Review: Mercy (dir. by Timur Bekmambetov)


“You and I both know that this clock is bullshit. You make your decisions about the people in this courtroom before they’re even in this chair.” — Det. Chris Raven

Mercy is the kind of movie that looks great in a trailer and promises a slick, high‑concept thriller, but then sputters once you sit through it. It’s set in a near‑future Los Angeles where the LAPD relies on a program called the “Mercy Court,” in which AI judges rapidly process violent crime cases, and the whole thing is framed as a techno‑noir twist on the courtroom thriller. The central gimmick is compelling on paper: detective Chris Raven wakes up strapped into a high‑tech chair, accused of brutally murdering his wife, and has 90 minutes to prove his innocence before being executed by a sonic blast. That setup alone should guarantee at least a tense, scrappy B‑movie; instead, the film keeps undercutting itself with lazy writing, cluttered subplots, and a surprising lack of nerve.

The biggest problem is the script, which feels like it’s trying to be three different movies at once and doesn’t really commit to any of them. On one level, Mercy wants to be a real‑time investigation, where Raven works with an AI judge to access security feeds, social media, emails, and police databases to piece together his wife’s murder. In practice, this becomes a series of exposition dumps—Raven talking out his thought process, the AI reciting rules, and side characters popping in just long enough to drop information before the movie rushes on. It’s not building tension; it’s building a checklist. The film’s pacing stays brisk, but that’s because so much of the middle act feels like procedural filler rather than a genuine mystery.

Tonally, Mercy swings wildly between modes. At times it’s going for something like a sleek, dystopian Minority Report–style narrative, then it veers into a revenge‑driven character drama about a cop who may be too reliant on an authoritarian justice system, and then it suddenly transforms into a generic bomb‑plot action movie. The initial setup—a world where people suspected of murder are strapped into a chair, presumed guilty, and given a brutally short window to prove themselves—feels genuinely unsettling. But the movie doesn’t really sit with those implications; it flirts with the moral and ethical questions and then rushes off to a more conventional, physical threat. What should be a caustic, uncomfortable critique of automated justice reduces to another last‑minute rescue mission.

The central mystery is another missed opportunity. The evidence stacked against Raven is substantial—blood on his clothes, footage from cameras, his drinking problem, and a history of violent outbursts—but the film telegraphs the real culprit so early that the final reveal feels less like a twist and more like a completion of prior signposting. The story tries to make the framing of Raven seem like a master‑plan‑level conspiracy, but the plan hinges on an almost impossible level of predictability on his part. The more the movie explains, the harder it becomes to buy into the logic of the setup. Instead of feeling like the net has tightened around him in a sophisticated way, it feels like the script is forcing contrivances to land on top of him.

Chris Pratt’s performance is an odd fit for the material. The movie seems determined to present him as a darker, more tortured version of himself, and there are a few moments where that dynamic works—Raven’s vulnerability, his self‑loathing, his conflicted belief in the system he helped create. But the script never really lets him live in the morally grey space it clearly wants him to inhabit. Instead, it keeps reassuring us that he’s essentially a good cop who’s been wronged, which undercuts any real tension about whether he might actually be guilty or at least dangerous. You get glimpses of a more interesting character, but they’re constantly being smoothed over by the need for a likable protagonist.

The AI judge, voiced and embodied by Rebecca Ferguson, is one of the few genuinely strong elements here. She plays the voice and presence of the system with a cool, clipped rationality that occasionally shades into dry wit, and her interactions with Raven hint at a more ambitious film lurking underneath. The idea of an AI judge slowly questioning its own assumptions—pushing back on emotional appeals, probing inconsistencies, and gradually developing something resembling curiosity—is inherently compelling. Ferguson gives the character enough personality and nuance to make that arc feel plausible, but the script mostly treats her as a glorified search engine and a moral referee for the final act, when she should be the co‑lead driving the film’s central conflict.

The supporting cast is fine, but underused. Raven’s partner mostly exists to run errands off‑screen—tracking suspects, raiding houses, reacting over the comms—so the movie can cut away from the courtroom whenever it gets bored. Raven’s AA sponsor is saddled with a mix of clumsy foreshadowing and heavy‑handed motivation, which only becomes relevant when the revenge angle kicks in. Raven’s daughter functions almost entirely as emotional leverage and a hostage, escalating the stakes in a way that feels mechanical rather than organic. You can tell the film wants these relationships to carry weight, especially when it leans on family flashbacks and guilt, but they play out like bullet points instead of lived‑in dynamics.

