Scenes I Love: Star Wars – A New Hope (Part 2)


Binary Sunset

It is Star Wars month as we move closer and closer to the release of the latest film in the Star Wars franchise. I chose a few weeks back a favorite scene from the very first Star Wars which came out in 1977. This favorite scene is the first of three that make up the three specific scenes I love from Star Wars: A New Hope.

This second favorite scene also shows up in the early part of the film. The first scene I chose showed the wow factor of the space battle and capture of the Rebel Alliance frigate and the introduction of one of filmdom’s greatest and most iconic villains in Darth Vader. This latest chosen scene introduces us to his polar opposite in the young Luke Skywalker on the planet Tatooine.

It’s a scene that focuses on the hope and dreams of a young man stuck in a place he knows he doesn’t belong. He believes that he’s meant to be doing something more important and we find out later on in the film that his feeling is correct. It helps that the scene was helped by the score of one John Williams whose musical track playing in the background — aptly titled “Binary Sunset” — gives it a sense of longing and a promise of a better future.

Latest Trailer for The Revenant Comes Alive


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We finally have the first official trailer for Alejandro G. Iñárritu’s follow-up to Birdman which won him a Best Oscar for Director in the 2015 Academy Awards.

He once again teams up with frequent collaborator Emmanuel Lubezki and has attracted the acting talents of Leonardo DiCaprio, Tom Hardy and Domhnall Gleeson. A film adaptation of the Michael Punke novel The Revenant: A Novel of Revenge which itself was based on and inspired by the incredible life of Wyoming frontiersman Hugh Glass (to be played by DiCaprio).

The film has been gaining some major buzz since even before the first teaser came out a couple months ago. Tom Hardy had to drop out of a major role in DC’s Suicide Squad when filming ran behind schedule on The Revenant. The film was also confirmed to be shot using only natural lighting which looks quite evident and beautiful just based on the scenes shown in the trailer.

Will The Revenant make it two in a row for Iñárritu? Or will another prestige films such as The Hateful Eight, also a western thriller set for December 25, 2015 release date as The Revenant steal it’s thunder?

We will just have to find out on Christmas Day (I know I’ll be watching one, the other or both that same day).

The (Official) Deadpool Red Band Trailer


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Fox has released the trailer for Marvel’s Deadpool, which comes out next year. This is the same trailer that was shown at the San Diego Comic Con earlier this year, and is in crystal clear HD. For those who aren’t aware, Deadpool is the tale of Wade Wilson (no relation to me, mind you), who is dying of cancer and elects to join a program similar to the Weapon X one that created Wolverine. When he’s given the same healing factor as Wolverine, Wilson takes his new-found abilities and becomes Deadpool, the Merc With a Mouth, weapon-wielding extraordinaire. The movie has the potential to be great or maybe not, considering how hard they’re trying to appease their target audience. It hits just about every mark, with it’s breaking of the fourth wall and comic elements. It’s also great to not only see Ryan Reynolds reprising the mishandled role from X-Men Origins: Wolverine, but finally having it done in a way that at least comes close to the comic origins.

Why is this a Fox production and not a Disney/Marvel one? Well, for one, Fox already had the character. Two, I don’t think Deadpool fits into the wholesome do-gooder world that most of the Marvel Heroes and Heroines inhabit. He’s more like Stitch in comparison to the other Disney Characters.

Deadpool also stars Morena Baccarin, Gina Carano and T.J. Miller. Enjoy.

Beach Blanket Bummers: SURF PARTY and WILD ON THE BEACH


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American International Pictures created a whole new film genre with the release of BEACH PARTY (1964). The formula was simple: take a group of attractive youngsters and put them on a beach with plenty of sand, surfing, and singing. Add in some romance and comedy. Sprinkle with veteran character actors and the latest pop idols and voila! Hollywood took notice of AIP’s success and studios big and small grabbed their surfboards trying to ride the box-office waves. 20th Century Fox was the first to jump on the hodad-wagon with SURF PARTY (1964), followed quickly by WILD ON THE BEACH (1965).

