Horror on TV: Freakylinks 1.7 “Still I Rise”


Up until Friday, I had either never heard of a show called Freakylinks.  According to Wikipedia, it aired on the Fox Network back in the year 2000 and it deal with a guy named Derek (Ethan Embry) who took over an occult-themed web site after the death of his twin brother Adam.  The name of that website: Freakylinks.com.  (Incidentally, the real Freakylinks.com is currently for sale if anyone wants to buy the domain name.  To be honest, Freakylinks.com sounds like it should be a cheap porn site instead of a paranormal site.)  With the help of his friends, Derek would spend each week investigating paranormal stuff and then I guess posting it to his site.  I’m assuming that there was no YouTube back in 2000.  (And according to Wikipedia, I am correct!  YouTube did not start until 2005.)

Anyway, Friday night, I watched an episode of Freakylinks with my friends Janeen, Holly, Ven, Tammy, Elway, Kurt, Amber, Myrna, and Bec over at SyFyDesigns.com.  As you might guess from that list, Freakylinks appears to be one of those shows that works better if you watch it as a part of a group.  The episode we watched was called Still I Rise and it had a zombie theme to it.  Towards the end of the episode, Ethan Embry goes a little crazy.

And you can watch it below!

Horror on the Lens: The Boogie Man Will Get You (dir by Lew Landers)


Today’s horror on the lens is a short horror comedy from 1942.  In The Boogie Man Will Get You, Winnie Slade (Miss Jeff Donnell) buys an old house from Prof. Billings (Boris Karloff) with plans to covert it into a hotel.  However, one of the conditions of the sale is that Prof. Billings and his servants be allowed to live on the property.  What Winnie doesn’t know is that Prof. Billings had been conducting experiments on traveling salesman.  He hopes to turn them into supermen who can then be sent overseas to fight the Nazis.  (Kind of like Capt. America, when you think about it…)  However, his experiments have yet to be successful and have mostly just resulted into a lot of salesman being buried out in the rose garden…

However, things start to look up for Prof. Billings when he meets Dr. Lorencz (Peter Lorre), who is not only a doctor but also a mayor, sheriff, and dog catcher.  Seriously, Dr. Lorencz can do it all….

The Boogie Man Will Get You is a fun little time capsule of the time in which it was made.  For horror fans, it is mostly interesting because it features both Boris Karloff and Peter Lorre.  Both Karloff and Lorre appear to be having a lot of fun parodying their usual screen images.

Enjoy!

Horror on TV: Sabrina The Teenage Witch 5.6 “The Halloween Scene”


For today’s televised horror, we have another episode of a show that I loved when I was growing up!  In this episode of Sabrina, The Teenage Witch, Sabrina attempts to hold a Halloween party and ends up having to give marriage advice to Frankenstein and his wife!

This episode was originally broadcast on October 27th, 2000.

Horror on the Lens: Alien Isolation (Dev. by Creative Assembly, Published by Sega)


Alien-IsolationThere’s a quote from one of my old White Wolf books – I think Richard Dansky wrote it in Wraith:The Oblivion – that goes like this:

“The other aspect of horror is its sense of finality and the inability of a character to change it. If terror is the moment when the monster charges down the hall, horror is the instant you discover your feet are rooted to the spot.” 

Everyone who’s seen Ridley Scott’s Alien remembers the scene where Lambert is cornered by the Alien. Yaphet Kotto’s Parker is yelling at her to get out of the way so that he could use his Flamethrower, but she replies, crying..”I can’t!” I always thought that all she had to do was just kind of jump down and crawl or roll and then Parker could blast the damn thing. The movie would end. There’d be a gaping hole of acid in the Nostromo, but our heroes would get in the lifeboat and leave.

And yet, in playing Sega and Creative Assembly’s “Alien Isolation”, I found myself in almost the exact same position, huddled inside of a locker minutes after being introduced in the Alien and utterly terrified to move. Even worse, I’ve had situations where it appeared and I’m frozen in place, completely drawing a blank on my next move. I owe both Brett and Lambert an apology, rest their characters souls.

