Review: Frankenstein (dir. by Guillermo Del Toro)


“An idea, a feeling became clear to me. The hunter did not hate the wolf. The wolf did not hate the sheep. But violence felt inevitable between them. Perhaps, I thought, this was the way of the world. It would hunt you and kill you just for being who you are.” — the Creature

Guillermo del Toro’s long-awaited take on Frankenstein finally lumbers to life after years of speculation and teases, and it’s every bit the dark, hypnotic fever dream you’d expect from his imagination. The film, a Netflix-backed production running close to two and a half hours, stars Oscar Isaac as the guilt-ridden Victor Frankenstein and Jacob Elordi as his tragic creation. The result lands somewhere between Gothic melodrama and spiritual lament—a lush, melancholy epic about fathers, sons, and the price of neglect. It’s both a triumph of aesthetic world-building and a case study in overindulgence, the kind of movie that leaves you haunted even when it occasionally tests your patience.

From the very first frame, del Toro plunges us into a Europe steeped in rot and beauty. His world feels more haunted than alive—every misty street lamp and echoing corridor loaded with centuries of decay. Victor, introduced as both a visionary and a failed son, is shaped by years of cruelty at the hands of his domineering father, played with aristocratic venom by Charles Dance. That upbringing lingers in every decision he makes, especially when he turns to science to defy death. Del Toro shoots his laboratory scenes as though they were sacred rituals: the flicker of candlelight reflecting off glass jars, the close-up of trembling hands threading sinew into flesh. When the Creature awakens, lightning cracks like some divine act of punishment. It’s a birth scene that feels more emotional than monstrous—Elordi’s raw, wordless confusion gives it a painful tenderness that lingers longer than the horror. Del Toro discards the usual clichés of flat heads and neck bolts, opting for something far more human: an imperfect body full of scars and stitched reminders of mortality.

One of the most striking choices del Toro makes is reframing Victor and the Creature as mirror images rather than opposites. Instead of playing Victor as a simple mad scientist, del Toro paints him as a broken man desperate to reclaim the control he never had as a child. That fear and obsession ripple through the Creature, who becomes his unacknowledged shadow—an extension of Victor’s failure to love or take responsibility. The movie often frames the two in parallel shots, their movements synchronized across different spaces, suggesting that creator and creation are locked in a tragic loop. The audience watches both sides of the story—Victor’s guilt and the Creature’s anguish—without clear moral lines. This emotional split gives the film its heartbeat: the Creature isn’t a villain so much as a rejected child, articulate and lonely, begging to know why he was made to suffer.

Jacob Elordi’s performance is revelatory. He channels something hauntingly human beneath the layers of prosthetics and makeup. There’s a fragility to the way he moves—those long, uncertain gestures feel less like a monster testing its strength and more like someone trying to exist in a world that never wanted him. His eyes carry the movie’s emotional weight; the moment he sees his reflection for the first time is quietly devastating. Oscar Isaac, meanwhile, leans hard into Victor’s manic idealism, all sweat-soaked ambition and buried grief. He makes the character compelling even at his most despicable, though at times del Toro’s dialogue spells out Victor’s torment too bluntly. Still, the scenes between them—particularly their tense reunion in the frozen north—achieve the Shakespearean tragedy that del Toro clearly aims for.

Visually, Frankenstein is pure del Toro—sumptuous, grotesque, and alive in every corner of its composition. Each frame looks painted rather than filmed: flickers of gaslight reflecting on wet marble, glass jars filled with organs that seem to breathe, snow settling gently on slate rooftops. The film feels drenched in the texture of another century, yet vibrates with modern energy. Costume designer Kate Hawley, longtime collaborator of del Toro, deserves special recognition here. Her work helps define the story’s emotional tone, dressing Victor in meticulously tailored waistcoats that hint at obsession through precision, and the Creature in tattered fabrics that seem scavenged from several lives. Elizabeth’s gowns chart her erosion from warmth to mourning, using color and texture as silent narration. Hawley’s palette moves from opulent golds and creams to bleak greys and winter blues—visually tracing how ambition and grief drain the light from these characters’ worlds. The costumes, much like del Toro’s sets, feel alive with history, heavy with stories stitched into every seam.

Mia Goth gives a strong, if underused, turn as Elizabeth, Victor’s doomed fiancée. Her early scenes bring a spark of warmth to the story’s coldness; her later ones turn tragic in ways that push Victor toward his final breakdown. Minor characters—the townspeople, the academics, the curious aristocrats who toy with Victor’s discovery—carry familiar del Toro trademarks: grotesque faces, eccentric manners, glimmers of compassion buried in callousness. The composer’s score matches this tone perfectly, alternating between aching melodies on piano and surging orchestral crescendos that make even the quiet scenes feel mythic. Combined, the sound and visuals give Frankenstein a grandeur that most modern horror films wouldn’t dare attempt.

Still, not every gamble lands cleanly. Del Toro’s interpretation leans so hard into empathy that it dulls the edges of the original story’s moral conflict. Shelley’s Creature grows into a murderous intellect, acting out of vengeance as much as sorrow; here, his violence is softened or implied, as though del Toro can’t quite bring himself to stain the monster’s purity. The effect is powerful emotionally but flattens some of the tension—Victor becomes the clear villain, and the Creature, the clear victim. It fits del Toro’s worldview but leaves the viewer missing some ambiguity. The pacing also falters in the middle third. There are long, ornate monologues about divinity, creation, and guilt that blur together into a swirl of purple prose. The visuals never lose their grip, but the script occasionally does, especially when it slows down to explain what the imagery already tells us.

Those fits of overexplanation aside, del Toro’s Frankenstein stays deeply personal. The story connects directly to the themes he’s mined for years: innocence cursed by cruelty, love framed in pain, beauty stitched from the broken. The Creature isn’t just man made from corpses; he’s a kind of prayer for grace—a plea for understanding in a world defined by rejection. Victor’s failure to nurture becomes an act of spiritual cowardice rather than scientific arrogance. The parallels between them give the film its emotional voltage. Every time one character suffers, the other feels it by proxy, as if their bond transcends life and death.

By the final act, all the grand tragedy is distilled into the silence between two beings who can’t forgive each other—but can’t let go, either. The closing image of the Creature, trudging across a barren arctic plain beneath a rising sun, borders on mythic. His tear-streaked face and quiet acceptance of solitude bring the story full circle: a being born of man’s arrogance chooses forgiveness when his maker couldn’t. It’s sad, tender, and surprisingly spiritual, hinting at del Toro’s constant fascination with mercy in a cruel universe.

As a whole, Frankenstein feels like the culmination of del Toro’s career obsessions condensed into one sprawling film. It’s not perfect—it wanders, it sermonizes, and it sometimes sacrifices fear for sentiment—but it’s haunted by sincerity. You can see del Toro’s fingerprints in every gothic curve and crimson hue, and even when he overreaches, you believe in his conviction. Isaac anchors the film with burning intensity, Elordi gives it wounded humanity, and Goth tempers the heaviness with grace.

