4 Shots From 4 Films About Being Watched


4 Shots From 4 Films is just what it says it is, 4 shots from 4 of our favorite films.  As opposed to the reviews and recaps that we usually post, 4 Shots From 4 Films is all about letting the visuals do the talking.

4 Scenes From 4 Films

19842

1984 (1956, directed by Michael Anderson)

F For Fake (1974, directed by Orson Welles)

F For Fake (1974, directed by Orson Welles)

Nineteen Eighty-Four (1984, directed by Michael Radford)

Nineteen Eighty-Four (1984, directed by Michael Radford)

Lost Highway (1997, directed by David Lynch)

Lost Highway (1997, directed by David Lynch)

Review: Flight of the Navigator (dir. by Randal Kleiser)


“That is my family, but that’s not my home. My home is back in 1978!” — David Freeman

Flight of the Navigator turns a child’s worst possible homecoming into an unexpectedly funny, wistful, and imaginative science-fiction adventure. Released in 1986, it begins as a modest suburban mystery before expanding into a story about time displacement, missing years, alien technology, and the strange loneliness of returning home to a life that has moved on without you. It has the glossy, accessible surface of a Disney adventure, but there is a surprisingly melancholy idea at its center: what would it feel like to lose eight years of your life while everyone you love has had to live through them without you?

The movie follows David Freeman, a 12-year-old boy who disappears in 1978 after going into the woods to retrieve his younger brother Jeff. David wakes up in 1986, apparently having been gone only a few hours from his own point of view. The shock is immediate. His parents are older, Jeff is now his taller teenage brother, the family has moved, and David has become a long-unsolved missing-person case. This opening stretch is probably the film’s strongest material because it plays the scenario straight enough to make it genuinely unsettling. David is not simply a kid dropped into a flashy futuristic world; he is a child abruptly disconnected from the only reality he knows.

That emotional hook gives Flight of the Navigator more weight than many similar children’s adventures. David’s confusion is easy to understand, and the film wisely lets the situation breathe before revealing all of its science-fiction machinery. The sight of his family recognizing him after years of grief is touching, but it also comes with discomfort. David wants everything to return to normal, while his parents are overwhelmed by the impossible fact that their vanished son has returned unchanged. The movie does not dig into the full psychological consequences of that situation, because it is still fundamentally a family adventure, but it gives the idea enough attention to make the stakes feel personal.

Once NASA becomes involved, the story shifts into a more conventional but still entertaining sci-fi mode. Doctors discover that David has advanced knowledge in his brain that he cannot consciously explain, and the mystery leads him to a crashed alien spacecraft. The ship, known as the Trimaxion Drone Ship, is the movie’s most iconic element. Its smooth silver form, with no visible seams or conventional cockpit, still looks appealing because it has a simple, alien elegance. It is not overly busy or mechanical in the way many science-fiction vehicles are. Instead, it resembles a floating metallic organism, something sleek and strange that could plausibly have appeared in a child’s dream.

The ship’s computer, MAX, is what really gives the movie its personality. Voiced by Paul Reubens, MAX begins as a calm, efficient artificial intelligence but gradually becomes sillier and more mischievous after downloading human information from David’s era. Reubens’ performance is a major reason the character works. He does not simply do a recognizable Pee-wee Herman routine, although the playful vocal energy is certainly there. MAX’s changing voice and increasingly erratic sense of humor make him feel like an alien intelligence trying to imitate human behavior and getting it only partly right.

There is a fine line between amusing and annoying when a movie lets its comic sidekick become too hyperactive, and Flight of the Navigator occasionally crosses it. MAX can become a little much, especially during the later scenes where he starts cracking jokes, changing his vocal effects, and behaving like an overexcited child with access to interstellar technology. Still, that energy is part of what makes the film feel uniquely of its era. MAX is not as polished or emotionally sophisticated as later animated or CGI companions, but he remains memorable because he is odd. His humor feels less like a studio-tested collection of one-liners and more like a machine that has accidentally discovered cartoons, pop culture, and sarcasm all at once.

