Review: The Walking Dead S2E2 “Bloodletting”


“It’s nature correcting itself…restoring some balance.” – Hershel Greene

[slight spoilers]

The new season of AMC’s The Walking Dead arrived with a major bang. The season 2 premiere episode, “What Lies Ahead”, was seen by over 7.3 million viewers which more than eclipsed the show’s own high-ratings pilot premiere from 2010. It’s no surprise that the episode would do so well with the network having pushed the new season through most of the summer. With fans of the showing growing with every passing month (DVD and Blu-Ray sales of the first season also helping keep the show in the public’s consciousness) there was really no doubt on whether the new season would come back firing.

“What Lies Ahead” saw Rick and his group fight through their very first experience of a zombie “herd” and how this event led to the two kids in the group in extreme danger as Sophia goes missing after the herd encounter on the highway and Carl getting himself accidentally shot to end the episode. While I would think that the writers would begin episode 2, “Bloodletting”, soon after the events of the premiere episode we instead get a flashback moment. A moment in time before the zombie apocalypse arrived and Lori waiting for Carl outside his school and confiding to a friend about her and Rick’s relationship. The emotional impact of this scene is not that Lori and Rick were having marital problems, but its from the arrival of Shane to inform her that Rick has been shot (seen in the pilot episode “Days Gone Bye”) and now she has to tell Carl. We see in this sequence the look of anguish on Shane and, most likely, the seed of his love not just for Lori but Carl as well.

This flashback will segue into Rick running desperately with an unconscious and bleeding Carl in his arms with Shane and Carl’s shooter, Otis, right behind them. For those who have read the comic book shouldn’t be surprised how this scene plays out, but I know that many who have not and only been following the show will be hoping for the worst for the youngest of the Grimes. Soon enough Otis (Pruitt Taylor Vance) leads them to the farm, the Greene family farm, where it’s patriarch might be able to help Carl survive the gunshot. We get to meet Hershel Greene (Scott Wilson) and his family, from the eldest daughter Maggie (Lauren Cohan) to the youngest Beth (Emily Kinney) and, for the moment, we only see how this family will be able to help Rick and Carl. For fans of the book this family will prove to be integral to the continued survival of Rick and the original group.

“Bloodletting” continues the theme established with the premiere episode in that this new world is going to be about slim chances even if logic says there’s none to be had. There’s only the slimmest chance that a country veterinarian doctor will be able to save Carl. It’s the slimmest of chances that T-Dog may survive the wound he suffered from the previous episode. Only the slimmest of chance that they will ever find Sophia. Finally, the episode ends in another cliffhanger which gives Shane and Otis the slimmest of chances to survive their trip to an overrun FEMA station for much needed medical supplies and equipment.

This episode’s title also makes for a proper description for Rick and what he’s been going through since he woke up from his coma in the hospital. It’s not just the literal bloodletting he must endure to help save Carl’s life, but just every waking moment since the pilot episode. Rick has been trying to remain the bedrock of optimism and provide the sort of calm leadership his group of survivors need in this new world. Yet, we see how much every moment has cost him even before leading up to Carl’s incident with a wayward bullet. he’s being bled not just literally in this episode but figuratively. It helps that Andrew Lincoln’s performance during the first two episode of this new season has been great, so far. We get to see some genuine emotion as Rick must watch someone else try to save his son. The look of utter grief and impotence in Lincoln’s face as he tries to do anything and everything to save Carl continues to make Lincoln’s work in this show one of the reason to continue watching it.

The Walking Dead wouldn’t be the fan-favorite it has become if it skimped on any sort of zombie action. While it doesn’t have the high gore quotient that the previous episode had it still had enough zombies to sate the show’s fans until next week’s episode. Most of the zombies appear close at the end of the episode at the FEMA camp and it’s also in this sequence where we get the show’s heart-thumping moments as Shane and Otis must figure out a way to get out of their predicament which ends the episode on another cliffhanger.

“Bloodletting” doesn’t do much in terms of finding Sophia or even whether Carl gets to live. It does make a good job of introducing a new set of characters without making them feel extraneous. While we only got to know a few of these new additions there’s a sense that they will (at least some of them) become important ones during this first half of the season. Finally, those who have been fans of the comic books should accept the reality now and admit to themselves that this show has become it’s own growing tale. While still remaining on the basic path Kirkman set for them through the comic book the show has taken on a life of it’s own and it’s unpredicatability and changes in that path should make things interesting moving forward.

Notes

  • Once again Norman Reedus continues to make Daryl Dixon a badass. He also has done a great job in making what happened been a stereotypical redneck role into a character with hidden complexities and layers. I was reticent on this character being added specifically for the show, but each new episode has made me a believer and thankful to the writers for doing it.
  • Liked how Daryl nonchalantly tells the zombie that had been attacking Andrea in the woods to “shut up” before sending a crossbow bolt through the side of it’s head.
  • One final great moment with Daryl is his surprise to the rest of the group concerning the hidden stash of “meds” that was Merle’s stash. He may be a Southern good ol’ boy, but Daryl continues to prove just how much more of a survivor and team player he has been to this group despite first appearances.
  • One of the changes made from book to show has been the physical casting of veteran genre actor Pruitt Taylor Vance as the Greene ranch hand Otis. It’s an interesting choice, ut having Vance as part of the cast overrides any fanboy reaction to having a much larger actor portray the slimmer Otis from the book.
  • Lori continues to become a stronger character this season and Sarah Wayne Callies does some very good work in this episode by becoming the steel to talk some sense to a grief-stricken Rick.
  • I think the show’s didn’t need the brief, fever-induced paranoid rant from T-Dog about how he being the only black person in a group of Southern good ol’ boys. While part of me hopes all that talk from T-Dog was due to the fever from his injury I have a feeling he won’t be with the show for long. The way he’s talking makes him this season’s “Dead Man Walking” role.
  • There was a positive, albeit very disturbing, moment involving T-Dog in this episode and that was when he noticed the baby seat in the back of the car he was looting for supplies. His growing expression of horror at seeing the bloody baby seat with bits of flesh on it was one of this episode’s best moments. I’m sure I wasn’t the only viewer who wondered what happened to the baby in that seat.
  • It was a nice bit of detail work on the writers of this episode to populate the FEMA camp with zombies from the soldiers, FEMA workers and refugees who were overrun prior to Shane and Otis arriving. Rarely do we see such detail in zombie films and stories. What else but the very people who were suppose to be in the camp would become zombies once they’ve been overrun.
  • Can’t end this without mentioning Glenn’s look at seeing Maggie come riding in like Arwen from The Fellowship of the Ring. I do believe the boy’s been struck by cupid.

