First Impression: Telltale Games’ The Walking Dead: Episode 2 “Starved For Help”


Telltale Games released the first episode in their adventure game The Walking Dead months ago. Due to some of their past titles not panning out despite hype from the studio this time around it seems like Telltale may have finally found their groove with this game set in the zombie apocalypse world created by critically-acclaimed comic book author Robert Kirkman. With the first episode, A New Day, the company was able to capture the chaos and danger of the early days that was only hinted at in the comic book and in the AMC tv series.

That first episode introduced gamers to the two main characters that would be the focus of this horror-adventure title. Lee Everett and Clementine were characters rare in licensed video games in that they’re original to the title and also one of the better written and realized fictional characters in gaming. The first episode did a great job in setting up these two characters and the world that some thought the problems that has plagued Telltale Games with their episodic titles would pop up once more: great beginnings that would fizzle out with each new episode.

I’m happy to say that episode 2, Starved For Help, doesn’t fall in Telltale Games’ past pattern. In fact, this latest episode in the game actually builds on the strength of the first episode and improves upon what made it fun and very good while minimizing some of the flaws with that initial episode. We find Lee, Clementine and the survivors of the first episode (how a player made their decisions on who lives or dies in the first episode will determine the roster for episode 2) still at the motel complex from the first episode. They’ve been largely kept safe at their makeshift haven but the prospect of dwindling supplies has forced Lee and the group to venture out into the surrounding forest to forage for food. It’s during one such foraging mission that the group comes across another group that would kick-off the story for Starved For Help.

Telltale Games doesn’t try to recap too much of the first episode in this follow-up, but does let the dialogue between Lee and others remind gamers about their decisions in the first episode and how it has affected the situation Lee and his group has itself in. The addition of some new members to the group doesn’t feel forced but actually feel quite welcome as it helps keep the growing rift between two factions in the group from becoming too static. In fact, this episode actually makes some of the decisions made by characters we initially found to be on our side to be counter-productive and dangerous while those who came off as too rigid and confrontational end up being more sympathetic.

It’s during these dialogue sequences where players once again have a timed-limit to make their dialogue choices and decisions that The Waling Deadcontinue to impress. Once again players must make their dialogue-choices from four choices that doesn’t really come off as evil, good, indifferent, etc. It’s up to the player to determine just exactly which dialogue answer best fit the sort of game they’re playing. I’ve played through both episodes trying out myriad of choices available to me and with each and every different choices the game plays out much differently, but still continues to straddle the grey area. There’s no good or bad decision and it’s what makes this game’s dialogue-mechanic so much better than most games that use something similar.

The action part of the episode has some tweaks to QTE (quick time event) combat mechanic that makes targeting a tad better than what was available in the first episode, but this part of the game still remains the weakest link in what has so far been a stellar game. After just two episode I wouldn’t be surprised if most fans of the title just wish for the QTE’s to go away and let actions in future episode be determined by dialogue choices. It would definitely help keep the gamer’s from being pulled out of the narrative immersion they find themselves in.

Starved For Help is a great example of how a studio can learn from it’s past mistakes and improve on the template they’ve decided on from the beginning. Even the story that unfolds in episode 2 is a huge improvement from the first episode that was very good to begin with. We see Telltale Games handle the themes of survival vs living, moral grey areas in an apocalyptic world and survival at the cost of others with deft hands that best exemplifies what has been great about the comic book series. There’s been times when the narrative in the game actually comes off as more subtle and less exposition-heay than Kirkman’s own writing which for some is an improvement in itself.

With two episode now released it’s going to be interesting if Telltale Games can continue their new found groove of keeping things consistently good to great which their past games didn’t seem to have. Now three episodes remain and from the ending of episode 2 the group has found a new reprieve from their dire problem of low supplies, but at a cost that may come back to haunt Lee, Clementine and others.

Episode 1: A New Day

Bleh! 10 Random Thoughts About The 2012 Emmy Nominations


The 2012 Emmy Nominations were announced this morning and, at the risk of repeating myself, “Bleh!”

I know that I’ve kind of set myself up as the awards-crazy member of the TSL team and that’s a title that I wear proudly.  Usually, I love writing up posts about the Oscars and the Emmys and whatever other silly awards might be handed out during any particular week.

But seriously, this year’s Emmy Awards are just making me go, “Bleh,” with boredom.

For the boring list of official nominees, click here.

For the far more interesting list of my personal nominees, click here!

Here’s ten random thoughts that went through my head as I looked over the list of nominees:

1) The best comedy on TV, Community, was totally and completely snubbed with the exception of one writing nomination.

2) The Walking Dead was also snubbed.  To be honest, I feel that the Walking Dead’s 2nd season was a bit too uneven to justify it winning but, at the very least, it deserved a nomination.

3) 3o Rock, which hasn’t been interesting for a while, received all sorts of nominations.

