E3 2011: Star Wars: The Old Republic Intro Cinematic Trailer


For the last half decade or so video game publishers have been trying to find a way to either topple Blizzard’s World of Warcraft from the top of the MMORPG mountain, but each and every attempt has failed on one level or another. Some rival MMORPGs have succeeded in slicing a small piece of the MMORPG market while others just failed utterly. EA tried in the last couple years with their Warhammer: Age of Reckoning, but that game failed in that it was rushed into the market broken in one way or another. It looks like EA will continue to try another attempt at WoW by using another iconic franchise and partnering that with one of the best rpg developers in the industry. The game that’s been hyping itself up at E3 for the past couple years is BioWare’s Star Wars: The Old Republic.

This MMORPG looks to continue the Star Wars: Knights of the Old Republic franchise from BioWare into this MMORPG iteration. The game has been in development for over two years now and as of this week’s E3 there’s still no definite date for it’s release on Windows PC other than sometime next year. Here’s to hoping that the long development time is BioWare and EA looking to not make the same mistake that occurred with the rush to market with Warhammer: Age of Reckoning.

Oh, BioWare did release a beautiful trailer of the game’s Intro Cinematic.

E3 2011: Gears of War 3 Gameplay Demo


One title that also looks to finish off a trilogy that’s garnered one of the biggest gaming fanbase is Epic Games’ Gears of War 3. This franchise remains exclusive to the Xbox 360 console.

The gameplay demo shown during the Microsoft Press Conference showed some of the new enemies players will end up going against not to mention some of the new weapons deployed by the COG team led by it’s leader Marcus Fenix. Gears of War 3 continues to make great use of Epic Games’ Unreal Engine 3.5 as detail between what’s cutscene cinematic and gameplay continues to blur that it’s hard to notice when the transition occurs.

Gears of War 3 still set for a September 20, 2011 release.

E3 2011: Battlefield 3 vs Call of Duty: Modern Warfare 3


This year’s E3 sees two well-anticipated titles that look to be on a collision course later this year as EA’s Battlefield 3  looks to try and dethrone the king of the modern war shooters in Activision’s latest in their juggernaut shooter franchise, Call of Duty: Modern Warfare 3. Both companies showed gameplay videos of their respective games today and both were impressive.

Activision’s title looks to continue the action-film look and tempo of the series with this third entry. From the look of the gameplay the graphics looks to be just slightly above that of Modern Warfare 2 and equal to that of Call of Duty: Black Ops. From the look of things the three development studios working on this title looked to follow the mantra of “if it ain’t broke then don’t fix it”.

EA and DICE showed more gameplay footage of their competing title. One was an extended demo video which looks to be even better than the pre-Alpha stage gameplay footage shown months ago. The look of Battlefield 3 through it’s use of the new Frostbite 2.0 Engine looks to surpass that of the Activision title. The question now is whether the gameplay (boht single-player campaign and on-line multiplayer) will be equal to that of it’s rival. There’s a good chance this time they will as Battlefield 3 looks to go back to it’s early roots by concentrating heavily on the on-line multiplayer.

Battlefield 3 set to be released on October 25, 2011.

Call of Duty: Modern Warfare 3 set to be released on November 8, 2011.

E3 2011: Mass Effect 3 (Trailer Deluge)


To say that Mass Effect 3 is one of the most-anticipated titles in the next 9 months would be an understatement. The franchise has been one of the most popular and critically-acclaimed video game series of the past five years and this third game looks to cap off a trilogy that many consider the Star Wars (original trilogy) of video gaming. The third game was highlighted not just in the Microsoft E3 Press Conference but also in EA’s own Press Conference which just goes to show how  much this game means not just to EA but to Microsoft (even after the franchise finally became available to PS3 users I still consider it an Xbox 360 franchise).

In both conferences so many trailers were unleashed on those who were in attendance. Whether it were gameplay trailers, more trailers hinting at the story, trailer’s showing the game in demo right up to certain gameplay changes made for this final leg of the trilogy. One piece of news that was interesting was announced during Microsoft’s press conference and that was Mass Effect 3 having Kinect (the hands-free Xbox 360 controller system) capabilities.