Joey Cramer carries much of the movie as David, and he gives the role more sincerity than the material sometimes requires. He is believable as a regular kid who becomes frightened, angry, curious, and eventually exhilarated by what is happening around him. David is not written as a perfect young hero. He can be stubborn and impulsive, especially when he decides he has to take control of his own situation, but that makes sense. Adults have spent much of the story examining him, restraining him, and treating him as a scientific puzzle. His decision to escape with MAX is reckless, yet it also feels like the response of a child who is desperate to reclaim some agency.

The film’s visual effects deserve credit for helping sell its larger ideas. By modern standards, the effects are obviously dated in places, particularly when the ship changes shape or moves at impossible speeds. Yet the movie uses its effects well enough that they remain charming rather than distracting. The morphing sequence in which the ship transforms into its sleeker form was especially impressive for the time, and even now it has an appealing practical-digital hybrid quality. It does not look completely real, but it looks imaginative. The ship has presence, and the movie understands the pleasure of simply watching it fly through clouds, skim across water, or streak through the night sky.

The electronic score by Alan Silvestri is another major part of the film’s identity. Silvestri is often associated with larger, more overtly heroic scores, especially in films such as Back to the Future, but his work here is more synthetic and futuristic. The music helps create a sense of wonder while also grounding the film in the mid-1980s. It can sound very much of its time, with prominent synthesizers and a clean electronic texture, but that is not a weakness. The score fits a movie about an ordinary kid encountering a cold, shiny, unknowable piece of advanced technology.

One of the better things about Flight of the Navigator is that it does not make its protagonist’s adventure entirely consequence-free. David gets to fly an alien ship, travel at incredible speeds, and encounter a universe beyond his suburban life. That is the wish-fulfillment element, and the film delivers it well. At the same time, the adventure exists because something has gone wrong in David’s life. His journey begins with loss. The movie never becomes as emotionally dark as its premise could allow, but it never completely forgets that David has been separated from his family and displaced in time.

The ending is satisfying because it returns the story to that emotional core. David’s ultimate choice is not just about whether he wants to keep flying around with MAX. It is about whether he can go home, even if home is no longer exactly what it was. The resolution is neat and arguably a little too convenient, but it earns its feel-good payoff. This is a family film, after all, and the movie knows that its audience wants the wonder of space travel without being left in despair over the time-travel implications.

In the end, Flight of the Navigator remains a warm, inventive, and slightly strange piece of 1980s science-fiction. It is not a perfect movie. Some of the comedy is broad, the adults at NASA are more functional than memorable, and the story occasionally rushes past ideas that could have been explored more deeply. But its central concept is strong, its spaceship is iconic, its score is distinctive, and its combination of melancholy and fun gives it more staying power than many nostalgia-driven family movies. It captures the feeling of being a kid who wants to escape into the unknown, while also recognizing that the people waiting at home are what make that escape matter.

Happy Birthday, Linda Gray!


My wife and I visited the South Fork Ranch a few years ago to celebrate her fond memories of watching DALLAS with her granny. It was a wonderful visit, and I surprised her for her birthday that year by buying her the entire DALLAS TV series on DVD. Since then we’ve watched every single episode of the original DALLAS television series, all of the DALLAS television movies, and every single episode of the reboot series! By my count that’s a total of 396 TV episodes and 3 TV movies. That’s a lot of hours… and Linda Gray was in most of them. Based on that alone, this beautiful lady seems like a beloved member of the family.

Happy Birthday, Linda! Thanks for all the wonderful memories. Here’s a sample of some of her best scenes on DALLAS!

Live Tweet Alert: Join #ScarySocial For Saturn 3!


As some of our regular readers undoubtedly know, I am involved in a few weekly live tweets on Twitter and Mastodon.  I host #FridayNightFlix every Friday, I co-host #ScarySocial on Saturday, and I am one of the five hosts of #MondayActionMovie!  Every week, we get together.  We watch a movie.  We tweet our way through it.

