Review: Banshee (by Jonathan Tropper & David Schickler)


“And behold a Pale Rider, and his name that sat upon him was Death, and Hell followed with him. Revelations 6:8. This is God’s country—you better acquire a taste for it.” — Kai Proctor

There’s a show that’s been criminally underappreciated, standing shoulder-to-shoulder with some of the prestige heavyweights of the last 10-15 years despite its cult-status rabid fans. It’s a gem that blends pulpy noir tropes like antiheroes, femme fatales, and morally gray characters flipping from foes to allies, all fused with brutal action choreography second to none that could hold its own against any big-screen blockbuster. That show is Banshee, delivering action that’s as raw and relentless as it gets, with choreography so tight and brutal it turns every fight into a visceral event you can’t look away from.

The series thrives on that intricate staging, where punches land with bone-crunching impact and chases spill across entire towns. But it’s the core performances anchoring it all that make the violence feel human and the drama stick through four wild seasons. Antony Starr as Lucas Hood, Ulrich Thomsen as Kai Proctor, and Hoon Lee as Job don’t just carry the show—they ground its over-the-top brutality in characters you buy into, making the punches hit harder emotionally as well as physically.

Starr’s Lucas Hood is the beating heart of Banshee, a tattooed ex-con who slips into the skin of a dead sheriff and never quite shakes the impostor vibe, even as he owns the role. This was the role that made him known to TV watchers well before his star turn as the diabolical Homelander in The Boys, showcasing his coiled menace and raw charisma in a way that demanded attention. He’s got this coiled intensity that explodes in the action scenes, where his fights feel like extensions of his fractured psyche—desperate, improvisational brawls that leave him bloodied but standing. You see it in those long-take beatdowns, like the prison riot or the bar fights that turn rooms into war zones, where Starr sells every grunt, stagger, and counterpunch with a physicality that’s equal parts athletic and unhinged.

Over four seasons, he evolves from a smirking thief to a man wrestling his own darkness, but his charisma keeps you rooting for him even when he’s pummeling half the town. It’s a star-making turn that holds the show’s reckless energy together, making Hood’s brutal choreography feel personal and earned. From there, the dynamic shifts seamlessly to his key adversaries and allies.

Then there’s Ulrich Thomsen as Kai Proctor, the ice-cold crime boss whose calm menace makes him the perfect foil to Hood’s chaos. Proctor doesn’t throw punches like a street fighter; he’s calculated, almost surgical, which amps up the brutality when he unleashes. Thomsen plays him with this quiet menace simmering under a polished exterior—think Amish roots clashing with modern savagery—and it pays off in scenes where Proctor’s fights turn primal, like the knife work or those family feuds that escalate into full-on carnage.

His performance anchors the series’ criminal underbelly, giving the action a strategic edge; every beatdown he orders or delivers feels like a chess move in a blood-soaked game. Through the seasons, as Proctor’s empire crumbles and rebuilds, Thomsen’s steely gaze and understated violence keep the stakes feeling lethal, turning what could be a generic villain into a chilling force. Completing this powerhouse trio is the one who brings a wildly different energy.

Hoon Lee’s Job rounds out the core, a brilliant hacker whose razor-sharp intellect makes him indispensable to Hood’s crew, cracking systems and outsmarting foes from the shadows while his loyalty to Lucas remains unshakable. This holds firm even amid the absurdity of his fabulous, urban edge clashing with Banshee’s sleepy countryside vibe. Lee nails Job’s dual nature: the tech wizard who can dismantle security grids or reroute funds with a few keystrokes, turning digital battles into the show’s cerebral counterpoint to the physical brutality.

Yet always backing Hood with a fierce devotion that shines through in clutch moments. But it’s Job’s comedic flair—those sassy one-liners, the glittering outfits and heels that scream big-city glamour in this podunk town of pickup trucks and dive bars—that tempers his seriousness, making him the series’ sparkling wildcard who lightens the grim action without ever undercutting it. Lee plays it with magnetic charm, his fish-out-of-water antics (strutting through cornfields or snarking at rednecks) adding hilarious contrast to the bone-crunching fights.

