Our next horror-themed “Scenes I Love” entry comes courtesy of Rob Reiner’s film adaptation of the Stephen King novel to celebrity stalkers everywhere.
Misery was one of those novels that was actually much better when adapted to the film screen. Maybe it was the performances of the small cast with Kathy Bates’ star-turning role as Annie Wilkes who happens to be Paul Sheldon’s (James Caan) Number 1 fan. I’m not a huge Rob Reiner fan, but he hits on all cylinders with this adaptation and the scene which cements this film as one of my favorite horror films is the one many have simply called “The Hobbling”.
The scene itself was actually much more graphic in the novel since Annie uses an axe instead of the sledgehammer in the film. Yet, the lack of blood and chopped flesh and bone didn’t keep the scene from being wince-inducing. In fact, the use of the sledgehammer and the wooden block and the slow build-up to the money shot made the entire sequence almost hard to stomach and bear. I think I’m not the only one who ended up having phantom pains as soon the Annie went to town on Paul’s legs.
The last decade or so has been a sort of renaissance for all things zombies. Zombies have become the “monster of the moment” in the entertainment industry. These shambling undead (or Olympic sprinters for some of the more modern take on the genre) have permeated film, video games, comic books and novels. Even tv has been invaded by the recently ambulatory dead. J.L. Bourne debuts with a fast-paced and exciting first novel that takes the well-known conventions of the zombie tale and gives it a nice personal touch to set it apart from the many other zombie novels flooding the market.
Day by Day Armageddon doesn’t go the usual straight narrative of most novels. The novel’s written in the point-of-view of an anonymous narrator, but told through an epistolary-style Ssmilar to Bram Stoker’s Dracula. Bourne’s novel tells the story of this one man’s struggles to survive the gradual collapse of civilization and then the days in a post-apocalyptic undead world around him through journal entries he has taken up to keep himself sane and focused. Bourne’s choice of writing style lends a bit of a personal touch to the proceedings as it imbues the tale with less hyperbole and flowery language. The journal entries gives the reader just the right amount of look into this man’s life instead of bombarding the reader with everything. Not everything’s explained in these journal entries, but enough clues were hinted at to keep the reader interested in reading more. From the beginning of the crisis (which has a timely feel of today’s current events) to the confusion of the situation spiralling out of control with our narrator as confused as the people in charge seem to be.
Day by Day Armageddon doesn’t lack for action and gory detail, but they seem to be more of affectations to the rest of the tale. Bourne concentrates more on the thoughts of his anonymous narrator. From how to plan for a siege to finding a way to distract the growing undead in his first refuge in order to rescue a neighbor who might be the only living person left the area. When the novel does finally have the narrator and the other survivors place themselves in danger in order to find more supplies or a better refuge, Bourne does a great job of keeping the pace of the story fast and tight. There’s not a lot of overly descriptive passages of the environment and its new undead in habitants. This minimalist style also lends itself to keeping the characters real. They behave with a rational and logical mind in trying to cope and deal with the worsening situation outside their refuge. Plans are thought out in advance and every precaution and angles factored in whatever decision they make in regards to their survival. In fact, Bourne’s characters seem to have either read Max Brook’s Zombie Survival Guide or at least something similar since they behaved and acted just how Brook’s guide said people need to if they’re to survive a coming zombie apocalypse.
If there’s a bone to pick with Day by Day Armageddon it would be the ending. To say that it ends in a cliffhanger would be an understatement. The last couple of journal entries became so action-packed that it succeeded in raising the adrenaline and making this reader want more of the same. But just when things really got cooking the book ends suddenly and with no resolution. The novel’s suppose to be just the first book in a larger series. Other than that little complaint, I thoroughly enjoyed this debut zombie novel from a new writer who seems to enjoy the zombie subgenre and knows how to handle it well. No running zombies for Mr. Bourne, though he’s hinted at radioactive zombies with abit more oomph than their less glowing undead brothers. Here’s to hoping Bourne keeps the sprinting undead to a minimum. Now where’s that second volume to this series.
Another found footage horror flick is on it’s way to the cinemas in less than a month. This one just happens to have some heavyweight pedigree behind it. While it has producers of the Paranormal Activity series and one of this year’s surprise horror entries with Insidious it’s who ended up directing this found footage horror film that has given the film buzz since it’s premiere at this year’s Toronto International Film Festival.