In the end, this version of Frankenstein isn’t about horror in the traditional sense. It’s not there to make you jump—it’s there to make you ache. The film trades sharp scares for bruised hearts, replacing terror with empathy. Del Toro reanimates not just flesh but feeling, dragging one of literature’s oldest monsters into our modern reckoning with parenthood, grief, and the burden of creation. It’s daring, messy, and undeniably alive. For better or worse, it’s exactly the Frankenstein Guillermo del Toro was always meant to make.

Guilty Pleasure No. 91: No One Lives (dir. by Ryuhei Kitamura)


Ryuhei Kitamura’s 2012 horror film No One Lives is a gritty, brutal revenge slasher that doesn’t aim for subtlety or depth but delivers a fast-paced, high-gore thrill ride. The story follows a couple traveling cross-country who are kidnapped by a ruthless gang, only for the man to reveal himself as a deadly predator on a violent rampage. Luke Evans, playing the mysterious and merciless Driver, leads the film with a performance that blends cold calculation and terrifying violence, keeping viewers glued to the screen.

What makes No One Lives stand out is how it leans heavily into its grindhouse and exploitation roots, which proves both advantageous and limiting. The film fully embraces the hallmarks of grindhouse cinema—fast pacing, gritty visuals, excessive gore, and an amoral story stripped down to revenge-fueled violence. This raw, unapologetic approach results in an intense, no-holds-barred experience that will satisfy fans of exploitation and grindhouse styles. The practical effects are impressively executed, with creative and shocking kills that maintain impact without descending into the ridiculous. This dedication to grindhouse aesthetics gives the film a charged energy and a cult appeal, making it a pulpy, heart-pounding experience for viewers who appreciate that sleazy, nihilistic flavor.

However, the grindhouse influence also shapes the film’s limitations. The focus on spectacle and shock means character development and thematic depth take a back seat, making the story feel thin and the characters largely unrelatable except as violent archetypes. Dialogue at times drifts toward camp, and some acting choices can feel a bit amateurish, which may pull some viewers out of the otherwise tense atmosphere. The film’s relentless brutality and amoral tone also create a polarizing effect; it’s unapologetically harsh and violent, which fits the exploitation tradition, but it’s not for everyone. Those expecting traditional horror with complex narratives might find the experience shallow and exhausting.

Luke Evans’s Driver is a compelling anti-hero/monster hybrid, a character who dominates the film with his cold efficiency and unpredictable savagery. The other characters—mostly the gang members—serve as fodder for the film’s violent set pieces, with minimal background or sympathy. This suits the film’s grindhouse style, where depth is often sacrificed for thrills and shock value. The script cleverly keeps some mystery around Driver, maintaining suspense about his origins and intentions, which helps to sustain interest amid the unrelenting carnage.

The film’s grindhouse and exploitation roots also explain its tone and style: it revels in zaniness and excess, the gore is gratuitous but skillfully done, and the revenges feel morally ambiguous and raw. The film doesn’t try to justify or soften its violence; it embraces the lawlessness and nihilism typical of exploitation cinema. While this results in a tight, entertaining 86-minute rush of thrills, it also means the film lacks subtlety or emotional resonance. The style is both a badge of authenticity for genre fans and a barrier to wider appeal.

No One Lives offers a high-energy, blood-soaked horror experience that fully embraces its grindhouse and exploitation influences. It is crafted with a strong focus on unapologetic violence, tight pacing, and a captivating anti-hero in Luke Evans’s Driver. This stylized approach gives the film its raw, relentless intensity that fans of exploitation cinema will appreciate. However, this allegiance to grindhouse aesthetics also means the film prioritizes style and spectacle over emotional depth and narrative complexity. While the movie is an engaging and brutal thrill ride for those who enjoy extreme horror, its minimal character development and abrasive tone might feel one-dimensional or grating for viewers seeking more meaningful storytelling. Overall, it succeeds as a wild, gritty exploitation flick but doesn’t aim to be more than that, making it ideal for audiences who like their horror unrefined and full throttle.

Previous Guilty Pleasures

  1. Half-Baked
  2. Save The Last Dance
  3. Every Rose Has Its Thorns
  4. The Jeremy Kyle Show
  5. Invasion USA
  6. The Golden Child
  7. Final Destination 2
  8. Paparazzi
  9. The Principal
  10. The Substitute
  11. Terror In The Family
  12. Pandorum
  13. Lambada
  14. Fear
  15. Cocktail
  16. Keep Off The Grass
  17. Girls, Girls, Girls
  18. Class
  19. Tart
  20. King Kong vs. Godzilla
  21. Hawk the Slayer
  22. Battle Beyond the Stars
  23. Meridian
  24. Walk of Shame
  25. From Justin To Kelly
  26. Project Greenlight
  27. Sex Decoy: Love Stings
  28. Swimfan
  29. On the Line
  30. Wolfen
  31. Hail Caesar!
  32. It’s So Cold In The D
  33. In the Mix
  34. Healed By Grace
  35. Valley of the Dolls
  36. The Legend of Billie Jean
  37. Death Wish
  38. Shipping Wars
  39. Ghost Whisperer
  40. Parking Wars
  41. The Dead Are After Me
  42. Harper’s Island
  43. The Resurrection of Gavin Stone
  44. Paranormal State
  45. Utopia
  46. Bar Rescue
  47. The Powers of Matthew Star
  48. Spiker
  49. Heavenly Bodies
  50. Maid in Manhattan
  51. Rage and Honor
  52. Saved By The Bell 3. 21 “No Hope With Dope”
  53. Happy Gilmore
  54. Solarbabies
  55. The Dawn of Correction
  56. Once You Understand
  57. The Voyeurs 
  58. Robot Jox
  59. Teen Wolf
  60. The Running Man
  61. Double Dragon
  62. Backtrack
  63. Julie and Jack
  64. Karate Warrior
  65. Invaders From Mars
  66. Cloverfield
  67. Aerobicide 
  68. Blood Harvest
  69. Shocking Dark
  70. Face The Truth
  71. Submerged
  72. The Canyons
  73. Days of Thunder
  74. Van Helsing
  75. The Night Comes for Us
  76. Code of Silence
  77. Captain Ron
  78. Armageddon
  79. Kate’s Secret
  80. Point Break
  81. The Replacements
  82. The Shadow
  83. Meteor
  84. Last Action Hero
  85. Attack of the Killer Tomatoes
  86. The Horror at 37,000 Feet
  87. The ‘Burbs
  88. Lifeforce
  89. Highschool of the Dead
  90. Ice Station Zebra

Review: Thanksgiving (dir. by Eli Roth)


“This year, there will be no leftovers.” — Sheriff Eric Newlon

Thanksgiving (2023) is Eli Roth’s ambitious take on the slasher genre, blending elements of gory horror, dark comedy, and social commentary rooted in the holiday’s American origins. The film follows a masked killer, inspired by the historical Plymouth Colony governor John Carver, who stalks the small town of Plymouth, Massachusetts, weaving a path of violence around the Thanksgiving festivities. The movie opens strongly with a tense, chaotic Black Friday mob scene that effectively captures the frenzy of consumerism and sets a sharp tone of societal critique through horror. However, as the film progresses, it drifts more into a conventional slasher revenge plot that lacks the depth expected from its promising premise.

