San Diego Comic Con 2012 is in full swing and one of te the biggest shows in the past couple years once again held it’s panel in the huge Hall H auditorium to unveil and present the Season 3 Comic-Con trailer. The show I speak of is AMC’s zombie apocalypse tv series, The Walking Dead, which began airing in the fall of 2010.
The show has remained a powerhouse ratings grabber for AMC and only continues to have it’s fan-base increase. All this despite a series that has been like a rollercoaster ride in terms of quality through it’s 19-episodes over the first two seasons. Its fair to say that the show has captured the imagination of the general public even if it has lost some of the hardcore fans of the original comic book source material the show’s adapted from.
With a strong truncated Season 1 the show had a very uneven Season 2 which still ended pretty strong as we get two cliffhanger scenes that would dominate this upcoming third season: introduction of fan-favorite character Michonne and the reveal of prison location that became its own character in the comic book and should do the same for the third season.
Oh yeah, looks like this Comic-Con trailer has a Merle Dixon sighting.
Timur Bekmambetov is one filmmaker that can never be said to hold things back visually on any of his films. He has a style that can be called a combination of the Wachowski Brothers and Zack Snyder. Now one can read that and just groan. The Wachowskis and Snyder are not what one would call the paragon of the filmmaking community. What they do tend to do are create pop-friendly and consumer-friendly films. Whether thse films are of high quality is another thing altogether.
Bekmambetov is an interesting filmmaker from Kazakhstan (who could easily pass for what we imagine Genghis Khan to look like if he was still alive) whose brand of action films tend to focus on all style with little to no substance. For some audiences this just means dumb, brainless fare that has no reason to be paid to see, but I tend to think these same people who shout loudest about how these type of films are dumbing down it’s audiences secretly watch them like crack addicts once they’re on cable. Bekmambetov’s latest film, Abraham Lincoln: Vampire Hunter, definitely follows his unique action and storytelling template he’s established with past films as Nightwatch, Daywatchand Wanted.
The film lives and dies on the simple conceit that one of the United States’ greatest Presidents was also vampire hunter of some skill. We see how an encounter with the vampire which led to the death of Abe’s mother (who had died of the condition known at the time as milk sickness) propels him through the intervening years to plot revenge on the same vampire. It’s during a failed attempt at revenge that he’s noticed by one Henry Sturgess (played by Dominic Cooper) who sees another potential vampire hunter in the young man (adult Lincoln played by one Benjamin Walker who could easily pass for a very young Liam Neeson). We get the usual training montage where Sturgess teaches Abe the finer points in vampire hunting and killing. It’s only proper that Abe would end up picking the rail-splitting axe he’s more comfortable in using than the more practical firearms.
Abraham Lincoln: Vampire Hunteris almost a straight adaptation of Seth Grahame-Smith’s novel of the same name. Some minor subplots are discarded to keep the film moving in the one path the filmmakers and screenwriter (Grahame-Smith himself) decided to concentrate on. It’s this one thing that really pushes the film into a level that would win an audience to it’s cause or lose them altogether. This thing I speak of is the idea that slavery was due to the vampires who have set themselves as the so-called shadow aristocracy of the South and needed a ready source of food to keep themselves hidden from the humans. Yes, slavery was started and made into a near industrial level by vampires. This in turn moves Lincoln to move beyond just vengeance on the vampires who have affected his life from such an early age and instead go towards abolishing slavery from the country as a way to destroy the vampires once and for all.
These are heady ideas that doesn’t seem to fit well with historical facts and figures. Yet, the film does a good enough job of keeping things serious with just the right amount of over-the-top action sequences that Bekmambetov has become well-known for. One such action sequence involves Lincoln and a vampire having a chase scene involving a huge horse stampede. They fight in and amongst the stampeding equines and then on and above them. It’s a sequence that’s equal parts exciting and ludicrous that one just has to either sit back and enjoy it or stand up and walk out. Which is the film in a nutshell. One either goes all-in on the film’s story or folds mentally.
This is not to say that the film has no flaws. It has some glaring flaws that threatened to push the film over the edge of being a fun action flick into all-out dreck. For starters the vampires themselves made for good villains, but Rufus Sewell as the leader of the American vampires (who happens to call himself Adam) looked bored with the whole proceedings. There were brief moments when the charm that we expect from vampire leaders show, but it’s far and few between. Most of the time Sewell looks to be just standing in a particular scene looking bored. The rest of his clan of vampires are no better though Marton Csokas asBart, one of Adam’s lieutenants and main supplier of slaves, did such an over-the-top performance that one wouldn’t be surprised to catch a glimpses of scenery stuck between his teeth.
