Icarus File No. 31: The Adventures of Brisco County, Jr.


“I’m looking for the coming thing.” — Brisco County, Jr.

Few television series embrace their own oddness as joyfully as The Adventures of Brisco County, Jr.. Blending frontier shootouts, pulp-serial adventure, broad comedy, sci-fi weirdness, and old-fashioned heroics into one deliberately unruly package, the short-lived Bruce Campbell vehicle has only grown more distinctive with time. It ran for a single season between 1993 and 1994, produced 27 episodes, and then vanished from network television before it had the chance to fully grow into the strange, funny, action-packed cult institution it deserved to be. That short life is part of its legend now. The show remains a wonderfully odd hybrid: a Western, an adventure serial, a sci-fi mystery, a screwball comedy, a buddy show, and a loving parody of old-fashioned television heroics. It was never content to simply be one thing, and that creative restlessness is exactly why it was so distinctive.

Bruce Campbell stars as Brisco County, Jr., a Harvard-educated lawyer who becomes a bounty hunter after the murder of his father, legendary lawman Brisco County, Sr. At first glance, that setup sounds like the foundation for a hard-edged revenge Western. Brisco is hired by a group of wealthy robber barons to track down John Bly, a charismatic outlaw who escaped after killing Brisco’s father. The show does not ignore that emotional hook, either. Campbell gives Brisco just enough sincerity that the character’s grief and desire to live up to his father’s reputation land when they need to. But the series almost immediately makes clear that it has no interest in being grim prestige television before prestige television was even a common phrase. Brisco may be motivated by vengeance, but he is also a cheerful idiot at times, an inventor’s dream customer, a romantic disaster, and a man genuinely enthusiastic about the future.

That optimism is one of the show’s most charming qualities. Brisco lives in 1893, but he is obsessed with modernity: bicycles, early automobiles, telephones, scientific gadgets, anything that might make the Old West feel less old. He repeatedly calls these new inventions “the coming thing,” often with the confidence of someone who knows history is on his side even when the technology in front of him is barely functional. It is a funny recurring bit, but it also gives the series an unusual personality. Brisco is not a traditional Western hero longing for a disappearing frontier. He is a cowboy-lawyer-adventurer who wants to survive the frontier and help drag it toward the twentieth century.

Campbell is the ideal actor for that balancing act. He had already built a devoted following through the Evil Dead films, where he proved he could sell broad physical comedy, cartoonish bravado, and genuine intensity all at once. The Adventures of Brisco County, Jr. puts those qualities to excellent use. Campbell looks like the square-jawed hero of a classic matinee serial, but he plays Brisco with a sly awareness of how ridiculous the genre can be. He can throw a punch, ride a horse, fire a gun, and deliver a tough-guy line, then immediately get tangled in a rope, outsmarted by a con artist, or humiliated by one of his own overconfident schemes. The show never treats him as incompetent exactly; Brisco is clever, brave, and unusually resourceful. But it understands that a hero is more entertaining when the universe keeps refusing to cooperate.

The early arc involving John Bly gives the show a memorable villain and a sense of forward momentum. Billy Drago, a genre veteran with one of the most instantly sinister faces and voices in film and television, plays Bly as a quietly unnerving outlaw rather than a loud, swaggering gunslinger. Drago had already become familiar to audiences through roles in crime thrillers, Westerns, horror, and action stories, and his presence adds serious genre street credibility to the series. He is particularly good at making Bly feel unpredictable. The character is intelligent, dangerous, and often strangely philosophical, with Drago giving even a casual line enough menace to make it sound like a threat. His addition helps sell the idea that, beneath the jokes and gadget-driven chaos, Brisco really is moving through a world populated by lethal people.

