Clive Barker’s Hellraiser: Revival (by Saber Interactive) Horror Game Review


“Your suffering has only just begun, we have such sights to show you.” — Pinhead

Hell is not supposed to be inviting, but Clive Barker’s Hellraiser: Revival understands that the most dangerous doors are the ones that look like they might lead somewhere extraordinary. Developed and published by Saber Interactive and released in October 2026 for PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch 2, this first-person survival-horror action game is a new chapter in the franchise rather than a direct adaptation of any single film. It was written in collaboration with Clive Barker himself, and that involvement gives it a stronger artistic identity than most licensed horror games manage. Revival understands that Hellraiser is not merely about monsters, chains, and gore. It is about desire, pain, ritual, bodily transformation, and the unsettling possibility that suffering can feel like a doorway to something greater.

The setup is classic Hellraiser. Aidan Lynch gets pulled into a nightmare involving Cenobites, cultists, and Pinhead after his girlfriend opens the Genesis Configuration, a puzzle box that is absolutely not the sort of thing you should mess with if you value having a normal weekend. From there, Aidan has to survive, fight, sneak, solve puzzles, and eventually try to rescue her from hell. It is a simple premise, but it gives the game room to lean into the franchise’s central themes. This is not just “monster chases person through dark hallway.” It is about obsession, temptation, the body as a site of horror, and the dangerous seduction of giving yourself over to something that promises transcendence and delivers a very bad time. The story has its clumsy moments, but the relationship between Aidan and the nightmare world around him gives the campaign more emotional weight than your average survival-horror rescue plot.

Visually, Revival is often spectacular in the most upsetting possible way. The game understands that Hellraiser is not merely about gore; it is about elaborate, almost ceremonial ugliness. Flesh is sculpted rather than simply splattered. The Cenobites look like religious icons that have been left in a butcher shop for a century. Pinhead, unsurprisingly, looks fantastic, and the game clearly understands that his presence needs to feel less like a slasher villain and more like an elegant, patient force of cosmic punishment. The detailed character models, cadaver-laden environments, and Escher-like spaces are major strengths. There are rooms in this game that feel like they were designed by someone who looked at a cathedral, a medical museum, and a bad acid trip, then asked, “What if all three had a baby?”

The sound design deserves just as much credit. Chains rattle, flesh tears, distant voices groan, and the whole soundscape keeps you uneasy even when nothing is actively trying to remove your skin. That matters because Hellraiser: Revival is less interested in constant jump scares than in maintaining a low, persistent sense of dread. It wants you to feel like you have wandered somewhere you were never meant to be, and that the walls are not just walls. The atmosphere is the game’s best weapon. Even when the mechanics get repetitive or the combat turns sloppy, the world itself keeps pulling you forward.

Gameplay-wise, Revival is a first-person blend of survival horror and action, and its closest comparison is probably the classic first-person horror game Condemned: Criminal Origins rather than the usual over-the-shoulder formula associated with most Resident Evil games. You control Aidan as he explores hostile environments, manages limited resources, crafts healing supplies and ammunition, solves puzzles, uses stealth, and fights both hostile humans and demonic Cenobites. Like Condemned, it puts you directly behind the character’s eyes, emphasizes close-quarters violence and environmental unease, and makes combat feel messy, desperate, and physical rather than clean and cinematic. That said, Resident Evil has dabbled in first-person horror too, most notably with Resident Evil Village, so Revival is not operating in a completely unfamiliar space. It simply leans harder into the grimy, immediate, first-person brutality of something like Condemned than into the more polished action-horror rhythm of modern Resident Evil.

The Genesis Configuration is the game’s best original mechanic. It is not just a puzzle box you manipulate during quiet exploration; it can also become a combat and traversal tool, giving Aidan supernatural abilities that help distinguish the game from other first-person horror titles. When the game lets you use the box in clever ways, Revival feels like it has found its own identity. The problem is that those moments are not consistent enough. Too often, the game retreats into standard survival-horror routines: find key, open door, craft item, shoot monster, repeat. The environments are so memorable that you forgive some of this, but you still notice it.