It’s really the performance by Benjamin Walker in the title role that keeps the film afloat. He has a commanding presence on the screen and he’s able to be convincing as Lincoln both as a young man and then as the elder statesman (some very good old man make-up effects that put the elder Peter Weyland make-up in Prometheus to shame). Mary Elizabeth Winstead as Mary Todd Lincoln also does a good job in what could’ve been a thankless role, but she didn’t look out of place in this peculiar period piece.
The action sequences themselves were choreographed well even though Bekmambetov was still relying a lot of his own brand of slo-mo to accentuate the cool kills Lincoln makes with his silver-coated axe. After awhile this gimmick began to get repetitious, but then again one shouldn’t be surprised to see such a thing over-used in a Bekmambetov film. If one has seen his three previous films then they should know what to expect. Yet, even this doesn’t detract from what this film ultimately turned out to be and that’s just plain fun despite lacking in the acting in certain roles and the sensational, some would say tasteless, use of the Civil War and slavery to tell a story about a vampire-killing President.
Abraham Lincoln: Vampire Hunterwill not make filmmakers like Christopher Nolan, Lars Von Trier and Michael Haneke quake in their shoes. It’s not a film that was made to win awards (though I can see it being nominated for best fight sequence in the MTV Movie Awards). What this film does seem to succeed enough in doing is be a fun and exciting film that rises above it’s source material on the strength of it’s lead and the action created by it’s filmmaker. For a genre film it certainly did a better job of mashing together disparate ideas than last year’s Cowboys & Aliens. Maybe if this film is enough of a success we’ll finally get some movement in the planned film adaptation of Seth Grahame-Smith’s other literary classic mash-up: Pride and Prejudice and Zombies. One can only hope.
To say that 2010’s Highschool of the Dead was the hit anime series for that season would be an understatement. It’s a series that about a bunch of Japanese highschool students trying to survive the sudden onset of the zombie apocalypse. You’d think that would be enough to pull in the audience, but no the Japanese anime studios needed to really hook the audience and they did so by turning it into an ecchi-fest that’s just a couple steps lower from turning into hentai.
What better way to mark the latest “AMV of the Day” that makes perfect use of LMFAO’s “Sexy and I Know It” song than using an anime that’s got an overabundance of sexy in your face. There’s nothing else to say other than just sit back and enjoy the finished work of Mystic Shaek.
Last November I posted news about plans to remake William Lustig’s classic grindhouse slasher flick, Maniac, and how the most unexpected choice of Elijah Wood for the role of the serial killer Frank.
The film had it’s premiere at this year’s Cannes Film Festival and the response to the film by filmmaker Frank Khalfoun seem to be positive. Horror remakes have always been hit-or-miss. If such positive reactions are to be believed then 2012’s Maniacmay just be the horror hit of the year.
The film hasn’t been picked up by a North American distributor so any sort of release date for the US is still up in the air. Until then enjoy the first trailer of the film and a good red band trailer to boot.
Last summer, I decided to watch and review all 50 of the films to be found in Mill Creek’s Chilling Classics box set. Mill Creek, of course, is a company that’s best known for releasing box sets that seem to primarily feature low-budget films that, for whatever reason, have now found themselves in the public domain. If you’re a fan of old school B-movies in general, then you probably know just how fun it can be to read the back of a Mill Creek boxset and discover what obscure films are waiting inside. The thing that I especially love about Mill Creek is the fact that — in the best grindhouse tradition — they describe every film that they distribute (whether it’s George Romero’s Night of the Living Dead or something like Las Vegas Bloodbath) as being a “classic.”
So, anyway, I started to watch and review the films in the Chilling Classics box set but, as 2011 drew to a close, things got rather hectic and busy here at the TSL Bunker. In between covering the Oscar season and keeping the world supplied with weekly trailer posts, I had to set aside my plans to review the entire boxset for another day.
Well, I’m happy to say that day is here! Last night, I dug out the old Chilling Classics box set and I watched a South African slasher film from 1981, The Demon.
The Demon actually tells two separate but connected stories. In the first story, a teenage girl is kidnapped from her bedroom by a masked killer. Her distraught family calls in a tormented psychic who quickly proves himself to so superfluous and useless that you’d forget all about him except he’s played by the late Cameron Mitchell.
If you’re a fan of old school grindhouse and exploitation films then you’ve undoubtedly seen a handful of films featuring Mr. Mitchell. A former “legitimate” actor who, early on in his career, appeared in things like Death of a Salesman, Mitchell eventually became better known for appearing in low-budget exploitation films. Mitchell could always be counted on to shamelessly overemote and, regardless of the film he was appearing in, he was always a lot of fun to watch. If nothing else, Mitchell always seemed to be rather amused by the films he found himself in. It’s a shame that Cameron Mitchell died before Quentin Tarantino could engineer a comeback for him.