4) My three favorite guilty pleasures — Pan Am, The Client List, and Ringer — were completely ignored.  I’m not surprised by that but seriously, I was still hoping that the Emmy nominations would be at least a little bit fun.

5) The tyranny of Betty White continues as she was nominated for Outstanding Reality Series Host.

6) I was excited by a few of the nominations: Girls and Veep for Best Comedy Series, Game of Thrones and Boardwalk Empire for best drama series, Claire Danes for best actress in a drama series, Uma Thurman for best guest actress in a drama,  and Idris Elba for best actor in a miniseries.  Degrassi picked up a nomination as well. Yay!

7) The two most overrated shows on TV, the Colbert Report and The Daily Show, were both nominated for like the 100th time.

8) Both the Office and Dexter were thoroughly snubbed, as they should have been.   In the past, I’ve loved both of those shows but this season, they both seemed to take viewer loyalty for granted.

9) Apparently, networks can now pass off their failed shows as being miniseries.  That’s the only possible way to explain Ashley Judd picking up a nomination for best actress in a miniseries.

10) With the exception of a nomination for Project Runway, the Lifetime Network was pretty much ignored.  When you ignore Lifetime, you pretty much leave me no choice but to ignore you.

Lifetime! My life, my time…

Song of the Day: Black (by Kari Kimmel)


Time for a quick “Song of the Day”. This time the song chosen is courtesy of Kari Kimmel and her country-inspired song “Black”.

The song could be recently heard as part of the San Diego Comic-Con exclusive Season 3 trailer for AMC’s The Walking Dead. It begins playing a little past the halfway mark in the trailer as David Morrissey’s character of the governor introduces both Michonne and Andrea to the safe haven that is Woodbury. As fans of the comic book will attest to this town of Woodbury becomes a major player in the original comic book source and should remain as important in the upcoming season.

I’ve never heard of Kari Kimmel until I heard this song played as part of the trailer, but that’s the great thing about music. One never knows when one will discover something great to listen to and the country-blues sound of Kimmel’s song is right up my alley when it comes to what I enjoy listening to.

Black

when everything has turned to black
you don’t know where to go
you need something to justify your soul

silences are broken
confidence is gone
when everything you’re holdin onto falls

(yeah)

every body’s selling truths
on every corner now
they wait until fear has knocked you down

all the rules are changin now
you’re livin in sin
everything around you’s cavin in

and all you hold onto’s slipping
like water through your hands…

BREAK

CHORUS
And you sing- lalala, lalala, lalala

far off in the distance
somewhere you can’t see
allegences have formed your destiny

opposition all around
feedin off your soul
trying hard to swallow up your hope

and demons all around you waiting
for you to sell your soul

CHORUS
they’re singin- lalala, lalala, lalala

SDCC 2012: The Walking Dead Season 3 Comic-Con Trailer


San Diego Comic Con 2012 is in full swing and one of te the biggest shows in the past couple years once again held it’s panel in the huge Hall H auditorium to unveil and present the Season 3 Comic-Con trailer. The show I speak of is AMC’s zombie apocalypse tv series, The Walking Dead, which began airing in the fall of 2010.

The show has remained a powerhouse ratings grabber for AMC and only continues to have it’s fan-base increase. All this despite a series that has been like a rollercoaster ride in terms of quality through it’s 19-episodes over the first two seasons. Its fair to say that the show has captured the imagination of the general public even if it has lost some of the hardcore fans of the original comic book source material the show’s adapted from.

With a strong truncated Season 1 the show had a very uneven Season 2 which still ended pretty strong as we get two cliffhanger scenes that would dominate this upcoming third season: introduction of fan-favorite character Michonne and the reveal of prison location that became its own character in the comic book and should do the same for the third season.

Oh yeah, looks like this Comic-Con trailer has a Merle Dixon sighting.

My 2012 Emmy Nominations


So, for the past few days, I’ve been happily hopping around my section of the Shattered Lens Bunker and do you know why? 

Because it’s awards season, that’s why!  With the conclusion of the 2011-2012 TV season, Emmy ballots have been mailed and votes are being cast and, come July, we’ll know which shows and performers have been nominated for the 2012 Emmys. 

Before that happens, however, I would like to play a little game called “What if Lisa Was Solely Responsible For Picking the Nominees.”  Here’s how it works — I looked over and studied the complete list of the shows and performances that have been submitted this year for Emmy consideration.  And then, from that list, I picked my personal nominees.

(A complete list of every show and performer that’s been submitted for Emmy consideration can be found here.)

Below are my personal nominations in the major Emmy categories.  Again, note that these are not necessarily the shows and performers that I believe will be nominated.  Instead, these are the shows and performers that I would nominate if I was solely responsible for picking the nominees.

A complete list of my nominations in every single Emmy category can be found here.  (And yes, there’s a lot of Lifetime on the list.  There’s also a lot of Community.)

