Horror Review: The Walking Dead S3E03 “Walk With Me”


“We’re going out there and taking back what’s ours…civilization.” — The Governor

[some spoilers]

It’s been quite a refreshing surprise to see this new season of The Walking Dead unfold. Even though it’s just been two episodes in the change in pacing, acting and writing has been noticeable and all for the good. This fresh new start courtesy of Glen Mazzara and his crew of writers could easily revert back to the old bad habits that made season 2 of the series such an uneven and frustrating show to watch. The potential for this show to hit it’s stride was kept from happening by wheel-spinning and extended philosophical introspection that put the brakes on any momemtum a great episode had going into the next one. This hasn’t been the case for this season and tonight’s episode, “Walk With Me”, will show whether this streak of very good television continues or the bad habits return.

“Walk With Me” starts off interestingly enough as we see a military helicopter on it’s flight to who knows where, but still it is a scene that’s above the danger and not on the ground. It doesn’t take long before something goes awry and this whirly-bird crashes in the Georgia woods. It’s a scenario that doesn’t bode well for those inside and seeing all this occur in the far-off distance is our wayward Andrea and her new companion in fan-favorite Michonne and her two pets.

It’s been a long time coming but we finally see the appearance of The Governor. This character has been a huge part of the series’ comic book universe. He’s been the best symbol of what happens we those leading a group of desperate people loses their humanity and becomes as much a danger as the zombies and, at times, even more so. So, this character (being played by British actor David Morrissey) already has a built-in for it not just from the fans of the comic book, but even just the fans of the show who have heard about all the things the character has done in the original source material. It’s going to be a hard slog for David Morrissey and the writers of the show to make the character sympathetic or, at the very least, charismatic enough not to come off across as a villainous caricature.

We don’t spend any time with Rick and his group at this prison in tonight’s episode. This episode concentrates on Andrea and Michonne meeting up with The Governor (aka Phillip Blake in the comic books and novels) and the introduction of the Woodbury town settlement. It’s an interesting departure from the previous two season which tried to juggle two locations at once. Sometimes this juggling works in the show’s favor and, at times, it has been to it’s detriment. Tonight it’s more of the former than the latter. It would’ve been nice to see how Rick and the group has been keeping themselves busy since taking over the prison, but with the promise of The Governor and his group being the main antagonists of this third season the show couldn’t delay this part of the season’s main story arc to remain on the sidelines.

Tonight’s episode was much slower than the season’s first two but it made up for it in introducing the character of The Governor to the show’s audience and reuniting these same fans with one of the show’s favorite in Merle Dixon (played with sociopathic glee by genre venteran Michael Rooker). Andrea and Michonne don’t know what to make of The Governor and his safe haven of Woodbury. It looks peaceful and, most important, safe enough at first glance, but we could see that they both sense something is a bit off with their current benefactor and his Norman Rockwell-esque town. Andrea seems to be warming up to the leader of this group more than Michonne and this reaction should elicit more groans from her detractors who already see her as a character who seem to switch allegiances, or at least, jump from one leader to the next.

Andrea as written for the tv series is definitely not as fan-friendly as her comic book counterpart. Again, the writers of the show have made a conscious decision to try and make the Andrea role be more complex and earn her role as a badass through trials and tribulations. It’s going to be a tough sell the writers will need to do to try and rehab this character as the season goes along. So far, Laurie Holden has kept the character tics and habit which has made her such an uneven character the past two seasons to a minimum in tonight’s episode but it still show’s up here and there.

It’s interesting to see how much Rick and the Governor seem to share not just in how they’re leading the group, but in how efficient he’s gotten his people to become to adjust to this new world they now live in. Both are trying to recapture a piece of the civilization that’s fallen since the outbreak began and both have done so in varying degrees of success. Even though Rick doesn’t appear in tonight’s episode his character looms large as we see with each passing scene just what sort of leader The Governor is to his people. Throughout the episode we see that The Governor is not running a democracy (same as Rick) and from little bits of dialogue we get a notion that his benevolent dictator act could be hiding something more sinister.

Could we be seeing in The Governor how Rick could turn out to be a year from now if and when he loses more people? One thing for sure is that The Governor comes across as being more charismatic and in control of his situation than Rick, but at what cost and as the season plays out it’ll be interesting how the two stack up next to each other if and when they finally meet face-to-face. As both characters struggle to regain the very civilization The Governor spoke about retaking at the dinner table with Andrea and Michonne it goes without saying that the two alpha males of the series have the right ideas, but one’s methods seem to have gone beyond the pale. As the saying goes about how power corrupts it looks like it might be the case with The Governor.

“Walk With Me” is not as action-packed as the previous two episodes. There was some action close to the end and for some it probably came as a surprise, but for readers of the comic it was a sequence that was inevitable. The fact that the writer of tonight’s episode decided to reveal the ulterior motive and agenda behind The Governor’s benevolent facade so soon was the true surprise of tonight’s episode.

