Film Review: Man of Steel (dir. by Zack Snyder)


New%20Man%20of%20Steel%20PosterHere the short of it, for anyone looking to make a decision based on what’s being written here (spoiler free part): 

Man of Steel is a great film, though has it’s flaws. The film is a coming of age story of an individual who knows what he’s capable of, but in fearing the world’s reaction to his existence, keeps it at bay until he can discover who and what he is. Where Marvel celebrates the removal of the Masked Hero (with Iron Man), DC looks towards giving the audience a reason why Superman has to be Clark Kent, which I thought worked very well. Carried by some fantastic casting, the film manages to raise the stakes for Superman (and the damage level of anywhere there’s a fight – I’m talking Dragonball Z levels of damage) in a way that up until now really wasn’t depicted well. Rather than taking the lazy route of Superman Returns (which just took Superman II’s ending and ran with it, saying that III and IV just didn’t happen), Man of Steel tries to re-invent things a little, which works on some levels, but not on all.

The faults of the film lie in the same problems that plagued the entire Dark Knight Trilogy. There’s a scene or two that ends without “closing the loop” and work within a bubble of action – a catastrophe occurs for one or two people, but before you can wonder how everyone else in the area fared, you’re left to believe “Well, let’s just assume they’re all okay and everything was fixed.” It’s the same as the Joker throwing Rachel Dawes out of a window and leaving the audience to believe that the Joker’s crew just left the way they came with no fuss or muss. The film also suffers from the physical fight issues of “Batman Begins”. It all moves so fast that in some cases, you’re left with this shaky-cam feel. It almost warrants a second viewing just to try to see the punches / kicks you may have missed the first time around. And the last act has a lot of that. This is the thing that may hurt the film with older movie goers. Imagine having something you’ve grown up with for who knows how long displayed at a speed so fast, it moves like a video game? That could be jarring.

And for those of you want to read more (it may get just a little – very little – on the spoilery side here): 

I’ll start with this. I’m not a huge fan of Superman overall. Although I’ve seen all of the previous film (many of them at the movies), I’ve always thought of Superman as a seriously overpowered character. With the pieces of his own planet being the only thing that could hurt him, what were the chances anyone could find that stuff? For this, I found the Marvel characters more interesting and relatable. How many stories can you really write about the Hulk, or Namor / Aquaman for that matter? That’s where I put Superman in the scheme of things.

That said, Zack Snyder’s Man of Steel did manage to invoke an emotion in me that I’ve never felt for the character in all these years – Sadness. It was like watching a Bond film and actually worry about Bond, imagine that. You figure this guy has all these powers, he can frickin fly, dammit. He has heat vision, x-ray vision and freezing breath. One could choose, with all that power to just dominate humanity. It’s Clark’s parents – all of them – that give him the power of choice. To decide as he grows to become who he wants to be and how to use those abilities.  That has to be pretty difficult. One scene hit home for me, involving Clark learning an ability. It’s short, but reflects the isolation of someone who is considered very different from those around him.

I loved Man of Steel. It’s does have its issues, but for me it’s such a step in a better direction for the Superman franchise. That isn’t to say that the films before it were terrible or horrid (save for Quest of Peace, which was utter crap), but Man of Steel brings so much more action and love for the character overall. Where Superman Returns was more of a drama with slices of action, perhaps Man of Steel is best consider a reversal.

When it comes to the story – penned by Christopher Nolan and David Goyer, and with Goyer doing the screenplay – I liked where it went. It didn’t try to recreate anything from the first two movies, nor did it sway so far away from it that you wondered what it was all for (Amazing Spider Man, with its thousands of radioactive spiders that could make any scientist Spider-Man with a well timed bite). The origin parts are delivered piecemeal though flashbacks, which allowed the whole story to flow pretty evenly. It’s when the movie gets into the third act – the “Hero has to face said Event” sequence that Goyer loves so much that it starts turning right back into the Batman Begins train sequence. At least the level of the event is big enough so that only Superman could really deal with it, but personally, I’ll admit that I wanted a bit more for what was done.

