John Wick: Chapter 4 (dir. by Chad Stahelski) Review


“Those who cling to death; live. Those who cling to life; die.” – Caine

John Wick: Chapter 4 is the kind of action movie that doesn’t just lean into the spotlight—it steps into it, throws a flak vest over its suit, and then spends the next three hours filleting an entire world of assassins with brutal, balletic precision. At this point in the franchise, you’re either all‑in on the rules of the High Table, the Continental, and Wick’s endless mourning for his wife Helen, or you’re just here for the sheer spectacle of seeing Keanu Reeves beat up a continent’s worth of bad guys. The film not only respects that split audience, it tries really hard to satisfy both with a mix of operatic emotion, globe‑trotting locations, and a ridiculous amount of meticulously choreographed carnage.

One of the first things that stands out in John Wick: Chapter 4 is how much the world has expanded since the first film. The script doesn’t reinvent the core idea—Wick wants out, the system wants him broken, and the only way he can be free is by killing his way to the top—but it does layer on new zones, new factions, and a whole supporting cast of assassins who feel like they’re pulled out of their own B‑movies. From Morocco to Berlin, from New York to Paris, the film leans into a kind of hyper‑theatrical world‑building where every hotel lobby, nightclub, and underground fighting arena looks like it was designed by a comic‑book artist with a fetish for brutalism and neon lighting. That’s not a bad thing; it makes the universe feel lived‑in, even if it occasionally borders on self‑parody. The film also shuffles in a few fresh faces that give the usual assassin lineup some new flavors, including Donnie Yen as Caine, the stoic, blind assassin who carries both lethal efficiency and a quiet moral weight; Hiroyuki Sanada as the disciplined Shimazu, whose traditional demeanor and craftsmanship with a sword add a very grounded, almost old‑world element to the chaos; and Rina Sawayama as the high‑ranking assassin Akira, whose presence brings a mix of ruthless professionalism and a genuinely intriguing emotional arc that doesn’t feel like an afterthought.

There’s also Scott Adkins playing against his usual type as Killa Harkan, the head of the German Branch of the High Table, showing up in a surprisingly decent‑looking fat suit that gives him a grotesquely imposing presence while still hinting at the physicality audiences know from his other action roles. The character leans into the film’s tendency toward the theatrical, but he’s not just a walking gag; he fits into the world as one of the more visually exaggerated enforcers of the High Table’s rule. Alongside him, Shamier Anderson brings a lean, relentless energy as the Tracker, Wick’s shadowy, almost dog‑like pursuer whose loyalty to the system makes him more than just another interchangeable goon, while Marko Zaror crops up in the Berlin arena sequences as a brutal, wiry fighter whose style adds yet another distinct flavor to the movie’s unusually diverse fight roster. Taken together, these additions don’t just pad the body count; they give the film a sense that the John Wick universe is big enough to host everyone from classical swordsmen to modern martial‑arts specialists and even a few horror‑movie‑style fanatics, all orbiting the same doomed man.

The villain this time around is the Marquis Vincent Bisset de Gramont, played by Bill Skarsgård, and he’s the kind of High Table emissary who exists purely to make John’s life harder while reminding the audience that the system is more bureaucratic than it is mysterious. He’s got the cold, manipulative air of a corporate executive who’s never actually touched a gun but still has the power to ruin people’s lives on paper. His presence allows the film to spend more time on the politics of the assassin underground, which in turn forces John to pull in a wider network of allies, return favors, and, in a few cases, rebuild old friendships that were already on thin ice. That network includes the Bowery King, Caine, and the rest of the new cast, all of whom add texture to the usual slug‑fest even if the plot’s core emotional arc is still very much about a man who keeps remembering the wife he can’t get back.

Where Chapter 4 really flexes its muscles is in the action, and nowhere is that more obvious than in the extended Paris set‑piece that basically becomes the film’s centerpiece. It starts on the open city streets at night, with Wick already on the move, guns blazing and bodies piling up as the camera weaves through car‑chase energy and close‑quarters shoving. The chaos then escalates when the sequence shifts to the Arc de Triomphe roundabout, where the circular layout turns the whole area into a spinning, three‑dimensional shooting gallery. Cars whip around the monument, bullets ricochet off stone and metal, and the sheer spatial awareness of the choreography makes it feel like you’re watching a real‑time videogame map being systematically cleared in concentric circles, except the “map” is an iconic piece of Parisian infrastructure.

The escalation doesn’t stop there. The action migrates into a mostly empty, half‑abandoned apartment complex that feels like a brutalist concrete maze, each floor and hallway turning into a new arena for sprinting, reloading, and last‑minute dodges. The geography of the building becomes a character of its own, with shots that snake down stairwells, peer through doorways, and frame John as a lone figure ducking and weaving through a vertical death‑trap. It’s inside this apartment complex that the film drops one of its most memorable visual flourishes: a frenetic, prolonged shootout using dragon’s breath shotgun shells—incendiary rounds that send flaming pellets spraying outward—captured from an isometric, top‑down angle that directly evokes the look of indie action‑game favorites like The Hong Kong Massacre. The camera rides high above each room as Wick storms through, watching clusters of fire and bullets explode outward in geometric patterns, turning the interior layout into a living level map. It’s a moment that feels less like traditional cinema and more like a loving, hyper‑stylized homage to the way videogames can turn gunplay into a choreographed light show.

The final stretch of this extended Paris gauntlet is the brutal climb up the Rue Foyatier stairway to the Sacré‑Cœur steps, where the film’s choreographic and camera work reach their most expressionistic peak. The wide shots of Paris looming below, the narrowing of the stairway itself, and the way the camera sometimes drifts into an almost dreamlike, slightly elevated angle all combine to make the sequence feel like an endurance ritual rather than just another fight. By the time Wick reaches the top—after being hurled back down and forced to claw his way up again—the audience feels just as exhausted as he looks, which is exactly the point.

That’s part of what makes the film work when it isn’t just going hand‑to‑hand with you for nearly three hours. Beneath all the shooting and stabbing, John Wick: Chapter 4 is also quietly insistent on the idea that this is a tragedy. John Wick isn’t just a guy who happened to fall into a secret society of killers; he’s a man who has been reshaped by grief, loss, and the realization that every compromise he’s made along the way has only made his cage tighter. The film doesn’t over‑explain this; instead, it lets you watch him limp, cough up blood, and drag his battered frame through one more ambush, as if his body is the only thing strong enough to keep him breathing. The supporting characters—especially those tied to the High Table or to his past, including the newer faces like Caine, Shimazu, Akira, Killa Harkan, the Tracker, and the arena fighters—get a few moments to show that they’re not just cannon fodder, either. They have responsibilities, hierarchies, and codes that clash with the arbitrary cruelty of the Table, even if most of them still end up in the path of Wick’s bullets.

