Review: The Last Starfighter (dir. by Nick Castle)


“Alex! Alex! You’re walking away from history! History! Did Chris Columbus say he wanted to stay home? No! What if the Wright Brothers thought that only birds should fly?” — Centauri

The Last Starfighter is one of the most purely enjoyable science-fiction adventures of the 1980s: earnest, inventive, occasionally corny, and driven by the kind of wide-eyed imagination that modern blockbusters too often confuse with sheer scale. Directed by Nick Castle, the 1984 film builds an entire intergalactic adventure around a premise that could have been dismissed as a gimmick: an arcade champion discovers that his favorite game is actually a recruitment test for a real war in space. Instead of treating that premise ironically, the film commits to it wholeheartedly, and that sincerity is ultimately what makes it endure.

Lance Guest stars as Alex Rogan, a teenager living in the Starlite Starbrite trailer park with his mother and younger brother, Louis. Alex is smart, resourceful, and visibly restless. He wants to get out of his small-town surroundings, attend college, and build a better future, but financial strain and family responsibility keep making those ambitions seem less realistic. His one reliable escape comes from an arcade machine outside the local store called The Last Starfighter. Alex plays constantly, eventually achieving a record score that attracts the attention of the game’s mysterious creator, Centauri.

Robert Preston’s Centauri is one of the film’s great pleasures. He is an interstellar recruiter who behaves like a flamboyant carnival salesman, arriving in Alex’s life with a strange vehicle, flashy clothes, a rapid-fire sales pitch, and a proposition that sounds completely insane. Centauri reveals that The Last Starfighter is not merely a video game; it is a test designed to identify young people with the reflexes, tactical instincts, and courage needed to become Gunstar pilots for the Rylan Star League. Alex has not just beaten a difficult arcade game. He has qualified to defend an entire civilization from the Kodan Armada.

That central idea remains the movie’s strongest asset. It transforms a familiar adolescent fantasy into something emotionally resonant. Alex is not gifted with a magical sword, superpowers, or an ancient royal lineage. He is selected because he became exceptionally skilled at something the adults around him would probably regard as a waste of time. His ability to master a video game becomes proof that he has discipline, intelligence, hand-eye coordination, and the ability to make decisions under pressure. For anyone who grew up playing arcade games, it is an irresistible fantasy: the thing you are good at for fun might one day turn out to matter more than anyone realizes.

The film understands, however, that being offered a larger life is not the same as being ready for it. Alex initially reacts to the truth with disbelief and fear rather than instant heroism. He wants to return home. He assumes there has been a mistake. That response helps ground the movie, because Alex is not a prepackaged action hero. He is a teenager who has dreamed of escaping his circumstances but has never seriously considered the sacrifices that escape might require. It is easy to want a more exciting future when it is only an idea. It is harder when that future involves leaving your family, crossing the galaxy, and possibly dying in a war you barely understand.

Lance Guest gives Alex enough insecurity and frustration to make his eventual growth satisfying. Alex can be impatient and occasionally self-centered, but he never comes across as unlikable. He feels trapped, and the film makes that frustration understandable. His conflict is not simply whether he can destroy enemy ships; it is whether he can accept that he deserves a larger destiny than the one he has assumed is available to him. By the time he decides to fight, he has moved beyond wanting adventure as an escape. He has chosen to take responsibility for something greater than himself.

Catherine Mary Stewart is also appealing as Maggie Gordon, Alex’s girlfriend. Maggie is not given an enormous amount to do, but she has more personality than the standard passive romantic interest in many 1980s adventure films. She cares deeply about Alex, yet she also has every reason to be hurt and confused when he suddenly disappears and begins acting strangely. Her scenes with Beta Alex, the android duplicate sent to take Alex’s place on Earth, provide some of the movie’s most amusing moments. Beta Alex looks exactly like him, but his behavior is just strange enough to create an entertaining mixture of comedy and unease.

