4 Shots From 4 Films: Special Joseph Kosinski Edition


4 Or More Shots From 4 Or More Films is just what it says it is, 4 shots from 4 of our favorite films. As opposed to the reviews and recaps that we usually post, 4 Shots From 4 Films lets the visuals do the talking!

Today, TSL wishes a happy birthday to director Joseph Kosinski!  It’s time for….

4 Shots From 4 Joseph Kosinski Films

Tron: Legacy (2010, dir by Joseph Kosinski, DP: Claudio Miranda)

Oblivion (2013, dir by Joseph Kosinski, DP: Claudio Miranda)

Only The Brave (2017, dir by Joseph Kosinski, DP: Claudio Miranda)

Top Gun: Maverick (2022, dir by Joseph Kosinski, DP: Claudio Miranda)

Oblivion (1994, directed by Sam Irvin)


In the far, far future, Earth has set up colonies all across the universe.  One of those colonies is the dusty town of Oblivion, which looks just like an old west town except the deputy is a cyborg and there’s an ATM outside the saloon.  A humanoid lizard named Red Eye (Andrew Divoff, covered in green scales) comes to town and kills the marshal.  Red Eye and his gang take over Oblivion, planning to turn it into their own personal pleasure palace.

The marshal’s son, Zack (Richard Joseph Paul), comes to town for the old man’s funeral.  Everyone thinks that Zack is a coward because he refuses to avenge his father’s death.  Zack, however, is no coward.  He’s just an empath who can’t handle the negative emotion that are generated by violence.  But seeing as how his father is dead, his best friend Buteo (Jimmie F. Skaggs) is being tortured in the town square, and lovely Mattie Chase (Jackie Swanson) wants Red Eye and his gang to get out of town, Zack knows that he’s going to have to do the right thing and conquer his empathy.

Oblivion is a haphazard mix of comedy, science fiction, and the western genre.  Some of the ideas come close to being clever but it never makes sense why an Earth colony in 3031 would resemble a one-horse town from a singing cowboy movie.  (The film probably would have worked better if it had been about Red Eye invading an actual Old West town in the 1800s instead of a colony designed to look like one.)  Andrew Divoff is entertaining as he hams it up as the main desperado but, as far Old West charisma is concerned, Richard Joseph Paul is no John Wayne or Henry Fonda.  Quite a few familiar names were somehow roped into appearing in this low-budget space oater, though most of them only appear for a few minutes and don’t contribute much to the overall story.  George Takei plays the alcoholic town doctor.  Julie Newmar is Miss Kitty, the owner of Oblivion’s “social” club.  In a nod to her most famous role, Newmar hisses at Red Eye and his gang but that’s all she gets to do.  It feels like a waste of a cameo.  Isaac Hayes and Meg Foster also make appearances, though again neither really gets to do anything interesting.

The idea of a space western isn’t a bad one and there actually have been a few good ones.  (Outland, for example.)  But Oblivion can never escape the drag of its low budget and its bland lead.

Here Are The Ten Semi-Finalists For The Best Visual Effects Oscar


Yesterday, the Academy’s Visual Effects Branch Executive Committee  announced the ten semi-finalists for the Best Visual Effects Oscar.

And here they are:

Elysium

Gravity

The Hobbit: The Desolation of Smaug

Iron Man 3

The Lone Ranger

Oblivion

Pacific Rim

Star Trek: Into Darkness

Thor: The Dark World

World War Z

Five of the films listed above will receive actual Oscar nominations and then one will win the Oscar.  And that one will probably be Gravity.

It’s interesting to note that Man Of Steel, a film that basically was just 143 minutes of visual effects, failed to make the cut.

Review: Oblivion (dir. by Joseph Kosinski)


Oblivion-Movie-Poster

Good science-fiction films tend to be far and few between. Most of the time the ideas and ambition to make a good or great science-fiction film are right there on paper, but loses much once people actually have to create it for others to see. This puts the latest sci-fi film from Tron: Legacy filmmaker Joseph Kosinski in a weird position. His follow-up to the underwhelming sequel to the classic sci-fi film Tron is called Oblivion and it manages to be thought-provoking and entertaining, yet also have a sense of a been there and done that to the whole proceeding.

Oblivion quickly gets the introductions to the film’s backstory out of the way. Earth was attacked 60 years ago by aliens who were called “Scavengers” (Scavs for short) who destroyed the moon thus causing massive tectonic upheaval and gigantic tsunamis to ravage the planet. Humanity in its desperation would fight back with the only weapons it had left once the aliens began landing troops and that would be the nuclear kind. The planet is now devastated with the surviving population leaving Earth for a new colony on Saturn’s moon of Titan and in a massive tetrahedron space station orbiting Earth simply called “The Tet”.