Visually, Thanksgiving is sharp and well-crafted, abandoning the low-budget aesthetic of Roth’s original 2007 fake trailer and adopting a slick, modern horror style reminiscent of recent elevated slashers. The kills are signature Roth—extremely graphic and creatively brutal—offering plenty of gore that will satisfy fans of extreme slasher violence. The cast delivers solid performances, portraying a range of characters that touch on themes from corporate greed to family tension. While some characters feel underdeveloped, the film does maintain a whodunit element that keeps the mystery alive until the later stages, engaging the audience in the killer’s identity.

The film attempts a tricky balance between paying homage to nostalgic slasher films and delivering dark social satire. This tonal uncertainty emerges as its main weakness; the mix of campy horror and dramatic narrative sometimes feels disconnected and uneven. Although the premise hints at a sharp critique of consumerism and the problematic legacy of Thanksgiving, these themes remain superficially explored. The clashing tones—between over-the-top murder scenes and serious town investigations—can disengage viewers, leading to a jarring experience that affects overall cohesion.

The film leans heavily on extreme violence and a parade of signature kills, but it lacks the sharp wit or cohesive satire needed to maintain sustained interest. It tries to balance being both artful and absurd, yet ends up feeling off-balance and somewhat numbing, stretching a brief satirical concept into a 106-minute feature without clear follow-through or a unified purpose. While it delivers plenty of gore and horror moments, Thanksgiving ultimately falls short of being a polished homage or a compelling modern reinvention of the slasher genre. The result is entertaining mainly for fans who appreciate relentless slasher violence but may leave others feeling the film is uneven and overstuffed without fully satisfying either as a tribute or as a fresh take on the genre.

In terms of entertainment value, Thanksgiving offers a chaotic mix of gore, dark humor, and missed opportunities that make it an uneven but occasionally thrilling watch. It delivers a fresh avalanche of horror and inventive kill sequences packed with kitschy Thanksgiving references and humorous touches, especially in its opening Black Friday massacre. Fans of Eli Roth’s style will recognize his penchant for mixing intense violence with comedic timing, and the film does a respectable job reviving the feel of classic ’80s slashers with a modern twist. However, it’s a film best suited for devotees of graphic slashers rather than casual horror viewers seeking strong narrative or thematic depth.

Ultimately, Thanksgiving stands as a gutsy effort buoyed by bold kills and nostalgic flair, but one that struggles to find a fully satisfying balance between homage, horror, and social commentary. Its impact is intense but uneven, making it a film that may carve out a cult following among gore enthusiasts while leaving others wishing for a sharper, more cohesive final product.

Horror Review: The Long Walk (dir. by Francis Lawrence)


“In this Walk, it’s not about winning. It’s about refusing to be forgotten while the world watches us fade away.” — Peter McVries

Francis Lawrence’s The Long Walk (2025) delivers a relentlessly brutal and unyielding vision of dystopian horror that explores survival, authoritarian control, and the devastating loss of innocence. The film immerses viewers in a grim spectacle: fifty teenage boys forced to participate in an annual, televised event known as the Long Walk. To survive, each participant must maintain a constant pace, never falling below a minimum speed, or else face immediate execution.

At the heart of this bleak narrative is Raymond Garraty, played with earnest vulnerability by Cooper Hoffman. Garraty’s backstory, marked by the tragic execution of his father for political dissent, sets a somber tone from the outset. As the Walk drags on, Garraty forges fragile bonds with fellow contestants, particularly Peter McVries (David Jonsson), whose camaraderie and quiet resilience inject moments of hope and humanity into the harrowing journey. These relationships become the emotional core, grounding the film’s relentless physical and psychological torment in deeply human experiences.

The setting enhances this oppressive atmosphere. The time and place remain deliberately ambiguous, with evident signs that the United States has recently suffered a second Civil War. The aftermath is a landscape ruled by a harsh, authoritarian military regime overseeing a nation economically and politically in decline. Though visual cues evoke a retro, 1970s aesthetic—reflected in military hardware and daily life—the film resists pinning itself to an exact year. This timelessness amplifies its allegorical power, emphasizing ongoing societal collapse and authoritarianism without tying the story to one era specifically. The dystopian backdrop is populated by broken communities and a pervasive sense of hopelessness that mirrors the characters’ internal struggles.

Visually, The Long Walk employs stark, gritty cinematography that traps viewers in the monotonous expanse of endless roads and bleak environments. Lawrence’s direction is unflinching and unrelenting, echoing the merciless march to death and the broader commentary on institutionalized brutality. The atmospheric score complements this oppressive tone, underscoring the emotional and physical exhaustion pacing the narrative.

Performances elevate the film’s emotional stakes significantly. Hoffman’s portrayal of Garraty captures the youth’s evolving vulnerability and determination, while Jonsson’s McVries adds a poignant emotional depth with his steady, hopeful presence. Supporting actors such as Garrett Wareing’s enigmatic Billy Stebbins and Charlie Plummer’s self-destructive Barkovitch bring vital complexity and urgency. Stebbins remains a figure whose allegiance is ambiguous, adding layered mystery to the group dynamics. Judy Greer’s limited screentime as Ginny Garraty, Ray’s mother, stands out powerfully despite its brevity. Each of her appearances is heartbreaking, bringing a wrenching emotional weight to the film. Her panicked, anguished attempts to hold onto her son before he embarks on the deadly Walk amplify the human cost of the dystopian spectacle, leaving a lasting impression of maternal agony amid the surrounding brutality.

Mark Hamill’s role as The Major is a significant supporting presence, embodying the authoritarian face of the regime. The Major oversees the brutal enforcement of the Walk’s rules, commanding lethal squads who execute those who falter. Hamill brings a grim and chilling force to the character, whose cold charisma and unwavering commitment to the ruthless system make him a menacing figure. Despite relatively limited screen time compared to the young participants, The Major’s presence looms large over the story, symbolizing the chilling machinery of power and control that governs the dystopian world.

Yet, the film is stark in its depiction of violence. The executions and suffering are raw and often grotesquely explicit, serving as a damning critique of authoritarian cruelty and the voyeuristic nature of state violence televised as entertainment. This unfiltered brutality can, however, become numbing and exhausting as it piles on relentlessly, occasionally undercutting emotional resonance. The narrative embraces nihilism fully, underscoring the dehumanization and futility within the dystopian world it portrays.

The film’s overall pacing and structure reflect this bleakness but at times suffer from monotony. The heavy focus on walking and survival mechanics leads to a lack of narrative variation, testing the audience’s endurance much like the characters’. There is likewise a noticeable stretch of physical realism—the contestants endure near-impossible physical feats without adequate signs of weariness or injury, which can strain believability.