What Horror Lisa Marie Watched Last Night: The Alphabet Killer (dir. by Rob Schmidt)


Last night, I watched the “Lifetime world premiere” of the 2008 horror film, The Alphabet Killer.

Why Was I Watching It?

Because I was, okay?  Don’t judge me!

Actually, I was watching for 2 reasons:

1) Being the kinda morbid girly girl that I am, my love of a good Lifetime movie is almost equalled by my love for reading about unsolved murders.  A little while ago, I was going through my copy of Michael Newton’s Encyclopedia of Unsolved Crimes and I happened to come across the Alphabet Murders.  In the early 70s, three young girls were murdered in New York.  Each of the girls’ first and last names started with the same letter and each body was found in a town that started with the same letter as the girls’ name.  Now, this kinda freaked me out because, if I ever decided to use my mom’s maiden name, then my name would be (Lisa) Marie Marchi.  That, of course, would make me a potential victim — especially when you consider that the town of McKinney, Texas is within driving distance.   I mean, seriously.  File that under things that make you go “Agck!”

2) When I first saw the commercials for the Alphabet Killer (which was advertised as being a “Lifetime world premiere!” even though the film wasn’t originally made for the Lifetime network), I immediately assumed that it had to be one of those terrible Ulli Lommel true crime films.  And I was all like, “Really?  Ulli Lommel is now a member of the Lifetime family?  This, I have to see!”  Well, turns out that he’s not and, quite frankly, thank goodness for that.  This Alphabet Killer was directed by the director of Wrong Turn, Rob Schmidt.

What’s It About

There’s a serial killer on the loose and fortunately, Detective Eliza Dushku is on the case.  Less fortunately, Detective Dushku is already dealing with adult onset schizophrenia…

 What Worked

The idea of a schizophrenic detective trying to catch a serial killer is a pretty clever one and director Rob Schmidt did a fairly good job making the audience wonder how much of what we’re watching is a real and how much is just the product of the detective’s psychosis.  Eliza Dushku, who kicks ass in general because she was Faith the Vampire Slayer, gives an excellent performance.  I had a hard time, at first, believing she was a cop but I did believe her as a schizophrenic and yes, that is meant as a compliment. 

As well, the entire cast did a pretty good job, particularly Cary Elwes and Timothy Hutton.  Both of them brought some interesting layers of complexity to thinly written characters.

The scenes where the dead would literally confront Eliza Dushku were well done, even though I’ve seen the same scene in countless other horror films.

While I was watching the Alphabet Killer, I had the house to myself because my sister Erin had gone into Arlington for the Rangers game.  When I was about halfway through the film (I was watching it off of my DVR), Dallas got hit with the storm of the century.  Seriously.  It started raining around one in the morning and at 1:10, the power went off.  The TV (and the movie) flicked off with a sharp THRACK and the entire house was plunged into darkness.  My bedroom was suddenly pitch black and I found myself feeling very vulnerable lying in bed in only my beloved Pirates t-shirt and panties.  All I could hear was the sound of rain and hail pounding against the house while somewhere in the distance, sirens wailed.  After the first flash of lightning briefly illuminated my shadowy bedroom, I started to count.  I had barely started to form the word, “Two…” when a deafening explosion of thunder caused not only the house to shake but me to have to catch my breath.  Suddenly, I heard a wailing meow and another flash of lightning briefly revealed my cat Doc sitting in my doorway.  Stumbling through the darkness, I managed to get Doc and carry him back to my bed with me.  I sat there with him, fully knowing that even though I was trying to protect him, he probably thought he was protecting me.  (Or, more likely seeing as how he’s a cat, claiming me as his territory.) Suddenly, a terrible thought entered my mind: “Did I remember to lock the front door?  Or the back door?”  Was I hearing the wind and rain pounding against my house or was I hearing the Alphabet Killer stumbling around downstairs?  Finally, after half an hour of this, the lights finally came back on and I could breathe again.  I slowly made my way downstairs (Doc, of course, stayed up in my room and went to sleep) and discovered that I had indeed locked all the doors before the storm.  So yay me!

Now that I was fully freaked out, I went ahead and watched the rest of the Alphabet Killer.  I’m not sure if it was the movie that kept my uneasy or if it was the storm.  All I know is that it worked.  (The rain, by the way, mysteriously ended as soon as the movie did.)

What Didn’t Work

This is another one of those films where the idea behind it is actually more clever than the way that the idea is actually executed.  Once you get passed the idea that Dushku is schizophrenic, you realize that the film itself is actually pretty predictable.  If you can identify the killer from the minute he first appears on screen, then you might not be that smart.  Just saying.

Needless to say, The Alphabet Killer has next to nothing to do with the actual case.  Normally, this wouldn’t be a big deal because that’s the grindhouse way, right?  But in this case, the truth is so interesting that it’s a shame that it was pretty much just shoved over to the side.  If there isn’t one already, somebody needs to do one of those hour-long, basic cable documentaries about the Alphabet murders.  And Bill Kurtis needs to host it.

