Brad Bird’s Interview at the 2015 Tribeca Film Festival


Bird and Garofalo - Photo taken by L. Wilson.

Brad Bird and Janeane Garofalo have a sit down at the Tribeca Film Festival to discuss film, animation and the mediums in between.

This is going to be a long one, ladies and gents. My apologies if this becomes TL;DR material.

Here’s the short of it:

I was able to see Brad Bird speak at The Tribeca Film Festival. For the hour, he discussed the changes and challenges he faced with moving from animation to live action features. The audience was shown a set of clips – one from Ratatouille, one from Mission: Impossible – Ghost Protocol, and one from his latest film, Tomorrowland. Near the last half of the interview, Bird fielded questions from the audience. I had a great time.

And here’s the Interstellar 3-Hour Neverending Edition:

When I was a kid, there used to be this show on network television called Amazing Stories. Produced by Steven Spielberg’s Amblin Entertainment, it ran for about 2 years or so between 1985 and 1987. It was kind of like a cross between Darkroom, Tales From the Darkside, and The Twilight Zone. One of my favorite episodes was “The Family Dog”. The big push with The Family Dog was that it was produced by Tim Burton and the animation style was the basis for his future films The Corpse Bride, The Nightmare Before Christmas and Frankenweenie. I loved it. It was weird and funny, about a family that adopts a dog only to find that their house is robbed, with the dog inside and failing to stop the intruders. The dog is sent to a canine boarding school, where he’s reforged into a “white hot ball of canine terror” by Miss LeStrange (voiced by The Exorcist’s Mercedes McCambridge). There’s more to it, but after recording the show and watching it a zillion times, I paid attention to who wrote it.

And that’s how I started following Brad Bird.

Bird would later go on work on Batteries Not Included, and spent some time on the Simpsons before directing and writing The Iron Giant for Warner Brothers. While the movie wasn’t the commercial hit everyone hoped, it put Bird on Disney / Pixar’s radar, who brought him on to do both The Incredibles and Ratatouille. Pixar would end up adding Bird to their Brain Trust,   that includes Pete Docter, John Lassiter and Andrew Stanton. Bird’s big jump from Animation to Live Action would come with 2011’s Mission Impossible: Ghost Protocol. Next month (as of this writing), he’ll release Tomorrowland, which he shared writing responsibilities with Prometheus / Lost writer Damon Lindelof.

Bird was on hand at the Tribeca Film Festival’s Director Series in an interview hosted by his Ratatouille star, Janeane Garofalo. I was able to attend this, and took as many notes as I could. Some of this may be a little sketchy, based off of both what I wrote & how I interpreted it, to which I apologize beforehand. Although we were able to use phones for pictures, we couldn’t record anything. Assume that most of the questions and answers here are somewhat paraphrased.  More than likely, you can find recaps of the interview at the Tribeca Film Festival website.

At first, Janeane was a little curious about what she should ask, opening the floor with her humor, which had everyone laughing.

Question – So you said something about a tour taken as a child?

Bird spoke about a tour he took of Disney Studios, back when he was about 11. He saw the Jungle Book as a kid and just loved it. He also realized that there were all of these cool jobs in animation. According to Bird, he owned an album with some of actor Jonathan Winter’s voiceover work and would listen to that as well. Though his parents who knew a composer at Disney, they were able to meet with Frank Thomas and Ollie Johnston. Both Ollie and Frank were two of the original animators responsible for most of the Disney Classics, known as the Nine Old Men. Unexpectedly, Bird went home and ended up creating a 15 minute film for the animators. After that, they were eager to mentor him.

Garafolo praised Bird on how he’s taken Narrative storytelling to another level but asked about technical challenges in Animation.

Bird noted that from a tech standpoint, The Incredibles was a harder film to create because the design abilities were just being born. An example of this is the wet hair textures after the plane crash sequence. At the time, that was one of the latest things that Pixar learned to do. By the time Ratatouille came along, there were a number of improves, which made things easier. Bird went on to say that “People think there’s an easy “Make Movie” button that will produce work.” However, if you want imperfections, the computers had to be taught this. In Ratatouille, Bird described how working on the floors, the lighting needed to have a variant because tiles may be higher or lower than others or have damages. The computer would normally smooth out the surface, but they had to reprogram the system to support natural flaws. A later question that came up dealt with focus, where Bird found that CGI Cameras can act like real cameras. When you normally focus on something small with a regular camera, the depth of field becomes small. The computer would assume that the director wanted a high Depth of Field throughout, but again, Bird and Pixar had to train the machines to un-learn that.

At one point, Janeane started a question and asked about different genres in Animation to which Brad replied “Animation is a medium, not a genre.” There was a bit of back and forth chuckling between them, and their chemistry is just cool.

“With the actors you choose, how much control do you have in that?” Bird’s response was along the lines of it all being about actor interest. He had to “woo” Peter O’Toole for Ratatouille. Some actors thing that voice acting is easy, but it can be difficult. What takes an actor 5 minutes to say may take an animator weeks to come up (with regards to facial animations and the like, I’m guessing). Patton Oswalt would say sometimes that he was beat after a run. My personal speculation on this is that with animating, sometimes re-recording needs to happen to get a phrase sound right. I could be off here, but that was my interpretation of the statement. The audience was presented with a clip from Ratatouille where Linguini is introduced to Collette for the first time.

