Review: Banshee (by Jonathan Tropper & David Schickler)


“And behold a Pale Rider, and his name that sat upon him was Death, and Hell followed with him. Revelations 6:8. This is God’s country—you better acquire a taste for it.” — Kai Proctor

There’s a show that’s been criminally underappreciated, standing shoulder-to-shoulder with some of the prestige heavyweights of the last 10-15 years despite its cult-status rabid fans. It’s a gem that blends pulpy noir tropes like antiheroes, femme fatales, and morally gray characters flipping from foes to allies, all fused with brutal action choreography second to none that could hold its own against any big-screen blockbuster. That show is Banshee, delivering action that’s as raw and relentless as it gets, with choreography so tight and brutal it turns every fight into a visceral event you can’t look away from.

The series thrives on that intricate staging, where punches land with bone-crunching impact and chases spill across entire towns. But it’s the core performances anchoring it all that make the violence feel human and the drama stick through four wild seasons. Antony Starr as Lucas Hood, Ulrich Thomsen as Kai Proctor, and Hoon Lee as Job don’t just carry the show—they ground its over-the-top brutality in characters you buy into, making the punches hit harder emotionally as well as physically.

Starr’s Lucas Hood is the beating heart of Banshee, a tattooed ex-con who slips into the skin of a dead sheriff and never quite shakes the impostor vibe, even as he owns the role. This was the role that made him known to TV watchers well before his star turn as the diabolical Homelander in The Boys, showcasing his coiled menace and raw charisma in a way that demanded attention. He’s got this coiled intensity that explodes in the action scenes, where his fights feel like extensions of his fractured psyche—desperate, improvisational brawls that leave him bloodied but standing. You see it in those long-take beatdowns, like the prison riot or the bar fights that turn rooms into war zones, where Starr sells every grunt, stagger, and counterpunch with a physicality that’s equal parts athletic and unhinged.

Over four seasons, he evolves from a smirking thief to a man wrestling his own darkness, but his charisma keeps you rooting for him even when he’s pummeling half the town. It’s a star-making turn that holds the show’s reckless energy together, making Hood’s brutal choreography feel personal and earned. From there, the dynamic shifts seamlessly to his key adversaries and allies.

Then there’s Ulrich Thomsen as Kai Proctor, the ice-cold crime boss whose calm menace makes him the perfect foil to Hood’s chaos. Proctor doesn’t throw punches like a street fighter; he’s calculated, almost surgical, which amps up the brutality when he unleashes. Thomsen plays him with this quiet menace simmering under a polished exterior—think Amish roots clashing with modern savagery—and it pays off in scenes where Proctor’s fights turn primal, like the knife work or those family feuds that escalate into full-on carnage.

His performance anchors the series’ criminal underbelly, giving the action a strategic edge; every beatdown he orders or delivers feels like a chess move in a blood-soaked game. Through the seasons, as Proctor’s empire crumbles and rebuilds, Thomsen’s steely gaze and understated violence keep the stakes feeling lethal, turning what could be a generic villain into a chilling force. Completing this powerhouse trio is the one who brings a wildly different energy.

Hoon Lee’s Job rounds out the core, a brilliant hacker whose razor-sharp intellect makes him indispensable to Hood’s crew, cracking systems and outsmarting foes from the shadows while his loyalty to Lucas remains unshakable. This holds firm even amid the absurdity of his fabulous, urban edge clashing with Banshee’s sleepy countryside vibe. Lee nails Job’s dual nature: the tech wizard who can dismantle security grids or reroute funds with a few keystrokes, turning digital battles into the show’s cerebral counterpoint to the physical brutality.

Yet always backing Hood with a fierce devotion that shines through in clutch moments. But it’s Job’s comedic flair—those sassy one-liners, the glittering outfits and heels that scream big-city glamour in this podunk town of pickup trucks and dive bars—that tempers his seriousness, making him the series’ sparkling wildcard who lightens the grim action without ever undercutting it. Lee plays it with magnetic charm, his fish-out-of-water antics (strutting through cornfields or snarking at rednecks) adding hilarious contrast to the bone-crunching fights.

Those rare physical outbursts—like improvised knife work or quick takedowns—feel earned because they stem from intellect-fueled precision rather than brute force. Across four seasons, as Job’s past traumas surface and alliances strain, Lee keeps the character’s loyalty as the emotional core, blending brainy hacks, loyal grit, and out-of-place humor into a performance that elevates the show’s savage rhythm. Together, these leads create a perfect storm for the action.

These three performances don’t just elevate the fights; they make the choreography sing by tying the physicality to emotional undercurrents. Starr’s raw desperation clashes beautifully with Thomsen’s cold precision and Lee’s brainy, flamboyant flair, powering the series’ best action set pieces—like the multi-man melees where their styles bounce off each other and the stunt team’s work shines. The show’s willingness to let them go full throttle, season after season, without pulling punches (literally) keeps the brutality fresh; you feel the toll on their bodies and souls, which makes the intricate staging hit deeper.