SURF PARTY begins with beautiful coeds Terry, Sylvia, and Junior arriving from Arizona to the California coast for some summertime fun. Terry (Patricia Morrow of PEYTON PLACE fame) has a brother named Skeet who heads a local gang of surfers called The Lodge. The girls meet surfing instructor Len (pop crooner Bobby Vinton) who gives them lessons and falls for Terry. Lodge wannabe Milo tries to run the pier, despite warnings from police Sgt. Neal (Richard Crane, TV’s ROCKY JONES SPACE RANGER). Neal threatens to close the beach to surfers if these dangerous antics continue. Milo busts his shoulder crashing into a pylon, but sympathetic Junior (singer Jackie DeShannon) sticks by his side. The gang hangs out at Casey’s Surfer, where bands The Routers and The Astronauts play Ventures rip-offs. Sylvia (Lory Patrick, best known as Disney star Dean Jones’s wife) has eyes for Skeet. He throws a party which ends up in a fight between him and Len. Skeet eventually gets his comeuppance, and the girls go back to Arizona supposedly older but wiser.

The problem with SURF PARTY is the film takes itself waaay too seriously. It plays like a throwback to the old 50s hot rod movies, with surfing replacing cars. The black and white cinematography doesn’t do much for the California background, but the music’s okay, with Vinton in especially fine voice on “If I Were An Artist”.

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While SURF PARTY strives to be dramatic, WILD ON THE BEACH thinks it’s funny. It’s not. To call the humor ‘strained’ is like saying Andre the Giant was kinda tall. Also photographed in black and white, this one focuses on the antics of Adam (minor singer Frankie Randall) and his pals when they’re forced to share a beach house with Lee (Sherry Jackson of MAKE ROOM FOR DADDY) and her friends because of a housing shortage in their seaside college town. Dean Parker is suspicious of “‘hanky-panky” going on at the house and sends his bumbling assistant Terwilliger to investigate. Living next door is record producer Shep Kirby (character actor Russ Bender, who even sings a country ditty called “Yellow Haired Woman”). When Shep hears a recording of The Astronauts (yep, they’re back), he’s eager to sign them up. Then the dean and his sidekick pull an early morning raid and catch the coeds cohabitating. Expulsions are threatened, but Shep saves the kids by offering his pad to the guys, and the girls can stay at the beach house. Everybody’s happy and dance away to The Astronauts tune “Little Speedy Gonzales”.

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The only thing notable about this turkey is the screen debut of Sonny & Cher singing “It’s Gonna Rain”. Otherwise WILD ON THE BEACH is completely forgettable. Both films were directed by Maury Dexter, a low-budget hack whose only interesting movie was THE MINI-SKIRT MOB, about a gang of female biker on the loose. The two flicks have all the trappings of the AIP beach epics, but none of the charm. Where’s Frankie and Annette when we need them? Not to mention the great Eric Von Zipper!!!

The Martian Arrives With An All-Star Cast


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Ridley Scott, master filmmaker with a talent for visual storytelling, has had an uneven string of films the last decade or so. His last couple of films have either been underwhelming or divisive. One thing that hasn’t failed him has been the look of his films which continue to be great.

His last film, Exodus: Gods and Kings, wasn’t what one would call a great film. One could even say it wasn’t even a decent one. Hopefully, his latest will break his prolonged streak of misses and get him back on the hit column. This film is the adaptation of the Andy Weir best-selling novel, The Martian.

Ridley Scott has Drew Goddard’s screenplay adaptation to work with not to mention a star-studded cast led by Matt Damon and Jessica Chastain (the inclusion of the latter already makes this a must-see for one of the site’s writers). From the first released trailer we seem to be getting a film that brings back memories of Apollo 13 and Cast Away.

The Martian is set for a November 25, 2015 release date.