Visually, the film leans into its creator’s usual fondness for screens within screens, overlay graphics, and multimedia collage. The Mercy Court itself is a striking concept—an almost clinical chamber where Raven is strapped into a chair while the AI’s interface shifts around him—yet the movie keeps cutting away to external action once the premise might otherwise grow too tense or claustrophobic. The pacing is brisk, and there are a few set‑pieces—an intense raid on a suspect’s house, the final assault on the courthouse—that deliver a basic level of genre competence. The issue is that competence is about as high as Mercy ever aims; it never really experiments with the form or stakes of its own setup.

Where the film stumbles most is in its attempt at commentary. The world it presents is, on paper, horrifying: defendants are presumed guilty, strapped into a chair, surveilled across every aspect of their digital life, and given a brutally short window to clear their name before being executed. That’s fertile ground for a scathing critique of mass surveillance, algorithmic justice, and the erosion of due process. But the movie is oddly kind to the system itself; by the end, the AI judge is portrayed as more reasonable and “fair” than most humans, and the real villain is just an individual with a personal grudge. The film nods at privacy violations and the moral grey zones of automating justice, then quickly moves on to a more traditional, physical threat. For something that positions itself as a provocative AI courtroom thriller, it ends up feeling strangely apolitical and conflict‑averse.

To be fair, there are a few things Mercy gets right. The core structure—a detective investigating his own case against a clock—remains inherently watchable, even when handled clumsily. Ferguson’s performance gives the material a center of gravity whenever it threatens to spin out into nonsense. And there’s an occasionally interesting tension between Raven’s instinct‑driven, emotionally charged approach and the AI’s cold, probabilistic logic, suggesting a better film that really pits those worldviews against each other instead of letting them conveniently converge. If you go in with low expectations and a tolerance for generic sci‑fi thrillers, you might find it mildly diverting.

But for anyone hoping Mercy would be a sharp, nasty, high‑concept genre piece with something to say about AI, policing, and due process, it’s a disappointment. The movie leans on an admittedly strong premise, some slick production design, and a few scattered performances, yet it never commits to either being a full‑tilt B‑movie or a genuinely thoughtful techno‑thriller. It’s not unwatchable, just frustratingly timid—content to skim the surface of its own ideas and then blow something up when things get complicated. By the time the credits roll, you’re left with the sense that the AI judge wasn’t the only one operating on a strict time limit; somewhere along the way, the film seems to have run out of patience with itself, too.

Review: Strange Days (dir. by Kathryn Bigelow)


“Memories are meant to fade, Lenny. They’re designed that way for a reason.” — Lornette “Mace” Mason

Kathryn Bigelow’s Strange Days plunges into a gritty, near-future Los Angeles teetering on the edge of the millennium, where illegal “SQUID” technology lets people hijack others’ sensory experiences, fueling a black-market addiction to raw thrills. Released in 1995 with a screenplay by James Cameron and Jay Cocks, the film stars Ralph Fiennes as Lenny Nero, a shady ex-cop dealing these clips amid escalating racial tensions and urban chaos. At over two hours, it mixes cyberpunk visuals with thriller tension, crafting an immersive world that pulses with sensory overload and moral ambiguity.

The story opens with a heart-pounding sequence—a robber’s point-of-view heist captured in one seamless, breathless shot that drops you right into the adrenaline-fueled action, setting a template for the film’s signature subjective dives into chaos. Lenny navigates this underworld, peddling clips of highs and dangers to escape his own regrets, especially over a past love, singer Faith Justin, brought to life by Juliette Lewis with vulnerable intensity that captures the pull of faded dreams. He pulls in his loyal bodyguard Mace, Angela Bassett delivering a fierce, grounded performance, as a mysterious clip hints at deeper corruption involving cops and power players in the city, drawing them into a web of intrigue that tests loyalties amid the neon haze. Bigelow leans into the tech’s seductive pull, where users feel every rush or rush of emotion, blurring lines between observer and participant in uncomfortably real ways that linger long after the credits roll.

