Review: War of the Worlds (dir by Steven Spielberg)


Steven Spielberg’s War of the Worlds shows that he hasn’t lost his touch when it comes to creating blockbuster spectacle. While he has spent much of the 2000’s creating dramatic films (The Terminal, Catch Me If You Can and Munich) he hadn’t made a film which spoke epic in both spectacle and themes. He had made two unique films with sci-fi themes with A.I. and Minority Report, but still they lacked the size and oomph of Spielberg’s past blockbusters. It took him remaking for the current generation a classic sci-fi story to bring us back the Spielberg many grew up with. His take on H.G. Wells tale of aliens invading Earth was both grandiose in it’s set-up, but he was also able to deftly weave a very personal story within the larger scheme of the narrative.

Working from David Koepp and Josh Friedman’s adaptation of the classic H.G. Wells novel, Spielberg goes back to his roots as a maker of thrillers that first showed his talents as a director. War of the Worlds has its spectacular CG moments when the alien Tri-Pods first rise up and out of the ground to the look of awe and fear from people witnessing the event. Spielberg begins the film’s unrelentless tension from these scenes and never lets go. Once the Tri-Pods start unleashing their death-rays on the populace and whatever else is in their way the film starts moving at breakneck speed. It’s these same apocalyptic scenes of the alien’s extermination of humans that has prompted critics (both positive and negative) to bring up Spielberg’s use of 9/11 imagery. From the clouds of ash and floating pieces of clothes to the sight of people running in panic as destruction rains upon them from out of nowhere.

Some critics have labeled Spielberg’s film as exploiting the horror of 9/11 and its aftermath, yet when a film like 28 Days Later use the same imagery and themes these same critics applaud the director of this film as daring. Its an unfair criticism of Spielberg and just shows how some people just seem to use the events of 9/11 as a crutch. Yet, it is this same use of people vaporised into nothing but ash and clothng that adds to the tension and horror. It is easy to use blood and gore to bring up a feel of horror, but Spielberg one up’s this and forgo grand guignol scenes. His technique actually brings an inhuman and alien quality to the death and destruction on the screen. From the moment the aliens arrive Spielberg lets us know that this is a war that has not been seen on Earth.

Spielberg and his writers have stuck pretty close to what Wells’ wrote in the original novel, but have decided to look at the story through the eyes of a father and his son and daughter. This gives the film a more personal, disjointed and chaotic feel. There’s no scenes of the government powerbrokers debating and deciding how best to combat the aliens and their machines. No scenes of scientists trying to figure out how best to fight and get through the aliens’ defenses. In fact, War of the Worlds is the anti-Independence Day. What we get instead is a story of a man and his children trying to just survive the apocalypse occuring around them as best as they can. This choice by Spielberg and his writers to go this route is best shown in a scene where Tom Cruise’s character with his kids run into a convoy of military vehicles heading towards the frontline. We see Humvees, M1A2 Main Battle Tanks and other assorted military hardware and hundreds of soldiers. We can hear the sound of the battle just over the ridge of a hill, but just like Cruise’s character we do not actually see the battle happening. We hear snippets of commands and reports from the soldiers around Cruise. Spielberg could’ve easily panned the camera up over the ridge to see how the battle was progressing, but he stays his hand focuses instead on the dad and his family. It’s easier to go the route that Bay or Emmerich would take and show the sturm und drang, but that wasn’t the story Spielberg was trying to tell.

ILM’s work in creating the alien Tri-Pods and the subsequent terraforming the aliens begin were some very good work from an FX company with a history of impressive work. The Tri-Pods kept the original H.G. Wells description from the novels but gave them a modern take. While the George Pal version of the alien ships remain classic sci-fi icons these new Tri-Pods in Spielberg’s War of the Worlds definitely conveyed alien menace and destruction the moment they began to come out of the ground. It was a joy as a sci-fi fan to actually see that Spielberg and the writers decided to show just how menacing the alien invaders were in the way they began to terraform the planet to suit their needs. It definitely put a new definition to the term “the blood is life”.