Janeane apologized for her French here. There was a bit of laughter as Bird shared a story of how with Janeane, she didn’t seem to take praise very well. He would have to pretty much tell her she sucked to motivate her, even though she did good. The conversation then moved on to Mission: Impossible – Ghost Protocol.

Ghost Protocol happened as Bird was working on a pet project he called 1906, the adaptation of James Dalessandro’s novel on the events surrounding the San Francisco earthquake during that year. He was very animated in discussing 1906. It was a rich project, but there were some problems getting all of the elements Bird needed into the story at the time. He didn’t want to make it a life project (without working on anything else), so he paused to jump onto Ghost Protocol. The audience was then shown the Hallway sequence from the movie, where Simon Pegg and Tom Cruise mask their entrance into a room in the Kremlin. The scene picked up some chuckles from the Audience with Pegg’s “face in the camera” moment.

A question came up on whether he was hindered in any way, working on a big project like Ghost Protocol. Bird wasn’t really hindered, but what attracted him to the film was that the franchise was willing to let him accommodate his individual style. The Brian DePalma version of the first Mission Impossible was different from John Woo’s work on the 2nd and J.J. Abrams work on the 3rd film. Bird added that he was given the chance to do “five out of six things” he wanted to do in a spy movie. Both Cruise and Abrahams were behind Bird on the film and he felt protected by them. On Cruise in particular, he praised his work ethic, pointing out that it was easy to have him climb the Burj Khalifa in Dubai because he keeps himself fit for every film. Garofalo took a moment to reference the HBO Documentary “Going Clear” with a “LRH” remark. “We could go on about that all day.” She said, though they moved on to their next topic.

Before continuing, Bird made a quick gesture to the screen and pointed out to the audience that he and Cruise talked about some Silent classic films and comedies. These were part of the influence for that particular hallway scene.

Janeane brought up a question on the toll with working on a big film (after doing animated features). Bird’s response was that it was like being thrown in the deep end of a shark infested pool. He jumped to work with Cruise and Abrams, and it was a lot of fun. “Big canvas stuff”, were the words used.

Control on Post Production came up (in terms of how much he had). So far, so good, was the reply. Bird stood up, leaned down to the floor of the stage and knocked on it. “Knock on wood.” He said as he sat back down with a smile before adding that he only had to bark a few times, if any.

With that, we were given a sneak peek at Bird’s latest project, Tomorrowland. In checking online, I found that it was an expanded version of the one showcased at Disney’s D23 Event last year. Unfortunately, the clip we were shown isn’t online in any form (at least I can’t find it online), so I’ll have to explain it here:


   The scene opens with a young child sitting on a bus, holding quite a large bag. Screeching to a halt, the bus driver opens the door and announces the stop. The driver tells everyone to “enjoy the future”. As the patrons go to leave the bus, they’re suddenly blocked by the boy’s bag, which falls into the main aisle. The passengers give him some weird looks, but he smiles, apologizes and  scoops up the bag, making his way off of the bus.

We’re given his perspective, a behind the character shot that showcases that he’s at the entrance of a festival. At the bottom of the screen, a caption appears, informing the audience that we’re at the 1964 World’s Fair, held in Queens, New York. We’re given a wider shot and it’s very much like Disneyworld, it’s bustling with people walking around and enjoying themselves. We focus on one area, with a name like The Hall of Invention. The boy enters and plops his bag on top a table where we find David Nix (Hugh Laurie) staring at him with a look of annoyance on his face. Note that his name isn’t given to the audience and that I’ve pulled it from the Internet Movie Database.

The boy unzips the bag, explaining that he had to partly disassemble it (it looking a lot like a vacuum cleaner) for transportation. As Nix looks on, he asks the boy who he is and what the contraption is supposed to be. The boy introduces himself as Frank Walker and states with pride that the device is a jetpack. He goes on to say that he’s still working on it, and as he says this, we’re given a quick cut to him standing in an open field. Wearing the jetpack, he dons a pair of goggles, a flight helmet and we see two sets of controls by each hand. The look is pretty much the whole James Bond Thunderball look.

The shot cuts back to the boy standing at the table, who adds…”though it doesn’t quite exactly….”

We’re back at the field, and the kid clicks the power button. Instead of shooting straight up high into the air, he is vaulted forward, bounces and taken through some cornfields about a good hundred yards out. The first thing I thought of was The Rocketeer (also a Disney Production).

“…Fly.” The boy says, finishing his pitch.

“And what would this be used for?” Nix asks, looking from the machine to Walker.

“It would be fun.” Walker responds.

Nix shoots him down, stating that fun isn’t what anyone’s looking for. Clearly, he seems to already be looking at the idea of monetizing or weaponizing it.

“If someone walked up to me and showed me a jetpack, I’d think that would be pretty fun.” Walker says something to this effect. A young girl in a dress comes into view just off of Nix’s left, who’s been watching this play out. She approaches Walker and asks him a few questions that leave him at loss for answers, which the audience seemed to really enjoy. After the stammering on Walker’s part, Nix interrupts the girl (who we find is named Athena) and sends Walker on his way. The girl watches on.

We find Walker sitting on a bench outside, clutching his bag. People walk back and forth around him. To his right, we see Athena take a seat next him on the bench, but facing the other direction. They talk for a bit without looking at each other.