Combat is where the game is at its weakest. At its best, it is merely average; at its worst, it is outright clunky. The unreliable hitboxes are a persistent problem, with melee swings and gunfire sometimes failing to connect in ways that feel unfair rather than intentionally punishing. Resource management does not help matters, because the game can make ammunition, healing items, and breakable equipment feel scarce without always giving you a satisfying reason for that scarcity. If you have played Resident Evil Village or MachineGames’ Indiana Jones game, the difference in feel will be obvious. Those games can make first-person combat tense, responsive, and physically convincing. Revival, by comparison, can feel like a slog: enemies absorb hits inconsistently, weapons lack satisfying feedback, and encounters that should be frightening instead become tedious exercises in whiffing attacks and managing a stubborn inventory. The combat is not broken, but it often lacks the weight and precision that make great horror action feel rewarding.

The game’s length, however, hits a pretty comfortable Goldilocks range. If you are mainly playing through the story on Normal difficulty without hunting down every Easter egg, collectible, or optional side quest, you can likely finish it in around ten to fifteen hours. Completionists who want to see everything the game has to offer can probably stretch that to somewhere between twenty and thirty-five hours. That feels right for this kind of experience. Hellraiser: Revival is not trying to be Elden Ring or Skyrim, and thank goodness for that. It is a contained, atmospheric horror campaign rather than an open-world time sink, and its runtime gives the story enough room to breathe without wearing out its welcome.

The ending also gives the story a little extra replay value without turning the game into a sprawling choice-driven epic. Near the conclusion, Aidan faces one major decision, and the choice you make determines which of the game’s two endings you receive. I will not spoil what those outcomes are, but the decision feels appropriately Hellraiser: it is less about picking the obviously heroic option and more about deciding what Aidan is willing to sacrifice, accept, or become in order to reach the end of his nightmare. It is a smart way to close a story built around temptation, and it gives players a reason to consider how differently the final chapter might unfold under another choice.

The enemy design helps compensate for the rougher combat. Cenobites are inherently terrifying, and the game uses them well in chase sequences and moments where you feel trapped rather than empowered. There are sections where the game pushes you to run, hide, or simply survive long enough to reach safety, and those are among its most effective sequences. The best horror games understand that the player should not always feel like an action hero, and Revival understands that better than it understands, say, melee hit registration. When a Cenobite is bearing down on you and the soundtrack turns into a wall of industrial dread, the game absolutely works.

The content warnings are not decorative. This is an extremely graphic game, with intense violence, dismemberment, nudity, sexual content, drugs, and body horror that goes well beyond standard AAA horror fare. Some players will find that excessive. Others will argue, fairly, that Hellraiser has always been about transgression, and that a sanitized version would feel dishonest. I mostly land in the second camp, though the game does occasionally mistake intensity for depth. There are moments where the shock value feels purposeful and thematically connected, and other moments where it feels like the game is shouting, “Look how extreme we are!” The strongest Hellraiser material has always had a strange philosophical seriousness underneath the flesh and chains. Revival captures that sometimes, but not always.

So where does that leave Clive Barker’s Hellraiser: Revival? I think it is a flawed but genuinely worthwhile horror game, especially for people who already love the franchise. It is not a masterpiece on the level of the best modern Resident Evil entries, and it does not fully escape the feeling of being a very well-dressed genre pastiche. But it has something many horror games lack: a real artistic identity. It is ugly in a deliberate, expressive way. It is uncomfortable on purpose. It treats hell not as a generic demon dimension but as a place shaped by appetite, pain, ritual, and desire. The Genesis Configuration gives it a few moments of genuine originality, the two-ending finale gives its themes a fitting final test, and the atmosphere carries it through stretches where the gameplay repeats itself.

