Review: Resident Evil (dir. by Zac Cregger)


“I’ve only used a gun in video games.” — Bryan

Resident Evil is a smart, tense, and surprisingly faithful reinvention of Capcom’s long-running survival-horror series—not because it tries to copy a single game beat for beat, but because it understands what makes the games unnerving in the first place. Written and directed by Zac Cregger, the film uses the world of Resident Evil as its foundation while telling a new story during the Raccoon City outbreak. Its main character is Bryan, played by Austin Abrams, an ordinary medical courier whose attempt to complete a delivery to Raccoon City General Hospital drops him into the early stages of a biological disaster. He is not a S.T.A.R.S. officer, a government agent, or a pre-established franchise hero. He is simply a guy trying to finish a job and survive a night that becomes more horrifying, chaotic, and impossible with every block he crosses.

That basic setup proves to be one of the movie’s smartest choices. Resident Evil has no shortage of iconic protagonists, from Chris Redfield and Jill Valentine to Leon S. Kennedy and Claire Redfield, but Bryan gives the film a fresh perspective on its apocalypse. He is not entering Raccoon City with a gun, years of training, or inside knowledge of Umbrella. He starts as someone who does not understand why parts of the city are suddenly locked down, why emergency rooms are overwhelmed, or why ordinary people are behaving with terrifying violence. That makes him a natural audience surrogate, but he is not just a blank stand-in. Austin Abrams gives Bryan a nervous, tightly wound energy that fits someone constantly trying to keep pace with a situation that has already moved beyond anyone’s control.

The decision to center an everyman is also a strong way of translating the vulnerability of the games. In a great Resident Evil game, the player might eventually find a shotgun, healing items, and enough ammunition to handle a dangerous enemy, but the first hours are defined by instability. There is never quite enough ammo. There is never a guarantee that the room ahead is safe. You learn the layout of a location because you have to, not because exploration is relaxed. Cregger’s movie cannot reproduce the exact tension of an inventory screen or the anxiety of deciding whether to use a green herb now or save it for later, but it captures the emotional logic behind those mechanics. Bryan makes choices with incomplete information, moves through increasingly hostile spaces, and keeps going even when every instinct tells him to turn around and run.

What makes the film especially interesting is that it does not adapt any one game in the series. This is not a straight retelling of the Spencer Mansion incident from Resident Evil, Leon and Claire’s first night in Resident Evil 2, or Jill’s escape from Nemesis in Resident Evil 3. Instead, Cregger uses the games as backdrop and inspiration for an original story set in the franchise’s universe. The film takes place alongside the Raccoon City outbreak associated with Resident Evil 2, but Bryan’s journey is separate from the established storylines that fans already know. That may disappoint viewers who want an exact cinematic recreation of every familiar character and location, but it is ultimately the movie’s greatest advantage.

A strict adaptation would have to navigate an almost impossible set of fan expectations. If the movie directly followed Resident Evil 2, viewers would be waiting for the exact arrival at the Raccoon City Police Department, the exact early meetings between Leon and Claire, the exact role of Ada Wong, the exact appearances of William Birkin and Mr. X, and the exact descent into Umbrella’s underground facilities. A direct version of the original Resident Evil would carry the same burden with the Spencer Mansion, the S.T.A.R.S. team, the laboratory, and the Tyrant. That approach can quickly make a movie feel less like a story and more like a checklist. Cregger avoids that trap by taking the series’ atmosphere, visual identity, rules, and mythology, then building a new nightmare around them.

That freedom restores a sense of uncertainty. Even viewers who know Resident Evil 2 inside and out cannot assume they know where Bryan’s route will take him, who can be trusted, or when the next threat will appear. The film can nod toward familiar Resident Evil concepts without making them feel like obligatory fan-service stops. A locked facility, an Umbrella insignia, a contaminated corridor, or the emergence of a more elaborate biological threat carries weight because it serves the story first. The pleasure comes from seeing the franchise’s DNA interpreted in a fresh way, not from watching the movie pause so the audience can recognize a collectible reference.