Character development is another area where the film falters slightly. While Garraty and McVries are well-drawn and immunize emotional investment, other characters tend toward archetypical roles—bullies, outsiders, or generic competitors—diminishing the impact of many deaths or interactions. Similarly, the repetitiveness of the setting and cinematography, relying mostly on basic shots following the walkers, misses opportunities for more creative visual storytelling that might heighten tension or spotlight key emotional beats.

The film’s conclusion, stark and abrupt, offers no real catharsis or closure, reinforcing the overarching theme of unyielding despair. While this resonates with the film’s nihilistic motif, it may alienate those seeking narrative resolution or hope. The visceral shock and bleak tone permeate to the end, leaving the viewer with a lasting impression of relentless suffering and sacrifice.

This demanding yet visually striking and emotionally intense film challenges viewers with its unrelenting bleakness and brutal thematic content. It critiques societal violence, media spectacle, and authoritarianism through starkly powerful performances and an oppressive, immersive atmosphere. Though it excels in evoking emotional rawness in key moments and maintaining thematic consistency, it struggles with pacing, character depth beyond the leads, and occasional narrative monotony. Its ambiguous setting in a post-second Civil War America ruled by a declining authoritarian regime adds a timeless, allegorical layer to its exploration of human endurance and societal collapse.

Ultimately, this film is best suited for viewers prepared for an uncompromising, intense vision of dystopia. It stands as a compelling, if bleak, meditation on youth, survival, and the human spirit under extreme duress, showcasing Francis Lawrence’s aptitude for crafting thought-provoking, provocative horror.

Horror Review: Day of the Dead (dir. by George A. Romero)


“You want to put some kind of explanation down here before you leave? Here’s one as good as any you’re likely to find. We’re bein’ punished by the Creator…” — John “Flyboy”

George A. Romero’s 1985 film Day of the Dead stands as an unflinching and deeply cynical meditation on the collapse of society amid a relentless zombie apocalypse, intensifying thematic and narrative complexities first introduced in Night of the Living Dead (1968) and Dawn of the Dead (1978).

Originally, Romero envisioned the film as an epic, describing it as “the Gone with the Wind of zombie films.” His screenplay featured above-ground scenes and a more expansive narrative, but budget cuts halved the original $7 million budget to $3.5 million, forcing a drastic paredown. While much grandiosity was lost, the trimming resulted in a tighter narrative and heightened the nihilistic tone, deepening the film’s focused exploration of humanity’s darkest aspects during apocalypse.

Set after civilization has collapsed, Day of the Dead places viewers in the suffocating confines of a missile silo bunker in Florida, where scientists and soldiers struggle for survival and solutions amid encroaching undead hordes. The claustrophobic atmosphere—born partly from the abandonment of Romero’s broader original sequences—intensifies the tension between the hopeful scientific pursuit of salvation and the harsh pragmatism of military authority. These competing ideologies escalate into authoritarian violence, embodying the fractured microcosm of a dying society.

Within this claustrophobic world, a third group—composed of characters Flyboy and McDermott—emerges as a stand-in for the rest of humanity. They observe the scientists and soldiers—institutions historically symbols of security and innovation—but witness how these deeply entrenched ways of thinking only exacerbate problems instead of solving them. This third faction characterizes humanity caught between rigid orders and doomed pursuits, reflecting Romero’s broader commentary on societal stagnation and fragmentation.

Central to this conflict are Dr. Logan, or “Frankenstein,” a scientist obsessed with controlling the undead through experimentation, and Captain Rhodes, the hardened soldier who believes survival demands ruthless control.

Logan’s controversial research seeks to domesticate and condition zombies, notably through his most celebrated subject, Bub—the undead zombie capable of rudimentary recognition and emotion—challenging assumptions about humanity and monstrosity.

Here the film benefits greatly from the extraordinary practical effects work of Tom Savini, whose contributions on Day of the Dead are widely considered his magnum opus. Savini’s makeup and gore effects remain unsurpassed in zombie cinema, continually influencing horror visuals to this day. Drawing from his experience as a combat photographer in Vietnam, Savini brought visceral realism to every decomposed corpse and violent injury. The close-quarters zombie encounters showcase meticulous practical work—detailed wounds, biting, and dismemberment—rendered with stunning anatomical authenticity that predates CGI dominance.

Bub, also a masterclass in makeup and animatronics, embodies this fusion of horror and humanity with lifelike textures and movements that blur the line between corpse and creature, rendering the undead terrifyingly believable.

The film captures the growing paranoia and cruelty as resources dwindle—food, ammunition, and medical supplies—and the fragile social order begins to shatter. The characters’ mounting desperation illustrates Romero’s thesis that humanity’s real enemy may be its own incapacity for cooperation.

The moral and social decay is vividly portrayed through characters like Miguel, whose mental breakdown sets destructive events in motion, and Rhodes, whose authoritarian survivalism fractures alliances and moral compass alike. Logan’s cold detachment and experiments push ethical boundaries in a world on the brink.

Romero’s direction combines claustrophobic dread with stark psychological terror, further amplified by Savini’s effects. The cinematography’s low lighting and tight framing create an oppressive environment, while graphic violence underscores a world irrevocably broken. The unsettling sound design—moans, silences, sudden outbreaks—immerses viewers in a relentless atmosphere of decay and fear.

Romero described Day of the Dead as a tragedy about how lack of human communication causes chaos and collapse even in this small slice of society. The dysfunction—soldiers and scientists talking past each other, eroding trust, spirals of paranoia—serves as a bleak allegory for 1980s America’s political and cultural fragmentation. Failed teamwork, mental health crises, and fatal miscommunication thrive as the bunker metaphorically becomes a prison of fractured humanity.

Though not as commercially successful as its predecessors, Day of the Dead remains the bleakest and most nihilistic entry in Romero’s Dead series. Its overall grim tone, combined with mostly unlikable characters, establishes it as the most desolate and truly apocalyptic film of the series. The characters often appear fractured, neurotic, and unable to escape their own destructive tendencies, making the story’s world feel even more hopeless and devastating.

Far beyond a simple gore fest, Day of the Dead serves as a profound social critique infused with psychological depth. It explores fear, isolation, authority abuse, and the ethical limits of science, reflecting enduring anxieties about society and survival. The film’s unsettling portrayal of humanity’s failings, embodied in broken relationships and moral decay, presents a harsh reckoning with what it means to be human when humanity itself is the ultimate threat to its own existence. This thematic complexity, combined with Romero’s unyielding vision and Savini’s unparalleled effects, crafts a chilling and unforgettable cinematic experience.

Horror Review: The Void (dir. by Steven Kostanski & Jeremy Gillespie)


“It’s not just the darkness out there… it’s the darkness in here.” — Sheriff Daniel Carter

Steven Kostanski and Jeremy Gillespie’s The Void is a grisly, atmospheric plunge into Lovecraftian cosmic horror and John Carpenter-inspired body horror, set within a nearly abandoned rural hospital shrouded in eerie blue light and creeping shadows. The film expertly conjures anxiety and dread, as fragile boundaries between dimensions begin to dissolve, threatening to swallow all inside.