“OMG!  Just Like Me!” Moments

Honestly, if I was tracking a serial killer, I’d probably do it in much the same way as Eliza Dushku does in this film.  By that, I mean I’d probably be way too obsessive for my own good and I’d eventually end up strapped to a table somewhere.  Seriously, I just don’t think I’m meant to hunt serial killers.

Lessons Learned

It’s good to be a Bowman and sometimes, storms can actually be scary.

Horror Review: Red State (dir. by Kevin Smith)


Kevin Smith’s 2011 film was a major departure for him. It wasn’t the usual comedy (his last one being the very awful buddy-cop comedy, Cop Out) but instead his first foray into one of film’s earliest film genre: the horror film. Say what you want or feel about Kevin Smith (and there’s a huge range of people who either love the man or hate him like the second coming of the Antichrist) but when he decides to make a film he puts everything of himself on display and he wears his emotions on his sleeves when it comes to his films. It’s this aspect of Smith’s personality which has gained him such a loyal following, but has also earned him the scorn and, for some, hate of film bloggers who now constitute the bulk of film criticism in the digital age. This first horror film for Kevin Smith would be called Red State and it would be a film that would continue to expand the gulf between those who hate him and those who support him. Lost in this playground-like tiff was whether the film would be a return to form for Smith or just a continuation of some very bad films in the last half-decade.

Red State could almost be called a coming-of-age story since the film begins with three high school boys joining together to travel to a neighboring town where they  hope to engage in some sexual extracurricular activities. It’s also in this very town that we learn very early on in the film that the Five Points Church calls home. This church and it’s congregation has one Pastor Abin Cooper (Michael Parks) as it’s leader with it’s membership either related by blood to Cooper or by way of marriage. In this picture would arrive an ATF task force led by Special Agent Keenan (John Goodman) to investigate the illegal doings of Cooper and his flock. It’s between these two groups that the three teenage boys would find themselves in a horrific situation with their lives in the balance.

Let’s just say that this film had much potential in it’s plot and how it’s initially set-up. The character of Pastor Abin Cooper and his flock was definitely patterned after the Westboro Baptist Church led by Fred Phelps who’re infamous for picketing funerals of soldiers and for being outright homophobic in their teachings and ideology. The ATF group with Keenan in command looks to be set-up to represent the Federal government and it’s police agencies run amok in their attempt to fight terrorism since Sept. 11, 2001. Then Smith drops in three horny teenage boys in the mix and it sure must’ve read like a surefire story with horror and action.

What we get instead was a film which didn’t seem to know how to proceed with the initial set-up. The film began and played out like something similar to Hostel and films of a similar vein. Unsuspecting teens lured by sex to be made an example of by a group of people extreme in their passions and ideas. If the film had continued with just those two groups as the core of the film’s story then it could’ve made for a decent survival horror film, but the addition of the ATF task force and how they impacted the dynamics between the congregation and the teens unbalanced everything. Now what was suppose to be a horror film turned into an action-drama.

The performances by the cast was also inconsistent. This could be due to the weakness of the screenplay which tried too hard to push Cooper and his people as batshit crazy through overly long sermons. Sermons by Abin Cooper that was delivered by Michael Parks in convincing fashion at times and then mumbled incoherently at others. The three teens were also a problem in that they weren’t sympathetic by any means. Even knowing what awaited them didn’t lessen the fact that these three teens were obnoxious and vulgar to the point that we didn’t care if Cooper and his people tortured and killed them.

One would expect that the addition of John Goodman as the ATF special agent and Kevin Pollak as his assistant would at least bring some serious acting chops to the proceedings, but their characters were so thinly-written and their dialogue so forced that one couldn’t believe them as real characters. It’s a shame that the film’s overall screenplay couldn’t provide the necessary foundation for a cast that had a very good veteran ensemble which included Melissa Leo, James Parks and Stephen Root.

Red State really failed in the very thing that was suppose to make this film the beginning of a shift in Kevin Smith’s career. It failed as a horror film in the most general sense. There was never any true feeling of horror to be had throughout the film. Even the first death of an unnamed homosexual kidnapped by the congregation to be used as an example during one of Cooper’s sermons failed to elicit any form of horror. This was a film which had much potential for some horrific sequences but it never explored it. The film doesn’t even work as a thriller which would be the closest this film ever got to be. Even the ending of the film which tried to inject a semblance of the supernatural didn’t even work as it turned out to be a major bait-and-switch that didn’t come off as creative once it was explained.

Does the film justify some of the venom hurled at it from Kevin Smith’s detractors?

I would say no in that the film wasn’t the worst thing he has made by a long shot. It did have some moments that hinted at something special could’ve been made if someone else was involved or if the film had more time to be worked on. I do believe that if Red State was made by anyone else other than Kevin Smith it would be considered average to good. But having such a polarizing figure as it’s creator and marketer might have blinded some in actually watching this film with an open-mind.

Does this mean Red State was actually a good film?

I would say no with the reasoning I’ve mentioned above. But I will say that the film wasn’t dull or boring. As unnecessary as the ATF task force to the story as a whole their arrival and the subsequent reaction of the congregation to them made for some exciting few minutes. Even Michael Park’s performance was quite good despite some of his line deliveries coming off as incoherent mumblings.

If Red State was to be Kevin Smith’s attempt to try and move away from his history of making comedies then it was a failed one. While it was a failure I wouldn’t mind him going back to the genre to hone his skills in doing more horror. If Uwe Boll could continue making even worst materials then surely Smith could be given another chance to make another and fix the very things which he did wrong with Red State with another horror film project. One thing for sure he would not be lacking in actors wanting to work with him.

