Review: Hellfire (dir. by Isaac Florentine)


“What you started here today? About to get a whole lot worse.” — Nomada

Hellfire is the kind of mid-budget, throwback action-thriller that knows exactly which bar it’s aiming for—and then mostly clears it with room to spare. Set in 1988 and built around a classic “mysterious drifter wanders into a rotten town” premise, it leans hard into familiar tropes but finds some personality in its cast, pacing, and sense of place. It’s not a game-changer for the genre, but if you’re in the mood for a lean, old-school small-town showdown, it gets the job done more often than not.

The setup is comfort food for action fans. A nameless drifter, played by Stephen Lang, rolls into the dying Southern town of Rondo, where the locals are quietly suffocating under the control of drug boss Jeremiah Whitfield, a politician-connected crime lord who pretty much owns the place. The bar owner Owen gives the drifter some work and a meal, the sheriff shows up to strongly suggest he move along, and you can basically feel the town holding its breath, waiting for somebody—anybody—to push back. That somebody, obviously, is this guy, who’s soon nicknamed Nomada and revealed to be an ex–Green Beret with a messy past and a higher capacity for violence than his weathered demeanor suggests. The story is straightforward to the point of being telegraphed, but that simplicity is part of its appeal; you always know what lane Hellfire is driving in.

Performance-wise, the movie’s biggest asset is Lang. At this point, watching him settle into the “old guy you really shouldn’t mess with” archetype is half the fun, and Hellfire plays that card well. He doesn’t oversell the trauma angle, but the film gives him just enough flashbacks and quiet beats—like those bath-time war memories—to suggest a guy who’s been stuck in fight mode for decades and doesn’t know what to do with peace. His physicality is still convincing, and director Isaac Florentine is smart about staging the action around what Lang does well, letting him move with purpose instead of pretending he’s 30 years younger. He’s not reinventing the “wandering warrior” type, but he grounds Nomada enough that you buy people trusting him even when they’re terrified. There’s a warmth under the stubble and scars that gives the character a little more dimension than the script strictly requires.

The supporting cast is a mixed bag, but the core players are solid. Harvey Keitel’s Jeremiah Whitfield is exactly the kind of villain you expect in this setup: soft-spoken, smug, and insulated by money and enforcers. He doesn’t get a ton of screen time, but there’s something appropriately gross about how casual he is with other people’s lives, like he’s already factored their suffering into his monthly budget. Dolph Lundgren shows up as the corrupt sheriff Wiley, playing the heavy who’s technically the law but functionally just another thug with a badge. Lundgren brings some weary menace to the role, and there’s a nice little tension in how much he’s genuinely bought into Jeremiah’s world versus how much he’s just too compromised to get out. Scottie Thompson’s Lena, Owen’s daughter, is the emotional anchor; she’s the one with something real to lose, and while the film doesn’t push her arc especially far, she’s likable enough that you care when things go sideways.

On the weaker end, Michael Sirow turns in a caricature performance as Spencer, the entitled and whiny son of Jeremiah, all sneers and petulance that feels like it stepped straight out of a ’80s cartoon villain playbook without any nuance to back it up. Similarly, Johnny Yong Bosch as enforcer Zeke sleepwalks through every scene that isn’t action, delivering a by-the-numbers performance for a character supposed to be the crime boss’ dangerous right-hand man; even in the fights, it’s rote and uninspired, missing the edge that could’ve made Zeke a real threat.

On the character side, Hellfire actually does a bit more groundwork than you might expect from what is essentially a B-movie revenge Western in modern dress. The early stretch spends time letting you feel the town’s exhaustion and fear—bars that are half-empty, people looking over their shoulders, everyone resigned to Jeremiah’s stranglehold. That world-building pays off once the violence kicks in, because it’s clear what’s at stake beyond simple body count or spectacle. The film also tries to deepen Nomada’s backstory, hinting at survivor’s guilt and a lingering sense that he’s been wandering from one moral debt to another, but it never quite connects those dots in a satisfying way. By the time the movie starts circling around for a full-circle emotional payoff, you can see what it’s going for, yet the groundwork feels a little thin, like pages were cut or ideas left half-developed.