Umbrella is treated as much more than a logo or a few bits of background lore. The company remains the central force behind the horror, and that gives the film a more specific personality than a typical zombie outbreak story. Umbrella is terrifying because it represents private power with no moral limit: a corporation able to hide experiments, manipulate information, weaponize biology, and treat ordinary people as expendable collateral. Its infected victims and bio-organic weapons are not random monsters wandering into the story. They are products. Someone designed them, approved them, tested them, and determined that whatever potential value they offered was worth the risk. That is the darker edge of Resident Evil: the monsters are terrible, but the systems that created them are worse.

Cregger understands that this corporate horror needs to feel physical. A zombie is frightening because it is a person reduced to a violent, decaying shell. A more advanced creature is frightening because it reveals experimentation that has pushed life beyond recognizable limits. The body horror works best when it does not feel ornamental. It should make the audience imagine the research process behind the mutation, the human cost of the experimentation, and the awful combination of arrogance and indifference that allowed it to happen. Resident Evil does not need to constantly escalate into larger monsters merely for spectacle. Its creatures matter when they feel like increasingly disturbing evidence of what Umbrella has been building in secret.

Cregger’s background makes him an unusually strong fit for this material. Barbarian worked because it transformed a familiar location into a space of escalating dread. The house at the center of that film is not just a setting; it becomes a trap, a maze, and a place with its own buried history. Cregger knows how to make architecture feel dangerous. He understands that a corridor, a basement, an unlit stairwell, or a locked door can generate more tension than an explosion if the audience believes something might be waiting just outside the frame. That is basically the visual language of Resident Evil.

The games have always relied on locations that feel compromised. The Spencer Mansion in Resident Evil, the Raccoon City Police Department in Resident Evil 2, and the ruined streets in Resident Evil 3 turn places that should represent order, security, or civilization into traps. A police station becomes a fortress that cannot protect anyone. A hospital becomes a source of infection. A laboratory becomes proof that the disaster was not an accident. Cregger’s film channels that environmental fear well. Bryan’s path through Raccoon City is not just a string of monster encounters. It becomes a worsening descent through spaces that are failing one after another, with every new location offering a possible route forward while also revealing another level of the catastrophe.

The basic premise involving Bryan’s medical delivery gives the movie a focused sense of movement without spoiling the larger story. He has a practical objective, but each step toward completing it pushes him deeper into Raccoon City’s outbreak. The film lets the audience learn alongside him through half-understood warnings, panicked strangers, sealed-off areas, fragments of information, and signs that the official story does not add up. Cregger does not rush to explain every piece of Umbrella’s involvement immediately. He lets the mystery build around Bryan’s immediate need to survive, which is exactly how the strongest Resident Evil games turn scattered notes, hidden rooms, and locked pathways into part of their storytelling.

The influence of Weapons is especially clear in that willingness to let confusion and dread hang in the air. Cregger has shown an interest in narratives where the audience slowly pieces together a larger horror from incomplete perspectives and disturbing details. Resident Evil applies that instinct to a world built around secrecy. Umbrella does not announce itself with a complete explanation. Its presence is felt through the consequences: infected civilians, closed facilities, experiments that have slipped into the open, and the growing realization that Raccoon City’s crisis has roots much deeper than a random medical emergency. That approach turns exposition into suspense. The audience wants answers, but it also understands that every answer is likely to lead somewhere worse.

The film’s tone is another area where Cregger’s sensibility helps. Resident Evil should be scary, but it should not pretend that the series is grounded, ordinary horror. The franchise has always mixed genuine survival dread with B-movie science fiction, action-movie intensity, melodrama, and moments of pure, glorious weirdness. The same series that can make a player afraid of opening a narrow hallway door can also introduce giant mutant reptiles, insects, experimental super-soldiers, and outlandish biological mutations. Cregger seems comfortable operating in that space. Barbarian showed that he can move between dark humor, disgust, shock, and legitimate tension without flattening the experience into parody. That balance is crucial for Resident Evil, which should be intense without becoming embarrassed by its own pulp imagination.