Best Comedy Series

Bored to Death (HBO)

Community (NBC)

Girls (HBO)

It’s Always Sunny In Philadelphia (FX)

Parks and Recreation (NBC)

Raising Hope (Fox)

Veep (HBO)

Best Drama Series

Boardwalk Empire (HBO)

Breaking Bad (AMC)

The Client List (Lifetime)

Downton Abbey (PBS)

Game of Thrones (HBO)

Homeland (Showtime)

Pan Am (ABC)

Ringer (The CW)

True Blood (HBO)

The Walking Dead (AMC)

Outstanding Miniseries or Movie

Blue-Eyed Butcher (Lifetime)

Cyberbully (ABC Family)

Drew Peterson: Untouchable (Lifetime)

Five (Lifetime)

Girl Fight (Lifetime)

Hatfields & McCoys (History Channel)

The Hour (BBC America)

Of Two Minds (Lifetime)

Outstanding Variety Series

Conan (TBS)

Fashion Police (E)

Key and Peele (Comedy Central)

The Soup (E)

Tosh .O (Comedy Central)

Outstanding Variety Special

Betty White’s 90th Birthday Party (NBC)

Celtic Women: Believe (PBS)

The Comedy Central Roast of Charlie Sheen (Comedy Central)

TV Land Awards (TV Land)

Wendy Liebman: Taller on TV (Showtime)

Outstanding Nonfiction Special

Bobby Fischer Against The World (HBO)

Catholicism: Amazed and Afraid (PBS)

Crime After Crime (OWN)

God Is The Bigger Elvis (HBO)

6 Days To Air: The Making of South Park (Comedy Central)

Outstanding Nonfiction Series

America in Primetime (PBS)

American Masters (PBS)

America’s Most Wanted (Lifetime)

Beyond Scared Straight (A&E)

Inside Story (Biography)

Outstanding Reality Program

Antiques Roadshow (PBS)

Dance Moms (Lifetime)

Kitchen Nightmares (Fox)

Scouted (E)

Storage Wars (A&E)

Outstanding Reality-Competition Program

The Amazing Race (CBS)

The Bachelor (ABC)

Big Brother (CBS)

The Celebrity Apprentice (NBC)

Hell’s Kitchen (Fox)

Project Runway (Lifetime)

So You Think You Can Dance (Fox)

Survivor (CBS)

Outstanding Lead Actor In A Comedy Series

Larry David in Curb Your Enthusiasm (HBO)

Johnny Galecki in The Big Bang Theory (CBS)

Danny McBride in Eastbound and Down (HBO)

Joel McHale in Community (NBC)

Lucas Neff in Raising Hope (Fox)

Jason Schwartzman in Bored To Death (HBO)

Outstanding Lead Actor In A Drama

Steve Buscemi in Boardwalk Empire (HBO)

Bryan Cranston in Breaking Bad (AMC)

Jeffrey Donavon in Burn Notice (USA)

Damian Lewis in Homeland (Showtime)

Andrew Lincoln in The Walking Dead (AMC)

Timothy Olyphant in Justified (FX)

Outstanding Lead Actor In A Miniseries or Movie

Idris Elba in Luther (BBC America)

Rob Lowe in Drew Peterson: Untouchable (Lifetime)

Steven Weber in Duke (Hallmark Movie Channel)

Dominic West in The Hour (BBC America)

Ben Whishaw in The Hour (BBC America)

Outstanding Lead Actress In A Comedy

Zooey Deschanel in New Girl (Fox)

Lena Dunham in Girls (HBO)

Tina Fey in 30 Rock  (NBC)

Julia Louis Dreyfuss in Veep (HBO)

Mary-Louis Parker in Weeds (Showtime)

Martha Plimpton in Raising Hope (Fox)

Outstanding Lead Actress in a Drama

Claire Danes in Homeland (Showtime)

Sarah Michelle Gellar in Ringer (The CW)

Jennifer Love Hewitt in The Client List (Lifetime)

Julianna Margulies in The Good Wife (CBS)

Elizabeth McGovern in Downton Abbey (PBS)

Anna Paquin in True Blood (HBO)

Outstanding Lead Actress In A Miniseries or Movie

Kristin Davis in Of Two Minds (Lifetime)

Anne Heche in Girl Fight (Lifetime)

Rose McGowan in The Pastor’s Wife (Lifetime)

Emily Osment in Cyberbully (ABC Family)

Sara Paxton in Blue Eyed Butcher (Lifetime)

Outstanding Supporting Actor In A Comedy Series

Charlie Day in It’s Always Sunny in Philadelphia (FX)

Danny DeVito in It’s Always Sunny In Philadelphia (FX)

Donald Glover in Community (NBC)

Nick Offerman in Parks and Recreation (NBC)

Danny Pudi in Community (NBC)

Matt Walsh in Veep (HBO)

Outstanding Supporting Actor In A Drama

Bruce Campbell in Burn Notice (USA)

Peter Dinklage in Game of Thrones (HBO)