One piece of news that every fan of the game was waiting for and finally got was this: Release Date – 03.06.2012. I may end up catching a virulent case of the blahs and call off work on that date and the rest of the week.

E3 2011: Halo 4 Announcement Trailer and Halo: Combat Evolved Trailer


Above is the announcement fans of the Halo franchise have been waiting for and below is the second most-awaited one. First, the announcement that a new Halo trilogy being developed by in-house developer 343 Industries was something fans have been waiting for news of and today those wishes have been answered as the announcement trailer for Halo 4 was shown at Microsoft’s E3 2011 Press Conference. The trailer pretty much starts off around the time of the final scene which ended Halo 3 with the iconic Master Chief and his gal pal, the A.I. Cortana, floating towards an unknown planet.

Rumors abound that said planet may be the long-lost homeworld of the franchise’s Forerunner race which created the Halo rings in the series. Just think of the Forerunners as similar to the Ancients of Stargate franchise. I know more than a few friends and acquaintances who have tired of the franchise. I, myself, don’t play it as much as I used to, but I still buy the games since I’m a sucker for world-building sci-fi and fantasy franchises and the Halo Universe is definitely one of the better ones to come out of the gaming industry.

Halo 4 looks set to have a Holiday 2012 release (just in time for the end of the world it seems).

The trailer below is the one some fans of the franchise have been waiting for as well and that’s the news that the very first game in this franchise, Halo: Combat Evolved (first released for the first Xbox in 2001), will be remade using the new graphics engine developed for Halo Reach. So, this game is pretty much just like the very first game millions of gamers ended up loving and obsessing over but with new clothes and fancy things. Here’s to hoping the gameplay and weapon mechanics remains just like the original.

Trailer: Gears of War 3 World Premiere


Well, it’s finally out and that could only mean one thing. The major hype and media blitz that tells every Xbox 360 gamer that the latest Gears of War title is just months from coming out. Well, it would be 4 months still, but with E3 just around the corner sure to release more details on Gears of War 3 the anticipation for the third and final game in this wildly popular Xbox 360 franchise will hit the stratosphere by the time the release date rolls around.

The trailer shows some small detail about the plot of the game. Something about the main character (Marcus Fenix) finding out his father is alive and now must find and save him from the Locust (the bug-looking insect enemy). Other than that it doesn’t show much else other some gloriously cool mayhem on the screen. Some looks to be cutscenes while others look to be gameplay. But knowing Epic Games and the games’ designer Cliff Bleszinski scenes of gameplay and cutscenes always uses the same engine (an upgraded Unreal Engine 3.5) so there’s no weird transition from gameplay to cutscene.

Trailers for the Gears of War titles have always been making great use of licensed songs in the past to give a clue to the tone of the game. This latest trailer doesn’t disappoint as it uses Black Sabbath’s classic “War Pigs” song to highlight the violent and war-footing nature of this final game in the trilogy. Cliffy B. promised that the third game will take the carnage and mayhem in the series to past ridiculous. What better way to say a game has an extreme level of violence, mayhem and carnage than Sabbath’s “War Pigs”.

So, come September 20, 2011 it’s time to lock and load and get that chainblade roaring for some heavy metal Gears of War 3.

Call of Duty: Modern Warfare 3 Reveal Trailer


A little over a week ago Activision released four different teaser trailer for their upcoming Call of Duty: Modern Warfare 3 first-person shooter title for the holiday season. These four teaser trailers pretty much didn’t show much other than four countries where the game would be set: America, England, France and Germany.

Now, we finally get the first major trailer for this title and it reveals the images only hinted at the previous four trailer. From what could be seen in this reveal trailer it looks like this latest game in Activision’s Call of Duty: Modern Warfare series will bring the franchise into World War 3. While most of the trailer looks to be cutscenes the final scenes does show some gameplay elements that looks to bring back on-the-rails vehicle combat. What it doesn’t show is whether it will have full enviromental damage during gameplay (as promised by Activision) and whether players will be able to actually control vehicles during the game (campaign and multiplayer) the way players can in it’s rival game at EA.