It’s the story of the technician pair left behind to provide support for the array of armed drones who patrol Earth for any remaining Scavs and protect the reclamation factories that has been removing the remaining resources that the planet has to be used as an energy source for the Titan colony. This pair of technician are Jack (Tom Cruise) and Victoria (Andrea Riseborough) who live in a towering base above the clouds. Jack does the dirty work by flying patrols in the area that encompasses what used to be the East Coast of the United States while Victoria (who also happens to be Jack’s lover) provides comm and technical support back at their base.

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Victoria can’t wait to finish their five-year stint on Earth and with two weeks left before they can rejoin the rest of humanity on Titan her dream is coming closer. Yet, Jack doesn’t seem to want to leave Earth behind. He has begun to dream about Earth before the war that he should have no memory of. First they’re dreams while he’s asleep but as the film shows it soon begins to invade and distract his waking hours as well.

It’s during one such mission where he comes across the a sudden arrival of a human spacecraft with surviving humans aboard that his dreams become reality. A woman he has dreamed off that he’s never met is one of the survivors (played by Olga Kurylenko) and she becomes the key to unlocking the secret that’s been kept from him about the true nature of the war that devastated Earth sixty years past and why he continues to have flashes of memories that he should never have had.

Oblivion sounds like it’s original at first glance, but as the story moves along we begin to see influences (at times outright plot point lifts) from past innovative sci-fi films such as Moon and The Matrix. While Kosinski (who co-wrote the film as well as directed it) does put his own spin on these ideas it’s not enough to fully distinguish the film from past sci-fi films which did them better. Oblivion is not bad by any means, but it fails to stretch beyond it’s influences that would’ve made it a great film instead of just being a good one. It doesn’t help that the script lags behind Kosinski’s talent for creating some beautiful images and vistas. The world-building he does with art director Kevin Ishioka manages to make a devastated Earth look serenely beautiful which when paired with cinematographer Claudio Miranda’s panoramic sweeps of the Icelandic location shoot make Oblivion one of the best looking film of 2013.

Yet, the script tries too hard to explore some heavy themes such as the nature of memory and identity. The film doesn’t explore them enough to make this film come off as something heavy sci-fi like Solaris. It just teases the audience enough to start a spark that could lead to conversations afterwards. The action that does punctuate the more introspective sections of the film does come off quite well despite coming only few at a time and not for any extended length.

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What seems to hold the film together outside of it’s visuals would be the performance of the cast which sees Tom Cruise doing a very workman-like performance as Jack. We’ve seen him do this sort of performance time and time again that it seems to be second-nature to him by now and something audiences come to expect now. Even Morgan Freeman as an aged resistance fighter lends a bit of serious gravitas to the film whenever he’s on-screen. But it’s the performances of the two female leads that sells the film despite it’s flaws. Olga Kurylenko has less to work with in the role of Jack’s mystery woman Julia. What she does get she does so with a level of empathy that instantly sells the notion that Jack and her were destined to be together despite the vast gulf of time and space.

The stand-out performance comes from Andrea Riseborough as Jack’s lover and partner Victoria. Where Jack comes off as restrained chaotic glee who marvels at the sight he sees every day he’s out on patrol the opposite is Victoria. Her organized and reserved demeanor comes off as sexy in a cold and calculated way, yet just behind that British reserve we see glimpses of her hanging on by a thread at the chaos she sees in Jack. Andrea Riseborough plays Victoria so well that every scene she’s in she steals it from Cruise. Her performance was all about slight changes to her body movement, a quick glance that speaks volumes of what she’s thinking. While this film may not make Riseborough an outright star it will get her noticed by other filmmakers soon enough.

With the summer blockbuster season of 2013 coming closer like a freight train with the approach of Iron Man 3 it’s a good thing that Oblivion was released weeks before this hectic season. For despite it’s flaws in it’s script and the lack of originality in it’s premise the film does succeed in being entertaining and thought-provoking enough that people should see it on the big-screen. Plus, nothing but the massive screen (especially IMAX) does full justice to some of the vistas shot of Iceland that doubles as devastated Earth. So, while Oblivion may not be the slam-dunk hit for Kosinki after failing with Tron: Legacy it is still a film worth checking out.

Trailer: Oblivion (Official)


Oblivion-Movie-Poster

Every year always has a couple of big genre films that seem to continually fly under the radar. This is surprising since people tend to think that films with huge budgets and a cast headlined by one of the biggest names in Hollywood tend to be overhyped before they even reached the big-screen. While I’ve heard of the upcoming scifi and post-apocalyptic film Oblivion for almost two years now it’s still a film that doesn’t generate much talk.

We know several things about Oblivion that came out before the release of the film’s first trailer: 1. it stars Tom Cruise and 2. it’s the follow-up film for Tron: Legacy director Joseph Kosinski. The second part may be one thing that has kept this film from being one of the biggest anticipated films of 2013. Kosinski’s underwhelming sequel to Tron didn’t make many genre fans excited as to what he might come up with next.