“Look over there, at your five o’clock.” She says. Walker looks ahead and to his left and then to his right, a little unsure. She looks at him as if he’s little crazy and gestures to her left. “Don’t know what 5 O’Clock is, it’s that way.” Which brings more audience response of chuckles. Looking in the direction she points out, she sees Nix pass by with someone else. Athena asks him to follow them, “but not too close”. She then proceeds to put something in his hand and leaves. Opening it, it reveals one of the Tomorrowland pins before fading to black and cutting to a scene where he’s in his garage, arguing with his father (played by Chris Bauer, True Blood’s Andy Bellefleur).

“But I can make it work! I can figure it out!” Frank says. His father asks him to let it go and stop tinkering with these silly notions. There seemed to be a divide between the theme of Frank’s optimism and his father’s point of view before we fade to black again and the lights come up.


The audience loved it. On Tomorrowland, Bird pointed out that he and Lindelof asked “Why did the Future change?” The attitude of the world was “We can figure it out.”, Which seems missing today. The magic of World’s Fairs are dispersed. Janeane shot back that are a number of people out there that are changing things and used Elon Musk as an example. Bird added that the Zeitgeist is doom and gloom, and any hope of a bright future is somewhat stemmed. People seem resigned that we’re going down. “You have to do things, to change things.”, He said. On a personal note, there appears to be a lot of Optimism in Tomorrowland, something that Bird seems to carry with him.

Syndrome from The Incredibles

Brad Bird took questions like Syndrome – “You! Up there in the back with the red hat! Your question, give it to me!!”

After all that, a few questions from the audience were given. This was fun, with Janeane started the picking and then Brad targeting the hands that flew up. It was like watching Syndome use his wrist lasers in The Incredibles. They included the following:

What was the Sixth Thing (for the 5 out of 6 things he was able to do in a spy film)?

“That would be giving up the idea.” Bird laughed. Most of the ideas are reusable somewhere else. He had a concept for an animated version of Will Eisner’s The Spirit, but some of the ideas for that feature ended up becoming part of The Iron Giant.

How do you handle lighting in Animation vs. Live Action?

– When dealing with lighting, it’s almost the same way. A shorthand of cinematographer’s work was used to build setups. I can kind of see where Bird is coming from there. If you look at How to Train Your Dragon 2, the cinematography there was assisted by Roger Deakins. Lighting’s just as important in animation as it is in any medium. It’s just teaching the computer to handle it or drawing from that (at least, that’s my thought on it all).

How different is TV Work from movies?

“If you slow down, you can get eaten alive.” Bird said. He used the I Love Lucy chocolate assembly line as a reference here, stating that he learned a great deal on his time with the Simpsons. TV forces one to make very quick decisions. Iron Giant’s budget was different from Ratatouille’s and there was room to build more from that.

On creating genuine peril:

Bird loved that Disney wasn’t afraid of creating general fear in children, citing Pinocchio’s donkey transformation as something that terrified him. If animation should do anything, it should try a “balls out horror movie”. Dead Space: Downfall came to mind, personally.

Ever consider doing a live action / animated feature (like Who Framed Roger Rabbit?)

– Some of those work and can play together. Others come out pretty bad, like the Pagemaster. Bird wouldn’t be entirely opposed to doing one, but he didn’t appear to be too enthralled about it.

What are your processes for generating Ideas?

Here, Bird said that it’s different for each film. As an example, he wanted to do a film called “Ray Gun”. The idea came from a song he heard on the radio that he thought sounded like the Peter Gunn theme. Janeane smiled and caught the song right away – “Planet Claire” by the B52’s. Basically, it’s coming up with answers that entertain you.

With that, he and Janeane thanked the audience to tons of applause, and a bit of optimism. Below is the song that Bird was referencing:

Scenes I Love – “You see..I’m Gatsby.”


When Baz Luhrmann’s The Great Gatsby came out in 2013, I skipped seeing the movie in the theatre to read F. Scott Fitzgerald’s novel first. I realize now I missed out, but as the film is on cable, I’m able to watch it at my leisure. One of my favorite scenes in the movie has actually become a meme for celebrations and snarky quips.

A little background. Our narrator, Nick Carraway (Tobey Maguire) receives an invitation to Jay Gatsby’s party, and in true Luhrmann style, it’s extremely grand. Fireworks, jazz bands and tons of liquor all around, but Gatsby (who no one seems to have met) is nowhere to be seen. As Nick makes his way through the celebrations, he finds himself talking to an individual whom the audience only knows by the onyx ring he wears. The camera purposely dances around revealing who he is for a few seconds. It’s here that Gatsby, played by Leonardo DiCaprio, then shows everyone that if you have to introduce yourself to a person, there’s no finer way to do so than to offer them a glass of champagne with Rhapsody in Blue and fireworks exploding in the background.

Nick describes the moment as follows:

“His smile was one of those rare smiles that you may come across four or five times in life. It seemed to understand you and believe in you just as you would like to be understood and believed in.”

Luhrmann and DiCaprio just totally sell that moment. This guy could sell a boat to someone living in the desert. Since no one knows who he is, there’s an air of mystery to him, much like Edmond Dantes when he returns as The Count of Monte Cristo.

Enjoy.