The Cold War Relived Through Bridge of Spies


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Lisa Marie is not the only history nerd in this here place. I don’t think it was a coincidence that TSL’s co-founders ended up being both history nerds. We both love films the depict historical events. Some of them turn out to be great while some end up on the trash heap.

One filmmaker who has made a career late in his life of making historical films is Steven Spielberg. The same one who gave us great blockbusters in the scifi, thriller and fantasy genres has also given us some excellent historical films such as Saving Private Ryan, Schindler’s List, Munich and Lincoln.

We have the first trailer for Spielberg’s latest film which is based on the real-life events surrounding the 1960 U-2 spy plane incident where American pilot Francis Gary Powers was shot down while on a mission over the Soviet Union and was subsequently swapped back into US custody for a Soviet spy that the Americans were holding.

Bridge of Spies showcases the events which led to that swap and how contentious the negotiations had been before it finally came about. Everyone knows the Cuban Missile Crisis put the world very close to nuclear annihilation, but what many don’t know is how the Gary Powers Incident also pushed the two nuclear powers very close to the brink.

Bridge of Spies is set for an OCt. 16, 2015 release date…just in time for the start of Lisa Marie’s favorite film season: Awards Season.

Trailer: Exodus: Gods and Kings (Final)


Exodus Banner

Ridley Scott has been hit-or-miss (mostly misses) of late and response to the trailers and news about Exodus: Gods and Kings doesn’t seem to be helping.

Yet, despite all the indifference to Scott’s upcoming Biblical epic (and calls of whitewashing) I am quite intrigued about this take on the Book of Exodus. Will it have the pageantry of Demille’s The Ten Commandments (both of them)? Or will it be another CGI-overload? Or will it be a piece of entertaining pulp a la Gladiator? I guess we will find out this Holiday season.

Exodus: Gods and Kings is set for a December 12, 2014 release date.

Horror on the Lens: Alien Isolation (Dev. by Creative Assembly, Published by Sega)


Alien-IsolationThere’s a quote from one of my old White Wolf books – I think Richard Dansky wrote it in Wraith:The Oblivion – that goes like this:

“The other aspect of horror is its sense of finality and the inability of a character to change it. If terror is the moment when the monster charges down the hall, horror is the instant you discover your feet are rooted to the spot.” 

Everyone who’s seen Ridley Scott’s Alien remembers the scene where Lambert is cornered by the Alien. Yaphet Kotto’s Parker is yelling at her to get out of the way so that he could use his Flamethrower, but she replies, crying..”I can’t!” I always thought that all she had to do was just kind of jump down and crawl or roll and then Parker could blast the damn thing. The movie would end. There’d be a gaping hole of acid in the Nostromo, but our heroes would get in the lifeboat and leave.

And yet, in playing Sega and Creative Assembly’s “Alien Isolation”, I found myself in almost the exact same position, huddled inside of a locker minutes after being introduced in the Alien and utterly terrified to move. Even worse, I’ve had situations where it appeared and I’m frozen in place, completely drawing a blank on my next move. I owe both Brett and Lambert an apology, rest their characters souls.

In the game you play Amanda Ripley, daughter of Ellen Ripley in the Alien films. In the special edition of James Cameron’s Aliens, there’s a brief scene between Burke and Ellen Ripley mentioning her daughter. For you trivia fans, the image used in that film was actually Sigourney Weaver’s actual mother. Anyway, It’s been 15 years since the disappearance of the Nostromo and Amanda is searching for any kind of clue that will help her find her mother or find out what happened to her. Supposedly, the flight recorder for the Nostromo was recovered and taken to Sevastopol station, a ship of roughly the same size. Basically, it’s a starship the size of Hogwarts. After finding herself separated from her crew, she has to both get her answers and find her way out of the station.

Easier said than done, of course. This game knows no mercy, even on it’s easiest setting.

The lighting effects are wonderful in next gen (especially PC). That molotov will only make the Alien mad.

