Embracing the Melodrama Part II #104: Phone Booth (dir by Joel Schumacher)


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First released in 2003, Phone Booth is a good film.

Now, I know that you’re probably thinking, “Okay, that’s good, Lisa.  There were a lot of good films released in 2003.  I can’t think of any off the top of my head but let me go look on Wikipedia and I’m sure I can come back with a few dozen good films and…”

Well, before you go over to Wikipedia and do a search on 2003 in film (and I even included a direct link to make it easy for you because I like to be helpful), allow me to point something else out about Phone Booth.

Phone Booth is not only a good film but it’s a good film that was directed by Joel Schumacher!

That’s right!  There are several online film critics who will tell you that Joel Schumacher is one of the worst directors of all time and, to be honest, there’s actually a pretty good argument that can be made in support of that.  However, Schumacher did direct both The Lost Boys and Phone Booth.  So, he’s directed at least two good films and that’s two more than Uwe Boll.

In Phone Booth, Colin Farrell plays Stu, a slick publicist who has both a wife named Kelly (Radha Mitchell) and a girlfriend named Pam (Katie Holmes).  When Stu steps into the last remaining phone booth in New York City in order to call his girlfriend, he’s shocked when a pizza deliveryman shows up and attempts to give him a pizza.  No sooner has he gotten rid of the pizzaman (and, seriously, who turns down free pizza?), the phone rings.  Stu answers and is told by an unseen sniper (voice by Kiefer Sutherland) that, if he leaves the phone booth, he will be shot.  The sniper goes on to order Stu to tell the truth to both Kelly and Pam or to risk being shot as a consequence.

While all of this is going on, a group of prostitutes demand that Stu get out of the booth and let them use the phone.  When Stu refuses, their pimp approaches the booth and is promptly gunned down by the sniper.  Soon, under the assumption that Stu has a weapon, the police — led by Forest Whitaker — have surrounded the booth and are demanding that Stu step out.  The sniper, however, reminds Stu that he’ll be shot if he leaves the booth.

As a crowd of onlookers (including Pam and Kelly), police, and reporters surround the booth, Stu finds himself literally with no escape…

Telling the story in real time and keeping the film largely focused on Stu’s increasing desperation, Schumacher actually does a pretty good job with Phone Booth.  Colin Farrell gives a great performance, making Stu into a character who you like despite yourself.  While Kiefer Sutherland never appears onscreen, his sexy growl of a voice works wonders and he even manages to sell the point where his character starts to maniacally laugh.  Reportedly, screenwriter Larry Cohen came up with the idea for Phone Booth way back in the 1960s.  It took nearly 40 years for the film to be made but Schumacher, Farrell, and Sutherland made it more than worth the wait.

Embracing the Melodrama Part II #103: 21 Grams (dir by Alejandro Gonzalez Inarritu)


21_grams_movieRemember how shocked a lot of us were when we first saw Birdman?  Well, it wasn’t just because Birdman featured an underwear-clad Michael Keaton levitating in his dressing room.  And it also wasn’t just because Birdman was edited to make it appear as if it had been filmed in one continuous take (though, to be honest, I would argue that the whole “one continuous shot” thing added little to the film’s narrative and was more distracting than anything else.)  No, the main reason we were shocked was that Birdman was directed by Alejandro Gonzalez Inarritu and, when we thought of an Inarritu film, we thought of something like 2003’s 21 Grams.

It’s not easy to explain the plot of 21 Grams, despite the fact that 21 Grams does not tell a particularly complicated story.  In fact, if anything, the plot of 21 Grams feels like something that either Douglas Sirk or Nicholas Ray could have come up with in the 50s.  Indeed, the plot of 21 Grams is far less important than the way the Inarritu tells the story.  (In that, the dark and grim 21 Grams does have something in common with the arguably comedic Birdman.)

