time when Hollywood would spend serious money on an unapologetically strange idea. The film is not elegant, and it is certainly not believable, but it is never boring for long.
As a conventional adventure movie, Congo is uneven. Its African setting is often treated as a vague, dangerous backdrop, and its plot is overloaded with enough corporate jargon and techno-babble to distract from the more entertaining monster-movie material. But as a guilty pleasure, it is hard to beat. The movie is too bizarre to be generic and too sincere to feel cynical. Laura Linney and Dylan Walsh may be stuck playing bland characters at the center of the chaos, but Ernie Hudson and especially Tim Curry make the journey worth taking. Curry’s performance alone is a treasure: a joyous, magnificent display of overacting that turns Congo from a merely strange blockbuster into something genuinely unforgettable.
Roger Dorn (Corbin Bernsen), the former third baseman for the Cleveland Indians, is the new owner of the Minnesota Twins. There’s a hotshot hitter playing for the Buzz, the Twins’s Minor League affiliate. Downtown Anderson (Walton Goggin) can hit the ball over the fences but he still needs to learn about teamwork before he’ll be ready to move up to the majors. Roger recruits an old friend, an aging pitcher named Gus Cantrell (Scott Bakula), to manage the Buzz and mentor Downtown. Under Gus’s leadership, the Buzz starts winning games. Even some former Indians, like Pedro Cerrano (Dennis Haysbert) and Taka Tanaka (Takaaki Ishibashi), are recruited to play for the Buzz. When the manager of the Twins, Leonard Huff (Ted McGinley), insults Gus and the Buzz over dinner, Gus challenges the Twins to an exhibition game, the minors against the majors. Huff accepts the challenge.
I had always heard that Major League: Back To The Minors was the worst of three Major League films but I liked it. It wasn’t as good as the first one but it wasn’t as boring as the second one. A lot of it has to do with the cast, who give it their all. Walton Goggins is great as the cocky Downtown Anderson but really, all of the actors playing entire team did a good job. They’re all misfits, of course. I especially liked Doc (Peter Mackenzie), a medical student-turned-pitcher who has the slowest fastball in the game. This movie had a little of the warmth and insider humor that made the first Major League film so special. It’s an underdog story, with the minor league players proving that they’re just as good as the spoiled players in the big leagues.
I didn’t find the idea of an exhibition game between the Twins and the Buzz to be believable. In the movie, they actually play two games against each other and they both take place during the regular season. When did they find the time to play each other? I guess they gave up one of their travel days but it still doesn’t seem like something that would happen.
I enjoyed this movie more than I thought I would. It helped that I love baseball. And I love the minor leagues, even if they don’t get the same respect as the majors. Some of the best baseball I’ve ever seen has been in minor league games. They may not have the huge contracts but they’ve got the talent, they’ve got something to prove, and they’ve got the love of the game.