The lighting effects are wonderful in next gen (especially PC). That molotov will only make the Alien mad.

The first rule of Alien Isolation is knowing that there are no safe places. Where most games have mechanics that allow you to take a breather to gear up and plan ahead or pause to get out the right weapon, Isolation will keep flowing as you take action. In Metal Gear, your game pauses when you use your backpack to look through your weapons. In Resident Evil (at least the earlier renditions), you had areas that were designated Save Rooms, places where the monsters couldn’t get at you. Alien Isolation does just the opposite.  Unless you’re checking your map for your next location, the game doesn’t pause. I’ve died while reading information on a workstation. I’ve died while rewiring a door. I’ve even died while putting myself in a locker and walking away from the console for food. It’s a strange kind of game design that forces you to keep one eye on what you’re doing and the other scouting around you to make sure you’re not being stalked. You essentially become a meerkat, poking its head up and going..”Did you hear something?”

And the sound is downright fantastic, especially where the Alien is involved. This is where the true horror lies. Anyone who is familiar with the Alien franchise knows what a Xenomorph looks like. We’ve seen so many of them over the years that they’ve lost that fear factor. The horror doesn’t come from having it charge you, but knowing how close it can be before everything gets to that point. There are tons of playthrough videos out there, and it’s great to see the reactions of players as they navigate this. If I worked at Creative Assembly, I’d chuckle at some of them with pride.

Case in Point: In one area, I open a door to a hallway. It’s clear, but I hear something behind me, causing me to duck behind some boxes. Taking out a noisemaker, I figure I can throw the noisemaker out the way I came (before the door closes) and quickly make my way towards my objective. As I slowly step backwards and to my left ready to pull a Romo-like pass, I just happen to turn to look at the direction I need to go.

The Alien is right there in that entraceway, standing at full height and is peering into the room behind me. There’s a collective “Holy shit!” from everyone in the room I’m in, and I freeze. It must have shot up a vent and came down a vent behind me somewhere. The Xenomorph doesn’t see me, and goes into the room it was looking at. This frees me to make my way down the hallway I need to travel, leaving a trail of fresh urine in my wake.

Heavy footsteps echo in the dark, and when it moves from the ground to the vents, there’s a distinct difference. The game begs to be played either on an extreme surround sound system or noise canceling headphones. If you even more courageous, you can enable your Xbox’s Kinect or PS3/4’s Camera – the microphone in both will pick up the sounds of your room. So, if you’re hiding in a locker with the Xenomorph outside and a friend yells out…”Are we ordering Chinese tonight?!”, the Alien will assume you’re a tender morsel dipped in duck sauce and take you out.

From a control standpoint, Alien Isolation is simple enough that you might not forget what to do when in a panic. For the more complex acts, like lighting a flare and throwing it, you’re given on screen instructions to help you follow through. This becomes a hit or miss at first. While you’re learning that action, there’s always a chance you’ll find yourself under attack by the Xenomorph. A training room feature would be nice here, but at the same time, you’re figuring out what to do with these items just as Ripley does. You’ll find yourself scouting safe areas (and by this, I mean under a table somewhere for a minute) ahead of time to craft different items out of the spare parts you find. At your disposal are flares, medkits, EMP’s, Noisemakers, Smoke Bombs, and more. Of course, before these items can be made, you’ll have to search around for the actual blueprints (which can be anywhere). The game will thankfully teach you how to use items as you get them (if you pay attention). Eventually, you’ll get Molotovs and Flamethrowers, but the Alien understands the nature of fire. To quote Newt, “It won’t make any difference.”

As Ripley turned the corner for a bite to eat from the lunchroom, she suddenly lost her appetite.

As Ripley turned the corner for a bite to eat from the lunchroom, she suddenly lost her appetite.