NOTES

  • Tonight’s episode was directed by series regular Guy Ferland and written by another series regular in Evan Reilly.
  • The pre-credits opening says a lot about the world beyond Rick’s group. A military helicopter patrolling and looking for any signs of survivors means there’s still some sort of organized government or military group trying to save as many people as possible. Even though we find out the safety has been compromised it still shows that there might still be hope out in the wilderness.
  • From the sounds leading up to the chopper’s crash it could be mechanical failure but part of me thinks it was a long-range shot that could’ve taken out the engine.
  • Finally the Governor shows up and his group is just as well-organized and efficient as Rick and his people.
  • MERLE! Michael Rooker’s return is as over-the-top as the character yet I have a feeling fans of the show (even some detractors) wouldn’t have any other way.
  • He’s sporting the Aquaman harpoon for a hand look and he seems to have gotten pretty good at using it.
  • It didn’t take long for the show to show us Woodbury and this once again I commend Mazzara and his writers for not delaying the inevitable and stretching it out for drama’s sake.
  • David Morrissey has definitely done a very good job in just one episode in making the character much more charismatic and multi-layered than the comic book counterpart.
  • The role of Milton (played by Dallas Roberts) is a nice homage to Romero’s Day of the Dead head scientist Dr. Logan.
  • His reaction when dealing with the survivors of the military convey was quite interesting and it had no dialogue explaining why which is another of the positive things about this season. The writers are showing rather than telling every little detail of each character and scene.
  • There’s definitely some unresolved issues going on between The Governor and the military.
  • The roles of the helicopter pilot has been expanded to be part of the military. In the comic book the chopper was a tv station newscopter and the survivors from the crash civilians.
  • I wasn’t sure how the ending reveal about The Governor would play out but it wasn’t as over-the-top as I thought it would be and actually came off as very creepy and disturbing. Once again I think this is in due part to David Morrissey performance as Woodbury’s leader.
  • Danai Gurira still comes across as more of a cypher (a badass one), but her dialogue has been limited, so far. This could be a good thing as she seems to be more suspicious of The Governor and Woodbury, in general than her partner of the past 7-8 months. Her survival instincts is not just about the zombies out in the world, but of strangers she meets for the first time. Her instincts may just save both her and Andrea in the long run.
  • Final reveal of the episode was chilling, disturbing and creepy as anything that has happened in the past 21 episodes of this series.
  • Zombie Kill Count for tonight’s episode: 12.

Horror Scenes I Love: La Horde


[spoilers]

I know, I know. Another zombie-related post. Well, if you’ve been visiting the site enough these past three years or so then you’d realize by now that this site loves it’s zombies. Well, not love in that way, but in the “what would I do if put in the middle of the zombie apocalypse” type deal. Call it the American trait of self-reliance and stubbornness in the face of overwhelming odds. Also, this love for the zombie apocalypse seem to stem for the fact that as a society we Americans seem to be very apocalypse-obsessed.

Well, enough of that and time to get on the latest horror-themed “Scenes I Love” entry. This time around it comes courtesy of the very awesome French zombie film La Horde from 2008. This particular scene arrives very close to the end of the film so it’s going to be spoiler-heavy. So, being warned now to either watch the clip and be spoiled by the fate of a certain character or watch the film first and relive just how awesome this scene is the second time around.

The scene is just something that we as fans of the zombie apocalypse hope to go out doing if the end is near. No crying in the corner pleading at something that has no emotions. No cowardly act killing oneself before the shambling (or in the case of this film they’re sprinting like Usain Bolt) gets to them. This is the scene that shouts to the Gods in their heavenly thrones to watch how a true warrior dies. Not with a cry and whimper but with a shout of defiance and scream of bloodlust and frenzy to rival those trying to kill you.

As the video’s title succinctly proclaims: “Going out like a BOSS!”

Horror Review: The Walking Dead S3E02 “Sick”


“You think this is sick. You don’t want to know what’s outside.” — Daryl Dixon

[some spoilers]

There’s been an interesting pattern when it comes to The Walking Dead. The series has always had strong season opening (even mid-season returns) but the follow-up episode always seem to come up short. It happened with the second episodes of both first two season and even the episode which came after the mid-season return last season had some big stumbles throughout. It almost as if the writers (who at the time were still working under Frank Darabont’s directioneither as showrunner or the template he set up for the season) put everything they had into making the opening episode really strong and hoping the viewers would forgive them for not doing the follow-up episodes just as strong. Tonight’s season premiere follow-up looks to try and break that pattern. Time and reaction to tonight’s episode, titled “Sick”, will tell if it succeeded or not.

Tonight’s episode begins pretty much exactly where the season premiere left off with Rick and his group trying to save Hershel’s life who had gotten his leg bit during their attempt to clear out an adjoining cellblock. The premiere ended with Hershel minus his bit left ankle courtesy of Rick and his trusty axe and Daryl focusing the aim of his crossbow at the sudden appearance of a group of prisoners who happened to have survived almost a full year on their own in the prison cafeteria. It was this group’s reveal and how the two groups dealt with the knowledge that there were others who have survived just as long.