Giancarlo Espositto in Breaking Bad (AMC)

Michael Pitt in Boardwalk Empire (HBO)

Michael Shannon in Boardwalk Empire (HBO)

Alexander Skarsgard in True Blood (HBO)

Outstanding Supporting Actor In A Miniseries or Movie

Powers Boothe in Hatfields and McCoys (History Channel)

Justin Bruening in Blue-Eyed Butcher (Lifetime)

Mark-Paul Gosselaar in Hide (TNT)

Sir Roger Moore in A Princess For Christmas (Hallmark Movie Channel)

Tony Shalhoub in Five (Lifetime)

Outstanding Supporting Actress In A Comedy

Alison Brie in Community (NBC)

Kristen Chenoweth in GCB (ABC)

Anna Chlumsky in Veep (HBO)

Gillian Jacobs in Community (NBC)

Cloris Leachman in Raising Hope (Fox)

Aubrey Plaza in Parks and Recreation (NBC)

Outstanding Supporting Actress in Drama

Christine Baranski in The Good Wife (CBS)

Kristen Bauer Von Straten in True Blood (HBO)

Kelly MacDonald in Boardwalk Empire (HBO)

Christina Ricci in Pan Am (ABC)

Sophia Turner in Game of Thrones (HBO)

Deborah Ann Woll in True Blood (HBO)

Supporting Actress In A Miniseries or Movie

Tammy Blanchard in Of Two Minds (Lifetime)

Kaley Cuoco in Drew Peterson: Untouchable (Lifetime)

Lisa Edelstein in Blue-Eyed Butcher (Lifetime)

Jessica Lange in American Horror Story (FX)

Jena Malone in Hatfields and McCoy (History Channel)

First Impression: Telltale Games’ The Walking Dead: Episode 1 “A New Day”


When I first heard that Robert Kirkman’s horror comic book series, The Walking Dead, was being turned into a video game I was a bit leery. I’m a huge fan of the comics and, despite some unevenness in it’s storytelling, also a fan of the tv adaptation on AMC. I’ve even bought and read the novel based on the comic book that details the early backstory of one of the series’ iconic characters. So, when it was announced that Telltale Games was going to make a game out of the series I was intrigued, but also worried.

Was the property being milked for everything it was worth to the point that it was reaching oversaturation?

As the months ticked by I read up on updates and news on Telltale Games and its plan for the series. It was going to be based on the comic book and not the tv show. While it won’t follow the characters from the comic book the game will still use some of those characters in cameos that the game’s new lead characters will intersect with. I was all for this but I was still hesitant to fully buy into the game until I actually played the first episode in what was going to be an episodic game totaling 5 distinct episodes.

Episode 1, titled “A New Day”, has been released and over the course of a couple hours in one night I’ve played through the episode and my first impression of Telltale Games’ The Walking Deadis a very positive one.

The game actually begins with the lead character of Lee Everett in the back of a police car being driven to a prison outside of Atlanta. We find out early on that Lee has been convicted of murder, but through conversations with the police officer in the car we get hints that he may not be the bad man his conviction labels him as. The game uses these early minutes of the game to give players a simple instructional on how the controls work and the manner in which players can choose how Lee should answer the person he’s speaking to.

Before one could get comfortable with the game’s control mechanics the story crashes headlong into the horror aspect of the game.

The game doesn’t skimp on the horror and tension the player will experience and this episode does a fine way of making the simplistic controls become part of making encounters with the living dead be very tense and terrifying. Most video games tend to make their controls very precise and accurate, but here the controls are just imprecise enough and timed to make zombie encounters not so simple. Even the action tend to serve the narrative instead of breaking away from it. This is not a game that caters to the action junkies, but more to those who value story, characters and emotion first and foremost.

“A New Day” also introduces the second lead that would become part of Lee’s main story: 8-year-old Clementine.

If there’s been a big criticism of the show based on the comic books it’s that the kids on the show have either been clueless, useless, or dangerous. Clementine from my first impressions based on this first episode seem to be the opposite of tv show Sophia and Carl. She’s resourceful, tougher than she looks but still retains enough of her innocence even after seeing the early days of the zombie apocalypse hit her close to home. The interactions between Lee and Clementine is turning out to be this game’s core and how players treat Clementine looks to affect how future episodes turn out.

That’s where the game truly stands out for me even with just this first episode being the only one released, so far. The story and how Lee interacts with his young charge and other survivors he meets up determines how the episode plays out. Play like a compassionate Lee and people will trust Lee and help him out. Play like a silent, enigmatic tough guy and some characters will accept him while others will be suspicious. A great aspect of this game’s narrative is that throughout this first episode (I’m guessing in the other future episodes as well) the player is put in a situation where he has to make Lee decide which two people he has to save from the zombies. The fact that every character doesn’t come off as one-dimensional that making these life or death decisions truly becomes tough.