The acting is what you expect from a Spielberg/Cruise collaboration. Cruise is actually very believable as a loser father who seem to look at his kids as more of a hindrance and a scheduled paternal duty than something he actually enjoys and looks forward to. Some of the best scenes Cruise has in the film are quiet ones between him and his daughter (played by Dakota Fanning) where he realizes that he really doesn’t know his daughter that well and can’t even remotely figure out how to calm her down and make her feel safe. When his daughter asks him to sing her a lullaby, the look of incomprehension at not knowing any showing on Cruise’s face is just brilliant. The one misfire in terms of characters in the film is Tim Robbins. The sequence in the film where they meet up with his paranoid and slowly going nuts character is actually very good in terms of ratcheting up the tension, but Robbins’ performance was more funny than anything else. Spielberg had created such a doom and gloom atmosphere that Robbins’ character’s appearance ruins it abit.

One other thing which kept me from calling this film an outright great film are the kids of Cruise’s character. While the performances by Dakota Fanning as the daughter and Justin Chatwin as the son were quite good the way they were written left them annoying and baffling. Either the daughter was a shrieking and emotional mess or the son was written as a rebellious teen who wanted to get into the fight despite knowing he was his sister’s lone protector to begin the film. It made Cruise’s character seem less of an unattentive father and boor, but more of a parent who tried his best with children who defied and talkbacked at every turn. If the writers just made the kids even remotely sympathetic it definitely would’ve rounded out their characters as real people.

Overall, I think Spielberg’s War of the Worlds succeeds in what it set out to do despite some flaws with some of the characters. It entertains and it also shows that when it comes to blockbuster filmmaking he is still the master and everyone else just pretenders to his throne. As for the ending that some think as being short, abrupt and just a tad deus ex machina in execution, well I suggest they read or reread the book again. The ending fit the film perfectly. If the film was an all-out blast to the senses then a different one may be a better fit, but for the type of story Spielberg decided to film the ending made sense in its execution.

Sorry Sockmonkey, But This Is The Best Commercial Ever!


My fellow resident writer Lisa Marie posted that the Kia commercial which aired around the time of the Super Bowl was the brest freakin’ commercial ever but I shall disagree and nominate what has to be the best one ever. It’s a series of Old Spice commercials for their line of Body Wash products.

If you’ve already clicked the YouTube video attached above then you can see that it has action, comedy, sci-fi, nature, and Godzilla-style city destruction. All of them delivered by actor Terry Crews who can and will destroy Chuck Norris and that’s without help from his human-eyed tiger.

It was a tough call for me to pick this as the best commercial since a past Old Spice commercial with God (Bruce Campbell) shilling their product was my previous pick for best and greatest ever. But God didn’t have a tiger or city destruction in his Old Spice commercials.

Quickie Review: Hot Tub Time Machine (dir. by Steve Pink)


I was a child of the 80’s. I can’t escape that particular information about my past, but unlike some of those of my generation I wholeheartedly embrace the 80’s both the good and the bad and the oh-so-awful. This is why after watching Hot Tub Time Machine (directed by Steve Pink…quite an 80’s name if there ever was one) I have a much deeper appreciation for the things I went through growing up as a teen during the mid-80’s. Rap was just starting to get real popular. Hairstyles, fashion and pop culture was dictated by the emerging juggernaut that was MTV (when they actually played music videos). This raunchy (and it is pretty raunchy) comedy starring John Cusack, Rob Corddry, Craig Robinson and Clark Duke definitely spoke to my inner 80’s teen self.

The film’s premise could’ve been taken straight out of any 80’s direct-to-video knock-off of Back to the Future meets Porky’s. I mean the title itself pretty much explains the premise of the film. A literal hot tub acts as a time machine which whisks the four actors mentioned above to 1986 where they get to re-live a specific night they all spent together in 1986 (well, except Duke’s character who wasn’t born yet). Talk about space-time continuum and butterfly effect gets bandied about, but in the end the whole film was just trying to insert as much 80’s pop culture references as possible within 90 and plus minutes.