Maybe more will details on the gameplay changes will be revealed during E3 this coming June. I hope so, because so far Battlefield 3 has been the one title that’s impressing me, so far. But even if this game only delivers on some of what it promises I probably will still get it since most everyone I will play with online will have it.

What I Played Today: Majesty 2 and MLB 2K11


MLB 2K11

I bought MLB 2K11 on the first day of its release… and, having played hours upon hours of it, I’ve been dying to review it ever since. The core problem, however, is that there’s really not that much to say about a sports game. Especially a baseball game. Especially a baseball game that doesn’t really boast any new features over its predecessor from the year before. It’s the tightest baseball simulation with the best graphics that I’ve seen. You know, since last year. It still uses the one-touch control system that basically lets you play the entire game with only single presses (or maneuvers of the thumbsticks. Whatever.) to take any action. I would say the ease with which the game can be played is its best feature by far…

And it’s hard to criticize the game, since they’ve culled the irritating features over the years, until the tight baseball simulation is basically all that remains.

It’s worth noting that unlike other sports offerings (Madden, I’m looking at you!) MLB 2k11 does a fantastic job of keeping up with the big league rosters if you’re playing in an online format, or if you just hop straight in and want to play a game of baseball.

As you would expect, the game has all of the modern game modes. Many of the big achievements revolve around the My Player mode, which is also one of the most fulfilling modes… depending on the position you prefer. I would say, tentatively, that I’ve spent more time in My Player than in Franchise or Play Ball this year. It really is kind of fun to work your way up from AA ball into the big leagues, and then to carve a name out for yourself from there. I like this mode in MLB far better than I ever have in Madden, and I really can’t recommend it any more strongly.

Oh, and it’s worth noting… out of all of the 2K Sports offerings for baseball, this one is easily the best. It runs mostly alike to the 2K10 effort, but as you would expect, it’s a little tighter, and a touch better looking… and, really, with not much else to improve on that’s the story of the game. If you like baseball, or you have some hankering to play it, this game is definitely for you. If you’re looking to gain 1000 GS then this game will disappoint you with the amount of time required to earn some of the achievements. If you’re *that sort*, I wouldn’t bother with this title.

Majesty 2

The self-described fantasy sim game, Majesty 2, makes its triumphant return on Steam. I bought the gold collection when it became available partially out of nostalgia, and partially because I desperately wanted a strategy game to play that I hadn’t worn out. I could always return to StarCraft II, but for some reason Majesty 2 caught hold of my imagination, and drew me back in.

The outstanding feature of Majesty 2 as opposed to your generic RTS game is that much of the action is not under your direct control. Your armed forces consist of guards, who will defend your town and your palace in a very automated, very uninspired, way… and heroes, who do their own thing, unless they’re being paid. You can throw out contracts of various types (examples include ‘destroy target’, or ‘explore region’) in the form of flags, for which you announce a bounty you’re willing to pay. In an ideal world, your heroes will help you out, and dash to the rescue. Of course, the interest level of your heroes and their personal gumption depends both on their hero type and their hero level. For example, the Rogues from the Thieves Guild are a bit on the cowardly side and flee at the first sign of real trouble, while the Rangers Guild and its heroes are particularly excited about exploring the wilderness and battling beasts.

You personally control the construction of town structures and fortifications, and choose the path through the single player campaign; a rich experience which takes its decent share of time. This experience can actually get a little repetitive; you’ll want the missions to end a bit quicker, at the very least, no later than halfway through the campaign. No doubt if you’re better at the game than me, this will never become a problem.

L.A. Noire

Strictly as a tease… I’ve been playing a great deal of this game lately. A full review from me is forthcoming.

Quick Review: L.A. Noire


It was a dark and stormy night, the scent of blood in the rain, and I found myself huddled in front of my XBox. 