We learn much abouthow the time Rick and his group spent moving around the backwoods of Georgia between seasons. The episode doesn’t say what exactly happened during those months (a nice change for critics of the series who thought episodes after episodes during the first two season relied too much on exposition scenes to tell rather than show) but we see in the changes to the behavior and attitudes of the group members how those months were. It couldn’t have been a fun time for Rick and his group, but it looks to have made them much more harder and accepting of this new world’s harsh realities. Whether not letting her hopes up when it came to her father’s chances for survival after getting bit and having his bit leg chopped off to Carol becoming even more useful as a member of the group. In the season premiere we find out through a off-chance remark from Rick that she’s gotten quite good with the AK47 and tonight we find out that during their time in the Georgia backwoods Hershel had been teaching her how to perform first-aid and rudimentary battlefield medical work. The scene with Carol patching up Hershel actually gives some clues as to what Hershel’s backstory must be outside of being just a farmer.

Is there a chance that Hershesel could he have been in the military as a medic in his younger and wilder days or was he some sort of civilian emergency medical technician?

Tonight’s episode brought up such questions and without the characters sitting around explaining things that happened. This change in narrative style could be just temporary, but ever since Glen Mazzara took over as showrunner we get less and less exposition and more and more let the character’s actions convey the story. This less is more approach has made for a much more faster pace to the story even when there’s no killing of zombies. It also has made the actors much better in how they’re portraying their characters. Long scenes of quiet diaogue is always good, but in a show that tries to show that survival is a day-to-day or even an hour-to-hour task sometimes such long, extended scenes of just sitting around talking are luxuries that shouldn’t be used like they were a necessity.

There’s a chance that the show could slide back to what plagued the first two season, but for the time being Mazzara and his crew have done a great job with the first two episodes of season 3 to address some of the complaints fans and critics had with the show. We didn’t even have any scenes with Andrea and newcomer Michonne yet the writers avoided the temptation of trying to shoehorn scenes of them in tonight’s episodes which meant sacrificing some time in the prison. Tonight’s episode was all about Rick and Tomas butting heads to see who would end up being the alpha male of the two surviving groups.

We saw how the differences in how the two groups survived has affected them. Tomas and his group of inmate survivors did so almost by luck and having to depend on their prison-honed instincts to get them through. How they’ve managed to survive even with just the zombies in the prison and not knowing the full extent of the crisis would be seen by Rick as a miracle. Our main group on the other hand had to go through almost everything this new post-apocalyptic world could throw at them and they’ve survived. It’s this time out on the road, surviving day-to-day, supplies always on the verge of running out and not knowing if tomorrow might be their last day that has forged this group into hardened battlefield veterans. Make no mistake about it Rick and his group look and behave like war veterans still fighting to survive and having almost having learned an almost preternatural instinct to see danger lurking about.

This doesn’t mean that Rick and his group have come out of their time out in the wilderness surviving fully unscathed. Carl has become more useful and capable of taking care of himself, but at the cost of his innocence and childhood wonder at the world. Even T-Dog has become a very integral part of the group (thank you writers) and has become not just the “red-shirt” waiting to be knocked off for expediency’s sake. The biggest change has been to Rick who seem to have lost whatever optimism he might have had about finding peace and quiet in this new world. He’s now all about keeping his people alive and if that means killing other humans who might pose a danger to him fulfilling that mission statement then he’ll do whatever it takes. We see this change in Rick not through some exposition (something the character loved to do in the first two season) but in how he dealt with Tomas and other prisoners. It will be interesting how Mazzara and his team of writers will deal with Rick and the Governor who, if they’re following the basic outline of the comic book character, had to do almost the same exact things to keep his town of survivors alive through the crisis.

With the episode ending with Rick firmly in control of not just his group, the prison and the rest of the surviving prisoners (not to mention Hershel looking to have survived his encounter with the walker bite and Rick’s axe) it looks like next week’s episode will be focusing on the adventures of Andrea and Michonne and what looks like the introduction of this season’s main villain in David Morrissey’s own brand of despotic ruler in Philip Blake aka The Governor.