Tonight, at 10 pm et, #ScarySocial presents Saturn 3!

If you want to join us this Saturday, just hop onto twitter, start the movie at 10 pm et, and use the #ScarySocial hashtag!  It’s a friendly group and welcoming of newcomers so don’t be shy.

Saturn 3 is available on Prime!  See you there!

4 Shots From 4 Surreal Films


4 Shots From 4 Films is just what it says it is, 4 shots from 4 of our favorite films.  As opposed to the reviews and recaps that we usually post, 4 Shots From 4 Films is all about letting the visuals do the talking.

4 Shots From 4 Surreal Films

Mirrormask (2005, directed by Dave McKean)

Mirrormask (2005, directed by Dave McKean)

Enter the Void (2009, directed by Gaspar Noe)

Enter the Void (2009, directed by Gaspar Noe)

Pina (2011, directed by Wim Wenders)

Pina (2011, directed by Wim Wenders)

Post Tenebras Lux (2012, directed by Carlos Reygadas)

Post Tenebras Lux (2012, directed by Carlos Reygadas)

Happy Birthday, Brian De Palma!


As I was discovering my love of movies, the first director I ever became obsessed with was Brian De Palma. His BLOW OUT (1981) played frequently on Fox 16 out of Little Rock, and I still consider it one of my favorite films. I consider his version of THE UNTOUCHABLES to almost be a perfect film. To celebrate his 86th birthday, I thought I’d share this scene featuring the Oscar winning performance of Sean Connery, along with Kevin Costner and Andy Garcia. Enjoy, my friends!

Review: The Last Starfighter (dir. by Nick Castle)


“Alex! Alex! You’re walking away from history! History! Did Chris Columbus say he wanted to stay home? No! What if the Wright Brothers thought that only birds should fly?” — Centauri

The Last Starfighter is one of the most purely enjoyable science-fiction adventures of the 1980s: earnest, inventive, occasionally corny, and driven by the kind of wide-eyed imagination that modern blockbusters too often confuse with sheer scale. Directed by Nick Castle, the 1984 film builds an entire intergalactic adventure around a premise that could have been dismissed as a gimmick: an arcade champion discovers that his favorite game is actually a recruitment test for a real war in space. Instead of treating that premise ironically, the film commits to it wholeheartedly, and that sincerity is ultimately what makes it endure.

Lance Guest stars as Alex Rogan, a teenager living in the Starlite Starbrite trailer park with his mother and younger brother, Louis. Alex is smart, resourceful, and visibly restless. He wants to get out of his small-town surroundings, attend college, and build a better future, but financial strain and family responsibility keep making those ambitions seem less realistic. His one reliable escape comes from an arcade machine outside the local store called The Last Starfighter. Alex plays constantly, eventually achieving a record score that attracts the attention of the game’s mysterious creator, Centauri.

Robert Preston’s Centauri is one of the film’s great pleasures. He is an interstellar recruiter who behaves like a flamboyant carnival salesman, arriving in Alex’s life with a strange vehicle, flashy clothes, a rapid-fire sales pitch, and a proposition that sounds completely insane. Centauri reveals that The Last Starfighter is not merely a video game; it is a test designed to identify young people with the reflexes, tactical instincts, and courage needed to become Gunstar pilots for the Rylan Star League. Alex has not just beaten a difficult arcade game. He has qualified to defend an entire civilization from the Kodan Armada.

That central idea remains the movie’s strongest asset. It transforms a familiar adolescent fantasy into something emotionally resonant. Alex is not gifted with a magical sword, superpowers, or an ancient royal lineage. He is selected because he became exceptionally skilled at something the adults around him would probably regard as a waste of time. His ability to master a video game becomes proof that he has discipline, intelligence, hand-eye coordination, and the ability to make decisions under pressure. For anyone who grew up playing arcade games, it is an irresistible fantasy: the thing you are good at for fun might one day turn out to matter more than anyone realizes.