Quick Review: It Follows (Dir. by David Robert Mitchell)


it-follows-web-poster

*** Wait! Before starting this, leonth3duke has a wonderful review of It Follows. Read that and then double back here, if you want. . 🙂 ***

I had a jump scare happen to me two hours after seeing David Robert Mitchell’s “It Follows”. As I was relaying the story to my cousin, I heard a loud crash behind me. This caused me to whirl around and jump backwards. Of course, it was just a pair of cats chasing each other around the house, but I guess the movie kind of escalated things for me, mentally. My cousin laughed and said “Okay, this sounds like it’s worth seeing.” It feels good to carry a film around you like that.

It Follows is a subtle horror movie that reminds me of so many other ones – Halloween, Night of the Creeps, Ginger Snaps, The Thing, Under the Skin, The Cabin the Woods, The Babadook, Attack the Block, The Hidden and even Count Yorga: Vampire. It also brought to mind the Slenderman video game, where the player is constantly pursued by a figure that gets closer to them as they look over their shoulder. Perhaps this is where the source of the scares come from, but I’d easily come back to It Follows just for the atmosphere and the music. This movie feels like an 70’s or 80’s film – the kind of movie you’d find tucked away on a low shelf in the back of a mom and pop video store.

It Follows deals with a girl named Jay (Maika Monroe), who finds herself in some serious danger. After sleeping with a guy, Jay is told she’s the recipient of some kind of curse (I can’t think of a better way to describe it, really). The creature can take any form to get close enough to kill her, but is limited in that it can only walk. The only way she can keep it from coming after her is to “pass it on” sexually to someone else. The concept sounds really simple, but it’s actually complex as story plays out. The bulk of the film is made up of Jay and her friends / family wondering what’s after her and where it’s at. The movie makes great use of the camera. Very slow zooms and pans, coupled with long stationary shots force the audience to constantly scan the horizon for threats. There’s even a slow 360 scene that helps paint a picture yet suggest that everyone involved is still kept on their toes regarding the Follower. I had.a number of moments where I either looked away or whispered “Oh crap, behind you!”. The film’s score, created by Rich Vreeland (a.k.a. Disasterpeace) fits so well with the movie, I wondered if he and Mitchell didn’t just pull an E.T. and write the music before the film. It’s a classic, creepy series of selections that feels similar to the Drive soundtrack, but is as strange as Mica Levi’s work on Under the Skin. The score, as of this writing, is available on iTunes. There’s one scene in particular that only uses two high pitched notes back and forth really well. The acting is pretty simple. Monroe is the stand out, playing the lead, but the supporting cast was neither here or there. I can’t say that I’d remember them, but I also can’t say they were bad at all. Is It Follows the scariest film of the year? I couldn’t really tell you. Half of the time, when announcements like that are made, everyone runs to the theatre and then they proclaim the movie did nothing for them. People are impressed by different things. If you are a fan of blood and gore, It Follows might not be for you. There’s very little. Are you looking to be unnerved? Perhaps the film will work better for audiences searching for that. Paranoia is the key to everything here, and It Follows serves it up in heaps on oversized platters. The idea of a slow moving entity that walks while you run has terrified me since Pepe Le Pew and Halloween. For me, it was effective. If audience reaction is any indication, the movie had moments, but not many. When the film ended, there were quiet murmurs yet no real applause (unlike The Raid 2, which had people howling & clapping). The most I can tell you is that I enjoyed it, and will probably revisit it on Friday to see how it holds up with a larger audience. I’ll definitely do the VOD when it appears.

Quick Review: Kingsman – The Secret Service (dir. by Matthew Vaughn)


file_118522_1_kingsmanposterlargeKingsman: The Secret Service was a no brainer for me. I’ve been following Matthew Vaughn since Stardust, and a friend pointed me towards Layer Cake, which I love. Most audiences know Vaughn from his work on X-Men: First  Class and Kick-Ass. That’s the main reason I ran towards this movie. I also found out writer Mark Millar (Wanted, Kick-Ass, Marvel’s Civil War) was involved and the story was originally a comic, so the flow of the film makes perfect sense. Overall, Kingsman is a triumph for everyone involved, easily a film I could see myself returning to see again, but it’s not without it’s quirks. If the movie were cut into four acts, the first three were great, but the last act comes close to falling into the clichés it tries so hard to avoid.

Short and Sweet:

If you liked Wanted’s and Kick-Ass’ action sequences and copious amounts of violence mixed with bloodletting, Kingsman has your name written all over it. Throats are cut, people are shot, and bones are broken. It doesn’t happen often throughout the film, but when it does, it can get messy. The movie may have you considering wanting to get yourself some good business attire. It isn’t for kids by a long shot, it’s rated R for a reason.

The Slightly Long Version:

Kingsman is the tale of Gary “Eggsy” Unwin (Taron Egerton), a young man who ends up being recruited for The Kingsman after a run in with the law. The Kingsman are a secret society of spies that at one time were tailors to great people. When a threat to the world rises in the form of a rich tech wiz named Valentine (Samuel L. Jackson), the Kingsmen must find a way to stop him.

Eggsy’s recruiter is Harry Hart, played by Colin Firth, who does the best job out of all of the actors involved (in my opinion). Being the one who has to explain what all this is about, Firth manages to play the mentor role well. When it comes to fighting, he shows everyone who’s boss. Who knew Mark Darcy could fight (well, other than Daniel Cleaver, I guess)?

