Review: Pacific Rim (dir. by Guillermo Del Toro)


PacificRimIMAX“2,500 tons of awesome” — Newton Geizler

I’ll just say it outright and get it out of the way and say that Guillermo Del Toro is one of the few filmmakers whose body of work has earned him my admiration. The Mexican-born filmmaker has made some of the most fully-realized and visually-beautiful films of the last twenty years. It doesn’t matter whether its genre staples like Blade II and the two Hellboy films or arthouse fares like The Devil’s Backbone and Pan’s Labyrinth, Del Toro has a unique talent for making one believe in the world his films inhabit. This is probably the reason why Peter Jackson had tapped him to direct the film adaptation of J.R.R. Tolkien’s The Hobbit. The man just has an eye for every detail, no matter how big or small, that he believes will add to the overall experience of watching his films.

When delays and behind-the-scenes studio bickerings kept the production of The Hobbit from moving forward Del Toro was already two years into pre-production of the long-awaited new trilogy, but finally backed out. He would try to make one of his dream projects his next move with the film adaptation of H.P. Lovecraft’s classic At the Mountain of Madness. This was a film that looked to set the horror and genre scene by storm. It was a story that was right in Del Toro’s wheelhouse. The film would require him to create a believable world where cosmic Elder Gods and Old Ones existed and still make it terrifying and awe-inspiring. But once again his ideas would require a huge budget from the studios and his stance on making the film an R-rated one finally shelved it (though hopefully not for good).

With two major productions either cancelled or dropped out of, Guillermo Del Toro was now without a film to direct and it’s been years since his last (Hellboy II: The Golden Army). Maybe it was providence or just plain ol’ dumb luck, but in comes a screenplay from Travis Beacham which included such terms as “Jaegers” and “Kaiju” and Del Toro finally got a film that wasn’t an adaptation of someone elses work, but something he could build from the ground up and make his own. That film was and is Pacific Rim.

Pacific Rim finally arrives in cinemas around the world and it couldn’t come at a better time. The last couple years have seen summer blockbusters get bigger and bigger. Each new blockbuster tried to outdo the next with something more extravagant, louder and, to their detriment, more complex and convoluted in their storytelling. This is not the case for Pacific Rim which comes in with a simple premise that managed to stay together from start to finish: giant robots fighting giant monsters.

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From that idea was born a film that lends itself well into Guillermo Del Toro’s visual and world-building talent. He had to find a way to make this film, that harkens back to the old kaiju films from Japan’s Toho studio and its mecha/giant robot anime genre, a believable world where adventure and spectacle ruled and not post-modern deconstruction and cynical characters and storytelling. It’s an endeavor that succeeds, though not perfectly, to do more than just entertain but also show that sometimes the old ways of telling a story does belong in this new world of hi-tech filmmaking.

The plot to Pacific Rim is simple enough and an extended opening prologue narrated by one of it’s lead character (Charlie Hunnam of Sons of Anarchy fame playing the role of Jaeger pilot Raleigh Becket). Sometime in the very near future an interdimensional rift (called The Breach) in the Pacific Ocean where two tectonic plates meet open up to allow gigantic creatures dubbed by people as “kaiju”. These kaiju wreak destruction and havoc on a massive scale to the world’s Pacific coastline cities like San Francisco, Manila, Cabo and Tokyo. When conventional military means take too long and and only nuclear options remain on the table the world’s governments band their resources and technical know-how to find a new weapon to combat these kaiju. In comes the “Jaeger Program” where two pilots control 25-story tall giant robots through a “dark science” called “The Drift” to finally fight the kaiju on even terms.

We see through this prologue how the “Jaegers” and their pilots have become rock stars in the eyes of the public as their successes stems and stops the tide that’s been destroying cities in the Pacific Rim for years. It’s also in this prologue that we get to the point of the film where this success has led to overconfidence and the beginning of the end of not just the “Jaeger Program” but that gradual slope that leads to humanity’s inevitable extinction.