BlizzCon 2011: Mists of Pandaria Overview Part 2


I left off yesterday having discussed Blizzard’s initial overview of the Pandaria zone, the race of Pandaren, and the new Monk class. As with any expansion, World of Warcraft: Mists of Pandaria will feature much more than simply new quest and raiding content, however. Here is a look at some of the major additions and changes:

Talents 2.0

First of all, the talent system is getting a major overhaul, far beyond the changes it received in past expansions. There will now be only six talent points. That’s it. Blizzard made a big to do about Cataclysm’s failure to revamp talent builds, resulting in only 1-5 realistic choices out of 41 (the rest being pretty much mandatory for any given spec.) The idea in MoP will be to do away with every mandatory talent and instead create a system which should cater to a variety of playing styles without drastically influencing your dps. Or as I understand it, if you use them correctly every possible talent combination should peak for about the same overall benefit.

If that seems like high expectations, note that there will only be six talent points per class, not per spec. Your options will be the same whether you’re healing, tanking, dpsing, pvping, or whatever. Here’s a look at the tentative paladin talent screen:

If you are hoping to load up on all of the healing talents, think again. Your six points are not to be spent as you please, but can only be used once per row. If you get Blessed Life, Sacred Shield and Ardent Defender are gone, no getting around it. Don’t expect to waste thousands of gold checking them all out though. Talents will now function like glyphs, and rather than having to start from scratch you will be able to reset any particular row at any point in time outside of combat. Blizzard suggested this would be necessary for raiding, certain talents being more beneficial for certain bosses, so expect opportunities to put them all to a bit of use. As for those “ability” talents necessary for your spec, they will now just be given outright like other abilities.

Scenarios

Scenarios seem to me the most dubious of the new additions. They will be very short queuable events designed to replace the group quests of old, and they will not have any specific role requirements, so queues will be instant. They will be available at various levels, each should have a level 90 version rewarding a few valor points, and you will be able to queue for them while in dungeon queue. So far so good–it sounds like a pretty nice way to collect extra valor while waiting for those tedious 40 minute queues to pop. Here is a basic example of what the objectives of a Scenario might look like:

But aside from the fact that something that short could get really old really fast, here is the major drawback: Blizzard described a number of them as “pve battlegrounds.” What does this mean? Well, WoW Game Director Tom Chilton was fairly explicit in talking about them as battleground for people afraid to pvp. Does that mean they’ll reward honor? Does that mean the more sheepish players who don’t know what they’re doing–the ones I love graveyard camping oh so very much–will be able to get geared through these? Or even if they don’t, will this actually succeed in keeping bad players out of real battlegrounds? That, to me at least, would be a terrible disappointment.

But it gets worse. I first started to think Blizzard hated pvp servers when they updated village guards to prevent camping. My glorious days of sitting outside Grom’gol Base Camp picking off lowbie horde like flies are dead and gone; may they rest in peace. Scenarios seem to be further pushing towards refusing to reward dedicated pvpers for getting gear. The biggest catch though, really the biggest disappointment in all of Mists of Pandaria, I might as well throw at you now:

Resilience will be a base stat.

No, really. If you stand outside of your enemy faction’s city naked, you will have resilience. Oh, there will still be pvp gear, giving you more resilience, but I’m going to propose right now it will be useless. Right now going up against a raider in world pvp, my 4500 resilience means I win. And it should, because I joined a pvp server to pvp, and the guy I am fighting apparently didn’t. Narrow the gap to say, a 1000 resilience difference, and do you really think my measly Ruthless set is going to hold up against a full Firelands-equipped player?

As a hunter, I am well familiar with the lack of balance in WoW pvp. I win 1 on 1 because I am geared to the hilt. You take that away from me, and I’m just a fish out of water, dying to anyone who actively plays the game whether they care about pvp or not. Part of the idea is to make it so that players can jump into arena sooner–to prevent a block from progression. But isn’t honor already dirt cheap? Doesn’t it only take what, a week, to get fully geared for arena? Maybe it makes no difference, if you play on a pve server, but for me all this is doing is ruining world pvp–my favorite aspect of the game. Low blow Blizzard.

People have been complaining about how it’s too easy to get geared for raiding for ages now. I guess the idea with Scenarios and an overwhelming nerf to resilience is to give us pvpers something to gripe about too. Anyway, enough of that, let’s look at a more positive addition:

World of Pokemon

Lord only knows what has compelled me to so desperately seek out that 150 vanity pet achievement (I’m sitting around 135 at the moment), because I don’t even like the damn things. But it’s all going to pay off now in an addition sure to be both cheesy and addicting: vanity pet arena (I believe Pet Battle System is the official working title). You will now be able to level your pets (up to 25), form teams of between 1 and I believe 3 pets, and square off in turn-based battles both against other collectors and against new world pets that you can catch and add to your collection by defeating.

It’s looking to be a pretty complex process. You can visit trainers all over Azeroth to learn new abilities for your pets, you can trade them, you can auction them at high level, and they will be shared across your account. Imagine a pimped out White Kitten selling for 20k. I will be that man robbing you.

Without going into too much detail, pet stats will be randomly generated, so you might have to catch one multiple times to get the build you want. Pets will be seasonal, so certain ones might only appear in the summer or winter, and some will only appear in the day, at night, in the rain, in the night in rain in September, you get the idea. It’s going to be a whole game within a game, and it might sound silly right now, but I suspect this will soon stand alongside raiding and pvp as a third way to play World of Warcraft.

Other Features

* Dungeons will have a third form: “Challenge Mode”. They will consist of time trial runs in scaled-down gear, so they will never get easier as you gear up. There will be Bronze, Silver, and Gold times to beat, with different gear rewards (including statsless transmogrification sets) depending on your time. There will also be an in-game stats keeper showing your best time for each dungeon compared to other players on your server. I’m not sure how to take this. I play on one of the lowest population servers in Warcraft; we are pvp, and everyone knows everyone, so the competition to be on top is personal. I could see myself getting a bit obsessed over this one.