The Beta Alex subplot is one of the film’s cleverest touches because it allows the story to explore Alex’s absence without simply abandoning the Earthbound characters. Beta Alex is a convincing physical duplicate, but he cannot quite replicate the nuances of being human. His overly literal responses, awkward attempts at social interaction, and bizarre behavior around Maggie make him a memorable comic creation. The device also reinforces the contrast between Alex’s old life and the extraordinary new situation he has been pulled into. While the real Alex is in space facing a galactic conflict, the people at home are left trying to make sense of a version of him that seems familiar but fundamentally wrong.

Robert Preston’s performance gives the entire movie energy whenever Centauri appears. He could easily have become an irritating eccentric, but Preston makes him funny, charismatic, and unexpectedly warm. Centauri sees Alex’s potential before Alex sees it himself. Beneath the fast talking and theatrical mannerisms is a real belief in the people he recruits. He does not merely need another pilot; he genuinely wants Alex to become the person he is capable of being. Preston’s presence adds an old-fashioned show-business charm to a film otherwise built around futuristic hardware and computer-generated spacecraft.

Dan O’Herlihy is equally important as Grig, the reptilian alien navigator assigned to work with Alex. Grig initially seems like the typical stern mentor figure, but he gradually becomes one of the movie’s most likable characters. He has experience, discipline, and a personal history with the war that gives the conflict some added seriousness. His partnership with Alex works because they begin from very different places. Grig is a hardened veteran who has seen the cost of battle, while Alex is an overwhelmed rookie who still wants to go home. As they learn to trust each other, their relationship becomes the heart of the space-adventure material.

The villains are broad but effective. Xur and the Kodan Armada are not psychologically complex antagonists, yet the movie does not need them to be. Their purpose is to represent a threat large enough to force Alex into a defining choice. Xur’s willingness to betray the Star League and sacrifice innocent lives for power makes him an appropriately clear villain for this kind of adventure. The conflict is straightforward: a small group of defenders must stand against an overwhelming enemy force, and Alex must decide whether he will be one of those defenders.

The visual effects are perhaps the most historically fascinating part of The Last Starfighter. The film was an early showcase for computer-generated imagery, using digital effects for its spacecraft, alien environments, and space-combat sequences. At the time, this was revolutionary. Seen today, the visual effects are obviously dated. The ships have a smooth, artificial quality, the textures are basic, and the movement lacks the weight and complexity audiences expect from modern computer animation. Yet there is still something charming about them. They represent a major transitional period in science-fiction filmmaking, when filmmakers were beginning to discover what computers could do for cinematic spectacle.

The early CGI gives the movie a distinctive visual identity rather than simply making it look obsolete. The Gunstar fighter, the Kodan fleet, and the distant alien landscapes have the clean, geometric appearance of an advanced arcade game brought to life. That is fitting for a story about a teenager whose gaming skills translate into real combat ability. The computer-generated imagery may not have the tactile realism of the practical miniature work seen in films such as Star Wars or Blade Runner, but it has an important place in the history of visual effects. The movie was imagining a future that the technology of its day could only partially create, and that ambition remains visible in every digital battle.

The Gunstar itself is a memorable piece of science-fiction design. It looks futuristic while still retaining the simplicity of a classic arcade spaceship, and the cockpit scenes effectively sell the sensation of Alex being thrown into something far beyond his experience. The climactic use of the “Death Blossom” maneuver is especially satisfying because the film treats it as a genuine last resort. It is the cinematic equivalent of unleashing a devastating power-up at the exact moment an arcade game seems impossible to win. The sequence is flashy, uncomplicated, and immensely fun.

What makes The Last Starfighter last is not its special effects alone, nor is it just nostalgia for the arcade era. The movie works because it is fundamentally optimistic. It believes that potential can emerge from unlikely places and that someone who feels ignored, trapped, or underestimated may still possess the ability to do something remarkable. Alex is not chosen because he is already fearless. He becomes heroic because he eventually chooses to act despite being afraid.