If you are sensitive to extreme gore or sexual content, this is an easy skip. If you want polished, mechanically innovative survival horror above all else, you may come away disappointed. But if you have ever watched the first two Hellraiser films and wished a game could capture that specific blend of gothic elegance and bodily nightmare, Revival is absolutely worth enduring its rough edges. It is a game that occasionally hurts to play, though not always in the way it intends. Still, for a franchise that has spent decades exploring the thin line between pleasure and suffering, that feels weirdly appropriate.

Horror Film Review: Hellraiser (dir. by Clive Barker)


“No tears, please. It’s a waste of good suffering.” — Pinhead

Hellraiser does not ease viewers into its nightmare; it drags them straight into a world where desire, suffering, and obsession have become impossible to separate. Written and directed by Clive Barker from his own novella The Hellbound Heart, the film is bloody, unsettling, weirdly intimate, and much more serious than its pop-culture reputation might suggest. Yes, it is the movie that introduced Pinhead and the Cenobites, but the first Hellraiser is not really a Pinhead showcase in the way later sequels became. It is a rotten little domestic nightmare about lust, betrayal, obsession, and the kind of desire that keeps going long after it should have destroyed a person.

Barker’s big strength is that he does not treat horror as something separate from human craving. In Hellraiser, pain and pleasure are tangled together from the opening scene. Frank Cotton is not some innocent fool who accidentally opens a cursed puzzle box. He actively seeks it out because normal pleasures no longer satisfy him. He wants sensation pushed past every limit, and the Lament Configuration gives him exactly that—just not in the way he expected. The Cenobites arrive with their chains, hooks, leather, scars, and ritualistic calm, offering a version of experience so extreme that it turns the body into something almost unrecognizable. That premise is memorable on its own, but Barker makes it work because Frank is already spiritually disgusting before hell ever gets involved.

The movie’s real surprise is Julia Cotton, played brilliantly by Clare Higgins. Julia could have been a standard unfaithful wife character, someone introduced merely to create tension inside the Cotton family. Instead, she becomes the dark heart of the film. Her attraction to Frank is not romantic in any healthy or even conventionally sensual sense. It is tied to resentment, boredom, humiliation, and a kind of violent need to feel alive. When Frank returns in his skinless, barely human state and needs blood to regenerate, Julia does not hesitate for long before becoming his accomplice. The scenes in which she lures men back to the abandoned house are among the movie’s most disturbing moments precisely because they are played with such cold purpose. She does not seem possessed. She is making a choice.

That decision gives Hellraiser a nasty emotional edge. Frank is obviously monstrous, but Julia is arguably scarier because she begins as an ordinary person trapped in a miserable life and willingly walks into atrocity. Higgins gives the role a detached, almost aristocratic chill. Her face barely needs to change for the audience to understand that something terrible is happening behind her eyes. The film’s central house becomes an extension of her inner life: dusty, decayed, closed off, and hiding a nightmare in the upstairs room. There is something grimly effective about the fact that the gateway to hell is not in an ancient castle or a faraway cemetery. It is in a family home where people are supposed to start over.

Andrew Robinson also deserves credit as Larry, Julia’s decent but oblivious husband. He is not the most dynamic protagonist in horror history, but that works for the story. Larry is a fundamentally ordinary man who cannot imagine the depths of corruption already moving around him. His blindness is frustrating, but it also reinforces the movie’s worldview. In Hellraiser, the people closest to us may carry desires we cannot see, and the house itself may preserve the damage left behind by old secrets. Ashley Laurence, as Larry’s daughter Kirsty, gradually becomes the film’s moral center. She is not an especially flashy final girl at first, yet Laurence gives Kirsty intelligence and genuine fear. Once she learns what the box can do, her panic feels grounded because she understands she has stumbled into something far beyond a killer with a knife.