* Raids will also have a third form: Raid Finder. Breathe a sigh of relief; DF Raiding will be a tier below regular raiding. You won’t be able to just pug your way into a cross-server 25 man heroic run. It’s more a means to learn the mechanics while getting geared for normal raids, and I’m pretty excited about it. On servers like mine where low population means frequently bringing along one to two inexperienced players for progression attempts, there will be no more excuses. If you haven’t downed the boss through Dungeon Finder 10-man, you aren’t coming. I like it.

* There will be 9 new dungeons: six completely new ones, a heroic version of Scholomance, and a heroic version of Scarlet Monastery condensed into two dungeons. There will be three launch-ready raids, similar to Cataclysm.

* Blizzard failed miserably in Cataclysm by creating a lot of compelling world raid bosses and giving none of them any gear worth a damn. MoP is supposed to reintroduce world raiding proper. You can look for me ganking your healer half way through the fight.

* Expect 2-3 new battlegrounds, tentatively titled Stranglethorn Diamond Mines, Valley of Power, and Azshara Crater. If Twin Peaks and Battle for Gilneas were my two biggest disappointments in Cataclysm, these look to compensate thoroughly. Stranglethorn Diamond Mines is going to consist of transporting resources out of a mine down a whole mess of different passageways–the first team to successfully transfer the required amount wins. That means a lot of hiding, sneaking around, scouting ahead, and outsmarting rather than overpowering. It seems perhaps too complex to be 10 on 10, but I’m going to be disappointed if it isn’t, because it sounds perfect for rateds. Valley of Power is much more simplistic–a small square room with few opportunities to evade combat. Yet Blizzard managed to make it refreshingly unique. There will be an orb in the center of the room which any one player can hold, and so long as a faction is holding it they gain points, scaled to go up faster the closer you are to the center of the map (and thus to your enemies). But I don’t expect this to be a 2 minute fight followed by a 10 minute wait like Battle for Gilneas. There is an additional mechanic: whoever holds the orb will take periodic damage increasing over time. If there are no healers, it will eventually drop even if your team never touches the carrier. As for the third proposed battleground, Azshara Crater, Blizzard has said nothing.

* There will be a new arena: Tol’vir Proving Grounds. It looks identical to Nagrand Arena except the four pillars are diamonds rather than squares. Really? For as long as we’ve been waiting, it looks downright pathetic.

* There will be valor from daily quests. Thank god. Daily quests will also give you buffs that allow you to gain extra loot in dungeons. I’m not quite sure what to make of that.

* Many achievements will be account bound. They did not go into too many specifics on this, but I’m pretty damn excited. Achievements are my gig in WoW, even more so than pvp. I’m pushing 11,000 without hardly any from raids, and if this means I can roll a level 29 twink hunter and knock out all of the more insane pvp ones I’m going to be in the money. Not all achievements will be account bound however, and whether that means obvious ones like say, the level 90 achievement, won’t be, or if not all raid/pvp accomplishments will be either, is still up in the air. There will also be multi-toon achievements, like maxing out every profession.

* A few major class/stat changes were mentioned. The epic resilience nerf stands out as the worst, and maybe the worst idea Blizzard have for all of MoP. They will also be doing away with the range weapon slot. Relics will be gone, rogues and warriors will throw their main hand, and hunter bows/guns will become the main hand. Wait, how will hunters survive without a melee weapon? Ah, the most relevant buff of all for me: hunter minimum range is gone. Gone! No more frost mages locking me in place and taking me down without ever so much as taking damage. Hunters will finally be a viable dueling and 2s pvp class. Warlocks will also get a major overhaul to better distinguish the three specs, and the way they described Destruction I suspect they’re going to be pretty op, with a stacking damage buff that hopefully resembles Arcane Blast. Hopefully because I have an idle 85 warlock, that is. Shamans will no longer have buff totems, and lastly, druids will finally be recognized as officially having four specs.

There was one major question left in my mind when all was said and done. I play on one server exclusively. There are ten classes and ten toon slots, so I am full. As it stands, I will never actually get to play a monk. Will that change? Will they finally add an eleventh slot? WoW lead producer J. Allen Brack was asked this in the post-presentation interview, and his answer wasn’t promising: They’ve thought about it, but they’re not quite sure.

6 Horror-Filled Trailers For Those That Were Left Behind


Apparently, the Rapture was scheduled for yesterday and I missed it.  Now, I suppose there are a lot of reasons as to why I might have been left behind but quite frankly, I blame my first boyfriend.  Seriously, thanks for condemning me to three and a half years of tribulation, jerk!  Anyway, as long as we’re all stuck together, why not enjoy six more of Lisa Marie’s Favorite Grindhouse and Exploitation trailers?  Since it’s still October, I’m continuing my horror theme with this entry.  Plus, considering what the future holds for us, we should probably start getting used to a little horror…

1) The Burning (1981)

Agck!  I just recently saw this movie and that little raft scene totally freaked me out!  I would never get on a raft to begin with because it worries me that I might end up with some raftmate who keeps going, “Row!  Row!  Row!”  On another note, what’s up with those people who are always like, “Go! Go! Go!” in action scenes?  I’m just like, “Okay, fascist much?”  I mean, if you want to be all Mad Men-like, go watch AMC.

2) Return to Horror High (1987)

Three quick notes: 1) Watch carefully and you’ll see George Clooney pop up for about five seconds in this trailer, 2) if you don’t want people like getting killed at your school, don’t name it Horror, and 3) I made my sister watch this trailer and she assures me that a literal skeleton would never be allowed to become a cheerleader.

3) Splatter University (1984)

I assume this is where you go if you survive Horror High.  Usually I try to be kinda coy and funny about these things but this time I’m just going to flat-out say it: Based on this, this film appears to truly suck.  But I can’t resist a trailer that features melodramatic narration….

4) Slaughter High (1986)

Okay, this movie also looks terrible but check out the so-bad-its-going-t0-make-you-kill-someone musical score.  Again, I’d just like to point out that if this high school had simply been named after a dead president, a lot of needless death could have been avoided.  But no, they had to go with Slaughter High.