In the gaming world, bringing out a new IP can be tricky. If you have a great design team and a fantastic story, sometimes players will gravitate to it. Ubisoft’s Assassin’s Creed and Rocksteady/Eidos/WB’s Batman: Arkham Asylum are great examples of a new IP that actually managed to stand on it’s own. EA’s Mirror’s Edge, though one of my favorite games, didn’t garner enough interest to keep EA/Dice from shelving any possible sequels. I believe the problem with Mirror’s Edge was that it was a niche game. If you loved parkour/freerunning and dealing with puzzles, it was a fantastic game. If you were nauseated by first person movement, you never touched it.

And this is the danger that Rockstar’s L.A. Noire faces. It’s a detective story, and it’s going to be hard pressed to pull the Halo and Call of Duty shooter crowd (myself included) into its web. Unlike other Rockstar Games, you don’t spend too much time trying to cause mayhem to the city or roaming around. You can play in the sandbox, sure, but you also have a purpose in trying to stop crime. In a sense, you could compare it to the Spider Man games, sans web shooters and sticky fingers/feet. Know this, if you don’t at least watch someone play this game or try it yourself, you are seriously missing out on something grand.

Let me repeat: “You are seriously missing out on something grand, if you don’t at least try it.”

In L.A. Noire, you play Cole Phelps, fresh out of WW II with a Silver Star and logically moving to a role of a officer in the L.A.P.D. Quick to make a name for himself, Cole takes the initiative to further his career by solving the crimes he comes across. This moves him through the ranks and brings him to some of the more high profile cases in LA during the 1940’s. You can move through five different styles of investigations, ranging from Homicide to Vice to Arson. The case system in L.A. Noire is very cool, and requires you to walk the perimeter of a crime scene to examine the clues that are around. The music in the game helps to let you know if you’re moving too far away from the crime scene (the music will stop playing), if you’ve stumbled onto a clue (a chime), or if you’ve managed to collect all of the clues in an area (an uplifting melody). What’s important to note is that gathering evidence isn’t as easy as picking up an object and adding it to your inventory. You have to sometimes turn the object around in Cole’s hands to make sure that he sees (he sees, not that you see) something of particular about it. It takes the Detective Mode of Batman: Arkham Asylum up a notch in that even you may find clues and info in both games, L.A. Noire lets you choose how to incorporate it in your interrogations. It would be interesting to see if Arkham City has a similar approach along the line. The Interrogation features of L.A. Noire introduces a new technology to Rockstar’s arsenal called MotionScan. This tech, similar to what was used in The Social Network allowed them to map the actors facial movements. This becomes a key part of the interrogations in that you can effectively ‘read’ a witness and tell if they are lying to you or possibly have some doubts to what they’re telling you. I haven’t seen anything like this since Intrigue! For the Commodore 64, so it’s pretty refreshing to encounter the system here.

The one problem I do have with L.A. Noire so far is that the Interrogation System (at least in one of the first 3 cases I handled) seemed to run in a loop. When I fouled up an Interrogation, I was forced to redo it until I got it right. I believe it was because of the case I was working on (it was literally the introduction to Interrogating), and that other cases may not do this. If all of the interrogations have that style, that could become a problem. The whole “do it until you get it right” is great in a game like Mirror’s Edge, but it would be nice to see a case slip from your fingers because you botched something.

You’ll also find a number of cameos from various actors in L.A. Noire. Keith Szarabajka (The Dark Knight) is the narrator of the story, and you’ll also run into Courtney Gains (Memphis Belle, The Burbs) and many others (including Fringe’s John Noble), which adds to this.