Then there are the Cenobites, who remain some of the most striking horror creations of the decade. Doug Bradley’s Pinhead is the obvious standout, but the film wisely uses him sparingly. Pinhead is not a slasher villain who runs around collecting bodies. He is more like a supernatural official, a priest of pain carrying out a horrifying contract. Bradley’s measured voice and theatrical stillness make the character far more unsettling than a louder performance would have. The famous line, “We have such sights to show you,” works because it is delivered with calm conviction rather than rage. Pinhead is not trying to scare Kirsty for fun. He genuinely believes that torment and ecstasy are parts of the same revelation.

The other Cenobites matter too. Butterball, the Chatterer, and the Female Cenobite create the feeling that Pinhead belongs to a larger order rather than simply functioning as a lone monster. Their designs are grotesque but carefully composed, full of exposed flesh, surgical markings, and fetishistic costume details. They do not look like demons from a traditional Christian image of hell. They look like beings who have remade themselves according to an alien set of desires. That is where Barker’s imagination really separates Hellraiser from more conventional monster movies. The Cenobites are not just evil creatures. They are explorers of sensation who have gone so far beyond humanity that morality barely applies to them anymore.

The practical effects are still a major reason the film holds up. Frank’s gradual reconstruction from blood-soaked remains into a mutilated human body is disgusting in the best possible way. It has a tactile quality that CGI rarely captures. You can see the slime, the tissue, the half-formed muscles, and the painful labor involved in putting a body back together. Even when some of the effects show their age, they retain a handmade ugliness that fits the movie’s atmosphere. Nothing in Hellraiser is clean or sleek. The supernatural realm looks damp, industrial, and biological, as if hell were built out of meat, rust, chains, and bad memories.

Christopher Young’s score also does a lot of heavy lifting. It gives the movie a gothic grandeur that makes the story feel larger than its limited locations and modest budget. The film is mostly confined to a house, a hospital, a few streets, and the Cenobites’ shadowy realm, yet the music makes it feel like a grand tragedy unfolding behind the walls. That contrast is one of the movie’s best tricks. Hellraiser can be intimate and theatrical at the same time. It is essentially a chamber piece about a broken family, but it plays like a myth about forbidden knowledge.

If the film has a weakness, it is that its final stretch gets a little messy. The confrontation with Frank has some excellent makeup work and gruesome imagery, but the pacing becomes more conventional once Kirsty is forced into full survival mode. The ending also feels slightly rushed considering how carefully Barker establishes the family tension earlier on. Still, the movie earns enough goodwill through its atmosphere, performances, and imagination that these flaws do not do much damage. If anything, the roughness adds to its charm. Hellraiser feels like a filmmaker throwing every dark idea he has onto the screen and trusting the audience to follow him into the abyss.

What makes Hellraiser endure is not simply the gore, the puzzle box, or Pinhead’s instantly recognizable appearance. It lasts because it understands that horror is often rooted in the things people want but are ashamed to admit they want. Frank wants infinite sensation. Julia wants escape and emotional intensity. Kirsty wants to save her family but must confront how little of that family was worth saving. The Cenobites offer no easy moral lesson; they are simply waiting for someone foolish or desperate enough to open the door.

Casual viewers looking for a straightforward slasher might find Hellraiser slower and stranger than expected, especially if they only know the character of Pinhead through sequels, posters, and parody. But for anyone willing to meet it on its own grim terms, it remains one of the most original supernatural horror films of its era. It is gross, stylish, perverse, tragic, and surprisingly sad beneath all the blood. Barker did not just create monsters. He created a nightmare universe where desire becomes a trap—and where opening a small box can ruin everything.

Horror Scenes I Love: The Cenobites Make Their First Appearance In The Original Hellraiser


AGCK!

This is from the original 1987 Hellraiser.  The Cenobites were probably never scarier than they were in their very first appearance.  They are all the more horrifying because, rather than being stereotypically good or evil, they’re actually neutral.  They’re doing their job and, if you don’t want to see them, don’t mess around with the puzzle box.  Doug Bradley was brilliant in the role of the head Cenobite (who, of course, would later be known as Pinhead).