5) Hell High (1989)

As if I needed further proof to make my case, check out this trailer for Hell High.  I own this movie on DVD and I have to admit that I bought it solely because of the name. 

6) Videodrome (1982)

After those last few trailers, you may be ready for a trailer of a film that’s actually kinda sorta good.  So, here’s one for David Cronenberg’s Videodrome, which is one of the weirdest films I’ve ever seen, what with all that “new flesh” talk and James Woods’ body doing weird things…agck!

BlizzCon 2011: Mists of Pandaria Overview Part 1


If you look at the main stage schedule for BlizzCon 2011, attention to World of Warcraft: Mists of Pandaria isn’t so much dominant as nearly exclusive, getting six and a half hours of discussion and demonstration, compared to two for Diablo 3 and not a minute for Starcraft 2: Heart of the Swarm. With that in mind, I imagine everything presented in the initial general overview of Mists of Pandaria will be granted much more thorough detail down the road. But, if you’ll allow me to take this one step at a time, here are the key points I took out of the overview.

The first thing you’re going to encounter in WoW 5 is the level grind from 85 to 90, so let’s take a look at that first.

The first thing you might notice is that Pandaria looks pretty small. It’s only five zones, for one thing (ignore the blob on the right for the moment), and I certainly would hope at least one of them, probably the middle, is a world battleground akin to Wintergrasp and Tol Barad. Blizzard did not actually make any mention of server battlegrounds in the introduction, and cryptically listed and dually ignored a third “Azshara Crater” battleground when detailing MoP’s two normal bgs, so perhaps this is not the case, but at any rate, Cataclysm’s five questing zones and one pvp zone felt small to me, and here only five are listed in total.

But there are a number of features to take into consideration. This scale compares Pandaria’s five zones on the left to Twilight Highlands on the right. Twilight might not seem that big, dashing around with master riding skill and the like, but if you expand your in-game map you’re going to realize Pandaria is well over half the size of Eastern Kingdoms. And there is a further catch: You can’t fly there until level 90.

This comment met with a great deal of applause from the audience, and I will gladly join them. Aside from my great distaste for the revamped lower level zones of Eastern Kingdoms and Kalimdor, what really made Cataclysm feel so weak quest-wise for me was level 60 flying. No more pick up, fly, kill something, fly, turn in, repeat here. No more complete disregard for terrain, either. Can you imagine hopping on a ground mount and waltzing the whole way across Twilight Highlands five times? Pandaria will feel huge.

Yet there are still only five zones. I loved the diversity of having ten in Wrath of the Lich King, but with only a 5 levels I suppose their options here are a bit more limited. They do try to account for this though, giving at least the second leveling zone, Valley of the Four Winds (bottom zone on the map), two distinct quest lines that will make leveling at least your first alt a more unique experience. In this case there will be both a northern “farmlands” region and a southern “coastal jungle” region, both of which should cover about the same level/exp range independently.

There was not much more information on particular zones available at this point, but names always indicate something. Here is what I know of the map breakdown:

The Jade Forest (level 85 starting zone, to the east)
Valley of the Four Winds (second zone, to the south)
Vale of Eternal Blossoms (central zone)
Townlong Steppes (western zone)
Kun-Lai Summit (northern zone)

As you may have guessed from the preview video I posted earlier, they will all have an Asian flavor about them. Another cool feature, for me at least, is that Blizzard will try to make the dungeons more visible. Valley of the Four Winds’ dungeon, Stormstout Brewery, should be visible to scale within the zone proper, not simply as a portal (though I’m sure you still have to “zone in”), and WoW Lead Content Designer Cory Stockton’s comments lead me to believe the others will generally follow suit. Whether this will amount to something new or will merely reflect a continued effort similar to Lost City of Tol’vir in Uldum remains to be seen, but it was certainly emphasized in the overview.

There will be one final zone of course: the Pandaren starting zone. Worgen and goblin starting zones were something of a complete joke in Cataclysm, in so far as they were completely irrelevant to the game if you weren’t the relevant class. Already having ten toons on my server, I have not caught the slightest glimpse of either. I get the bad feeling the Pandaren starting zone will be equally disappointing, but in the meantime it at least looks pretty cool.

This zone, The Wandering Isle, is a giant turtle. No, really. There will be a giant turtle floating around off the coast of Pandaland with a whole mess of forests and mountains and civilizations thriving on its posterior. The reason I suspect it will be as inaccessible to those of us with 10 toons as the worgen and goblin zones?: Pandaren start off neutral.

As in, they start off neither alliance nor horde. You don’t actually choose your faction until level 10, and that answers another question: MoP will introduce only one race, available to either faction. I’m pretty confident Blizzard will keep them isolated with this in mind, because I could see an unwelcome (on their part–harmless and entertaining on mine) cross-faction black market emerging otherwise.

This starting zone is actually playable at BlizzCon, so expect most of the non-official images of MoP appearing over the next few weeks to be of The Wandering Isle.

While I am on the subject of Pandaren, here’s the information you’re probably most interested in in a nutshell:

Pandaren classes:
Hunter
Mage
Monk
Priest
Rogue
Shaman
Warrior

Tentative Pandaren Racials:
Epicurean – Increase stat benefits from food by 100%
Gourmand – Cooking skill increased by 15
Inner Peace – Your Rested experience bonus lasts twice as long
Bouncy – You take 50% less falling damage
Quaking Palm – You touch a secret pressure point on an enemy target, putting it to sleep for 3 sec.

Monks are the next order of business. Allow me to start with a video of one in action:

Did that leg spin look cool at the end? WoW Lead Systems Designer Greg Street quoted one of his colleagues as saying “If we don’t do gnome monks, monks aren’t worth doing.” Yes, gnome monks will be an option, kicking in the faces of all enemies willing to get within half an inch of them. … Actually, the class will be available to every single race except worgen and goblins.

