Lisa Marie Does The Company Men (dir. by John Wells)


The Company Men is the first film to be directed by veteran television producer and writer John Wells.  Previously, Wells worked on ER, The West Wing, Southland, Third Watch, and a whole host of other shows that I’d rather die than ever have to actually sit through.  With The Company Men, Wells attempts to tell the story of the current economic recession and what its like to go from being a high-paid executive to just another unemployed statistic.  The end result is a deeply uneven film that comes so very close to succeeding but ultimately fails.

The film opens in 2008 and indeed, most of the film takes place in ’08.  It always amuses me how any film that comes out now that deals with either the economy or the wars in the Middle East (the Hurt Locker being an obvious example), the filmmakers always go out of their way to let us know that their movie is taking place during the Bush administration and not the Obama Administration.  Some people would call that “ass kissing” but I just find it to be amusing. 

Anyway, getting back on track here, the films follows three corporate executives who all work for a fictional company called GTX.  There’s a rich, white guy played by Ben Affleck.  And then there’s a richer, white guy played by Chris Cooper.  And then finally, I guess to add some variety to the mix, there’s a white guy who is really, really rich and he’s played by Tommy Lee Jones.  Anyway, Affleck, Cooper, and Jones are all cheerfully doing their thing until one day, the recession hits and boom!  Suddenly, Affleck is told that he has become “redundant.”  He’s given a severance package and sent off on his merry way.  Meanwhile, Cooper worries that he’s about to face the same fate while Jones — who is one of the company’s vice presidents — tries to keep GTX’s satanic CEO from putting anyone else out of work. 

It’s Affleck and his story that commands most of the film’s running time and, to his credit, Affleck actually gives a surprisingly good performance here as he starts out as smug and self-centered before eventually becoming desperate and insecure until finally, by the end of the film, he’s reached a state of acceptance.  A lot of this has to do with the fact that he finally humbles himself into accepting a job with his blue-collar brother-in-law, a homebuilder played by Kevin Costner.

A word about Kevin Costner in this film: I could have done without him.  First off, I understand his character is supposed to be a blue-collar, plain-spoken, salt-of-the-Earth type but honestly, he just comes across like a overlymacho asshole who probably voted for Lyndon LaRouche at some point in the past.  I guess he’s supposed to be John Wells’ version of the noble savage or something.

But with that one glaring exception, The Company Men is a remarkably well-acted film.  Even though Jones and Cooper are saddled playing predictable characters, they both bring a real unexpected poignancy to their portrayals.  Cooper, especially, is strong and always sympathetic even though you know everything that’s going to happen to him from the minute he first shows up on-screen.  Rosemarie DeWitt has the rather thankless role of being Affleck’s wife but she brings a lot of strength to a thinly written character and she and Affleck have a real chemistry.  When they’re on-screen together, you believe in their marriage which is more than you can say for most screen couples.

The cast of The Company Men is such a strong ensemble that you really find yourself hoping (and sometimes even believing) that the overall film will succeed as well.  But, alas, the film fails and it manages to fail for all the obvious reasons.  John Wells is best known for his work in television and The Company Men never really shakes that made-for-TV feeling.  For every scene that offers up an unexpected insight or a subtle piece of characterization, there’s a hundred more that feel glib, smug, and ultimately forced.  For every honest note, there’s a false one waiting right around the corner to pounce on it and beat it into submission.  This is the type of movie where Tommy Lee Jones walks around a deserted shipyard and delivers a monologue about the way things use to be to a character who has absolutely no logical reason for being there beyond the fact that Wells needed to find an excuse for Jones to deliver the whole long speech to begin with.  Don’t get me wrong — Jones delivers the words beautifully but so what?  The scene still feels safe, predictable, and ultimately false.   

And what’s the deal with Maria Bello in this film?  She plays Sally Wilcox who is apparently in charge of “downsizing” at GTX.  She’s also having an adulterous affair with Tommy Lee Jones despite the fact that all Jones ever does is criticize her for even existing.  Never mind the fact, of course, that Jones is a part of the entire corporate culture that’s responsible for the Sally Wilcoxes of the world to begin with.  It’s hard not to feel that her character is there to largely let Jones off the hook.  It’s not Jones’s fault that everyone who works under him ends up unemployed and, in one really obvious plot development, dead.  No, it’s that evil Sally Wilcox with her blonde hair and black lingerie.  And what you can’t blame on Sally, put the blame on Jones’s wife and toss Cooper’s wife in there as well since they’re both portrayed as being heartless wenches (as opposed to DeWitt who is a good wife because she supports Affleck no matter what).  The Company Men is full of sympathy for depressed, self-pitying white guys but it has next to none for the women who have to live with them. 