Those rare physical outbursts—like improvised knife work or quick takedowns—feel earned because they stem from intellect-fueled precision rather than brute force. Across four seasons, as Job’s past traumas surface and alliances strain, Lee keeps the character’s loyalty as the emotional core, blending brainy hacks, loyal grit, and out-of-place humor into a performance that elevates the show’s savage rhythm. Together, these leads create a perfect storm for the action.

These three performances don’t just elevate the fights; they make the choreography sing by tying the physicality to emotional undercurrents. Starr’s raw desperation clashes beautifully with Thomsen’s cold precision and Lee’s brainy, flamboyant flair, powering the series’ best action set pieces—like the multi-man melees where their styles bounce off each other and the stunt team’s work shines. The show’s willingness to let them go full throttle, season after season, without pulling punches (literally) keeps the brutality fresh; you feel the toll on their bodies and souls, which makes the intricate staging hit deeper.

Sure, Banshee can get cartoonishly violent, with limbs snapping and blood spraying in glorious excess, but these actors anchor it, proving that great action needs great performers to make the mayhem matter. That synergy carries the series forward without missing a beat.

It’s that interplay that powers Banshee through its four seasons of escalating insanity. Hood’s barroom demolitions, Proctor’s calculated hits, and Job’s digital disruptions feeding into physical chaos aren’t isolated spectacles—they build in storylines that lead to climactic brawls, like season finales where the whole town becomes a battlefield. The choreography is brutally efficient, using practical effects and minimal cuts to let you track every impact, and these leads sell it with commitment that borders on masochistic.

Starr takes hit after hit, emerging grimier each time; Thomsen’s subtle menace makes his rare outbursts explosive; Lee turns smarts and sass into action catalysts, his hacks setting up the brutal payoffs. They weather the show’s weaker plot detours—those soapier subplots or Native American gang arcs—by keeping the energy dialed up, ensuring the action remains the glue. Even under scrutiny, their work holds strong.

Critically, there’s a slight edge to how they handle the excess: Starr occasionally overplays Hood’s brooding, Thomsen can feel too restrained amid the pulp, and Lee’s comedic beats sometimes flirt with caricature in the rural backdrop, but it rarely derails the momentum. Instead, it adds texture to the brutality, making fights feel like character clashes rather than random violence. Take the recurring motif of improvised weapons—shards of glass, chair legs, car hoods—where their physicality shines, turning everyday objects into extensions of their rage or cunning.

The stunt coordinators deserve props for matching their intensities, crafting sequences that are as punishing as they are precise, with geography and exhaustion playing key roles in every throwdown. This builds to a fitting crescendo by the end.

By season four, as the body count climbs and alliances fracture, these performances reach a peak, culminating in action that’s not just brutal but poignant. Hood’s final stands feel tragic because Starr has made us invest; Proctor’s downfall stings with Thomsen’s quiet devastation; Job’s loyalty and hacks culminate in high-stakes saves, his out-of-place flair making the countryside carnage even more surreal. The choreography evolves too, incorporating more group dynamics and environmental havoc, but it’s always anchored by their work.

Banshee could have been just another forgettable action romp, but these three make its intricate, bone-snapping violence unforgettable, proving that in a show this unapologetically savage, the right actors can turn pulp into something profound.

Cleaning Out The DVR Yet Again #17: 13 Hours (dir by Michael Bay)


(Lisa recently discovered that she only has about 8 hours of space left on her DVR!  It turns out that she’s been recording movies from July and she just hasn’t gotten around to watching and reviewing them yet.  So, once again, Lisa is cleaning out her DVR!  She is going to try to watch and review 52 movies by Wednesday, November 30th!  Will she make it?  Keep checking the site to find out!)