Casting wise, I don’t think they could have done much better than this. Henry Cavill, who I remember from 2002’s The Count of Monte Cristo and Showtime’s The Tudors, is damn near perfect as the Man of Steel, though he has so much seriousness to him that you wanted to say…”Hey, Hakuna Matata, dude. It’ll all work out. Just lighten up a little.” There’s very little playing around here.  Then again, given the way the character was written this time around, he doens’t have all that much to laugh about, I suppose.

Amy Adams really isn’t the Lois Lane I expected. She’s not written in the style of the intrepid reporter that has to get herself in trouble, but still manages to find herself facing problems in the pursuit of a good story. She wasn’t bad at all, really, but one smart thing the story does is forces her to have to be in the mix of this in less of a spectator role and more of a participant. That I enjoyed.

I gave Michael Shannon a lot of flak for his performance in last year’s Premium Rush, but I owe him an apology. All that craziness in that film is just gone here, his General Zod is subdued and even. I also enjoyed that they gave him something more to work with other than “Dominate the creatures of this planet because we hate the son of Jor-El”. His Villain has a fully plausible reason for what he’s doing, so much so that you could almost empathize with it. He’s not very different from Magneto against the X-Men in that fashion, and I felt it added quite a deal to this story. Don’t get me wrong. Terrence Stamp was great, and his “Kneel Before Zod” was always cool, but the premise in Superman II was a little odd. I figure they’d get bored with us kneeling after a while and just leave the planet once discovering our love for reality tv (Pawn Stars for me).

Someone pointed out online that both of Kal-El’s parents were Robin Hood. Both Russell Crowe and Kevin Costner do indeed play Clark’s fathers and both are used better in this than in previous versions. Each character has a view in what Clark can be become, and both individuals seem to be right, but between the two I thought Costner fared better. One thing about Crowe, he’s given quite a bit to do in this film, which surprised me. I did really didn’t expect to see much of him in this.

Diane Lane is a sweet Martha Kent. While I love Lane in her movies, I don’t know. I kind of feel anyone could have played that. She performs the role well, though. Laurence Fishburne makes for a good Perry White, channelling his character from Hannibal, as does Christopher Meloni as a Military General. I really want to see more from Meloni, actually. The scene stealer, by far (and future Hottie of the Day, if I can find enough pictures of her) is Pandorum’s Antje Traue as Zod’s henchwoman, Faora. Every scene she’s in makes her to be that Darth Maul /   Hellboy kind of supporting baddie, providing as much of a challenge to Superman as Zod. And for the time she has on screen, Ayelet Zurer sells it totally as Lara, siding with her husband to send their child away for a chance at a better life. That can’t be an easy decision for anyone or anything, but I could at least feel she was bothered by it.

Personally, I didn’t want another origin tale. The way I view it, some of these characters are so burned into our minds that we really don’t need to know the back story. However, Man of Steel does provide an origin tale that seems to make sense with the way things are today. We don’t trust what we don’t understand and unless we can catalog and easily reference it to something comparable, we usually consider it something bad. As this story tells it, Superman may or may not have the luxury to openly say “Hey, I’m Kal-El, from Krypton, let me walk among you.” as easily as Tony Stark could proclaim he was Iron Man.

As for the DC Cinematic Universe, if this is the first film that’s going to lay the groundwork, it’s a nice start. It doesn’t leave any breadcrumbs for audience expectation for a Justice League movie, but if  DC is smart, they’ll get whatever the next movie they want to do started right after this. That’s the hope, anyway.

With a new direction in tone also comes a new score. Hans Zimmer knocks the soundtrack out of the ballpark with this one. Bringing together nearly 12 drum legends for percussion (including Sheila E. And Jason Bonham), Zimmer creates a theme for the hero that will undoubtedly be reused in sports venues for years to come. It’s uplifting in places and creepy in others. Some themes borrow a little bit from his own Angels & Demons, but this is something Zimmer is known for. Having listened to the score for most of the week, I’m already humming it off and on.