The film is strongest when it lets the strange material land through the characters’ reactions rather than making a joke of it. Bryan does not become an instant action hero who dispatches monsters with effortless confidence. His fear, exhaustion, and disbelief help ground the increasingly bizarre developments around him. When the story introduces threats beyond the initial infected, those moments work because they feel like the next horrible stage of Umbrella’s hidden program rather than a required entry in a franchise encyclopedia. Cregger understands that a recognizable monster or concept only matters if it changes the stakes for the character in front of it.

There is also welcome restraint in the scale of the movie. Raccoon City’s outbreak is huge, but Resident Evil keeps the experience close to the ground. It is not mainly about elite military units, globe-spanning conspiracies, or invincible heroes fighting through armies of infected. It is about one man trying to get through a city that has become a death trap. A blocked street becomes a serious obstacle. A working car becomes a lifeline. A few infected people can be overwhelming when Bryan has limited ammunition, no clear escape route, and no way to know who has already turned. That survival focus lets the film preserve the essential question behind every good Resident Evil scenario: not “How can the hero kill everything?” but “How can the hero make it through the next room?”

Cregger’s narrative choices will probably alienate a certain segment of the fanbase, and that is understandable. Some viewers will want a movie built around Leon, Claire, Chris, Jill, or another established character. Others will want a cleaner adaptation of a specific game, with its canonical set pieces, key relationships, and familiar story beats intact. Those are reasonable desires, especially because Resident Evil has such an enormous cast of beloved characters and such a rich backlog of stories that have never been adapted faithfully. Cregger’s movie is taking a chance by prioritizing an original protagonist and a separate narrative over direct adaptation.

But that risk is also what makes the film work. Fans who go in with open expectations may be surprised by how naturally it fits inside the Resident Evil universe. It does not need to repeat every event from the games to understand their identity. The movie has the oppressive spaces, the escalating survival pressure, the corporate conspiracy, the infection-driven horror, and the feeling that any new revelation will only lead deeper into a nightmare. Bryan’s story feels like a side route through Raccoon City’s catastrophe—a story that could exist in the margins of the games without contradicting the dread, danger, and bizarre biohazard logic that define them. The film asks fans to accept that it is not trying to replace the games they love. It is trying to tell another story that could only happen in this universe.

Ultimately, Zac Cregger’s Resident Evil succeeds because it recognizes that the franchise’s appeal is not limited to familiar names, costumes, creatures, or Umbrella logos. It is about the sickening feeling of being trapped in a hostile place with too little information, too few resources, and no guarantee that the person beside you will still be alive—or human—by the next scene. By making Bryan an ordinary medical courier caught in an outbreak, Cregger gives the audience a vulnerable and compelling guide through Raccoon City. By using the games as inspiration instead of adapting a single title word for word, he gives the story space to surprise viewers who already know the series inside and out.

As a fan of the games, the film more than hits the mark of what a Resident Evil movie should feel like. It has the oppressive locations, slow-burn conspiracy, grotesque biological horror, corporate corruption, and sense of escalating hopelessness that define the series at its best. More importantly, it captures the survival-horror tension that has always been at the heart of the games: the dread of stepping into an unfamiliar room, the suspicion that supplies will not last, and the sinking realization that every answer leads deeper into Umbrella’s nightmare.

As a horror fan, Resident Evil also confirms that Zac Cregger is one of the best filmmakers currently working in the genre. After Barbarian and Weapons, this makes him three for three. Each film has its own identity, but all three display the same gifts: command of suspense, strikingly unsettling imagery, a feel for dark humor that never entirely breaks the danger, and the confidence to take an audience somewhere more disturbing than it expects. Resident Evil turns Raccoon City into a living maze of infection, secrecy, and panic, where every locked door feels like it might lead to an escape—or to the worst possible decision. It is not merely a strong video-game adaptation. It is another major win for Cregger, and a reminder that the right filmmaker can make even one of horror gaming’s most familiar worlds feel frighteningly new.

