Eat Me is both one of the strangest and most delicious text adventures that I’ve ever played.
You are a very hungry child being held captive in a dungeon. Fortunately, your manacles are very tasty. For that matter, so is the door to your cell, probably because it’s made out of a cheesecake. If you want to go for a more minimal meal, the skeleton of the prisoner who was in the cell before you is also available for snacking. In fact, as the player soon discovers, everything in this dungeon can be eaten. That includes the doors, the instruments of torture, the bodies of the other prisoners, and the guards. If you’re going to escape you better start eating.
There are a few things that stand out about Eat Me. One thing is that the solution to almost every problem is to eat. Some things are easier to eat than others but eating is always the safest way to go. The other is that it’s a very well-written game, with very tasty descriptions of each room, each object, each person, and, of course, each bite. Some of the descriptions are downright tasty while others are not something you should read on a full stomach. None of the NPCs in the game really want to be eaten but, in the end, it’s either you or them.