6 Shots From 6 Films: Special Clive Barker Edition


4 (or more) Shots From 4 (or more) Films is just what it says it is, 4 (or more) shots from 4 (or more) of our favorite films. As opposed to the reviews and recaps that we usually post, 4 (or more) Shots From 4 (or more) Films lets the visuals do the talking.

Today, we wish a happy 71st birthday to writer and occasional director Clive Barker!  Barker’s stories have provided the basis for several films and Barker himself attempted to build a career of his own as a filmmaker.  Though he pretty much retired from directing after the box office failure of Lord of Illusions, he still has a better directorial track record than Stephen King and his films (along with his stories and his novels) continue to influence new horror storytellers.

Today, we honor both the birthday and the cinematic career of Clive Barker with….

6 Shots From 6 Clive Barker Films

Salome (1973, dir by Clive Barker)

The Forbidden (1978, dir by Clive Barker)

Hellraiser (1987, dir by Clive Barker, DP: Robin Vidgeon)

Nightbreed (1990, dir by Clive Barker, DP: Robin Vidgeon)

Candyman (1992, dir by Bernard Rose, DP: Anthony B. Richmond, based on a short story by Clive Barker)

Lord of Illusions (1995, dir by Clive Barker, DP: Ronn Schmidt)

Horror Scenes That I Love: Doug Bradley Makes His Debut As Pinhead in Hellraiser


Born in Liverpool, actor Doug Bradley is a longtime personal friend to author Clive Barker and appeared in Barker’s short film Salome, playing the role of King Herod.  When Barker was making his feature directorial debut with 1987’s Hellraiser and he needed someone to play the head Cenobite, he turned once again to Bradley and the result was one of the most iconic horror characters of all time.

While the Cenobites may have all had disturbing physical features, what truly made them frightening was their arrogant disdain for anyone who was foolish enough to summon them.  Bradley perfectly portrayed Pinhead’s haughty arrogance, starting with his very first appearance in Hellraiser.

When Bradley as Pinhead says, “We’ll tear your soul apart,” the viewer has no doubt that he means every word of it.

Horror Film Review: Hellraiser (dir by David Bruckner)


Last night, I started watching the Hellraiser reboot.  I fell asleep about 40 minutes in.

That’s never a good sign, especially when it comes to a horror movie.  A horror movie is supposed to be so scary that you can’t sleep.  It’s supposed to be so intense and disturbing that it gives you nightmares, even if you actually do manage to get some rest.  A horror movie is supposed to haunt you, not bore you.  That’s especially true of the Hellraiser movies, which are defined by their grotesque imagery and the terrifying implications of the Cenobites.

This morning, I finished watching the movie.  Somehow, I did not fall asleep again.

The Hellraiser reboot asks the question: “If Doug Bradley isn’t playing Pinhead, is there any point to watching this crap?”

Based on this movie (and, to be fair, the two previous Hellraisers as well), the answer would appear to be no.  Jamie Clayton takes over the role of Pinhead in the new Hellraiser and the results are a bit underwhelming.

I mean, the Cenobites still look somewhat frightening, don’t get me wrong.  And the puzzle box is a huge part of the reboot’s plot.  And there’s still a lot of blood and a lot of talk about how suffering can be music and a lot of people get ripped apart by magical space chains.  But, with all that in mind, the Cenobites still come across as being kind of boring.  They’ve gone from being frightening creatures beyond imagination to just being generic bad guys.