Film Review: Missing (dir by Will Merrick and Nick Johnson)


Single mother Grace Allen (Nia Long) goes on a week-long vacation to Colombia with her boyfriend, Kevin (Ken Leung).  In doing so, she leaves her 18 year-old daughter, June (Storm Reid), alone at the house.  She tells June to be responsible.  She tells June to only use the emergency cash in case of emergencies.  She tells June not to throw any wild parties.  She tells June to clear out her voice mail so Grace can actually leave a message.  As soon as Grace leaves, June starts spending the emergency money on beer and parties and she also fails to clear out her voice mail.

It’s hard to blame June, however.  She’s 18 and she’s rebellious and it doesn’t help that her mother is extremely overprotective.  June feels that there is something off about Kevin and his awkward attempts to talk to her do nothing to make her like him.  June spends most of her time wishing that she could have spent more time with her father, James (Tim Griffin), a man who she can barely even remember.

At the end of the week, June drives out to the airport.  She makes a sign that reads, “Welcome back from prison,” and she stands in the airport, waiting to see her mom and Kevin.  However, neither one of them shows up.  The plane has landed.  The passengers have disembarked.  But Grace and Kevin are nowhere to be seen.  June realizes that they are …. MISSING!

Missing was made by the same production team behind Searching and, like that film, it’s a screenlife thriller, one that is told via computer desktops, security cameras, smartphones, and a smartwatch.  Early on, June watches an episode of a true crime show called Unfiction, which is based on the missing person case at the heart of Searching, establishing that the two films take place in the same universe.  Much as with Searching, the app-heavy visual style of Missing feels a bit gimmicky but it’s also undeniably effective.  Indeed, it’s interesting to think that, even as technology connects us in new ways and as cameras film our every move, people can still somehow disappear off the face of the Earth.  As June goes through both Grace and Kevin’s social media and email accounts, the film’s format lets us view the world through her eyes.  Like her, we read every email and search for hidden meanings and missed clues.

The mystery at the heart of Missing is an intriguing one and the film is full of twists and turns.  Unfortunately, many of the film’s later twists are more improbable than clever.  For all of the film’s strengths, things pretty much fall apart during the film’s final third.  That’s when the film comes up with a twist that’s surprising only because of how little sense it makes.  It’s one thing to fool an audience by being clever.  It’s another thing to fool an audience by just pulling a plot point out of thin air.  The final big twist requires a huge suspension of disbelief on the part of the audience but Missing isn’t a horror or a sci-fi or a Fast & Furious-style action film.  It’s a mystery and anyone who was actually trying to look for clues and come up with the solution on their own would have every right to be annoyed by the way the film handles its finale.

That said, it’s a well-acted film and, much like John Cho in Searching, Storm Reid deserves a lot of credit for bringing some genuine emotion to the lead role.  With Reid in the lead role, Missing manages to become something more than just the latest twist on the found footage genre.  I also liked the performance of Joaquim de Almeida as Javi, the local Colombian who aids June in the search for her mother.  (As long as we’re going to keep spinning off new Searching and Missing films, I think the next one should be about Javi.)  There are some genuinely funny moments in the film.  Be sure to keep an eye on the messages that June gets from Angel (Michael Segovia) over the course of the film.  Despite its flaws, Missing is an enjoyable thriller and, undoubtedly, it will make a good episode of Unfiction.

The Los Angeles Online Film Critics Honor The Hate U Give


In it’s second year of existence, the Los Angeles Online Film Critics have named The Hate U Give as the best film of 2018!

Click here for a complete list of the LAOFC nominees and, for a full list of this year’s winners, just look below!