Sure, Banshee can get cartoonishly violent, with limbs snapping and blood spraying in glorious excess, but these actors anchor it, proving that great action needs great performers to make the mayhem matter. That synergy carries the series forward without missing a beat.

It’s that interplay that powers Banshee through its four seasons of escalating insanity. Hood’s barroom demolitions, Proctor’s calculated hits, and Job’s digital disruptions feeding into physical chaos aren’t isolated spectacles—they build in storylines that lead to climactic brawls, like season finales where the whole town becomes a battlefield. The choreography is brutally efficient, using practical effects and minimal cuts to let you track every impact, and these leads sell it with commitment that borders on masochistic.

Starr takes hit after hit, emerging grimier each time; Thomsen’s subtle menace makes his rare outbursts explosive; Lee turns smarts and sass into action catalysts, his hacks setting up the brutal payoffs. They weather the show’s weaker plot detours—those soapier subplots or Native American gang arcs—by keeping the energy dialed up, ensuring the action remains the glue. Even under scrutiny, their work holds strong.

Critically, there’s a slight edge to how they handle the excess: Starr occasionally overplays Hood’s brooding, Thomsen can feel too restrained amid the pulp, and Lee’s comedic beats sometimes flirt with caricature in the rural backdrop, but it rarely derails the momentum. Instead, it adds texture to the brutality, making fights feel like character clashes rather than random violence. Take the recurring motif of improvised weapons—shards of glass, chair legs, car hoods—where their physicality shines, turning everyday objects into extensions of their rage or cunning.

The stunt coordinators deserve props for matching their intensities, crafting sequences that are as punishing as they are precise, with geography and exhaustion playing key roles in every throwdown. This builds to a fitting crescendo by the end.

By season four, as the body count climbs and alliances fracture, these performances reach a peak, culminating in action that’s not just brutal but poignant. Hood’s final stands feel tragic because Starr has made us invest; Proctor’s downfall stings with Thomsen’s quiet devastation; Job’s loyalty and hacks culminate in high-stakes saves, his out-of-place flair making the countryside carnage even more surreal. The choreography evolves too, incorporating more group dynamics and environmental havoc, but it’s always anchored by their work.

Banshee could have been just another forgettable action romp, but these three make its intricate, bone-snapping violence unforgettable, proving that in a show this unapologetically savage, the right actors can turn pulp into something profound.

Quickie Review: Dredd 3-D (dir. by Pete Travis)


Dredd

“Only one thing fighting for order in the chaos: The men and women of the Hall of Justice. Juries… Executioners… Judges.” — Judge Dredd

In 1995 there was a little sci-fi/action film called Judge Dredd that was one very anticipated film by fans of the title character. Judge Dredd was one of those comic book characters who was beloved by the hardcore comic book fans (and British readers worldwide). When news broke that the character was going to get his own film adaptation there was rejoicing but then the first shoe dropped. Sylvester Stallone will play the title character and worse yet he will have a sidekick in the form of one Rob Schneider. Even with this casting news there was still hope the film will at least do the property justice. I mean how can one fuck up an ultra-violent comic book that was tailor-made to become an action film. Well, let’s just say that the filmmakers involved and everyone from Stallone to Schneider all the way to the veteran Max Von Sydow failed to deliver a bloodsoak look into a dystopian future with a no, nonsense lawman to police the streets of Mega-City One.

So, it was a surprise when there was an announcement that the character  will get another film but a reboot instead of a sequel. It seems everyone who had a stake in the Judge Dredd property wanted to forget the 1995 Stallone version. I couldn’t blame them for this decision. Out goes Stallone in the title role and in his place is Eomer himself, Karl Urban to don the iconic Judge helm. He would have a partner in the form of Judge Anderson (who’s a rookie in this reboot and it’s through her eyes that we get to learn the rules of the Dredd world) as played by Olivia Thirlby. The reboot was to be helmed by British filmmaker Pete Travis using a screenplay by Alex Garland (28 Days Later and Sunshine) and was simply titled Dredd and would be filmed in 3-D.

There was trepidation about the film and rumored on-the-set differences between Pete Travis and Alex Garland marked the reboot as a troubled film at best and a dead-on-arrival at it’s worst. When the film finally made it’s premiere at San Diego Comic-Con 2012 the reaction from attendees who saw the film was a near-unanimous praise for it. The same could be said for the reaction of those who saw it two months later at the Toronto International Film Festival. It was being called a film that was a throwback and homage to the violent action films of the 80’s and early 90’s. This was high praie and one reason I decided to go see it.

I was very glad that I made the decision to see it when it made it’s worldwide release. Dredd 3-D was exactly as those who praised it turned out to be.

The film opens up with a fly-over of Mega-City One (looking like the location shoot of Johannesburg expanded to a 1000x through the judicious use of CGI and matte backgrounds effects) and the world which created the massive hive city of 800 million whose borders stretched from Boston in the north to Washington, D.C. in the south. It’s Karl Urban’s voice as Judge Dredd who we learn all this from right before the film segues into a fast-paced and violent action scene. One that shows just how violent Mega-City One is (people in malls and on the streets who get gunned down by stray fire get collected by automated garbage droids who also clean the pools of blood) and just how good Judge Dredd really is at his job.