NOTES

  • Tonight’s episode was written by show newcomer Nichole Beattie and directed by show veteran Billy Gierhart.
  • Anyone who thought that Tomas and his group of prisoner will get through the episode unscathed can’t be blamed for that assumption. If this was season two there’s a chance they would’ve lasted intact for half the first half of the season. New regime looks to avoid that and keep the number of survivors from spiraling out of control to the show’s detriment.
  • Sarah Wayne Callies has done a very good job in a tough role that only seems to get tougher. I don’t think she’ll ever become a sympathetic character for the fans of the show, but then again not everyone on the show needs to be sympathetic.
  • Then she blows up at Carl for putting himself in danger even though what he did probably saved Hershel’s life for the  moment.
  • Kudos to all Glen Mazzara and his team of writers for actually making a follow-up episode to the season premiere not have such a huge drop in quality. Tonight’s episode was a strong one.
  • The change in how the two Greene sisters acted in tonight’s episode reversed the role Maggie and Beth had while at the Farm. Maggie Green has become hardered by the intervening months between Season 2 and 3 while Beth has become much more optimistic.
  • The prisoners were all very interesting but kudos for the writers for not lingering too much in exploring the group’s dynamic with Rick’s own group.
  • Love how Daryl’s completely in Rick’s corner now and even willing to do the dirty work for him if and when Rick gives him the signal. Show’s that for all his faults in the early goings with the group Daryl understands that it was with Rick and not Shane that the group had the best chance of surviving. Rick may be doing the very same things Shane was advocating in the first two seasons, but Rick does so with a clear head and focus that Shane never really had.
  • The show may never have the Tyrese character from the comic book, but having Daryl Dixon in Rick’s corner more than makes up for it.
  • Killing other survivors still doesn’t sit well with Rick, but he looks to have learned that outside the group itself everyone else is expendable. He may not like murdering other people but he will if it keeps his group alive. This may be an ongoing theme for this season.
  • With the show having deviated from the comic book’s narrative it’s interesting to see how the show’s writers are starting to mine particular scenes from issues and storylines that happens much later in the comics to use in the show.
  • The relationship between Rick and Lori looks to be even more broken in the show than it as in the comic book. The question now is whether the writers will find a balance in keeping their relationship from being too broken. I do like how Rick at the end doesn’t seem ready to break the iceberg between her and Lori or if he ever wants to.
  • It’s good to see Lori admitting it on-screen just how much of a bad wife she has been since Rick returned. Her character has always been the one who was in real denial of her situation especially when it came to Rick and Shane now with the months leading up to this season it looks like Rick’s arctic attitude towards her has finally settled in her mind as to who really put the conflict between Rick and Shane into it’s violent end.
  • The zombie effects tonight wasn’t as extensive as the season premiere but Greg Nicotero and his men at KNB EFX still did a great job as usual.
  • Zombie Kill Count for tonight’s episode: between 20-25.

Horror Review: Day by Day Armageddon (by J.L. Bourne)


The last decade or so has been a sort of renaissance for all things zombies. Zombies have become the “monster of the moment” in the entertainment industry. These shambling undead (or Olympic sprinters for some of the more modern take on the genre) have permeated film, video games, comic books and novels. Even tv has been invaded by the recently ambulatory dead. J.L. Bourne debuts with a fast-paced and exciting first novel that takes the well-known conventions of the zombie tale and gives it a nice personal touch to set it apart from the many other zombie novels flooding the market.

Day by Day Armageddon doesn’t go the usual straight narrative of most novels. The novel’s written in the point-of-view of an anonymous narrator, but told through an epistolary-style Ssmilar to Bram Stoker’s Dracula. Bourne’s novel tells the story of this one man’s struggles to survive the gradual collapse of civilization and then the days in a post-apocalyptic undead world around him through journal entries he has taken up to keep himself sane and focused. Bourne’s choice of writing style lends a bit of a personal touch to the proceedings as it imbues the tale with less hyperbole and flowery language. The journal entries gives the reader just the right amount of look into this man’s life instead of bombarding the reader with everything. Not everything’s explained in these journal entries, but enough clues were hinted at to keep the reader interested in reading more. From the beginning of the crisis (which has a timely feel of today’s current events) to the confusion of the situation spiralling out of control with our narrator as confused as the people in charge seem to be.

Day by Day Armageddon doesn’t lack for action and gory detail, but they seem to be more of affectations to the rest of the tale. Bourne concentrates more on the thoughts of his anonymous narrator. From how to plan for a siege to finding a way to distract the growing undead in his first refuge in order to rescue a neighbor who might be the only living person left the area. When the novel does finally have the narrator and the other survivors place themselves in danger in order to find more supplies or a better refuge, Bourne does a great job of keeping the pace of the story fast and tight. There’s not a lot of overly descriptive passages of the environment and its new undead in habitants. This minimalist style also lends itself to keeping the characters real. They behave with a rational and logical mind in trying to cope and deal with the worsening situation outside their refuge. Plans are thought out in advance and every precaution and angles factored in whatever decision they make in regards to their survival. In fact, Bourne’s characters seem to have either read Max Brook’s Zombie Survival Guide or at least something similar since they behaved and acted just how Brook’s guide said people need to if they’re to survive a coming zombie apocalypse.

If there’s a bone to pick with Day by Day Armageddon it would be the ending. To say that it ends in a cliffhanger would be an understatement. The last couple of journal entries became so action-packed that it succeeded in raising the adrenaline and making this reader want more of the same. But just when things really got cooking the book ends suddenly and with no resolution. The novel’s suppose to be just the first book in a larger series. Other than that little complaint, I thoroughly enjoyed this debut zombie novel from a new writer who seems to enjoy the zombie subgenre and knows how to handle it well. No running zombies for Mr. Bourne, though he’s hinted at radioactive zombies with abit more oomph than their less glowing undead brothers. Here’s to hoping Bourne keeps the sprinting undead to a minimum. Now where’s that second volume to this series.