And what about the kids? The kids should be fine seeing this. There’s a childbirth sequence in the very beginning that may require some explaining to the littlest of viewers, and there’s violence all over the place, but all it’s worth, there’s not a whole lot of blood and very little gore. Nothing anyone who plays Call of Duty on the regular couldn’t handle.

Oh, one more thing. The 3D is good here, particularly in the flight sequences, but you’re not really missing anything if you happen to catch it in 2D. Note that there isn’t anything after the credits with this film.

Artist Profile: Dave Johnson


Dave Johnson07

Dave Johnson has earned the reputation of being one of the comic industry’s preeminent cover illustrator. His work has graced the covers of such titles as Vertigo’s 100 Bullets (where he creates the covers to all one hundred issues and the 11 trade paperback collections) and Marvel Comics’ Punisher MAX series. Dave Johnson’s work as a cover illustrator has won him one of the top awards in the comics industry with his 2002 Eisner Award for “Best Cover Artist”.

Born on April 4, 1966, Dave Johnson continues to work as a cover artist for all the different publishers from DC, Marvel, Dark Horse and a slew of independent houses.

Dave Johnson01

Dave Johnson02

Dave Johnson03

Dave Johnson04

Dave Johnson05

Dave johnson06

Dave Johnson08

Dave Johnson09

Dave Johnson11

Dave Johnson12

Dave Johnson15

Dave Johnson16

Quick Review – Injustice: Gods Among Us (by NetherRealm Studios)


Injustice-Gods-Among-Us

On my way home recently, I saw a subway poster for Injustice: Gods Among Us, depicting DC Comics characters The Joker really to take a crowbar to the Green Lantern. That seemed interesting, but when I found out that it was a fighting game, I didn’t expect much. Most of the fighting games I’ve played will just toss a number of characters together and have them fight without any real reason to do so. The only game of recent memory to do anything different was Marvel vs. Capcom 3, where you eventually found yourself doing battle with Galactus, but even then, getting to that point was merely a set of random battles from Point A to Point C. After finding out that Ed Boon, creator of Mortal Kombat was involved, I had a feeling the fighting would be good but still empty.

Injustice’s single player game is done in such a way that it gives every character (24 in all, half heroes / half villains) a chance to shine or fall. I haven’t gone all the way through it, but each chapter of the game focuses on a particular hero and the events in that have him or her confronting an enemy to further push the narrative. While I’m not familiar with the story behind it (I’ve always been more of a Marvel than DC fan), it’s compelling enough that I at least want to know what happens next.

The story starts with the full on destruction of Metropolis at the hands of The Joker. As Batman interrogates him, Superman intervenes and we come to find that The Joker somehow manipulated him into killing Lois Lane and his unborn son. The result of this knowledge causes the scene to end in a way that reflects some of the darker tones of the Warner Animated movies like Batman: Under the Red Hood. It shifts to an alternate universe story where – from what I tell – Superman is the ruler of the world with some of the heroes siding with him and becoming your enemies. Can he be defeated? Only crazy button mashing and timing will tell.

As fighting games go, the mechanics to Injustice are very simple. Rooted in the Mortal Kombat style of fighting, you have your basics. Back lets you block anything coming at you high or from the air. Down blocks low sweeps and kicks. Using the diamond formation of console buttons, your light attacks from the 360’s X button / PS3s Square button. Medium Attacks are the 360s Y button / PS3’s Triangle and Heavy comes from the A button / X on the PS3. It’s a good layout that helps the battle flow fast. Combos are also very easy to execute, most of them being of the quick left, right, button press or down, forward button variety. The B button / Circle acts as a special character feature. I thought this was really cool in that every character has either an ability that can be enhanced – Green Lantern charges his ring, Aquaman creates a water shield or Superman uses the Sun to make him stronger. For those were are less than meta, their gadgets / weapons change. Batman brings in a swarm of mini bats, Nightwing’s escrimas fuse together to form a staff and Wonder Woman switches from her lasso to her sword & shield.