Wells is obviously trying to say something about the Recession but what?  Obviously, he lays a lot of the blame at the doorstep of greedy CEOs like the one played, in this film, by Craig T. Nelson.  Unfortunately, you get the feeling that Wells seems to think that he’s the only person in the world who has managed to figure out that excessive corporate greed can be a bad thing.  He may think that he’s educating but really all he’s doing is preaching and the only ones listening are the choir.

Review: The Decemberists – The King is Dead


Apparently this leaked in mid-December, but with all the holiday hassle I’ve only this weekend been able to start catching up on music again.

So, I’m on my third listen through this at the moment, and I’m kind of stumped on how to discuss it without revisiting their entire discography. I think if any other band released The King is Dead I wouldn’t give it the time of day. At face value it’s a standard countrified rock album that doesn’t present anything particularly special. I’ll even go so far as to say if The Decemberists released it five years ago it would have marked their end as the kings of indie rock. (Pun slightly intended?) But it has to be considered in its proper place and time.

Colin Meloy’s lyrical brilliance has been present since the get-go. Anyone who’s heard their “5 Songs” EP from 2001 should recognize in My Mother was a Chinese Trapeze Artist the same wit that prevailed in later, more famous works.

What did change over the years was their quality as musicians and song-writers. “5 Songs” boasted nothing comparable in musical creativity to 2002’s Cataways and Cutouts. With each new album a higher bar was set, and practically every song that followed rose to the challenge. Lyrically, Meloy probably peaked in 2005, with The Mariner’s Revenge Song on Picaresque.

From there the comedy act was cut back; Meloy returned to a more subtle cleverness. The band took the same turn musically, and with 2006’s The Crane Wife reached what might be the highest point in indie music. If not the most inspired album of the genre–I reserve that title for Neutral Milk Hotel’s In the Aeroplane Over the Sea–I have to consider it the all-around best. Here are Yankee Bayonet and Sons and Daughters as examples.


Then, in 2009, The Hazards of Love happened. It wasn’t completely unprecedented; in 2004 they released The Tain EP, an experimental break from their standard sound, which attempted, quite successfully I think, to create something far more thematic and sophisticated than mere indie rock. The Hazards of Love added to this 18 minute experiment five years of experience, and produced what can only really be described as a rock opera. Coming in at just under an hour, the album is a single piece, not a collection of independent songs. It deserves to go down in history as one of the greatest musical accomplishments of all time. It can’t be captured in a single movement, but here are two excerpts to give you an idea.


Now it’s 2011, about time for a new album, and I don’t think the band need be too full of themselves to ask “Where the hell do we go from here?” They surely knew they couldn’t top what they’d just accomplished any time soon, so they didn’t even bother trying. Is The King is Dead a “safe” album? A sort of “sorry guys” to the fans who just weren’t prepared for the intensity and complexity of Hazards of Love? Hardly, though it could be misconstrued as such. I think it’s The Decemberists coming down off their own high. I imagine it’s difficult to be as… musically intelligent as they are without some fear of becoming pretentious. Getting back to some good old country rock was the natural thing to do. I don’t imagine anyone expected to hear another Hazards of Love, but don’t be disappointed that it’s not another Crane’s Wife either. It’s pretty damn good for what it is, it just doesn’t reach for the stars.

I’ll post up four songs from the new album. Don’t Carry It All is the opening track. It’s worth noting that the fiddle and accordion interlude in Rox in the Box is from the Irish traditional song Raggle Taggle Gypsy (see variations by The Irish Descendants and The Chieftains). It’s not worth noting that This is Why We Fight, which I decided not to post, sounds like it’s straight off an Our Lady Peace album, and furthermore that my obsession with Our Lady Peace is a very embarrassing secret.

Don’t Carry It All

Rox in the Box

Rise to Me

Down by the Water

Review: Suikoden V


Konami’s Suikoden series has been a fixture in the Playstation console systems since the PS1. While not as graphically beautiful as Square-Enix’s Final Fantasy series of role-playing games, Konami’s own Suikoden rpgs more than held its own in complexity of character development and storylines. These two factors have become something the Final Fantasy rpgs have really lacked since Final Fantasy VII. I would even say the Final Fantasy series hit its high-point in Final Fantasy VI and has been downhill since. Not so with the Suikoden series. From the beginning the series has beautifully combined characters and storylines to create a game that still uses the basic stats and experience mechanics of most Japanese RPGs but with a unique brand of npc recruiting and a wholly realized complex world which grows and reveals itself with each successive game in the series.