Horror Review: The Walking Dead S3E01 “Seed”


“Holy shit!” — Axel

[some spoilers within]

It’s been a year since the cliffhanger which ended Season 2 of AMC’s widely popular The Walking Dead. We found Rick and his group escaping from the herd of zombies which swarmed into and over Hershel’s farm. The group lost two more to the walkers in the form of hapless Jimmy and Patricia. Andrea has gotten separated from the main group with most of the guns. It’s only through the timely intervention of a hooded stranger dragging along two incapacitated walkers that Andrea even gets to make it to this new season. It’s this hooded stranger and the last image we see of a darkened prison complex in the distance that has brought a new sense of optimism for the show which had been up and down through most of it’s sophomore season.

The second season had been rife with struggles not just for the characters in the show but also behind-the-scenes as original showrunner and executive producer Frank Darabont was unceremoniously fired from the very show he helped bring off the ground. Fans of the show and of Darabont saw this as a bad decision, but as the season unfolded there seemed to be a major consensus that Darabont might have been the problem to why the first half of the second season moved along even slower than the walkers. The second half saw new showrunner Glen Mazzara taking over and even though some of the same problems in terms of characterization and dialogue still remained the show in the second half seemed to move with a better sense of urgency which culminated in two of the series’ best episodes to date to close off the season.

Season 3 now begins with the episode titled “Seed” (directed by veteran series director Ernest Dickerson) and we get a major timeskip from the end of last season to tonight’s premiere. Rick and his group look to still be on the move with no safe haven in sight. In what looks like a hint of good things to come in terms of pacing and dialogue the show starts off gangbusters as Rick and his group raid a country home, dispatching the walkers within with ruthless efficiency and searching the place for supplies and other useful things real fast. There wasn’t any time for standing around or even going off into long expositional scenes to try and convey what had happened between the end of last season to tonight’s start.

Glen Mazzara, the show’s new showrunner had promised that the show would be taking on a new direction when he took over halfway through season 2, but we’re finally able to see his experience as a TV show producer and writer bear strong fruit with tonight’s premiere. We get to see Rick and his crew acting with more of a sense of urgency in just the first twnety minutes of the show than they had in the first two seasons. We’re finally seeing everyone realizing that they’re now stuck in a world with new rules that doesn’t make room for personal quirks and emotional issues (though we still get hints that they’re still but set aside for the greater good of the group) that just saps the energy from everyone. This group looks more like the sort of team that Shane would’ve thrived in and it looks like Rick has taken on the role of leader much more forcefully. It hasn’t mended the rift between him and Lori for what had transpired over two seasons of interpersonal conflicts that got more than just his best friend killed but others as well.

Tonight’s episode does a great job of explaining through their actions and behavior just how much time has passed between the seasons and how that intervening time has tested the groups mettle and made them harder and more capable in holding their own against the walkers. Even useless characters like Beth, Carol and Carl have become more adept in protecting themselves. It’s surprising to see Carl actually becoming the character he was in the comic book. I’m sure some parent groups will not be approving of Carl actually handling his gun with expertise but this is that kind of show and just because one is a kind doesn’t mean they have to be helpless.

If there were complaints about Darabont’s handling of the show during his short tenure it was that he was too much into creating a very slow burn that culminated into a huge climactic finish. It was fine for a truncated first season, but it showed just how ill-conceiveda narrative style it was for a tv series over a full season. I don’t sense that same feeling with tonight’s episode. One could tell that Mazzara was now fully in charge and not working on whatever Darabont had come up with for season 2. It’s a great start to the new season which has a good chance in reversing some of the ill-will last season’s very slow burns and wheel-spinning had created with a segment of the fan-base.

It also helps that we didn’t have to wait too long to see the official appearance of Danai Gurari in the role of fan-favorite Michonne with her zombie pets and katana. It wasn’t an episode spent directly introducing us to her but enough time was spent away from the group in the prison. Michonne as a character could become too much a caricature of the badass comic book female character, but for tonight it was just refreshing to see a female character on this show as capable and clear-headed as her. There’s even a hint of the sort of friendship that seemed to have grown between Michonne and Andrea since the end of season 2. Shane may have been a bad influence (though helpful in getting Andrea out of her suicidal rut) in season 2, but here’s to hoping that Michonne will be the sort of influence that Andrea will be needing to get her to become the badass characteron the show that her character is in the comic book.

One thing that tonight’s episode also did great that we only saw hints of with the first two seasons was the action such a series could have when given a chance. This is a series about the zombie apocalypse and those trying to survive in it. While I don’t expect each episode to be as action-packed as tonight’s premiere it was an encouraging start to what looks to be the real beginning of the Glen Mazzara era of The Walking Dead.

Now onto episode 2. With tonight’s cliffhanger ending (one that really got me by surprise) it’s going to be interesting to see how Rick and the new group in the end will get along or will they. Just as long as it doesn’t take the show all of the first half of the season to do it then I am all for intergroup conflict until the walkers become a more pressing problem.