Saving the game can also be a nuisance at times. Rather than having an autosave, the system incorporates the added task of having to find Save Stations disguised as phone booths to save your progress. Just as with everything else, you have the ability to die if any enemy happens to be near. It can become annoying if you’re in an area where you have a large task and find yourself all the way back at previous place once you die. It’s a drawback, indeed, but it also inspires the player (or it did for me anyway) to treat these stations like an oasis in the middle of a long stretch of desert. You’d think you were playing Ninja Gaiden sometimes, without all the flipping.

Navigating Sevestopol is done in a Metroid / Metal Gear like fashion. Basically, some areas will be locked to you without the right tool. Once you find it (be a blowtorch or a wrench), you can come back to that area. I’m not exactly sure how I feel about this just yet. It’s not exactly linear in that sense, but at the same time, I stopped playing Metroid Prime for almost the same reason. If it works for you, you’ll love it. If not, you might find yourself groaning in agony. If you’re lost, your handy Motion Tracker will help you find your nearest objective by way of a marker on the outside of your display.

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Even in Space, the Alien can hear that beep. Put that Motion Tracker away if you have it in your line of sight. Note the marker on the outer edge telling you where to go.

Alien Isolation is slow. I mean………slow. Not in the story so much, but in the movement. You’ll want to run from point A to Point B, but with the enemies around, you’ll will sneak around for nearly the entire duration of the game (from what I’ve played so far). Don’t even bother sprinting, especially on the hardest difficulty. If you feel you’ve enough patience to play the game in this fashion, it’s a treat. If you’re hoping for something more Splinter Cell / Metal Gear like in that you’re stalking prey, it’s not happening here. Alien Isolation may have On Site Procurement of weapons, but you’ll find these are to be used sparingly, either due to the lack of ammunition / fuel, or from the echoing boom from firing the weapons. In using them you’re indirectly screaming “Hey! I’m right here on the southwest corner of the 3rd floor, kill me now! Do it!! I’m Here!!”

There are other threats on Sevastopol. You have the remaining humans on board who are just trying to survive, synthetics that can swarm you (like Bishop or Ash but not as technologically advanced), but these are enemies that can be defeated depending on what you have on you, and even then, they’re formidable. The Xenomorph, however is an 8 foot beast who delivers a one hit kill to you every time. Its presence will have you hiding in a locker frantically checking your motion tracker – but note that even enemies can sometimes hear the beep coming from it. You may even contemplate how long it’ll take for you to adjust to living in said locker for the rest of your days. According to Creative Assembly, the Alien was built with an adaptable AI that changes on the fly. I’ve had strange interactions in my experiences:

The Alien has no set patrol patterns as far as I can tell. You can watch it walk into a side room from a hiding point at the other end of the room, only to find it double back to the next room you enter. Despite how slow or silent you can be, the doors you move through still make noise, so as you progress, you never really “lose” the Alien so much as you throw it off for a minute or two.

The senses on this thing are creepy. If you are walking fast enough to hear your own feet on the floor, I absolutely guarantee you the Alien knows, too. Again, the Motion Tracker is your friend when it’s at a distance, but it’s also a problem if you’re close. My rule of thumb is that if I have a visual on it, the Motion Tracker isn’t necessary. Even then, use it sparingly to find where you need to go.

Vents. I can’t even tell you how many times I’ve had a chance to escape via a vent and chose a closet or death over it. I’m told you can use these to move around and escape even, but I haven’t even bothered.

Visually, I’ve played this on both the PS3 and the PS4. There’s nothing wrong with the PS3’s version of the game graphically (which is amazing), but if you have access to one, the lighting engines are just better on the next gen consoles. Shadow affects are nice between the two, but there’s a better gradient on the PS4’s newer hardware and smoke / fire effects are that much stronger on that system. Also note that the PS3 runs the game at about 720p, while the PS4 easily handles a 1080p playthrough. I am told that there can occasionally be some glitches where in crawling, you can fall through a room, but I have yet to run into these.