In the game you play Amanda Ripley, daughter of Ellen Ripley in the Alien films. In the special edition of James Cameron’s Aliens, there’s a brief scene between Burke and Ellen Ripley mentioning her daughter. For you trivia fans, the image used in that film was actually Sigourney Weaver’s actual mother. Anyway, It’s been 15 years since the disappearance of the Nostromo and Amanda is searching for any kind of clue that will help her find her mother or find out what happened to her. Supposedly, the flight recorder for the Nostromo was recovered and taken to Sevastopol station, a ship of roughly the same size. Basically, it’s a starship the size of Hogwarts. After finding herself separated from her crew, she has to both get her answers and find her way out of the station.

Easier said than done, of course. This game knows no mercy, even on it’s easiest setting.

The lighting effects are wonderful in next gen (especially PC). That molotov will only make the Alien mad.

The lighting effects are wonderful in next gen (especially PC). That molotov will only make the Alien mad.

The first rule of Alien Isolation is knowing that there are no safe places. Where most games have mechanics that allow you to take a breather to gear up and plan ahead or pause to get out the right weapon, Isolation will keep flowing as you take action. In Metal Gear, your game pauses when you use your backpack to look through your weapons. In Resident Evil (at least the earlier renditions), you had areas that were designated Save Rooms, places where the monsters couldn’t get at you. Alien Isolation does just the opposite.  Unless you’re checking your map for your next location, the game doesn’t pause. I’ve died while reading information on a workstation. I’ve died while rewiring a door. I’ve even died while putting myself in a locker and walking away from the console for food. It’s a strange kind of game design that forces you to keep one eye on what you’re doing and the other scouting around you to make sure you’re not being stalked. You essentially become a meerkat, poking its head up and going..”Did you hear something?”

And the sound is downright fantastic, especially where the Alien is involved. This is where the true horror lies. Anyone who is familiar with the Alien franchise knows what a Xenomorph looks like. We’ve seen so many of them over the years that they’ve lost that fear factor. The horror doesn’t come from having it charge you, but knowing how close it can be before everything gets to that point. There are tons of playthrough videos out there, and it’s great to see the reactions of players as they navigate this. If I worked at Creative Assembly, I’d chuckle at some of them with pride.

Case in Point: In one area, I open a door to a hallway. It’s clear, but I hear something behind me, causing me to duck behind some boxes. Taking out a noisemaker, I figure I can throw the noisemaker out the way I came (before the door closes) and quickly make my way towards my objective. As I slowly step backwards and to my left ready to pull a Romo-like pass, I just happen to turn to look at the direction I need to go.

The Alien is right there in that entraceway, standing at full height and is peering into the room behind me. There’s a collective “Holy shit!” from everyone in the room I’m in, and I freeze. It must have shot up a vent and came down a vent behind me somewhere. The Xenomorph doesn’t see me, and goes into the room it was looking at. This frees me to make my way down the hallway I need to travel, leaving a trail of fresh urine in my wake.

Heavy footsteps echo in the dark, and when it moves from the ground to the vents, there’s a distinct difference. The game begs to be played either on an extreme surround sound system or noise canceling headphones. If you even more courageous, you can enable your Xbox’s Kinect or PS3/4’s Camera – the microphone in both will pick up the sounds of your room. So, if you’re hiding in a locker with the Xenomorph outside and a friend yells out…”Are we ordering Chinese tonight?!”, the Alien will assume you’re a tender morsel dipped in duck sauce and take you out.