NOTES

  • I’m quite surprised how quickly the show got the group to the prison. So, unlike season 2 which would’ve have the group wandering around in circles for 2-3 more episodes before finding their way to the complex.
  • It looks like Rick has gotten tired of what must’ve been Lori’s incessant harping during the months the show timeskipped between season 2 and the premiere of season 3 tonight.
  • Carl still hasn’t found a way to get himself lost thus get someone else killed which could be a nice change of pace for the character.
  • On a good note, Carl looks to be growing up and taking a handle on becoming a useful member of the group. He even does his share of some coldblooded killing of walkers in the episode’s intro.
  • In fact Carol becomes quite useful as well with Rick even commenting out of hand how much she grown to become a good shot with the AK-47 she was wielding.
  • All the talk of ‘shipping Daryl and Carol will get even louder as the two spent a brief moment flirting with each other after the group had taken over the prison courtyard.
  • Lori…Lori…Lori still looks to be the emotional weak point of the group and show, but this time around everyone in the group is either tuning her out or just trying to keep her focus and attention on keeping her unborn child safe. Even Hershel makes a point to remind her that this wasn’t about her anymore and that she should stop her complaining. It’s all about the baby and that’s all he and she should care about.
  • Beth and Carl…too cute.
  • Way to cockblock our boy Carl, Hershel…
  • Armored zombies, ’nuff said.
  • Some great work by Greg Nicotero and his team over at KNB EFX. A special note would be on the gas mask walker who got it’s face unceremoniously ripped off when Rick pulled off the gas mask. As a hardcore gorehound even I had to wince at that scene. It was great!
  • In what could be a way to reconcile the character of Dale in the comics who lasted longer than in the show the writers may be substituting Hershel in that role. The next couple episodes will tell if that’s the case.
  • I think whoever is the prop guy for this show has read Max Brook’s zombie novel World War Z if the makeshift “Lobo” Glenn was wielding is any indication.
  • Zombie Kill Count for tonight’s episode: I stopped counting after 30.

Horror Review: Rise & Walk (by Gregory Solis)


Gregory Solis’ Rise & Walk is the kind of zombie tale many fans of the genre think of writing day in and day out, but never get a chance either through lack of talent or just lack of motivation. Gregory Solis got to write his and on the surface it’s a decent first novel, albeit with some flaws that keeps it from being good. He has also written a very action-packed zombie story which steps on the gas from the prologue and doesn’t let up until the very end.

The story is a very simple one which many zombie genre fans have played, imagined and replayed it over and over in their minds. Instead of beginning the zombie story during the aftermath of the devastation an outbreak will cause, Solis instead goes right for the beginning. Call it the Z-Hour of the zombie genre. He writes about how it all begins and how quickly the contagion and its reanimated victims quickly multiply at a geometric rate to engulf a small, Northern California community. Unlike George Romero’s films which never fully explained the cause and origin of the zombie pandemic, Rise & Walk uses space debris from a meteor storm and the contents within as the cause of the zombification and the need of its victims to attack and devour the living.

Right from the get-go the action comes in fast and comes in furious. Solis doesn’t skimp on the gore and bloodletting. He describes every zombie attack on a living human with a near-pornographic detail. This splatterpunk style of writing my not be for everyone, but if one was a zombie fan then this should suit them just fine. The chaos caused by the geometrically increasing and advancing horde of zombies was one of the things Solis’ does quite well and something fans of the genre would recognize. People make dumb mistakes as they try to figure out what in the world is going on. Some make the right decisions and live while others do not and become zombies themselves or are just complete devoured.

Where Solis got the action and atmosphere down perfect for a zombie story, the main characters and their development could’ve been done much better. The main leads of Rise & Walk panic just like the rest of the humans, but they seem to recover from the shock of the situation rather too quickly and at times matter-of-factly. As the story progresses there’s really no tension or fear that the four leads (two male and two female) would come to any serious harm. Only those in the periphery of the leads seem fair game for a gruesome end (kids are not given a free pass in this book). The diminished sense of mortal danger in regards to the main leads keeps this book from rising from just being decent.

In the end, despite the flaws in how the main characters are written I will say that Rise & Walk by Gregory Solis is one good first novel from a first-time writer. It shows the writer has a modicum of talent for storytelling and he sure tells a fast-paced and mean zombie story. Fans of the genre should enjoy this book for what it is and hope that it won’t be the last from Gregory Solis.

Horror Review: Down the Road (by Bowie Ibarra)


Down the Road by Bowie Ibarra is part of the renaissance of the zombie tale. While not a great novel, Ibarra’s first foray into novel length (though I would categorize this tale more as an extended novella than a full-blown novel) storytelling hits more than it misses.

Ibarra uses the the so-called “Romero Rules” in regards to the topic of the flesh-eating zombies in Down the Road. There are none of the Olympic-level sprinters of the recent trend in modern zombie films (Dawn of the Dead remake) and Ibarra’s zombies remain slow, shambling creatures with the barest of motor functions and instinct (unlike the demon-possessed undead of Brian Keene’s great, albeit nihilisitic The Rising and City of the Dead). The story’s told through the point of view of the main character, George Zaragoza, a high school teacher in an Austin school. The story starts off in quick form with George quickly going through preparing to leave the city to head for his boyhood home. There’s not of the so-called “origin” chapters that usually used to explain how the crisis first began and where. Instead the reader gradually learns from George’s interaction with people he meets during his roadtrip home about what exactly has been happening the past couple of weeks.