A big problem is that Jamie Clayton never quite captures the all-encompassing contempt for existence that Doug Bradley brought to the role.  Bradley played Pinhead as a regal sadist, delivering his lines with a withering condescension.  As played by Bradley, Pinhead was really neither good nor evil.  He had transcended such concerns in his search for experience.  Hence, he could get away with announcing that he and the Cenobites were angels to some and demons to others.  In the original Hellraiser, Pinhead (and Bradley) made his first appearance by saying, “You called, we came,” and that pretty much summed up what made the character so frightening.  Bradley’s Pinhead had no concern as to the circumstances that led to him being  called and he certainly had no patience for anyone who thought they could talk their way out of the situation.  Bradley’s Pinhead was beyond such concerns and that made him all the more frightening.

Jamie Clayton’s Pinhead, on the other hand, is smug and not much else.  She’s playing a game with humanity but that leaves her vulnerable to losing.  That’s a mistake that Bradley’s Pinhead would not have made.  (Or, at least, he wouldn’t have made it in the original movie.  The Hellraiser sequels are a different story.)  There’s nothing particularly regal about Clayton’s Pinhead.  She’s just another horror villain.  With her demanding a sacrifice from anyone who cuts themselves on the puzzle box, she’s not that much different from the little girl in Ring.

(In Clayton’s defense, she’s not the first person to replace Doug Bradley as Pinhead.  Bradley also did not appear in the two previous Hellraiser films, Revelations and Judgment.  Bradley felt the scripts were poorly written and, perhaps more to the point, Dimension Films wanted him to take a pay cut.)

As for the reboot itself, it’s about Riley (Odessa A’zion), a recovering drug addict who, along with her boyfriend Trevor (Drew Starkey), steals the puzzle box and then cuts herself on the box which leads to the Cenobites stalking all of her annoying friends.  Riley is an incredibly unlikable character and her friends are kind of whiny so who cares?  Gordan Visnjic plays a decadent businessman who is trying to manipulate the box to his own ends.  Visnjic has a good scene at the start of the film, one that perfectly captures the privileged ennui that would lead to someone getting involved with the Cenobites.  But, eventually, even Visnjic is reduced to being a one-dimensional character.

The main lesson of this Hellraiser film (and the previous two films as well) is that things work better with Doug Bradley than without him.

Horror Scenes I Love: The Cenobites Make Their First Appearance In The Original Hellraiser


AGCK!

This is from the original 1987 Hellraiser.  The Cenobites were probably never scarier than they were in their very first appearance.  Perhaps the most interesting thing about them is that, rather than being stereotypically good or evil, they’re actually neutral.  They’re doing their job and, if you don’t want to see them, don’t mess around with the puzzle box.  Doug Bradley was brilliant in the role of the head Cenobite (who, of course, would later be known as Pinhead).

10 Shots From 10 Horror Films: 1987 — 1989


4 Or More Shots From 4 Or More Films is just what it says it is, 4 shots from 4 of our favorite films. As opposed to the reviews and recaps that we usually post, 4 Shots From 4 Films lets the visuals do the talking!

This October, I’m going to be doing something a little bit different with my contribution to 4 (or more) Shots From 4 (or more) Films.  I’m going to be taking a little chronological tour of the history of horror cinema, moving from decade to decade.

Today, we take a look at 1987, 1988, and 1989!

10 Shots From Horror History: 1987–1989

Hellraiser (1987, dir by Clive Barker, DP: Robin Vidgeon)

Stage Fright (1987, dir by Michele Soavi, DP: Renato Tafuri)

Near Dark (1987, dir by Kathryn Bigelow, DP: Adam Greenberg)

Prince of Darkness (1987, dir by John Carpenter, DP: Gary B. Kibbe)

They Live (1988, dir by John Carpenter, DP: Gary B. Kibbe)

Night of the Demons (1988, dir by Kevin S. Tenney, DP: David Lewis)

The Lair of the White Worm (1988, dir by Ken Russell, DP: Dick Bush)

The Church (1989, dir by Michele Soavi, DP: Renato Tafuri)

Twin Peaks: The Pilot (1989, dir by David Lynch, DP: Ron Garcia)

Friday the 13th Part VIII: Jason Takes Manhattan (1989, dir by Rob Hedden, DP: Bryan England)

Here’s The Trailer For Hellraiser


Oh hey, they’re rebooting Hellraiser because of course they are.

