Gone Girl – The 2nd Trailer


The 2nd trailer for Gone Girl was released recently. David Fincher’s and Gillian Flynn’s film adaptation of Flynn’s popular novel focuses on a writer dealing with the disappearance of his wife. While the trailer expands things a bit compared to the teaser (as any trailer would), there’s the strangest set of casting choices for this film. What I’m most excited about is Flynn handling her own screenplay. Movies are always different from books, but I’m hoping it works out. One fills in the blanks as they go through the story, and I read this before finding out anything concrete about the film. Additionally, I’m also curious about what Trent Reznor  and Atticus Ross are doing for the soundtrack, which also comes out around the same time.

Gone Girl premieres in cinemas on October 3rd.

‘Dawn of the Planet of the Apes’ Prequel Shorts


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(Above is an exclusive poster found on Collider.com)

I am having a hard time remembering the last time I made a post like this that wasn’t a review, so I think you can use this article as a measure of just how excited I am for ‘Dawn of the Planet of the Apes’. I, like a lot of people, was completely surprised by how good ‘Rise of the Planet of the Apes’ was. It rejuvenated a franchise (one I really enjoy) that was most recently tarnished by a really, really bad remake. It was so good that a sequel was not only inevitable, but desired.

Luckily Fox is fulfilling that desire next week with the release of the sequel, which has received universal praise from the few reviews that have already been released. The out-pour of this praise definitely has me more excited than I was beforehand…but it is not the true source of the hype that has me ready to buy a ticket for a Thursday night showing for the first time since ‘The Dark Knight Rises’. No, the source of that hype is a series of short films that act as a bridge between ‘Rise’ and ‘Dawn’, examining (quite artistically, surprisingly) the events that occurred after the outbreak of the Simian Flu at the end of ‘Rise’. These shorts are a collaboration of 20th Century Fox and Motherboard and can be viewed below:

‘Spread of Simian Flu: Before The Dawn of the Apes (Year 1)’ (dir. Isaiah Seret)

‘Struggling to Survive: Before The Dawn of the Apes (Year 5)’ (dir. Daniel Thron)

‘Story of the Gun: Before The Dawn of the Apes (Year 10)’ (dir. “thirtytwo”)

What I love most about these is how they are so unlike most “viral” shorts. These aren’t straight forward stories like you see with the Marvel One-Shots. These are actually artistic, emotional and thought provoking films, to the point in which I saw people commenting on them being pretentious…music to my ears to be honest with you. Each explore themes of their own while also wonderfully adding to the atmosphere and mythos of the new ‘Apes’ series. Furthermore, the very fact that the studio clearly gave the writers and directors of each liberty to not “play it safe” with a piece of marketing revolving around a multi-million dollar franchise just gives me a ton of confidence in the franchise on the whole. It is this, more than the reviews, that has me excited to see ‘Dawn of the Planet of the Apes’ next week, and maybe they will do the same for you.

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Along with the prequel shorts, which are directly related to the events of the film, they also released a documentary which can be seen below. It too is incredibly well made, and is a surprisingly poignant true story of apes and human interactions during and after the events of medical testing and human warfare.

‘The Real Planet of the Apes’ 

Song of the Day: The Touch (by Stan Bush)


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So, I saw Transformers: Age of Extinction this weekend. I know, I know. I’ve become part of the problem and not the solution. For that I am sorry.

My road to redemption begins today with this post of the greatest superhero theme song ever made. It’s Optimus Prime’s theme song from the best Transformers film. Live-action it is not, but the animated film which came out during the mid-80’s.

Stan Bush pretty much made his career on this hit single which remains a nostalgic favorite of the 80’s crowd. This is a song which kids of my generation sung over and over right up to now and we don’t see ourselves stopping anytime soon.

Without further ado, here’s “The Touch”.

The Touch

You’ve got the touch, you’ve got the power.
Yeah.

After all is said and done, you never walk,
you never run, you’re a winner.
You got the moves, you know the streets,
break the rules, take the heat, you’re nobody’s fool.
You’re at your best when the going gets rough,
You’ve been put to the test but it’s never enough.

You got the the touch, you got the power.
When all hell’s breaking loose,
you’ll be right in the eye of the storm.
You got the heart, you got the motion.
You know that when things get too tough,
you got the touch.

You never bend, you never break, you seem to know
just what it takes. You’re a fighter
It’s in the blood, it’s in the will, it’s in the mighty
hands of steel. When you’re standin your ground.
And you never get hit when you’re back’s to the wall
gonna fight till the end and you’re taking it all.