Best Picture
The Hate U Give

Best Actor
Rami Malek – Bohemian Rhapsody

Best Actress
Toni Collette – Hereditary

Best Supporting Actor
Mahershala Ali – Green Book (TIE)
Russell Hornsby – The Hate U Give (TIE)

Best Supporting Actress
Regina King – If Beale Street Could Talk

Best Adapted Screenplay
Audrey Wells – The Hate U Give

Best Original Screenplay
Adam McKay – Vice

Best Male Director
Spike Lee – BlacKkKlansman

Best Female Director
Lynne Ramsay – You Were Never Really Here

Best Animated Film
Spider-Man: Into the Spider-Verse

Best Foreign Film
Roma

Best Documentary
Won’t You Be My Neighbor?

Best Visual Effects
Avengers: Infinity War

Best Cinematography
Alfonso Cuarón – Roma

Best Blockbuster
Black Panther

Best Independent Film
Eighth Grade

Best First Feature
Bo Burnham – Eighth Grade

Best Comedy/Musical
The Favourite

Best Action Film
Mission: Impossible – Fallout

Best Sci-Fi/Horror
A Quiet Place

Best Performance by an Actor 23 and Under
Alex Wolff – Hereditary (TIE)
Lucas Hedges – Ben Is Back ​ (TIE)

Best Performance by an Actress 23 and Under
Elsie Fisher – Eighth Grade

Best Breakthrough Performance
Amandla Stenberg – The Hate U Give

Best Cast
The Favourite

Best Stunt Work
Mission: Impossible – Fallout

Best Score
Nicholas Britell – If Beale Street Could Talk

Best Original Song
Shallow – A Star is Born

Best Editing
Nicholas D. Johnson and Will Merrick – Searching

Best Visual Effects or Animated Performance
Josh Brolin – Avengers: Infinity War

Black Panther Is A Favourite With The Los Angeles Online Film Critics Society


The Los Angeles Online Film Critics Society, which is one of the newer critics groups, announced their nominees for the best of 2018 earlier today!  Not only did they really like The Favourite but — as you might expect from a group of online critics — they also embraced Black Panther.  Which is good because, if Black Panther‘s going to make history as the first comic book movie to score a best picture nomination, it’s going to need the critical precursor support that wasn’t given to Deadpool, Wonder Woman, or Logan.

Here are the nominations!

Best Picture

A Star is Born
Eighth Grade
Black Panther
The Favourite
The Hate U Give
BlacKkKlansman
Green Book
Roma
A Quiet Place
Searching

Best Actor

Rami Malek – Bohemian Rhapsody
Bradley Cooper – A Star is Born
Christian Bale – Vice
Ethan Hawke – First Reformed
Viggo Mortensen – Green Book

Best Actress

Toni Collette – Hereditary
Charlize Theron – Tully
Lady Gaga – A Star is Born
Olivia Colman – The Favourite
Nicole Kidman – Destroyer

Best Supporting Actor

Adam Driver – BlacKkKlansman
Mahershala Ali – Green Book
Russell Hornsby – The Hate U Give
Sam Elliott – A Star is Born
Richard E. Grant – Can You Ever Forgive Me?

Best Supporting Actress

Elizabeth Debicki – Widows
Emma Stone – The Favourite
Rachel Weisz – The Favourite
Regina King – If Beale Street Could Talk
Amy Adams – Vice

Best Adapted Screenplay

Bradley Cooper and Eric Roth – A Star is Born
Spike Lee, David Rabinowitz, Kevin Willmott, and Charlie Wachtel – BlacKkKlansman
Barry Jenkins – If Beale Street Could Talk
Audrey Wells – The Hate U Give
Nicole Holofcener and Jeff Whitty – Can You Ever Forgive Me?