The casting for Kingsman really couldn’t offer any more surprises than it did. You have Jack Davenport (Pirates of the Caribbean), Mark Hamill (channeling his inner Joker here), Michael Caine, Mark Strong (a Vaughn favorite), Sofia Boutella (whose dance techniques work well for her blade wielding character) and Sophie Cookson. There’s really no one out of place here, save for maybe Jackson, who’s villain hates violence yet sees when it needs to be done. I do like that the movie kept me guessing about the Valentine’s intentions.As for Egerton, though I’ve never seen Egerton in anything before this, he’s good enough to warrant seeing him in a sequel. I can see him becoming a Vaughn regular in another film – maybe as an X-Men member?

As if the crew spent some time watching John Wick, the action in Kingsman moves pretty fast and fierce at times, and there’ll undoubtedly be a few scenes that will have you abusing the slo-mo feature when it arrives on digital download. The film moves through scenes with few cuts involved. You’ll have someone staring into a monitor at a fight that travels to the fight itself, and then flow into another moment. It’s Vaughn at his best, and at times, it’s all beautiful. I guarantee you that at least one scene in particular will probably have people talking. By far, one of the most unique uses of a Lynyrd Skynyrd track since The Devil’s Rejects. On a side note, it’s wonderful to see every advertised gadget get some use.

So, with all that praise, what’s the problem? Well, the last part of the film felt a little flat for me. If you’ve ever watched Batman Begins and it’s repetitious “stop the train before it hits the Wayne Tower” sequence, Kingsman feels similar. What bothered me was how some of the events were kind of caught in a bubble. Given the stakes involved (especially near the end), you’re never really told or shown the outcome of the actions. It’s really hard to explain without giving anything away, but I could put it like this. If you fired a gun in the middle of a street in broad daylight, someone would react and call the cops, no? So, if you escalate that action, shouldn’t the reaction / after effects be big? Between this and an annoying bit of product placement, I suppose it couldn’t be avoided. Still, it may be something that stands out for some audiences. It’s by no means a deal breaker, though.

I’d happily see it again at the cinema.

Fast & Furious 7 – The Super Bowl Ad.


Universal is up again during the Super Bowl with this trailer for Fast & Furious 7, which has Vin Diesel’s Dominick Toretto and his family facing off against Jason Statham, who plays the brother of Luke Evans’ character in the last film. As usual, it looks like there will be some crazy car stunts, and there seems to be more in-air acrobatics (which is weird, for cars). We still don’t know how the story will deal with the passing of Paul Walker, but they appear to have their action scenes all set.

Fast & Furious 7 (or Fast 7) opens in cinemas on April 3rd.

 

Insurgent – The Super Bowl Ad.


The Super Bowl also presented an ad for Insurgent, the sequel in the Divergent Series. Sporting a new hairdo, Shailene Woodley takes on Kate Winslet in this Matrix-like sequence. I’m not entirely sure of what to take from this, save that it looks like Triss is again putting up a fight. We’ll have to see how it goes when the movie opens this spring.

First Impressions: Dying Light (Techland / Warner Bros.)


Dying_Light_coverThe short of it:

Dying Light is an impressive Co-Op game that allows you and 3 other friends to take down Zombies in a spectacular fashion, while clambering up and over obstacles. Working together, it’s a lot of fun. You may find the game’s mechanics are a little too familiar, played a million times before in different renditions. If you can get by that, it’s a great experience. Even better, if you love those mechanics, it’s like Oreo’s and Ice Cream. The lighting effects – particularly the day and night cycles – may have you pausing your game to take in the sights, while of course keeping one eye on your watch or the horizon. Those expecting something entirely new may be a little disappointed, because the final product isn’t quite the same as what was first advertised. It’s very close, though.

The long of it:

“Okay, where to next?”, my Xbox Live friend, “Souless” asks me. We’re standing on the top of a large radio tower. With every passing second, the world around is growing darker. This is the city of Harran, devastated by a zombie infection. It’s also Techland and Warner Bros. new game, Dying Light.

“Well, we have that last area to check out to the North…”, I say, glancing over at the horizon. The sun is gone, the only lights around us coming from the city. A message appears, alerting us that Night is Coming, and strange screeching sounds can be heard in the distance.

“Or we can just go home.” I say. “Drop this stuff off.”

Suddenly, there’s a rumble sound, causing our controllers to shake.

“Airdrop!” Souless calls out. “Where?”

I catch sight of the plane as it banks and a box falls from it’s rear. The plane goes along its merry way and the box lands not too far from a zipline connected to our tower. A light blue flare shoots up into the sky from it’s location, and I mark a waypoint on our map that we both can see.

“Not too far from us, on my side. Waypoint set, let’s go!” I say, and ride the zipline down. Souless arrives near me a few seconds later, and we start running towards the package. On our radar, two blips appear near the drop site, complete with vision cones, pointed in the opposite direction of where we’re coming from.

“I’ve got two Night Hunters. One to our left, and another at our 2’o clock.” I say, our characters climbing up and over sheds, houses and finally arriving at the site. Before us are two large orange crates, illuminated in a blue light.