On the flip side, the movie is also unapologetically aware of how silly it is. There’s a knowing winking about the dialogue, the neon‑lit set designs, and the way lines like “You have until sunrise” are delivered with the gravity of a Shakespearean prophecy. The film doesn’t try to make you forget that this is ultimately a high‑end first‑person‑shooter turned into a live‑action ballet. It leans into the absurdity of escalating stakes, the way the world keeps conspiring to throw more and more assassins at John, and the fact that even when he’s bleeding out, he still insists on finishing a fight with a signature flourish. For some viewers, that will feel like a strength, a kind of self‑aware celebration of the genre. For others, it’ll feel like the moment the franchise tips from cool to camp, especially when the pacing starts to drag a bit in the middle section and the mix of formal duels, fat‑suited branch leaders, and endless negotiations begins to feel a little overstuffed.

The film’s length is its biggest liability. At around 169 minutes, John Wick: Chapter 4 is not shy about giving you more than enough time to live inside its world, but it also doesn’t always feel like it needs every last minute. The middle act, in particular, spends a lot of time on formalities, treaties, duels, and metaphysical negotiations with the High Table, which can slow the momentum when what you really want is for John to do another hallway‑fight or another truck‑pile‑up. There are times when the script feels like it’s stretching itself out to keep the spectacle going rather than tightening the storytelling, and that’s when the silliness of it all—like the deliberately over‑the‑top presence of Killa Harkan and the packed gallery of new faces—can start to work against the emotional weight the film is trying to build. A leaner, more ruthless edit would probably make the overall experience feel sharper and more focused.

Still, there’s a lot to admire in what the film manages to pull off. The sound design, the camera work, and the way the choreography is almost always shot in wide, relatively clear takes all combine to make the action feel substantial rather than edited into incomprehensible chaos. The supporting cast—Donnie Yen, Hiroyuki Sanada, Rina Sawayama, Scott Adkins, Shamier Anderson, Marko Zaror, and others—add texture and personality to a world that could otherwise feel like a series of interchangeable goons. They’re not just there to get shot; they’re there to give the film a sense of a larger, more complicated ecosystem of killers, each with their own rules and reasons.

In the end, John Wick: Chapter 4 is less a strict narrative continuation and more of a cinematic endurance event. It doesn’t reinvent the franchise, but it pushes the Wick formula into more extreme, more theatrical, and more emotionally committed territory. It’s messy in places, overstuffed in others, but it also has a few moments of pure, jaw‑dropping action that will probably end up in “best of the decade” lists among genre fans, especially that Paris mega‑set‑piece that starts on open streets, spirals through the Arc de Triomphe, invades an empty apartment complex for that dragon’s‑breath top‑down firefight, and climaxes on the Rue Foyatier stairs. If you’re someone who cares about emotional coherence and tight plotting, the film will probably test your patience. If you’re someone who’s here for the ballet of bullets, the operatic bloodshed, the eccentric new cast, and the sight of Keanu Reeves refusing to stay down no matter how many times the universe tries to kill him, then John Wick: Chapter 4 is a pretty satisfying send‑off—or at least a very loud, very stylish stop on the way there.

Weapons used by John Wick throughout the film

  • Glock 34 (TTI Combat Master Package) – His primary pistol early on, including the Morocco sequence against the new Elder and during the Osaka Continental battle.
  • Agency Arms Glock 17 – Used by Wick during the garden fight at the Osaka Continental after he takes it off a High Table enforcer.​​
  • TTI Pit Viper – The “hero gun” of the movie, custom‑built for Chapter 4, used heavily in the Paris staircase and duel lead‑up sequences.
  • Thompson Center Arms Encore pistol – custom-made single-shot pistols created specifically for the Sacre-Couer duel.
  • TTI Dracarys Gen‑12 – The dragon’s‑breath shotgun he grabs during the Paris apartment sequence, used in the isometric top‑down “videogame” style scene.
  • Spike’s Tactical Compressor carbine – Used by Wick after he takes it from High Table enforcers during the Osaka Continental fight.

John Wick Franchise (spinoffs)

John Wick: Chapter 3 – Parabellum (dir. by Chad Stahelski) Review


“Nothing’s ever just a conversation with you, John.” — Sofia Al-Azwar

John Wick: Chapter 3 – Parabellum launches straight from the previous installment’s shocking finale, hurling John into a frantic dash through New York’s underbelly as a $14 million bounty turns every shadow into a threat. This chapter dials the franchise’s signature intensity even higher, plunging you into an assassin underworld bound by ironclad rules that start to fracture under pressure. The action explodes with creative savagery, though the storyline sometimes buckles beneath its ambitions, offering a pulse-pounding yet slightly bloated addition to the saga.

The movie opens with John scrambling through New York streets, his excommunicado status ticking down like a bomb. He’s got one hour before every killer in the city turns on him, and boy, do they. Keanu Reeves is back in top form, looking battered but unbreakable, his puppy-dog eyes conveying more grief and determination than any monologue could. The film’s Latin subtitle, Parabellum—meaning “prepare for war”—sets the tone perfectly as John grabs weapons from the oddest places, like a horse stable or a knife shop where he gets to use blades almost like guns with each throw.

What makes this entry stand out is how it expands the Wick-verse without losing that gritty intimacy. We dive deeper into the High Table’s bureaucracy, with the Adjudicator (Asia Kate Dillon) showing up as this cold, efficient enforcer who judges allies like Winston (Ian McShane) and Charon (Lance Reddick) for helping John. It’s a smart addition, adding layers to the rules that have always governed this world—markers, blood oaths, no business on Continental grounds. Halle Berry pops in as Sofia, an old flame running a Moroccan palace full of attack dogs, leading to one of the film’s wildest sequences where pooches tear into bad guys alongside John. Mark Dacascos as Zero, the sushi-loving villain who’s bald and sports a penchant for movie quotes, brings some quirky charm, even if he’s no Santino from Chapter 2.

Director Chad Stahelski, a former stuntman himself, continues to treat action like high art, and man, does Chapter 3 flex its muscles here harder than ever. The choreography is balletic and brutal, blending gun fu with knives, swords, and even books—there’s a library fight where John uses a volume as a shield and club, then politely reshelves it, which is peak Wick weirdness. Fights escalate from motorcycle sword duels slicing through rainy streets to hall-of-mirrors mayhem that nods to Enter the Dragon, with reflections multiplying the chaos into a dizzying ballet of blades. Indonesian martial arts legends Cecep Arif Rahman and Yayan Ruhian, The Raid 2 alumni who make their franchise debut here, light up the massive finale melee, trading blows with John in a flurry of fists, elbows, and blades that feels like a love letter to silat and caps the chaos perfectly.

Every sequence feels meticulously planned, relying on practical stunts that make CGI-heavy blockbusters look lazy and fake—think real falls, real crashes, real bone-crunching impacts that leave you wincing. The gun fu style—precise headshots amid flips, slides, and reloads—never gets old, evolving with fresh twists like pencil kills upgraded to book barrages or horse-mounted shootouts. The film’s true strength lies in these set pieces: they’re not just fights, they’re symphony-like spectacles where camera work syncs breathlessly with the violence, spatial awareness stays razor-sharp so you track every bullet and block, and the escalation feels organic, building from claustrophobic knife scraps to epic rooftop brawls. It’s the kind of action that honors the genre’s legends while pushing boundaries, making you forget any plot gripes amid the sheer kinetic joy.