In 2006, Konami released Suikoden V in North America and there were some trepidations on how well the game would turn out. The previous game in the series, Suikoden IV, was abit underwhelming in its execution. A rarity in the Suikoden series in that the game was just ok; with some fans calling it awful. But even Suikoden IV still played better and its story less cliche than most rpgs coming out of Japan. Suikoden fans needn’t have worried about this latest entry in the series. Suikoden V doesn’t bring anything new or innovating in terms of graphics to the genre (but then these games never has in the past) but what it did was bring back the series to the high-standard of character development and storyline the series was very well-known and critically-acclaimed for.

Set six years before the events which played out in Suikoden I, Suikoden V takes places in the Queendom of Falena whose current Queen has in her possession the Sun Rune. The Sun Rune is one of the 27 True Runes which makes the backbone of what makes the critical events of the Suikoden Universe so unique to the role-playing genre. Queen Arshtat rules Falena with the Sun Rune but events prior to the beginning of the game (told in flashback) has set into motion a dangerous game of political machinations and powergrabbing between two powerful groups in the Houses of Barows and Godwins with the Sun Rune in the middle of it all.

The player is given control of Queen Arshtat’s only son to figure out just what sort of secret plans either Houses has in store for the Royals. Accompanying the player are Arshtat’s sister Sialeeds, his bodyguard and lifelong friend Lyon, and Georg (a familiar face for those who have played the previous games in the series). As the game’s story unfolds the complexity of the power struggle between Barows and Godwins and those of the Falenan Royal Family becomes more than a struggle for the realm of Falena but for its ultimate survival as something powerful and beyond human comprehension has slowly influenced those in close proximity. There’s moments of extreme sadness and ultimate sacrifices and love. Machiavellian plots and counterplots from both the protagonists and antagonists keep the player guessing as to how the story will play out. There’s also betrayals and genocidal actions which gives this entry to the series the dark edge the previous fourth Suikoden lacked.

Unlike most JRPG’s (Japanese RPGs), Suikoden V doesn’t have an end-of-the-world storyline but one which stays regional, but makes the plot no less epic and actually gives the game more freedom in how the story unfolds. The game’s story has to rank up there with Suikoden II‘s as one of the best rpg storylines ever and only lags behind the second game due to that game’s having a brilliant and memorable villain in one Luca Blight. The main characters and most of the 108 Stars of Destiny characters were well-written with their own distinct personalities and motivations for joining the fight. The dialogue during the game is mostly done through text with each character show in anime-style profiles. The cutscenes on the other hand uses voice acting which for a rpg was done pretty well with voice actors who actually gave each character voiced a distinct personality. It would’ve been nice if Konami had included the Japanese voice-acting in addition to the English translation. It’s a minor gripe, but nothing that takes away from making Suikoden V such a great game.

The gameplay mechanics returns back to the 6-party formation from the first three games in the series. There’s still the usual co-operative attacks when certain combinations of characters are put in the battle party. The co-op attacks could involve just two characters all the way up to six characters combining to create devastating non-runic attacks. There’s also co-op attacks between characters using runes. These combined runic attacks are some of the most damaging attacks in the game and allows the player a reason to actually bring a balanced party of 6 characters that’s made up of fighter strong in physical attacks and those adept in runes. The newest change in the battle mechanics occur in the war battles. Gone is the turn-based system that’s worked well in the first four games. Suikoden V‘s war battles now takes place in real-time which makes for much more hectic battles. The player must constantly know where each of his units are and how they’re stacked up against the opposing forces.

Suikoden V is a great game and also brings the Suikoden series back to great form after an interesting but lackluster attempt at innovation with Suikoden IV. This fifth entry did everything right in what made the series great. It had a great and compelling storyline with complex and distinct characters. Suikoden V misses surpassing the great Suikoden II in greatness just due to that game having certain classic and memorable characters. This is an unfair comparison but something that still puts the second game ahead of V, but just barely. That shows just how great this game really is. Already announced by Suikoden’s creators that V will be the last Suikoden game for this current generation of Playstation console system. While the title hasn’t made a return to consoles that’s not handheld if this was the last game in the series then it was a proper send-off.

A Quickie With Lisa Marie: Somewhere (dir. by Sofia Coppola)


So, a few weeks ago, some of my fellow pop culturally inclined writers were talking about the worst movies of 2010.  I had, earlier, declared Love and Other Drugs to be the worst film of 2010 and I was told to hold off on making that judgment until I saw Sofia Coppola’s latest film, Somewhere.  At this point, another writer chimed in to let me know that he hadn’t heard one good word about Somewhere.

