Horror Review: From Beyond (dir. by Stuart Gordon)


“You’re diving deeper than any sane man ever should.” — Dr. Katherine McMichaels

Stuart Gordon’s From Beyond (1986) stands as a darker, moodier follow-up to his breakout Lovecraft adaptation, Re-Animator (1985). At its core is the Resonator, a bizarre scientific contraption designed to stimulate the pineal gland—allowing its users to glimpse eerie creatures and dimensions normally invisible to the naked eye. When Dr. Crawford Tillinghast (Jeffrey Combs) activates the device, it unleashes horrors not just upon the world but also within the minds and bodies of those involved, blurring the line between reality and nightmare in a way both terrifying and hypnotic.

Just like with Re-Animator, Gordon used H.P. Lovecraft’s short story From Beyond as a foundation but expanded the narrative significantly by injecting his own creative vision and filling in what Lovecraft left unexplored. Lovecraft’s original story is a brief, eerie vignette about stimulating the pineal gland to perceive alternate dimensions and terrifying alien creatures—minimalistic and atmospheric, leaving much to the imagination. Gordon reimagines this premise into a fully fleshed-out narrative, adding complex characters like the obsessive Dr. Edward Pretorius and the rational yet vulnerable Dr. Katherine McMichaels. He enriches the story with body horror, psychological torment, and a deeper thematic exploration of sexuality, obsession, and the fragility of the mind. This creative expansion transforms the story into something far more personal and tangible, blending cosmic horror with primal human fears and desires.

This tonal shift stands in stark contrast to Re-Animator, which thrives on anarchic gore, slapstick comedy, and a playful mad-scientist energy. From Beyond trades much of the humor for a somber, unsettling atmosphere drenched in slime, grotesque transformations, and claustrophobic dread. The characters are more grounded in psychological trauma, and the film’s pacing emphasizes creeping unease rather than chaotic spectacle. Gordon’s use of stark, hallucinatory lighting and saturated colors enhances this otherworldly feeling, while practical effects bring a tactile horror to life that heightens the visceral and emotional impact. The horror isn’t just external—it’s internal, a fracture of reality and self.

One of the most notable ways From Beyond separates itself from Gordon’s earlier work is in its overt intertwining of sexuality and horror. The Resonator doesn’t just expose alien creatures; it unlocks primal lust and repressed desires in its users. Scenes imbued with uneasy erotic tension, especially involving Barbara Crampton’s character, make sexuality a core source of vulnerability and terror. This blend of eroticism and nightmare adds depth and psychological complexity, exploring how intimate human experiences can be distorted into something terrifying. It’s a thematic boldness that would become highly influential beyond Western cinema.

Indeed, the film’s fusion of sexual subtext, body horror, and psychological unease foreshadowed themes embraced by late 1980s and early 1990s Japanese horror hentai anime. Works such as Angel of Darkness (Injū Kyōshi) combined explicit eroticism, grotesque body transformations, and supernatural horror in ways reminiscent of From Beyond’s style and tone. This synergy helped define a subgenre of adult horror anime where the boundaries between pleasure and terror, desire and monstrosity, are constantly blurred—cementing From Beyond not only as a cult classic in horror but also as an inspirational bridge to pioneering adult animation in Japan.

Visually and atmospherically, the film is a masterpiece of practical effects and immersive storytelling. The slime-drenched creatures, anatomically warped bodies, and constant visual flow between nightmare and distorted reality create a hallucinatory experience. The climax offers a frenetic, visceral battle that embodies the film’s core themes of madness, transformation, and cosmic terror, leaving viewers with a lingering sense of unease and wonder.

Stuart Gordon’s direction also employs incredibly effective subjective perspectives, with many scenes shot from the characters’ points of view. This technique immerses viewers in the unfolding madness and heightens the sensory overload that defines the film’s experience. There is a famously unsettling point-of-view shot from the mutated Crawford as he perceives a brain inside a doctor’s head and gruesomely attacks. Such moments amplify the film’s exploration of altered perception and the treacherous expansion of human senses.