At the heart of the story is Deputy Sheriff Daniel Carter (Aaron Poole), whose weighty grief and fractured relationships drive his reluctant heroism. He stumbles upon a bloodied man and brings him to the hospital staffed by his estranged wife, Allison Fraser (Kathleen Munroe), a focused nurse haunted by their broken family. Dr. Richard Powell (Kenneth Welsh) looms as the villainous architect of the unfolding nightmare, his obsession with conquering death fueled by personal tragedy, twisting him into a leader of occult horrors.

The supporting characters—Vincent and Simon, survivors hardened by trauma; Maggie, a pregnant woman caught in the web of cosmic corruption; and Kim, a vulnerable young intern—saturate the siege narrative with survival-driven urgency. Though less developed than the leads, they embody the raw desperation and existential threat pervading the hospital.

The Void wears its influences on its sleeve, drawing heavily from the siege tension of John Carpenter’s Assault on Precinct 13 alongside the paranoia and isolation of The Thing. These classic Carpenter motifs—claustrophobic settings, unrelenting external threat, and mistrust among survivors—penetrate the film’s fabric, amplified by a synthesizer-driven score nodding to Carpenter’s sonic signature. The nightmarish body horror, occult elements, and grotesque practical effects owe much to Stuart Gordon’s work adapting Lovecraft’s stories, blending visceral horror with cosmic dread.

Yet, while the homage is clear and affectionate, the film sometimes falters by blending these iconic elements into a decoction that resists full cohesion. Instead of synthesizing the inspirations into an innovative whole, it assembles a patchwork—rich in style and atmosphere but struggling to commit to a coherent, fresh narrative. The mixture of Carpenter’s claustrophobic siege, Gordon’s visceral mythos, and the cultist horror trope occasionally feels like pastiche rather than a confident new voice.

The technical craftsmanship shines throughout. Practical effects—from mutated creatures to grotesque body transformations—are lovingly crafted and tactile, restoring a physicality often lost in digital horror. The cinematography and lighting accentuate the oppressive mood, favoring muted colors punctuated by blood-red and luminous blues, thinking as much about shadows as solid objects.

However, the film’s narrative and character work often leave something to be desired. While Carter’s arc of guilt and reluctant heroism is thematically resonant, key emotional beats suffer from underdevelopment, with his relationships, particularly with Allison, only superficially explored. Dialogue oscillates between exposition-heavy and clipped, hindering audience connection with the cast amid the unrelenting terror. The supporting characters serve primarily functional roles, their deeper motivations and backstories sacrificed for the sake of grim spectacle and escalating horror.

The climax descends into surreal, fragmented sequences that evoke fever dreams more than narrative resolution. This abstract finale, while visually striking, challenges viewers seeking clarity and can be polarizing: some will appreciate the cosmic horror tradition of unsolvable mysteries, while others may experience frustration with the loose plotting and ambiguity. Pacing reflects these shifts—building steadily in the opening act before devolving into frenetic, disjointed bursts that occasionally undermine tension.

Despite these narrative and pacing flaws, The Void remains a memorable experience for lovers of practical effects and cosmic horror texture. It’s a film rich with unsettling imagery and mood, capturing a form of existential terror that goes beyond cheap scares. The filmmakers’ love for classic horror runs deep, even if the resulting fusion occasionally feels like homage without full reinvention.

Ultimately, The Void is a dark, unsettling trip into the unknowable—a sonic and visual descent into a hellish siege where logic unravels and time shatters. It’s a film that prizes atmosphere and physical monstrosity over smooth storytelling, inviting viewers to surrender to dread rather than demand explanation. For fans of Carpenter’s minimalist tension, Gordon’s visceral adaptations, and the tactile nightmares of 80s horror, The Void offers a rewarding, though imperfect, journey into the cosmic abyss—an evocative invocation of terror where humanity is both survivor and prey.

Horror Review: Bone Tomahawk (dir. by S. Craig Zahler)


“What is sacred to a bunch of goddamned savages ain’t no concern of the civilized man! We got permission!” — Buddy

Bone Tomahawk (2015) begins in quiet dread. A still horizon, the whisper of wind across rock, a hint of bone under the dust—the American frontier looms like an unfinished thought. This silence sets the tone for S. Craig Zahler’s remarkable debut, a film that wears the form of a Western only to strip it down to nerve and marrow. It’s a story of decency under siege, of men pushing past the last borders of civilization and discovering that what lies beyond is not the unknown, but the origin of everything they thought they’d overcome.

At first glance, the premise seems familiar. When several townspeople vanish from the small settlement of Bright Hope, Sheriff Franklin Hunt (Kurt Russell) leads a rescue expedition into the desert. Riding with him are three others: the injured but determined Arthur O’Dwyer (Patrick Wilson), whose wife has been taken; his tender-hearted deputy, Chicory (Richard Jenkins), whose chatter and old-fashioned kindness soften the film’s bleak austerity; and the self-assured gunman John Brooder (Matthew Fox), a man equal parts gallant and cruel. Together, they represent the moral cross-section of a civilization still trying to define itself—duty, love, loyalty, arrogance.

Their journey outward becomes one of inward descent. Zahler’s script unfolds at a deliberate pace, steeped in stillness and exhaustion. The first half moves like ritual—meandering conversations, humor worn thin by weariness, the small comforts of campfire fellowship flickering against the vast emptiness around them. It’s here that Bone Tomahawk begins its slow transformation. What starts as a rescue Western gradually becomes something deeper and older. By stripping away the romance of exploration, Zahler reveals the frontier not as a space of discovery, but as a place of reckoning—a mirror of the instincts civilization pretends to have tamed.

The film’s most haunting element is its portrayal of the so-called “troglodytes,” the mysterious group believed to be responsible for the kidnappings. They are less a tribe than an incarnation of the wilderness itself—nameless, wordless, and utterly beyond cultural translation. Covered in ash, communicating through the eerie hum of bone instruments embedded in their throats, they seem less human than ancestral, as though the land itself had dragged them upward from its own depths. Zahler refuses to frame them anthropologically or politically; instead, they represent the primal truth the American frontier sought to bury under its myths of order and progress.

Western films, for more than a century, have mythologized the wilderness as an external force—something to conquer. But the “troglodytes” in Bone Tomahawk feel like the soil’s memory of what came before conquest: the savage necessity that built the very myths used to conceal it. They are the frontier’s unspoken ancestry—what remains after all the churches, taverns, and codes of decency are stripped away. Civilization needs them to remain hidden in the canyons, out of sight and unspoken, because their existence contradicts everything the polite narrative of the Old West stands for. They are what progress denies but cannot erase.

Zahler’s restraint strengthens this allegory. He shoots the desert not as backdrop but as evidence—a geographical wound extending beyond the horizon. The wilderness looks stunning but predatory, its stillness full of threat. Even when the posse’s odyssey is free of immediate danger, there’s the growing sense of being consumed: by the sun, by exhaustion, by the quiet knowledge that the world they’re riding into has no use for their notions of law and virtue. Civilization, here, is a pocket of light surrounded by something much older and hungrier.