“Sweet! We got here first.” I say, opening one chest. Souless opens the other. If you take too much time getting to these drops, chances are you’ll have to fight others for their contents or come up empty-handed when you reach the packages. We’ve got medical supplies to fight the infection. The folks at our home base will pay us well to bring this back.

“Got a survival kit and some meds. I’m heading out.” Souless says, coming over to me and checking my crate. In Co-Op, Dying Light lets up to 4 players jump into the game. Whenever any chest is opened, it’s contents are available to everyone – meaning that I snatch some Coffee, I’m not taking it from any one player. They’ll all have their Coffee or item available in the box as well. I move to Souless’ crate and pick up some more goodies. I do notice his blip on the map move away from mine, and one of the vision cones turn toward me. A sharp scream cuts through the night.

“They’re on me, go, go, go!!” I say and I’m off. While running at full speed, I tap the “Y” button to look behind me, and there’s this weird muscle-bound creature sprinting on my tail, its appearance similar to Guillermo Del Toro’s vampires in Blade II and The Strain. A quick flash from my UV light disturbs the creature, giving me a few seconds to duck down an alley and break the line the sight. Thankfully, we’ve set up this online session so that we don’t have Zombie Invasions. With that feature enabled, other players can actually jump into Co-Op games as Night Hunters, chasing the rest of the crew with better mobility. We’re hustling up and over walls and eventually make it back home to the safety of our home base and it’s UV spotlights.

We decide to call it a night.

If you merged together the movement style of EA’s Mirror’s Edge, the Zombie Onslaught of Techland’s Dead Island, added the Outpost game mechanic of Ubisoft’s Farcry 3 & 4 and the randomization of weapons from Gearbox’s Borderlands series, you’d probably end up with Dying Light. All of it feels very familiar once you start playing it (though this isn’t entirely a bad thing).  I’ll admit that at the first gameplay session, I was worried by the control system, especially having come from years of Mirror Edge. Additionally, the game picked up some controversy by not lifting the embargo for reviews until the last-minute, even though both companies stated that they’d avoid doing so. I’ve adjusted to it, and I’m really enjoying the game so far.

In the game, you play Kyle Crane, voiced by Roger Craig Smith (Resident Evil’s Chris Redfield and Assassin’s Creed’s Ezio Auditore), an agent dropped into the city of Harran to locate a missing official, requiring him to go undercover. The moment he parachutes into the city, he’s attacked both by an enemy raiders and is bit by a Zombie. Though infected, he and others have been able to keep the change at bay by the use of a medicine called Antizen. The Antizen is delivered to the town daily via airdrops. During the day, it’s a safe as an episode of the Walking Dead. You travel from place to place, scavenging parts from places and money from Zombies. When the sun sets, the Night Hunters rise. You’re given fair warning of the sunset by way of a Purge-like announcement. The game’s menu also comes with a clock to let you keep track (though this is only revealed after the tutorial missions).  suppose they’ve studied Parkour as well, because when they chase you, it takes every skill you know to evade them and break the line of sight. It’s not as terrifying as I thought it would be, but you’ll die a lot if you’re not careful. The fear in Dying Light’s Nighttime sequences isn’t whether a Night Hunter will find you, but getting swarmed by them. Once one pursues you, they all pursue you. If you’re not ready for the night, you can sleep it off at any safe zone and handle your tasks in the daytime. The game does reward you for nighttime runs by automatically doubling the amount of experience you gain for your Agility and Power, letting you easily level up if you’ve the courage to do so.

The default controls in Dying Light are surprisingly simple. The right bumper is your best friend, allowing you to jump and vault. Where Mirror’s Edge had you flipping between your left and right fingers like a pinball machine, the single jump button of Dying Light lets you move with ease. As long as you hold the jump button and are looking at where you want to go, you’re guaranteed to grab a ledge. This is particularly important when descending ledges. What should be a drop and grab becomes a free fall if you don’t hold that button. More advanced moves, like sliding, tackling, drop kicking need to be unlocked as you gain experience. This was the element that bothered me in my first levels of the game. Part of me was under the impression that I’d be fully mobile, wall running doing all those crazy parkour moves right from the start.

The attack button is right below that, allowing you to swing  such as pipes, sticks and knives with ease. The weapons you pick up do get damaged over time, so you’ll need to repair them (usually while running). Swinging on Zombies takes its toll on your player, and you only have so much stamina to work with before rushing back into the fray. Weapons can also be upgraded with electrical or fire damage, which the game seems to borrow from Borderlands. Eventually, you move up to guns, but I can’t say how well that factors into a game like where some of your enemies are rushing at you as the same speed you move.

Once the sun sets, the Night Hunters come out, and they're hungry.

Once the sun sets, the Night Hunters come out, and they’re hungry.

The skill tree system is wonderful. You’re given 3 types of skill trees – Survival (points awarded for crafting items and helping others), Agility (points awarded for climbing, vaulting and using other abilities), and Power ( points awarded through creatively kicking some zombie butt). These are really fun, and I can’t wait to unlock some of these features. For example, the Survival tree has the camouflage ability that allows one to rub dead guts all over themselves and walk among the infected without drawing attention, though attacking will kill the cloak. Other abilities include being able to slide and break an un-expecting zombie’s leg, or rig a car to explode a bunch of Zeds in one shot while you stand on a rooftop and laugh.