Telltale Games has done a great job with this episode to lay down the oft-used theme of human drama and conflict in the face of the apocalypse. While it’s nothing new in zombie literature when it comes to the theme of human survivors being as much a dangers to other humans as the zombies with this episode we’re not hit over the head with it. We get some tense interactions between Lee and particular survivors, but nothing that boils over into outright violence. There’s enough distrust introduced with this first episode that we get a sense of danger from within not just from the outside.

I played the game on my Xbox 360 and the graphics is not super-high quality. What the developers do end up doing is giving the game a nice comic book art-like aesthetic which further puts it in line with the comic book series and not the tv show. For a price of $4.99 (400 MS Points) The Walking Dead: Episode 1is worth the price even if a player can easily breeze through it in just a couple hours. It’s how choices (both dialogue and action) made in the game changes the storyline that gives this first episode long-term re-playability. I’ve already done two playthroughs and with each one I’ve made different choices which clearly changed how certain characters acted towards me and how certain scenes unfolded.

So far, Telltale Games has done a great job with The Walking Deadand if this first episode was any indication then players will definitely be waiting for the future episodes with anticipation.

Trailer: Telltale Games’ The Walking Dead (Debut)


This week saw the release of a particular type of video game. The game is Telltale Games’ The Walking Dead. Yes, you heard correctly. It’s a video game based on the horror comic book series by Robert Kirkman that has become one of TV’s biggest sensation (despite some issues with characters and storytelling) with it’s own tv series.

Telltale Games’ adaptation brings a new angle to the story Kirkman has been writing for almost ten years now. It’s unfolds from the very first days of the zombie apocalypse but still set in the Atlanta-area. Themain characters in the game is one Lee Everett who comes across a young girl during his search for a safe spot. Together the two of them must survive the chaos of the zombie apocalypse’s early days and not just from the zombies, but other survivors they come across in their journey. While the game introduces new characters the people at Telltale Games will have the main characters come across some of the characters from the comic book/tv series.

As mentioned earlier the game will come out as five episodes that players buy the moment Telltale Games releases a new one. The game pretty much acts like an interactive episode with the player making difficult decisions both practical and moral that changes the tone of each player’s particular game. Unlike most zombie games which tend to focus more on action and shooting this title will focus heavily on story and characters.

Telltale Games’ The Walking Dead has now comes out with it’s first episode for the Xbox 360, PS3 and Windows PC with versions for Mac OS X and iOS coming sometime this summer.

Review: The Walking Dead S2E13 “Beside the Dying Fire”


“Christ promised a resurrection of the dead. I just thought he had a little something different in mind.” — Hershel Greene

[spoilers within]

We’ve finally come to the season 2 finale of AMC’s The Walking Dead. The previous episode, “Better Angels”, saw a second integral character die as a set-up to what looks to be pivotal finale.

This season has been plagued from the beginning with infighting between it’s original showrunner in Frank Darabont and it’s network in AMC. Mirroring the very internal struggle between two very powerful characters within the show some worried that this struggle between Darabont and AMC would affect the show’s quality. While the first half showed that Darabont’s slow-burn narrative style was drawing some grumblings from the show’s audience it still didn’t keep it from getting huge ratings numbers with each episode shown.

The second half of the season saw a change in showrunner as Glen Mazzara (veteran writer and tv showrunner) took over the show’s creative reins. From the very episode of the second half we could see a change in the show’s pacing. There was a sense of desperation in the characters as they tried to deal with the death of Sophia during the episode before the mid-season break. With the additional deaths of the show’s two extreme ideologies in Dale and Shane we find the group’s leader in Rick very close to the tipping point.

“Beside the Dying Fire” begins with a flashback cold opening going back to the show’s pilot episode. We see zombies feeding on what looks like the remains of Rick’s horse during his failed attempt to enter Atlanta. As the zombies feed a passing helicopter distracts and gets the attention of the zombies who soon begin following in the same direction it flew on. The opening doesn’t show how much time passed between that flyover Atlanta and the show made by Carl to put down Shane, but it looks like this Atlanta herd is what will be making the assault on the Greene Farm and the rest of the survivors.

The siege that occurs through the first half of this episode should satisfy and put a huge grin on the show’s fans who have been complaining about the lack zombie mayhem during this sophomore season. Sure there were episode that had more than a couple zombies in it, but a huge attack we never saw occur until this season finale. It’s this very attack that reinforces the notion of how much the zombies themselves are like a force of nature. They’re like a hurricane or tornado that destroys everything in their path. There’s no way to stop such a force only attempt to weather the storm and try to come out the other side healthy and whole.

From how the first half of tonight’s episode went down not everyone made it out safe from the herd that took down the barn and the farm. With the important deaths that had preceded tonight’s episode it was a nice release (if you could call killing off two background characters in a most gruesome manner a relief) to see that these deaths were meant more as a way to lessen the number of the cast and nothing else. Having three characters (two in the preceding episodes to tonight’s) die this season who had some connection to the group was already more than what most other shows on tv could manage. Some have called these deaths something akin to the redshirt yeomans on Star Trek always being killed to keep the important characters from dying instead. If that was the case then these redshirters were two episodes too late and Dale and Shane would agree with me.

