Anime You Should Be Watching: Initial D (Inisharu Dī)


“I don’t care about winning or losing. I just want to see what’s beyond this…” — Takumi Fujiwara

If you’ve ever found yourself staring at a beat-up old Toyota AE86 and wondering why some people treat it like a holy relic, then you’ve already stumbled into the gravitational pull of Initial D. This late 90s anime, based on the manga by Shuichi Shigeno, is one of those classic series that any new fan of anime absolutely needs to have on their list. It’s raw, it’s ridiculous, and it’s somehow one of the most gripping sports anime ever made, despite half of its runtime being close-ups of a sweaty guy shifting gears. The premise is deceptively simple: Takumi Fujiwara, a high school kid who’s been delivering tofu in his dad’s panda-colored AE86 since before he could see over the steering wheel, accidentally discovers he’s the best downhill racer in the Gunma region. He’s not some hot-blooded hero—he’s tired, he works a gas station job, and he’d rather listen to Eurobeat than talk about his feelings. That’s the magic of Initial D. It takes a mundane, almost boring protagonist and turns him into a legend through sheer muscle memory and an encyclopedic knowledge of every gutter, hairpin, and blind corner on Mount Akina.

The anime originally ran from 1998 to 2000, and watching it now feels like cracking open a time capsule. The CGI cars have aged like milk left in the summer sun—clunky, blocky, and hilariously out of place against the beautifully painted 2D backgrounds. But you stop caring about ten minutes into the first episode because the soul is so undeniable. The soundtrack, a relentless barrage of Eurobeat tracks like “Deja Vu” and “Running in the 90s,” injects every race with a dose of pure, uncut adrenaline. You haven’t lived until you’ve watched a silent, unimpressed teenager drift through a tight corner while some Italian disco singer screams about gas gas gas. The manga, which ran from 1995 to 2013, is more detailed and technically sound, explaining the physics of weight transfer and braking points without losing that underdog charm. But the anime amplifies everything—the tension, the sheer speed, and the weird, lonely atmosphere of driving at 3 AM when nobody else is around.

What makes Initial D a classic that deserves a spot on any new fan’s watchlist isn’t just the racing. It’s the way it builds a world around mountain passes that might as well be battlefields. Every rival Takumi faces—Keisuke and Ryosuke Takahashi in their red RX-7, Mako Sato in her SilEighty, or the terrifyingly calm Kyoichi Sudo in his black Evo III—has their own backstory, their own obsession, and their own reason for pushing a car to the absolute limit. The show understands that street racing is about ego, youth, and that brief moment of perfection when you nail an impossible line. Takumi’s growth from a bored delivery boy to someone who genuinely loves driving is subtle but powerful. He doesn’t get a big speech about friendship; he just starts smiling a little more when he hits the apex.

Then there’s the film spinoff: Initial D Third Stage, released in 2001. It’s a movie, but calling it a movie feels generous since it’s only about 90 minutes and basically adapts the final arc of Takumi’s high school career. This is where things get serious. The animation improves—fewer PS1-looking cars—and the emotional stakes jump off a cliff. Takumi faces his toughest rival yet, a no-nonsense driver in an Evo IV named Kyoichi, but that’s not the real battle. The real battle is Takumi deciding whether he wants to drift forever or try to build a normal life. He also finally deals with his feelings for Natsuki Mogi, the girl who’s been his maybe-girlfriend for the whole series. I won’t spoil it, but the movie handles her subplot with a surprising amount of maturity, even if it’s heartbreaking to watch this stoic kid have his heart wrung out on the tarmac. The final race in Third Stage is arguably the most satisfying in the entire franchise, because it’s not just about winning—it’s about Takumi proving he’s ready to move on to the next level.