The film understands, however, that being offered a larger life is not the same as being ready for it. Alex initially reacts to the truth with disbelief and fear rather than instant heroism. He wants to return home. He assumes there has been a mistake. That response helps ground the movie, because Alex is not a prepackaged action hero. He is a teenager who has dreamed of escaping his circumstances but has never seriously considered the sacrifices that escape might require. It is easy to want a more exciting future when it is only an idea. It is harder when that future involves leaving your family, crossing the galaxy, and possibly dying in a war you barely understand.

Lance Guest gives Alex enough insecurity and frustration to make his eventual growth satisfying. Alex can be impatient and occasionally self-centered, but he never comes across as unlikable. He feels trapped, and the film makes that frustration understandable. His conflict is not simply whether he can destroy enemy ships; it is whether he can accept that he deserves a larger destiny than the one he has assumed is available to him. By the time he decides to fight, he has moved beyond wanting adventure as an escape. He has chosen to take responsibility for something greater than himself.

Catherine Mary Stewart is also appealing as Maggie Gordon, Alex’s girlfriend. Maggie is not given an enormous amount to do, but she has more personality than the standard passive romantic interest in many 1980s adventure films. She cares deeply about Alex, yet she also has every reason to be hurt and confused when he suddenly disappears and begins acting strangely. Her scenes with Beta Alex, the android duplicate sent to take Alex’s place on Earth, provide some of the movie’s most amusing moments. Beta Alex looks exactly like him, but his behavior is just strange enough to create an entertaining mixture of comedy and unease.

The Beta Alex subplot is one of the film’s cleverest touches because it allows the story to explore Alex’s absence without simply abandoning the Earthbound characters. Beta Alex is a convincing physical duplicate, but he cannot quite replicate the nuances of being human. His overly literal responses, awkward attempts at social interaction, and bizarre behavior around Maggie make him a memorable comic creation. The device also reinforces the contrast between Alex’s old life and the extraordinary new situation he has been pulled into. While the real Alex is in space facing a galactic conflict, the people at home are left trying to make sense of a version of him that seems familiar but fundamentally wrong.

Robert Preston’s performance gives the entire movie energy whenever Centauri appears. He could easily have become an irritating eccentric, but Preston makes him funny, charismatic, and unexpectedly warm. Centauri sees Alex’s potential before Alex sees it himself. Beneath the fast talking and theatrical mannerisms is a real belief in the people he recruits. He does not merely need another pilot; he genuinely wants Alex to become the person he is capable of being. Preston’s presence adds an old-fashioned show-business charm to a film otherwise built around futuristic hardware and computer-generated spacecraft.

Dan O’Herlihy is equally important as Grig, the reptilian alien navigator assigned to work with Alex. Grig initially seems like the typical stern mentor figure, but he gradually becomes one of the movie’s most likable characters. He has experience, discipline, and a personal history with the war that gives the conflict some added seriousness. His partnership with Alex works because they begin from very different places. Grig is a hardened veteran who has seen the cost of battle, while Alex is an overwhelmed rookie who still wants to go home. As they learn to trust each other, their relationship becomes the heart of the space-adventure material.

The villains are broad but effective. Xur and the Kodan Armada are not psychologically complex antagonists, yet the movie does not need them to be. Their purpose is to represent a threat large enough to force Alex into a defining choice. Xur’s willingness to betray the Star League and sacrifice innocent lives for power makes him an appropriately clear villain for this kind of adventure. The conflict is straightforward: a small group of defenders must stand against an overwhelming enemy force, and Alex must decide whether he will be one of those defenders.

The visual effects are perhaps the most historically fascinating part of The Last Starfighter. The film was an early showcase for computer-generated imagery, using digital effects for its spacecraft, alien environments, and space-combat sequences. At the time, this was revolutionary. Seen today, the visual effects are obviously dated. The ships have a smooth, artificial quality, the textures are basic, and the movement lacks the weight and complexity audiences expect from modern computer animation. Yet there is still something charming about them. They represent a major transitional period in science-fiction filmmaking, when filmmakers were beginning to discover what computers could do for cinematic spectacle.