That hunger, the need to conquer and consume, connects Bone Tomahawk to its spiritual predecessor, Antonia Bird’s Ravenous (1999). Bird’s film transformed the Donner Party’s historical ghosts into an allegory of Manifest Destiny, equating cannibalism with American expansion—the act of devouring land, life, and self under the guise of progress. Zahler continues that lineage with deliberate starkness. For him, violence in the frontier isn’t just literal; it’s foundational, the unacknowledged currency of civilization. Where Ravenous expressed its critique with mordant humor, Bone Tomahawk speaks in solemn tones, observing how every civilized act—the enforcement of law, the defense of home—rests upon the refusal to see what was consumed to create it.

The “troglodytes” embody that refusal incarnate. They are not villains in the traditional sense; Zahler grants them no ideology or explanation, only the primal fact of their survival. In doing so, he flips the Western’s moral equation: the barbarians at the edge of civilization are not invaders, but reminders of its origins. They are ghosts of the violence that founded the frontier, the unspoken proof that the West was never as far from savagery as it claimed. To look upon them is to glimpse the beginning—the raw, lawless reality America buried beneath the idea of itself.

Kurt Russell, magnificent in his restraint, anchors this tension. His Sheriff Hunt evokes a fading kind of decency: measured, fair, and unwavering even in futility. Russell plays him not as a Western hero but as a man committed to honor in a world that no longer rewards it. His calm authority softens only around those he loves and hardens in the face of what he doesn’t understand. In that measured decency lies the film’s aching question: what happens when morality meets something that does not recognize it?

Patrick Wilson’s O’Dwyer embodies faith’s physical agony—a man driven by devotion, limping through a landscape that punishes his determination. Richard Jenkins provides heart and subtle tragedy; his rambling, almost comical musings on aging and loneliness become the story’s moral texture, the sound of humanity scraping against extinction. And Matthew Fox, in his most precise performance, gives voice to the arrogance of the civilized killer—a man who fashions violence as virtue, believing his elegance excuses his cruelty.

Together, the four men form a living cross-section of the West’s moral mythos. Their journey exposes how fragile those ideals become once separated from the safety of town limits. They embody the dream of order confronting the truth of chaos—and the cost of looking too long into the void beyond it.

Zahler’s filmmaking is remarkably self-assured for a debut, and what stands out most is his willingness to trust stillness. There is no manipulated rhythm, no swelling score to guide emotion. The soundscape is shaped by wind, hoofbeats, crackling fires, and quiet voices rattled by exhaustion. The silence itself becomes a spiritual presence, pressing down on the travelers until conversation feels like resistance. Each scene builds tension not through action, but through waiting—the dread of what remains unseen, what civilization has pretended not to hear.

The violence, when it erupts, is unforgettable. Zahler does not linger voyeuristically, yet the weight of what happens lands with moral precision. The horror feels earned—an eruption of the primal into the civilized. Its purpose is not to shock, but to remind: the line between the men of Bright Hope and the people they fear is thinner than they want to believe. The frontier, as Zahler presents it, is not an untouched wilderness but the graveyard of an ongoing denial—the myth of progress stacked atop the bones of the devoured.

In that way, Bone Tomahawk moves beyond the idea of genre blending. It is not merely a “horror Western,” but a meditation on how those two sensibilities spring from the same source. Both depend on the confrontation between safety and the unknown, belief and disbelief. Both are rituals of fear, structured to reassure yet always at risk of unveiling the truth. Zahler’s greatest achievement is the way he strips away that reassurance. By the film’s final stretch, the promises of civilization—hope, faith, righteousness—have been exposed as fragile constructions built atop an ancient void.

And yet, through all its darkness, Zahler allows a flicker of grace. The film’s humanity endures in small gestures: a conversation interrupted by laughter, a hand extended in kindness, the stubborn persistence of dignity in impossible circumstances. Bone Tomahawk never preaches or offers catharsis, but it does something harder—it bears witness. It shows men maintaining decency not because it protects them, but because it defines them. In that endurance lies the film’s quiet heartbeat.

Like Ravenous before it, Bone Tomahawk reimagines cannibalism and frontier brutality not as aberrations, but as mirrors reflecting a truth about the American project: that every step westward demanded erasure, and that what was erased refuses to stay buried. The “troglodytes” linger not only in the canyons but within the culture that feared them—proof that civilization’s polish has always covered the rough, enduring shape of appetite.

By the end, what remains is not revelation or redemption, but silence—the kind that comes after myth collapses. Zahler’s film leaves its characters and viewers alike to confront the space where civilization ends and something older begins. The desert remains untouched, vast and timeless, holding the secret at the center of all Western stories: that progress has always been haunted by the primitive, that the world we built never left the wilderness—it merely disguised it.

Measured, brutal, and strangely tender, Bone Tomahawk stands as both a reclamation and an undoing of the Western myth. It listens to the echoes of the Old West and answers them not with triumph, but with reckoning. In its dust and silence lies a truth older than law or legend: civilization may light its fires, but there will always be something in the dark watching, waiting—the part of us it never truly left behind.

Horror Review: Ravenous (dir. by Antonia Bird)


“Morality… is the last bastion of a coward.” — Colonel Ives

Ravenous remains one of the most fascinating and thematically daring horror films of the late 1990s—a layered meditation on hunger, morality, and the consuming appetite of empire disguised as a tale of survival. Set against the punishing winter backdrop of the Mexican-American War, the film centers on Lieutenant John Boyd, a soldier burdened by cowardice and guilt, sent to an isolated military outpost in the Sierra Nevadas. When a frostbitten stranger stumbles into camp with a horrifying tale of survival, the line between the living and the devoured—and between humanity and monstrosity—begins to blur.

At first glance, Ravenous is a dark horror film about cannibalism in a remote frontier fort. What distinguishes it is the way it transforms that premise into a meditation on civilization and consumption. The screenplay, written by Ted Griffin, draws inspiration from historical accounts such as the Donner Party and Alfred Packer—stories of pioneers who resorted to cannibalism to survive brutal winters. Griffin threads these historical horrors into a broader allegory about 19th-century American expansionism: a national hunger for land, power, and progress that consumes everything in its path, including its own humanity.

The mythological backbone of Ravenous lies in the inclusion of the wendigo, a spirit from Native American folklore. In Algonquin and Ojibwe tradition, the wendigo is born of greed and gluttony, a monstrous being that grows stronger and more grotesque with each act of consumption. The tale served as a warning against selfishness, warning that those who devour others—figuratively or literally—lose their humanity in return. Bird and Griffin seamlessly integrate this legend into the film’s themes, using the wendigo to mirror the psychological and cultural costs of empire. The story implies that the wendigo is not confined to mythic forests but lives in the blood of every nation that feeds on others to survive.