Pacing-wise, Hellfire is tighter than its 95-ish-minute runtime might imply, and that’s mostly a compliment. The first half is surprisingly light on action, preferring to simmer instead of boil; you get a few scuffles and tense stand-offs, but Florentine holds back on the big fireworks. When things finally explode—hostages, ambushes, warehouses, the works—the film shifts into a mode that feels like controlled chaos, mixing gunfights, hand-to-hand scraps, and vehicle beats with a clarity that’s increasingly rare in this budget range. The trade-off is that the final act feels a bit rushed, like the movie suddenly remembered it had to tie off multiple arcs and body the main villains within a fairly strict time limit. The last stretch does what you expect it to do, including Jeremiah’s fiery fate, but it doesn’t linger long enough to fully earn the emotional weight it’s shooting for.

The action itself sits in that “serviceable to occasionally inspired” space. Florentine, coming from a background in stunt-heavy genre work, keeps things clean and legible; you always know who’s shooting at whom and from where. The shootouts can get cheesy—there’s a bit of that “nobody can hit anyone until the plot needs it” energy—but there are also flashes where staging and geography line up to deliver genuinely satisfying beats. A warehouse sequence where Nomada protects Lena while taking out multiple attackers is a standout, capturing both his tactical skill and the desperation of the situation. The film clearly favors quality over volume; genre die-hards who want wall-to-wall mayhem might wish for more set pieces, but the ones you get mostly land. If anything, some of the tonal shifts—bouncing from grim brutality to borderline goofy machismo—don’t always mesh perfectly, though that’s also kind of baked into the retro B-movie DNA.

Visually, Hellfire doesn’t reinvent the wheel, but it looks better than a lot of its DTV-adjacent peers. Shot in Arkansas and set in the late ’80s, it leans into dusty small-town Americana: sun-faded storefronts, weathered bars, lonely roads. Ross W. Clarkson’s cinematography keeps things grounded, with an emphasis on practical locations and natural light that makes the town feel like an actual lived-in place rather than a backlot abstraction. The period setting isn’t showy—you’re not constantly being smacked with nostalgia props—but it subtly shapes the world, especially in how isolated and cut-off Rondo feels without modern communication and surveillance everywhere. The score by Stephen Edwards does what it needs to do, nudging tension along without ever becoming a character in its own right.

Where the film stumbles is mostly in how predictable and occasionally clumsy it can be. You can see many of the beats coming from miles away: the town’s breaking point, the betrayals, who will die to motivate whom. There is one darker turn that genuinely catches you off guard, and it helps shake the movie out of its comfort zone for a bit, but the script overall is content to color inside the genre lines. Some dialogue leans on cliché, and a few supporting characters feel like they wandered in from a rougher first draft—the kind of broad sketches you’ve seen a dozen times before. It’s never bad enough to sink things, but it does cap how high Hellfire can climb; this is a movie that’s satisfied with solid rather than special.

Still, taken on its own terms, Hellfire works. It gives Stephen Lang a solid platform to do what he does best, surrounds him with a fun mix of seasoned character actors, and delivers enough muscular, clearly shot action to justify the ticket or rental. The town feels real enough that you actually care whether Nomada cleans it up, and the film respects the basics: clear stakes, likable underdogs, villains you’re happy to see go down in flames. If you go in expecting a tight, modest, R-rated throwback with a few rough edges and a couple of standout moments rather than a new genre benchmark, you’ll probably come away satisfied. It’s generic, sure—but it’s the kind of generic that remembers to give you characters to root for, action you can actually see, and just enough personality to make the ride worth taking.

Scenes That I Love: The End of White Heat


Since today is Raoul Walsh’s birthday, it only makes sense that our scene that I love should come from one of Walsh’s best films.