Inarritu tells his story out of chronological order.  That, in itself, is nothing spectacular.  Many directors use the same technique.  What distinguishes 21 Grams is the extreme to which Inarritu takes his non-chronological approach.  Scenes play out with deceptive randomness and it is left to the viewer to try to figure out how each individual scene fits into the film’s big picture.  As you watch 21 Grams, you find yourself thankful for little details like Sean Penn’s beard, the varying lengths of Naomi Watts’s hair, and the amount of sadness in Benicio Del Toro’s eyes because it’s only by paying attention to those little details can we piece together how once scene relates to another.

The film tells the story of three people whose lives are disrupted by the type of tragedies that the pre-Birdman Innaritu was best known for.

Sean Penn plays Paul Rivers, who is a sickly mathematician who desperately needs a new heart.  He’s married to a Mary (Charlotte Gainsbourg), who devotes all of her time to taking care of him and is frustrated by Paul’s fatalistic attitude towards his condition.  When Paul does finally get a new heart, he gets a new existence but is haunted by the fact that it has come at the expense of another man’s life.

Christina Peck (played by Naomi Watts) is a former drug addict who is now married with kids and who appears to have the perfect life.  That is until her husband and children are tragically killed and, in her grief, Christina falls back into her old lifestyle.  The formerly stable and happy Christina becomes obsessed with the idea of getting revenge for all that she has lost.  Naomi Watts was deservedly nominated for an Oscar for her work here.  Her vulnerable and emotionally raw performance holds your interest, even when you’re struggling to follow the film’s jumbled chronology.

And finally, there’s Jack Jordan (Benicio Del Toro).  Like Christina, Jack is a former drug addict.  Whereas Christina used the stability of family life to help her escape from her demons, Jack uses his new-found Christianity.  And just as Christina struggles after she loses her family, Jack struggles after tragedy causes him to lose his faith.  Like Paul, he struggles with why he’s been allowed to live while other have not.  Del Toro was nominated for an Oscar here and, like Watts, he more than deserved the nomination.

(While Sean Penn was not nominated for his performance in 21 Grams, he still won the Oscar for his role in Mystic River.)

21 Grams is a powerful and deeply sad film, one that will probably shock anyone who only knows Inarritu for his work on Birdman.  21 Grams is not always an easy film to watch.  Both emotionally and narratively, it’s challenging.  But everyone should accept the challenge.

 

 

The Cold War Relived Through Bridge of Spies


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Lisa Marie is not the only history nerd in this here place. I don’t think it was a coincidence that TSL’s co-founders ended up being both history nerds. We both love films the depict historical events. Some of them turn out to be great while some end up on the trash heap.

One filmmaker who has made a career late in his life of making historical films is Steven Spielberg. The same one who gave us great blockbusters in the scifi, thriller and fantasy genres has also given us some excellent historical films such as Saving Private Ryan, Schindler’s List, Munich and Lincoln.

We have the first trailer for Spielberg’s latest film which is based on the real-life events surrounding the 1960 U-2 spy plane incident where American pilot Francis Gary Powers was shot down while on a mission over the Soviet Union and was subsequently swapped back into US custody for a Soviet spy that the Americans were holding.

Bridge of Spies showcases the events which led to that swap and how contentious the negotiations had been before it finally came about. Everyone knows the Cuban Missile Crisis put the world very close to nuclear annihilation, but what many don’t know is how the Gary Powers Incident also pushed the two nuclear powers very close to the brink.

Bridge of Spies is set for an OCt. 16, 2015 release date…just in time for the start of Lisa Marie’s favorite film season: Awards Season.

NMY vs The World Video Game Hall of Fame Class of 2015


The Strong, an educational institution in Rochester specializing in the study of games, announced the six inaugural inductees of their World Video Game Hall of Fame yesterday. So what? Well, it made its way onto a lot of major news sites, which means it is probably going to resurface again next year and, in time, become the closest we’ve got to an “official” Hall of Fame.

