Jedadiah Leland’s Horrific Adventures In The Internet Archive #9: Final Soul (1995, CAT Productions, Inc)


Continuing my adventures in the scary side of the Internet Archive, I played Final Soul (1995, CAT Productions, Inc.).

Final Soul is a text adventure that starts out with this message:

In Final Soul, you and a group of 12 friends have been invited to a haunted castle.  All you have to do is spend one night in the castle and the “reward” will be yours.

No sooner have you arrived then the lights go out.  When they come back on…

The rest of the game is a basic text adventure.  You explore the castle, search for clues, and try to solve puzzles.  It is a big castle but pressing “m” brings up a map:

The rest of the characters walk around the house, as well.  You can try to talk to them, though some of the conversations are more interesting than others:

If I had to use one word to describe this game, it would be “goofy.”  This is one of the goofiest text adventures that I have ever played and that is saying something.  This is the type of game where, when you leave the coat closet, it makes a joke about you “finally coming out the closet.”  If you type in a command that the game does not recognize, its response will depend on what room you are in:

Goofy though it may be, I still enjoyed playing Final Soul.  The game is a mix of complex puzzles and corny jokes.  It is hard not to like a game that has no pretense about being anything more than what it is.  Playing Final Soul, I was reminded of some of the deliberately stupid games that I created when I was first learning how to program.

One final note: there is an official site for Final Soul, which has hints, a list of commands, and a walkthrough for people like me who struggle when it comes to solving puzzles.

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