Now, here’s where Initial D’s legacy comes roaring into focus. You cannot talk about the first three Fast & Furious films without acknowledging the ghost of Mount Akina hovering behind every street race. Before Dom Toretto started grunting about family, the original The Fast and the Furious (2001) was basically a Hollywood translation of the Initial D formula: underground tuners, uphill/downhill respect, and a quiet hero who knows his machine better than he knows people. The sequels, 2 Fast 2 Furious and Tokyo Drift, leaned even harder into that DNA—Tokyo Drift especially, with its drift-obsessed plot, its foreign protagonist learning mountain passes from a local master, and its reverence for Japanese street racing culture. That movie’s entire vibe—the late-night touge battles, the Eurobeat-adjacent soundtrack, the focus on technique over raw horsepower—is Initial D with a Southern accent. Without Takumi Fujiwara’s sleepy-eyed drifts, there’s no Han Lue casually sliding an RX-7 through a parking garage.

Video game franchises owe an even louder debt. Gran Turismo literally included Mount Akina-inspired tracks in several entries, letting players reenact Takumi’s gutterslides with obsessive fidelity, and made the AE86 Sprinter Trueno a fan-favorite car despite its modest stats. Forza Horizon (the latest entry in the series happens to be set in Japan) took that influence and cranked it to eleven, with dedicated Initial D liveries, user-created touge events, and a community that still organizes “Akina downhill” time trials in every new installment. Need for Speed pivoted hard toward the Initial D template with Underground and Underground 2, ditching exotics for tuners and centering the plot on proving yourself against local kings, while Need for Speed: Carbon literally lifted the “crew vs. crew” mountain duel structure from Initial D’s Project D arc. The Crew series, with its massive open-world map and its obsession with car clubs and regional boss battles, practically begs you to recreate Takumi’s journey, even adding an official Initial D pack with the AE86 and an Akina-inspired track. Beyond direct references, Initial D normalized the idea that driving skill is a form of combat. Before its manga and anime, most racing media was about glamour or pure speed. After Initial D, you got Wangan Midnight, MF Ghost (its direct sequel), and a generation of car enthusiasts who argue about weight transfer the way sports fans argue about batting averages.

And here’s the observation that really separates Initial D from almost every other anime or manga out there: as popular as characters like Takumi, Keisuke, Ryosuke, and even side characters like Itsuki or Bunta have become, the series has never lost sight of the fact that it’s really about the cars. You won’t find long monologues about inner demons or tragic backstories resolved through the power of friendship. Instead, you get ten-minute sequences where two characters silently analyze the suspension geometry of a Nissan Skyline GT-R versus a Mazda RX-7, and somehow it’s riveting. The AE86 Trueno isn’t just Takumi’s car—it’s the co-protagonist. The same goes for Keisuke’s yellow FD3S, Nakazato’s R32 Godzilla, or Shingo’s absurdly loud Civic EG6. These machines have personalities, flaws, and growth arcs. An engine blow isn’t just a mechanical failure; it’s a dramatic turning point. A new carbon fiber hood or a swapped racing engine feels like a power-up in a shonen battle manga. That obsessive focus on the hardware—weight distribution, horsepower numbers, tire wear, the specific sound of a turbo spooling at 4 AM—is what makes Initial D feel less like a character drama with cars and more like a love letter written directly to the machinery itself.

That approach is exactly why Initial D single-handedly put Japanese street racing culture onto the global pop culture map. Before the manga launched in 1995 and the anime hit screens in ’98, the idea of “touge” (mountain pass racing) was a niche subculture known mostly to locals and hardcore gearheads in Japan. The rest of the world thought street racing was drag racing on empty American industrial strips. Initial D introduced millions of viewers to concepts like gutter drifting, the braking drift, the invisible line, and the terrifying art of a blind corner attack. It made the winding roads of Akina, Myogi, and Usui as famous as any racetrack in the world. Suddenly, teenagers in Europe, South America, Southeast Asia, and North America weren’t just dreaming of Ferraris and Lamborghinis—they wanted used Silvias, AE86s, and RX-7s. They started learning about Japanese domestic market (JDM) cars the way their parents learned about muscle cars. They argued over whether an Evo was better than an Impreza on a downhill section. They stayed up late watching pixelated fansubs of the anime just to hear the next Eurobeat track drop as a pair of headlights appeared in the rearview mirror.