Visually, the film explodes off the screen, with cinematographer Matthew Leonetti’s dynamic camera and Bigelow’s high-octane style painting L.A. as a neon-drenched maze of helicopters, crowds, and holographic distractions that feel alive and oppressive. That kinetic opening blends POV chaos with slick editing that amps the disorientation, making every frame pulse with urgency. The world feels authentically grimy and multicultural, alive with New Year’s Eve energy in clubs and streets, evoking millennial anxiety through thumping sound design and distorted audio bleeds that heighten the sensory assault. Bigelow channels her action roots into visceral set pieces that turn the future into something tangible and tense, rewarding close attention to the details that build immersion, from flickering holograms to rain-slicked streets buzzing with tension.

Fiennes captures Lenny’s sleazy charisma perfectly—a sweaty, chain-smoking hustler whose charm masks desperation, keeping him oddly relatable even as his flaws pile up in moments of quiet vulnerability. Bassett dominates as Mace, a tough wheelwoman with unshakeable integrity, her presence anchoring the frenzy and elevating every exchange with quiet strength that cuts through the chaos like a blade. Lewis adds raw edge to Faith, trapped in a web of influence and ambition, her scenes crackling with desperation and fire. Tom Sizemore brings twitchy noir flavor as Max, Lenny’s private investigator buddy who adds layers of unreliable grit to their partnership, his manic energy bouncing off Fiennes in tense, believable banter. The cast meshes well in the overload, though some peripheral figures lean into cyberpunk stereotypes like street dealers and digital oddities, occasionally stretching the vibe thin without fully fleshing out their roles amid the relentless pace.

At its core, Strange Days digs into tech’s grip on empathy in a numb world, where SQUID clips turn voyeurism into full-body complicity, raising tough questions about detachment, consent, and the thrill of borrowed lives. Lenny’s habit of replaying personal moments underscores the addictive pull of reliving the past, turning memory into a dangerous escape that erodes real connections. Bigelow threads in sharp commentary on racism and authority, drawing from real ’90s unrest, with Mace pushing for truth amid systemic shadows in ways that feel urgent and unflinching, her moral compass a steady force against the moral rot. The infamous rape scene stands out as a gut-wrenching pinnacle of this approach, forcing viewers into the perpetrator’s twisted perspective via SQUID playback, amplifying the victim’s terror and the assailant’s depravity to confront voyeuristic horror and power imbalances head-on without pulling punches or easy outs—its raw intensity is jarring, deliberately so, to expose the ethical rot at the tech’s heart. The female-led perspective highlights abuses thoughtfully, adding layers to the spectacle and giving the film a distinctive edge that balances exploitation with unflinching critique.

That said, the film isn’t without bumps, as the plot weaves a tangled web of alliances and betrayals that can feel convoluted under the sensory barrage, occasionally losing focus amid the noise and demanding sharper clarity to match its ambition. Its 145-minute runtime sags midway with Lenny’s brooding and repetitive demos, testing patience before ramping up to its feverish peaks, where the editing could trim some fat for tighter momentum. The climax aims for catharsis amid riots and revelations but lands unevenly, with a hopeful turn that feels rushed or tidy in spots, underplaying certain social threads post-buildup and diluting their harder-hitting potential just when they build to a roar. Some effects show their age, like glitchy clip transitions that disrupt rather than enhance the immersion at times.

Still, these rough edges can’t overshadow the film’s bold highs. Bigelow’s direction thrives on discomfort, using the SQUID concept to mirror how media desensitizes us, making every clip a window into ethical quicksand. The sound design deserves special mention—bass-heavy tracks and visceral screams that bleed from headsets create a claustrophobic intensity, amplifying the tech’s invasive allure. Action beats, from high-speed chases to brutal confrontations, showcase Bigelow’s knack for kinetic choreography, with Bassett’s physicality in the driver’s seat stealing the show. Lenny’s arc, flawed as it is, lands with pathos, his hustler’s denial cracking under pressure to reveal flickers of redemption tied to loyalty and loss.