That said, it’s not all flawless, and one drawback from Chapter 2 creeps back in here: the film leans heavily into more world-building of its universe, which puts character development on the back burner. John’s arc—fighting to earn back his freedom—repeats beats from the previous entry, and some twists, like Winston’s apparent betrayal, land more as fan service than emotional gut-punches. At 131 minutes, it drags in spots, especially during quieter moments that try to humanize John but end up repetitive, while the dialogue stays sparse and stylized, leaving characters like the Elder (Saïd Taghmaoui) feeling underdeveloped. But then again, the franchise has staked its claim on being action-focused from the jump, so if fans are bought into this wild ride by now, they’re probably here for the balletic bloodshed over deep psychology anyway—it’s like the film loves its assassins’ code more than fleshing out motivations beyond revenge.

Visually, it’s a stunner. Dan Laustsen’s cinematography turns New York into a neon-soaked hellscape, with rain-slicked streets and ornate Continental lobbies popping in crisp 2.40:1. The Morocco desert scenes add exotic flair, though they borrow heavily from The Good, the Bad and the Ugly. Tyler Bates and Joel J. Richard’s score pounds with industrial electronica, syncing perfectly to the violence, while select tracks like Team Rezo’s “Pray for Kaeo” amp up horse chases. Sound design is Oscar-worthy—the thud of fists, crack of gunfire, all mixed to immerse you in the carnage.

Keanu Reeves carries it all, 54 at release but moving like a man half his age thanks to rigorous training. His physical commitment sells John’s exhaustion; you see the toll in every limp and gasp. Supporting cast shines too—McShane’s suave Winston steals scenes with dry wit, Reddick’s Charon is unflappably loyal, and Berry holds her own in dog-assisted fury. Dacascos adds levity, slicing foes with a sunny disposition, but Dillon’s Adjudicator is more menacing presence than fleshed-out foe. It’s ensemble work in service of spectacle, not drama.

For fans of the series, John Wick: Chapter 3 delivers bigger, bolder chaos that honors stunt performers as the real stars. It celebrates cinema history with nods to Buster Keaton (a horse chase echoes The General) and Hong Kong action flicks, all while pushing practical effects. Critics raved about the thrills, calling it “blissfully brutal” entertainment that shames neighbors like generic superhero fare. Audiences loved the over-the-top kills and Reeves’ stoic heroics.

To keep it fair, though, this isn’t exactly groundbreaking stuff. The simplicity that charmed in the original—a widower’s rampage—has bloated into a globe-trotting saga chasing its own tail. Female characters, while badass like Sofia, still orbit John’s story, and the violence, though stylish, borders on cartoonish excess. Some felt it lost narrative steam, prioritizing set pieces over heart, turning Wick from grieving everyman to invincible machine. Compared to Chapter 2‘s operatic betrayal, this one’s more procedural, like a video game level grind.

Ultimately, John Wick: Chapter 3 – Parabellum is a love letter to action cinema, casual fun if you’re in for the mayhem. It’s not deep, but damn if it doesn’t make you cheer as John unleashes hell. Grab popcorn, dim the lights, and prepare for war—you won’t regret it, unless you’re after Oscar bait. Solid 8/10 for pure, delirious popcorn thrills.

Weapons used by John Wick throughout the film

  • TTI STI 2011 Combat Master: Iconic pistol from the armory scene—John’s “2011” choice with optics, extended mags, and flawless reliability for extended shootouts.
  • Glock 19 / 19X / 17: Multiple pickups during mint guard fights in Casablanca and Continental siege; versatile Glocks he commandeers mid-battle.
  • Walther PPQ / CCP: Snagged from assassins during the motorcycle chase; quick-use comped models for on-the-run defense.
  • TTI SIG-Sauer MPX Carbine: Siege standout with Trijicon MRO sight, Streamlight laser, and +11 mags—John’s signature stance shines in hallway clears.
  • SIG-Sauer MPX / MPX Copperhead: Casablanca mint raid grabs; compact 9mm shredders with red dots and grips for close-quarters fury.
  • Benelli M4 Super 90: Climactic Continental siege with Charon; armor-piercing slugs, extended tubes, ghost rings—devastating hallway blasts.
  • Benelli M2 Super 90 (TTI Ultimate package, implied variants): Siege support; Charon favors these, John grabs similar for enforcer waves.

John Wick Franchise (spinoffs)

John Wick: Chapter 2 (dir. by Chad Stahelski) Review


“You stabbed the devil in the back and forced him back into the life that he had just left. You incinerated the priest’s temple, burned it to the ground. Now he’s free… What do you think he’ll do?” — Winston Scott

John Wick: Chapter 2 picks up right where the first film left off, diving headfirst into a world of high-stakes assassinations and stylish revenge with Keanu Reeves back as the grieving, unstoppable hitman. It’s a sequel that doubles down on the balletic action and expands the mythology without losing that raw, personal edge from the original. Directed by Chad Stahelski, it delivers non-stop thrills but occasionally stumbles with its sprawling plot and relentless pace.

John Wick is trying to lay low after avenging his dog’s death and reclaiming his car, but fate—or more specifically, a blood oath called a “marker”—drags him back into the game. An Italian crime lord named Santino D’Antonio cashes in that marker, forcing Wick to assassinate his own sister so Santino can take over the family empire. What starts as a reluctant job spirals into a city-wide manhunt, with Wick racking up bodies across New York and Rome while navigating the Continental Hotel’s strict no-kill rules and the politics of a shadowy assassin network. The story is still simple at its core—do a job, get betrayed, fight your way out—but it peels back more layers of this underworld, introducing gold coins as currency, tailors who outfit killers like runway models, and sommeliers who pair firearms with clients like fine wine.

Keanu Reeves owns the role here, his stoic intensity and physical commitment making every punch and headshot feel earned. He’s not exactly stretching himself as an actor—his deadpan delivery borders on monotone—but in this context, that restraint works, turning Wick into a mythic figure who’s equal parts broken widower and relentless killing machine. The supporting cast adds plenty of flavor: Common shines as Cassian, Santino’s loyal bodyguard and Wick’s equal in a fight, with their subway duel using silenced pistols becoming an instant standout for its mix of tension and dark humor. Ian McShane returns as Winston, the Continental’s suave manager, bringing a dry, almost amused detachment to the chaos, while Ruby Rose makes an impression as Ares, Santino’s mute enforcer whose sign-language threats and sharp physicality speak louder than words. Laurence Fishburne appears as the Bowery King, chewing scenery and hinting at deeper rivalries to come. Not every character is fully fleshed out—Santino himself sometimes veers into cartoonish villain territory—but the ensemble keeps the film lively and fun to watch.

The action is where John Wick: Chapter 2 truly shines, cranking the first film’s gun-fu into something close to operatic. Much of the authenticity in the gunplay choreography stems from Keanu Reeves’ legendary dedication to his craft—he trained extensively with celebrity gun trainer Taran Butler and Taran Tactical Innovations, becoming an expert 3-gun practitioner in the process. Taran Tactical not only provided the custom guns for this film and its subsequent sequels but also helped craft the realistic, fluid shooting sequences that feel like a masterclass in tactical movement. The opening car chase and warehouse brawl set the tone, with Wick dismantling goons using everything from knives to close-quarters takedowns. Later comes the much-teased moment where he turns a humble pencil into a lethally precise weapon. The Rome sequence is a highlight: Wick moves through catacombs and nightclubs like a walking arsenal, turning ancient corridors into a bullet-riddled maze, then facing a relentless wave of assassins amid concert lights and stone arches. The stairwell brawl with Cassian is brutal and almost slapstick in its escalation, as the two tumble down step after step, refusing to quit. A hall-of-mirrors shootout plays with reflection and distortion, turning gunfights into something visually playful as well as deadly. The camera stays steady and clear, letting you appreciate the choreography instead of hiding it behind shaky cam and quick cuts, which makes the violence feel both visceral and strangely elegant.