Despite these strengths, the film is not without flaws. Ken Foree’s character, Bubba Brownlee, while providing moments of grounded streetwise humor, sometimes comes off as a caricature that leans into stereotypical portrayals of Black men as taboo or outlier figures in horror cinema. This portrayal feels somewhat jarring against the film’s otherwise nuanced tone and may evoke discomfort.

Additionally, From Beyond can feel comparatively stiff and sluggish next to Re-Animator, lacking some of the earlier film’s darkly comic energy. The story often relies on a series of increasingly grotesque set pieces that feel more like shock showcases than a cohesive narrative arc. Some performances, including Jeffrey Combs’ lead, occasionally seem overly intense without sufficient emotional variation, and the film sometimes slips into melodrama that undercuts its impact. Furthermore, although ambitious in visualizing Lovecraftian horrors, budgetary constraints are occasionally evident, diminishing some of the awe those moments seek to inspire.

Ultimately, Gordon’s From Beyond is a significant Lovecraft adaptation that showcases the power of expanding upon source material with bold creativity. Moving beyond Lovecraft’s sparse prose, Gordon infuses the story with rich characters, psychological depth, explicit body horror, and mature explorations of sexuality. This results in a haunting, distinctly unsettling film that not only stands as a high point in Gordon’s career but also resonates far beyond its American horror roots, shaping international horror aesthetics and inspiring future genres. It is a disturbing, thrilling journey to the dark spaces just beyond human perception—a cinematic experience that lingers in the mind long after the screen fades to black.

Brains, Laughs, and Decline: The Uneven Legacy of Return of the Living Dead


Subverting the Zombie Canon: Satire, Genre-Bending, and Decay in the Return of the Living Dead Series

When talking about cult horror films, the Return of the Living Dead series holds a special place—not only as a spin-off from George A. Romero’s seminal Night of the Living Dead, but as a unique creative force in its own right. Thanks to a legal split between Romero and co-writer John Russo over rights to the “Living Dead” name, Russo and director Dan O’Bannon got to imagine a parallel zombie universe. This franchise quickly carved out its own identity, mixing horror, black comedy, and punk spirit in a way that both paid tribute to and upended zombie tropes.

Reinventing Zombie Lore with a Wink

The original Return of the Living Dead (1985) starts with a clever “what if” twist: what if Romero’s Night wasn’t just a movie, but a dramatized cover-up of a real government disaster? This meta idea instantly frames the film as self-referential and playful, setting a tone unlike anything out at the time.

Central to the film’s identity is the invention of 2-4-5 Trioxin, a fictional military chemical designed to clear marijuana crops which instead raises the dead—zombies with surprising new abilities. Unlike the slow, drooling zombies Romero popularized, these ghouls sprint, talk, and set traps. Their hunger is peculiar as well: they crave brains exclusively, as it eases the pain of being undead. And the old rules of zombie combat? Forget shooting them in the head. These zombies resist it, raising the stakes and scare factor.

This refreshing rewrite of zombie rules allowed the movie to be both frightening and fun. The zombies were smart but still monstrous, turning classic horror expectations on their head in a way that invited both laughter and fear—a tricky balance that few horror comedies manage.

Playing with Comedy, Panic, and Punk Rock

One of the greatest strengths of the original film is how it embraces horror-comedy so naturally. It doesn’t shy away from being funny while still delivering tension. James Karen and Thom Mathews excel as the main pair—Karen’s frantic, over-the-top panicked man paired with Mathews’ straight, slowly succumbing counterpart create a perfect comedic rhythm. Their slow transformation into zombies adds a tragic dimension to what could have been simple slapstick. Meanwhile, Don Calfa’s mortician character and Clu Gulager’s warehouse owner provide a grounded center amidst chaos.