Barry Levinson, he of Academy Award-winning fame for Best Director for Rain Man, does directing duties for The Bay and from reaction since it premiered at this year’s TIFF he has made a found footage horror film that is worth seeing. The scenes and trailers shown tells the story of an incident a couple years back in a seaside Maryland town which becomes part of a wide-ranging government cover-up. A cover-up meant to hide hundreds of deaths and the cause of it.
I’m not a huge fan of found footage films, but I do enjoy those that are well-done and brings something fresh to the table. If The Bay is even half of what the buzz and hype is saying about it then I think it’s going to be one that I plan to check out when it comes out in the next couple weeks.
The Bay is set for a November 2, 2012 release date from Lionsgate.
Continuing the month-long theme of horror and everything spooky I come bearing horror gifts with the trailer to a horror film that made the rounds at this year’s film festivals.
Ciaran Foy’s Citadel looks to be one of those siege films where we have one or two people under siege by a large group of unnamed marauders (who may or may not be human). It’s a story that’s been told many times and one that’s simple to pull off. It made Romero’s zombie films extremely popular and even made a star out of John Carpenter who’s own brand of under siege films became a homage to the old Westerns which followed the same template but with cowboys and Indians instead.
Some may think this is just another Euro-zombie film that seems to be coming out of the old country and making its way to the shores of the US. Whether the hoodlums stalking and attacking the hapless young father in this film are zombies, or demons or just some pissed off chavs the film looks to be scary and well-shot for a first-time director.
There’s no set release date for the Citadel in the US but I’m sure it’ll find it’s way either on cable On Demand services, but at least on DVD/Blu-Ray.
We finally have the first trailer in the upcoming horror remake Carrie starring Chloe Grace Moretz and directed by Boys Don’t Cry filmmaker Kimberly Peirce.
When news came out that the classic Brian De Palma film adaptation of the Stephen King novel was being remade there wasn’t much of a positive reaction to the news. The usual grumbling about another horror remake being put into production and how Hollywood was running out of ideas was heard throughout the blog land. Then more details surface of who would play the title role which was made famous in the original film by Sissy Spacek. When it was announced that Chlie Grace Moretz would take on the Carrie role then grumbling subsided somewhat.
While there will always be detractors of the film even while it’s still in production the word coming out that the film will not be a straight out remake of the film but more of a faithful adaptation of the novel has made me cautiously optimistic. The fact that the last horror remake Moretz was involved in turned out quite well (Let Me In) is another reason to hope. Plus, Peirce as the director should help put the focus of the film’s narrative on where King originally intended it to be and that’s the social divide between the popular kids in the dangerous world of high school who end up bullying the weaker outcasts.
The teaser trailer gives a hint at how the film looks to follow the novel more than the De Palma film by showing the town in flames and not just the school. Carrie is set for a March 15, 2013 release date.
Yesterday site anime and manga contributor pantsukudasai56 posted his anime horror post for the month be recommending to everyone to watch the anime horror series Another. Using that as inspiration I’ve chosen the latest “AMV of the Day” by picking an AMV that uses that very series as the foundation for the video.
I’ve still have to find time to watch the series, but I know that Another is a horror anime that seems to have reached cult-status and beyond since it’s release earlier this year. Unlike pantsu here I do enjoy lots of anime horror but I will agree that they’re not in the same realm as mahou shoujo and slice-of-life series in terms of consistent quality. The last horror anime that I thought to be very good was Gakuen Mokushiroku (better known as Highschool of the Dead) but even that series earns much of it’s popularity due to it’s excessive (I thank Zoidberg Jesus for it everyday) use of fanservice shots.
With this AMV we get one from a high-quality horror anime and also paired up with one of the music industry’s preeminent producers of musical scores from Two Steps From Hell. This time around AMV producer AnimeFanOtaku123 uses that groups song, “Am I Not Human?”, to be the score for the chosen scenes from Another to complete the video. In fact, AnimeFanOtaku123 does such a great job with this AMV that one could easily say that it works perfectly well as a trailer for the series if one didn’t think it was an AMV to begin with.
I’ll probably have one or two more horror-related AMV’s before the end of the month, but this is a good choice for this month..