Visually, the film is a neon-soaked feast, trading the first movie’s moody blues for more varied, vibrant palettes. Cinematography leans into bold colors and strong compositions: the Continental’s warm golds, Rome’s stony greys and rich reds, New York’s cold night streets lit by harsh white and electric signage. The production design sells the assassin world as both stylish and slightly surreal. You get bespoke atelier shops that sell tactical suits lined with experimental ballistic-resistant fabric, underground vaults where every weapon looks museum-ready, and Continental sommeliers who double as gun experts, recommending the best weapons for whatever task is at hand. The score and sound design lean heavily into pulsing electronic beats and percussive hits that sync with the rhythm of gunshots and blows, giving big set pieces a musical, almost dance-like quality.

That said, the film is not without its flaws. At a little over two hours, it sometimes feels like it’s indulging its world-building at the expense of pacing. The explanation of markers, excommunication rules, and the High Table is cool in theory, but the movie occasionally pauses too long to explain its own lore when you’d rather keep the momentum going. Compared to the raw emotional drive of the first film—where a dead dog and stolen car were more than enough to get you fully on Wick’s side—this one’s central motivation feels more mechanical. He’s bound by honor and obligation here, which makes sense for the character, but doesn’t hit with the same gut-level impact. There’s also less room for genuine character development; Wick mostly shifts between “tired” and “angry,” and the supporting cast, as entertaining as they are, tend to orbit him rather than grow in their own right.

Tone-wise, John Wick: Chapter 2 leans even harder into heightened, borderline comic-book absurdity. The idea that there are assassins on every street corner, all answering the same call, is fun but pushes the world toward parody if you think too hard about it. The body count is enormous, the kill shots are almost always headshots, and the film rarely slows down to let the gravity of that register. There are moments of humor—deadpan exchanges, visual gags, Wick’s resigned reactions to yet another betrayal—that keep it from feeling grim, but they’re more like pressure valves than fully integrated wit. If you’re looking for commentary on violence or a deconstruction of the hitman myth, this isn’t that movie. It’s more interested in giving you the cleanest, slickest version of the fantasy and trusting you to go along for the ride.

On representation and subtext, the movie is pretty standard action fare: mostly male, mostly focused on coolness over any deeper exploration of gender, race, or class. Characters like Ares and Gianna D’Antonio hint at more interesting female perspectives within this world, but they’re quickly sidelined or removed from play. The Bowery King’s network suggests a class-conscious angle—homeless people as invisible eyes and ears of the city—but the film doesn’t dwell on it beyond the “secret army in plain sight” trope. None of this ruins the film, but it does keep it from feeling particularly fresh outside of its choreography and design.

Where the movie really succeeds is in firmly establishing John Wick as an ongoing franchise rather than a one-off surprise hit. The ending pushes Wick into even more precarious territory and sets up a larger arc without feeling like pure sequel bait. It expands the playground, raises the stakes, and leaves him in a place where you genuinely want to see what comes next. If the first film was a tightly contained revenge story, John Wick: Chapter 2 is the moment the series decides to become a full-blown saga.

Overall, John Wick: Chapter 2 is a stylish, hyper-violent, and extremely entertaining sequel that leans into its strengths—choreography, world-building, and Keanu Reeves’ physical presence—while showing a few growing pains in pacing and emotional weight. It may not have the purity or surprise factor of the original, but it compensates by embracing a larger, crazier canvas and delivering some of the most memorable action set pieces of the last decade. If you’re on board with the idea of a grief-stricken assassin turning his pain into an art form of meticulously staged carnage, this chapter absolutely delivers.

Weapons used by John Wick throughout the film

  • Glock 34 (TTI Combat Master Package): His go-to sidearm early on, customized by Taran Tactical Innovations (TTI); dual-wielded in the catacombs and against Gianna’s guards in Rome.​​
  • Heckler & Koch P30L (compensator-fitted): Opens the film disarming a henchman; buried post-use along with first-film gear.
  • Kimber Super Carry Custom (reverse two-tone, compensator): Provided by the Bowery King and used chasing Santino.
  • TTI TR-1 Ultralight (AR-15 carbine build): Iconic Rome rifle from the sommelier, with BCM mods, Trijicon scope, and PRI compensator; catacombs massacre shootout.
  • Benelli M4 Super 90 (TTI customized): Sommelier special in Rome; shredded through catacombs enemies.

John Wick Franchise (spinoffs)

Horror Review: Event Horizon (dir. by Paul W. S. Anderson)


“You know nothing. Hell is only a word. The reality is much, much worse.” — Dr. Weir

Paul W.S. Anderson’s 1997 film Event Horizon stands out as a memorable mix of science fiction and horror, remembered for its gripping atmosphere and disturbing visuals. The story is set in 2047: a rescue crew aboard the Lewis and Clark is sent out to recover the long-missing spaceship Event Horizon, a vessel built to test a new kind of faster-than-light travel. Onboard with them is Dr. William Weir, the Event Horizon’s creator, who explains that the ship vanished after first activating its “gravity drive,” which can fold space to allow for instant travel across vast cosmic distances.

Soon after reaching the drifting Event Horizon, the crew discovers signs of mass violence and horror. They recover a disturbing audio message and realize something traumatic happened to the original crew. As they search for survivors, they experience intense and personal hallucinations—memories and fears brought to life by the ship. It becomes clear that the Event Horizon didn’t just jump through space; it traveled to a place outside reality, a nightmarish interdimensional realm resembling hell.

What makes Event Horizon particularly unique is its concept of hell as an alternate dimension that can infect and corrupt whatever or whoever crosses into it. The ship’s gravity drive doesn’t simply facilitate faster travel—it accidentally opens a gateway to this chaotic, malevolent place. This portrayal of hell as a dangerous interdimensional reality that preys on minds and bodies echoes the idea found in the massive gaming property Warhammer 40K, where hell is depicted as the Warp, a dimension of chaos that corrupts and drives people insane. Like the Warp, the film’s hell is an unpredictable, hostile realm where sanity and physical form break down, infecting and warping everything that comes into contact.

Visually, the film relies on claustrophobic corridors, flickering lights, and unsettling sounds to keep the audience off-balance. The design of the ship itself—part gothic cathedral, part industrial nightmare—adds to the sense of unease and dread throughout. The use of practical effects and detailed sets grounds the sci-fi terror in something tangible, making it all feel more immediate and believable.

Event Horizon also hints at bigger philosophical questions: how far should science go, and what happens when the drive for knowledge is unchecked by ethics or humility? The gravity drive is a technological wonder, but it’s treated with little caution by its inventor, and the catastrophic results suggest that some discoveries may be better left unexplored. The ship becomes both a literal and figurative vehicle for exploring the limits of human ambition and the dangers of pushing beyond them.