Strange Days delivers highs that exhilarate and lows that challenge, mirroring its own addictive clips—a raw, uneven ride pulsing with Bigelow’s bold vision that thrives on discomfort and connection. Mace’s decency offers human spark amid the dystopia, balancing provocation with heart in a way that elevates the whole, her bond with Lenny grounding the spectacle in something real. It’s provocative cyberpunk for those craving immersion with bite, a film that doesn’t just show a future but makes you live it, flaws and all, leaving you wired and wary. Fire it up if you’re ready to jack in and feel the rush—just brace for the crash.

Horror Review: The Dead Zone (dir. by David Cronenberg)


“Bless me, Father, for I have sinned. I had the power… and I tried to prevent what I saw.”Johnny Smith

In 1983, David Cronenberg adapted Stephen King’s The Dead Zone with a distinctive emphasis on mood, morality, and psychological depth rather than traditional horror spectacle. The film follows Johnny Smith (Christopher Walken), a small-town schoolteacher whose life transforms irrevocably after a traumatic car accident leaves him in a five-year coma. Upon awakening, Johnny discovers he possesses psychic abilities that allow him to see the past and future by touch. Rather than a gift, this power becomes a heavy burden, isolating him and forcing him into wrenching moral choices.

Cronenberg’s direction is meticulous and deliberately restrained. The film’s muted color palette and stark winter landscapes visually echo Johnny’s emotional isolation and the fragility of human existence. His careful, often gliding camera movements create a mounting sense of quiet dread, while minimalistic sound design underscores moments of revelation with haunting subtlety. This subdued style elevates the film’s psychological impact, transforming it into a thoughtful and melancholy meditation on the cost of harrowing knowledge.

Significantly, The Dead Zone marks a departure from Cronenberg’s signature body horror. Instead of the grotesque physical transformations and visceral mutations that characterize much of his other work, here Cronenberg turns inward. The real horror lies in the malleability of the mind and the elusive nature of perception—how reality, memory, and the future are unstable constructs that can shift and fracture under psychic strain. This thematic focus on the impermanence and distortion of mental reality touches on some of Cronenberg’s deepest artistic fascinations.

The restrained treatment of body horror in The Dead Zone previews the director’s later, more psychologically driven films such as A History of ViolenceEastern Promises, and A Dangerous Method, where character studies and narrative depth take precedence over startling visuals. In this early pivot, Cronenberg demonstrates that his mastery lies not only in visual spectacle but in probing the profound emotional and moral dilemmas faced by his characters. The vision-focused horror here is cerebral and grounded, rooting supernatural phenomena in human frailty and ethical complexity.

Christopher Walken’s nuanced portrayal is the emotional heart of the film. He captures Johnny’s vulnerability, weariness, and profound solitude, portraying a man burdened by a cursed knowledge that isolates him from the world. Martin Sheen plays Greg Stillson, the ambitious and morally bankrupt politician whose rise Johnny must foretell and who embodies the film’s central threat. The supporting cast, including Brooke Adams as Johnny’s lost love Sarah and Tom Skerritt as Sheriff Bannerman, delivers compelling and authentic performances that humanize the film’s intimate, small-town environment.

Several changes from King’s novel sharpen the film’s thematic focus. The novel’s sprawling plot, including a serial killer subplot and a brain tumor storyline symbolizing Johnny’s mortality, is pared down or omitted. Despite this trimming, the serial killer element retained in the film remains chilling and effective. It highlights the darker repercussions of Johnny’s psychic gift and injects a tangible sense of dread, reinforcing the psychological weight Johnny carries. This subplot grounds the supernatural within a disturbing reality, illustrating the violent and tragic circumstances Johnny must grapple with as part of his burden.

The concept of the “dead zone” itself shifts in meaning. Originally, the term referred to parts of Johnny’s brain damaged by the accident, blocking certain visions. Cronenberg reinterprets it as a metaphor for the unknown and unknowable parts of the future—the gaps in psychic clarity that allow for free will and change. This subtle shift reshapes the narrative toward a more ambiguous, hopeful meditation on destiny and human agency.

Compared to King’s novel, Cronenberg’s Johnny is more grounded and isolated. The novel frames Johnny’s struggle within a broader spiritual and fatalistic context, highlighted by the looming presence of a brain tumor and a nuanced exploration of hope versus resignation. The film, by contrast, focuses on the emotional and moral fatigue induced by Johnny’s psychic gift, emphasizing his loneliness and reluctant responsibility rather than supernatural destiny.