The bulk of the film deals with the last few days of the war when the world’s government have stopped funding the Jaeger Program and instead have pooled all resources and manpower towards building massive anti-kaiju walls along city coastlines as a measure of defense. The Jaeger Programs leader, Marshal Stacker Pentecost (played by the ever-present Idris Elba who seem to live the role), believes that his Jaegers and the Rangers piloting them still can finish the war once and for all with a final strike on The Breach with the remaining four Jaegers left in his arsenal. When the politicians tell him no he resorts to dealing with the less than legitimate sector to fund this final strike. But for this last mission to succeed he needs one of his best pilots back from the brink of remorse and mourning to pilot an older, refurbished Jaeger by the name of Gipsy Danger.

From then on the film takes on the premise that Del Toro promised when he first took on the project. We finally get to see giant robots fighting giant monsters.

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Pacific Rim lives on it’s simplicity. Whether the simplicity of it’s story, dialogue, characters and themes. The film works within those parameters and does it well. One never feels lost with in the film’s narrative. There’s nothing convoluted with this film’s story. Some have said this need to be simple is an inherent flaw. I would agree with this if someone with less talent took on the job. Del Toro understands that keeping the story simple doesn’t mean dumbing it down, but keeping the promise of what the audience expects from a genre film of giant robots fighting giant monsters needs to deliver. The film’s simplicity allows for the story to flow from it’s hi-octane action sequences to it’s more personal moments without having it seemed forced.

Even the characters themselves come off as the archetypes of past adventure films. Whether it’s the stern father figure leading the pack to the hot-shot hero looking to redeem himself for a past failure to the cocky rival whose hothead personality acts as a counter-balance to the hero’s. Even the mysterious newcomer whose past acts as one of the film’s central emotional anchors harkens back to an earlier era of storytelling that preceded the more realistic and gritty era of film narrative born during the late 60’s and 70’s.

These characters some would call one-dimensional or plain cardboard cutouts, but in the context of the film being seen they work. We get enough of what motivates each character to fully understand why their characters do what they do in the film. The motivations range from honor-bound duty to accomplishing the mission, to revenge, redemption and just plain old-school heroism. Yes, this film brings back heroism minus the recent trend to downplay such an archaic notion. The film treats heroism as something noble born out of the shared sacrifice and the need to do what’s right and to protect not just the person next to them but everyone else who cannot fight the monsters that are at their doors.

The characters of Raleigh Becket, Stacker Pentecost, Mako Mori (played by Oscar-nominatedted actress Rinko Kikuchi who channels her inner anime not just in her attitude but even her appearance) and even the dueling scientists Newton Geizler and Gottlieb (played with manic and eccentric enthusiasm by Charlie Day and Burn Gorman respectively) all come off as heroes who accepts the challenge and nobility inherent in the term. They don’t balk at the duty put on their shoulders, but go full-bore in making sure what they do doesn’t have any moments of self-doubt or cynicism. These are characters who don’t become heroes because they were forced into it. They’ve made their choice and thus have to realize that taking on the mantle of heroism would mean making the ultimate sacrifice.

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Yet, for all the talk of themes and narrative styles the film will ultimately live or die on the film’s promise. Does the giant robot fighting giant monsters hold up?

I can honestly say that it does and goes beyond what the studios have been hyping it up to be.

The action sequences between the Jaegers and the kaiju have to be some of the best action sequences of the past decade if not even farther back. It’s a loving homage to the classic daikaiju and mecha of old from Japan that Westerners grew up watching on Saturday mornings on the local UHF channels. It’s mecha anime like Mazinger Z, Macross, Gundam, Neon Genesis Evangelion, Tetsujin-28, Tengen Toppa Gurren Lagann and many others seamlessly melded with the old-school monsters flicks from the Toho Studios with kaiju bearing the iconic names of Godzilla, Gamera, Rodan, Mothra, King Ghidorah and many more. Pacific Rim is a film aimed at the inner-child of men and women who grew up watching these films and shows, but also one that seeks to fire up the imagination of the current generation of children who have been fed on the latest trend of snarky and self-doubting heroes.