The punk subculture flavor adds another unique texture. Linnea Quigley’s famous graveyard striptease encapsulates the 1980s’ blend of irreverence, sexuality, and horror obsession. The scene is shocking, hilarious, and iconic—one of those moments that encapsulates everything this film is about: having fun with taboos while not losing the darker undercurrents of mortality and decay.

Beyond laughs, there’s biting satire here. The film skewers the government and military’s hubris—scientists create a superweapon they can’t control, leading to chaos and destruction. This reflects 1980s American anxieties about bioweapons, government cover-ups, and nuclear fears. Horror and comedy collide to reflect cultural distrust and paranoia.

The Problem of the Sequel: Part II’s Familiar Ground

When Return of the Living Dead Part II came out in 1988, it felt like the franchise was stuck in a loop. With much of the original cast returning in near-identical roles, and lines and situations seemingly recycled, the film circles back to the same story. This self-copying invites a mix of amusement and disappointment: it seems the filmmakers didn’t believe they could improve on the original and decided to replicate it instead.

While it has its moments—good practical effects and a rollicking tone reminiscent of the first film—it leans harder into comedy, sometimes at the expense of the horror. The suburban setting and clearer military lockdown raise the action stakes, but the humor feels broader and less sharp, which can make the movie seem a bit cartoonish.

In a way, Part II comments on the pitfalls of horror franchises: once you’ve struck gold with an unexpected idea, sequels often struggle to regain that freshness. This installment is entertaining, but signals the beginning of the franchise’s creative plateau.

Much Darker Territory: Part III’s Horror and Romance

With Return of the Living Dead 3 in 1993, things take a major tonal shift. Brian Yuzna’s direction removes much of the comedy and replaces it with body horror, gore, and a genuinely tragic romance. The story centers on Curt and Julie, two teenagers tragically pulled into the military’s secret zombie experiments. After Julie is accidentally killed and resurrected, she becomes a zombie who feeds on brains but manages her hunger through extreme self-inflicted pain.

This grim take pushes the franchise into more serious, intense horror territory, with heavy themes of love, loss, and bodily autonomy threaded throughout. Julie’s tortured transformation is both tragic and unsettling, symbolizing not only the loss of life but also the torment of trying to hold onto humanity while losing it from within.

Yuzna’s effects are grisly in the finest tradition of ‘90s practical SFX. The film revives the franchise’s sense of danger and stakes by mixing romance with horror, delivering something emotionally resonant and viscerally impactful. While it diverges sharply from the earlier comedic tone, Part III proves the series’ flexibility and capacity for reinvention.

Creative Collapse: Parts IV and V’s Direct-to-Cable Downfall

Sadly, the wheels come off with Return of the Living Dead 4: Necropolis and 5: Rave to the Grave, both made in 2005 and directed by Ellory Elkayem. Shot back-to-back and released direct-to-cable, these films are pale shadows of the earlier entries.

They ditch the original’s clever mix of horror and humor entirely. Instead, we get generic corporate conspiracies, confusing Eastern European settings, weak scripts, and inconsistent zombie characterizations. The zombies lose their unique “brains only” horror and instead act like run-of-the-mill undead. Even the acting is amateurish, with only Peter Coyote standing out briefly as a sinister scientist.

Part 5 further muddies continuity by introducing Trioxin as a rave drug, leading to a chaotic rave/zombie apocalypse scenario that is both baffling and poorly paced. The low-budget effects and uneven pacing betray the exhaustion and lack of passion behind these entries.

These final two films underscore a common fate for franchises that outlive their creative spark—once inventive mythology becomes shallow cliché, and attempts to cash in feel uninspired. Instead of honoring their roots, they become muddled and forgettable.

Why the Series Matters

Despite its uneven legacy, Return of the Living Dead remains important for what it dared to do in horror cinema. The first film’s originality influenced countless horror comedies and redefined how zombies could be portrayed. Its self-awareness and invention paved the way for postmodern horror, where genre is as much about commentary as it is fear.