In The Demon, Cameron Mitchell spends most of his limited screen time standing on a rocky cliff while staring down at the ocean below and having psychic visions that don’t really seem to have much to do with anything else happening in the film. Actually, visions is the wrong word. As Mitchell says, “Sometimes…I get these feelings. Vibes, as the kids would say.”
And the kids are in a lot of trouble because our nameless killer has moved on to the city where he spends his time hanging around outside of a place called Boobs Disco and stalking two teachers named Mary (Jennifer Holmes) and Jo (Zoli Markey). This is the film’s second storyline and it mostly consists of Mary spotting the killer out of the corner of her eye and Jo pursuing a relationship with the most boring man on the planet.
Like quite a few films that seem to pop up in various Mill Creek box sets, The Demon is technically a pretty bad film but, once you accept that fact, it’s also an occasionally entertaining mess that delivers a handful of effectively creepy moment.
The scenes featuring Cameron Mitchell are entertaining for exactly the reason that you think they are. These scenes are such obvious filler and were so obviously added as an excuse to get a “name” actor to join the cast that it’s impossible not to admire the nerve of the filmmakers. They weren’t going to let a silly thing like narrative cohesion get in the way of producing a 90 minute film. Playing the world’s worst psychic, Cameron Mitchell delivers his lines with such a truly unfocused intensity that I actually spent the first half of the movie convinced that he was the murderer. The final fate of Mitchell’s character is truly shocking (if just because it kind of comes out of nowhere) and Mitchell plays his final scene as if he’s starring in a dinner theater production of some lost Shakespearean play.
If the scenes featuring Mitchell are mostly entertaining for being so bad, the scenes in which the nameless killer stalks Mary and Jo are actually pretty well done and the final confrontation between the final girl and the killer is handled surprisingly well (though I couldn’t help but roll my eyes at the fact that the film contrives to have the final girl fight for her life while topless). The killer’s lack of personality makes him all the more intimidating and both Jennifer Holmes and Zoli Markey are likable and believable in the roles of Mary and Jo. If nothing else, The Demon proves that even a really poorly produced horror film can be partially redeemed (if not saved) by a likable cast of potential victims.
Finally, and perhaps most importantly, The Demon — like many forgotten exploitation flicks — serves as a valuable time capsule of the society that produced it. To offer up just one example:
When I first heard that Robert Kirkman’s horror comic book series, The Walking Dead, was being turned into a video game I was a bit leery. I’m a huge fan of the comics and, despite some unevenness in it’s storytelling, also a fan of the tv adaptation on AMC. I’ve even bought and read the novel based on the comic book that details the early backstory of one of the series’ iconic characters. So, when it was announced that Telltale Games was going to make a game out of the series I was intrigued, but also worried.
Was the property being milked for everything it was worth to the point that it was reaching oversaturation?
As the months ticked by I read up on updates and news on Telltale Games and its plan for the series. It was going to be based on the comic book and not the tv show. While it won’t follow the characters from the comic book the game will still use some of those characters in cameos that the game’s new lead characters will intersect with. I was all for this but I was still hesitant to fully buy into the game until I actually played the first episode in what was going to be an episodic game totaling 5 distinct episodes.
Episode 1, titled “A New Day”, has been released and over the course of a couple hours in one night I’ve played through the episode and my first impression of Telltale Games’ The Walking Deadis a very positive one.
The game actually begins with the lead character of Lee Everett in the back of a police car being driven to a prison outside of Atlanta. We find out early on that Lee has been convicted of murder, but through conversations with the police officer in the car we get hints that he may not be the bad man his conviction labels him as. The game uses these early minutes of the game to give players a simple instructional on how the controls work and the manner in which players can choose how Lee should answer the person he’s speaking to.
Before one could get comfortable with the game’s control mechanics the story crashes headlong into the horror aspect of the game.
The game doesn’t skimp on the horror and tension the player will experience and this episode does a fine way of making the simplistic controls become part of making encounters with the living dead be very tense and terrifying. Most video games tend to make their controls very precise and accurate, but here the controls are just imprecise enough and timed to make zombie encounters not so simple. Even the action tend to serve the narrative instead of breaking away from it. This is not a game that caters to the action junkies, but more to those who value story, characters and emotion first and foremost.
“A New Day” also introduces the second lead that would become part of Lee’s main story: 8-year-old Clementine.
If there’s been a big criticism of the show based on the comic books it’s that the kids on the show have either been clueless, useless, or dangerous. Clementine from my first impressions based on this first episode seem to be the opposite of tv show Sophia and Carl. She’s resourceful, tougher than she looks but still retains enough of her innocence even after seeing the early days of the zombie apocalypse hit her close to home. The interactions between Lee and Clementine is turning out to be this game’s core and how players treat Clementine looks to affect how future episodes turn out.