As the movie builds toward its climax, the rescue crew faces increasingly desperate odds. The possessed Dr. Weir, now an outright villain, sees the hellish dimension the gravity drive visited as the next step for humanity—a place of chaos and suffering. Multiple characters die in gruesome ways, and the survivors have to fight their own fears and the haunted ship itself. The ending is chilling and ambiguous, leaving open the possibility that the ship’s evil has not been fully contained.

At release, Event Horizon divided critics and audiences. Some found the violence and nightmare imagery too intense or the story too messy to follow. Others praised its ambition and the way it blends psychological horror with cosmic sci-fi. Over the years, the film has developed a cult reputation, frequently cited as one of the more effective and original space horror movies. Its legacy can be seen in later media, especially in video games that tackle similar haunted spaceship scenarios.

However, the film is not without flaws. Many viewers and critics point out uneven pacing, especially in the second half where tension sometimes drains away. The characters often act inconsistently or make choices that feel unrealistic for trained astronauts, which undermines the suspense. The script’s tonal shifts—from serious psychological drama to moments that unintentionally verge on camp—can jolt the viewer out of the experience. The use of jump scares is sometimes predictable, and the film’s heavy reliance on loud, chaotic sequences instead of quiet suspense can feel overwhelming. Some CGI effects haven’t aged well, contrasting with the otherwise impressive practical effects and set design. Acting performances are mixed too; while Sam Neill and Laurence Fishburne are strong, some supporting cast members lack conviction, making emotional engagement uneven.

Importantly, Event Horizon represents Paul W.S. Anderson at his most subtle and effective in directing. Compared to many of his later films, where his style often becomes frenetic and unchecked—possibly due to a lack of producer control—Event Horizon is more controlled, atmospheric, and haunting. This balance between style and substance makes it one of Anderson’s better directorial works, if not his best to date. The film showcases his interest in spatial geography, the use of negative space, and claustrophobic production design, all elements he would expand on in his later work but never as effectively deployed as here. The haunting visual touches, combined with his ability to direct actors and maintain tension, set Event Horizon apart from his more bombastic, less focused later entries.

Despite its flaws, Event Horizon remains gripping and memorable. Its strengths lie in combining deeply personal psychological horror with the vast, terrifying unknown of space and alternate realities. The film explores not just external threats, but also how guilt, fear, and trauma can be weaponized by forces beyond human understanding. For viewers seeking more than a standard haunted spaceship story, Event Horizon offers a disturbing, thought-provoking glimpse into the dark frontier of science, faith, and madness. It stands as a cult classic of sci-fi horror that continues to inspire discussion about the dangers of pushing too far into the unknown.

Lisa Marie Reviews An Oscar Nominee: Apocalypse Now (dir by Francis Ford Coppola)


1979’s Apocalypse Now reimagines the Vietnam War as pop art.

Jim Morrison sings The End in the background as slow-motion helicopters pass in front of a lush jungle.  The jungle erupts into flame while in a dingy hotel room, Captain Benjamin Willard (Martin Sheen) gets drunks, practices his karate moves, and smashes a mirror before collapsing to the floor in tears.  The next morning, the hung-over and bandaged Willard ends up at a U.S. military base where he has a nice lunch with Lt. General Corman (G.D. Spradlin) and Col. Lucas (Harrison Ford) and a nearly silent man wearing an undone tie.  Willard is asked if it’s true that he assassinated an enemy colonel.  Willard replies that he did not and that the operation was classified, proving that he can both lie and follow military protocol.  Willard is told that a Col. Walter Kurtz (Marlon Brando) has gone rogue and his mission is to go into Cambodia and terminate his command with “extreme” prejudice.  It’s a famous scene that features G.D. Spradlin delivering a brilliant monologue about good and evil and yet it’s often missed that Willard is getting his orders from Roger Corman and George Lucas.

(Roger Corman was the mentor of director Francis Ford Coppola while the pre-Star Wars George Lucas was Coppola’s business partner.  Indeed, Apocalypse Now was originally somewhat improbably planned to be a George Lucas film.)

Up the river, Willard heads on a patrol boat that is populated with characters who could have come out of an old World War II service drama.  Chief (Albert Hall) is tough and no-nonsense.  Lance (Sam Bottoms) is the goofy comic relief who likes to surf.  Clean (Laurence Fishburne) is the kid who is obviously doomed from the minute we first see him.  Chef (Fredric Forrest) is the overage, tightly-wound soldier who just wants to find mangoes in the jungle and who worries that, if he dies in a bad place, his soul won’t be able to find Heaven.  The Rolling Stones are heard on the boat’s radio.  Soldiers on the other patrol boats moon the boat and toss incendiary devices on the roof.  It’s like a frat prank war in the middle of a war.

Colonel Bill Kilgore (Robert Duvall) is a badass calvary officer whose helicopter raids are legendary amongst the enemy and a dedicated surfer who tries to turn every night into the equivalent of an AIP Beach Party film.  He’s a brilliant warrior who speaks with Malibu accent (“Charlie don’t surf!”) and who doesn’t flinch when a bomb goes off near him.  “I love the smell a napalm in the morning,” he says and, for a few moments, you really wish the film would just abandon Willard so we could spend more time with Kilgore.  “Some day this war is going to end,” he says with a reassuring nod, showing a non-neurotic attitude that is the opposite of Kurtz’s.  Willard says that he could tell Kilgore was going to get through the war without even a scratch and it’s true.  Kilgore doesn’t try to rationalize or understand things.  He just accepts the reality and adjusts.  He’s a true surfer.

The film grows progressively more surreal the closer the boat heads up the river and gets closer to Cambodia.  A USO show turns violent as soldiers go crazy at the sight of the Playboy Bunnies, dressed in denim outfits and cowboy hats and twirling cap guns like the love interest in a John Wayne western.  A visit to a bridge that is built every day and blown up every night is a neon-lit, beautiful nightmare.  Who’s the commanding officer?  No one knows and no one cares.

The closer Willard gets to Kurtz, the stranger the world gets.  Fog covers the jungles.  A tiger leaps out of nowhere.  Dennis Hopper shows up as a photojournalist who rambles as if Billy from Easy Rider headed over to Vietnam instead of going to Mardi Gras.  Scott Glenn stands silently in front of a temple, surrounded by dead bodies that feel as if they could have been brought over from an Italian cannibal film.  Kurtz, when he shows up, is an overweight, bald behemoth who talks in riddles and who hardly seem to be the fearsome warrior that he’s been described as being.  “The horror, the horror,” he says at one point in one of the few moments that links Apocalypse Now to its inspiration, Joseph Conrad’s Heart of Darkness.