The fights between the the jaegers and kaiju also does one thing that most Hollywood filmmakers who make action films have been unable to pull off. I’m talking about action sequences that remains as kinetic and explosive as any we’ve seen in the past but also aware of it’s space and environment. Pacific Rim’s action sequences never come off as being confusing. There’s no hand-held, cinema verite stylistic choices when it came to filming these sequences. We know exactly which jaeger is doing to fighting and which kaiju is fighting back. Even while set mostly at night and in the rain (or in some cases in the water and underneath in ocean), these fights and the digital effects created by ILM (with some practical ones from Legacy Effects) come off just as clear as if they were done for daytime. In fact, having them set at night with the many differing kinds of light sources available in the scene sometimes gave the fight scenes an almost psychedelic look with Hong Kong’s neon-lit streets and cityscape to the reflected bio-luminescence of the kaiju to the utilitarian lights on the jaegers themselves.

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Yet, it still all comes down on whether the promised throwndown delivers and yes it does. We’ve come to learn that even ILM can make the most awesome looking digital effect visuals but still having them end up being confusing because of the filmmaker involved. Some have called this the Michael Bay Effect. Even some of today’s most visually talented filmmakers have fallen prey to it, but not Del Toro who eschews rapid-fire editing and shaky-cam moves. He instead goes from strady shots both close-up and wide to show the battle progress from one move to the next as we see each counter-move develop into more counter-moves. These jaeger-kaiju fight scenes have an almost balletic grace to them despite the massive amount of destruction heaped not just on each other but their surrounding environment as well. They also have a sense of weight to both jaeger and kaiju. With each step, punch, crash and bodyslam there’s a sense of real actual weight being protrayed on the screen unlike films like the Transformers trilogy and, more recently, Man of Steel during some of it’s major action sequences.

Once again this boils down to the simplicity of the scenes and how this choice makes the fights more exciting and thrilling than anything we’ve seen this summer. Up-and-coming filmmakers looking to find out how to set, block and choreograph action scenes could find no better filmmaker than Guillermo Del Toro to learn from.

So, does this mean that Pacific Rim is a perfect film which has no flaws and can do no wrong. It’s a question that probably splits critics and those who talk endlessly about film, but the simple answer is that Pacific Rim is not a perfect film. It does have it’s faults that’s born out of it’s simple narrative and simple-drawn characters. Yet, these flaws also comes across as strengths depending on who ones asks. But as a piece of action-adventure filmmaking that promised the simple idea of giant robots fighting giant monsters the film was perfect.

Pacific Rim reminds us that Guillermo Del Toro is one of the few filmmakers who definitely earns the label of genius. It’s not hyperbole. It’s just fact. It takes a genius filmmaker to do the sort of varied films as he has done throughout his career both as director and producer and still have each and everyone of them feel original (whether they are or not), thought-provoking and just plain old fun. Pacific Rim may be Del Toro’s love letter to his childhood loves of mecha anime and daikaiju films from Toho and other such studios, but it’s really a rallying cry to audiences both young and old that blockbuster filmmaking doesn’t have to be gritty, journeys through psychological darkness to be successful. He’s brought the fun back in epic, grandiose filmmaking that hopefully becomes a trend and not a one-shot.

P.S.: Also, make sure to stay to watch the end title sequence that was created by Imaginary Forces to make a sequence similar to the awesome end titles for The Avengers last year. Plus, there’s a small scene mid-credits at the end that ends the film on the proper note.

Trailer: Pacific Rim (Official Main)


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Ok, this is the final and most awesome trailer of Guillermo Del Toro’s upcoming giant mechs vs. kaiju (giant monster) blockbuster spectacle, Pacific Rim.

While it might look like so many trailers and teasers about this film will spoil the film for those still to see it I must say that it doesn’t. This latest and last trailer from Warner Bros. still uses scenes from previous teasers and trailers, but just extends each sequences a second or two longer. We get some new images of the jaegers and kaiju fighting, but just extended versions of what we’ve already seen. In the end, this latest trailer still doesn’t give a chronology of how these scenes fit in the film.

I know people probably have their pitchforks and hater-hats on to tear Pacific Rim apart for being too CG, all-action and no brains despite not having seen it. Or worst yet…Looks like Transformers.