You got the touch, you got the power,
when all hell’s breaking loose,
you’ll be right in the eye of the storm.
You got the heart, you got the motion.
You know that when things get too tough, you got the touch.

You’re fighting fire with fire.
You know you got the touch.

You’re at your best when the going gets rough,
you’ve been put to the test but it’s never enough.
You got the touch, you got the power.
Yeah.

“Empire Of The Dead” #5 : George Romero’s Grand Chessboard Finally Comes Into Focus


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If it seems like it’s been awhile since we looked at a new issue of Empire Of The Dead around these parts, that’s because it has — the fifth and final segment of the first arc in George Romero’s printed-page zombie epic (officially titled in the copyright indicia as George Romero’s Empire Of The Dead Act One #5) is a good few weeks late in maintaining its purportedly monthly schedule, but now that it’s finally here, let’s not waste any more time, shall we?

I’ve remarked previously about how this first arc seems more and more like pure set-up the longer it goes on, and I’ve wondered aloud about just how the father of the modern zombie genre was going to bring all the disparate subplots he was working on together in time for at least something resembling a decent climax by the time this issue was over, but I also stated that I still had an innate trust in our guy George’s storytelling ability and reiterated each time I felt like things were headed at least slightly off the rails that I was still reasonably certain that he’d find some sensible way connect all his metaphorical dots before the sand ran out in his equally metaphorical hourglass. As it happens, it seems my faith was not misplaced, because Empire #5 does exactly what you want all good “season-ending” stories to do : brings the overall picture into much clearer view while simultaneously whetting your appetite for the next new episode — and the TV “season” analogy probably isn’t a bad one here given that Romero and artist Alex Maleev (how ’bout that awesome cover he’s cooked up for this one, huh? Arthur Suydam’s “NYC variant,” as they’re known,  is reproduced a couple of paragraphs below) will be returning for their second five-issue “act” in September, right around the same time most television series begin their new episodic runs.

But damn — I don’t really wanna wait that long, ya know? Romero opens the action here in issue number five by delivering Xavier and her makeshift army of “smart” zombies right into the hands of Dr. Penny Jones and “trainer” Paul Barnum, and leaves us with one of his trademark ethical quandaries : will the marginally-more-intelligent undead horde be better off as lab rats, or fodder for coliseum death matches? Either outcome seems grim, and Romero seems to be taking the editorial stance we’ve grown accustomed to from him over the years : the real “monsters” here are the humans, and the zombies can’t win either way unless and until we butt out and leave them the fuck alone.

Palace intrigue is the other major order of the day here, and without giving too much away I’ll just say that the vampiric Mayor Chandrake’s sloppy-ass nephew, Billy, finally screws the pooch here and sees his recklessness get him cut off from the “family business.” Not to worry, though : unbeknownst to all, including Billy himself, this blood-drinking version of Fredo Corelone has friends in high places, who are distinctly unhappy with how his uncle is running the show and think it might be time for some new leadership in New York.

And speaking of friends in high places, it turns out that Southern hell-raiser Dixie Peach and her motley crew of social deviants and hell-raisers might just have some, as well — and they’ve got guns. Lots and lots of guns. And tanks. And bazookas. And grenades. And everything else an ambitious young sociopath might require for a fun night on the town. They’ve also got one thing Dixie herself doesn’t seem to possess — an agenda, and how she fits into that (as well as for how long) remains something of an open question as their siege gets underway on this issue’s climactic final page.

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If it seems like I’m pretty stoked at this point for act two, you’re absolutely right. My only real “beefs”  with this issue — and they’re comparatively small ones — are that Maleev’s art does, in fact, look a little bit rushed in some spots, and Romero’s dialogue veers into ever-clunkier territory as things progress. Don’t get me wrong : on the whole the visuals are still quite striking and perfectly suited to the story, but especially for a book that a good 3 or 4 weeks late, I’d expect more consistently-good-looking panels, and Maleev looks like he was cranking it out in order to meet his deadline (not that he made it) in several places here. The dialogue thing is both more excusable and less : obviously Romero had to get a lot done in a short amount of time here, so overly-expository “info-dumps” are to be expected, but if he’d paced himself a bit better earlier on (remember what a complete waste of time, story-wise, the second issue, in particular, was?) he might not find himself as hard up against the wall as he does here.