Walk into any car meet today, and you’ll see AE86s with “Fujiwara Tofu Shop” decals on the doors. You’ll hear people unironically refer to the “Initial D tax” on vintage JDM parts. You’ll find YouTube channels dedicated entirely to recreating Initial D races in real life, with drivers narrating their line choices exactly like the characters in the show. The manga and anime didn’t just document Japanese street racing—they codified it, romanticized it, and exported it so effectively that the term “touge” is now understood by car enthusiasts on every continent.

Look, Initial D isn’t perfect. The dialogue can be wooden, the pacing drags during exposition about camshafts, and the less said about the weirdly horny gas station manager, the better. But none of that matters when the engine roars and the synth kicks in. For a new anime fan coming from modern shows with glossy animation and fast pacing, Initial D might feel like a relic. But that’s exactly why you need to watch it. It’ll teach you that passion can look like a sleepy teenager in a cheap track suit, that rivalries are built on mutual respect more than yelling, and that sometimes the best way to solve a problem is to take the inside line at 120 KPH with one hand on the wheel. Add the manga to your shelf too—it goes way deeper into Takumi’s professional career and is a masterclass in long-form storytelling. But start with the 90s anime. Let that clunky CG and those glorious Eurobeat hooks pull you in. Before you know it, you’ll be looking at every empty mountain road just a little differently, wondering if you’ve got what it takes to be the next ghost of Akina. Even the criticism that Initial D made the AE86 overpriced and overhyped is a testament to its power. A boring 1980s Corolla became a legend because a fictional teenager delivered tofu in it. That’s not just influence. That’s pop culture alchemy. So when you recommend Initial D to a new anime fan, tell them to pay attention to the characters, sure. But remind them to also listen for the roar of a four-cylinder engine bouncing off the limiter. Because that’s the real star of the show, and it always has been. And that, more than anything, is why Initial D will never be forgotten.

Anime You Should Be Watching

A Fast Look at THE FAST AND THE FURIOUS (AIP 1955)


gary loggins's avatarcracked rear viewer

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I’ve never seen any of those FAST AND FURIOUS movies with Paul Weller, Vin Diesel, and The Rock (yeah I know, Dwayne Johnson, but he’ll always be The Rock to me). Nope, not even one. I just never had much interest in them. I’d heard of the 1955 THE FAST AND THE FURIOUS, an early Roger Corman production, but never watched it either, until now. Seems I wasn’t missing anything.

THE FAST AND THE FURIOUS is Corman’s second film as producer, and first release for American International Pictures, under the moniker American Releasing Corporation. It’s an inauspicious debut for the company, to put it mildly. The story concerns escaped con Frank Webster, who kidnaps sports car racer Connie Adair and her white Jaguar (which is a nice car, by the way). They bicker with some tough-talking dialogue, as Frank plans on crossing the border to Mexico by driving the Jag in a…

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Quickie Review: Fast Five (dir. by Justin Lin)


It would seem that the summer blockbuster film season starts earlier and earlier with each passing year. It used to be that the film which premiered during the Memorial Day weekend was the one which began the season, but now films which come out first weekend of May get to have that honor. Then 2011 decides to change things up and herald the summer blockbuster season not in May but the last weekend of April. The film which gets to do the honor this year looks to be Justin Lin’s fun and very action-packed fourth sequel to the undying street-racing franchise which began with 2001’s The Fast and The Furious. This fifth entry in the franchise was simply titled, Fast Five.

The series had always been about the world of illegal street-racing whether it was set in Los Angeles, Miami or Tokyo. There was always that aspect of the story which tied all four previous films together. It would have skilled, beautiful women who followed the scene and, of course, the fast cars themselves. Things began to change a bit with the fourth film, Fast and Furious, as the street racing became not the main focal point of the story but just an aspect of it. The franchise began to take on an action-thriller role. While it was good to see changes to the franchise that began to get stale that fourth film didn’t pull off the necessary changes as well as it should’ve. It would seem that Justin Lin was just testing the waters and finally got what he wanted with Fast Five.