The fort where the story unfolds functions as both a stage and symbol: an outpost of civilization planted in the wilderness, claiming righteousness while sustained by exploitation. As starvation and moral decay take hold, the soldiers’ pretense of order crumbles. The isolated setting reflects the broader American project—civilization advancing through conquest yet losing its moral center in the process. The Native nations displaced and destroyed during expansion, reduced to resources or obstacles, become the unseen victims of this devouring drive. The film reframes cannibalism as a metaphor for Manifest Destiny itself—the act of consuming people, land, and spirit under the guise of progress.

That central metaphor gains power through the film’s performances. Guy Pearce delivers a subdued yet deeply expressive performance as Boyd, embodying the moral paralysis of a man trapped between guilt and survival. His silences, glances, and hesitations speak louder than any dialogue, conveying an internal conflict between virtue and instinct. Through him, the film explores how the will to endure can erode the boundaries of conscience.

Robert Carlyle, as Colonel Ives, stands in vivid contrast—charismatic, witty, and terrifyingly self-assured. He plays the role with the infectious energy of a man liberated by his own monstrosity, wearing sin as philosophy. For Ives, cannibalism is not horror but a revelation—a means to transcend weakness and embrace dominance. His eloquent justifications turn atrocity into ideology, echoing the rationalizations of expansionist politics. It is no coincidence that his confidence parallels Boyd’s doubt; the two men form mirror halves of a single corrupted ideal.

Director Antonia Bird’s touch elevates Ravenous from a historical thriller to a surreal moral fable. She handles violence and absurdity with equal precision, oscillating between grim horror and deadpan humor in a way that keeps viewers uneasy yet enthralled. Her direction never treats the horror as spectacle alone—every moment of gore carries weight, testing the limits of empathy and survival. Moments of unexpected humor punctuate the brutality, serving as a reminder that even atrocity can become ordinary when normalized by power.

While the fusion of dark comedy and horror lends the film its originality, it may also unsettle some viewers. The tonal shifts—helped by Michael Nyman and Damon Albarn’s strange, minimalist score—create an atmosphere that feels intentionally dissonant. This mix may challenge those expecting a traditional horror film, but it reinforces Bird’s vision of moral chaos. The unease generated by those shifts mirrors the absurdity of history itself: how horrors can coexist with banality, how laughter can accompany destruction.

The wendigo myth binds all these elements together. Bird portrays it less as a creature and more as a condition—one that spreads through ideology, greed, and the illusion of progress. The spirit of the wendigo thrives wherever ambition turns men into predators and justifies their violence as destiny. In this sense, every character becomes a reflection of national hunger, caught in a metaphorical cycle of consumption. The act of eating flesh becomes a stand-in for the broader devouring inherent in colonization: of land, of native culture, of moral identity.

By framing the frontier as an arena of both physical and spiritual starvation, Ravenous reimagines American history as a feast of self-destruction. It suggests that survival is often indistinguishable from conquest—both are rooted in the urge to consume. Even at its most surreal or ironic moments, the film refuses to let its viewers forget that the hunger at its center is not merely for sustenance but for dominion.

Though underappreciated upon release, Ravenous has since earned recognition as a rare film that wields gore and satire to expose deeper truths. Bird’s control of tone, Griffin’s allegorical writing, and the actors’ opposing energies fuse into something that transcends genre. The result is a story that both horrifies and compels, holding a cracked mirror to the myth of progress.

The wilderness of Ravenous is vast, beautiful, and pitiless—a perfect reflection of the American spirit it depicts. It is a land that promises renewal but demands devouring, a landscape haunted by the ghosts of all it has consumed. The film endures not simply as a parable of survival, but as a meditation on empire, appetite, and the fragile line separating civilization from savagery.

Both grotesque and profound, Ravenous gnaws not only at flesh but at the conscience, forcing us to confront what happens when hunger—whether for life, for power, or for victory—becomes the only morality left.

Horror Review: Event Horizon (dir. by Paul W. S. Anderson)


“You know nothing. Hell is only a word. The reality is much, much worse.” — Dr. Weir

Paul W.S. Anderson’s 1997 film Event Horizon stands out as a memorable mix of science fiction and horror, remembered for its gripping atmosphere and disturbing visuals. The story is set in 2047: a rescue crew aboard the Lewis and Clark is sent out to recover the long-missing spaceship Event Horizon, a vessel built to test a new kind of faster-than-light travel. Onboard with them is Dr. William Weir, the Event Horizon’s creator, who explains that the ship vanished after first activating its “gravity drive,” which can fold space to allow for instant travel across vast cosmic distances.

Soon after reaching the drifting Event Horizon, the crew discovers signs of mass violence and horror. They recover a disturbing audio message and realize something traumatic happened to the original crew. As they search for survivors, they experience intense and personal hallucinations—memories and fears brought to life by the ship. It becomes clear that the Event Horizon didn’t just jump through space; it traveled to a place outside reality, a nightmarish interdimensional realm resembling hell.

What makes Event Horizon particularly unique is its concept of hell as an alternate dimension that can infect and corrupt whatever or whoever crosses into it. The ship’s gravity drive doesn’t simply facilitate faster travel—it accidentally opens a gateway to this chaotic, malevolent place. This portrayal of hell as a dangerous interdimensional reality that preys on minds and bodies echoes the idea found in the massive gaming property Warhammer 40K, where hell is depicted as the Warp, a dimension of chaos that corrupts and drives people insane. Like the Warp, the film’s hell is an unpredictable, hostile realm where sanity and physical form break down, infecting and warping everything that comes into contact.

Visually, the film relies on claustrophobic corridors, flickering lights, and unsettling sounds to keep the audience off-balance. The design of the ship itself—part gothic cathedral, part industrial nightmare—adds to the sense of unease and dread throughout. The use of practical effects and detailed sets grounds the sci-fi terror in something tangible, making it all feel more immediate and believable.

Event Horizon also hints at bigger philosophical questions: how far should science go, and what happens when the drive for knowledge is unchecked by ethics or humility? The gravity drive is a technological wonder, but it’s treated with little caution by its inventor, and the catastrophic results suggest that some discoveries may be better left unexplored. The ship becomes both a literal and figurative vehicle for exploring the limits of human ambition and the dangers of pushing beyond them.

As the movie builds toward its climax, the rescue crew faces increasingly desperate odds. The possessed Dr. Weir, now an outright villain, sees the hellish dimension the gravity drive visited as the next step for humanity—a place of chaos and suffering. Multiple characters die in gruesome ways, and the survivors have to fight their own fears and the haunted ship itself. The ending is chilling and ambiguous, leaving open the possibility that the ship’s evil has not been fully contained.

At release, Event Horizon divided critics and audiences. Some found the violence and nightmare imagery too intense or the story too messy to follow. Others praised its ambition and the way it blends psychological horror with cosmic sci-fi. Over the years, the film has developed a cult reputation, frequently cited as one of the more effective and original space horror movies. Its legacy can be seen in later media, especially in video games that tackle similar haunted spaceship scenarios.