Walken’s restrained, haunting performance strips away mythic grandeur to reveal a deeply human character. The film’s narrowed narrative tightens focus on Johnny’s internal anguish and his difficult ethical choices, making his plight intimate and richly relatable.

On a thematic level, The Dead Zone contemplates fate, free will, and sacrifice. Johnny’s psychic abilities act as a draining, almost chthonic force, transforming him into a reluctant prophet who is tasked with intervening in grim futures at great personal cost. The film’s bleak winter setting visually reflects Johnny’s alienation, while its deliberate pacing highlights the exhaustion and heartbreak that comes with such knowledge.

Ultimately, Cronenberg’s The Dead Zone goes beyond supernatural thriller conventions. It is a profound meditation on empathy, sacrifice, and the human condition—where the greatest horrors are internal, and the cost of knowledge is both psychic and emotional. Johnny Smith emerges as a tragic, flawed figure wrestling with unbearable burdens.

Cronenberg’s direction and the impeccable performances make The Dead Zone a standout in King adaptations. The film’s enduring impact lies in its rich thematic texture, its moral ambiguity, and its unflinching exploration of human frailty, all conveyed through a director shifting skillfully from physical body horror to psychological and existential terror. The film remains as haunting and resonant now as it was upon release, a testament to the synergy of Cronenberg and King’s extraordinary talents.

Trailer: Predestination


predestination-review

The Spierig Brothers have been two filmmakers whose work has been coming in under the radar since their cult-favorite horror film Undead came out in 2003. They followed this up seven years later with the vampire dystopian film Daybreakers.

Both films have their moments but (IMO) failed to reach the level of the filmmakers’ ambitions for both films.

It’s now been four years since Daybreakers and the brothers have a new film out and it’s another ambitions project that tackles the themes of time paradox and predestination hence the title of the film.

Predestination made it’s premiere at this year’s SXSW festival is Austin, Texas. It has since made a limited run in the US since late August.

Guilty Pleasure No. 12: Pandorum (dir. Christian Alvart)


pandorum_posterSometimes a really bad film just does enough to push my buttons to actually make me like it. One such film was 2009’s scifi=thriller Pandorum.

The film was one of those that had some hype behind it prior to the film’s release. It had a nice marketing angle which included some very disturbing biomechanical imagery that harkened back to classic H.R. Giger artwork from both Alien and Dune. The film even had an interesting premise which was about a mental affliction caused by long exposure to space travel called “Pandorum”.

When the film finally came out to say that it bombed would be quite an understatement. While the ideas behind the film were interesting enough the overall execution of said ideas were haphazard at best and unimaginative at it’s worst. There’s nothing worst than a B-movie trying to stand out from the dregs and failing because it’s dull and boring. Yet, despite all that I’ve been fascinated by Pandorum ever since I’ve caught it on video.

German director Christian Alvart might be lacking some style in his direction of the film, but the cast itself manages to work their damnedest to make the film work. Ben Foster does his usual twitching performance where we don’t know if he’s about to go psycho on everyone around him or just curl up in the corner and start sobbing like a newborn. Dennis Quaid chews the scenery so much in every scene he’s in that his work in the film almost comes off as performance art.

Even the idea that people who were gentically-enhanced to adapt and evolve to their surroundings was a new one. The film even goes further by making the foundation of rapid evolution come from the ship itself. All the cannibalism involved just added that grindhouse touch to the proceedings.

The one thing that really brings me back to watching this film as one of my many guilty pleasure’s was this was the first film that introduced the world to Antje Traue. She’s better known as one of the few good things to come out of Man of Steel. Even in this first feature film for Antje Traue we already see examples of how much a badass she can be. It’s a shame that the film around her wasn’t better.

Pandorum never improves with each repeat viewing, but it doesn’t get worst either. It just straddles that fine line where one or two things changed for the better would’ve made it a good film. But for the life of me I have no idea why I like it and continue to watch it. Sometimes even bad films will push enough of the requisite buttons for people to like it and this film certainly pushed the right ones from me.