InJustice also uses a meter system similar to Street Fighter IV. As you get hurt or string attacks, this meter will fill up in stages. You can use a stage to pull off more advanced moves or if you allow it max out, you can unleash a Signature Move. Some of them are very cool – Both Superman and The Flash have one that I love to do – while others – like Green Lantern’s and The Joker are smile inducing. These are fun, but it would have been nice to maybe incorporate 2 different ones per character. That’s just me.

The backgrounds are used very well in Injustice. If you happen to be near an object that can be used – say a car that’s parked in front of Wayne Manor, a quick bumper button tap lets you smack your opponent with it or throw it at them. Other stages have multiple levels that let you take the battle high or low and damage your enemy in the process. From the street of Gotham City, I sent Solomon Grundy into a chemical truck that exploded, and sent him flying upwards, bouncing off of various apartments until he landed on the roof of a building. That was downright awesome, and strung together with the right combo just adds to the feeling that you’re working with some pretty powerful characters. I haven’t smiled like that since some of my little brother’s Dragonball Z games. Other locations include the Hall of Justice, The Batcave, Atlantis, Themyscira, Arkham Asylum and The Fortress of Solitude. Some of the other locations have multiple levels that be accessed.

And that power can easily be abused, especially when the game goes online. As previously mentioned, the players are divided between those with superpowered abilities (Shazam, Superman, Green Lantern) and the weapons based fighters. I gave the online game a try, which has a number of different modes. While the one on one battles are nice, I liked the Survivor Mode that puts a player as the one everyone needs to dethrone. What’s sweet here is that you can alternate from a theatre mode that lets you watch two people fight or switch over to the current list of people who have waiting to take on the winner. The reigning champ only has so much health to work with from game to game, and I watched one fellow using Black Adam keep everyone at bay with distance shots.  Another used Superman and just kept lasering the opponent. It has room for some cheezy moves, but that’s common with just about any fighter, I think. My Nightwing couldn’t even get close. Then again, I’m not the best fighter in the ring. Every fight you have, whether it’s offline or online gives you some sort of XP, which can be used to unlock and use new Portrait Cards, alternate costumes and backgrounds for your Badge (made popular by Call of Duty).

In terms of problems, the only complaint I have about Injustice is that I hoped there would have been more tailoring to the relationships between the characters. Other than that, the game’s just grand. Marvel vs. Capcom 3 had this system where depending on who you chose and who you were up against, you would get some banter that was character specific. For example, if your tag team of 3 in that game were made up of Thor, Captain America and Iron Man, you’d have an opponent recognize that group as the Avengers. If X-23 faced off against Wolverine, she’d ask him who really was the best at what they do. Injustice does this to a small degree, only happening when you perform a Wager match in a round. Wager matches allow you to bet some of your Meter Power. This results in a scene where the players throw a line at each other before charging at full speed. Whoever wins gains some health. The loser has the opponent’s meter level match his or her damage. Sometimes it works out, other times, it’s just alright. I wanted more of that. My favorite so far is the Nightwing / Joker interaction:

Joker: “I liked you better as Robin.”  / Nightwing: “I liked you better in Arkham.”

Overall, Injustice: Gods Among Us is a great game to play if you’re in either into fighting games or are a fan of the DC Universe. I’m curious as to what the downloadable content is going to contain.

Trailer: The Dark Knight Rises (Nokia Exclusive)


Marvel Studios’ The Avengers has been the runaway, blockbuster hit of 2012’s summer film season. The film has also become the film which detractors of Christopher Nolan’s third and final entry in his Dark Knight trilogy put up as the film to beat this summer. I like the fanboy enthusiasm that always comes out of the shadows whenever comic book films battle it out during the summer blockbuster season year in and year out, but I will say that instead of pitting the two mega-hits against each other fans of the comic book genre should embrace both because just around the corner will be the average to awful comic book films.