The film definitely got the 80’s vibe by liberally putting in boobs and naked chicks. 80’s icons Chevy Chase, Crispin Glover and William Zabka make appearances and John Hughes moments get replicated. I mean shot literally like it was Sixteen Candles all over again. The performances by everyone involved was great and it seemed like everyone were enjoying themselves. Craig Robinson as Nick had me laughing out loud every time he said something.

One thing good I can say about Hot Tub Time Machine that encompasses everything good about it is that it played like the anti-Judd Apatow comedy. While Apatow laughers I enjoy they’ve gotten to the point that everyone tries to make their comedies sound like his. Plus, any comedy that can have Sixteen Candles and Red Dawn references in the same 30-minute span has to be awesome….Oh yeah, it also used Mötley Crüe’s “Home Sweet Home” power ballad over and over.

Song of the Day: Home Sweet Home (by Mötley Crüe)


For the latest song of the day I go back to my teenage years growing up in the 80’s when hair metal ruled the world. While my heart still resided with thrash metal and heavy metal I still got caught up in the power ballad which defined the mid-to-late 80’s. It was this power ballad in all it’s cheesiness which to this day is still quite catchy to listen to. I mean Mötley Crüe in one’s playlist at the time meant getting tail instead of chasing them away.

“Home Sweet Home” is one of the few Crüe songs that seem to have survived the test of time. Chappelle may think Poison’s “Every Rose Has It’s Thorns” was the power ballad of the 80’s, but he is wrong. This song is and shall always be. Plus, it has that awesome slow-mo sequence near the end where the band dances to the beat. Yeah, cheesy like I said earlier.

Another reason I picked this as the latest song of the day is what will be posted afterwards.

Home Sweet Home

You know I’m a dreamer
But my heart’s of gold
I had to run away high
So I wouldn’t come home low
Just when things went right
It doesn’t mean they were always wrong
Just take this song and you’ll never feel
Left all alone

Take me to your heart
Feel me in your bones
Just one more night
And I’m comin’ off this
Long & winding road

I’m on my way
Well I’m on my way
Home sweet home
Tonight tonight
I’m on my way
I’m on my way
Home sweet home You know that I seem
To make romantic dreams
Up in lights, fallin’ off
The silver screen

My heart’s like an open book
For the whole world to read
Sometimes nothing-keeps me together
At the seams

I’m on my way
Well I’m on my way
Home sweet home
Tonight tonight
I’m on my way
Just set me free
Home sweet home

Bulletstorm E3 2010 Demo


Of all the shooters profiled at E3 2010 the one which stood out the most and looked to be most fun was Epic Games and People Can Fly Studio’s upcoming arcade-like shooter Bulletstorm. The game is developed by Polish game developer People Can Fly headed by Adrian Chmielarz. The game looks to follow in the footsteps of another arcade-like shooter which came out in 2009: Borderlands.

Bulletstorm takes a different approach from the more realistic shooters like Modern Warfare 2 and Bad Company 2. The game goes the way of over-the-top action similar to past classic shooters like Duke Nuke ‘Em and Serious Sam. They marry this with the XP mechanics of an rpg which helps levels up the abilities of the player and allow them to upgrade/buy better weapons and gear.

From the demo trailer shown above the game also looks to add some very Rated-R comedic dialogue in addition to the gory action. The game definitely looks fun and looks great. Like all Epic Games published titles it looks like Bulletstorm will be using Epic’s proprietary Unreal Engine 3.

The game has a tentative release date of February 22, 2011 for the platforms Xbox 360, PS3 and Windows PC.

Review: Orphan (dir. by Jaume Collet-Serra)


There has been a complaint which has been getting louder and louder for the past several years from both horror and mainstream film fans. The complaint is that horror films of late have either been remakes or another sequel. While this complaint is not exclusive to the horror genre (non-horror genres have had the same problem) it is more prevalent and happens more often. Once in awhile a film will come out that tries to be different and put out an original story. Spanish director Jaume Collet-Serra has done just that with his second foray into feature filmmaking with Orphan. While the film won’t win many awards and become the critical darling the way Let the Right One In did Collet-Serra’s Orphan does bring a fresh new take on the evil child subgenre. Despite some of the flaws and script problems the film does entertain throughout most of its running time until it loses steam in the final 15 minutes.

