Here the official trailer for Alien: Covenant!


I kind of wish this trailer didn’t open with everyone grinning like a bunch of missionaries preparing to leave on their first trip to the Amazon rain forest but otherwise, Alien: Covenant is looking pretty promising.

In theory, no movie should be scarier than an Alien movie.  Hopefully, Ridley Scott will return this franchise to its former glory.

Scenes I Love: Alien


alien-chestburster

We found out tonight that the great Sir John Hurt passed away at the age of 77.

For some their memory of him was in the role of the Elephant Man. For the younger set it might be as Hellboy’s adopted father Professor Broom. Some might even remember him as Chancellor Sutler from V for Vendetta. They were all great roles, but my very first memory of him is from a film that helped shaped my love for horror and sci-fi. It was a film that was influenced the impressionable mind of a pre-teen.

This film is and will always be Ridley Scott’s haunted house in space sci-fi horror film, Alien.

Sir John Hurt as the doomed crew-member Kane would make such an impact in my impressionable mind as a child not when he first appears on-screen, but when the titular creature makes it’s first appearance in what I can only describe as an explosive birthing scene.

Rest In Peace good sir.

Have Yourself A Terrifying Little Christmas … With The Trailer for Alien: Covenant!


AGCK!

Ridley Scott returns to the Alien franchise and, if this trailer is any thing to judge by, it looks like 2017 is going to be a scary one indeed!

Alien Covenant will be in theaters on May 17th!

Harbinger Down Goes International


HarbingerDown

Kickstarter, GoFundMe, Indiegogo are just a couple of ways the general public have been able to crowdfund things they really like. Crowdfunding has even entered film production with a film set for release being one of my more anticipated films of 2015.

Harbinger Down is the brainchild of Practical FX artists Alec Gillis and Tom Woodruff, Jr. As more and more studios begin to rely heavily on CGI-effects for their films the practical effects and make-up FX industry has taken a major hit. We’ve already seen practical effects master Rick Baker announce his retirement from the industry and many smaller effects studios either close shop or sold to larger studios.

The film by Gillis and Woodruff, Jr. looks to bring back practical effects as not just a viable option for films looking to create fantastical creatures and effects, but also show that practical effects is an art form that lends a certain level of realism to those very fantastical ideas.

From the look of the trailer it looks like Harbinger Down takes some inspiration from two classic scifi horror films of the past with Alien and John Carpenter’s The Thing. With legendary genre veteran Lance Henriksen headlining the ensemble cast, Harbinger Down is something genre fans deserve.

Horror on the Lens: Alien Isolation (Dev. by Creative Assembly, Published by Sega)


Alien-IsolationThere’s a quote from one of my old White Wolf books – I think Richard Dansky wrote it in Wraith:The Oblivion – that goes like this:

“The other aspect of horror is its sense of finality and the inability of a character to change it. If terror is the moment when the monster charges down the hall, horror is the instant you discover your feet are rooted to the spot.” 

Everyone who’s seen Ridley Scott’s Alien remembers the scene where Lambert is cornered by the Alien. Yaphet Kotto’s Parker is yelling at her to get out of the way so that he could use his Flamethrower, but she replies, crying..”I can’t!” I always thought that all she had to do was just kind of jump down and crawl or roll and then Parker could blast the damn thing. The movie would end. There’d be a gaping hole of acid in the Nostromo, but our heroes would get in the lifeboat and leave.

And yet, in playing Sega and Creative Assembly’s “Alien Isolation”, I found myself in almost the exact same position, huddled inside of a locker minutes after being introduced in the Alien and utterly terrified to move. Even worse, I’ve had situations where it appeared and I’m frozen in place, completely drawing a blank on my next move. I owe both Brett and Lambert an apology, rest their characters souls.

In the game you play Amanda Ripley, daughter of Ellen Ripley in the Alien films. In the special edition of James Cameron’s Aliens, there’s a brief scene between Burke and Ellen Ripley mentioning her daughter. For you trivia fans, the image used in that film was actually Sigourney Weaver’s actual mother. Anyway, It’s been 15 years since the disappearance of the Nostromo and Amanda is searching for any kind of clue that will help her find her mother or find out what happened to her. Supposedly, the flight recorder for the Nostromo was recovered and taken to Sevastopol station, a ship of roughly the same size. Basically, it’s a starship the size of Hogwarts. After finding herself separated from her crew, she has to both get her answers and find her way out of the station.

Easier said than done, of course. This game knows no mercy, even on it’s easiest setting.

The lighting effects are wonderful in next gen (especially PC). That molotov will only make the Alien mad.

The lighting effects are wonderful in next gen (especially PC). That molotov will only make the Alien mad.