As action-packed and exciting as the first half of the episode turned out to be the second half slowed things down to let the survivors catch their breath and dwell on their new situation. No more farm to call home. Their delusions of safety from the dangers of this new world totally shattered for good. New revelations about the the zombie apocalypse looking to tear whatever tenuous hold Rick had over the group as a leader. This second half did a great job in answering some of the questions brought up this season and one very important one which ended the first season: What did Jenner whisper to Rick in the CDC’s final moments.

So, the second season of The Walking Dead started slow and got slower, but a second half under a new showrunner with a new vision for how the show should proceed seem to have redeemed the show from what could’ve been some fatal flaws that other shows in the past could never recover from. Like a reverse mirror of how this season unfolded “Beside the Dying Fire” began with a bang and ended quietly with questions answered and new ones brought up. It also introduced in it’s final moments a new character that would become integral to the series.

It’s been a season of two showrunners, Darabont in the beginning and Mazzara in the latter half, that made for an uneven one. Some have protested the firing of Darabont from the show because of his conflict with AMC. Some thought AMC was forcing Darabont to do the show with less money which would’ve cut into his vision of the series. Some have intimated that AMC didn’t like what they saw in the series in those early episodes of the first half and wanted a change. No matter how things truly unfolded behind the scenes it looks like the show might have found the person who knew how to get the show back on track. The Mazzara era of The Walking Dead might have arrived on the expense of Darabont leaving but as I’ve come to realized throughout this second half of the season it was a change that was needed and one that brings a sense of hope to a show that is about having so little of it.

Notes

  • The cold opening uses another flashback and this time all the way to the pilot episode. I’m not sure if this was the same helicopter Rick saw but if it was then it must’ve circled around the city for the zombies eating poor Mr. Ed to have seen it again and follow it.
  • I can never say I hate characters in this show, but I do get frustrated by how they behave and most of it not due to their lack of survival instinct. I speak of Lori who seem so preoccupied with everything except her son who she should be watching like a hawk after what had happened with Sophia. Then there’s her reaction to Rick confessing to her that he had murdered Shane. I’d give the writers the benefit of the doubt and say she was in shock that he actually did what she wanted him to do, but didn’t expect to have Carl pulled into it, but her reaction was still more extreme that it should’ve been. They could easily have just left her speechless and in shock at what her machinations had reaped and kept the scene really powerful.
  • The comic book version of Lori was never a sympathetic character so her tv version falls in line with that character, but she wasn’t stupid when it came to her son like this tv version seem to be. The way Mazzara, Kirkman and the writers seem open to killing off anyone I sure hope they do a better job of rounding out her character and giving her a singular purpose outside of just being the show’s resident shrill.
  • The zombie herd that finally attack the farm look to be as big, if not bigger, than the herd we saw shambling down the highway which began the show’s long-running arc to find Sophia and then to stay or not stay on the Greene farm.
  • I really enjoyed this first half of zombie mayhem as we saw zombies take down both Jimmy (Beth’s boyfriend) and Patricia (Otis’ girlfriend) and some of the most gruesome display of zombie feeding frenzy. The scene where Otis and unnamed raider get taken down by zombies were done well but were also shot very darkly. With Jimmy and Patricia it happens with enough lighting that we saw every flesh-ripping and blood spurt. It definitely satisfied my inner-gorehound.
  • Ernest Dickerson was the director for tonight’s episode and he did a great job with making the utter chaos of the farm attack easy to follow. Every episode he’s done for the show has been very good and I hope he continues to direct future episodes.
  • Greg Nicotero and his peole at KNB EFX have been treating this show’s audiences with new zombie effects magic each and every episode they appear and tonight all their work this season ended in a crescendo of grand guignol proportions.
  • T-Dog Watch: He had quite a few lines tonight and we even got a semblance of character development. This cypher of a character began showing signs of frustrations himself in regards to the group he has hooked up with. He looks to have survived season 2 and will be in season 3. The question now is whether the writers will continue to let the character grow or will he be removed early on to make way for another.
  • Daryl Watch 1: He may have been at his most magnanimous in tonight’s episode. He did more than his usual share to help fend off the attacking herd and did so without his trust automatic and only Dale’s six-shooter. Seeing him riding around on his chopper while killing zombies as calmly as one strolling down a country lane was a nice homage to the scene in the original Dawn of the Dead when the bikers who broke into the mall killed zombies like it was second nature.
  • Daryl Watch 2: Everyone seem to refer to him as a redneck, but I’ve come to see him as one of the most observant and level-headed individuals in the group. Carol’s attempts to make Rick look less in his eyes was quickly shot down. Daryl may be the sort of leader that his fans want to take over the group, but he sees his worth in the group and that’s being it’s protector and Rick’s unofficial right-hand man.
  • Daryl Watch 3: While everyone seemed to look at Rick’s announcement that he had killed Shane and that it was going to be his way or the highway were of discomfort, shock and worry we have Daryl looking at Rick with no judgment. With Shane gone and Rick’s leadership status having taken a blow by episode’s end it looks like Daryl may just be the one who keeps Rick on the straight and narrow.
  • The news that everyone is already infected wasn’t a surprise to fans of the comic book, but for those who only watch the show it should answer the questions about the Randall and Shane zombies. It’d be interesting if the show’s writers further explore the idea that even the concept of death has died in this new world.
  • Finally! Michonne has finally made her appearance and exactly on episode 19 of the series just as she appeared on issue 19 of the comic book. We didn’t see beneath the hood of her cape, but reports after the show has confirmed that Danai Gurira will be taking on the role of the most badass character in The Walking Dead. Daryl may just have competition for the title of The Walking Dead BAMF.
  • I was so relieved to finally see Rick blow up on everyone in the final minutes of the episode as he kept getting hounded and questioned by everyone. This is a man who tried his hardest to keep everyone together and safe. Killed people without pause who he thought endangered his people even if it meant killing his best friend. Now he has to stand around and listen to Carol, Maggie, Glenn and even his wife on his jock about how he’s screwed things up. I wouldn’t have been shocked if he had shot one of them as a warning to anyone else who dare question his authority (Cartman would’ve). The leader everyone wanted Rick to become has finally arrived but it may have brought with it some of the Shane-crazy and mistrust from the very people he’s trying to protect.
  • Lastly, the moving wide shot of the camera from the group as they sat silently beside the dying fire and to the area just beyond the woods next to them was the final great moment in an episode full of them: a seemingly empty prison. Season 3 cannot arrive fast enough.