It’s been a year since the cliffhanger which ended Season 2 of AMC’s widely popular The Walking Dead. We found Rick and his group escaping from the herd of zombies which swarmed into and over Hershel’s farm. The group lost two more to the walkers in the form of hapless Jimmy and Patricia. Andrea has gotten separated from the main group with most of the guns. It’s only through the timely intervention of a hooded stranger dragging along two incapacitated walkers that Andrea even gets to make it to this new season. It’s this hooded stranger and the last image we see of a darkened prison complex in the distance that has brought a new sense of optimism for the show which had been up and down through most of it’s sophomore season.
The second season had been rife with struggles not just for the characters in the show but also behind-the-scenes as original showrunner and executive producer Frank Darabont was unceremoniously fired from the very show he helped bring off the ground. Fans of the show and of Darabont saw this as a bad decision, but as the season unfolded there seemed to be a major consensus that Darabont might have been the problem to why the first half of the second season moved along even slower than the walkers. The second half saw new showrunner Glen Mazzara taking over and even though some of the same problems in terms of characterization and dialogue still remained the show in the second half seemed to move with a better sense of urgency which culminated in two of the series’ best episodes to date to close off the season.
Season 3 now begins with the episode titled “Seed” (directed by veteran series director Ernest Dickerson) and we get a major timeskip from the end of last season to tonight’s premiere. Rick and his group look to still be on the move with no safe haven in sight. In what looks like a hint of good things to come in terms of pacing and dialogue the show starts off gangbusters as Rick and his group raid a country home, dispatching the walkers within with ruthless efficiency and searching the place for supplies and other useful things real fast. There wasn’t any time for standing around or even going off into long expositional scenes to try and convey what had happened between the end of last season to tonight’s start.
Glen Mazzara, the show’s new showrunner had promised that the show would be taking on a new direction when he took over halfway through season 2, but we’re finally able to see his experience as a TV show producer and writer bear strong fruit with tonight’s premiere. We get to see Rick and his crew acting with more of a sense of urgency in just the first twnety minutes of the show than they had in the first two seasons. We’re finally seeing everyone realizing that they’re now stuck in a world with new rules that doesn’t make room for personal quirks and emotional issues (though we still get hints that they’re still but set aside for the greater good of the group) that just saps the energy from everyone. This group looks more like the sort of team that Shane would’ve thrived in and it looks like Rick has taken on the role of leader much more forcefully. It hasn’t mended the rift between him and Lori for what had transpired over two seasons of interpersonal conflicts that got more than just his best friend killed but others as well.
Tonight’s episode does a great job of explaining through their actions and behavior just how much time has passed between the seasons and how that intervening time has tested the groups mettle and made them harder and more capable in holding their own against the walkers. Even useless characters like Beth, Carol and Carl have become more adept in protecting themselves. It’s surprising to see Carl actually becoming the character he was in the comic book. I’m sure some parent groups will not be approving of Carl actually handling his gun with expertise but this is that kind of show and just because one is a kind doesn’t mean they have to be helpless.
If there were complaints about Darabont’s handling of the show during his short tenure it was that he was too much into creating a very slow burn that culminated into a huge climactic finish. It was fine for a truncated first season, but it showed just how ill-conceiveda narrative style it was for a tv series over a full season. I don’t sense that same feeling with tonight’s episode. One could tell that Mazzara was now fully in charge and not working on whatever Darabont had come up with for season 2. It’s a great start to the new season which has a good chance in reversing some of the ill-will last season’s very slow burns and wheel-spinning had created with a segment of the fan-base.
It also helps that we didn’t have to wait too long to see the official appearance of Danai Gurari in the role of fan-favorite Michonne with her zombie pets and katana. It wasn’t an episode spent directly introducing us to her but enough time was spent away from the group in the prison. Michonne as a character could become too much a caricature of the badass comic book female character, but for tonight it was just refreshing to see a female character on this show as capable and clear-headed as her. There’s even a hint of the sort of friendship that seemed to have grown between Michonne and Andrea since the end of season 2. Shane may have been a bad influence (though helpful in getting Andrea out of her suicidal rut) in season 2, but here’s to hoping that Michonne will be the sort of influence that Andrea will be needing to get her to become the badass characteron the show that her character is in the comic book.
One thing that tonight’s episode also did great that we only saw hints of with the first two seasons was the action such a series could have when given a chance. This is a series about the zombie apocalypse and those trying to survive in it. While I don’t expect each episode to be as action-packed as tonight’s premiere it was an encouraging start to what looks to be the real beginning of the Glen Mazzara era of The Walking Dead.