From a control standpoint, Alien Isolation is simple enough that you might not forget what to do when in a panic. For the more complex acts, like lighting a flare and throwing it, you’re given on screen instructions to help you follow through. This becomes a hit or miss at first. While you’re learning that action, there’s always a chance you’ll find yourself under attack by the Xenomorph. A training room feature would be nice here, but at the same time, you’re figuring out what to do with these items just as Ripley does. You’ll find yourself scouting safe areas (and by this, I mean under a table somewhere for a minute) ahead of time to craft different items out of the spare parts you find. At your disposal are flares, medkits, EMP’s, Noisemakers, Smoke Bombs, and more. Of course, before these items can be made, you’ll have to search around for the actual blueprints (which can be anywhere). The game will thankfully teach you how to use items as you get them (if you pay attention). Eventually, you’ll get Molotovs and Flamethrowers, but the Alien understands the nature of fire. To quote Newt, “It won’t make any difference.”

As Ripley turned the corner for a bite to eat from the lunchroom, she suddenly lost her appetite.

As Ripley turned the corner for a bite to eat from the lunchroom, she suddenly lost her appetite.

Saving the game can also be a nuisance at times. Rather than having an autosave, the system incorporates the added task of having to find Save Stations disguised as phone booths to save your progress. Just as with everything else, you have the ability to die if any enemy happens to be near. It can become annoying if you’re in an area where you have a large task and find yourself all the way back at previous place once you die. It’s a drawback, indeed, but it also inspires the player (or it did for me anyway) to treat these stations like an oasis in the middle of a long stretch of desert. You’d think you were playing Ninja Gaiden sometimes, without all the flipping.

Navigating Sevestopol is done in a Metroid / Metal Gear like fashion. Basically, some areas will be locked to you without the right tool. Once you find it (be a blowtorch or a wrench), you can come back to that area. I’m not exactly sure how I feel about this just yet. It’s not exactly linear in that sense, but at the same time, I stopped playing Metroid Prime for almost the same reason. If it works for you, you’ll love it. If not, you might find yourself groaning in agony. If you’re lost, your handy Motion Tracker will help you find your nearest objective by way of a marker on the outside of your display.

4

Even in Space, the Alien can hear that beep. Put that Motion Tracker away if you have it in your line of sight. Note the marker on the outer edge telling you where to go.

Alien Isolation is slow. I mean………slow. Not in the story so much, but in the movement. You’ll want to run from point A to Point B, but with the enemies around, you’ll will sneak around for nearly the entire duration of the game (from what I’ve played so far). Don’t even bother sprinting, especially on the hardest difficulty. If you feel you’ve enough patience to play the game in this fashion, it’s a treat. If you’re hoping for something more Splinter Cell / Metal Gear like in that you’re stalking prey, it’s not happening here. Alien Isolation may have On Site Procurement of weapons, but you’ll find these are to be used sparingly, either due to the lack of ammunition / fuel, or from the echoing boom from firing the weapons. In using them you’re indirectly screaming “Hey! I’m right here on the southwest corner of the 3rd floor, kill me now! Do it!! I’m Here!!”

There are other threats on Sevastopol. You have the remaining humans on board who are just trying to survive, synthetics that can swarm you (like Bishop or Ash but not as technologically advanced), but these are enemies that can be defeated depending on what you have on you, and even then, they’re formidable. The Xenomorph, however is an 8 foot beast who delivers a one hit kill to you every time. Its presence will have you hiding in a locker frantically checking your motion tracker – but note that even enemies can sometimes hear the beep coming from it. You may even contemplate how long it’ll take for you to adjust to living in said locker for the rest of your days. According to Creative Assembly, the Alien was built with an adaptable AI that changes on the fly. I’ve had strange interactions in my experiences:

The Alien has no set patrol patterns as far as I can tell. You can watch it walk into a side room from a hiding point at the other end of the room, only to find it double back to the next room you enter. Despite how slow or silent you can be, the doors you move through still make noise, so as you progress, you never really “lose” the Alien so much as you throw it off for a minute or two.

The senses on this thing are creepy. If you are walking fast enough to hear your own feet on the floor, I absolutely guarantee you the Alien knows, too. Again, the Motion Tracker is your friend when it’s at a distance, but it’s also a problem if you’re close. My rule of thumb is that if I have a visual on it, the Motion Tracker isn’t necessary. Even then, use it sparingly to find where you need to go.