Renderings of the Sevastopol feel like they’re taken right from the first Alien film, as Creative Assembly was pretty much given as much access as they could get to 20th Century Fox’s archives. If you ever wondered what it would feel like to walk those dark halls of the Nostromo with a giant man sized Bone Dragon at your heels, this is the game for you. From the title sequence alone, you get an idea that CA were fans of the first film, and tried to design a game that does its best to immerse you into that universe. It doesn’t get everything right, but it does present the player with a sense of fear and stress unlike anything I’ve played before. Perhaps it’s just me.

In terms of drawbacks, one of the problems comes in the renderings of humans. They don’t seem to have the same sense of care that the Alien gets, most of them walking around with “dead eye” syndrome (like in Final Fantasy: The Spirits Within). The voice acting is okay, but isn’t particularly memorable. It’s like watching a Friday the 13th film. Do you really remember Kevin Bacon’s last lines before he was killed? Maybe, maybe not, but you do remember how he died.

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If this is what you see from your Point of View, you’re probably already dead.

 Part of the soundtrack is built off of Jerry Goldsmith’s original score, and the same also features that weird “space wind” sound occasionally, which is so damn eerie. This may actually be (despite it’s flaws) the best movie tie-in/adaptation I’ve ever played. Most movie related games are either rushed projects (I’m looking at you Gearbox. I love Borderlands, but I remember the bad taste of Aliens: Colonial Marines) or fail to completely capture the feel of the movie. I’m very eager to see what Creative Assembly does next, Alien related or not. I’ve truly had fun with this game, despite it being as frustrating as Dark Souls.

Overall, Alien Isolation is a solid game for any fan of the original film. It’s the closest you’ll get to experiencing that universe (or at least playing the ultimate version of Cat & Mouse), even though the slow pace, saving mechanic and unforgiving AI may prove frustrating / unexciting to some.

Quick Review: Gone Girl (dir. by David Fincher)


gone-girl-posterI stumbled onto the novel for Gillian Flynn’s Gone Girl in a mall. It sat near the front of the store with the rest of her books, emblazoned with one of those “soon to be a major motion picture” stickers and a “#1 New York Times Bestseller” label on top. I figured I try it, unaware that David Fincher was involved on the project. During that read, I ran to the Barnes & Noble in Union Square to pick up Flynn’s other books, Sharp Objects and Dark Places. After a co-worker and I finished these (I haven’t read Sharp Objects yet), we agreed that we enjoyed them, overall.

Of Gone Girl the Motion Picture, Flynn herself handles the screenwriting duties and she presents an adaptation so close to her novel that I wouldn’t be shocked if the film receives the same response as the first Harry Potter film. I only spotted 2 distinct changes, and these don’t damage the film in any way. They just may make you say..”Oh, crap, she didn’t keep that.”, If anything.

“But Lenny..” You might say, after hearing me tell you this over pizza and soda. “You’re losing me again, you’re talking too much. I never read Gone Girl. I could care less about the book, I just want to know about the movie because tickets are expensive, dammit! Wrap it up. Is it worth seeing or not?”

In a word, yes. Flynn’s story and Fincher’s direction are like Wine and Cheese here. Flynn’s machine gun writing and Fincher’s pacing method could make them as hot a duo as True Detective’s Nic Pizzolatto and Cary Joji Fukunaga. If actress / producer Reese Witherspoon was involved in getting these two together, she may have another gem under her belt to put next to her film Penelope.

Gone Girl is the story of Nick and Amy Dunne, a happily married Missouri couple on the verge of their 5th Anniversary. When Nick suddenly discovers his wife is missing, the investigation into her disappearance seems to lead back to him, presenting the question of whether our hero may or may not be involved. Just as with the novel, the audience is given glimpses into Amy’s story through flashbacks of their life together. The movie dances from chapter to chapter (or scene to scene, I should say) in this fashion and does so pretty well. You’ve a love story wrapped in a mystery.