Now onto episode 2. With tonight’s cliffhanger ending (one that really got me by surprise) it’s going to be interesting to see how Rick and the new group in the end will get along or will they. Just as long as it doesn’t take the show all of the first half of the season to do it then I am all for intergroup conflict until the walkers become a more pressing problem.
NOTES
I’m quite surprised how quickly the show got the group to the prison. So, unlike season 2 which would’ve have the group wandering around in circles for 2-3 more episodes before finding their way to the complex.
It looks like Rick has gotten tired of what must’ve been Lori’s incessant harping during the months the show timeskipped between season 2 and the premiere of season 3 tonight.
Carl still hasn’t found a way to get himself lost thus get someone else killed which could be a nice change of pace for the character.
On a good note, Carl looks to be growing up and taking a handle on becoming a useful member of the group. He even does his share of some coldblooded killing of walkers in the episode’s intro.
In fact Carol becomes quite useful as well with Rick even commenting out of hand how much she grown to become a good shot with the AK-47 she was wielding.
All the talk of ‘shipping Daryl and Carol will get even louder as the two spent a brief moment flirting with each other after the group had taken over the prison courtyard.
Lori…Lori…Lori still looks to be the emotional weak point of the group and show, but this time around everyone in the group is either tuning her out or just trying to keep her focus and attention on keeping her unborn child safe. Even Hershel makes a point to remind her that this wasn’t about her anymore and that she should stop her complaining. It’s all about the baby and that’s all he and she should care about.
Beth and Carl…too cute.
Way to cockblock our boy Carl, Hershel…
Armored zombies, ’nuff said.
Some great work by Greg Nicotero and his team over at KNB EFX. A special note would be on the gas mask walker who got it’s face unceremoniously ripped off when Rick pulled off the gas mask. As a hardcore gorehound even I had to wince at that scene. It was great!
In what could be a way to reconcile the character of Dale in the comics who lasted longer than in the show the writers may be substituting Hershel in that role. The next couple episodes will tell if that’s the case.
I think whoever is the prop guy for this show has read Max Brook’s zombie novel World War Z if the makeshift “Lobo” Glenn was wielding is any indication.
Zombie Kill Count for tonight’s episode: I stopped counting after 30.
What is there to say about Telltale Games’ work on the adventure game The Walking Deadother than they seem to have gotten exactly what has made the comic book series so popular with both readers and critics. The show has slowly gotten to the same level, but not until Telltale Games has a spin-off of Robert Kirkman’s title gotten it all right. The first two episodes has been a great exercise in showing the panic, strain and utter despair that falls on the remaining living survivors of a zombie apocalypse that has descended on the world.
Episode 3, “Long Road Ahead”, continues where the previous episode left off with Lee, Clementine and the rest of the group back at their walled off motel compound outside of Macon, Georgia. It’s only been a couple weeks or so since the events at the dairy farm and we see the added strain of dwindling supplies has brought on. We also see the decisions made by certain characters at the farm affecting the group and creating even bigger divisions between Lily and Kenny. Stuck in between these two strong personalities is Lee (the player) and this episode does an even greater job of making his decisions that much harder to pick when situations (usually stressful ones) come up.
This episode has been seen by fans of the games as the turning point which has cemented this title as one of the best games of 2012. The writing continued to improve under the pen of Gary Whitta who seem to be channeling his inner Kirkman as some heartwrenching moments and deaths occur throughout Episode 3. One such death has become one of the biggest WTF moments in gaming for 2012 that I would be surprised if it doesn’t make many top 10 lists for the year when it comes to gaming’s biggest moments. I know that the sequence surprised me which led to lots of stunned silence, followed up by screaming at my TV then admiration for actually pulling off something that could turn off many players, but instead hooked those still on the fence about whether they should continue playing this episodic title.
The other deaths in this episode were more of a slow burn where we already know the fate of one of the characters and the reaction of another to this situation was unbearably sad, but understandable considering the situation which led up to it. All througout these situations the player as Lee was forefront in how things developed and the choices one gets to choose from doesn’t telegraph how things would unfold. It didn’t help that the timer on making each decision still added a level of stress that most games never fully grasp despite higher budgets and better graphics.