Vents. I can’t even tell you how many times I’ve had a chance to escape via a vent and chose a closet or death over it. I’m told you can use these to move around and escape even, but I haven’t even bothered.

Visually, I’ve played this on both the PS3 and the PS4. There’s nothing wrong with the PS3’s version of the game graphically (which is amazing), but if you have access to one, the lighting engines are just better on the next gen consoles. Shadow affects are nice between the two, but there’s a better gradient on the PS4’s newer hardware and smoke / fire effects are that much stronger on that system. Also note that the PS3 runs the game at about 720p, while the PS4 easily handles a 1080p playthrough. I am told that there can occasionally be some glitches where in crawling, you can fall through a room, but I have yet to run into these.

Renderings of the Sevastopol feel like they’re taken right from the first Alien film, as Creative Assembly was pretty much given as much access as they could get to 20th Century Fox’s archives. If you ever wondered what it would feel like to walk those dark halls of the Nostromo with a giant man sized Bone Dragon at your heels, this is the game for you. From the title sequence alone, you get an idea that CA were fans of the first film, and tried to design a game that does its best to immerse you into that universe. It doesn’t get everything right, but it does present the player with a sense of fear and stress unlike anything I’ve played before. Perhaps it’s just me.

In terms of drawbacks, one of the problems comes in the renderings of humans. They don’t seem to have the same sense of care that the Alien gets, most of them walking around with “dead eye” syndrome (like in Final Fantasy: The Spirits Within). The voice acting is okay, but isn’t particularly memorable. It’s like watching a Friday the 13th film. Do you really remember Kevin Bacon’s last lines before he was killed? Maybe, maybe not, but you do remember how he died.

ps4_online_preview_screen001_copy

If this is what you see from your Point of View, you’re probably already dead.

 Part of the soundtrack is built off of Jerry Goldsmith’s original score, and the same also features that weird “space wind” sound occasionally, which is so damn eerie. This may actually be (despite it’s flaws) the best movie tie-in/adaptation I’ve ever played. Most movie related games are either rushed projects (I’m looking at you Gearbox. I love Borderlands, but I remember the bad taste of Aliens: Colonial Marines) or fail to completely capture the feel of the movie. I’m very eager to see what Creative Assembly does next, Alien related or not. I’ve truly had fun with this game, despite it being as frustrating as Dark Souls.

Overall, Alien Isolation is a solid game for any fan of the original film. It’s the closest you’ll get to experiencing that universe (or at least playing the ultimate version of Cat & Mouse), even though the slow pace, saving mechanic and unforgiving AI may prove frustrating / unexciting to some.

Horror on the Lens: The Children (dir by Max Kalmanowicz)


For today’s horror on the lens, we have a low-budget but undeniably effective film from 1980, The Children.  In The Children, a school bus drives through a toxic cloud and, as a result, all of the children on the bus turn into perpetually smiling zombies with black fingernails.  Accepting a hug from these children will result in your being burned alive!

I reviewed The Children last year and, when I did, I pointed out that The Children may be low-budget and it may feature some questionable performances but it is still really scary and kind of disturbing.

Here’s your chance to watch it and decide for yourself!

 

 

Horror on TV: Twilight Zone 3.10 “The Midnight Sun”


 

TheTwilightZoneLogo

In this episode of The Twilight Zone, the Earth has somehow gotten off of orbit is now being drawn closer and closer to the sun. With humanity on the verge of extinction, two women (Lois Nettleton and Betty Garde) struggle to survive as the heat keeps rising.

Full of haunting images of a deserted and sun-baked city, The Midnight Sun is one of the few episodes of The Twilight Zone that has ever given me nightmares. For some reason, the melting painting always gets to me.

This episode was written by Rod Serling and directed by Anton Leader. It was originally broadcast on November 17th, 1961.

Horror Trailer: Cub (Welp)


Cub-Poster

There has always been an unwritten agreement that Hollywood films minimize the sort of violence inflicted on children on-screen. Something about children and pets being put into harm’s way that disturbs the majority of people going to see films. This hasn’t been the case with foreign cinema.