The trailer looks to erase some of those doubts as we get to see Oblivion as a very beautifully-shot film. We get see some great looking art direction for the film if the trailer show’s us anything about Oblivion. Plus, it has Morgan Freeman all decked out like one of David Lynch’s Fremen from Dune.

Oblivion is set for an April 12, 2013 release date.

Source: Apple

SemtexSkittle vs. Bethesda: Why I Won’t Buy Skyrim


Yes, Skyrim! Universally heralded as a triumph of gaming. It has received perfect scores at numerous well-regarded review sites and from important critics up and down the world of game reviews. Well, I have an opinion about Skyrim, too. Or, probably a shade more accurately, I have an opinion about Bethesda Softworks, because they’re not getting one penny from me for their new “triumph”, and they’re not going to receive much in the way of praise in this review. So, if you’re an irredeemable fan of the studio, the comments section is open for you to yell at me below. Just understand that you’re coming from a different place than I am. I automatically mistrust any title that Bethesda puts out (and yes, I will be explaining in detail in this article) and I’m predisposed to dislike their games. I do not view them as having a history of putting out excellent games. I can’t name an excellent game they’ve developed. I’m more than happy to discuss within that framework; just let my point of view be understood.

I don’t think Bethesda makes good video games, and I never have.

That statement, by itself, startles people.

That statement, by itself, causes people to leap to Bethesda’s defense. No, I’m told, read this review! It will explain why their latest game is worth buying right away. No, I’m told, Bethesda’s latest title is a great game, you just aren’t giving it a chance.

Maybe. Maybe all of that is true. But in my mind, I have a laundry list of completely legitimate complaints, and they arose from trying pretty hard to appreciate the content that Bethesda was providing. For those who are interested in an alternate take on Bethesda, the sandbox “WRPG”, and their various “triumphs” in gaming… there may be some content of interest for you here.

My personal experience with Bethesda starts with their 2002 release of Elder Scrolls III: Morrowind. I had absolutely innumerable problems with this game, ranging from the skill-raising / leveling system through the lack of a useful map feature. But in my personal experience, Morrowind was stable, it looked pretty, and it had good intentions. This was a modern-era “WRPG” (which for some reason has become synonymous for some people with “sandbox”. Let’s clear this up now: Bethesda makes “sandbox” games, but this is not a universal feature of the Western-developed RPG). It used modern technology to render its tiny group of facial models, and it told a suitably generic RPG story that was delightfully fleshed out by books, notes, and conversations all around the in-game world.

Oblivion continued the grand tradition established in Morrowind. I refused to pay for this game based on my experience with Morrowind, but I was willing to try it out. I borrowed the title from a friend a couple of years after the game had been released. I was alarmed to discover that the game still had unresolved bugs. I encountered graphical glitches and issues (most of them relatively minor, albeit annoying. Because of how modern playtesting works, it’s highly improbable that any game will ever be totally free of texture and graphics glitches), but also weird problems with the AI of both enemies and NPCs. I also encountered problems with enemies that I couldn’t see or locate by any means keeping me ‘in combat’, unable to fast travel or otherwise use the game’s features. None of these problems were, strictly speaking, game breakers. But this was years after launch, and these bugs reared their ugly heads much more often than I’d expect to see even at launch for any professional studio title. Arguments about the size and complexity of Oblivion don’t fly – if you can’t create a game that I can trust be stable and fun at Oblivion’s size, then the game needs to be smaller. You are, as always, entirely free to disagree on this point, but for me it’s no contest. My problems with Oblivion also included the absurd leveling system – I can’t imagine how that system was ever thought to be a good idea – a weak, lazy storyline, unbelievably long loading times, and strictly by-the-numbers gameplay. In short, everything in the game took a back seat to the size of the world. I just can’t imagine how anyone wanted to explore such a huge world limited by such a mediocre game.

All of that having been said, I didn’t hate Oblivion the way I hated Morrowind. It wasn’t until I played Fallout 3 that my opinion of Bethesda was cemented. Fallout 3 was essentially just a re-skin of Oblivion; it was meshed with reasonable effectiveness with basic elements of a first person shooter, but on the whole, the game did not break new ground in terms of the game engine. Gone was Oblivion’s crazy level up system in favour of a traditional character improvement system that was essential to recapture the essence of Fallout. So far, so good. Once again, we’re treated to a huge world, and Fallout 3 was visually impressive right from the start. But I played Fallout 3 on its day of launch, and I spent as much time resetting my XBox 360 console and retreading ground I’d already covered after frustrating crash bugs as I did doing anything else. It features all of the same bugs I remembered from Oblivion – occasional graphics glitches, occasionally melded with something more sinister where the game’s collision would allow the player to become inescapably trapped. Bizarre AI problems that cropped up occasionally and mostly fall under the category of ‘vexing, but not game-breaking’. Oh, and the crashes. It’s not a good thing when I have to spend time thinking about saving, and worrying when I can’t save, not because of the game’s difficulty curve or the possibility of screwing things up with a bad decision in the story, but because of bugs. Bugs which I can’t really avoid, because having the game freeze when you bring up the game’s inventory screen is… well, the game can’t be played without that feature. Not for any length of time.