In 1948’s White Heat, James Cagney plays Cody Jarrett, a gangster who loves his mother and goes out like a raging inferno.  Here, for those who don’t mind a spoiler or two, is the end of Raoul Walsh’s White Heat.

 

 

4 Shots From 4 Films: Special Raoul Walsh Edition


4 Shots From 4 Films is just what it says it is, 4 shots from 4 of our favorite films. As opposed to the reviews and recaps that we usually post, 4 Shots From 4 Films lets the visuals do the talking!

129 years ago today, film director Raoul Walsh was born in New York City.  He started out as an actor and a second unit director, learning how to make films under the tutelage of D.W. Griffith.  He made his directorial debut in 1915 with Regeneration, which is considered to be the first gangster film.  Refusing to sidelined after losing an eye in an auto accident, Walsh continued to direct and his career stretched from the silent era all the way to the mid-60s.  Walsh directed westerns, war films, and gangster films.  He was a master of tough but sometimes quirky action films.  Martin Scorsese continues to cite Walsh as being an influence on his own work.

Today. we pay tribute to Raoul Walsh with….

4 Shots From 4 Raoul Walsh Films

The Roaring Twenties (1939, dir by Raoul Walsh, DP: Ernest Haller)

They Drive By Night (1940, dir by Raoul Walsh, DP: Arthur Edeson)

Gentleman Jim (1942, dir by Raoul Walsh, DP: Sidney Hickox)

White Heat (1949, dir by Raoul Walsh, DP: Sidney Hickox)

Brad’s Scene of the Day – The Bar Fight in CODE OF SILENCE!


As a teenager of the late 1980’s, I’ve always been a huge fan of Chuck Norris. And my favorite Chuck Norris movie has always been CODE OF SILENCE. My wife and I are celebrating the action star’s 86 birthday by watching the classic from director Andrew Davis! Norris was never better than he is here!

I Watched Who Killed The Montreal Expos? (2025, Dir. by Jean-François Poisson)


Who Killed The Montreal Expos? is a documentary about the first major league baseball franchise to be located outside of the United States.  From 1969 to 2004, the Expos played in Montreal, Canada.  The documentary shows how the Expos became a source of pride for the people of Montreal and how it also became a source of one of their greatest heartbreaks when, after years of financial mismanagement, it relocated and became the Washington Nationals.

I guess one reason why I could relate to this documentary was because, before they got the Nationals, Washington had two baseball teams known as the Senators.  The first Senators moved to Milwaukee in 1961 and became the Twins.  The second team to be known as the Senators relocated in 1971 and became my team, the Texas Rangers.  Sometimes, it’s hard for me to believe that my beloved Rangers once had a different name and played for a different city.  I can’t imagine how much it would hurt if the Rangers ever announced that they were leaving Texas.  But, as the Expos showed in 2004 and as the Chicago Bears are showing right now, even the most storied of franchises can relocate.

Who Killed The Montreal Expos? offers a lot of theories of what led to Montreal’s team leaving from Washington D.C.  A players strike in 1994 ended a season that could have taken the Expos to the World Series.  In 1995, several bad trades led to the Expos going from being the best team in the league to the worst.  The team was in need of a new stadium but could never seem to raise the funds to build one.  The documentary puts most of the blame on the second-to-last owner, an American who a lot of people think was planning to move the team all along.  In the end, it doesn’t seem like there was just one reason for the Expos leaving Montreal.  It was a perfect storm of hardships and mistakes and, unfortunately, it was the baseball fans of Montreal who suffered.

I don’t know who’s to blame.  I just know it hurts when your team leaves.  Montreal, I hope your Expos return soon!  And I pray my Rangers never leave Texas.

4 Shots From 4 Films: Special Chuck Norris Edition


4 Shots From 4 Films is just what it says it is, 4 shots from 4 of our favorite films. As opposed to the reviews and recaps that we usually post, 4 Shots From 4 Films lets the visuals do the talking!