My gut reaction was “my what a pretentious title”, because the “World” VG HoF looks incredibly U.S.-centric. Their game history timeline pretty much completely ignores the fact that the U.S. did not control the international gaming market for the vast majority of the 20th century. I mean, this timeline is crazy. 1982, the year that the bloody Commodore 64 was released, they feature Chicago-based Midway’s Tron instead. 1986, the year that Dragon Quest set the standard for the next two decades of role-playing games, they are at such a loss to find anything novel that they dig up Reader Rabbit by Boston-based developers The Learning Company. In spite of devoting 1992 to Las Vegas-based Westwood Studios’ Dune II, LA-based Blizzard Entertainment steals 1994 with Warcraft: Orcs and Humans. Does the invention of RTS gaming really deserve two years? Well, it’s not like it was competing with the release of the Sony Playstation or anything. Oh that’s alright, we’ll feature it in 1995, since that’s when it came to America. This list also devotes 1993 to the development of the ESRB rating system (which only applies in America), 1996 to Lara Croft’s tits (seriously, does anyone actually give a shit about Tomb Raider?), and 2002 to the U.S. Army, because uh, freedom!

So yeah, World Video Game Hall of Fame my ass. But that doesn’t mean they got the first six wrong:

Pong (1972)

“Ladies and gentlemen, you have been hand selected to choose the five games which will accompany Pong into the Hall of Fame.” It had to go something like that. Pong invented gaming like Al Gore invented the internet. Could you imagine a Hall of Fame without Pong? I mean, it’s Pong! Really though, wasn’t computer gaming kind of inevitable? Was it the first game? Nope. Did it stand the test of time? Not really. Did it usher in the age of arcade gaming? I guess it did, but the game itself had little to do with that. It was a novelty. Replace it with anything else, and that other game would be just as famous, regardless of its content. I don’t like that. There is a reason why Pong is the only game of the six Hall of Famers that I never played as a kid or else upon release, and that has nothing to do with my age. I think we get hung up on its simplicity, its catchy name, this idea that it all began with two paddles and a ball, and the desire to point to something and say “this started it all”. Pong deserves recognition in any gaming hall of fame eventually, but top 6? We can do better.

NMY gives this selection a 5/10

Pac-Man (1980)

What are Pac-Man‘s claims to fame? Well, it was the first video game to be a major social phenomenon, generating a huge market for spin-offs, toys, animated cartoons, and all sorts of other consumer products. It was the first video game with a really memorable theme song. It remains the best-selling arcade game of all time. It generated a chart-topping shitty pop song. It even destroyed the gaming industry. (E.T. the Extra-Terrestrial has absolutely nothing on the devastating consequences of Pac-Man‘s abysmal Atari port.) And sure, it’s pretty boring, but it still lasted well into the 90s. I had a pirated DOS copy as a kid. Do you think anyone bothered to pirate Pong? Uh, no.

NMY gives this selection a 10/10

Tetris (1984)

Tetris is a game that we all agree to love because it is Russian, and like Russia, it is really evil and kind of a dick. Four Z blocks in a row? Really? I didn’t double tap that button. Go back! Ugh…. Tetris annoyed the hell out of me as a kid, but I certainly did play it. It also spawned a ton of cheap rip-offs, novel improvements, and largely unrelated block puzzle games that stole its name for publicity, and a lot of these vastly outclassed the original. If I look back on all the fun I had playing Tetris Attack for the Super Nintendo, or hosting TetriNET tournaments online in the late 90s, or the amount of time my wife wastes on Candy Crush Saga, it is hard for me to pretend that Tetris was not significant. It was the mother of all “endless puzzle” games, and it deserves credit for that, even if I hated the original Alexey Pajitnov Tetris, with its never-ending tiers of frustration.