That’s where the game truly stands out for me even with just this first episode being the only one released, so far. The story and how Lee interacts with his young charge and other survivors he meets up determines how the episode plays out. Play like a compassionate Lee and people will trust Lee and help him out. Play like a silent, enigmatic tough guy and some characters will accept him while others will be suspicious. A great aspect of this game’s narrative is that throughout this first episode (I’m guessing in the other future episodes as well) the player is put in a situation where he has to make Lee decide which two people he has to save from the zombies. The fact that every character doesn’t come off as one-dimensional that making these life or death decisions truly becomes tough.
Telltale Games has done a great job with this episode to lay down the oft-used theme of human drama and conflict in the face of the apocalypse. While it’s nothing new in zombie literature when it comes to the theme of human survivors being as much a dangers to other humans as the zombies with this episode we’re not hit over the head with it. We get some tense interactions between Lee and particular survivors, but nothing that boils over into outright violence. There’s enough distrust introduced with this first episode that we get a sense of danger from within not just from the outside.
I played the game on my Xbox 360 and the graphics is not super-high quality. What the developers do end up doing is giving the game a nice comic book art-like aesthetic which further puts it in line with the comic book series and not the tv show. For a price of $4.99 (400 MS Points) The Walking Dead: Episode 1is worth the price even if a player can easily breeze through it in just a couple hours. It’s how choices (both dialogue and action) made in the game changes the storyline that gives this first episode long-term re-playability. I’ve already done two playthroughs and with each one I’ve made different choices which clearly changed how certain characters acted towards me and how certain scenes unfolded.
So far, Telltale Games has done a great job with The Walking Deadand if this first episode was any indication then players will definitely be waiting for the future episodes with anticipation.
This week saw the release of a particular type of video game. The game is Telltale Games’ The Walking Dead. Yes, you heard correctly. It’s a video game based on the horror comic book series by Robert Kirkman that has become one of TV’s biggest sensation (despite some issues with characters and storytelling) with it’s own tv series.
Telltale Games’ adaptation brings a new angle to the story Kirkman has been writing for almost ten years now. It’s unfolds from the very first days of the zombie apocalypse but still set in the Atlanta-area. Themain characters in the game is one Lee Everett who comes across a young girl during his search for a safe spot. Together the two of them must survive the chaos of the zombie apocalypse’s early days and not just from the zombies, but other survivors they come across in their journey. While the game introduces new characters the people at Telltale Games will have the main characters come across some of the characters from the comic book/tv series.
As mentioned earlier the game will come out as five episodes that players buy the moment Telltale Games releases a new one. The game pretty much acts like an interactive episode with the player making difficult decisions both practical and moral that changes the tone of each player’s particular game. Unlike most zombie games which tend to focus more on action and shooting this title will focus heavily on story and characters.
Telltale Games’ The Walking Deadhas now comes out with it’s first episode for the Xbox 360, PS3 and Windows PC with versions for Mac OS X and iOS coming sometime this summer.
Last night, Jeff and I watched the 2009 reboot of Friday the 13th.
Why Was I Watching It?
For the past two weeks, I’ve been reviewing the 12 films that make up the Friday the 13th franchise. This is the last installment so far and, appropriately enough, I’m reviewing it on Friday the 13th. (No, that’s not just a coincidence.)
What’s It About?
It’s a reboot! That’s right — forget about every other Friday the 13th film because, apparently, they never happened. Instead of trying to figure out some new gimmick to try to get audiences to watch Jason Voorhees kill yet more teenagers, producer Michael Bay and director Marcus Nisepl have simply gone back to the beginning and started all over again. (I think I saw something similar in an episode of Futurama once.)
Basically, this is the first four films all rolled into one. The film starts with a young Jason Voorhees watching as his murderous mother (Nana Visitor) gets beheaded by a camp counselor. 30 years later, Jason (now played by Derek Mears) is living in the woods around Camp Crystal Lake. A bunch of obnoxious campers come up to the Lake because they’re looking for a marijuana crop and Jason, being the culture warrior that he is, responds by killing all of them except for Whitney (played by Amanda Righetti), who he just kidnaps.
A month later, Whitney’s brother Clay (Jared Padalecki) arrives at Crystal Lake to search for his sister. Upon arriving, he runs into yet another group of obnoxious campers who have decided to take a vacation up at Crystal Lake. Jenna (Danielle Panabaker) agrees to help Clay look for Whitney and while the two of them are off searching, Jason shows up and starts killing everyone else.
What Worked?