I say to these people they should just stay home and go watch their indie, arthouse film that only ten other people have seen and let those of us who enjoy spectacle of this magnitude to enjoy (or not) what Del Toro seem to have cooked up in his mad scientist brain of his.

I don’t go into this film thinking it’ll be a new standard in high art in cinema. I just want to see a giant rocket punch smash into some interdimensional giant monster face.

Pacific Rim will punch fans and detractors a like in the face this July 12, 2013.

Behold, Through the Shattered Lens’ own Jaeger contribution to the fight: Ferrus Mannus.

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Trailer: Ender’s Game


EndersGame

It’s finally going to happen. A film adaptation of Orson Scott Card’s sci-fi novel Ender’s Game is going to be on the bigscreen. This was a property that was often talked about becoming a film, but years upon years of talk never amounted to much other than fan casting and never getting past the concept stage.

I knew that the film adaptation had gotten the greenlight over a year ago, but I just assumed that something will derail it once again and leave Ender’s Game as another case of film vaporware. The fact that there’s now a trailer released by Summit Entertainment means that the film will come out. Now whether the film adaptation satisfies the book’s legion of fans and still entertain those who never read a word of Card’s novels still to be determined.

Ender’s Game is set for a November 1, 2013 release date.

Trailer: Star Trek Into Darkness (International)


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Less than two months remain before the sequel to J.J. Abrams surprise reboot hit of Star Trek arrives in the theaters this summer. It’s set to be one of this summer’s tentpole event films and this later trailer looks to set to prove that to be true.

While the first two trailers went light on the main narrative of the sequel this international trailer looks to really focus on Benedict Cumberbatch’s character who is either going to be this Star Trek alternate timeline’s Khan or Gary Mitchell or an amalgam of the two. Either way the trailer is all about action and Sherlock-Smaug looking, talking and acting all superior evil towards Kirk and the rest of the Enterprise crew.

Star Trek Into Darkness is set for a May 17, 2013 release date.

Quickie Review: Dredd 3-D (dir. by Pete Travis)


Dredd

“Only one thing fighting for order in the chaos: The men and women of the Hall of Justice. Juries… Executioners… Judges.” — Judge Dredd

In 1995 there was a little sci-fi/action film called Judge Dredd that was one very anticipated film by fans of the title character. Judge Dredd was one of those comic book characters who was beloved by the hardcore comic book fans (and British readers worldwide). When news broke that the character was going to get his own film adaptation there was rejoicing but then the first shoe dropped. Sylvester Stallone will play the title character and worse yet he will have a sidekick in the form of one Rob Schneider. Even with this casting news there was still hope the film will at least do the property justice. I mean how can one fuck up an ultra-violent comic book that was tailor-made to become an action film. Well, let’s just say that the filmmakers involved and everyone from Stallone to Schneider all the way to the veteran Max Von Sydow failed to deliver a bloodsoak look into a dystopian future with a no, nonsense lawman to police the streets of Mega-City One.

So, it was a surprise when there was an announcement that the character  will get another film but a reboot instead of a sequel. It seems everyone who had a stake in the Judge Dredd property wanted to forget the 1995 Stallone version. I couldn’t blame them for this decision. Out goes Stallone in the title role and in his place is Eomer himself, Karl Urban to don the iconic Judge helm. He would have a partner in the form of Judge Anderson (who’s a rookie in this reboot and it’s through her eyes that we get to learn the rules of the Dredd world) as played by Olivia Thirlby. The reboot was to be helmed by British filmmaker Pete Travis using a screenplay by Alex Garland (28 Days Later and Sunshine) and was simply titled Dredd and would be filmed in 3-D.

There was trepidation about the film and rumored on-the-set differences between Pete Travis and Alex Garland marked the reboot as a troubled film at best and a dead-on-arrival at it’s worst. When the film finally made it’s premiere at San Diego Comic-Con 2012 the reaction from attendees who saw the film was a near-unanimous praise for it. The same could be said for the reaction of those who saw it two months later at the Toronto International Film Festival. It was being called a film that was a throwback and homage to the violent action films of the 80’s and early 90’s. This was high praie and one reason I decided to go see it.