The early CGI gives the movie a distinctive visual identity rather than simply making it look obsolete. The Gunstar fighter, the Kodan fleet, and the distant alien landscapes have the clean, geometric appearance of an advanced arcade game brought to life. That is fitting for a story about a teenager whose gaming skills translate into real combat ability. The computer-generated imagery may not have the tactile realism of the practical miniature work seen in films such as Star Wars or Blade Runner, but it has an important place in the history of visual effects. The movie was imagining a future that the technology of its day could only partially create, and that ambition remains visible in every digital battle.

The Gunstar itself is a memorable piece of science-fiction design. It looks futuristic while still retaining the simplicity of a classic arcade spaceship, and the cockpit scenes effectively sell the sensation of Alex being thrown into something far beyond his experience. The climactic use of the “Death Blossom” maneuver is especially satisfying because the film treats it as a genuine last resort. It is the cinematic equivalent of unleashing a devastating power-up at the exact moment an arcade game seems impossible to win. The sequence is flashy, uncomplicated, and immensely fun.

What makes The Last Starfighter last is not its special effects alone, nor is it just nostalgia for the arcade era. The movie works because it is fundamentally optimistic. It believes that potential can emerge from unlikely places and that someone who feels ignored, trapped, or underestimated may still possess the ability to do something remarkable. Alex is not chosen because he is already fearless. He becomes heroic because he eventually chooses to act despite being afraid.

The film is not perfect. Its dialogue can be cheesy, some characters are thinly developed, and the dated effects may be difficult for viewers accustomed to modern CGI. Even so, those imperfections are part of its charm. The Last Starfighter is colorful, sincere, and unashamedly enthusiastic about its own premise. It remains a lovable science-fiction adventure because it takes the dreams of a video-game-playing teenager seriously. It asks viewers to imagine that the skill everyone dismisses, the hobby that feels like an escape from ordinary life, might actually be the first sign that they are capable of something far greater.

Live Tweet Alert: Join #FridayNightFlix for Matinee!


As some of our regular readers undoubtedly know, I am involved in a few weekly watch parties.  On Twitter, I host #FridayNightFlix every Friday and I co-host #ScarySocial on Saturday.  On Mastodon, I am one of the five hosts of #MondayActionMovie!  Every week, we get together.  We watch a movie.  We tweet our way through it.

Tonight, at 10 pm et, I will be hosting #FridayNightFlix!  The movie?  1993’s Matinee!

If you want to join us this Friday, just hop onto twitter, find Matinee on Prime, start the movie at 10 pm et, and use the #FridayNightFlix hashtag!  I’ll be there happily tweeting.  It’s a friendly group and welcoming of newcomers so don’t be shy.

See you there!

 

 

A Scene That I Love: The Opening of Scarface


Produced by Martin Bregman, directed by Brian De Palma, written by Oliver Stone, and starring Al Pacino, the 1983 remake of Scarface is one of the best-known, most iconic gangster films ever made.  It opened to mixed reviews but it’s gone on to be recognized as a classic.  Everyone can quote the script:  “Say hello to my little friend!” “In this country, you gotta make the money first. Then when you get the money, you get the power. Then when you get the power, then you get the women.”  “Say goodnight to the bad guy!”

Scarface starts with one of my favorite opening scenes of all time.  Powered by Giorgio Moroder’s score, the opening credits of Scarface play out over footage of the real-life Mariel boatlift.  Combined with footage of Fidel Castro ranting that Cuba does not need the Marielitos, this opening gives real-world credibility to everything that follows.  We then segue from the actual boatlift to Al Pacino as Tony Montana, answering questions with that shit-eating grin on his face.

Listen to the interrogation scene carefully and you’ll hear both Charles Durning and Dennis Franz, dubbing the lines of the actors who played the immigration agents.