NMY gives this selection a 9/10

Super Mario Bros (1985)

This is the real shoe-in. Nintendo was able to turn Mario into (I am assuming) the most recognizable fictional character in the world because the original Super Mario Bros was so great. A game released in 1985 is not supposed to still be this much fun 30 years later, but from novel settings and mechanics to outstanding control, this game ran the gamut of what a great side-scroller was supposed to be. This, at a time when there was very little in the way of quality competition to take inspiration from. The game’s lasting legacy is so pervasive in our culture that I would feel silly even bothering to summarize it.

NMY gives this selection a 10/10

Doom (1993)

“Why an FPS, World Video Game Hall of Fame?” Because “it also pioneered key aspects of game design and distribution that have become industry standards“, according to the official induction explanation. Design-wise, they laud it for “a game ‘engine’ that separated the game’s basic functions from other aspects such as artwork.” That might be an interesting point. I don’t know much about it, though I have to imagine that anything Doom did, Wolfenstein 3D did first. Distribution-wise, they talk about how id Software marketed downloadable expansions and encouraged multi-player, online gaming. That point fails to impress me. Doom launched in 1993, which means no games before it really had the option to market themselves in this way. “First” only counts for me if the move is innovative, not inevitable. So we are left with some sort of novel modular processing system and the fact that it was the first really successful FPS. Those are fine points. I might not like FPS games, but I can’t deny that they have had a more lasting impact than say, fighting or sports games. Placing so much weight on the play style does, however, open up the doors for a lot of why nots. Why not Diablo? Why not Dragon Quest? Why not Command & Conquer?

NMY gives this selection a 7/10

World of Warcraft (2004)

I am not entirely sure why the World Video Game Hall of Fame chose World of Warcraft, because they aren’t telling. Their write-up goes into detail on what makes MMORPGs so revolutionary, but none of it is really unique to WoW. They throw out some numbers about WoW’s player base and monthly profit, and then bam, inaugural hall of fame induction. I am probably the last person to give an accurate assessment of how World of Warcraft changed gaming, because I still actively play it, but I have to believe that its enormous popularity had a lot to do with its place in time. Coming in to the 21st century, we all knew someone who played EverQuest, and we all (all of us, right guys?) secretly wanted to abandon our real lives and nerd out in 24/7 multiplayer fantasy immersion. I never played EverQuest, however, or Final Fantasy XI for that matter, because I still had dial-up internet. World of Warcraft launched right around the time that the majority of gamers were becoming equipped to play something of its magnitude. That being said, WoW is going on 11 years now, and still going strong. I’ve never seriously considered canceling my subscription. Blizzard landed on a market ripe for the picking, but they have carefully cultivated it ever since.

NMY gives this selection an 8/10

Over all, I think the World Video Game Hall of Fame is off to a good start. Pong is the only inaugural entry I strongly disagree with, but were it missing, would people still take the organization seriously? Doom is a bit sketchy to me, because its only claim seems to be “first popular FPS”. I think GoldenEye 007 was the game to push FPS into the mainstream and really reach beyond the genre, while Blizzard clearly dominated online gaming with Diablo and Starcraft, whatever id Software happened to do “first”. Doom is a good candidate, no doubt, but I feel like it belongs in another class. It would have fit in more nicely in a 2016 school that pushed genre-standardizing games like Dragon Quest, The Legend of Zelda, Street Fighter II, and Space Invaders.

Is that what we have to look forward to in 2016? Well, based on the runners-up from 2015, maybe not. The list did include Space Invaders and The Legend of Zelda, along with worthy contenders Pokémon Red and Blue and The Oregon Trail. Beyond that, it got a bit dicey. It is hard to imagine that Angry Birds, for instance, almost made the top 6. Sonic the Hedgehog would be long forgotten if not marketed as Sega’s response to Mario, yet it was a contender. FIFA International Soccer was the only sports entry–an odd choice, given that I have never heard of it, it only came out in 1993, and Tecmo Super Bowl exists. The other options were Minecraft–a bit young yet, don’t you think?–and oddly, The Sims, which I am sure was quite fun to play and left no lasting impact on gaming whatsoever. Well, they’ve got another year to straighten things out.