Season 2 is now over. What did you people think of tonight’s episode? Do you still plan on staying with the show? What do you want to see from the writers for the upcoming season?

Review: The Walking Dead S2E12 “Better Angels”


“No more kids stuff.” — Rick Grimes

[some spoilers]

Fans of the comic book that The Walking Dead is based on have either been excited or up in arms about the major changes and deviations the show has taken from the source material. It’s a major point of contention that probably has lost some of the hardcore fans of the comic book. I can understand why they would bail on the show. They love the comic book with such a passion that any changes made from pages-to-screen is seen as a betrayal for their hard-earned loyalty through almost a decade of reading the series. On the other side of the equation I do believe that the changes have been a good thing for the tv series. It’s kept things unpredictable to the point that long-time readers cannot predict what will happen as the show moves forward. It’s this know knowing aspect of the tv series over the comic book source material that should keep things fresh for everyone.

“Better Angels” is the penultimate episode for season 2 and it’s another good step towards rewarding the show’s fans for sticking with the show despite a first half to the season that’s been called very slow. It’s cold opening was a nice balance of the quieter moments that the first half had been mostly about as Rick and the group buries Dale and the rest of their dead. Balancing this is a montage of Shane leading a hunting party driving around the outskirts of the farm to destroy those zombies who are too close for comfort to the farm. It’s an opening that will lead the two men the cold opening focused on to finally hash out their differences by episode’s end.

Glen Mazzara (the show’s new showrunner after the firing of Frank Darabont halfway this season) co-wrote this episode with Evan Reilly and it’s going to go down as one of the best episode of this season, if not one of the best in this series’ short history, so far. The first half of the episode shows how some have been dealing with Dale’s death in the previous episode. We get Carl feeling more than just a bit guilty about his role in getting the group’s moral compass killed to Glenn and Andrea exchanging some fond memories of the old coot as they try to fix and start Dale’s old RV. Even Daryl looks to have been affected by Dale’s death as he becomes much more helpful in this episode as if he understands that the group may be broken, but it won’t be because of what he didn’t provide.

If there was ever a reason to believe that this show has turned a corner in terms of storytelling since Darabont left the show then this episode just strengthened this second half as an almost reboot to the season. It closed off one major story arc as the showdown between Rick and Shane finally came to a head in the last ten minutes of the episode, but it also went a long way into finally answering just what exactly Dr. Jenner whispered into Rick’s ear at the CDC at the end of the last season. It puts a whole new set of problems for these survivors and also adds a new level of anxiety to the series. The fact that just dying even when not bit by a zombie will cause a recently dead person to come back to life adds to the hopelessness echoed by Jenner at last season’s finale.

With just the season finale left the series has quite a bit of storylines to deal with. The episode ends with Rick and his son Carl over the body of the former’s best friend and the latter’s surrogate father and as the camera pans into a wide shot we see that just beyond the crest and unknown to father and son was a herd of zombies emerging from the nearby woods. We also have the lingering danger of the dangerous group of survivors that may be camped just a few miles from the farm who may pose a much bigger danger to the group than the zombies themselves. No matter how the season ends it looks like the group’s time at the farm may be coming to an end and that’s as welcome a turn as the speed by which Mazzara and his writers have changed the pacing of the story.