To say that George’s travels once he leaves Austin was eventful would be an understatement. He doesn’t just have to deal with the growing numbers of undead roaming the roads, by-ways and towns in his path, but also the danger of looters and criminals. Ibarra gives FEMA and Homeland Security top-billing as the living danger to bookend the growing undead. I may not agree with all his characterization of those two government agencies, but he does describe vividly just how quickly such organizations can go from protecting its citizens to posing a bigger danger in the end.

But his travels was not just about one dangerous crisis after the other. George meets up with other survivors who show and make him feel alive and give him some hope that not everyone has devolved to their most basest instinct. It’s in some of these encounters that Ibarra has injected a bit more sex in a zombie tale that other authors have not ventured deeply into. Who said a zombie tale meant character’s libido has to be suppressed or be non-existent. How Ibarra came about in creating the situations for the sex scenes might seem incredulous at first, but who said such things couldn’t occur in high stress situations especially when people find themselves trying to survive day0by-day or even hour-by-hour.

Overall, Ibarra’s first work looks to be a work of love by a fan of all things zombie and who knows exactly what other fans just like him want from their zombie tales. He doesn’t overdo in layering his story with layers upon layers of themes and social commentary. While the theme of how far an individual will go to survive in a crisis is there, Ibarra still sticks to keeping the story moving quickly from one end to the other. I actually thought the novel as too short. He had so much ideas introduced in the first couple chapters that I think he could’ve added another 150 pages and not lose the reader’s interest. But I’m assuming that’s where the sequel novel comes in.

Down the Road: A Zombie Horror Story by Bowie Ibarra is a very good first try by a new writer in keeping the tradition of the zombie tale alive during this second Golden Age for the subgenre. While there’s flaws in this first novel, the story itself moved at such a fast pace that I barely noticed the flaws until after I was done and by then I was already hooked by the world he had put on paper. I hope that with all the feedback he’s received from fans and fellow writers both, Ibarra’s sequel to this novel will be less of a jewel in the rough and more of the polished gem that I feel he has in him to write. I highly recommend this first novel to all fans of the zombie genre. They won’t be disappointed.

Horror Scenes I Love: Dawn of the Dead (dir. Zack Snyder)


Continuing our horror-theme for October the latest “Scenes I Love” entry comes from one of those hated remakes that was actually better than expected (and for some better than the original…yes, heresy). It’s from the excellent extended opening sequence for Zack Snyder’s remake of George A. Romero’s horror classic, Dawn of the Dead.

In most zombie films we never truly get to see the early hours of the zombie apocalypse from the ground. We always hear about it second-hand after it has already occurred. In Snyder’s remake we get to see it first-hand just as it’s flaring up to uncontrollable levels.

I’m a traditional Romero-type zombie enthusiast myself, but I must admit that Snyder’s choice to make the zombies in this remake runners does add a sense of the end-times as we see zombies after zombies running and gunning after neighbors who either don’t know what the hell just dropped in their neighborhood or just too slow to get away. Love how this sequence even has a shout-out to the original version with the traffic helicopter that flies in to give a bird’s-eye view of the whole apocalypse coming down on everyone.

Trailer: Cockneys vs. Zombies (Red Band)


What better way to kick-off Through the Shattered Lens’ tradition of the horror-themed month of October than a trailer that brings my favorite horror monster of all-time: the zombie horde.

Most zombie films try to be of the horrific and social-conscious variety. Let’s call this the Romero-effect. The grandfather of this horror subgenre was and is known to inject a dose (both subtle and heavy-handed) of social commentary to the scenes of apocalyptic gore and horror that others have tried to copy, mimic and emulate his style of varying degrees of success or failure. Then there are the zombie films that goes for the funny bone in addition to the usual gore and flesh-eating. This first started with the initial Return of the Living Dead film during the 80’s which spoofed the zombie genre without sacrificing the horror and gore. This type of zombie film is even more rare until the arrival of Edgar Wright’s Shaun of the Dead during themid-2000’s. Since then the success of this zombie-comedy there’s been more and more of this type of zombie film and most of them, to be honest, stinks to high heaven. It does make the adage that doing comedy is ultimately much harder to do than drama.

One such zombie-comedy that looks to be cashing in on the success of Wright’s film even now is another release from our cousins across the Pond with Cockneys vs. Zombies. It had made an appearance at this year’s Fantastic Fest and the reaction to the film has been quite positive and with this crowd of genre superfans with discerning taste this means just very good news for fans of the zombie genre looking for something new sink our teeth into.

While this is the type of film that never truly gets a wide release in the US I think it’ll be good for people to check it out once it comes out on video and On-Demand. I mean it has the geriatric and young bank robbers fighting zombies.

Review: The Dead (dir. by The Ford Brothers)


Zombies.