The show’s supporting cast is equally important to its success. Julius Carry’s Lord Bowler is the real secret weapon. Initially a rival bounty hunter with a powerful need to claim rewards before Brisco does, Bowler evolves into Brisco’s closest partner and one of the series’ most dependable sources of cool. Carry plays him with perfect deadpan timing, making Bowler’s irritation at Brisco’s eccentricities endlessly funny. Their chemistry is the foundation of the series. Brisco talks too much, overthinks everything, and barrels into trouble; Bowler observes, grumbles, and then saves the day when necessary. Their partnership has the rhythm of a classic buddy-action pairing, except it exists in a world where a frontier saloon might contain a mad inventor, an escaped criminal mastermind, and a mysterious glowing orb all in the same episode.

That orb is one of the show’s boldest ideas. Known as the Orb, it becomes the central sci-fi element in a series already packed with anachronistic comedy and pulp adventure. It possesses strange powers, influences human behavior, and hints at a much bigger mythology than the show ever had time to fully explain. The Orb plotline is not always the cleanest element of the series, but it matters because it shows how willing the creators were to push beyond ordinary Western storytelling. One week, Brisco might be hunting a gang of outlaws; the next, he might be dealing with supernatural powers, secret conspiracies, bizarre inventions, or stories that feel pulled from a 1930s adventure comic. The result is a show that can feel like The Wild Wild West, Indiana Jones, and a Saturday-morning serial filtered through a 1990s sitcom sensibility.

In that sense, The Adventures of Brisco County, Jr. was ahead of its time in the way it fused different genres into one coherent theme and narrative. The series never treated its Western setting, science-fiction mythology, slapstick humor, action serial influences, and detective-story plotting as separate gimmicks awkwardly stapled together. All of those elements were filtered through Brisco himself: a hero caught between an old frontier world and the uncertain promise of the future. His fascination with progress, invention, and “the coming thing” gave the show a thematic center strong enough to make even its strangest detours feel like part of the same larger adventure. What might have looked like a mess on paper usually plays as a deliberate expression of the show’s central idea: the Old West was changing, and Brisco was exactly the kind of eccentric hero built to stumble, joke, and fight his way into that change.

That same genre blending, however, likely confused audiences when the series first aired. In 1993, viewers and network marketers generally had a much easier time selling a show that could be described in one clean sentence. A Western was a Western. A sitcom was a sitcom. A science-fiction series was a science-fiction series. Brisco was all of those things at once, sometimes within the same episode. Its tonal shifts were part of the fun for viewers who connected with it, but they may have made it difficult for casual audiences to know what kind of show they were committing to every week. It was too playful and surreal for people expecting a straight Western, but its period setting could also make it seem less accessible to viewers looking for a more conventional action-comedy or sci-fi series.

Critics largely recognized how clever this mixture was. The show earned praise for its humor, its self-aware but affectionate approach to genre material, its charismatic cast, and its willingness to combine Western action with science fiction and absurdist comedy. Yet those very strengths also help explain why it was so short-lived. The Adventures of Brisco County, Jr. was difficult to market in the conventional network-TV landscape. Its placement did not help, either. The show aired on Fox during a period when the network was still building an identity and competing for viewers against much more established broadcasters. It arrived alongside other ambitious but unconventional Fox programming, including The X-Files, but Brisco did not become the breakout hit that its better-known network sibling did.

There is a strong argument that the series would have found a much bigger audience at the turn of the century, or even later. By the late 1990s and early 2000s, audiences had become increasingly comfortable with shows that mixed tones, genres, mythology, comedy, and serialized storytelling. Viewers were more willing to follow eccentric high-concept series whose worlds did not fit neatly into one category, especially as cable television, DVD collections, online fandom, and eventually streaming made it easier to discover a show outside its original broadcast slot. Brisco could have benefited enormously from that environment. Its episodic adventures would have made it easy to casually enjoy, while the larger mysteries around John Bly and the Orb would have rewarded devoted viewers. It is easy to imagine the show building a far larger fanbase through word of mouth, repeat viewing, and a culture more eager to embrace unapologetically nerdy genre experimentation.