Directed by near-communist Francis Ford Coppola and written by the unapologetically right-wing John Milius, Apocalypse Now is actually less about the reality of Vietnam and more about how the images of the war shaped pop culture the world over.  It’s a reminder that Vietnam was known for being the first television war and that counterculture was not just made up of dropouts but also of writers, actors, and directors.  Kurtz may say that Willard’s been sent by grocery store clerks but actually, he’s been sent by the B-movie producers who first employed and mentored the directors and the actors who would eventually become the mainstays of the New Hollywood.  The film subverts many classic war film cliches but, at the same time, it stays true to others.  Clean dying while listening to a tape recording of his mother telling him not to get shot and to come home safe is the type of manipulative, heart-tugging moment that could have appeared in any number of World War II-era films.  And while Coppola has always said the film was meant to be anti-war, Col. Kilgore remains the most compelling character.  Most viewers would probably happily ride along with Kilgore while he flies over Vietnam and plays Wagner.  The striking images of Vietnam — the jungle, the explosions, the helicopters flying through the air — stay in the mind far more than the piles of dead bodies that appear in the background.

It’s a big, messy, and ultimately overwhelming film and, while watching it, it’s hard not to get the feeling that Coppola wasn’t totally sure what he was really trying to say.  It’s a glorious mess, full of stunning visuals, haunting music, and perhaps the best performance of Robert Duvall’s legendary career.  The film is too touched with genius to not be watchable but how one reacts overall to the film will probably depend on which version you see.

The original version, which was released in 1979 and was nominated for Best Picture, is relentless with its emphasis on getting up the river and finding Kurtz.  Willard obsesses on Kurtz and really doesn’t have much to do with the other people on the boat.  It gives the story some much-needed narrative momentum but it also makes Kurtz into such a legendary badass that it’s hard not to be disappointed when Willard actually meets him.  You’re left to wonder how, if Kurtz has been living in the jungle and fighting a brutal and never-ending guerilla war against the communists, he’s managed to gain so much weight.  Brando, who reportedly showed up on set unprepared and spent days improvising dialogue, gives a bizarre performance and it’s hard to view the Kurtz we meet as being the Kurtz we’ve heard about.  As strong as the film is, it’s hard not to be let down by who Kurtz ultimately turns out to be.

In 2001 and 2019, Coppola released two more versions of the film, Redux and The Final Cut.  These versions re-inserted a good deal of footage that was edited out of the original cut.  Most of that footage deals with Willard dealing with the crew on the boat and it’s easy to see why it was cut.  The scenes of Willard bonding with the crew feel out of character for both Willard and the rest of the crew.  A scene where Willard arranges for Clean, Lance, and Chef to spend time with the Playboy bunnies seems to go on forever and features some truly unfortunate acting.  Worst of all, Redux totally ruins Kilgore’s “I love the smell of napalm in the morning” monologue by having Willard suddenly steal his surf board.  Again, it’s out of character for Willard and it actually feels a bit disrespectful to Duvall’s performance to suddenly turn Kilgore into a buffoon.

But then there are moments that do work.  I actually like the lengthy French Plantation scene.  By the time Willard, Lance, and Chef stumble into the plantation,  the journey upriver has gotten so surreal that it makes a strange sort of sense that they would run into a large French family arguing politics while a clown tries to keep everyone distracted.  The new versions of the film are undeniably disjointed but they also shift the focus off of finding Kurtz and place it more on Willard discovering how weird things are getting in Vietnam.  As such, it’s less of a disappointment when Kurtz actually shows up.  Much as with the French Plantation scene, the journey has become so weird that Kurtz being overweight and pretentious feels somehow appropriate.

What all the versions of the film have in common is that they’re all essentially a neon-lit dream of pop cultural horror.  Is Apocalypse Now a horror film?  Critic Kim Newman argued that it owed a lot to the genre.  Certainly, that’s the case when Willard reaches the temple and finds himself surrounded by corpses and and detached heads.  Even before that, though, there are elements of horror.  The enemy is always unseen in the jungle and, when they attack, they do so quickly and without mercy.  In a scene that could almost have come from a Herzog film, the boat is attacked with toy arrows until suddenly, out of nowhere, someone throws a very real spear.  Until he’s revealed, Kurtz is a ghostly figure and Willard is the witch hunter, sent to root him out of his lair and set his followers on fire.  If the post-60s American horror genre was shaped by the images coming out of Vietnam then Apocalypse Now definitely deserves to be considered, at the very least, horror-adjacent.

Apocalypse Now was controversial when it was released.  (It’s troubled production had been the talk of Hollywood for years before Coppola finally finished his film.)  It was nominated for Best Picture but lost to the far more conventional Kramer vs Kramer.  Robert Duvall was the film’s sole acting nominee but he lost the award to Melvyn Douglas’s turn in Being There.  Douglas was very good in Being There and I imagine giving him the Oscar was also seen as a way of honoring his entire career.  That said, Duvall’s performance was amazing.  In his relatively brief screen time, Duvall somehow managed to take over and ground one of the most unruly films ever made.  The Oscar definitely should have gone to him.

As for the film itself, all three versions, flaws and all, are classics.  It’s a film that proves that genius can be found in even the messiest of productions.

King of New York (1990, directed by Abel Ferrara)


Drug kingpin Frank White (Christopher Walken) has been released from prison and is again on the streets of New York City.  Frank might say that he’s gone straight but, as soon as he’s free, he’s  partying with his old crew (including Laurene Fishburne, Steve Buscemi, Giancarlo Esposito, and others).   While Frank’s agent (Paul Calderon) goes to all of the other city’s gangsters and explains that they can either get out of Frank’s way or die, three detectives (Victor Argo, David Caruso, and Wesley Snipes) make plans to take Frank out by any means necessary.  Meanwhile, Frank is donating money to politicians, building hospitals, and presenting himself as New York’s savior.

King of New York is the epitome of a cult film.  Directed by Abel Ferrara, the dark and violent King of New York was originally dismissed by critics and struggled to find an audience during its initial theatrical run.  (It was lumped in with and overshadowed by other 1990 gangster films like Goodfellas and Godfather Part III.)  But it was later rediscovered on both cable and home video and now it’s rightly considered to be a stone cold crime classic.  Walken gives one of his best performances as Frank White and that’s not a surprise.  The film was clearly made to give Walken a chance to show off what he could do with a lead role and Walken captures Frank’s charisma and humor without forgetting that he’s essentially a sociopath.  Walken gives a performance that feels like James Cagney updated for the end of the 80s.  What’s even more impressive is that all of the supporting characters are just as memorable as Walken’s Frank White.  From Laurence Fishburne’s flamboyant killer to David Caruso’s hotheaded cop to Paul Calderon’s slippery agent to Janet Julian’s morally compromised attorney, everyone gives a strong performance.  (I’m usually not a Caruso fan but he’s legitimately great here.)  They come together to bring the film’s world to life.  Everyone has their own reason for obsessing on Frank White and his return to power.  I’ve always especially appreciated Victor Argo as the weary, veteran detective who finds himself trapped by Caruso and Wesley Snipes’s impulsive plan to take down Frank White.  Frank White and the cops go to war and it’s sometimes hard to know whose side to be on.

Director Abel Ferrara has had a long and storied career, directing films about morally ambiguous people who are often pushed to extremes.  Personally, I think King of New York is his best film, a portrait of not just a criminal but also of a city that combines the best and the worst of human nature.  The action is exciting, the cast is superb, and Frank’s justifications for his behavior sometimes make a surprising amount of sense.  Thought there’s occasionally been speculation that it could happen, there’s never been a sequel to King of New York and it doesn’t need one.  King of New York is a film that tell you all that you need to know about Frank White and the city that he calls home.