Does Bethesda try and patch these bugs? Eventually, yes. But other game studios don’t have to release constant patches to address serious bugs. Other studios don’t launch games that have this many bugs. End users are always going to find glitches that the developer misses; modern playtesting relies heavily on automation, and simply can’t match the penchant for creative mischief that characterizes the gaming community. But the problems with every single one of Bethesda’s releases goes far beyond occasional glitches. As a gamer, I usually don’t spend much time trying to break games, or trying to figure out what weird things I can do with the environment of a game like Fallout 3. The fact that, despite my style, I can’t stop running into bugs, speaks to a deeper issue. Bethesda deserves their reputation for releasing buggy games. And let’s not even get into Fallout: New Vegas, which Bethesda published – doing themselves no credit in the process.

So, enough is enough. New releases on the XBox 360 are going to cost about $60 U.S. And I’m not going to pay to support a product that always feels like it was pushed out the door without attention to quality control. And that’s why I won’t be paying one red cent for Skyrim. Frankly, I don’t care how good the game is. I’ve heard almost universally positive things (clouded by the fact that a friend of mine ran into a crash bug in his first hour playing the game), I’ve heard the new engine is wonderful, and that it improves dramatically on the gameplay of Oblivion, that the leveling system is fun and intuitive, and that the game is a visual masterpiece set in an amazingly huge 3-D game world. In fact, I’m almost certain that I would enjoy Skyrim. But enjoying Skyrim would be giving tacit approval to a studio who I have lost all respect for, and who I feel is unworthy of the support of the gaming community. I, personally, feel that Bethesda makes mediocre games which enjoy the benefit of an insane amount of positive press. I’ve always felt that way, as you can see from the brief history I outlined above. But it’s not inconceivable that Bethesda could make a great game. I just can’t vote for them with my dollars. Not anymore.

The Elder Scrolls V: Skyrim (Official Gameplay Trailer)


Ok, I was already pretty hyped up for Skyrim even without seeing a second of gameplay video. That is just how big a fan of the Elder Scrolls rpg series I am. To say that I have spent close to near 3000+ hours playing the four games in this series would be an understatement. Yes, that does sound quite pathetic, but I don’t care because it’s awesome in my own personal world how much I’ve played this series.

This new trailer is not just voice-over with a cavern wall carving being panned around by the virtual camera. This new trailer I would consider Skyrim‘s first official cinematic trailer but also one that includes gameplay footage. Gameplay footage which shows off Bethesda’s latest game engine, Creation Engine, which has replaced the Gamebryo Engine that the studio used for Morrowind, Oblivion and the last two Fallout games. While the gameplay footage was all about action it does give some hints about changes to the faces and figures of the NPCs. Gamebryo was ahead of its time in 2001 when Morrowind came out but now it’s antiquated so I’m glad Bethesda listened to the pleas of fans to come up with a new and more advanced game engine.

I like the sound of the theme for the game which combines and remixes the themes from both Morrowind and Oblivion but with a nice male chorus doing something akin to a Norse battle-chant. Music composer Jeremy Soule will return to compose the music for Skyrim and that alone means I shall be acquiring the soundtrack, if and when, Bethesda releases the CD.

The game is set for a 11.11.11 release and I shall be one of the brave few who will pre-order the most expensive edition of this game because it deserves it.

The Elder Scrolls V: Skyrim Debut Trailer (VGA Exclusive)


Ok, first we get the debut trailer for Mass Effect 3 which will consume my life and time when it comes out. Now I find out that the one game series which has also consumed my life and time in the past is also coming out around the same time as the aforementioned title.

What do I speak of?

I speak of the game which, in my very honestful and truthiness opinion, is the Lord of the Rings of fantasy gaming rpgs. It is The Elder Scrolls series and this game marks the 5th entry in the series which will followed other entries in the franchise like Arena, Daggerfall, Morrowind and Oblivion. This franchise has spanned over a decade in gaming history and I expect nothing less than a new game from this series eating up close to 1000 hours of my life before I finally stop playing it to try something else.

And just like it sci-fi epic cousin in the Mass Effect series it is I who will be savior of the realms and kingdoms from whence this fantasy franchise lives in. While I may not be saving the galaxy it’s still no easy feat to save a fantasy kingdom full of lovely maidens and grateful millions.

Sidenote: Lisa Marie must be wondering what the hell I’m talking about with these last two blog entries.