That mismatch between quality and ratings is why the show became such a cult fan favorite. Fans who found it did not merely enjoy it; they tended to become attached to its specific flavor. The series offers a version of television adventure that feels generous rather than cynical. It wants to entertain first. Its jokes are broad but rarely mean-spirited, its action is energetic without becoming joyless, and its heroes are allowed to be capable, kind, foolish, and enthusiastic at the same time. Campbell’s performance became central to his larger cult-TV identity, while Carry’s Bowler remains one of the great underrated sidekicks in genre television. Even the show’s oddities—the Orb, the outlandish gadgets, the deliberately pulpy villains, the historical inaccuracies played for laughs—are not flaws to fans. They are the reason the series has lasted in memory.

Ultimately, The Adventures of Brisco County, Jr. is a lovable one-season wonder because it refuses to fit neatly into a box. It is a Western that looks toward the future, an action series that enjoys making its hero the punchline, and a sci-fi adventure that never loses sight of the human fun of two bounty hunters bickering their way across the frontier. Its cancellation remains disappointing because there was clearly more territory to explore, especially with Brisco, Bowler, Bly, and the Orb mythology. But the short run also preserves the show’s charm. It never had time to become routine. It remains a fast, funny, deeply peculiar burst of television imagination—and a reminder that sometimes the most enduring cult shows are the ones too weird, too ambitious, and too specific to become ordinary hits.

Previous Icarus Files:

  1. Cloud Atlas
  2. Maximum Overdrive
  3. Glass
  4. Captive State
  5. Mother!
  6. The Man Who Killed Don Quixote
  7. Last Days
  8. Plan 9 From Outer Space
  9. The Last Movie
  10. 88
  11. The Bonfire of the Vanities
  12. Birdemic
  13. Birdemic 2: The Resurrection 
  14. Last Exit To Brooklyn
  15. Glen or Glenda
  16. The Assassination of Trotsky
  17. Che!
  18. Brewster McCloud
  19. American Traitor: The Trial of Axis Sally
  20. Tough Guys Don’t Dance
  21. Reach Me
  22. Revolution
  23. The Last Tycoon
  24. Express to Terror 
  25. 1941
  26. The Teheran Incident
  27. Con Man
  28. Looker
  29. 1776
  30. Here

So, I Watched Perry Mason: The Case of the All-Star Assassin (1989, Dir. by Christian I. Nyby II)


Ken (William R, Moses), who is now a lawyer, is representing a hockey player (Jason Beghe) in his contract negotiation with a tyrannical team owner (Pernell Roberts).  When the owner is murdered, the player is arrested and Ken turns to his mentor, Perry Mason (Raymond Burr), for help in winning his first murder case.

This was pretty forgettable.  The mystery wasn’t interesting, there weren’t enough suspects to keep me guessing, and even the wrongly accused player was unlikable.  Amy (Alexandra Paul) returned to help out Ken and was annoying as ever.  I don’t understand the Amy/Ken relationship.  They’re in love.  They’re getting married.  But they always act like they hate each other.  Give me sex addict Paul Drake, Jr, any day!  I read that this was Amy’s final appearance in the series and I hope that’s true.

This movie also features some of the worst courtroom dialogue of the series.  Poor Bruce Greenwood plays Pernell Roberts’s son and gets stuck with the worst lines.  Deidre Hall plays Pernell Roberts’s unfaithful wife, which is appropriate because this movie was just a bad soap opera.

The TSL’s Grindhouse: Disco Godfather (dir by J. Robert Wagoner)


“Put your weight on it!” Tyrone Williams (Rudy Ray Moore) shouts at the start of 1979’s Disco Godfather.  It’s a phrase that he regularly employs as he encourages everyone at the local disco to hit the dance floor and show off their moves.  All Tyrone has to do to get people to dance is to shout out his catch phrase.  He’s such a beloved figure in the community that most people just call him, “Godfather.”