Jaume Collet-Serra first got his start directing the 2005 remake of House of Wax. A film more famous (infamous in some people’s eye) for being the first major film of socialite Paris Hilton. A film that deservedly got panned by critics, but still did well enough in the box-office to put horror fans on notice that Collet-Serra might be a filmmaker to keep an eye on. Orphan marks his second full-lenght feature and using the screenplay by David Leslie Johnson, Collet-Serra tries a hand in the evil child subgenre which has more than it’s share of classic titles like The Omen, The Bad Seed and The Good Son. While this subgenre of horror usually means some sort of demonic-possession or some sort of mental or genetic abnormality causing for their psychotic or sociopathic behavior, in Orphan an interesting reason was given to the nature of it’s titual character.

The film begins with a harrowing and quite disturbing scene of the Vera Farmiga’s character pregnant and in labor, but also starting to miscarriage her child. The graphic nature of the scene quickly lays down the hammer that Orphan will not hold things back just because childen will be involved throughout most of it’s running time. We then see Farmiga’s Kate and her husband John (played by Peter Sarsgaard) at the local orphanage as they attempt to fix their family and ease Kate’s emotional turmoil over the miscarriage by adopting a child. They meet Esther a 9-year-old Russian orphan girl who seem to be the perfect child at first glance. Esther’s well-spoken and well-mannered at such a young age. Esther soon becomes part of John and Kate’s young family which consists of a younger deaf daughter named Max and a son named Daniel. While Max accepts Esther as a new older sister Daniel senses something just off-putting about Esther and reacts much more coldly towards his new dopted sister.

The majority of Orphan‘s second and first half of the third and final reel shows Esther’s true nature peek through the facade of Old World genteel and proper behavior. 12-year-old Isabelle Fuhrmann does an excellent job portraying the sociopathic and manipulative Esther. It is difficult to believe that a child actor of her age able to tackle such a dark role and actually pull it off without making the character too over-the-top or campy. In fact, no matter how one thinks of the performances of the rest of the film’s cast (Farmiga does a good job in the Cassandra-role with Sarsgaard an average performance as the hapless and clueless husband) this film is totally Fuhrmann’s and she sticks the landing.

While the film tries to make something original (and most of it is to a point) out of a tried-and-true model of the evil child storyline the script doesn’t hold up through the length of the film. The story itself is quite interesting when one really steps back to look at it, but there’s several leaps in logic the Kate character makes which will illicit more than a few confused reactions (running away from incoming help and into the dark, unknown being a major one). The dialogue itself is serviceable with none of it wince-inducing. There’s just a sense that the film’s reveal in the end of the film as to Esther’s true nature was just handled in a very clumsy manner. The twist is very original but the execution of that reveal after the tense and very brutal 40-50 minutes before it comes off quite flat. Orphan definitely looked like a script which was in need of several more rewrites to reconcile the first 3/4’s of the film with the final part. Yet, despite the ridiculous manner in which the final 10-15 minutes unfolds Collet-Serra manages to keep the film from dragging along through two hours. It actually plays much faster for a film with such a long running time.

In the end, Orphan marks a decidedly better effort from Jaume Collet-Serra, but one which still shows that he has some polishing to do to join the ranks of better horror directors of his generation. The film is enjoyable enough if given a chance. Most horror fans will enjoy the film and some may even embrace it because of the silly ending. Mainstream audiences looking for a change of pace from the strum und drang of the summer blockbuster season could do no worse than Orphan. It is not a perfect film and not even an above-average one, but it is a good horror film that tried to add something new to the genre, but hampered by a storyline that cannot sustain the tension it built-up and the brutality it showcased. In the hands of a much more seasoned filmmaker with a better hashed out screenplay Orphan could’ve become an instant classic.

Song of the Day: Suteki Da Ne (by Uematsu Nobuo)


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The newest Song of the Day is a favorite piece of video game music of mine.