Today, we celebrate the birthday of Chuck Norris.  It’s time for….

4 Shots From 4 Chuck Norris Films

Silent Rage (1982, dir by Michael Miller, DP: Robert Jessup and Neil Roach)

Missing In Action (1984, dir by Joseph Zito, DP: João Fernandes)

The Delta Force (1986, dir by Menahem Golan, DP: David Gurifinkel)

Invasion USA (1985, dir by Joseph Zito, DP: João Fernandes)

Scenes That I Love: Chuck Norris Saves America In Invasion U.S.A.


Today, Chuck Norris celebrates his 86th birthday and it only feels appropriate that today’s scene that I love should come from one of his greatest films.  From 1985’s Invasion U.S.A., watch as Chuck Norris saves America from Richard Lynch!

Review: War Machine (dir. by Patrick Hughes)


“It’s not about us anymore. It’s warning everybody that thing’s coming.” — Staff Sergeant 81

War Machine is a slick, mid-budget sci-fi actioner that mostly does exactly what it promises: put Alan Ritchson in a killbox with something inhuman and let the cameras roll. It is also a film that keeps bumping up against more interesting ideas than it has time—or maybe courage—to fully explore.

Set around a Ranger Assessment and Selection Program (RASP) training exercise, War Machine drops a squad of U.S. Army candidates into what should be a controlled simulation and then twists the dial from “routine” to “existential threat” in a single, nasty turn. Patrick Hughes uses the military-training frame as a clean, modular structure: we get the briefing, the banter, the march into the woods, and then the sense that something is just off before the real problem reveals itself. That problem, teased heavily in marketing, is a non-human adversary that pushes the movie from grounded war-games thriller into full-on sci-fi horror-action.

On a pure premise level, the film is almost aggressively simple: what if you locked a handful of Rangers-in-the-making in with an advanced, alien threat and watched them improvise their way out? The script never strays far from that line. It moves briskly from beat to beat—contact, casualties, regroup, “this isn’t part of the exercise,” reveal—without a lot of digressions. That tightness keeps the pacing snappy, but it also means character work often comes in shorthand: a line about a family here, a rivalry there, enough to suggest depth without really digging for it.

Ritchson is easily the film’s biggest asset, and the filmmakers know it. Coming off Reacher, he arrives with a built-in persona: the big, capable, slightly sardonic soldier who you just instinctively trust to solve violent problems. War Machine leans into that, but it also asks him to play a little more vulnerability than his Amazon series typically allows. There are moments—usually between set-pieces—where you see the strain and confusion creeping in, and the performance keeps the movie from turning into a pure pose-fest.

Most of the supporting cast is drawn in broad strokes but works well enough in the moment. You get the expected squad dynamics: the true believer, the skeptic, the joker, the one who freezes when things get ugly. The film rarely surprises you with what these people do, but the actors sell the camaraderie, and when bodies start dropping, the losses feel at least momentarily sharp instead of purely mechanical. Still, if you walked out of the movie and had trouble naming more than two characters, that would be understandable; the movie cares more about how they move than who they are.

Hughes’ direction sits in that modern streaming-action pocket: clean, serviceable, with a couple of standout moments but nothing that radically redefines the genre. The early training beats are shot with a straight military grit that grounds the later sci-fi escalation; you can feel the weight of gear, the slog of the environment, the tight focus on lines of advance and retreat. When the alien threat fully enters the frame, the film shifts into a more stylized mode, with harsher lighting, heavier VFX integration, and some nicely framed silhouette shots that emphasize size and speed over detailed anatomy.

Action-wise, War Machine is at its best when it uses geography and tactics instead of just spraying bullets into darkness. A mid-film set-piece in a partially collapsed structure, where the squad tries to funnel the creature into a kill zone, shows how much more interesting the movie becomes when the characters think rather than simply react. You get coordinated movement, overlapping lanes of fire, and the sense of a plan barely holding together. Other sequences lean more on chaotic spectacle, with quick cuts and digital mayhem that get the job done without really sticking in your memory.