Overall, though, I can’t claim that these two factors, important as they are, detracted too much from my overall enjoyment of this issue. Nine out of ten of Maleev’s images still look amazing, and events in the story aren’t just moving at this point, they’re flat-out steamrolling. I would expect that Marvel will be issuing a trade paperback collection of this initial run sometime fairly soon in the weeks ahead, and this will probably prove to be an even stronger and more cohesive read in that format, so if you haven’t been following this series in its monthly (-ish) installments, that will give you a good opportunity to get caught up before the next series gets rolling.

Bring on September already!

 

Quick Review: How to Train Your Dragon 2 (dir. by Dean Dublois)


how-to-train-your-dragon-2-poster1-690x1024Ah, Berk. That fictional far away land where Dragons once plagued humans, until a young boy made friends with a Night Fury and changed everything.

How I’ve missed this place.

Fox & Dreamworks’ How to Train Your Dragon 2 brings us back to its dragon riding fun, taking place 5 years after the events of the first film. While the story doesn’t have the same level of depth as say, Kung Fu Panda 2, it still manages to be an enjoyable thrill ride when the dragons are taking flight.

Since this is an animated feature, let’s do visuals first. The animation is roughly the same as the original, with a bit of aging here and there for the main characters, but both the colors and the depth of field are a major standout. Cinematographer Roger Deakins (Skyfall) was brought back on board as  a consultant for the lighting, focus and color tones and it definitely shows. If at all possible, this film should be seen in its 3D format. The flight sequences are a joy to behold and when they’re not flying, you shouldn’t find yourself squinting and pinching your nose too much. Chris Sanders wasn’t on hand this time for the writing and directing, although you can still see his designs all over the film.

Additionally, there were a number of technical changes that improved the process. Just as Pixar did with Renderman, Dreamworks ended up creating their own software, Apollo. Apollo uses two tools – Premo, which allowed the animators better control of characters through the use of Wacom tablets. Even more magical is Torch, a lighting system developed with Deakins’ assistance that allowed for more natural setups in animation. One of the best uses of this is when Hiccup is surrounded in a dark room and needs to use his sword to illuminate the area. It’ll be interesting to see how it’s used in other Dreamworks projects.

All of the familiar characters are back – Jay Baruchel’s Hiccup is a little older, and much wiser than in the original, with he and Toothless mapping the lands around Berk during their flights. Hiccup’s flair for gadgetry hasn’t left him, as in this film, the character is introduced almost as a medieval Batman. Between he, his father Stoic (Gerald Butler) and his girlfriend / Dragon Racing Champion Astrid (America Ferrera), they get the bulk of the screen time. His friends, played by Jonah Hill, Christopher Mintz-Plasse,  and Kristen Wiig, felt more like cameos than anything else here. Then again, they really didn’t have that great a part in the first film. Toothless, the Unholy Offspring of fire and darkness itself, is still as cuddly and emotive as ever, despite not being able to actually speak. Through the film, both Toothless and Hiccup find themselves growing up in different ways and their relationship is at the heart of everything here. Hiccup and Stoic still have family issues, this time centering around Hiccup preparation for becoming Chief of the town after Stoic steps down.

When Astrid and Hiccup discover dragon hunters (Lead by Game of Thrones’ Kit Harrington, whose character here still knows nothing), they find a new evil on the horizon in the form of Drago (Guardians of the Galaxy and Blood Diamond’s Djimon Hounsou), who is building a dragon army to do some harm.

Where the movie may stumble is in its last act. It felt abbreviated to me, but as this is meant for children, I suppose it’s not meant to be that long of a film. Clocking in at 102 minutes, it moves fast. For a kid’s film, Dragon 2 rises to some interesting heights that even adults would appreciate. The film doesn’t assume you need to be retold everything you may have missed in the first film, though it does reference some elements of it. The themes of the story are coexistence (between humans & dragons), leadership, friendship and family, and they’re done well.

Movie Review: The Amazing Spider-Man 2 (dir. by Marc Webb)


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 One would think The Amazing Spider-Man 2 would be a hit right out of the ballpark. You have a follow up to the highly successful film & one of Marvel’s flagship characters and tons of back story the movie can work with. It’s filmed right in New York – I saw part of the setup at Times Square myself. Perhaps I caught the film at a bad time, or my mindset wasn’t proper, but I had a tough time feeling anything for the film. Perhaps because this is a sequel to a film that rebooted another movie that was only a decade old. Maybe the time has come for Disney/Marvel to knock on Sony’s door and tell them they want their baby back. My only regret is that I didn’t get this review out soon enough to save people from spending money on this. I should have done more.

With Great Power really does come Great Responsibility.