With just a month to go before the film’s release we get a new trailer (this one a Nokia Exclusive) for The Dark Knight Rises which looks to emphasis the action of the film where the previous trailers and teasers concentrated more on keeping the film’s story a secret. I’ve looked at these series’ of trailers and ads for the film like another of Nolan’s previous films with The Prestige. The first trailers and ads I see as the “The Pledge” from the film’s creators that hints at the grandiose event we’re going to be witness to. This latest trailer acts like “The Turn” as we see the magician performing the trick of this latest film giving the audience a bit more flash and pizzazz (maybe some misdirection as well to keep the story secret until the film’s release). For The Dark Knight Rises it will be on opening weekend when we finally see “The Prestige” that closes out (hopefully with critical-acclaim) Nolan’s turn as the caretaker of the Batman film franchise.

The Dark Knight Rises is set for a July 20, 2012 release date.

Trailer: The Dark Knight Rises (3rd Official)


With the North American release of Marvel Studios’ The Avengers just days away it looks like DC Films’ parent company, Warner Brothers Pictures, is playing a little bit of gamesmanship by releasing a brand new trailer for their own superhero blockbuster offering this summer in The Dark Knight Rises .

The third film in Christopher Nolan’s Dark Knight trilogy and one that has much to live up to with the financial and critical success of the previous film, The Dark Knight. With no Heath Ledger to help anchor this third film it looks like the final leg in this trilogy will have to rely on the addition of Bane as Batman’s main antagonist. The film will also see the return of one Selina Kyle aka Catwoman who may or may not be a character Batman has to treat as an enemy as well.

From the previous teasers and trailers released for this film fans of the franchise will have a story that’s much more epic in scope than the previous two, but also one that seem to have the hit-or-miss of the three. Film trilogies rarely finish off as well as it starts with a few exceptions and hopefully Nolan’s final entry in his gritty take on the Dark Knight will be one of those exceptions.

The Dark Knight Rises is set for a July 20, 2012 release.

Source: The Dark Knight Rises Official Website

Trailer: The Dark Knight Rises


There’s nothing much else to say other than 2012 looks to be the year of The Dark Knight Rises.

2005 saw the reboot of the Batman film franchise. This first film in the new trilogy put Christopher Nolan on the map as an action filmmaker. 2008’s The Dark Knight with it being such a huge critical and, more importantly, a mega-blockbuster made Christopher Nolan a filmmaker who could do anything he wants and with whatever budget he asks for. Nolan was able to cash in some of that cred to make 2010’s Inception which was also a runaway success.

2012 is just around the corner and we have the third and final leg to Nolan’s Dark Knight trilogy. With the success and popularity of the two previous films to say that the hype and anticipation for this third film has reached stratospheric levels would be an understatement. This is not to say the film can’t flop, but with Nolan’s track record I am in the camp of highly doubt it.

The Dark Knight Rises is set for a July 20, 2012 release in both regular and IMAX (though not in 3D).

Game Preview: Batman: Arkham City – 10 Minute Gameplay


This may have already been posted on the Shattered Lens, and I apologize if that’s the case (did a search, didn’t see anything on it).

Eidos and Rocksteady are almost ready to bring us the next chapter in their hit Batman: Arkham Asylum with Arkham City, due out this October. With a wider playing around and a bigger story, it’s expected to be a hit. This preview showcases Catwoman as a playable character, along with some of the updates in the gameplay overall. It’s looking very good.

100 Bullets To Be Developed For Showtime


One of my favorite comic book titles ever ended up not being a superhero title, but an inventive take on the pulp noir stories which has it’s basis on the stories of such luminaries as Dashiell Hammett, Mickey Spillane, Jim Thompson and Raymond Chandler. 100 Bullets by DC Comics’ Vertigo imprint is that very title and it’s creative team of Brian Azzarello (writer) and Eduardo Risso (artist) were able to fit a complex, morally ambiguous tale of betrayal, conspiracies and bloodshed.

In years past there had been talk of adapting the 100-issue maxi-series into an HBO series, but those plans went for naught. With DC now hellbent on adapting much of their comic book properties to the big and small screen it was a nice surprise to read from Slashfilm.com that 100 Bullets is in development for premium cable channel Showtime with David Goyer executive producing the show. Whether this news ultimately reaches it’s logical conclusion and Showtime picks up the show is still up in the air.