The Godfather is the uncle of Bucky Williams (Julius Carry), a promising young basketball star who seems to have his entire future ahead of him.  However, what the Godfather doesn’t know is that Bucky has fallen in with the wrong crowd and they’ve been pushing him to smoke …. ANGEL DUST!  Bucky’s girlfriend tries to warn him that he’s been smoking too much of “the whack” but Bucky doesn’t heed her warning.  Suddenly, Bucky is in the middle of the dance floor, freaking out as he imagines being attacked by zombie basketball players and a sword-wielding witch.  He also sees the Disco Godfather, telling him to calm down, but suddenly the Godfather is transformed into a skeleton!

After Bucky is subdued and taken down to the local PCP recovery center (which is full of users who are all screaming, rolling around on the floor, and generally acting whacked out), the Godfather decides that he can no longer stand by while his community is victimized by the PCP dealers.  With the help of Noel (Carol Speed), the Godfather starts a group called Angels Against Dust and starts a campaign to “attack the whack!”  While the Godfather tracks down the dealers, Noel holds a rally where, at one point, she announces that everyone is going to have to come together and “whack the attack.”

The fact that this obviously flubbed line was included in the final film tells you much about what makes Disco Godfather such an interesting viewing experience.  The film was shot very quickly and with very little money and, as such, second takes were a luxury that the film couldn’t afford.  However, there’s also an undeniable charm to the film’s low-budget style.  It’s amateurish but it’s amateurish in the most likable way possible.  Even in the case of the “whack the attack” line, it’s hard not to appreciate that Carol Speed didn’t let that one flub stop her from giving the rest of her speech.  By that same token, it’s also hard not appreciate that, later in the film, a never-before-seen character suddenly helps the Godfather fight off a bunch of pushers.  This character was played by Moore’s karate instructor and his appearance is totally random and yet totally appropriate.  In the world of Disco Godfather, the chaotic plotting is the point.  The more random the film becomes, the more it suggests a universe ruled by chance and coincidence.  The total lack of logic starts to make sense.  Werner Herzog would probably love this film if he ever saw it.

Rudy Ray Moore, of course, was a famously raunchy comic who was best-known for playing Dolemite in three films.  However, Disco Godfather finds him in a bit more of a dramatic mood, as he tours the local PCP ward and tells everyone he meets that they have to “attack the whack,”  Compared to the Dolemite films, there’s considerably less sex and profanity to be found in Disco Godfather.  There are several fight scenes and Rudy Ray Moore gets to show off his karate moves but the violence is never as over the top as it was in Dolemite.  The problem, however, is that Rudy Ray Moore was a natural-born comic and, as a result, every line that he utters, regardless of how serious the topic, sounds like its building up to a punchline.  Moore gets to do some dramatic acting at the end of the film, when the Godfather is himself force fed the whack and he starts to hallucinate various disturbing images.  “That’s not right, mama!” the Godfather says at one point and indeed, the trip sequence is the strongest part of the film, a genuinely surreal trip into the subconscious of a man who just wanted to encourage people to dance.

Disco Godfather is one of those films that you just have to see.  When Disco Godfather isn’t learning about PCP, he’s telling everyone to “put your weight on it” and, as a result, this film not only features a lot of anti-drug hysteria but it also features a lot of dancing.  This is very much a film of its time.  In one the film’s few deliberately funny moments, the album cover for the Saturday Night Fever soundtrack is seen covered in cocaine.  Of course, the Disco Godfather doesn’t need cocaine to have a good time and he certainly doesn’t need the whack.  He just needs the music and people willing to put their weight on it.

Disco Godfather was not a box office success when it was originally released, with Moore later saying that he made a mistake by toning down his persona for the film.  Moore was probably correct but, seen today, Disco Godfather is an enchantingly berserk time capsule.  Watch it and then be sure to watch Eddie Murphy play Rudy Ray Moore in the Netflix biopic, Dolemite Is My Name.