Notes

  • Just have to say that tonight’s episode had some great scenes from the wide shot of Rick and Shane at the top of a crest with a very large looking moon back-lighting the pair.
  • Interesting how Rick voices the one thing many people have been complaining about Dale’s character during his eulogy over his grave. Yes, Dale got under the skin of not just fans of the show, but it would seem the others characters in the show itself.
  • The cold opening of the group giving Dale and the others the group has lost (both Sophia and the friends and family of the Greene’s in the barn) was paralleled by Shane, Andrea, T-Dog and Daryl driving around the farm’s perimeter destroying the zombies they come across. This was something that was long overdue and it was great to see just well this group destroyed the zombies when they had the upper hand and weren’t outnumbered. This is a major point of topic for zombie lore fans who know that when it small numbers zombies are pretty easy to avoid and/or fight when one keeps a cool-head.
  • That final zombie before it got the top of it’s head smashed open by a shovel strike from Shane got a very cathartic beatdown from everyone. It’s as if these four were taking out their frustrations on this last zombie.
  • It looks like Hershel and his family have finally seen the light and allowing Rick’s group
  • Great scene (brief as it was) between Rick and Daryl early in the episode. We’re seeing just how much Rick appreciates Daryl for doing what needed to be done with Dale at the end of the last episode. Even Daryl is starting to figure out how much of the “heavy-lifting” Rick has been doing since he joined the group. No matter what Shane fans may think about him being the only one who made the hard decisions I think Daryl would think differently as he sees Rick as the one who was the true leader even if he didn’t agree with everything Rick said or do.
  • Speaking of Shane, it looks like Dale’s death may have finally pushed him over the edge. Seeing the one person who was all about keeping the group from losing their humanity die not because of the group’s descent into amorality but because of the very danger that has no use for high principles and moral high grounds. Shane finally sees that he’s been right all along and it doesn’t help that Lori looks to be trying to make amends with him.
  • We see that Lori as a character continuing her turn as the Lady MacBeth of the series as she continues to try and manipulate the situation between Rick and Shane to her advantage. Whether she prefers Rick or Shane becomes even more cloudy.
  • In this episode we’re seeing Rick beginning to lose more and more of his need to hold onto the world before he woke up in this zombie apocalypse. The quiet scene between him and Carl in the hayloft was a good example of this. Rick knows that Carl will not be able to grow up in a world where children have a chance to act like kids. Him handing Daryl’s gun back to Carl is the first step in Carl finally losing that youthful innocence. Whether Chandler Riggs can pull off a Carl that’s becoming more and more adult at such a young age would be determined in the coming episodes and seasons.
  • We finally get the Randall story-arc ended as he becomes the excuse for Shane to get Rick alone with him and solve the problem his best friend poses.
  • The revelation that just dying without being bit or scratched by a zombie has now changed everything for the worst for the group. Even the escape of non-zombie death doesn’t stop one from coming back and joining the innumerable legions already roaming the countryside. It’s another acknowledgement that The Walking Dead has been following the zombie lore rules set down by the grandfather of the subgenre, George A. Romero himself.
  • With Shane and Dale both gone it will be interesting to see just who will replace their roles in the new season. I can see The Governor (David Morrissey cast in the role) taking on the villanous role that Shane occupied this season, but Dale’s voice of reason may just be a much harder one to replace.
  • T-Dog actually got more than just a cursory cameo appearance in this episode real early in the episode. He also got more than just one line. He was actually part of a real conversation. Maybe there’s hope for him yet (doubt it).

Scenes I Love: Dawn of the Dead (1978)


[spoilers]

Tonight’s latest episode of The Walking Dead had a climactic scene which mirrored something similar in one of my favorite films ever. I’m not talking just favorite horror film ever, but just favorite film in general with George A. Romero’s original Dawn of the Dead that was released in 1978.

This was the film which codified what to me was what every zombie apocalypse stories and films should be. It was epic in scope despite having such a small leading cast. The film’s story expanded on the rules of the zombie apocalypse but also expanded on the idea that its not even zombies who are the biggest threat to other survivors. It’s almost become a cliche in zombie films nowadays that every major threat to the main group of survivors would be bikers and/or raiders who used chopper bikes to get around.

The scene I always saw as one of my many favorites in this film occurs around the 7:00min mark after the video starts. It’s the raiders and bikers finally getting their comeuppance for bursting into the secured mall compound the survivors sacrificed so much to make their own. This scene matches the same scene spiritually since make-up effects work had improved from 1978 to 2012 where The Walking Dead lives in. the effects work may look cartoonish and fake, but it still doesn’t minimize the impact of seeing someone disemboweled and eaten while still alive and screaming.