The film picks up some time after the end of the first film and does manage to handle a few story related elements well. Writers Alex Kurtzman and Roberto Orci (Transformers, Star Trek), along with two other writers created a script that connected to the first film. The audience is given some closure when it comes to Peter Parker’s parents and the secrets they were guarding. For long time comic fans, they’ll get a Spider-Man that cracks tons of jokes while taking down the bad guys.

Okay, let’s focus on the good before the bad.

It’s Andrew Garfield and Emma Stone’s chemistry that keep the moments between Peter Parker and Gwen Stacy real. You can tell there’s a good connection between them in any scene they share. You might as well be watching a reality series based on their relationship, really. Additionally, Garfield continues to give Spider-Man all the razor sharp wit he deserves, feeling very much like the comics. Credit also goes out to Sally Field as Aunt May. For a character that is usually in the background, her scenes were the memorable ones – the ones that I’d start a conversation with “Hey, you remember that part when…” Even Dane DeHaan’s Harry Osborne was pretty good for the most part, I suppose.

I can’t complain about the way it was shot or the effects that were used. Spider-Man’s swinging is pretty on point, and the in air acrobatics are as cool as they’ve ever were. Some scenes tend to move a little slow – particularly the Gwen / Peter ones – but it helps to establish where they’re going. It’s more or less a necessary evil.

And that’s about it. I don’t really have much else to say on the good elements to this movie. It’s a shame really, because making movies aren’t easy with restrained budgets and producers breathing down your neck to get the product in the theatre.

Now the Bad:

Let’s start with Electro. While I thought the Electro powers were great and all, I had a problem with the reason behind his existence. It’s almost a page taken out of Batman Forever – literally, that was the first movie that came to mind on watching Oscorp technician Max Dillion’s (Jamie Foxx) Spider-Man fandom blossom into jealousy and then hatred. Foxx does what he can with it, and I’ll admit that once he has that Electro-suit on, it’s kind of cool. The argument could be made that because the character meets his hero and is then shunned by him, this causes him to become a villain – as evidenced by the schizophrenia-like voices that accompany Electro’s theme (“He lied to me, They hate me, they’re using me, He’s dead to me.”) during his fights. My reasoning here is that if the character was a fan of Spider-Man, having witnessed him stop all these crimes, wouldn’t it make sense for Spider-Man to try to stop you if you’re inadvertently disturbing the peace? It’s not even like Dillon had a beef with any of the Oscorp workers who may have mistreated him here. I had a serious disconnect with Electro as a character with justifiable motives for his actions. Granted, this is coming from someone who isn’t as familiar with Electro as many who’ve read the comics. It’s altogether possible that he is working within the comic’s defined role, and if that’s the case, many may find it refreshing. It just seemed a little off to me.

DeHaan has similar issues. As Harry Osborn, he’s great. As the Goblin (you’ve been looking at the posters, it’s not exactly a spoiler), I found myself feeling like the only reason he was there was to push a story arc. Imagine someone watching a fight and then suddenly running in and saying “Aha, now you face me!” It was just about the same setup here. The collective theme of the movie seems to be..”You know what? Let’s hate Spider-Man, because we can. We’ll figure out a detailed, legitimate reason later.”

On Paul Giamatti, I would dare to call his appearance a cameo, but it feels tacked on. I thought it would we better to never mention him at all marketing wise and then surprise audiences with where he goes. That’s all I really have to say about him in this.

One other thing was a standout – the music. The music, though a great change from Horner’s Rocketeer sounding score, almost overpowers the film. I was a little shocked to find out that Hans Zimmer worked on it (Along with friends Johnny Marr and Pharrell Williams), but some of the tracks felt phoned in. If you asked me who did the music before showing me the credits, I would have sworn it was maybe Henry Jackman, or maybe Tyler Bates. That isn’t to say that either of them are bad composers, by the way.

Let me put it this way: You could have switched this score out with the one from Despicable Me and I don’t think anyone would have known the difference. I almost put my hands in my face on hearing “The Itsy Bitsy Spider” in the middle of a track. Zimmer might as well have just went with his “Point of No Return” score here.

Overall, The Amazing Spider-Man 2 was so-so for me. I don’t see myself trying to ever see it again, but depending on what you’re looking for, you may get a different experience from it. I’m hoping that Sony just shelves the Webhead for a while.

FTL – Advanced Edition


 

When Faster Than Light first launched, in the before time, in the long long ago… the developers talked about updates. Upgrades. Expansions. For a long time, we had nothing.