As for what exactly a monk consists of, at face value they pan out to be much like druids without a Boomkin option–leather wearers with the following specs:

Brewmaster – Tank
Mistweaver – Healer
Windwalker – Melee DPS

But as far as how they function, I am a bit confused. Street described them using a combination of energy (chi) and a dual point system:

Monks will use two basic abilities, “Jab” and “Roll”, to build up Light Force and Dark Force, with which they can release higher abilities. Ok, ok, fair enough for tanks and dps. But what about healers? Nothing was said directly, but monks were described as “melee healers” and compared to disc priests for their ability to dish out some dps in the process. Does that mean we’re going to have a healing spec without mana? I am lead to believe so. Will this be raid-functional or strictly pvp? That question remains unanswered.

Well, it’s getting late here, and I didn’t get as far in my BlizzCon coverage as I’d hoped, but I’ll try to pick up where I’ve left off tomorrow. So far I’ve only scratched the surface.

BlizzCon 2011: Opening Ceremony Overview


Better late than never, I just picked up my live feed of BlizzCon 2011. The event kicked off at 2pm my time, so I only have seven hours of catching up to do really, and they’ve improved their online feed tremendously this year: No lag whatsoever for the first time I can remember, and an easily accessible archive of past events. I’m hoping to make a number of posts today and tomorrow relaying some of the news. Just to give you an idea of what I’ll be focusing on, World of Warcraft is my primary interest, followed by Starcraft. Diablo I’ll be giving little if any attention to.

As usual, Blizzard threw out a few big surprises in the opening ceremony. Let me just start by detailing a few of the most important points in brief:

The first thing they announced, and really the thing I’m most excited about for the event proper, is a high-profile Starcraft 2 tournament. No more 30 second asides to show a few random segments of tournament between conference coverage–BlizzCon 2011 will feature a tournament broadcast in full. And while I am not as knowledgable in e-sports as I would like to be, it looks like they did a solid job of bringing in the pro commentators rather than using people inside the company. Day[9], whose Starcraft 2 strategies I talked about at length when the game first launched, will be involved in much of the commentary, along with a number of other names I recognized.

But that’s just what I’m looking forward to in the next two days. The long-term announcements are what you’re more likely to take interest in. Here’s a big one. I noted that Diablo 3 does not interest me much. As it turns out, I will be playing it anyway. Why? Because it is free.

Check this out. Blizzard CEO Michael Morhaime announced right off the bat that Diablo 3 will be free for World of Warcraft subscribers (and that the release date is still undetermined). A free trial? A demo version of the game? Not at all. The only catch is that you’ll have to pick up a one year subscription to WoW–not a heavy commitment if you’re interested in Warcraft to begin with. On top of a free digital download of the game in full, you’ll additionally get guaranteed access to the next World of Warcraft beta. Oh, and a flying horse mount that puts the celestial steed to shame: Tyrael’s Charger.

Not bad, eh? I’m still curious whether the one-year pass will be at the current discount rate you get for long-term subscriptions or if they will charge the single month rate for 12 months, but either way, count me in.

Following Michael Morhaime’s introductory announcement, the “slightly” more outspoken vice-president Chris Metzen took the stage in rock-star fasion, Dalaran theme blasting overhead. The upcoming game preview cuts came rolling in, starting with Diablo 3 and then preceding to “Blizzard Dota”, a game I have never heard of which looks awesome. Apparently they’re creating a cross-over fighting game which will pit Starcraft, Warcraft, and Diablo characters against each other and incorporate pvp elements of all three. The preview included Arthus fighting a siege engine and ended with “Coming Soon… Seriously.”

Starcraft 2: Heart of the Swarm got its trailer too, looking par for the course–that is, pretty awesome. The new units glimpsed in brief didn’t stand out to me much, though I’m sure they’ll be gone over in detail later in the convention. One that did catch my eye was a zerg unit that had… how should I describe it… a DK Death Grip.

But what I was really here for–what I really wanted to see–that came last. We all knew it was coming. It had to be coming. But until now I’d not heard a word about it: World of Warcraft 5.

The description Chris Metzen had to offer for the premise of WoW 5 excites me, as a major pvper, to no end. No super villians this time. No joint effort against a common foe. WoW 5 will focus on alliance against horde, straight up. The video certainly doesn’t reflect it though:

Remember the Pandaren pet Blizzard was selling a few months back? It is now a race, accompanied by some awesome Japanese-themed landscapes that will apparently comprise an entire continent: Pandaria. (Apparently Blizzard almost made Pandaren the alliance race in Burning Crusade in place of Draenei.) We can look forward to a new class I’d been expecting for a while now–monks–and the level 90 cap raise everyone expected. Is only the alliance getting a new race, will there be evil pandas too, or is there a new horde race yet to be revealed? That was my biggest question, and Metzen announced early in the post-ceremony interview that they would be more or less neutral–not only available to both factions, but as I understand it identical in racial abilities and appearance.

That’s it for the opening ceremonies. I’ll do my best to catch up and keep up from here on out.

Horror Film Review: Paranormal Activity 3 (dir. by Ariel Schulman and Henry Joost)


When me and my sister first moved into our house last year, I was so excited to see that we had a loft.  In fact, the day we moved in, I told her, “The loft is mine.”  Yes, I had it all worked out.  The loft would be my little office/art studio.  I would sit up there with a little candle going and I’d write my poetry and read my books and compose my thoughts.  Whenever the real world got to be too much for my poor little head, I would go up to the loft and I would find peace and quiet.  That loft would be my sanctuary, my little world of fantasy where everything was fine.

That night, I lowered down the ladder that led up into the loft and I started to climb.  If you know how terrified I am of both heights and ladder then you’ll understand just how difficult that was for me to do.  Seriously, with each step up the ladder, my heart beat just a little faster and I could hear my own breathing growing more and more ragged.  My feet felt so heavy and I had to stop several times so I could rest on the ladder and catch my breath.  At one point, Erin came out of her room and stared at me clinging onto the 7-step ladder.