At that point, I made a prediction.  Simply based on the movie’s trailer (which played at Plano Angelika for 5 months before it actually opened in Dallas last week) and the fact that so many people seemed to hate this film with such a passion, I predicted that Somewhere would probably turn out to be one of my favorite films of the year.

I saw the film last Saturday and it turns out I was correct.  I absolutely loved Somewhere. 

In many ways, Somewhere feels like a prequel to Coppola’s Lost In Translation.  Somewhere tells the story of Hollywood actor Johnny Marco (Stephen Dorff) who, despite being a film star — if not, its implied, a particularly respected actor — spends his days wandering through life in a haze of ennui.  At the start of the film, he drunkenly breaks his arm and, when not promoting an upcoming action film, he spends his days recovering at the Chateau Marmont in Los Angeles.   He smokes a lot of cigarettes, drinks a lot of beer, and languidly lies in bed while twin pole dancers do their routines in front of him.  The first fourth of the film is devoted to establishing Johnny’s shallow daily routine with the only excitement coming from insulting text messages that he occasionally receives.  Right when you’re wondering how much more of Johnny Marco’s existential crisis you can handle, his 11 year-old daughter Cleo (Elle Fanning, who gives a surprisingly mature performance) shows up and both Johnny and the movie suddenly spring to life.

Cleo’s mother has basically abandoned her daughter, calling up Johnny and explaining that she needs “to find” herself.  Until Cleo is scheduled to start at summer camp, she tags along with Johnny on his day-to-day life.  They go to Italy where Johnny promotes his latest film and answers vapid questions at a hilariously awkward press conference and then accepts an award during a televised ceremony even though he’s not quite sure what the award is for.  Back in the states, Cleo and Johnny hang out at the hotel, discuss the plot of Twilight, and finally — on the way to summer camp — Johnny takes her to Vegas. 

With the exception of one scene, Cleo and Johnny never discuss why he’s no longer with her mother nor do they address the issue that both of her parents are essentially abandoning Cleo.  However, even though it’s never addressed directly, the movie is full of clues for those who are willing to pay attention.  We actually learn very little about why Johnny is the way he is but, again, Coppola fills every scene with hints and then allows the viewer to draw their own conclusions.  None of the film’s mysteries are directly explained — we never learn who is sending Johnny the angry text messages nor do we ever learn the full significance of a phone call Johnny makes to an unseen woman named Layla — but the explanations are there and, in Coppola’s assured and subtle hands, the search for those explanations ultimately turns into a portrait of a society full of lost human beings who have lost the ability to connect.

Admittedly, one reason why I loved this film is because the relationship between Johnny and Cleo reminded me a good deal of my relationship with my own dad.  So much of the film rang painfully true to me that I was thankful for the many moments where Cleo and Johnny were just allowed to be a normal father and daughter.  I’m thinking of the moments were Cleo explains to plot of Twilight or where, during their trip to Italy, Cleo sits in the hotel lobby and concentrates on Sudoku.  It was moments like this that rang so true to me and it’s these moments that made Somewhere one of my favorite movies of 2010.

Artist Profile: H.R. Giger


Luis Royo inaugurated the artist profile feature and he’s now followed up by Swiss surrealist painter and sculptor H.R. Giger.

Many who follow the heavy metal and the visual effects scenes know who H.R. Giger is. This artist who hails from Switzerland has been responsible for some of the most iconic images in science-fiction film history. Just looking at the samples of his work on this page one has to automatically notice how the designs look very similar to the alien creature in Ridley Scott’s sci-fi/horror classic Alien.

Scott had seen some of Giger’s art pieces from his Necronomicon IV art collection and instantly knew that this Swiss artist was the one to design his alien and the spacecraft it was to be discovered in. Giger’s alien and environment design were so masterful that he won an Oscar for Best Visual Effect in 1980 for his work in Alien. This accolade got him noticed to head the art design for a failed Dune film adaptation by Chilean filmmaker Alejandro Jodorowsky.

It was to great disappointment that when David Lynch finally worked on Dune only the basic designs Giger had created for the production was used. As one watches Lynch’s Dune bits and pieces of Giger’s signature biomechanical design does pop out. This is especially true when the film switched over to focus on scenes dealing with the Harkonnen and Giedie Prime.