But then, as good developers are wont to do… we got everything. We got FTL – Advanced Edition. It’s more than just an expansion to the amazing space-based Rogue-like that we already played. It’s more than a remake which provides tons of extra features and cosmetic improvements that would have helped the initial release. It’s both an expansion and a remake all at once. It’s a huge upgrade to the core game filled with many quality-of-life improvements combined with an expansion that introduces many new mechanics, a new cruiser, a heavy load of new weapons and augments… even a new alien race. It’s pretty good.

And before I go a step further, let me tell you about the best part: It’s free!

It’s free because you already bought Faster Than Light on my recommendation. If you didn’t… well, I feel for you. Because a great game has been out for years without your knowledge. Luckily, it’s not too late. Things haven’t changed. Even if you’re just buying now, the game is still going to cost you only $9.99 US. For everything! If you have any interest in this deep, strategic, space-based Rogue-like… this is an excellent price point. It could get better on the Steam sale… but in general, this isn’t too dear a price to pay to support an excellent indie developer who has produced an excellent product.

So what’s so good about FTL Advanced Edition? I guess everything. Let’s talk about the improvements, in no particular order.

– A new alien cruiser, provided free of charge to owners of Advanced Edition. It’s a totally unique ship. The new alien species (no surprise) mans this craft… and their special characteristic is being awesome… but also draining oxygen out of any room they’re in. Obviously, you can create an awesome ship out of these aliens alone. But that’s not guaranteed in FTL. Still, it’s brutally hard for boarders to take a ship with no oxygen. I’m sure we’ve all tried and been burned horribly by automated ships in the past!

– A new alien species! They suck oxygen, but otherwise are pretty awesome. Wait, it’s easy to turn no air to your advantage? Maybe they’re just awesome.

– Tooltips. The game has had a staggering upgrade in UI. One of the biggest and most immediately apparent differences is in UI. I think literally one zillion (technical term) tooltips have been added to the game. More or less everything now has some information associated. In some ways, you’re still flying blind, but in others… there’s a degree of transparancy which will help you decode what to do.

– Piles of new stuff. New equipment. New weapons. New events. Old events re-worked. It’s the same game, but it’s different enough. If you thought, for example, Reaper of Souls, was a very nice quality of life upgrade with some new content… this is at least that good. Only it’s free to game owners. Pretty rough, huh?

– New qualities, new hazards. Ion events in deep space. Freezing. Fire! Totally new qualities. In many ways, this is the same FTL that you already knew… except there’s a thousand more variables now. The expansiveness of the game has increased dramatically.

– Let’s talk more about those UI upgrades. Simple quality of life stuff. Making a jump on the sector map? You can now see what jumps are ‘in range’ and you can make from your destination. Ever been frustrated, being stuck in a random corner you thought you could escape, fighting Rebel cruiser after Rebel cruiser? Nah, no big deal now.

– More ship layouts. More ship access. You can now unlock any ship in the game (except for the Crystal cruiser) by beating the game. If you’re good, you’ll get access to ship after ship… and eventually, you’ll begin to gain access to C-style layouts. They include many of the new…

– New ships systems. Replace your medical healing bay with a Clone Bay that heals crew members only on jump, but also clones new copies of dead crewmates. Gain a battery backup that gives you a gigantic reactor boost for 30 seconds, giving you overwhelming power in those nebulae. Gain a hacking module which lets you close doors and cripple opposing ships. Gain the mind control module, turning opposing crewmen into your crewmen. Try deploying MC tech against the Rebel flagship, and make a winning strategy even better!

– A new sector. This exists, but I have not yet been able to produce it, through the games I’ve played. I apologize. Rumour holds that it centers around the new alien race, and their oxygen-sucking ways. It’s probably awesome.

– It bears repeating that the script has been revisited, expanded, and improved. This includes both old events and new. The overall experience is more streamlined, and more awesome, than it was before.

Do I seriously need to keep stumping for a free upgrade with bullet points?

Buy the game! Upgrade the game! Enjoy the game!

Trailer: Godzilla (Extended)


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We are just a little over a month away from the release of the Gareth Edwards reboot of the classic kaiju film Godzilla.

As studios are now seeming to get into the habit to help build up the hype for their big tentpole summer releases we have a new extended trailer from Warner Bros. to remind everyone that the Big Guy is seriously in need of a Snickers bar.

While it’s still speculation and this extended trailer doesn’t really show any clues or evidence I still believe that this latest iteration of Godzilla will have him fighting another monster and/or monsters.

Godzilla is set for a May 16, 2014 release date.