“Suteki Da Ne” is the love theme to Square-Enix’s very popular and long-running rpg series Final Fantasy. The song would mark the point in the game when the lead male and female characters finally realize their love for each other. It’s become a favorite of many game score aficionados and especially those of Japanese game soundtracks. Some consider it one of the best pieces of video game music there is, but that would be going a tad too hyperbolic.

The song is composed by well-renowned game music composer Uematsu Nobuo. He had been instrumental in composing the music for most of the Final Fantasy games until he left Square-Enix in 2004. “Suteki Da Ne” also had other collaborators outside of Uematsu. The lyrics for the song was written by Final Fantasy X scenario writer Nojima Kazushige while the arrangement for the song was done by Hamaguchi Shiro. In the end, most of the credit for the song really belongs to Uematsu-san. He was able to compose a song that worked to not just score a lovely and emotional scene between the two leads in the game but also convey their feelings very clearly through the music.

The lyrics below includes both the original Japanese version as sung by Japanese pop-idol RIKKI and the English translation.

Suteki Da Ne (Isn’t It Wonderful)

Kaze ga yoseta kotoba ni
Oyoida kokoro
Kumo ga hakobu ashita ni
Hazunda koe

(My heart, swimming
In the words the wind has borne
A voice, bouncing
On a tomorrow carried by clouds
)

Tsuki ga yureru kagami ni
Furueta kokoro
Hoshi ga nagare, koboreta
Yawarakai namida

(A heart, trembling
On a mirror where the moon quivers
A star falls, spills
Gentle teardrops)

Suteki da ne
Futari te o tori aruketa nara
Ikitai yo
Kimi no machi, ie, ude no naka

(Isn’t it wonderful
If we could walk, holding hands
I’d want to go
To your town, your house, into your arms
)

Sono mune
Karada azuke
Yoi ni magire
Yume miru

(To your heart
I leave my body
Mixed into the night
I dream)

Kaze wa tomari; kotoba wa
Yasashii maboroshi
Kumo wa yabure; ashita wa
Tooku no koe

(The wind stops; your words
Are a kind illusion
The clouds break apart; tomorrow
Is a distant voice
)

Tsuki ga nijimu kagami o
Nagareta kokoro
Hoshi ga yurete, koboreta
Kakusenai namida

(A heart flowing
In a mirror where the moon has seeped in
A star wavers, spills
Tears you can’t hide)

(kurikaeshi)(repeat)

Sono kao
Sotto furete
Asa ni tokeru
Yume miru

(That face
Touch it, just so
And dream a dream
That melts in the morning)

Warhammer 40K: Dark Millenium Trailer


E3 2010 has made some announcements in regards to several MMORPGs set for release in the near future. One game is Square-Enix’s Final Fantasy XIV which is the sequel to their previous MMORPG in Final Fantasy XI. The second is BioWare’s much-anticipated MMORPG based on George Lucas’ iconic space opera franchise, Star Wars: The Old Republic. Both titles have their fanbase looking forward to play them if just to take a break from the 800 lb. gorilla of the MMO-world: World of Warcraft.

Flying under the radar, but no less anticipated by their own legions of fans is Vigil Studios and THQ’s foray into the MMORPG genre. I am talking about their MMORPG title based on the very popular Games Workshop IP, Warhammer 40,000. Building upon the success and popularity of THQ’s own Dawn of War franchise (also based on the 40k universe), this MMORPG is to be called Warhammer 40K: Dark Millenium Online.

I’m not a huge fan of MMORPG titles since despite how well they play and how much they really look they’re major timesinks that require almost complete dedication from the player to really get into the game. This means almost leaving other games by the wayside and as a gamer that’s a big decision. Either play one game all the time and ignore other great games or only play casually the MMO title and not really get into it.

With this title I may have to rethink about how I feel about MMORPGs since this is one IP that even I am excited over. I have been a huge Warhammer 40K fan since 1990 when I was a senior in high school and my interest has never waned one bit. Now that the franchise has successfully made it’s transition over to video gaming I’m excited for the prospect of enjoying the franchise even more than just reading the lore and playing the tabletop.