However, the film is not without flaws. Many viewers and critics point out uneven pacing, especially in the second half where tension sometimes drains away. The characters often act inconsistently or make choices that feel unrealistic for trained astronauts, which undermines the suspense. The script’s tonal shifts—from serious psychological drama to moments that unintentionally verge on camp—can jolt the viewer out of the experience. The use of jump scares is sometimes predictable, and the film’s heavy reliance on loud, chaotic sequences instead of quiet suspense can feel overwhelming. Some CGI effects haven’t aged well, contrasting with the otherwise impressive practical effects and set design. Acting performances are mixed too; while Sam Neill and Laurence Fishburne are strong, some supporting cast members lack conviction, making emotional engagement uneven.

Importantly, Event Horizon represents Paul W.S. Anderson at his most subtle and effective in directing. Compared to many of his later films, where his style often becomes frenetic and unchecked—possibly due to a lack of producer control—Event Horizon is more controlled, atmospheric, and haunting. This balance between style and substance makes it one of Anderson’s better directorial works, if not his best to date. The film showcases his interest in spatial geography, the use of negative space, and claustrophobic production design, all elements he would expand on in his later work but never as effectively deployed as here. The haunting visual touches, combined with his ability to direct actors and maintain tension, set Event Horizon apart from his more bombastic, less focused later entries.

Despite its flaws, Event Horizon remains gripping and memorable. Its strengths lie in combining deeply personal psychological horror with the vast, terrifying unknown of space and alternate realities. The film explores not just external threats, but also how guilt, fear, and trauma can be weaponized by forces beyond human understanding. For viewers seeking more than a standard haunted spaceship story, Event Horizon offers a disturbing, thought-provoking glimpse into the dark frontier of science, faith, and madness. It stands as a cult classic of sci-fi horror that continues to inspire discussion about the dangers of pushing too far into the unknown.

Horror Review: From Beyond (dir. by Stuart Gordon)


“You’re diving deeper than any sane man ever should.” — Dr. Katherine McMichaels

Stuart Gordon’s From Beyond (1986) stands as a darker, moodier follow-up to his breakout Lovecraft adaptation, Re-Animator (1985). At its core is the Resonator, a bizarre scientific contraption designed to stimulate the pineal gland—allowing its users to glimpse eerie creatures and dimensions normally invisible to the naked eye. When Dr. Crawford Tillinghast (Jeffrey Combs) activates the device, it unleashes horrors not just upon the world but also within the minds and bodies of those involved, blurring the line between reality and nightmare in a way both terrifying and hypnotic.

Just like with Re-Animator, Gordon used H.P. Lovecraft’s short story From Beyond as a foundation but expanded the narrative significantly by injecting his own creative vision and filling in what Lovecraft left unexplored. Lovecraft’s original story is a brief, eerie vignette about stimulating the pineal gland to perceive alternate dimensions and terrifying alien creatures—minimalistic and atmospheric, leaving much to the imagination. Gordon reimagines this premise into a fully fleshed-out narrative, adding complex characters like the obsessive Dr. Edward Pretorius and the rational yet vulnerable Dr. Katherine McMichaels. He enriches the story with body horror, psychological torment, and a deeper thematic exploration of sexuality, obsession, and the fragility of the mind. This creative expansion transforms the story into something far more personal and tangible, blending cosmic horror with primal human fears and desires.

This tonal shift stands in stark contrast to Re-Animator, which thrives on anarchic gore, slapstick comedy, and a playful mad-scientist energy. From Beyond trades much of the humor for a somber, unsettling atmosphere drenched in slime, grotesque transformations, and claustrophobic dread. The characters are more grounded in psychological trauma, and the film’s pacing emphasizes creeping unease rather than chaotic spectacle. Gordon’s use of stark, hallucinatory lighting and saturated colors enhances this otherworldly feeling, while practical effects bring a tactile horror to life that heightens the visceral and emotional impact. The horror isn’t just external—it’s internal, a fracture of reality and self.

One of the most notable ways From Beyond separates itself from Gordon’s earlier work is in its overt intertwining of sexuality and horror. The Resonator doesn’t just expose alien creatures; it unlocks primal lust and repressed desires in its users. Scenes imbued with uneasy erotic tension, especially involving Barbara Crampton’s character, make sexuality a core source of vulnerability and terror. This blend of eroticism and nightmare adds depth and psychological complexity, exploring how intimate human experiences can be distorted into something terrifying. It’s a thematic boldness that would become highly influential beyond Western cinema.

Indeed, the film’s fusion of sexual subtext, body horror, and psychological unease foreshadowed themes embraced by late 1980s and early 1990s Japanese horror hentai anime. Works such as Angel of Darkness (Injū Kyōshi) combined explicit eroticism, grotesque body transformations, and supernatural horror in ways reminiscent of From Beyond’s style and tone. This synergy helped define a subgenre of adult horror anime where the boundaries between pleasure and terror, desire and monstrosity, are constantly blurred—cementing From Beyond not only as a cult classic in horror but also as an inspirational bridge to pioneering adult animation in Japan.

Visually and atmospherically, the film is a masterpiece of practical effects and immersive storytelling. The slime-drenched creatures, anatomically warped bodies, and constant visual flow between nightmare and distorted reality create a hallucinatory experience. The climax offers a frenetic, visceral battle that embodies the film’s core themes of madness, transformation, and cosmic terror, leaving viewers with a lingering sense of unease and wonder.

Stuart Gordon’s direction also employs incredibly effective subjective perspectives, with many scenes shot from the characters’ points of view. This technique immerses viewers in the unfolding madness and heightens the sensory overload that defines the film’s experience. There is a famously unsettling point-of-view shot from the mutated Crawford as he perceives a brain inside a doctor’s head and gruesomely attacks. Such moments amplify the film’s exploration of altered perception and the treacherous expansion of human senses.

Despite these strengths, the film is not without flaws. Ken Foree’s character, Bubba Brownlee, while providing moments of grounded streetwise humor, sometimes comes off as a caricature that leans into stereotypical portrayals of Black men as taboo or outlier figures in horror cinema. This portrayal feels somewhat jarring against the film’s otherwise nuanced tone and may evoke discomfort.

Additionally, From Beyond can feel comparatively stiff and sluggish next to Re-Animator, lacking some of the earlier film’s darkly comic energy. The story often relies on a series of increasingly grotesque set pieces that feel more like shock showcases than a cohesive narrative arc. Some performances, including Jeffrey Combs’ lead, occasionally seem overly intense without sufficient emotional variation, and the film sometimes slips into melodrama that undercuts its impact. Furthermore, although ambitious in visualizing Lovecraftian horrors, budgetary constraints are occasionally evident, diminishing some of the awe those moments seek to inspire.

Ultimately, Gordon’s From Beyond is a significant Lovecraft adaptation that showcases the power of expanding upon source material with bold creativity. Moving beyond Lovecraft’s sparse prose, Gordon infuses the story with rich characters, psychological depth, explicit body horror, and mature explorations of sexuality. This results in a haunting, distinctly unsettling film that not only stands as a high point in Gordon’s career but also resonates far beyond its American horror roots, shaping international horror aesthetics and inspiring future genres. It is a disturbing, thrilling journey to the dark spaces just beyond human perception—a cinematic experience that lingers in the mind long after the screen fades to black.