 

Scene That I Love: Christopher Walken in King of New York


Today’s scene is from Abel Ferrara’s 1990 gangster epic, King of New York.  Featuring Christopher Walken and a host of familiar faces, it’s one of those scenes that simply just has to be seen.

Catching Up With The Films of 2024: Megalopolis (dir by Francis Ford Coppola)


It’s hard to know where to really start with Megalopolis.

Directed, written, produced, and financed by Francis Ford Coppola, Megalopolis takes place in an alternate version of the United States of America.  In this alternative world, New York is called New Rome and it is dominated by a handful of wealthy families.  Former District Attorney Franklyn Cicero (Giancarlo Esposito) has been elected mayor.  Everyone seems to hate Cicero and the character tends to come across as being a bit whiny so you really do have to wonder how he got elected in the first place.

Cicero is obsessed with the powerful Crassus-Catallina family, which is headed by banker Hamilton Crassus III (Jon Voight).  Hamilton’s nephew is Cesar Catallina (Adam Driver), a brilliant architect who won a Nobel Prize for inventing a type of invisible material.  Ever since Cesar’s wife vanished under mysterious circumstances, a cloud of scandal has hung over Cesar’s name and with that scandal has come popularity with both the masses and the tabloid press.  When Cesar was tried for murder, the prosecutor was Franklin Cicero.  Cesar was acquitted but he now spends his time drinking and mourning his wife.  Cesar also has the power to stop time for everyone but him.  Why he has this power and how he came to possess it is never made clear, though Cesar compares it to the way that a great painter or writer can capture one moment for eternity.

Cesar is driven through the rainy streets of New York by his chauffeur, Fundi Romaine (Laurence Fishburne).  Fundi also serves as the film’s narrator, ruminating about how the Roman Empire eventually became a victim of its own decadence.  Just in case the viewer somehow doesn’t pick up on the fact that the movie is comparing modern America to ancient Rome, Fundi informs us of this fact.  Thanks, Fundi!

After Cesar publicly denounces Cicero’s plans to turn New Rome into a casino, Cicero’s daughter Julia (Nathalie Emmanuel) decides to take a break from decadent partying to follow Cesar around and try to discover whether or not he actually murdered his wife.  Julia discovers that Cesar is not only still mourning his wife but she also witnesses him stopping time.  Soon, Julia is working for Cesar’s design firm.  At some point, she and Cesar become lovers.

Meanwhile, Cesar’s former lover, Wow Platinum (Aubrey Plaza), has married Crassus and is plotting to take control of his bank.  Working with Wow is Cesar’s buffoonish cousin, Clodio Pulcher (Shia LaBeouf), who organizes the angry citizens of New Rome into a mob that threatens the safety and power of both Cicero and Cesar.  “Make Rome Great Again,” a sign reads at one of Clodio’s rallies, just in case anyone was missing Coppola’s point.

Clodio is obsessed with destroying Cesar.  First, he frames Cesar for deflowering New Rome’s vestal virgin, the singer Vesta Sweetwater (Grace VanderWaal).  Then, he sends a 12 year-old assassin after Cesar.  Cesar fears that he’s lost his ability to stop time.  Julia falls more and more in love with him.  Cicero gets booed everywhere he goes and, after his fixer (Dustin Hoffman) is mysteriously killed, he finds himself helpless against Clodio’s mob.  Can Cesar be convinced to abandon his self-pity long enough to stand up to Clodio?

And what about the Russian spy satellite that just crashed into New Rome?  Who will rebuild the city?

And …. well, let’s just say that there’s a lot going on in New Rome.

Francis Ford Coppola originally came up with the idea for Megalopolis in 1977 and he spent decades trying to bring the film to the big screen.  Eventually, Coppola ended up producing and financing the film himself.  From 2023 to the the day of the film’s Cannes premiere, the trade papers were full of stories about how difficult the production had been, with the underlying theme being that everything was Francis Ford Coppola’s fault and that the movie would be an unmitigated disaster.  (In the coverage found in both Variety and The Hollywood Reporter, there seemed to be a good deal of hostility directed at Coppola’s decision to work outside of the Hollywood system.)  Disgruntled members of the crew complained that Coppola was an undisciplined director who spent most of the production high.  A half-baked attempt to generate a #MeToo scandal around the film made it obvious that Coppola had burned a lot of bridges with both Hollywood and the media.  The film was released to critical derision and poor box office returns.  Coppola is 85 years old and it’s entirely possible that Megalopolis will be his final film.

Critics be damned, I liked the majority of Megalopolis.  Though the film may be thematically and narratively incoherent, it is a feast for the eyes and it’s hard not to respect the fact that, in this age of overwhelming conformity, Coppola brought his own unique vision to the screen.  There are a few moments of genuinely macabre beauty to be found in the film.  When the Russian satellite crashes into New York, we don’t see the impact but, on the city walls, we do see the shadows of people screaming in fear.  When a drunk Cesar is driven through New Rome, he sees gigantic statues stepping off of their bases and slumping to the ground, exhausted with being on display.  Coppola films New Rome like a beautiful, open-air prison.  It’s an amazing view but don’t even think about trying to escape.  The scenes in New Rome’s Coliseum are filled with an epic yet seedy grandeur.  At times, the film’s scenes seem to be almost randomly assembled, leaving us to wonder if we’re seeing the past, the present, or maybe just something that Cesar is imagining in his head.

What is the film actually about?  It’s not always easy to say.  Even in his best films, Coppola has had a tendency to be self-indulgent.  Sometimes, that self-indulgence pays off.  Though few would admit it now, The Godfather Part II is one of the most self-indulgent films ever made.  But it’s also brilliant so it doesn’t matter.  However, with Megalopolis, it’s hard not to feel that this film was such a passion project for Coppola that he didn’t stop to consider whether or not he really had anything new to say.  Megalopolis is hardly the first film to compare the supposed decline of America to the fall of the Roman Empire.  As much as I enjoyed the film’s visuals, I cringed at the film’s ending.  One can only imagine how a past Coppola collaborator like John Milius would have reacted to a bunch of children reciting a pledge to take care of the “one Earth.”

It’s a random film, one in which plot points are raised and often quickly abandoned.  At one point, Cesar starts to recite Hamlet’s famous “to be or not to be” soliloquy.  The cast is huge and everyone seems to be acting in a different movie.  Surprisingly enough, neither Esposito nor Adam Driver are particularly believable in their roles, though I think that has more to do with the film’s loose narrative structure than anything else.  Shia LaBeouf is convincingly feral as Clodio while Jon Voight seems to be having fun as the wealthy and crude Crassus.  The best performance in the film comes from Aubrey Plaza, who plays her role like a vampish femme fatale who has somehow found herself in a science fiction story.  Plaza holds nothing back with her performance and she actually manages to bring some genuine human emotion to Coppola’s surreal epic.

Megalopolis is a monument to self-indulgence but it’s always watchable.  Coppola may not know what he’s trying to say but he captures the surreal beauty that comes from getting trapped in one’s own imagination.  Megalopolis is not a film for everyone but I’m glad it exists.  At a time when artistic freedom seems to be under constant attack, it’s hard not to be happy that Coppola did things his way.