The game looks to be like your typical persistent-world MMORPG with two opposing factions having their own unique classes. What I like from looking at the trailer is how heavily it’s based on combat and from the looks of things it might be similar to another scifi-based MMO of the past and that’s Sony’s very own Planetside. I like that vehicles are something that a player can use to fight NPCs and other players of the opposing faction. The only question I and other fans probably have is whether Vigil and THQ will avoid the mistakes Mythic made with Warhammer Online by actually creating a game with an endgame for people to use as their goal.

I’m sure more details will follow as the months pass by. Here’s to hoping that a release date or, at the very least, a beta date for people to participate in, gets announced in the near future. I already know what I shall play and that’s as a Space Marine and hopefully of the Dark Angels Chapter.

Fable III: Trailer E3 2010


Another game from one of Microsoft’s internal game studios, Lionhead, is the upcoming third game in Lionhead honcho Peter Molyneaux’s Fable rpg series. This rpg series has been one of the big guns in Microsoft’s exclusive 1st-party titles since the Xbox and now the Xbox 360. It is also the one game franchise which has polarized the gaming community into hardcore supporters and vehement detractors. This major extreme split is due to the fact that Molyneaux has had the tendency to overhype the greatness of each game in the franchise as game-changers for the industry. While each game has been great and fun they all fail to live up to the most extreme boasts by Molyneaux which the franchise’s detractors like to point out with relish.

I’ve been a supporter of the franchise right from the beginning and while I am disappointed that the games never really live up to the rose-colored heights Molyneaux hypes them to be, in the end the games when given a chance to stand on their own merits are some of the best action-rpgs and actually bring new things to the table. IF one was to ignore the hyperbolic rantings of the studio’s head honcho then the games really stand great on their own merits.

This third game (hopefully won’t be the final one in the series) continues the storyline from the two previous games but advances the setting several hundred years into the future. The first game was based in a medieval-type fantasy world while the second game jumped ahead to a Renaissance-type fantasy setting. This third game, if one was to base their observations from the trailer, looks to have the series jump forward to an Imperial Age-type of fantasy setting. Just think of it as 17th to 19th century alternate universe.

The game looks to continue with the series excellent use of morality-based decision making affecting the world around the player, but this time around not just whether a player decides to be hero or villain, but benevolent ruler or despotic tyrant. I like this progression in the series as it should bring new kinds of moral decisions which could affect hundreds of thousands and actually end or cause wars.

While the trailer doesn’t really show pure gameplay scenes it does look to be using the game engine to craft the trailer (something Lionhead has done in the past so no pre-rendered scenes). This is one title for 2010 that I am very excited to purchasing and playing.

Halo: Reach Trailer E3 2010


E3 2010 is just a day away from starting but that doesn’t stop all the announcements from being made by all the gaming companies. These pre-E3 press conferences are usually the highlight of the Expo for those who cannot attend. Pretty much all the biggest news in gaming are done during these press conferences while the official E3 days are left for people able to attend to try out the games announced. One of these games happens to be Bungie Studios very final Halo game for Microsoft before 343 Studios takes over. The game is Halo: Reach and it looks to be Bungie Studios best offering to date.

The game just recently completed a massive multiplayer beta where millions participated and checked out the beta build of the game’s multiplayer. From how people have reacted to the multiplayer it looks to be mostly positive with Bungie building on the past mulitplayer success of previous Halo titles. This time around Bungie has finally shown what the single-player and co-op campaign looks like. The trailer above shows the game to be squad-based with different types of Spartans outfitted with varying weapon and armor types depending on their roles.

While this squad-based gameplay is not new to the shooter genre what looks to be very new is the fact that space combat looks to be part of the gameplay. SPACE COMBAT!

The space combat scenes showed in the trailer is part of the campaign, but Bungie and Microsoft hasn’t officially said that it won’t be part of the multiplayer. Multiplayer space combat would definitely make this game a fitting send-off for one of the bright stars in the Xbox franchise’s alpha franchise.