Giger would go on to do some art and set designs for such films as Poltergeist II: The Other Side, Alien 3 and Species. Even now he has been tasked by Ridley Scott to work on his latest film, Prometheus, and come up with new creature designs.

H.R. Giger’s style is one of nightmarish and surreal landscapes and figures which some have described as Satanic, perverse and disturbing. He combines biological anatomy with the mechanical to create works of art that have become favorite of certain heavy metal subgenres like industrial metal and death metal. While most of his works were created using airbrushing techniques to create monochromatic pieces he has, of late, switched over to using pastels, markers and inks.

One wonders what sort images goes through such an artists’ mind to come up with some of the artwork Giger has become famous (and in some circles, infamous) for. Maybe the fact that Giger suffers from night terrors and this has led to heavily influencing the images he creates. In the end, H.R. Giger’s work defnitely falls under the old adage of “beauty lie in the eyes of the beholder”.

Official H.R. Giger Website

The Dark Knight Rises Gets Selina Kyle and Bane


January 19, 2011 is the first day of the new year when the internet exploded with reactions concerning Warner Brothers’ announcement about two key characters in Christopher Nolan’s upcoming and final film in his Batman trilogy.

According to a Warner Brothers press release Anne Hathaway will take on the iconic role of Selina Kyle. For those who don’t recognize the name it’s the public face of the female foil for Batman. I’m talking about none other than Catwoman herself. While the press release doesn’t mention the name Catwoman anywhere it would be only logical that Hathaway as Selina Kyle will end up as Catwoman before the film ends.

The other character announcement was about who Tom Hardy was going to portray in the film. Speculation since Hardy was cast mostly had him taking on the role of the villain Hugo Strange, but in a curve out of left field it looks like Hardy will be playing villain Bane.

While reaction on Hathaway as Selina Kyle has mostly been positive the one concerning Hardy as Bane has been met with a combination of guarded optimism (much faith and trust has been earned by Nolan from fans) to outright fanboy rage. Both from film bloggers who should know better and just people who want to grab onto anything that they see as the downfall of the Nolan take on the Batman franchise.

Some still remember the catastrophic Bane from Schumacher’s deservedly-panned Batman & Robin thus think this Nolan take on Bane will be just the same. Others just never bought into the ‘roided-out criminal villain when he was first introduced in the “Knightfall” crossover during the 90’s. If Nolan hadn’t earned my trust as a film and comic book fan from his previous Batman films I would react the same way but I won’t.

While the comic book version of Bane did look like a muscle-bound luchador who used a super-soldier serum called “Venom” to roid-out people fail to remember that bane was very close to Batman’s equal when it came to the intellect department. This was the one villain who deduced Batman’s true identity and found a way to mentally and physically break the Bat down before finally breaking his back.

I believe that Nolan will probably dump the luchador mask and outfit and concentrate on Bane as a criminal kingpin who doesn’t just have the physicality to match Batman punch for punch but also the mental acuity equal to the task of breaking Batman. Does this mean that rumors of the character Hugo Strange has been nixed from the film?

I happen to think that either Hugo Strange will be merged with the character of Bane or may actually appear as the true mastermind who turns Bane loose on the Batman. Either way I’m quite interested in finding out how Christopher Nolan plans to adapt the Bane character to his realistic take on the Batman universe. I’d be very surprised if the wrestling mask and outfit remains. The venom injections could easily be adapted to become more believable and as Tom Hardy has shown in the film Bronson he can physically bulk up and look believable as a muscle-bound heavy.

Source: Slash Film

Classic Game: XCOM: UFO Defense


Those who forget their past; are doomed to forget some incredible games.

I forget who said that, but he must have been a smart man. Going back to the days of DOS games and 3.5 disks, we can still find some gold. In fact, some of the greatest games I’ve ever been played were made before the world had envisioned the idea of a game on a CD-ROM. Well, the greatest squad-based strategy game ever made is just one of these. And you can get it on Steam for a pittance. Really, a pittance of a pittance! I’m talking, of course, about X-COM: UFO Defence (Hereafter referred to simply as X-COM).

People who have played this game are already having some nostalgic flashbacks, and are strongly considering buying it on Steam right now.

For those of you who haven’t played it… read on!

X-COM is a squad-based strategy game that places the player in command of a global counter-alien organization aptly titled X-COM. A completely covert organization, X-COM crosses national boundaries with impunity, and remains hidden from the alien aggressors who haunt the globe. As the theatre commander for this covert organization, you will establish bases across the globe. Each base can house facilities such as alien containment for captives, hangar bays to launch interceptor craft in pursuit of UFOs, laboratories to develop new technologies, and workshops to build weapons. From your initial base, your X-COM organization will grow to protect all of Earth from a merciless and inhuman enemy. It is up to you to save us all.