This latest film in the franchise barely has any street-racing in the film. There’s a short sequence 2/3’s of the way in and Lin also inserts a couple of obligatory slo-mo scenes of street-racers gathering to show-off their rides and women, but Fast Five is more of a caper film than a street-racing one. It actually owes a lot more to the Ocean’s 11 films than anything else. We have returning character in Vin Diesel’s Dominic Torreto and his sister Mia (played by the radiant Jordana Brewster). Paul Walker as his erstwhile ally Brian O’Conner returns as well. It’s these three who anchor the heist team which would include returning characters from the previous four films. There’s the hothead Vince (Matt Schulze) from the first film. Roman Pearce (Tyrese Gibson) and Tej Parker (Chris “Ludacris” Bridges) come in from the second film. Sung Kang’s character Han from the third film appears so does Gisele, Tego and Rico from the fourth film. These returning character make-up what I would only call as Torreto’s Ten.

Fast Five begins just as the previous film ended as O’Conner and Mia break Dom out of the prison bus taking him to prison. From there the film moves to Rio de Janeiro, Brazil where these three fugitives take on a job to earn themselves some money only to realize that they’ve inadvertently gone to work for Reyes, Rio’s most powerful crimelord (Joaquim de Almeida), who now has his sights on Dom’s crew. Not to make Dom’s life any easier is a Federal Task Force sent in to take him back to the U.S. in the form of Hobbs (played by Dwayne Johnson) and his elite team of agents. Dom and his crew will now have to escape not just Reyes and his thugs but Hobbs and his men. It’s the plan to do just both that make up most of the film’s story.

Justin Lin does a great job in not just explaining the details of the heist beforehand, but he does so without getting the film into too much of an expository exercise. He shows just as much as tell the job Torreto’s Ten must pull off if they’re to ever win their freedom. It’s the set-up to the heist and the execution of it which tie-in all the many, well-staged action sequences the film has. While street-racing has been relegated to just obligatory short scenes this film doesn’t lack for exciting carmeggedon and mayhem. From the prison bus escape to begin the film to the daring train robbery which follows it right down to the bank vault heist which takes up the last 10-15 minutes of the film. That sequence alone makes this film worth seeing as we see a 10-ton bank vault being hauled at high-speed through the streets of downtown Rio. Buildings get totaled and cars get tossed and smashed like tinker toys. Yet, as the PG-13 rating would point out we don’t know or see if anyone actually dies.

It’s that rating which keeps this film from ever joining the exploitation and grindhouse pedigree of such car mayhem films as Vanishing Point, Two-Lane Blacktop and Dirty Mary, Crazy Larry. But despite the limitations a PG-13 rating puts on Justin Lin’s Fast Five the film ends up becoming a very fun and exhilirating action-heist film that gives some new life to a franchise that was down to fumes. It helped that we get some good performances from most of the leads (Paul Walker still can’t do anything outside of performing as a surfer from California). It was also the addition of Dwayne Johnson as Federal Super-Agent Luke Hobbs which gives the film some of it’s fun. Johnson was able to match Diesel’s Dominic Torreto for the title of most badass in the film. In fact, the fight between the two was one of the highlights of the film (even though I still think Johnson probably would kick Diesel’s ass 100 out of 100 times).

Fast Five doesn’t disappoint and more than earns the honor of starting up 2011’s summer blockbuster season. Justin Lin has delivered a film in this franchise which stands out from the rest and more than likely reboots the series from a street-racing one and into just a plain old action series. His work in this film and how he handled the action also adds some credence and justification in him being given the next film in the Terminator franchise. He may just be the one to bring back some life into that dying franchise. So, strap on the seat belt and grab onto to something because Fast Five may just be one of the few films this summer that delivered on everything it promises in terms of action and fun.