One reason that I’m using the What Lisa Watched Last Night format to review this film is because, to a large extent, it’s pointless to get all nitpicky while reviewing a film like the reboot of Friday the 13th. This is not a film you watch because you’re looking to see something that’s going to redefine cinema. This is a film you watch so that you can scream, laugh, and grab your boyfriend. And, on all those fronts, Friday the 13th succeeds well enough. Director Marcus Nispel obviously understands the slasher genre and he provides everything that we’ve come to expect from a film like this.
Also, I have to admit, I always scream at the end of the film even though I know what’s going to happen.
The victims are all very disposable and forgettable but Aaron Yoo is funny as the token stoner.
What Did Not Work?
With this film, The Texas Chainsaw Massacre, and Conan The Barbarian, Nispel shows that while he may understand how to make a genre film, he also doesn’t seem to be capable of adding anything new to them. This isn’t a problem if you’re just looking to be entertained but, for true fans of the original films that have been rebooted by Nispel and producer Michael Bay, it’s hard not to wonder just why exactly these franchises needed a reboot as opposed to a sequel. Watching a film like Friday the 13th reboot, it’s hard not to feel as if the filmmakers simply gave up trying to bring anything new to the equation and instead rather cynically decided to just capitalize on the earlier work of filmmakers who, as opposed to Nispel and Bay, aren’t in the current mainstream of the Hollywood establishment.
The main difference between a reboot like Friday the 13th and the original films in the franchise is that the reboot cost a lot more to make. It’s a lot slicker (and therefore, you never really buy into the reality of the horror) and, with a few exceptions like Aaron Yoo, it’s full of bland actors who are recognizable from TV and who seem to be going out of their way to “act like characters in a slasher film” as opposed to at least trying to give actual performances. It almost feels as if Nispel, Bay, and the cast are specifically going out of their way to wink at us and tell us, “We’re so much better than the movie that you just paid money to see.” It feels incredibly condescending.
The film’s attempt to shoehorn the original first four films of the franchise into one 97 minute movie results in a film that often feels rather rushed.
“OMG! Just Like Me!” Moments
Oh, a lot. I would be so dead if I ever wandered into a slasher film.
Lessons Learned
From rewatching the entire Friday the 13th franchise, I learned several lessons: Don’t have premarital sex (or probably not even marital sex for that matter, Jason has got some issues), don’t drink beer, don’t smoke weed, don’t snort cocaine, don’t skinny dip, don’t go commando, don’t go in the wood, don’t go camping, don’t walking into a dark room, don’t say, “Is there anyone here?,” don’t shower, don’t sleep in abandoned cabins, don’t help out strangers, don’t hitchhike, don’t flirt, and … well, don’t do anything and you should be just fine.
However, what fun would that be?
Well, this concludes my series on the Friday the 13th franchise. I’ll be posting a few final thoughts on the franchise as a whole later tonight or on Sunday but for now, I hope you’ve enjoyed reading these reviews as much as I’ve enjoyed writing them. Stay supple and don’t go wandering around in the dark. Happy Friday the 13th!
“Christ promised a resurrection of the dead. I just thought he had a little something different in mind.” — Hershel Greene
[spoilers within]
We’ve finally come to the season 2 finale of AMC’s The Walking Dead. The previous episode, “Better Angels”, saw a second integral character die as a set-up to what looks to be pivotal finale.
This season has been plagued from the beginning with infighting between it’s original showrunner in Frank Darabont and it’s network in AMC. Mirroring the very internal struggle between two very powerful characters within the show some worried that this struggle between Darabont and AMC would affect the show’s quality. While the first half showed that Darabont’s slow-burn narrative style was drawing some grumblings from the show’s audience it still didn’t keep it from getting huge ratings numbers with each episode shown.
The second half of the season saw a change in showrunner as Glen Mazzara (veteran writer and tv showrunner) took over the show’s creative reins. From the very episode of the second half we could see a change in the show’s pacing. There was a sense of desperation in the characters as they tried to deal with the death of Sophia during the episode before the mid-season break. With the additional deaths of the show’s two extreme ideologies in Dale and Shane we find the group’s leader in Rick very close to the tipping point.
“Beside the Dying Fire” begins with a flashback cold opening going back to the show’s pilot episode. We see zombies feeding on what looks like the remains of Rick’s horse during his failed attempt to enter Atlanta. As the zombies feed a passing helicopter distracts and gets the attention of the zombies who soon begin following in the same direction it flew on. The opening doesn’t show how much time passed between that flyover Atlanta and the show made by Carl to put down Shane, but it looks like this Atlanta herd is what will be making the assault on the Greene Farm and the rest of the survivors.