DEATH WISH II – Bronson wears a beanie!


I’m on Day 2 of my discussion of Charles Bronson’s DEATH WISH series in chronological order. This series has brought me countless hours of entertainment over the last 40 years, so enjoy and let me know your thoughts!

Charles Bronson returns as vigilante Paul Kersey in DEATH WISH II. In this installment, Kersey is trying to get his life back on track in Los Angeles with his daughter Carol, who’s still traumatized from the events of the first film, and with his new lady friend Geri Nichols (Jill Ireland). One day when he takes these two out for a fun day of shopping and ice cream, Kersey runs afoul of a group of young thugs who take his wallet. They use the wallet to find Kersey’s address, stand outside his house and make a plan like they’re diagramming a back yard football play, and then break in and rape his housekeeper. They set up shop to wait on Kersey to come home. When Kersey and his daughter finally arrive, the thugs knock out Kersey and kidnap his daughter. They take her back to their warehouse / hideout, where they rape her and she then falls to her death trying to escape. After this series of horrific events, Paul Kersey again turns vigilante to hunt down and kill every person responsible. 

DEATH WISH II (1982) came along at a time in Charles Bronson’s career when he needed a box office hit. His prior three movies, DEATH HUNT, BORDERLINE & CABOBLANCO, had barely made a dent at the box office. Around the same time that Bronson needed a hit, the infamous Cannon Films, recently purchased by cousins Menahem Golan & Yoram Globus, was also looking to make a big splash in the American movie market. Cannon decided that a sequel to DEATH WISH was just what they needed, and with a big paycheck, they were able to convince Bronson to come along for the ride. Director Michael Winner was also hired to direct. The resulting film was a big success, earning back eight times its production budget at the box office alone. Its success also started a relationship between Bronson & Cannon Films that lasted for a total of eight films all the way to the end of the 1980’s. 

Now that we’ve discussed how important DEATH WISH II was to extending Charles Bronson’s leading man career and providing Cannon Films a needed hit, let’s talk about the movie itself. I’m just going to say upfront that it’s my least favorite of the DEATH WISH series. Even though it presents itself as a serious film, it’s more of an exploitative retread of the 70’s classic than a realistic continuation of the Kersey character. And the first thirty minutes is hard to watch. Not content with just allowing Kersey to lose a beloved family member, Winner has crafted two graphic rape and murder sequences. These scenes are rough. While they do make sure we want to see Paul Kersey get his revenge, they leave a bad taste in our mouth that doesn’t go away as the creeps are being dispatched one by one. Vincent Gardenia returns as Frank Ochoa, the New York detective who investigated the original vigilante killings in DEATH WISH. Gardenia was so good in the original, but he’s not given much to do here. Jill Ireland doesn’t really add much either as his new lady friend. 

This is a Charles Bronson film though, so there are definitely some things about DEATH WISH II that I really do like. First, I think Bronson looks like a total badass in his beanie that he wears when he’s hunting down the creeps on the mean streets of LA. It’s a classic 80’s Bronson look. Second, Kersey has some cool sayings as he dispatches the bad guys. The “Do you believe in Jesus” exchange is the best example. Third, it’s fun seeing a young Laurence Fishburne show up as one of the creeps, extending the franchise’s ability to cast future big stars as horrific rapists. Jeff Goldblum had that distinction in DEATH WISH. And finally, Led Zeppelin guitarist Jimmy Page composed the music for DEATH WISH II. It’s a memorable soundtrack that’s different than just about anything I’ve ever heard. It’s the most unique thing about the entire movie! 

The bottom line is that I would watch Charles Bronson read a phone book, so I will always find something to enjoy about his films. Well, maybe every one but LOLA. DEATH WISH II isn’t as fun as most Bronson movies, even if it does have some good moments. I’m glad DEATH WISH 3 went a completely different direction with Kersey’s character.

BONUS: Robert “Bobby” Lyons had a part in DEATH WISH II. On our THIS WEEK IN CHARLES BRONSON PODCAST, my partner Eric Todd and I interviewed Bobby about his time on DEATH WISH II and a whole bunch of other topics. He has some interesting stories to tell about working with Charles Bronson, as well as clashing on the DEATH WISH II set with Michael Winner. Give it a listen if you get a chance!

Retro Television Review: Miami Vice 3.4 “Walk-Alone”


Welcome to Retro Television Reviews, a feature where we review some of our favorite and least favorite shows of the past!  On Mondays, I will be reviewing Miami Vice, which ran on NBC from 1984 to 1989.  The entire show can be purchased on Prime!

This week, it’s a rare Tubbs episode!

Episode 3.4 “Walk-Alone”

(Dir by David Jackson, originally aired October 17th, 1986)

As Switek puts it, Tubbs has been walking on air for two weeks.  He’s got a new girlfriend, a waitress at a hot Miami restaurant.  Unfortunately, a shoot-out at that restaurant leaves her dead.  Though Crockett thinks that Tubbs is still too close to the case to be trusted to investigate, Tubbs insists on being involved and Castillo agrees.  (Castillo, at times, just seem to automatically do the opposite of whatever Crockett suggests.)

The shoot-out happened as a result of a drug deal that went down in the state prison.  Using the name Cubero, Tubbs goes undercover as a recently transferred prisoner.  He enters the prison as his usual cool and collected self.  He’s promptly beaten up by the Aryan Nations.  Fortunately, since this is a television show and not The Shawshank Redemption, beating him up is the only thing the Aryans do to Tubbs.

Tubbs is being targeted by all the prisoners, from the Aryans to the Muslims.  But when words get out that he’s a big-time drug dealer, Commander Fox (Keven Conway) makes a deal with him.  If Tubbs keeps Fox and his men supplied with drugs, Tubbs (or Cubero) will be kept safe.

Unfortunately, when Switek, Zito, and Trudy go the prison to see Tubbs, a prisoner recognizes them.  Tubbs’s cover is blown.  Crockett wants to go into the prison to save him but Castillo points out that everyone in the prison knows that Crockett is a cop.  (Tubbs has been Crockett’s partner for three years now so why did Castillo assume no one in the prison would be able to make him?)  Castillo goes into the prison to save Tubbs from both the guards and the prisoners.  The episode ends with Castillo gunning down a few guards and saving Tubbs’s life.  Way to go, Castillo!  The main lesson here seems to be that Castillo would rather risk of his own life than depend on Crockett for anything.

This was …. well, this episode was okay.  The plot was nothing special.  For all the talk about how Florida’s state prison was the most dangerous place in the world, it actually came across as being a rather mild place.  Tubbs got beaten up and he got threatened but he didn’t get shanked and or any of the other things that one tends to associate with prison.  The prison guards were not the most intimidating or interesting villains to appear on Miami Vice, even though one of them is played by a young Laurence Fishburne.

(This episode all features a youngish Ron Perlman, playing a good guy who I kept expecting to turn out to be a bad guy because he was being played by Ron Perlman.)

In the end, this episode was a bit forgettable, though it did allow the often-underused Philip Michael Thomas a chance to have the spotlight for once.  He does a good job, even if he doesn’t get to bust out his fake Caribbean accent.