Best Original Screenplay

Bryan Woods, Scott Beck, and John Krasinski – A Quiet Place
Bo Burnham – Eighth Grade
Tony McNamara and Deborah Davis – The Favourite
Boots Riley – Sorry to Bother You
Adam McKay – Vice

Best Male Director

Alfonso Cuaron – Roma
Spike Lee – BlacKkKlansman
Yorgos Lanthimos – The Favourite
Bradley Cooper – A Star is Born
Ryan Coogler – Black Panther

Best Female Director

Chloe Zhao – The Rider
Debra Granik – Leave No Trace
Tamara Jenkins – Private Life
Marielle Heller – Can You Ever Forgive Me?
Lynne Ramsay – You Were Never Really Here

Best Animated Film

Incredibles 2
Spider-Man: Into the Spider-Verse
Isle of Dogs
Ralph Breaks the Internet
Mirai

Best Foreign Film

Burning
Cold War
Roma
Shoplifters
Girl

Best Documentary

Free Solo
Minding the Gap
RBG
Three Identical Strangers
Won’t You Be My Neighbor?

Best Visual Effects

Ready Player One
Mission Impossible – Fallout
First Man
Black Panther
Avengers: Infinity War

Best Cinematography

Linus Sandgren – First Man
James Laxton – If Beale Street Could Talk
Alfonso Cuarón – Roma
Robbie Ryan – The Favourite
Rachel Morrison – Black Panther

Best Blockbuster

Avengers: Infinity War
Black Panther
Deadpool 2
Mission: Impossible Fallout
Ready Player One

Best Independent Film

Eighth Grade
First Reformed
Sorry to Bother You
Ben Is Back
If Beale Street Could Talk

Best First Feature

Bo Burnham – Eighth Grade
Bradley Cooper – A Star is Born
Ari Aster – Hereditary
Paul Dano – Wildlife
Aneesh Chaganty – Searching

Best Comedy/Musical

Crazy Rich Asians
Game Night
Mamma Mia! Here We Go Again!
The Favourite
Bohemian Rhapsody

Best Action Film

Mission: Impossible -Fallout
Black Panther
Avengers: Infinity War
Deadpool 2
Widows

Best Sci-Fi/Horror

A Quiet Place
Annihilation
Halloween
Hereditary
Suspiria

Best Performance by an Actor 23 and Under

Alex Wolff – Hereditary
Lucas Hedges – Boy Erased
Lucas Hedges – Ben Is Back
Noah Jupe – A Quiet Place
Timothée Chalamet – Beautiful Boy

Best Performance by an Actress 23 and Under

Amandla Stenberg – The Hate You Give
Elsie Fisher – Eighth Grade
Millicent Simmonds – A Quiet Place
Milly Shapiro – Hereditary
Thomasin McKenzie- Leave No Trace

Best Breakthrough Performance

Elsie Fisher – Eighth Grade
John David Washington – BlacKkKlansman
Lady Gaga – A Star is Born
Yalitza Aparicio – Roma
Amandla Stenberg – The Hate U Give

Best Cast

Black Panther
The Favourite
BlacKkKlansman
Crazy Rich Asians
Widows

Best Stunt Work

Avengers: Infinity War
Mission: Impossible – Fallout
Black Panther
Deadpool 2
Upgrade

Best Score

Justin Hurwitz – First Man
Nicholas Britell – If Beale Street Could Talk
Alexandre Desplat – Isle of Dogs
Ludwig Göransson- Black Panther
Terence Blanchard – BlacKkKlansman

Best Original Song

All the Stars – Black Panther
Shallow – A Star is Born
Hollywood Ending – Anna and The Apocalypse
Revelation – Boy Erased
Hearts Beat Loud – Hearts Beat Loud

Best Editing

Adam Gough and Alfonso Cuarón – Roma
Nicholas D. Johnson and Will Merrick – Searching
Yorgos Mavropsaridis – The Favourite
Barry Alexander Brown – BlacKkKlansman
Hank Corwin – Vice

Best Visual Effects or Animated Performance

Ben Whishaw – Paddington 2
Jason Liles – Rampage
Josh Brolin – Avengers: Infinity War
Phoebe Waller-Bridge – Solo: A Star Wars Story
Tom Hardy – Venom