I was very glad that I made the decision to see it when it made it’s worldwide release. Dredd 3-D was exactly as those who praised it turned out to be.

The film opens up with a fly-over of Mega-City One (looking like the location shoot of Johannesburg expanded to a 1000x through the judicious use of CGI and matte backgrounds effects) and the world which created the massive hive city of 800 million whose borders stretched from Boston in the north to Washington, D.C. in the south. It’s Karl Urban’s voice as Judge Dredd who we learn all this from right before the film segues into a fast-paced and violent action scene. One that shows just how violent Mega-City One is (people in malls and on the streets who get gunned down by stray fire get collected by automated garbage droids who also clean the pools of blood) and just how good Judge Dredd really is at his job.

Dredd 3-D is a simple story of a veteran cop who must evaluate a rookie whose psychic abilities would make her an invaluable member of the law enforcement group known as the Judges. The story brings these two disparate individuals into a massive apartment complex called The Peach Trees to investigate a triple homicide which brings them into conflict with the film’s villain in the form of Lena Headey as the brutal head of the gang called the Ma-Ma Clan. The film moves from one violent set-piece action to the next as Dredd and Anderson must find a way to escape the lockdowned Peach Trees and take out the Ma-Ma Clan in the process.

Yes, Dredd 3-D was a very good film and despite the story being so barebones that at times it resembled a video game with the way each sequence was a way to move from one floor to the next with the danger getting worst by the floor. It was the simplicity of the story that was also it’s major advantage. We got to know Dredd and Anderson (more of the latter than the former) and their actions throughout the film made for some very good character development. Even the tough, nigh-indestructible Dredd gained a semblance of sympathy for those he was very used to executing on-sight if the law deems it not whether it’s true justice.

Even the use of 3-D in the film was one of the better uses for what many still call a gimmick and a way for theater-owners to charge a higher ticket price for. The film was done in native 3-D and when it was paired with the super slo-mo sequences when characters where under the effects of the reality-altering drug Slo-Mo it literally created scenes of art. I suspect that we might see more films which uses this 3-D slo-mo effect in years to come. It was just that well done.

Now the big question is whether Karl Urban has erased the abomination that was Stallone’s performance in the same role 17 years past. The answer to that question would be a resounding yes. Urban never once takes off the iconic Judge helm and must act through his body language, dialogue delivery and, literally, the lower half of his exposed face. He made for a convincing Judge Dredd and not once did he go against character with one-liners and witty quips to punctuate an action scene. Not to be outdone would be Lena Headey as Madeleine Madrigal (hence Ma-Ma Clan) as the clan boss who was a mixture of reined in violence and psychopathy who was also going through a level of ennui that she made for a great villain. This was a woman who was so feared by the vicious and violent men in her command yet we never doubt that she was still the scariest of the whole bunch. There’s also Olivia Thirlby as the rookie Judge Anderson who brings a semblance of compassion and sympathy to the proceedings yet still able to kickass and take names not just with her psychic abilities but also with the Lawgiver (as the Judge’s firearms were called).

Dredd 3-D doesn’t try to explore the nature of violence that’s inherent in man or some other philosophical bullshit some filmmakers nowadays try to put into their action films. This film just decided to tell the proper Judge Dredd story and knew that ultra-violence would be a necessary component if the story was to remain true to the source material. In the end, the film did it’s job well and, even though it was by accident, it was still able to lend a level of thought-provoking themes and ideas about violence and its use.

Trailer: Star Trek into Darkness (Official Teaser)


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I’m not too overly fond of the title J.J. Abrams came up for the sequel to his 2009 blockbuster hit, Star Trek, but I will still admit that I’m eagerly anticipating this follow-up despite the title.

Star Trek Into Darkess still has months to go before it makes it’s premiere on the big-screen but it’s already one of the most-anticipated film for 2013. One of the things people have been very curious about the film and it’s tightly held storyline is just who exactly the villain is that Benedict Cumberbatch plays. Some have said it’s the classic Trek villain Khan and others say it’s a brand new character with Khan-traits.

If the film builds on the success and quality of the first film then it doesn’t matter who the villain is. Now the next question is whether Abrams has added more or less lensflare in this next film of his.