I’ve heard the collective groans from many who have achieved zombie oversaturation. For some reason the renaissance of the zombie subgenre which began during the early 2000’s continues unabated. One just has to look at the huge popularity of Robert Kirkman’s long-running horror comic book The Walking Dead right up to the even more popular tv adaptation of the comic book which now enters it’s 3rd season on AMC TV. Yet, not everything zombie-related in entertainment could be considered scary or even entertaining. If one looks at the dozens of direct-to-video which seems to come out month in and month out that barely rises above amateur production and execution one does have to feel that the subgenre should just die and go away. Then something like The Dead by the British sibling filmmakers The Ford Brothers comes along and breathes some fresh blood into the scene.

An indie film shot pretty much in northwest Africa (Burkina Faso and Ghana), The Deadis a throwback to the classic Romero zombie films before the new millennium and, even moreso, the Italian zombie films of Lucio Fulci with emphasis on Zombie. The Ford Brothers pretty much shot the film in some of the worst conditions a film crew could find itself in. It doesn’t matter whether it was the baking mid-day heat in the open plains and desert right up to the very real armed conflict which continues in the region to this very day. These two British siblings definitely took some guerilla filmmaking lessons from their hero Romero in how to stretch their tiny budget and still come out with a very good production.

The Deadis a pretty straightforward zombie film and acts more like a road film than your typical zombie story which tend to focus heavily on the siege aspect of the genre. We don’t get sieges in this film. The openness of the African plains and desert made for an interesting change of pace to the typical urban and/or countryside locales past zombie films ended up using. The film also spent so much of it’s running time in broad daylight which also made it stand out from it’s zombie film brethren which used night time as a prop to create dread and mounting terror. The Ford Brothers were able to use that very brutal heat and searing African midday sun to give the film a beautiful look but also one that highlighted it’s apocalyptic and hopeless situation. The light showed zombies shambling along from every direction, slow as they may be, in that steady, silent pace that was as inevitable as Death itself.

The story of the film is quite bare bones with the opening sequences pretty much introducing the two storylines that would intersect very early and combine to become one. There’s the lone survivor of a military evacuation flight out of the area and back to America (at least Europe) in Lt. Brian Murphy (played by Rob Freeman) whose role as a flight engineer in the doomed flight gives him the necessary technical skills to fix an abandoned vehicle he finds, but who is not what one would call a hardened soldier unlike Sgt. Daniel Dembele (played Ghana actor by Prince David Oseia) whose role as a soldier gives him the skills to protect Murphy. The two become traveling companions who must traverse the post-apocalyptic West African landscape that always have zombies, silent and sure slowly and patiently finding their way to the two no matter how fast and far they go.

Murphy wants to get back to his wife and daughter back in the States though he doesn’t know if they’re still alive or not. Daniel wants to find his son who was rescued by soldiers in the beginning of the film as their home village succumb to an attack of the dead. These similar goals become the very thing which helps the two bond together despite their cultural and ideological differences.

The film doesn’t go too heavy with the themes and ideas of Africa and zombies, but they’re there and the Ford Brothers don’t try to avoid them either. Throughout the film one could see that the film could easily be a metaphor for the birthplace of mankind also becoming the beginning of its end. There’s also the shadow of the crimes of Western colonialism and interference in a land whose people have been exploited and used like chess pieces on the grand world stage. Like some of the best zombie films, The Deaduses the apocalyptic setting and the danger of the zombies as a way to explore serious themes and ideas but do so without being too obvious or heavy-handed. In fact, the Ford Brothers actually were quite subtle with their handling of these ideas throughout the film. This made for a much more streamlined story, but also kept the film from heading into epic territory.

Freeman spends almost the whole time on the screen which stretched his performance somewhat. At times his dialogue came out natural and then on another sequence he would come off stilted. It’s not surprise that some of the best scenes Freeman’s Murphy had was when in the presence of Oseia’s Sgt. Daniel Dembele. Hiss presence on screen almost overshadows Freeman at times and one could almost wonder how much the better the film would’ve been if it was just Daniel searching for his son and no Murphy character to distract things. Oseia’s performance becomes the moral center of the film and as the story unfolded one felt like rooting for the man to find his son even though the odds on him succeeding rises with each passing minute.

The Dead is not a perfect film and one could say that it’s very straightforward nature becomes too generic and evident at certain times during the film. Yet, the rough and raw way the Ford Brothers wrote and shot the film with some very good performances from it’s cast made up for any shortcomings the film had. Even the gore effects wasn’t hampered by the minuscule budget. This film should satisfy gorehounds and story aficionados both. That’s something that most indie zombie films can’t boast about that this film can. The film’s ending leaves things somewhat open for a sequel (something the brothers are open to exploring as a future project) with the final shot evoking a “Lone Wolf and Cub” vibe before the fade to black.

The Ford Brothers’ The Dead saw a very limited release in 2010 and 2011 but has now seen a wide DVD/Blu-Ray release for 2012. For some it would be a buy and a keeper, but at the very least it deserves a rental to see what all the hoopla was about.