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I recorded 13 Hours off of Epix on October 14th.

Before I say anything else about 13 Hours, I would like to be point out something that I haven’t seen mentioned in any of the other reviews of this film.  13 Hours is not just a recreation of the September 11th, 2012 attack on the American diplomatic compound in Benghazi, Libya.  (This attack led to death of Ambassador Chris Stevens, Tyone Woods, Sean Smith, and Glenn Doherty, all of whom are portrayed in the film.)  13 Hours is also a very unexpected The Office reunion.  On The Office, John Krasinski played Jim Halpert while David Denman played Roy Anderson, the ex-fiance of Jim’s wife, Pam.  In 13 Hours, they both play members of the American security detail who spend 13 terrifying hours trying to protect the compound from a violent and heavily armed mob.

They’re both surprisingly well-cast.  As someone who absolutely loved The Office, I had my doubts as to whether or not I’d be able to believe John Krasinski — he of the iconic smirk and the adorable eye roll — as a battle-hardened, former Navy SEAL.  Jim Halpert with a gun!?  I wondered.  But Krasinski brings an unexpected gravity to his role, as does David Denman.  For that matter, the entire cast — and this is truly an ensemble film, even if it is dominated by Krasinski and James Badge Dale (in the role of Tyrone Woods) — does surprisingly well.  If I sound surprised, that’s because 13 Hours was directed by Michael Bay, a director who is not exactly known for his skill with actors.

It says something about how messed up 2016 has been that, for a few weeks in January, 13 Hours was the most controversial film in America.  When the film was first released, many commentators and critics were convinced that it was all part of a grand conspiracy to keep Hillary Clinton from being elected President.  Now, 11 months later, we can look back and — well, hmmm.  Hillary Clinton wasn’t elected President but that probably has nothing to do with 13 Hours.  If I remember correctly, 13 Hours didn’t exactly set the box office on fire.  It was pretty much forgotten by February.  Unless 13 Hours somehow convinced Hillary Clinton to not campaign in Wisconsin or Michigan, I imagine that it had little influence on the actual election.

Neither Hillary Clinton nor, for that matter, Barack Obama are ever mentioned in 13 Hours.  (Then again, the film also never tries to convince us that the attack was solely the result of a YouTube video, either.)  That’s not to say that there isn’t a political subtext to 13 Hours.  (It’s impossible to make a movie about Americans with guns in the Middle East without there being some sort of political subtext.)  However, that subtext has less to do with what happened during the attack and more about whether or not the U.S. should have even gotten involved in the Libyan Civil War in the first place.  If anything, 13 Hours seems to be suggesting that any sort of American military intervention in the Middle East is doomed to failure.

Make no mistake about it.  Thematically, 13 Hours is Michael Bay’s darkest film.  It starts with disturbing footage of the Libyan revolution and it ends with shots that linger over the ruins of the compound that several men were either killed or wounded attempting to defend.  Even those who manage to survive the 13-hour battle are left scarred, both physically and emotionally.  For perhaps the first time in a Bay film, no attempt is made to make war look heroic or inviting.  There’s none of the over the top sentimentality that typifies so many of Bay’s other films.  Instead, there’s just John Krasinski sobbing as he realizes that his friends are dead.

That said, Bay has to be Bay.  In some ways, 13 Hours is his most mature film to date but that doesn’t mean that it doesn’t showcase a lot of Bay’s flaws as a filmmaker.  At 2 and a half hours, the film is at least 50 minutes too long and the scenes of Krasinski talking to his pregnant wife feel like they were lifted from an unpolished second draft of American Sniper and, as a result, they’re never as powerful as they were obviously meant to be.  As usual, Bay does better with the action sequences than with the human element.

In the end, 13 Hours is a frequently harrowing, if rather uneven, film.  If nothing else, it may be remembered for heralding the unlikely emergence of John Krasinski, action star.

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