Star Trek into Darkness has a tentative release date of May 17, 2013.

Halo 4: Launch Trailer “Scanned”


As I write this it’s 2 hours and 52 minutes til the release of one of the biggest titles in entertainment for the year of 2012. Yes, I say entertainment and not just video games. The last ten years has seen the ascendancy of the video game as a form of entertainment to rival and, at times, surpass the big kid in the block: film. It was in 2007 that we saw Microsoft and Bungie Studio release the final game in the Halo trilogy. That game marked the first time a video game title beat any film in terms of first-day sales with $170million dollars on its first day of release. This record would be broken many times since and all of them on the video game side of entertainment.

In 2010, Microsoft and Bungie Studios released a prequel to the trilogy with Halo Reach which also marked the final Halo game Bungie Studios would develop and release. It wasn’t a well kept secret that Bungie had begun to tire of being known as just the studio that made Halo for the Xbox/Xbox360. So, once they arranged for the studio to leave as an internal studio for Microsoft Games there were some concern that whoever would takeover development for the series would fall in reaching the high bar Bungie had set for the series.

It’s now 2012 and 343 Industries is just hours away from releasing their first title in the Halo franchise and it continues the events which ended with the original trilogy. We find Master Chief and his A.I. companion, Cortana, stranded in deep space, cut-off from the rest of humanity. The final scene we see from Halo 3 (if one passed the single-player campaign on Legendary mode) was the two seeing an unknown planet come into view. The questions which arose from this final scene was whether this was a Covenant home planet or was it the planet where the Forerunners (builders of the Halo ringworlds) originated from.

We’ll find out when 12:00 midnight hits on November 6, 2012. In years past I would’ve called off work and stood in line at midnight to get my copy and play the rest of the day. I’m a bit older and wiser (likes sleep and making money  from work) now, but it doesn’t mean I won’t pick up my copy after work tomorrow.

Whether one likes or doesn’t like the Halo series no one can deny that it help revolutionize console gaming, especially multiplayer gaming on the console, and entertainment in the first decade of the 21st century. Everyone is all about Call of Duty‘s modern iteration like Modern Warfare and Black Ops, but without Halo those games wouldn’t have had to evolve to keep up (and for some surpass) what Microsoft and Bungie had created and for 343 Industries to continue to do.

Now let’s enjoy the launch trailer for Halo 4 (both live-action and CGI) that was produced by David Fincher (yes, that Fincher) and directed by Tim Miller.

EDIT: I can be found on XBL with gamertag: ArleighTSL

Trailer: Total Recall (Official)


Paul Verhoeven’s 1990 scifi classic, Total Recall, remains one of Arnold Schwarzenneger’s better films. The film was an adaptation of the Philip K. Dick novellete, We Can Remember It for You Wholesale, and in 2012 it will once again go up on the big-screen as a Len Wiseman remake.

Wiseman’s film looks to take the basic premise of Dick’s novellete and some of the changes made for the Verhoeven production. What looks to have been changed in this upcoming remake is the absence of Mars as the backdrop for the character Douglas Quaid who believes he is actually a secret agent working to free Mars from the tyrannical rule of one Cohagen. This time around the setting is instead a dystopian future Earth where the planet has been split into two super-factions the rule planet. There’s Euroamerica which combines the North American and European Union into one sovereign entity and it’s rival in New Shanghai which puts together the economic powerhouses of China and the nations of South East Asia.

It is in this new backdrop that Colin Farrell’s Quaid must run from the forces of Cohaagen (played by Bryan Cranston) and help the freedom fighters trying to change things for the better. The trailer itself shows less of the cheesy look of the Verhoeven film and instead goes for a much slicker art design that some people have called the Mass Effect-look. I must admit that the fully-armored forces chasing after Quaid look like Blue Suns mercenaries from that BioWare scifi rpg.

I will say that the trailer does a great job in referencing similar scenes and sequences from the original Verhoeven film while adding in new touches to give the film it’s very own unique look. For one of this summer season’s last films before fall season begins this one looks like a must-see.

Total Recall is set for an August 3, 2012 release date.