The third film’s daring shift to tragic body horror further demonstrated the potential for zombie films to explore complex emotional and societal themes beyond gore or giggles.

While the later sequels falter, their failure serves as a cautionary tale about the dangers of diluting distinct voices and creative risks in franchise filmmaking.

Ultimately, Return of the Living Dead survives in cultural memory as a zombie series that captured the spirit of its time—punk rebellion, Cold War paranoia, and genre self-mockery—with flashes of brilliance that continue to entertain and inspire.

A Movie A Day #274: The Dentist (1996, directed by Brian Yuzna)


Alan (Corbin Bernsen) may be a wealthy dentist in Malibu but he still has problems.  He has got an IRS agent (Earl Boen) breathing down his neck.  His assistant, Jessica (Molly Hagan), has no respect for him.  His demanding patients don’t take care of their teeth.  His wife (Linda Hoffman) is fucking the pool guy (Michael Stadvec).  When Alan feels up a beauty queen while she’s passed out from the nitrous oxide, her manager (Mark “yes, the Hulk” Ruffalo) punches him and then goes to the police.  Under pressure from all sides, Alan loses his mind and a crazy dentist with a drill means a lot of missing teeth.

“You’re a rabid anti-dentite!” Kramer once yelled at Jerry Seinfeld and even people who were not already uneasy about going to dentist will be after watching Corbin Bernsen stick his drill in Earl Boen’s mouth.  The scene where Alan tells a group of dental students to yank out their patients’ teeth represents everyone’s worst fear of what dentists talk about when there aren’t any innocent bystanders around.  The Dentist may be predictable but Corbin Bernsen gives the performance of his career, playing the nightmare of anyone who has ever had a toothache.

Of course, good health begins with healthy teeth and real-life dentists provide a valuable service.  Take it from Robert Wagner:

Quickie Review: Return of the Living Dead 3 (dir. by Brian Yuzna)


In 1993 horror fans were greeted with the release of Return of the Living Dead 3. This third film in the Return of the Living Dead series produced by John Russo ends up being a very good zombie movie and actually has genuine horror that the second film lacked. What ROTLDIII, its writers and directors seem to have left behind was the comedy side of the series which made them cult-classics to begin with.

Taking up directing duty this time around was genre-veteran Brian Yuzna (Beyond Re-Animator) who films this third entry purely on a horror standpoint. This film is serious horror from start to finish. This time around the military is still trying to find a way to use 2-4-5 Trioxin as a way to create zombie soldiers, but ones that could be easily controlled by them. To say that this project hasn’t met with success is an understatement. But it’s the story of the son of the military project director and his girlfriend who dominate the film’s plot. As portrayed by J. Trevor Edmond and Melinda Clarke, these two star-crossed lovers find themselves enmeshed with the dark secret of the project being held in secret. Son soon uses the Trioxin gas to try and ressurect his girlfriend who gets killed early on during an accident. What he gets instead is an undead girlfriend whose hunger for live brains (for some reason the zombies in this ROTLD sequel also feed on other bodily parts) can only be controlled when she causes herself bodily pain through extreme forms of piercing. The rest of the film deals with the father trying to save his son not just from himself and his undead girlfriend but from the hordes of escaped zombies in the facility.

The horror in the film was actually pretty good and this was helped a lot by the gore effects work which surpasses anything the first two films in the series had. The acting was decent enough with Melinda Clarke as the zombified girlfriend putting on a sexy, albeit creepy performance. If it wasn’t for the brain and flesh-eating she sure would’ve made for quite a poster girl for teenage boys.

In the end, Return of the Living Dead 3 continues the series admirably. Despite not having much humor and comedy in the film, this third film in the series more than makes up for it with high levels of gore and a definite sense of horror the first two didn’t much have not to mention a bit of romance which seemed to work.