Here’s the trailer.  It looks like they really want to make sure that we understand how the box works.  The best horror films don’t overexplain.  Anyway, this comes out in October so I guess look forward to the review.

Horror Film Review: Hellraiser (dir by Clive Barker)


On Monday night, Dancing With The Stars did a horror night, in which “the stars” did dances that were inspired by horror films. One of the first to perform was a professional wrestler who is apparently known as The Miz. When the Miz performed, he was dressed in black and he had several fake pins attached to his face.

After he danced, host Trya Banks asked The Miz what scared him. Obviously seeing a chance to suck up to the judges and the audience, the Miz grandly announced, “This! Doing this every week terrifies me! Dressing up like Hellraiser and dancing terrifies me….”

Uhmmm, excuse me, Mr. Miz — the character’s name is Pinhead. The movie is called Hellraiser. You were dressed up as Pinhead.

Seriously, I felt that the Miz should have been eliminated from the competition at that exact moment but no. His sucking up worked. Everyone laughed. Everyone applauded. No one called him out on his error. It upset me a bit. I was like, “Who are you to do horror night when you don’t even know the difference between the movie and the character!?”

Really, they should all be forced to watch or rewatch Hellraiser. First released in 1987, the directorial debut of Clive Barker holds up pretty well as a blood-filled horror movie. It tells the story of Larry (Andrew Robinson), his daughter Kristy (Ashley Laurence), and his second wife, Julia (Clare Higgins). Larry’s ne’er-do-well brother, Frank (Sean Chapman), has died under mysterious circumstances so Larry moves into Frank’s old house and tries to renovate it. He hopes that this will somehow help his strained marriage to Julia, who was having an affair with Frank. Why Larry thinks this is a good idea is never quite clear. Larry seems to be a nice guy but it doesn’t take long for the audience to get the feeling that he might not be that smart.

Kristy, on the other hand, is much smarter than her father and she knows better than to trust Julia. In fact, Kristy refuses to even live in the same house as Julia. Still, Kristy does check in on her father occasionally and she quickly realizes that Julia is doing something strange. It turns out that Frank may be dead but his tortured, skinless spirit lives on. Julia has been picking men up in bars and bringing them back to the house so that Frank can steal their skin. On the one hand, you do have to feel kind of sorry for all of the people who die. On the other hand, Frank does look better with skin.

Frank ended up in his skinless state because he foolishly opened up a puzzle box. That’s where Pinhead (played by Doug Bradley) comes into the equation. Pinhead and the other Cenobites live in another demension and they’ve spent so much time “exploring” that they can no longer tell the difference between pain and pleasure. Pinhead’s face is covered in pins. (In fact, Pinhead started out as something of a fan nickname as Bradley is just credited with playing “the Lead Cenobite” in the film’s end credits.) The Cenobites are actually only in Hellraiser for a few minutes. The majority of the film is made up of Julia bringing strange men home and Frank attacking them. But it’s the Cenobites — and Pinhead in particular — who make the biggest impression. Beyond his bizarre appearance, Doug Bradley plays the character with such haughty arrogance that it’s hard not to be intrigued. He knows things.

Hellraiser holds up well. Andrew Robinson does his best but Larry is a bit of a moron. However, Clare Higgins has fun with her femme fatale role while Ashley Laurence is likable and sympathetic as Kristy. For the most part, the special effects hold up well and even the film’s slightly more cartoonish moments add to the feeling that the film takes place in a universe that is becoming increasingly unstable. The puzzle box is wonderful creation. It’s easy to say that you would never mess with something like that but most people would. The temptation would just be too great.

Watch Hellraiser and never get Pinhead’s name wrong again!