Films such as Battle Royale put children front and center when it comes to on-screen violence. Sometimes it’s to make a point and others it’s just a filmmaker channeling their inner exploitation bone.

One film which has been making the festival circuit is the Belgian horror film Cub (titled Welp in it’s home country) which brings the campfire spooky tale of yesteryear into a more modern setting.

From first-time director Jonas Govaerts, Cub tells the story of a group of young Cub scouts out camping and who end up becoming prey to a psychopathic woodman who has left devious and deadly traps in the very woods they’ve decided to camp in.

The trailer does a good job in not telling too much and also hinting at the sort of on-screen kid violence that makes people uncomfortable. For now, Cub has no release date in the US so for now here’s to hoping it at least hits the VOD market.

Horror on the Lens: Full Circle (dir by Richard Loncraine)


For today’s horror on the lens,we have a film from 1977.  I recently watched this film very late at night and — OH MY GOD!  Seriously, I had nightmares for two nights straight!

Full Circle opens with the horrifying death of Kate (Sophie Ward), the daughter of Julia (Mia Farrow) and Magnus (Keir Dullea).  After Kate’s death, Julia and Magnus divorce and Julia moves into a new house.  However, she is haunted by visions of a little girl who looks just like Kate.  As well, the house is full of odd noises, creepy toys, and appliances that turn on by themselves.  Is Julia seeing the ghost of her daughter or something far more dangerous?

Full Circle is a truly haunting and disturbing haunted house film.  Mia Farrow gives a great performance as Julia and the entire film is dominated by a palpable atmosphere of dread.  And that final scene — AGCK!

Teaser: The Hunger Game: Mockingjay Part 1 — “Return to District 12”


Katniss returns to District 12 in this teaser for The Hunger Games: Mockingjay Part 1!

(Incidentally, from now on, I’m just going to call this movie Mockingjay because seriously, that is one long and unwieldy title…)

Mockingjay opens on November 21st!

Lisa’s Oscar Predictions For October


Julianne Moore in Still Alice

Julianne Moore in Still Alice

Ever since March, I have been posting my monthly Oscar predictions.  Because I was so busy with my Back To School series, I missed my chance to post an update in September.  (And, before you say that missing one month is no big deal, you should take into my consideration my OCD…)  However, it is now October and, as the Oscar picture starts to become a little bit more clear, here are my current predictions!

(Interested in seeing my past predictions?  Check out March, April, May, June, July, and August.)

Best Picture

American Sniper

Birdman

Boyhood

Foxcatcher

The Imitation Game

Interstellar

Still Alice

Unbroken

Whiplash

Wild

(Before anyone asks why I haven’t included Gone Girl or Inherent Vice on the list, I ask them to consider the Oscar fate of both The Master and Fincher’s Girl With The Dragon Tattoo.)

Best Actor

Steve Carell in Foxcatcher

Bradley Cooper in American Sniper

Benedict Cumberbatch in The Imitation Game

Michael Keaton in Birdman

Eddie Redmayne in The Theory of Everything

Best Actress

Amy Adams in Big Eyes

Felecity Jones in The Theory of Everything

Julianne Moore in Still Alice

Rosamund Pike in Gone Girl

Reese Whitherspoon in Wild

Best Supporting Actor

John Brolin in Inherent Vice

Edward Norton in Birdman

Mark Ruffalo in Foxcatcher

J.K. Simmons in Whiplash

Tom Wilkinson in Selma

Best Supporting Actress

Patricia Arquette in Boyhood

Laura Dern in Wild

Kiera Knightley in The Imitation Game

Rene Russo in Nightcrawler

Emma Stone in Birdman

Best Director

Clint Eastwood for American Sniper

Alejandro Inarritu for Birdman

Richard Linklater for Boyhood

Bennett Miller for Foxcatcher

Morten Tyldum for The Imitation Game

American Sniper

American Sniper