The creature itself—both in concept and in execution—is solid, if not iconic. Hughes has mentioned that his original instinct was to completely hide the sci-fi angle in marketing and even within the film for as long as possible, turning the reveal into a full-on genre pivot. You can feel that tension: the movie is structured like a long-burn mystery, but the way it’s framed assumes you already know there is some kind of alien or advanced threat in play. As a result, the first half can feel like it is coyly dancing around a surprise that you walked in expecting, which blunts some of the intended impact.

Once revealed, though, the alien threat has a tactile, physical presence that helps sell the danger, especially when Ritchson is forced into close-quarters encounters. The effects and practical elements blend reasonably well, particularly in dim environments where the film smartly avoids overexposing any weaknesses in the design. You’re never watching the thing and thinking “instant classic,” but you also rarely feel like you’re staring at a dated video-game cutscene, which is no small feat at this budget level.

Where War Machine wobbles is in its relationship to its own ideas. The RASP setting, the simulated-mission-gone-wrong structure, and the presence of an unprecedented threat all hint at questions about how militaries adapt to non-traditional warfare, how much human soldiers matter in a future of machines, and what “training” even looks like when the enemy doesn’t follow any known playbook. Every so often, the screenplay brushes up against those questions—usually in a line about command decisions or acceptable losses—and then quickly retreats back into “shoot, move, communicate.”

There is also a thread about trust in authority and the expendability of trainees that could have turned this into a sharper, more cynical film. Instead, War Machine opts for a more earnest, almost old-fashioned faith in individual bravery and brotherhood. The movie clearly admires these soldiers and wants you to admire them too, so it stops short of really indicting the system that put them in harm’s way. That choice keeps the tone accessible and avoids turning the movie into a lecture, but it also leaves some dramatic meat on the bone.

In terms of craft, this is very much a “Friday night streamer” movie—for better and worse. It looks good enough on a living room screen, with clean sound design that makes each impact and gunshot feel beefy without blowing out your ears. The editing rarely confuses basic spatial relationships, which already puts it ahead of a lot of action on the platform, but it also seldom lingers long enough on a moment to let you fully savor the choreography or the creature’s movement. You get the sense of a film that has been trimmed for pace and attention-span metrics more than for rhythm or mood.

There has already been talk of this being a “spectacle worth watching” if you like Ritchson and sci-fi action, paired with the caveat that it is a decent, familiar entry in a crowded space whose lead performance carries it over the line. That feels about right. War Machine is not trying to be the next genre landmark; it is trying to give fans of Reacher a chance to see their guy punch, shoot, and strategize his way through a different kind of nightmare. On that level, it mostly delivers.

The ending leaves the door open for more, without dunking you in a full-on cliffhanger. You can watch this, feel like you got a complete story, and still understand why the creative team is already floating sequel ideas and talking about “War Machines” in the plural. Whether that happens will depend on the usual streaming calculus—completion rates, social buzz, how long people keep it in their “Recently Watched.” Creatively, there is room to expand the world and dig into the implications that this first film mostly uses as background texture.

If you come to War Machine looking for tight, character-driven military sci-fi with big thematic swings, you’ll probably walk away thinking about what could have been. But if you want a solid, competently staged sci-fi shoot-’em-up anchored by a physically commanding lead turn, this is a pretty easy recommendation—especially if you are already waiting for the next season of Reacher and need something in the same physical, bruising register to fill a couple of hours.

Song of the Day: I’m Shipping Up To Boston by The Dropkick Murphys


I shared a screenshot from The Departed for today’s 4 Shots From 4 Films and now I’ve got this song stuck in my head.  And now, it’ll be stuck in your head too!  Even if this song hadn’t been used in The Departed, just the sound of it brings to mind low-level gangsters making big mistakes and causing a lot of damage.  There are some songs that are just fight songs and this is one of them.

He lost his leg, y’know.

St. Patrick’s Day is right around the corner!