The game play is based on the Geosphere. In essence, this is a map of the earth which is manipulated through time lapse controls, allowing the player to speed or slow the passage of time. From the Geosphere, the player can access the aforementioned workshops and laboratories, outfit soldiers for battle, and construct new bases and facilities. In addition, the Geosphere map allows the player to monitor alien activity on earth. Each time your base(s) detect UFOs, you can intercept them, shoot them down, and attempt to recover salvage. In addition, you may detect alien bases manufactured on earth, or the aliens may strike on their own, terrorizing Earth cities in an attempt to frighten our governments into submission.

Once you’ve landed at an alien crash site, an active UFO, a terror site, or an alien base, you take command of a squad of soldiers deployed from your landing craft. Equipped with the weapons and armor that you provided them, your soldiers are ready to fight and die at your command. They have various gameplay statistics that will determine how far they can move, how brave they are in the face of adversity, and how accurately they shoot. This squad combat is turn based, and pits a small group of highly-trained soldiers against their enemies. As these soldiers kill aliens and survive their missions, they are advanced in rank and in statistics, moving from squeamishly determined green troops into hardened combat veterans. At the same time, your scientists will learn the secrets of the aliens’ technology, allowing your troops to use fantastic energy weapons and psionic attacks against the invaders.

Strategy game enthusiasts will, almost without variation, love this game. It has incredible depth of strategy, and yet still contains a lot of action. You’ll have to learn the strengths and weaknesses of a variety of alien opponents, and counter them, if you ever intend to defeat the aliens at their base on Mars and stop the invasion of Earth. If you don’t know the joy of X-COM: UFO Defense, then it’s time to run, not walk, to check it out.

AMV of the Day: Azumanga Daioh – Little Girls


With the most recent anime of the day choice being the series Azumanga Daioh I thought it would be appropriate that the latest “AMV of the Day” come from the series as well.

This particular AMV won the Best Comedy category in Nekocon X (2007). The AMV is called Azumanga Daioh – Little Girls and it combines scenes from the series with the Oingo Boingo song, “Little Girls”. Starring prominently in this video is the aforementioned creepy male teacher Kimura-sensei. In fact, this video pretty much highlights just how creepy and how much a dirty old man Kimura-sensei really is and the lyrics of the song doesn’t help him much.

For those in the know they’ll see a certain bear pop up in the video several times and those appearances add to the comedy of the video. There’s really not much else to say about this video. It has to be seen to truly experience.

Anime: Azumanga Daioh

Song: “Little Girls” – Oingo Boingo

Anime You Should Be Watching: Azumanga Daioh


The latest choice for “anime of the day” is the one and only Azumanga Daioh.

Azumanga Daioh is the extremely popular and critically-acclaimed series that was adapted from the manga of the same by. The manga ran for over three years and has been collected into three massive volume called tankobon. It’s creator is mangaka Azuma Kiyohiko and just looking at the name one sees the etymology of the series’ name.

The anime adaptation was done by anime studio J.C. Staff and shown by the Japanese tv network TV Tokyo over 26 episodes. The North American license used to be under ADV Films before it’s inevitable collapse wherein the North American licensing rights was bought by a Houston-based company called Aesir Holdings. One could still find the anime series on DVD which is great news since Azumanga Daioh is one of the best slice-of-life genre series with characters fully realized and storylines which range from comedic to drama with the two overlapping at times.

The series is about the lives of six Japanese high school girls and how their friendships evolve through their times together at school and out of it. There’s fan favorite Chiyo Mihama, the child prodigy, who struggles to fit in with her classmates who happen to be five years older. Then there’s the athletic Kagura whose friendly rivalry with the reserved Sakaki forms one subplot in the series. There’s Osaka the transfer student who fills in the role of the spacey and eccentric character in the series with Yomi and Tomo rounding out the cast of friends.

While most of the series focuses on the six friends other characters come in and out of their lives such as their homeroom teacher Yukari Tanizaki and their phys.ed instructor, Minamo Kurosawa. Then there’s Kimura-sensei. It’s this character that may have some viewers watching the series with a bit of discomfort as this character becomes a borderline obsessive with the teenage high school girls he teaches, especially the six girls who the series focuses on. While the series never goes over the line with Kimura-sensei’s behavior some people may still get turned off by it and dismiss the series. Here’s to hoping that doesn’t happen because Azumanga Daioh does a great job of exploring the lives of these six high school girls as their friendships with each other grows.