Dredd 3-D is a simple story of a veteran cop who must evaluate a rookie whose psychic abilities would make her an invaluable member of the law enforcement group known as the Judges. The story brings these two disparate individuals into a massive apartment complex called The Peach Trees to investigate a triple homicide which brings them into conflict with the film’s villain in the form of Lena Headey as the brutal head of the gang called the Ma-Ma Clan. The film moves from one violent set-piece action to the next as Dredd and Anderson must find a way to escape the lockdowned Peach Trees and take out the Ma-Ma Clan in the process.

Yes, Dredd 3-D was a very good film and despite the story being so barebones that at times it resembled a video game with the way each sequence was a way to move from one floor to the next with the danger getting worst by the floor. It was the simplicity of the story that was also it’s major advantage. We got to know Dredd and Anderson (more of the latter than the former) and their actions throughout the film made for some very good character development. Even the tough, nigh-indestructible Dredd gained a semblance of sympathy for those he was very used to executing on-sight if the law deems it not whether it’s true justice.

Even the use of 3-D in the film was one of the better uses for what many still call a gimmick and a way for theater-owners to charge a higher ticket price for. The film was done in native 3-D and when it was paired with the super slo-mo sequences when characters where under the effects of the reality-altering drug Slo-Mo it literally created scenes of art. I suspect that we might see more films which uses this 3-D slo-mo effect in years to come. It was just that well done.

Now the big question is whether Karl Urban has erased the abomination that was Stallone’s performance in the same role 17 years past. The answer to that question would be a resounding yes. Urban never once takes off the iconic Judge helm and must act through his body language, dialogue delivery and, literally, the lower half of his exposed face. He made for a convincing Judge Dredd and not once did he go against character with one-liners and witty quips to punctuate an action scene. Not to be outdone would be Lena Headey as Madeleine Madrigal (hence Ma-Ma Clan) as the clan boss who was a mixture of reined in violence and psychopathy who was also going through a level of ennui that she made for a great villain. This was a woman who was so feared by the vicious and violent men in her command yet we never doubt that she was still the scariest of the whole bunch. There’s also Olivia Thirlby as the rookie Judge Anderson who brings a semblance of compassion and sympathy to the proceedings yet still able to kickass and take names not just with her psychic abilities but also with the Lawgiver (as the Judge’s firearms were called).

Dredd 3-D doesn’t try to explore the nature of violence that’s inherent in man or some other philosophical bullshit some filmmakers nowadays try to put into their action films. This film just decided to tell the proper Judge Dredd story and knew that ultra-violence would be a necessary component if the story was to remain true to the source material. In the end, the film did it’s job well and, even though it was by accident, it was still able to lend a level of thought-provoking themes and ideas about violence and its use.

SDCC 2012: Dredd 3D Exclusive Clip


One of the things which seem to have gone over well over at this year’s San Diego Comic-Con was the screening of the upcoming British sci-fi film Dredd. This film looks to reboot the 1995 travesty that was Judge Dredd and fix everything Stallone screwed up with that version.

The response from the audience during the screening of this reboot (directed by Peter Travis from a screenplay by Alex Garland) was very positive. Some called it a very violent fun time to be had with others describing the film as a throwback to the violent action films of the 80’s with emphasis on the Verhoeven-style of over-the-top violence. From the clip which premiered a couple days ago the description of the film’s violence wasn’t just normal Comic-Con attendee hyperbole.

Dredd 3D may just be a fine way to end the summer blockbuster season of 2012 if this clip is any indication.

Trailer: Dredd 3D (Official)


In 1995 Sylvester Stallone put up on the big-screen a film adaptation of a sci-fi property that has a fan following as rabid as any sci-fi franchise there is. I am talking about the character of Judge Dredd which calls the British comic book anthology series 2000 A.D. it’s home for the past 35 years and counting. The Stallone production was just awful from start to finish.

It’s now 2012 and we have what one can only call a reboot of the Judge Dredd film from 1995 but with screenwriter Alex Garland (28 Days Later, The Beach) writer the script and Pete Travis behind the director’s chair. Instead of Stallone reprising the role of the iconic Judge Dredd the job goes to genre vet Karl Urban (Lord of the Rings trilogy, Bourne Supremacy, Star Trek). We even get Lena Headey as the film’s main antagonist in drug crimelord of Mega-City One called simply by the moniker of Ma-Ma.

The first trailer shows some interesting design choices that veers away from the neogothic dystopian look of the comics and the overly comic book feel of the Stallone production. The look of Mega-City One and the film in general seems to be more akin to District 9. Another good thing the trailer shows and hopefully the film will follow through on is Urban never once taking off the Judge helmet his character wears in the film. Never once has Judge Dredd removed his helmet in the comics and if there was ever one heresy fans of the property would cry foul over it’s the character being seen helmet-less.

Here’s to hoping that this grittier take on the Judge Dredd property goes a long way in erasing the abomination that was the Stallone production.

Dredd 3D is set for a September 21, 2012 release in the UK and soon after everywhere else.