The siege that occurs through the first half of this episode should satisfy and put a huge grin on the show’s fans who have been complaining about the lack zombie mayhem during this sophomore season. Sure there were episode that had more than a couple zombies in it, but a huge attack we never saw occur until this season finale. It’s this very attack that reinforces the notion of how much the zombies themselves are like a force of nature. They’re like a hurricane or tornado that destroys everything in their path. There’s no way to stop such a force only attempt to weather the storm and try to come out the other side healthy and whole.
From how the first half of tonight’s episode went down not everyone made it out safe from the herd that took down the barn and the farm. With the important deaths that had preceded tonight’s episode it was a nice release (if you could call killing off two background characters in a most gruesome manner a relief) to see that these deaths were meant more as a way to lessen the number of the cast and nothing else. Having three characters (two in the preceding episodes to tonight’s) die this season who had some connection to the group was already more than what most other shows on tv could manage. Some have called these deaths something akin to the redshirt yeomans on Star Trek always being killed to keep the important characters from dying instead. If that was the case then these redshirters were two episodes too late and Dale and Shane would agree with me.
As action-packed and exciting as the first half of the episode turned out to be the second half slowed things down to let the survivors catch their breath and dwell on their new situation. No more farm to call home. Their delusions of safety from the dangers of this new world totally shattered for good. New revelations about the the zombie apocalypse looking to tear whatever tenuous hold Rick had over the group as a leader. This second half did a great job in answering some of the questions brought up this season and one very important one which ended the first season: What did Jenner whisper to Rick in the CDC’s final moments.
So, the second season of The Walking Dead started slow and got slower, but a second half under a new showrunner with a new vision for how the show should proceed seem to have redeemed the show from what could’ve been some fatal flaws that other shows in the past could never recover from. Like a reverse mirror of how this season unfolded “Beside the Dying Fire” began with a bang and ended quietly with questions answered and new ones brought up. It also introduced in it’s final moments a new character that would become integral to the series.
It’s been a season of two showrunners, Darabont in the beginning and Mazzara in the latter half, that made for an uneven one. Some have protested the firing of Darabont from the show because of his conflict with AMC. Some thought AMC was forcing Darabont to do the show with less money which would’ve cut into his vision of the series. Some have intimated that AMC didn’t like what they saw in the series in those early episodes of the first half and wanted a change. No matter how things truly unfolded behind the scenes it looks like the show might have found the person who knew how to get the show back on track. The Mazzara era of The Walking Dead might have arrived on the expense of Darabont leaving but as I’ve come to realized throughout this second half of the season it was a change that was needed and one that brings a sense of hope to a show that is about having so little of it.
Notes
The cold opening uses another flashback and this time all the way to the pilot episode. I’m not sure if this was the same helicopter Rick saw but if it was then it must’ve circled around the city for the zombies eating poor Mr. Ed to have seen it again and follow it.
I can never say I hate characters in this show, but I do get frustrated by how they behave and most of it not due to their lack of survival instinct. I speak of Lori who seem so preoccupied with everything except her son who she should be watching like a hawk after what had happened with Sophia. Then there’s her reaction to Rick confessing to her that he had murdered Shane. I’d give the writers the benefit of the doubt and say she was in shock that he actually did what she wanted him to do, but didn’t expect to have Carl pulled into it, but her reaction was still more extreme that it should’ve been. They could easily have just left her speechless and in shock at what her machinations had reaped and kept the scene really powerful.
The comic book version of Lori was never a sympathetic character so her tv version falls in line with that character, but she wasn’t stupid when it came to her son like this tv version seem to be. The way Mazzara, Kirkman and the writers seem open to killing off anyone I sure hope they do a better job of rounding out her character and giving her a singular purpose outside of just being the show’s resident shrill.
The zombie herd that finally attack the farm look to be as big, if not bigger, than the herd we saw shambling down the highway which began the show’s long-running arc to find Sophia and then to stay or not stay on the Greene farm.
I really enjoyed this first half of zombie mayhem as we saw zombies take down both Jimmy (Beth’s boyfriend) and Patricia (Otis’ girlfriend) and some of the most gruesome display of zombie feeding frenzy. The scene where Otis and unnamed raider get taken down by zombies were done well but were also shot very darkly. With Jimmy and Patricia it happens with enough lighting that we saw every flesh-ripping and blood spurt. It definitely satisfied my inner-gorehound.
Ernest Dickerson was the director for tonight’s episode and he did a great job with making the utter chaos of the farm attack easy to follow. Every episode he’s done for the show has been very good and I hope he continues to direct future episodes.
Greg Nicotero and his peole at KNB EFX have been treating this show’s audiences with new zombie effects magic each and every episode they appear and tonight all their work this season ended in a crescendo of grand guignol proportions.