The anime doesn’t go overboard with surreal and way-out-there scenes. Most of the series really just shows routine, day-to-day activities that the girls go through in high school, but the writing is so spot-on that watching the series will definitely bring back fond, nostalgic memories of one’s own time in high school. There are some surreal moments, but they’re usually reserved for times when Osaka’s spaciness gets the better of her. This usually involves her imagining weird things about Chiyo-chan’s pigtails.

Azumanga Daioh does fall under the moe label due to the cuteness of the animations with special regard to the youngest in the group, Chiyo-chan. This moe aspect plus the fun and heartwarming stories involving the girls make this anime a fine choice to be the latest “anime of the day”.

Review: Assassin’s Creed: Brotherhood



The Bottom Line

Assassin’s Creed just gets better and better. Ubisoft has proven that they understand what things work, and what things don’t, in this series.

Unfocused Ramblings

No one was more excited than I was when the original Assassin’s Creed was announced. It brought to my head dreams of my days of playing Thief. I’d been starving for a new stealth-based game for years. It just seemed like nobody was making those kinds of games anymore, and this one had real potential to be what I’d been missing. Well, of course, anyone who played the original Assassin’s Creed can attest to the fact that stealth had little to do with Altair’s journey through the twelfth century Holy Land. I enjoyed the game, but it definitely had its flaws, and I fervently hoped that these things had been addressed when I bought my copy of Assassin’s Creed II. I was not disappointed. The team from Ubisoft working on these games understands what works in their games. I don’t know how better to explain it. And they continue to let the game evolve in a desirable way with Assassin’s Creed: Brotherhood.

Brotherhood once again follows Ezio de Auditore in Renaissance Italy, literally beginning at the minute that Assassin’s Creed II ended, as he exits the Vault. This time, Ezio begins the game as a fully trained assassin, though he’s missing some of his bag of tricks due to an event near the game’s open. And he finds himself in the city of Roma circa the late 16th century, once again pursuing the Borgia family; Cesare, Lucrezia, and of course, Rodrigo. As the game moves along, Ezio can eventually regain all of the mechanical tricks from the previous title plus a couple of new ones… including a long-awaited gem in the crossbow. As a weapon, the crossbow does not disappoint. It kills swiftly and silently, and carries a fair amount of reserve ammo. If you’re anything like me, you’ll use the crossbow a lot.

Piling on to the improvements in the game are the huge number of side missions available (although they are met with a disappointing reduction in the girth of the core story). There are several guilds in the city whose allegiance Ezio must win. Once he has it, they each come with a slew of side missions that he can undertake. In addition, Leonardo Da Vinci returns, this time having been forced to craft war machines for the Borgia. Fortunately, Ezio can destroy these mechanical monstrosities in a series of stealth-based side missions that take him to other places in the Italian countryside. Templar Agents must be brought down in side assassination missions. We explore more of Ezio’s past through missions that center around Cristina, a beautiful Italian girl, and Ezio’s first love. The Followers of Romulus have a series of underground lairs which must be negotiated Tomb Raider style, much like the Assassin Tombs found in Assassin’s Creed II, which will grant a special set of armor.

Oh, and we still have the whole ‘rebuild the town and generate income’ mechanic, except this time you’re rebuilding the entire city of Roma, which has fallen into disrepair under the neglect of its Borgia masters. To seize control of the city, Ezio must destroy Borgia towers (essentially, viewpoints that are owned by the Borgia) from which they extend their influence into the city.

And then, of course, there’s the reason this game is called Brotherhood. As you might have noticed if you’re a fan of the series, the Assassins are often a hard-luck bunch, always taking casualties and being beat up on by the Templar. Fortunately, people can be found willing to take a stand against oppression. After saving certain bold citizens from the Borgia guards, Ezio can recruit them into the Brotherhood of Assassins. These Assassin recruits can be called in to assist Ezio in fighting, assassinate a target, or bombard an area with a storm of arrows to massacre a guard patrol. Their effectiveness grows as they are used, and they can also be sent on missions for the Assassins all over Europe, returning to Ezio with florins and special items gained while out on their assignments (these assignments are of the boring point-click-and-wait variety, but if you do things intelligently the process isn’t too laborious).

And all of that is strictly in addition to a palatable, if not necessarily filling, main storyline that begins to tie in Desmond Miles and his compatriots in the year 2012 much more than in previous titles. Desmond continues to be able to exit the Animus at any time to converse with his Assassin friends, but now that he has mastered Ezio’s skills, he can also cruise around the modern version of Monteriggioni, and there are some action sequences that utilize Desmond as well.