The film is not perfect. Its dialogue can be cheesy, some characters are thinly developed, and the dated effects may be difficult for viewers accustomed to modern CGI. Even so, those imperfections are part of its charm. The Last Starfighter is colorful, sincere, and unashamedly enthusiastic about its own premise. It remains a lovable science-fiction adventure because it takes the dreams of a video-game-playing teenager seriously. It asks viewers to imagine that the skill everyone dismisses, the hobby that feels like an escape from ordinary life, might actually be the first sign that they are capable of something far greater.

Late Night Retro Television Review: Monsters 3.8 “Shave and a Haircut, Two Bites”


Welcome to Late Night Retro Television Reviews, a feature where we review some of our favorite and least favorite shows of the past! On Wednesdays, I will be reviewing Monsters, which aired in syndication from 1988 to 1991. The entire series is streaming on YouTube.

Who needs a haircut?

(What is it with today’s reviews and hair?)

Episode 3.8 “Shave and a Haircut, Two Bites”

(Dir by John Strysik, originally aired on November 18th, 1990)

Tom (played by a young Matt LeBlanc) stands in front of an old timey barbershop and remembers when he was a teenager and he learned the truth about the place.  His friend, Kevin (Wil Wheaton), lived across the street from the barbershop and was convinced that the two elderly barbers who owned the place were actually vampires.  Kevin pointed out the customers were going inside with big jars of blood and then coming with little jars of blood.  Tommy remained skeptical.  I’m not sure why.  Jars of blood are a HUGE red flag.  Still, Tommy warned Kevin that if he continued to follow his vampire theory, he would probably get kicked out of all of his honors classes.  That was a risk that Kevin was willing to take.

Tommy and Kevin snuck into the barbershop one night and searched for evidence of vampires.  Kevin was serious while Tommy treated the whole thing as just being a big joke.  They were caught by the two barbers, Mr. Innes (John O’Leary) and Dr. D’Onofrio (Al Mancini), who revealed that they were not vampires.  Instead, they were just two guys who worshipped a giant slug creature who lived in the basement.  The slug creature stayed alive by drinking the blood that was brought into the barbershop.  In return, it offered up a smaller amount of its blood for the donors to drink.  The blood apparently allowed to people to live for a very long time.  So, I guess they were vampires but not really.

In the present, Tom gets a shave and a haircut and allows Kevin to draw some of his blood.  Then Kevin gets in the barber chair and Tom picks up the razor blade.  They both have noticeable scars on their neck.

This was an odd episode.  It was full of atmosphere and Tom’s voice over contributed to the creepy vibe.  It was generally well-acted.  Not even Wil Wheaton was too annoying.  The premise of the episode was intriguing but the episode’s pay-off fell a little flat.  I was happy that the show did something other than vampires but the weird slug creature really wasn’t that compelling either.  It felt like something out a Lovecraft short story but Lovecraft’s style of horror always works better when it’s something that the reader has to imagine as opposed to actually seeing.  This episode played out like an odd dream.  Even the ending feels like a fragment from a bigger narrative that has been lost to time.

Overall, though, I liked this episode and I appreciated the strange atmosphere.  Monsters was always the most fun when it was weird and this episode was definitely that.

 

Late Night Retro Television Reviews: Highway to Heaven 1.2 “Pilot: Part Two”


Welcome to Late Night Retro Television Reviews, a feature where we review some of our favorite and least favorite shows of the past!  On Thursdays, I will be reviewing Highway to Heaven, which aired on NBC from 1984 to 1989.  The entire show is currently streaming on Tubi and several other services!

 

This week, we finish up the pilot for Highway to Heaven, with Jonathan revealing the true nature of his job to Mark and the old people heading to the horse races!