T-Dog Watch: He had quite a few lines tonight and we even got a semblance of character development. This cypher of a character began showing signs of frustrations himself in regards to the group he has hooked up with. He looks to have survived season 2 and will be in season 3. The question now is whether the writers will continue to let the character grow or will he be removed early on to make way for another.
Daryl Watch 1: He may have been at his most magnanimous in tonight’s episode. He did more than his usual share to help fend off the attacking herd and did so without his trust automatic and only Dale’s six-shooter. Seeing him riding around on his chopper while killing zombies as calmly as one strolling down a country lane was a nice homage to the scene in the original Dawn of the Deadwhen the bikers who broke into the mall killed zombies like it was second nature.
Daryl Watch 2: Everyone seem to refer to him as a redneck, but I’ve come to see him as one of the most observant and level-headed individuals in the group. Carol’s attempts to make Rick look less in his eyes was quickly shot down. Daryl may be the sort of leader that his fans want to take over the group, but he sees his worth in the group and that’s being it’s protector and Rick’s unofficial right-hand man.
Daryl Watch 3: While everyone seemed to look at Rick’s announcement that he had killed Shane and that it was going to be his way or the highway were of discomfort, shock and worry we have Daryl looking at Rick with no judgment. With Shane gone and Rick’s leadership status having taken a blow by episode’s end it looks like Daryl may just be the one who keeps Rick on the straight and narrow.
The news that everyone is already infected wasn’t a surprise to fans of the comic book, but for those who only watch the show it should answer the questions about the Randall and Shane zombies. It’d be interesting if the show’s writers further explore the idea that even the concept of death has died in this new world.
Finally! Michonne has finally made her appearance and exactly on episode 19 of the series just as she appeared on issue 19 of the comic book. We didn’t see beneath the hood of her cape, but reports after the show has confirmed that Danai Gurira will be taking on the role of the most badass character in The Walking Dead. Daryl may just have competition for the title of The Walking Dead BAMF.
I was so relieved to finally see Rick blow up on everyone in the final minutes of the episode as he kept getting hounded and questioned by everyone. This is a man who tried his hardest to keep everyone together and safe. Killed people without pause who he thought endangered his people even if it meant killing his best friend. Now he has to stand around and listen to Carol, Maggie, Glenn and even his wife on his jock about how he’s screwed things up. I wouldn’t have been shocked if he had shot one of them as a warning to anyone else who dare question his authority (Cartman would’ve). The leader everyone wanted Rick to become has finally arrived but it may have brought with it some of the Shane-crazy and mistrust from the very people he’s trying to protect.
Lastly, the moving wide shot of the camera from the group as they sat silently beside the dying fire and to the area just beyond the woods next to them was the final great moment in an episode full of them: a seemingly empty prison. Season 3 cannot arrive fast enough.
Season 2 is now over. What did you people think of tonight’s episode? Do you still plan on staying with the show? What do you want to see from the writers for the upcoming season?
Fans of the comic book that The Walking Dead is based on have either been excited or up in arms about the major changes and deviations the show has taken from the source material. It’s a major point of contention that probably has lost some of the hardcore fans of the comic book. I can understand why they would bail on the show. They love the comic book with such a passion that any changes made from pages-to-screen is seen as a betrayal for their hard-earned loyalty through almost a decade of reading the series. On the other side of the equation I do believe that the changes have been a good thing for the tv series. It’s kept things unpredictable to the point that long-time readers cannot predict what will happen as the show moves forward. It’s this know knowing aspect of the tv series over the comic book source material that should keep things fresh for everyone.
“Better Angels” is the penultimate episode for season 2 and it’s another good step towards rewarding the show’s fans for sticking with the show despite a first half to the season that’s been called very slow. It’s cold opening was a nice balance of the quieter moments that the first half had been mostly about as Rick and the group buries Dale and the rest of their dead. Balancing this is a montage of Shane leading a hunting party driving around the outskirts of the farm to destroy those zombies who are too close for comfort to the farm. It’s an opening that will lead the two men the cold opening focused on to finally hash out their differences by episode’s end.
Glen Mazzara (the show’s new showrunner after the firing of Frank Darabont halfway this season) co-wrote this episode with Evan Reilly and it’s going to go down as one of the best episode of this season, if not one of the best in this series’ short history, so far. The first half of the episode shows how some have been dealing with Dale’s death in the previous episode. We get Carl feeling more than just a bit guilty about his role in getting the group’s moral compass killed to Glenn and Andrea exchanging some fond memories of the old coot as they try to fix and start Dale’s old RV. Even Daryl looks to have been affected by Dale’s death as he becomes much more helpful in this episode as if he understands that the group may be broken, but it won’t be because of what he didn’t provide.