Of course, it wouldn’t be a Rockstar Game without the Sandbox to play in. The Sandbox here is Los Angeles, 1947. I can’t comment on how realistic it looks, as I’ve never been to L.A., but for the purposes of this game, it makes sense. From what I’ve played so far, it’s not as rich and picturesque as Red Dead Redemption, but it does definitely fit the atmosphere of a noir story. Shadowy corners, dark alleys, it’s done quite well. Add to that the music of the story, a mixture of Jazz and action paced tunes, and you’re pretty much in a detective story all your own. Overall, L.A. Noire breaks a lot of new ground in what it achieves. You won’t get the Grand Theft Auto experience in that you’ll go crazy shooting and crashing through the city, and it might not be for every audience out there, but for those who love detective stories or crime dramas, it’s a definite gem.

What I Played Today: Transformers: War For Cybertron


In my recent hunger for new games to play (not new to the world, just new to me, mind) I started browsing the Steam store… and playing some of the crap that was coming in off of my Gamefly subscription. In honour of the fact that I haven’t written a column in three weeks, I thought I’d throw out some quick thoughts on a game I’ve played quite a bit recently. Sadly, it’s not a new title anymore… but there it is. Maybe next time, Gamefly… maybe next time.

Transformers: The War for Cybertron – My most recent arrival from Gamefly. It’s a solid game. The game-play is pretty tight, and it does a pretty decent job of integrating the idea of both heavily armed and armored robots… as well as their ability to transform into things. The whole system is pretty simple – and you’ll discover over hours of game-play that it lacks a certain level of depth – but the game is certainly fun enough.

The single player mode has you taking command of a single Transformer in the service of either the Decepticons or the Autobots (both have their own full-length campaign mode, which combine together to tell a single story). We are taken far into Transformers Past and the initial battle for control of the planet Cybertron that began the million-year-long war between the two factions. Ambitious Megatron claims that he will build a galactic empire rightfully dominated by the power of the Cybertronians… while Optimus Prime and his Autobots battle based… well, mostly on principle. Honestly, we’re not given much background. Luckily, the story is simple enough; nobody is going to get lost in this narrative.

You’ll recognize the names, and the look, and even the transformations of the titular robots in disguise… but one of the game’s most disappointing features is that there isn’t the variety from Transformer to Transformer that you might be hoping for. Although each one has a unique loadout of one or two weapons, their unique transformation, and a pair of special abilities, all of these are drawn from the same pool (with the exception of the transformations… oh, and Megatron and Optimus Prime receive unique weapons… but they’re the only ones). Ultimately, you’ll probably end up fighting with whatever weapon you like best / whatever weapon you happened to find that will work for the given situation. This isn’t a terrible thing; after all, games like Halo are completely based on the concept of two weapon swaps, switching out weapons for new weapons and so on, and the model works.

Still, the game has some fun voice acting, some cool level designs… and it’s pretty fun to roll through. The levels are longer than I expected going in… which is both a plus and a minus. Since the gameplay is, on the whole, fun… it’s not debilitating… but some of the sequences definitely begin to drag before you’ll finish a given level. The sequences can be challenging, depending on your difficulty level, but there’s earnestly nothing in terms of tremendous innovation in any of the game-play sequences. Basically you’re thrust into a third-person shooter with a variety of terrain, weapons, and enemies… and you go to town. There’s nothing wrong with that, but there’s nothing to this game that really makes it feel Transformers-y… aside, again, from the transformations themselves. At times, these will help you out, and do add an element to the game.. but you’re going to want to spend most of your time in combat in your robot form, doing robot things.

Oh well.

The multiplayer component features a few modes  modes. The competitive multiplayer modes (Deathmatch, King of the Hill, etc.) bear some similarities in structure with Activision’s Modern Warfare 2, with perks and levels and so on. The co-operative multi-player is headlined with the by-now-completely-standard horde mode (called Escalation in this particular incarnation), where you face off against wave after wave of enemies. I know that there’s only so many permutations of multiplayer modes; particularly within a given genre. I accept that each game isn’t going to break new ground with its multiplayer modes or concepts. That having been freely admitted? There wasn’t much to get hooked on here.

If for some reason you haven’t been turned off by the movie franchise or the endless bastardization of the classic Transformers, and you enjoyed this game, there’s something to look forward to: A planned sequel in 2012.