From a graphics standpoint, Dying Light is sweet. Harran (or what I’ve seen of it anyway), is more or less a  favela (think of that first chase in The Incredible Hulk or Fast Five). I get the notion that the map may expand. I hope it does, because it’s rather small right now. Still, the city’s transition from Night to Day, along with the weather effects just add to the atmosphere of a place gone sour. Blood sprays are the norm, rendered at near 1080p on the Xbox One and at 1080p on the PS4. I’ve yet to run into any slowdown issues with all of the running that’s being done. Another standout is the loading time. Coming off Mirror’s Edge, which gave you these incredible load times while you stood in an elevator, Dying Light’s transitions between stages are a jaw dropping delight. Then again, I’ve only moved up to Next Gen recently, and that sense of power’s new to me. Others may disagree.

Dying Light will have you facing against hordes of zombies, but so far, I haven't seen any that are this big.

Dying Light will have you facing against hordes of zombies, but so far, I haven’t seen any that are this big.

Another feature I like is the “New Game” system. If you’ve played through part the game with a friend, but don’t wan’t to break that connection where you both left off, you can choose to make a brand new game that starts you at the end of the tutorial and lets you keep your skills progression. So, if your player is a level 9 in everything (the top is 25 in everything) in your original game, you can keep that. Your weapons, however, don’t come with you.

In terms of problems, the only thing I can tell with Dying Light is the connection for playing a Co-op game, and how it doesn’t exactly feel extremely innovative. In trying to join games, I’ve had a number of connection issues, even when both Xbox Live and Techland’s servers are running. Invites sent to me, or mine sent to others fail when the invited party try to join. The only way we’ve been able to successfully connect is by using the join feature within Live itself, and once it holds, it ties together very fast. Each player is given their own color mark so that they can be tracked on the map. Players can also separate and check whatever part of the map they choose. If they stumble upon a story marker, they won’t be able to play it until everyone joins them – easily done with the Quick Travel feature. Additionally, the tutorial for the game is long. You’re shown how to move, and are given some missions to how you the move from day to night. It’s like having to deal with that first mission in GTA Online when the game’s servers were first glitched.

If you’ve watched the early Alpha Footage, you kind of get the feeling that a bit of it was left out of the main game. This is normal though. Games change drastically between the Alpha and final versions. I’ve fought tons of zombies, but the game has yet to reach Dead Rising levels. Maybe this is because of the processing power, or because I’m still early on. I can’t say it’s bad, but I would like a moment where I look down off a roof and go…”Nope. Not landing in the middle of that.” There always seems to be good exit around.

So there you have it. Dying Light. If you like Freerunning, it’s worth a try. If you love zombies, take a look. If you love both, it might be just what you’re looking for. Just be sure to keep your eye on the clock.

Quick Review: Paddington (dir. by Paul King)


paddington_character-poster-4Hello there, and Happy New Year!

When I was little, I owned a stuffed Paddington Bear. When I found out Heyday Films was working on a movie for the character, I immediately added it to my watch list. From the audience’s reaction, made up mostly of families and a few dates, it seemed to be well received. American audiences may not be familiar with Paddington, even though the Orange Marmalade eating bear has had tons of books, toys and cartoons in the UK over the last 50 years. He even has his own float in the Holiday parades we have here in New York City.

The movie, directed by Paul King, finds young Paddington (Ben Wishaw – Layer Cake, Skyfall) traveling to London after an Earthquake destroys his home in Darkest Peru. His Aunt and Uncle (played by Imelda Staunton and Michael Gambon, respectively) have told him of how wonderful London is, but he finds it’s not exactly as kind as he was led to believe. While Wishaw wouldn’t be my first through to voice Paddington, he fits the role quite well, giving the character a sense of polite innocence that’s spot on to how I recalled him.

The Brown family discovers Paddington and takes him in, in the hopes that they can locate the individual who discovered Paddington’s Aunt and Uncle during an expedition many years ago. When an evil taxidermist (played by Nicole Kidman in a turn that feels eerily similar to what she did in The Golden Compass) discovers Paddington, she makes it her goal to have him added to her collection.

Paddington’s supporting cast seems to either have former Harry Potter or Layer Cake stars. Downton Abbey’s Hugh Bonneville plays the overprotective Brown father. Sally Hawkins (Layer Cake, Godzilla) plays Mary, who helps Paddington along his trip. Weasley mom Julie Walters has a fun role as the house nanny, and finally, Doctor Who’s Peter Capaldi is the nosy next door neighbor that doesn’t take too kindly to having furry neighbors around town. It looks like everyone enjoyed themselves on the production, and seeing Capaldi play someone so odd was a little weird.

For young viewers, Paddington is a treat, with a focus on acceptance, family and the notion that sometimes one can hold on too tight to children in an effort to keep them safe. It might a gross out in some ways, depending on some of the scenes that include earwax licking and passing gas. Some may find the notion of a taxidermist a little scary, but my audience seemed to be okay with it. There are very few elements of violence – most of it the playful type found in films like Home Alone. Nicole Kidman may appear scary to some, but at it’s heart, Paddington tries to keep everything as accessible as it can for everyone.