If there was ever a reason to believe that this show has turned a corner in terms of storytelling since Darabont left the show then this episode just strengthened this second half as an almost reboot to the season. It closed off one major story arc as the showdown between Rick and Shane finally came to a head in the last ten minutes of the episode, but it also went a long way into finally answering just what exactly Dr. Jenner whispered into Rick’s ear at the CDC at the end of the last season. It puts a whole new set of problems for these survivors and also adds a new level of anxiety to the series. The fact that just dying even when not bit by a zombie will cause a recently dead person to come back to life adds to the hopelessness echoed by Jenner at last season’s finale.
With just the season finale left the series has quite a bit of storylines to deal with. The episode ends with Rick and his son Carl over the body of the former’s best friend and the latter’s surrogate father and as the camera pans into a wide shot we see that just beyond the crest and unknown to father and son was a herd of zombies emerging from the nearby woods. We also have the lingering danger of the dangerous group of survivors that may be camped just a few miles from the farm who may pose a much bigger danger to the group than the zombies themselves. No matter how the season ends it looks like the group’s time at the farm may be coming to an end and that’s as welcome a turn as the speed by which Mazzara and his writers have changed the pacing of the story.
Notes
Just have to say that tonight’s episode had some great scenes from the wide shot of Rick and Shane at the top of a crest with a very large looking moon back-lighting the pair.
Interesting how Rick voices the one thing many people have been complaining about Dale’s character during his eulogy over his grave. Yes, Dale got under the skin of not just fans of the show, but it would seem the others characters in the show itself.
The cold opening of the group giving Dale and the others the group has lost (both Sophia and the friends and family of the Greene’s in the barn) was paralleled by Shane, Andrea, T-Dog and Daryl driving around the farm’s perimeter destroying the zombies they come across. This was something that was long overdue and it was great to see just well this group destroyed the zombies when they had the upper hand and weren’t outnumbered. This is a major point of topic for zombie lore fans who know that when it small numbers zombies are pretty easy to avoid and/or fight when one keeps a cool-head.
That final zombie before it got the top of it’s head smashed open by a shovel strike from Shane got a very cathartic beatdown from everyone. It’s as if these four were taking out their frustrations on this last zombie.
It looks like Hershel and his family have finally seen the light and allowing Rick’s group
Great scene (brief as it was) between Rick and Daryl early in the episode. We’re seeing just how much Rick appreciates Daryl for doing what needed to be done with Dale at the end of the last episode. Even Daryl is starting to figure out how much of the “heavy-lifting” Rick has been doing since he joined the group. No matter what Shane fans may think about him being the only one who made the hard decisions I think Daryl would think differently as he sees Rick as the one who was the true leader even if he didn’t agree with everything Rick said or do.
Speaking of Shane, it looks like Dale’s death may have finally pushed him over the edge. Seeing the one person who was all about keeping the group from losing their humanity die not because of the group’s descent into amorality but because of the very danger that has no use for high principles and moral high grounds. Shane finally sees that he’s been right all along and it doesn’t help that Lori looks to be trying to make amends with him.
We see that Lori as a character continuing her turn as the Lady MacBeth of the series as she continues to try and manipulate the situation between Rick and Shane to her advantage. Whether she prefers Rick or Shane becomes even more cloudy.
In this episode we’re seeing Rick beginning to lose more and more of his need to hold onto the world before he woke up in this zombie apocalypse. The quiet scene between him and Carl in the hayloft was a good example of this. Rick knows that Carl will not be able to grow up in a world where children have a chance to act like kids. Him handing Daryl’s gun back to Carl is the first step in Carl finally losing that youthful innocence. Whether Chandler Riggs can pull off a Carl that’s becoming more and more adult at such a young age would be determined in the coming episodes and seasons.
We finally get the Randall story-arc ended as he becomes the excuse for Shane to get Rick alone with him and solve the problem his best friend poses.
The revelation that just dying without being bit or scratched by a zombie has now changed everything for the worst for the group. Even the escape of non-zombie death doesn’t stop one from coming back and joining the innumerable legions already roaming the countryside. It’s another acknowledgement that The Walking Dead has been following the zombie lore rules set down by the grandfather of the subgenre, George A. Romero himself.
With Shane and Dale both gone it will be interesting to see just who will replace their roles in the new season. I can see The Governor (David Morrissey cast in the role) taking on the villanous role that Shane occupied this season, but Dale’s voice of reason may just be a much harder one to replace.
T-Dog actually got more than just a cursory cameo appearance in this episode real early in the episode. He also got more than just one line. He was actually part of a real conversation. Maybe there’s hope for him yet (doubt it).