The casting is spot on. There’s not a single person in this film that seemed like they didn’t fit their part. Both Ben Affleck (Argo) and Rosamund Pike (Jack Reacher, The World’s End) are magnetic when theyre not dealing with each other and if the movie manages to stumble into Awards season, their names could get thrown into the hat.

The supporting cast in Gone Girl is somewhat strong. Carrie Coon does a fine job as Nick’s sister Margo, which was definitely a good choice. It’s Kim Dickens (Hollow Man, Treme), Neil Patrick Harris and Tyler Perry who have the best screen time of any one outside of the leads. Every one of them help to pick up the story when you think it might waver a bit.

“Great!” you may say, getting up to leave. “I’ll check it out. Thanks for letting me know.”, To which I’d ask..”Don’t you want to know about the direction? Cinematography?” You might sit back down, sigh and roll your eyes, as if to say…”Sure, not like you’d let me leave without telling me anyway, right?”

At this point, everything is technical.

Fincher’s direction is straightforward. Working with Jeff Chernoweth, his cinematographer from Fight Club & The Girl With the Dragon Tattoo, the lighting is what you come to expect from the two. Colors in the present are muted, muddied and almost clinical. By contrast, Amy’s flashbacks appear bright and colorful, but the audience may notice this changing as the story progresses. You could almost say it’s the Zodiac color scheme layered on a different story. Gone Girl doesn’t feel like a “Fincher” movie in the way The Shining was Kubrick’s. It’s more of a Flynn story that would look really good if Fincher put it on screen. I’m not sure if there’s a better way to describe it, actually.

Gone Girl falters in the dialog at times. I had a few moments where scenes that felt fine in the novel fell flat in the film, particularly in some of the flashbacks. Have you ever had a moment where you watch a film, see two people talk to one another and say to yourself (or the person next to you), “Who says that, really?” The relationship of Nick and Amy was a hard, abbreviated sell for me, probably because of the time constraints. You know they’re together, and love is implied (and sexually displayed, I might add), but I can’t say that I recognized a big chemistry between Pike and Affleck. When acting around everyone else they’re great, but between each other, they lost me a little in the beginning. If it were a Blu Ray, I’d be tempted to tap that Chapter Forward button. Mind you, this is coming from a book to movie comparison, so a viewer that hasn’t read the book may respond differently to what’s on screen.

I will say that separately, Rosamund Pike and Ben Affleck are wonderful in this as Nick & Amy. I hope that this gets Pike some more lead dramatic roles, as she was more than memorable here.

Both Trent Reznor and Atticus Ross handled the scoring duties for Gone Girl. In their 3rd go around with Fincher, the sounds are similar to The Social Network, though a bit more subdued. They have a few standout tracks, and their music blends well in Gone Girl, though.

Overall, Gone Girl makes for a interesting night at the cinema, but it’s best viewed if you can manage to avoid the hype and catch it just to sate a curious mind.

Trailer: Exodus: Gods and Kings (Official)


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Ridley Scott has been instrumental in bringing back the sword-and-sandal epic when he unleashed Gladiator to audiences everywhere in the summer of 2000. Since then he has made many films which range from black comedy to historical epic right up to horror and a war film.

With Exodus: God and Kings, Scott returns to the sword-and-sandal epic but now with a heavy dose of the Biblical as he adapts the Old Testament Book of Exodus. A film working on the same scope and scale as Cecil B. Demille The Ten Commandments released in 1956, this latest adaptation of Moses, Ramses and the exodus of the Israelites from Egypt looks to put the epic back in 2014.

With each passing year, more and more of Scott’s films have taken on the unavoidable sheen of the CGI as his visuals attempt to recreate time and places of Earth’s past. For some, Scott’s been more miss than hit with the last couple films yet they all remain visual feasts and Exodus: Gods and Kings looks to continue that streak. Whether the film will be good storytelling will be something that’s still to be decided.

Exodus: Gods and Kings is set for a December 12, 2014 release date.