Musically, Sigur Ros provides some great music that flows with the scenes, and the production itself moves almost in the same fashion as Alfonso Cuaron’s Harry Potter and the Prisoner of Azkaban, via the use of screen wipes and subtle season changes. The CGI for the film is done well, though I can’t say it’s very subtle. A casual view could probably spot what’s CGI and what isn’t, but since it’s for kids, they won’t really care.

Overall, it was fun to revisit Paddington. I didn’t have much in the way of expectations, but was a little amazed at how well it actually held up. I found myself smiling more often than I thought I would, honestly.

Quick Review: Exodus: Gods & Kings (dir. by Ridley Scott)


Exodus-Gods-and-Kings-Poster-Bale-and-EdgertonOkay, let’s face it.

After Cecil B. DeMille’s 1956 epic “The Ten Commandments”, it’s pretty hard to come up with another story about Moses that comes as close to it. I’ll admit I have a personal love for 1998’s The Prince of Egypt.  Ridley Scott makes a great attempt in his new film “Exodus: Gods and Kings”, but it comes off feeling like the result of having one person relay a story to you through 3 other individuals. By the time the story reaches you, it’s no longer the same tale.

This is a hard review to write with regards to avoid spilling details.

Exodus follows the story of brothers Moses (Christian Bale – The Dark Knight Trilogy) and Ramses (Joel Edgerton – The Thing, The Great Gatsby), sons to the great Pharaoh of Egypt (John Turturro). Both brothers are seasoned warriors, but with the passing of Pharaoh, a truth is brought to light that forces Moses into exile. During his time away, he finds God and makes it his mission to free his people. Ramses refuses to listen to reason, and some drastic measures are taken to help convince him.

That sounds great on the surface, but it’s the execution that’s flawed. And this is Ridley Scott of all people. I loved Kingdom of Heaven and moderately enjoyed Robin Hood, but I just didn’t completely feel like I was invested in this film.

Biblical tales are tricky. Stick too close to the source material and you can have a heavy-handed story that says what it should, but could bore some audiences. Take too many liberties, and you can have audiences excited, but leave some upset or shocked at what’s presented (like with Scorsese’s The Last Temptation of Christ). Here, the liberties are taken to a place where most of the movie doesn’t even require Moses to be in it. The argument could be made that the other films did this too – that the acts occurred with Moses as a harbinger of what was to come. Exodus makes it more of a difference of opinion on how to handle Ramses. Moses elects for a more battle hardened strategy – let the people fight for themselves. This left me wondering where they found the time and freedom away from the Egyptian Soldiers to learn what they did.

On the flip side of the coin, God decides to handle it Their own way. This leaves our Moses in a position where he’s at odds with the Almighty, a sharp contrast to the Moses that followed the Word to the letter. To an audience that can’t help but make comparisons, it’s way off, though it’s supported by the theme that one shouldn’t say things just to placate others and that they should follow what they believe. What came before basically said..”Okay, I don’t know what your plan is, but you’ve shown me your wonders, I believe in you and you’ll guide me right.” Exodus says..”Okay, you’ve got a plan I’m not too cool with, so…uh…just give me a chance to save / warn the people before your wrath comes down.”

There were four writers on board for Exodus. Both Adam Cooper and Bill Collage worked together on Brett Ratner’s “Tower Heist” and Jeffrey Caine is known for “The Constant Gardner” and “Goldeneye”. Steven Zallian (Moneyball, The Girl With the Dragon Tattoo, American Gangster) was the fourth. I’m thinking with all those fingers in the pie, the movie was bound to go in a different direction. Again, it’s not terrible, just different.

The casting for Exodus is okay. The strongest performances go to both Bale and Edgerton, and I’ll state here that I had more fun watching Edgerton on screen than I did with Bale. I haven’t seen him play the villain like this since The Guardians of Ga’Hoole and he does a decent job here. Bale does well, but it’s like watching Batman again. Not saying he’s typecast because of it, but seeing Christian Bale yell is almost expected in a movie these days. Reunited with her Aliens director, Sigourney Weaver has about 10 to 15 minutes total of screen time in the film, and Ben Kingsley might have the same amount. Aaron Paul spends most of his time making that stare he does when he see something incredible. There’s not a lot for any of these actors to chew on, but they try their best with it.  Both Indira Varma (Game of Thrones) and Ewan Bremer (Jack the Giant Slayer, Trainspotting) are on hand as Ramses’ advisors. They don’t really count too much in all this.

Visually, the effects for the Plagues are very good. I honestly think those segments were the best in the entire film. The rest, I’m not so sure. The Red Sea sequence, when it happens, it done in such a way that the mysticism is just about sucked out of it. I’m sitting there hoping for a big reveal and found myself asking if that was it. Perhaps it was the angle where I was sitting or the theatre I saw it in, but it wasn’t as clear as it could be. It seemed like I was watching a 3D version of the film (I went for the regular one). The fight sequences were also done very well, many of which were similar to Ridley’s Robin Hood or Gladiator. Also note that at 154 minutes, it’s a long film. I pulled my iPod Nano out of my pocket twice to check the time.

As for the kid factor, I would say that teens and older can see this. There’s quite a bit of violence early on, along with some bloodshed, but nothing too extreme. In terms of sexual situations, there really aren’t any.

I think overall, my expectations for what this could be were larger than the final product. Had I never known of any film prior to this, Exodus would have more of an impact for me. As it stands, I’d watch it again, but probably when it hits Cable.