The fact that there’s a good chance the series will finally have it’s live-action realization has made this news a happy one for me. I have always thought that Azzarello and Risso created something that was tailor-made for premium cable. Even the way Risso drew the scenes on the pages of the comic was done so as if through a film camera recording every detail. The series also has quite a cast of characters that makes it easy for an audience to latch onto and invest themselves emotionally for their well-being.

Here’s to hoping that Goyer is able to set aside his ego and find quality writers to help him adapt the series. Of all the details about this news it’s his name that worries me the most. Showtime definitely needs a new series to counter the runaway hit HBO has in it’s hands with it’s Game of Thrones series. I believe that 100 Bullets could be Showtime’s counter to HBO’s new show if they decide to pick it up.

Source: /Film

Trailer: Green Lantern (2nd Official Trailer)


The WonderCon 2011 exclusive trailer and footage was a major step in creating major buzz and hype for Warner Brothers’ and DC Entertainment upcoming superhero film Green Lantern. With just a little over a month left before the film premieres the second (most likely the final trailer for the film) trailer has been released and whatever doubts early marketing and ads the film seemed to give rise to have gone away with this final release.

Green Lantern is sort of the Iron Man of the DC Comics pantheon in that he’s one of the more powerful characters in that universe, but he never got to the level of iconic status as Superman and Batman. There’s a reason why the only DC comic characters to have sustained any sort of film franchise have been Superman and Batman. The Green Lantern character was never about fighting evil on Earth. His fight was always on a much more cosmic-scale and this trailer shows that the danger in the Green Lantern is cosmic in scale even. The last superhero to attempt such a concept story-wise was the Fantastic Four sequel with Silver Surfer and Galactus. That didn’t turn out as well as many hoped it would. Here’s to hoping that Green Lantern will succeed where the Fantastic Four sequel failed.

Green Lantern is set for a June 17, 2011 release. It will come out in both 2D and 3D (RealD and IMAX 3D).

Green Lantern: WonderCon Exclusive Footage


I posted just recently that Warner Brothers and DC Entertainment had been dropping the ball when it came to promoting their upcoming superhero action-adventure film slated for this summer blockbuster season. Green Lantern had its first teaser released around November of 2010 and the reception to that trailer was lukewarm at best and dismissal of the film at it’s most vocal.

It’s been almost 4 months since that disastrous attempt at promoting what would be Warner Brothers’ biggest film of the 2011. It looks like Warner Brothers and those in charge of promoting their films may have just learned a valuable lesson in releasing promotion materials when footage needed to spice it up for the target audience is not ready.

WonderCon 2011 at San Francisco has become Green Lantern central as the studios in charge of the film have released not just a kickass official theatrical poster for the film, but a 9-minute sizzle reel for those lucky enough to get a seat in the film’s panel at the Esplanade Ballroom at Moscone Center South. For those who weren’t able to see that 9-min footage the people at Warner Brothers have been gracious enough to release an abridged 4min and 3 second version into the interwebs for everyone to witness.

Even just looking at this abridged version of the WonderCon-exclusive footage has helped in dispelling much of my apprehension towards the success and workability of this film as a live-action blockbuster. The footage goes a long way in setting the tone of the film. Green Lantern has always been part of the cosmic tapestry of the overall DC Universe and the filmmakers seem to have found a way to show that epic cosmic side of the character and do it without making it look cheesy (though some of the CGI effects on the non-human members of the Green Lantern Corps could still use much tuning up).

Except for the part where Jordan is trying to figure out the Green Lantern oath in his living room the footage seems very serious in tone with little comedic beats like the teaser. I would hope that the film does have some comedic beats to it since this is Ryan Reynolds and early Hal Jordan wasn’t always the serious, gloomy gus he turned out later on in his Green Lantern run.

Green Lantern is slated for a June 17, 2011 release.