Episode 1.1 “Highway to Heaven: Part Two”

(Dir by Michael Landon, originally aired on September 19th, 1984)

The second half of the pilot for Highway to Heaven opens with things looking up at the retirement community.  Everyone is enjoying the new garden.  There’s a new sense of community amongst the residents.  Even Estelle (Helen Hayes) has finally come out of her room and is now taking care of the dog that Jonathan previously gave her.  Sidney Gould (John Bleifer) is especially happy to see Estelle out and about, especially after Estelle agrees to have dinner with him.

The only person who is not happy with the changes that Jonathan has brought to everyone’s lives is Mark Gordon.  Mark is still suspicious of Jonathan’s motives and he’s not happy that his sister, Leslie (Mary McCusker), is falling for a man who she really knows nothing about.  When Jonathan is having dinner at Leslie’s apartment, Mark breaks into Jonathan’s apartment and discovers that Jonathan owns nothing.  There’s not even a toothbrush in the bathroom.

Jonathan catches Mark in his apartment and, after Mark demands to know just who exactly Jonathan is, Jonathan explains that he works for “the Boss.”  He travels from location to location, helping people who need help.  When Mark demands to know who the Boss is, Jonathan can only look heaven-ward.

Needless to say, Mark is not at all convinced that Jonathan is an angel.  But there’s an even bigger problem to deal with!  Mr. Sinclair (Joe Dorsey), the owner of retirement home, has sold the land to a developer!  Everyone who worked there is now out of a job and everyone who lived there has been given just a few days to move out and find somewhere else to live.

When Jonathan pays Mr. Sinclair a visit, he discovers that Sinclair has spent his life making money in order to get over the shame of being rejected by his high school love.  Unfortunately, she’s now dead and Sinclair no longer cares about anyone.  Still, Jonathan is able to convince Mr. Sinclair to give him a chance to raise enough money to buy the retirement home.

Mark’s suggestion is that they take the money that they already have and bet it at the tracks.  Jonathan is not sure if the Boss would like him gambling but, in the end, he agrees to Mark’s plan.  At the tracks, it first appears that the horse that the old people put their money on has lost.  But then then Sidney discovers that the person at the betting window accidentally gave him the wrong ticket and — it’s a miracle!  They win the money!

The old people are able to buy their retirement home and Mark is now convinced that Jonathan is angel.  In fact, Mark is so convinced that he insists on driving Jonathan around the country and helping him out.

(Don’t worry about Leslie.  Though she’s upset when Jonathan leaves, a handsome and single man immediately moves in next door to her.)

This episode ends with Jonathan getting into Mark’s car and the two of them driving off, down the highway.

Wow, this was an earnest show.  Seriously, there’s not a hint of sarcasm or snarkiness to be found in this episode, which I imagine explains why this show is still airing on the retro stations and streaming on a hundred different sites.  To an extent, it’s easy to be dismissive of a show where a bunch of quirky old people got to the race track to win enough money to be able to stay together in their retirement home.  There’s nothing subtle not particularly surprising about any of it.  I mean, we know there’s no way Helen Hayes and that adorable dog are going to lose their home!  But this episode was so achingly sincere in its approach that it worked.

We’ll see if it continues to work next week!

Late Night Retro Television Reviews: Highway to Heaven 1.1 “Pilot: Part One”


Welcome to Late Night Retro Television Reviews, a feature where we review some of our favorite and least favorite shows of the past!  On Thursdays, I will be reviewing Highway to Heaven, which aired on NBC from 1984 to 1989.  The entire show is currently streaming on Tubi and several other services!

Highway to Heaven is one of those old shows that, decades after its final episode, still always seems to either be airing or streaming somewhere.  The show’s premise was a simple one.  Jonathan Smith (Michael Landon) was an angel who had been sent to Earth to help people.  Working with him was a retired cop named Mark Gordon (Victor French).  Together, they drove across the country and met a different guest star every week.