“Lisa Marie,” she asked, “what the Hell are you doing?”

“The loft will be mine!” I snapped back.

Summoning up all of my courage and determination, I forced myself to move up the remaining two steps of the ladder and popped my head up into the loft.

“YAY!” I declared.

That’s when I saw the world’s biggest, most evil-looking spider hanging about two inches from the tip of my nose.

“AGCK!” I shouted as I fell backward from the ladder and ended up falling flat on my ass on the floor below.

I haven’t been back in the loft since.  Erin’s been up there a few times and she swears to me that she’s sprayed all sorts of sprays and cleaned out all sorts of dust but I don’t care.  I may not be the smartest girl out there but I do know that when you find something really scary in a room, you lock up that and never enter it again.

I found myself thinking about that loft and the spider within earlier today while I was sitting through Paranormal Activity 3.

Paranormal Activity 3 is the latest installment in the franchise of films about dumb men who, once they discover that there’s an evil ghost stalking the women in their lives, respond by not leaving the house but instead sitting up video cameras so they can record their eventual deaths.  This time the action is set up as a prequel to the first film but essentially, it’s the exact same film that you’ve seen twice before (though, this time, the filmmakers rip-off the end of the Last Exorcism as well).

Still, as far as the Paranormal Activity franchise goes, the third is probably the best of the series, if just because Micah’s not in this installment.  Instead, Micah’s role is taken by Dennis (Christopher Nicholas Smith), who is the somewhat goofy but well-meaning stepfather of Katie and Kristi (who, of course, will eventually grow up to the focus of the first and second Paranormal Activity films).  It turns out that Dennis is something of an aspiring filmmaker and hence, it makes a little bit more sense why he insists on setting up cameras once it becomes apparent that his house is haunted.  Anyway, the movie pretty much recycles all of the shocks and scares that you expect from a Paranormal Activity film.  There’s countless shots of people sleeping, dark shadows appearing in corners, and the whole thing where one person stands perfectly still for 5 hours.  The scares are effective because, quite frankly, mysterious shadows are always going to be scary and at their rare best, the Paranormal Activity films manage to tap into that very primal, basic fear.    Unfortunately, the Paranormal Activity films also have a tendency to drag in-between scares and this third installment is no different.  That said, the film’s finale is well-done, if predictable.

However, in the end, it’s simply impossible to watch Paranormal Activity 3 and not wonder what I’ve wondered during every Paranormal Activity film: why doesn’t anyone ever just leave the damn house?  Seriously, if you think I overreacted to seeing a spider up in the loft, you should see me when I run into a ghost hanging out in the kitchen.

Horror Scenes I Love: Alien


Lisa Marie Bowman had chosen her favorite scene from Dario Argento’s Suspiria as her latest “Scenes I Love” post and it’s quite the scene. I will match her choice with a horror scene which remains one of my favorite scenes in film history. It is also a scene from one of the best scifi-horror films ever made and, I would dare to even say, one of the best films ever created. The scene I speak of comes from Ridley Scott’s classic and iconic film Alien.

Anyone who has ever watched this classic scifi-horror will always gravitate towards talking about one particular scene. The scene is the first time the crew of the space tug Nostromo gets together to a meal as a group after the crisis which saw one of their own crew members attacked by an alien creature. This scene started off quite normal. Professionals enjoying food and good company. It’s through Ridley Scott’s direction and the exceptional performances of all involved which elevates the scene to one of the greatest. Through the scene’s depiction of normalcy we start to get a sense that something may not be right even before Kane begins to cough and have convulsions. For me it was a prolonged shot of crew member Ash during the banter around the table. His expression is all subdued smile then for just a split second we see him glance at Kane eating and being merry but he knows something is wrong and about to happen.

Even if people didn’t pick up that moment from Ash it still created a subconscious effect on the audience so that when Kane did begin to cough and convulse uncontrollably the audience was already on the razor’s edge. When the climactic event which punctuates this scene finally occurs the surprise on all the actors, especially that of actress Veronica Cartwright, has gone done as in film history as a classic. It helped that their reactions were quite genuine. Even knowing that the chestburster alien would pop out it was not being told that fake blood would squirt out that made their reaction of surprise and disgust so real. The extended version of this scene even had Cartwright slipping and falling as she screamed in horror at all the blood which had splashed on her.

One last thing which made this scene one I love and also one which I think makes it one of the greatest scenes in film history is that it was done in one take and that single take came out perfectly. This is a scene that has influenced many filmmakers since but its effect has never been fully replicated.

 

AMV of the Day: Who’s That Chick?


Before I returned to posting something about horror I needed to post another “AMV of the Day” entry after discovering and watching this happy little AMV earlier today. This latest anime music video is the aptly named “Who’s That Chick?” by amv creator gloobe90.

The video’s title comes from the Rihanna song which when listened to perfectly encapsulates the Teppen Toppa Gurren Lagann character of Yoko Littner. This anime is part of the shonen mecha genre. It pretty much means it’s an anime series aimed at boys and young men using action and mecha (giant robots) with some comedy and fanservice thrown in just cover all bases. The character of Yoko Littner pretty much has all four of those traits. She’s quite able in the action and fighting department and while she doesn’t pilot one of the many mechas in the series she does take down more than her share of them. Yoko also happens to be a sort of comedy relief in the series both in her actions and attitude but also in the fanservice way she’s drawn and how others react to her due to her appearance.

It’s really not a surprise that Yoko Littner ended up being one of the more popular anime characters ladies end up cosplaying at conventions and anime events. The trick though is whether they can pull of not just Yoko’s look, but her infectious cheerful attitude. This video certainly captures all of that and more.

Anime: Tengen Toppa Gurren Lagann

Song: “Who’s That Chick?” by Rihanna feat. David Guetta

Creator: gloobe90