If there was one thing that kept this episode from becoming truly great it’s the controls when something interactive actually occurs where players have to do more than choose what to say. It’s still clunky and awkward on both the Xbox 360 and the PS3, but not as much on the PC which tells me that Telltale Games have been porting the title from a PC base rather than the other way around. For some gamers this keeps the game from becoming immersive despite the great writing, but for me it was a minor inconvenience that never took away from the narrative and the visuals.
The episode ends with a bit of hope as Lee and his group picks up three new faces, but also ends in an ominous cliffhanger as we find out that Clementine may have been keeping things from Lee that could endanger (this being the world of The Walking Deadits a good bet it’ll be dangerous) not just her, but the rest of the group. The fourth episode has now been released for all systems and with the new season of the tv show set to premiere it looks like now is a good time to get back to the Walking Deadstate-of-mind.
With this being horror-theme month here at Through the Shattered Lens I thought it was time for another “Hottie of the Day” entry and one who has some experience atbeing a scream queen in horror films these past couple years.
Mary Elizabeth Winstead is better known for the role (perfectly cast and played) of Ramona Flowers in Edgar Wright’s wright’s film adaptation of Scott Pilgrim vs. The World, but she has done quite a bit of work in the horror genre. One of her earliest films was as the lead in Final Destination 3. Then she has followed that up with roles in Quentin Tarantino’s half of Grindhouse as a naive young actress being stalked by Kurt Russell’s psychotic stuntman in Death Proof. Her last couple films have also been in the field of horror as she had major roles in both The Thing prequel and the fantasy horror mash-up this past summer with Abraham Lincoln: Vampire Hunter.
Ms. Winstead has become a favorite of genre fans and not just for her All-American girl-next-door look, but for the fact that she has talent as an actress and makes the most of every role she plays even in films that critically fails. Of late her work has gotten her noticed as a contender for the end of the year awards for best performance in a film with her performance as Kate Hannah in the comedy-drama Smashed.
Whether she wins awards later this year or not, here’s to hoping that she doesn’t stop doing genre projects while moving on towards more serious work.
Gregory Solis’ Rise & Walkis the kind of zombie tale many fans of the genre think of writing day in and day out, but never get a chance either through lack of talent or just lack of motivation. Gregory Solis got to write his and on the surface it’s a decent first novel, albeit with some flaws that keeps it from being good. He has also written a very action-packed zombie story which steps on the gas from the prologue and doesn’t let up until the very end.
The story is a very simple one which many zombie genre fans have played, imagined and replayed it over and over in their minds. Instead of beginning the zombie story during the aftermath of the devastation an outbreak will cause, Solis instead goes right for the beginning. Call it the Z-Hour of the zombie genre. He writes about how it all begins and how quickly the contagion and its reanimated victims quickly multiply at a geometric rate to engulf a small, Northern California community. Unlike George Romero’s films which never fully explained the cause and origin of the zombie pandemic, Rise & Walk uses space debris from a meteor storm and the contents within as the cause of the zombification and the need of its victims to attack and devour the living.
Right from the get-go the action comes in fast and comes in furious. Solis doesn’t skimp on the gore and bloodletting. He describes every zombie attack on a living human with a near-pornographic detail. This splatterpunk style of writing my not be for everyone, but if one was a zombie fan then this should suit them just fine. The chaos caused by the geometrically increasing and advancing horde of zombies was one of the things Solis’ does quite well and something fans of the genre would recognize. People make dumb mistakes as they try to figure out what in the world is going on. Some make the right decisions and live while others do not and become zombies themselves or are just complete devoured.
Where Solis got the action and atmosphere down perfect for a zombie story, the main characters and their development could’ve been done much better. The main leads of Rise & Walk panic just like the rest of the humans, but they seem to recover from the shock of the situation rather too quickly and at times matter-of-factly. As the story progresses there’s really no tension or fear that the four leads (two male and two female) would come to any serious harm. Only those in the periphery of the leads seem fair game for a gruesome end (kids are not given a free pass in this book). The diminished sense of mortal danger in regards to the main leads keeps this book from rising from just being decent.
In the end, despite the flaws in how the main characters are written I will say that Rise & Walk by Gregory Solis is one good first novel from a first-time writer. It shows the writer has a modicum of talent for storytelling and he sure tells a fast-paced and mean zombie story. Fans of the genre should enjoy this book for what it is and hope that it won’t be the last from Gregory Solis.