Though the show aired its final episode over 30 years ago and both of the stars have since passed on, Highway to Heaven remains popular in both syndication and streaming.  From the few episodes that I’ve seen, it appears that the show’s main appeal was just how unabashedly sentimental it was.  For people living in a cynical age, the show is a throwback to a simpler time.  Of course, I imagine that some people also find it to be a fairly campy show.  There’s nothing subtle about the messaging of Highway to Heaven. 

Anyway, it seems like a good show to review for Retro Television Reviews, so here we are.  Let’s head down that highway!

Episode 1.1 “Highway to Heaven: Part One”

(Dir by Michael Landon, originally aired on September 19th, 1984)

In a small town in Arizona, there’s a retirement community that is full of people who are in need.

For instance, Estelle Wicks (Helen Hayes) hasn’t left her room in years.  She’s convinced that her daughter is going to come to get her at any minute, even though everyone else at the community tries to get her to understand that her daughter hasn’t been by to see her in years.  That said, at least Estelle still has some hope.  Everyone else in the community appears to be resigned to spending all of their time indoors, watching television and waiting for the end.

Mr. Haskins (John O’Leary), the owner of the community, is struggling to pay the bills and is thinking of selling the retirement home to a group of land developers.  Mr. Haskins rarely smiles and hardly ever interacts with the people living at the community.  He doesn’t want them going outside or doing any special activities because he’s worried about potential lawsuits.  He’s not willing to spend the money necessary to even make the community look like an inviting place to live.

Mr. Haskins’s assistant, Leslie Gordon (Mary McCusker), is a lonely woman who lives in an apartment with her brother, Mark (Victor French).  Mark is a former cop who refuses to trust anyone and who can’t hold down a job.  He’s developing quite a drinking problem and spends most of his time either watching television and having a beer or going down to the local bar and having even more beer.

No one, and I mean no one, in this town appears to be happy.  But then a mysterious drifter named Jonathan Smith (Michael Landon) hitchhikes into town and applies for a job as a maintenance worker at the retirement community.  As he explains to Mr. Haskins, he doesn’t have any references but he’s willing to work without a salary for a month in order to prove that he can handle the job.  Mr. Haskins hires Jonathan, who immediately plants a flower garden and gets to know the residents at the retirement community.  He even gets Estelle to agree to take care of a puppy.

With Jonathan’s gentle encouragement, even Leslie starts to enjoy life a little bit more.  When Jonathan shows up one morning with a bicycle, Leslie rides it to work.  When Leslie asks Jonathan how he could afford the bike, he says that a friend gave it to him.  When she asks how Jonathan could afford to plant all of the flowers for the retirement home, he says that a friend helped out.  For a drifter who just came to town, Jonathan certainly seems to have a lot of friends!

This raises the concern of Mark, who thinks that Jonathan must be a conman of some sort.  He sets out to investigate just exactly who Jonathan is.  He first stop is the local bicycle shop, where the owner says that he’s never met a Jonathan Smith.  And then — the episode ends!  “TO BE CONTINUED” reads the title card.

It’s a rather abrupt ending, undoubtedly the result of the pilot originally being aired as a two-hour movie.  As often happens, the pilot was split into two parts for syndication.  Of course, the viewer already knows that Jonathan is an angel who has been sent to Earth to help people but the first episode of the series ends with Mark still convinced that Jonathan is just a con man.  I assume he’ll find out the truth next week.

As far as first episodes go, this one is hard to judge because it’s obviously incomplete.  That said, the pilot’s unapologetic earnestness is definitely its strongest trait.  Early on, Jonathan says, “Kindness doesn’t cost a thing,” and Michael Landon delivers the line with such sincerity that he makes it work despite the fact that it’s also a cliché.

Anyway, next week, we’ll finish up the pilot and see if Mr. Haskins will ever learn how to run a retirement community.  Hopefully, Estelle will finally come out of her room as well.  And, most importantly, we’ll see how Mark went from thinking Jonathan was a con artist to traveling around the country with him.

Until then, be kind.