The Big Question

How soon will the next Assassin’s Creed be out? Because I’m already hungry for more, and not just because of the serious cliffhanger that Brotherhood ends with. This series is one of the best-handled that I have ever had the pleasure to play. Each installment is noticeably better than the last. The games become more polished, more fun, and with more stuff. Once this franchise has run its course, which might just take a while, I’m equally excited to find out what this development team will be working on next.

Overall Game-Play: 8.0

The gameplay hasn’t changed tremendously since the original Assassin’s Creed. Minor improvements and polishes have made the contextual controls a little better, but they still suffer from the same limitations as always. If you play the game enough, you’ll occasionally find Ezio infuriatingly doing something you didn’t intend; likely to your cost. But once you’ve really gotten the hang of the controls and gotten into a rhythm, these incidents are likely to be few. The biggest limitation to the game play (and, I will add, I don’t have any great suggestions on how to fix the issue) is probably the use of the ranged weapons available in the game. The pistol still feels clumsy and useless, and while the crossbow is predictably powerful with its silent kills, it’s tough to use against enemies who have been alerted to Ezio’s presence.

It’s definitely worth noting that while Assassin’s Creed basically eschewed stealth except for the mundane business of traveling from place to place, while Assassin’s Creed II embraced it and made it a valuable tool at your disposal, Brotherhood seems to demand it. There are a number of sequences where stealth will make your mission a hundred times easier, and others where it is required by the mission itself. And I’m not just talking about tailing people in the market. As much as I appreciate the game fully embracing, and even desiring, your use of stealth, I’m actually now a little aware of the limitations of the controls as far as stealth goes. I feel odd not being able to crouch and skulk silently, or press up against cover, like Sam Fisher. Ezio can presumably do these things. If stealth is going to become a focus, I’d love for the controls to be more conducive to it being successful.

Story 9.0

The story is a quality affair. For this return trip to Ezio’s memories, we now have a very explicit goal; to recover the Apple of Eden that Ezio took in the 16th century in the year 2012. Desmond is already a full-trained assassin, so we’re spared any introductory sequences where we gain valuable abilities one by one over time. Instead, the story literally begins where Assassin’s Creed 2 ended. From there, Ezio’s life of seeking revenge while staying distant even from his family continues. The story gets rolling more quickly now; we already know almost all of the characters on Ezio’s side of the story. We only need to meet a few of the new villains that we know we’ll be assassinating to get things moving.

And actually, it’s probably worth noting that the core storyline doesn’t seem to focus on or revolve around the individual assassination of individual people the way it did before. It also gives us a lot more reasons to specifically dislike each person we’re assassinating as opposed to just making them a part of a conspiracy too large for us to get to know each member of. All of that is fine, and the level to which we can now use stealth to make kills is incredible. Did I mention that I like stealth?

To me, this more mature Ezio is a much less vibrant character than the youthful assassin we met in the last game. It makes sense, given his life experience, but I really do feel like there’s an aspect of sadness to Ezio’s character and his life by now. He’s determined, and strong, and I still find him very likable (especially compared to the dryness of Altair) but his life is as an assassin. Presumably he’s spent too long, and killed too many people, to be anything else.

Anyway, since Desmond now has a much more focused goal while perusing Ezio’s memories, and he can now do things outside of them, we have a bigger tie-in with the year 2012 than we did in the previous games. While the 2012 side of the story does advance, it’s still not a core part of the game. I think a lot of people anticipated more action in the frame story in this installment, and it could be considered a disappointment. I guess it’s worth noting that it didn’t bother me much; I still found Ezio (and the city of Roma) compelling.

Graphics 10.0

I suppose I’ve just come to expect this from the Assassin’s Creed franchise. The game is visually breathtaking. The city of Roma has more recognizable landmarks per capita than any place we’ve yet been, and they’re rendered spectacularly. As are are the buildings. The major characters. The minor characters. The random guards. The civilians who have you no interaction with whatsoever. The game is gorgeous. I’m not sure that anyone would be surprised by that at this point.

Sound 8.0

The voice acting is held to a high standard, as it has been through the franchise. The music is also compelling, and features from beautiful tracks, but I actually fervently wish they had done more with it; or at least included more variety of tracks for the streets of the city, or something. I eventually found myself growing a little tired of the ubiquitous “traveling the streets of Roma” track. Still, the sound is unlikely to disappoint all but the pickiest and most easily-bored gamers (like me).