The first rule of Alien Isolation is knowing that there are no safe places. Where most games have mechanics that allow you to take a breather to gear up and plan ahead or pause to get out the right weapon, Isolation will keep flowing as you take action. In Metal Gear, your game pauses when you use your backpack to look through your weapons. In Resident Evil (at least the earlier renditions), you had areas that were designated Save Rooms, places where the monsters couldn’t get at you. Alien Isolation does just the opposite.  Unless you’re checking your map for your next location, the game doesn’t pause. I’ve died while reading information on a workstation. I’ve died while rewiring a door. I’ve even died while putting myself in a locker and walking away from the console for food. It’s a strange kind of game design that forces you to keep one eye on what you’re doing and the other scouting around you to make sure you’re not being stalked. You essentially become a meerkat, poking its head up and going..”Did you hear something?”

And the sound is downright fantastic, especially where the Alien is involved. This is where the true horror lies. Anyone who is familiar with the Alien franchise knows what a Xenomorph looks like. We’ve seen so many of them over the years that they’ve lost that fear factor. The horror doesn’t come from having it charge you, but knowing how close it can be before everything gets to that point. There are tons of playthrough videos out there, and it’s great to see the reactions of players as they navigate this. If I worked at Creative Assembly, I’d chuckle at some of them with pride.

Case in Point: In one area, I open a door to a hallway. It’s clear, but I hear something behind me, causing me to duck behind some boxes. Taking out a noisemaker, I figure I can throw the noisemaker out the way I came (before the door closes) and quickly make my way towards my objective. As I slowly step backwards and to my left ready to pull a Romo-like pass, I just happen to turn to look at the direction I need to go.

The Alien is right there in that entraceway, standing at full height and is peering into the room behind me. There’s a collective “Holy shit!” from everyone in the room I’m in, and I freeze. It must have shot up a vent and came down a vent behind me somewhere. The Xenomorph doesn’t see me, and goes into the room it was looking at. This frees me to make my way down the hallway I need to travel, leaving a trail of fresh urine in my wake.

Heavy footsteps echo in the dark, and when it moves from the ground to the vents, there’s a distinct difference. The game begs to be played either on an extreme surround sound system or noise canceling headphones. If you even more courageous, you can enable your Xbox’s Kinect or PS3/4’s Camera – the microphone in both will pick up the sounds of your room. So, if you’re hiding in a locker with the Xenomorph outside and a friend yells out…”Are we ordering Chinese tonight?!”, the Alien will assume you’re a tender morsel dipped in duck sauce and take you out.

From a control standpoint, Alien Isolation is simple enough that you might not forget what to do when in a panic. For the more complex acts, like lighting a flare and throwing it, you’re given on screen instructions to help you follow through. This becomes a hit or miss at first. While you’re learning that action, there’s always a chance you’ll find yourself under attack by the Xenomorph. A training room feature would be nice here, but at the same time, you’re figuring out what to do with these items just as Ripley does. You’ll find yourself scouting safe areas (and by this, I mean under a table somewhere for a minute) ahead of time to craft different items out of the spare parts you find. At your disposal are flares, medkits, EMP’s, Noisemakers, Smoke Bombs, and more. Of course, before these items can be made, you’ll have to search around for the actual blueprints (which can be anywhere). The game will thankfully teach you how to use items as you get them (if you pay attention). Eventually, you’ll get Molotovs and Flamethrowers, but the Alien understands the nature of fire. To quote Newt, “It won’t make any difference.”

As Ripley turned the corner for a bite to eat from the lunchroom, she suddenly lost her appetite.

As Ripley turned the corner for a bite to eat from the lunchroom, she suddenly lost her appetite.

Saving the game can also be a nuisance at times. Rather than having an autosave, the system incorporates the added task of having to find Save Stations disguised as phone booths to save your progress. Just as with everything else, you have the ability to die if any enemy happens to be near. It can become annoying if you’re in an area where you have a large task and find yourself all the way back at previous place once you die. It’s a drawback, indeed, but it also inspires the player (or it did for me anyway) to treat these stations like an oasis in the middle of a long stretch of desert. You’d think you were playing Ninja Gaiden sometimes, without all the flipping.

Navigating Sevestopol is done in a Metroid / Metal Gear like fashion. Basically, some areas will be locked to you without the right tool. Once you find it (be a blowtorch or a wrench), you can come back to that area. I’m not exactly sure how I feel about this just yet. It’s not exactly linear in that sense, but at the same time, I stopped playing Metroid Prime for almost the same reason. If it works for you, you’ll love it. If not, you might find yourself groaning in agony. If you’re lost, your handy Motion Tracker will help you find your nearest objective by way of a marker on the outside of your display.

4

Even in Space, the Alien can hear that beep. Put that Motion Tracker away if you have it in your line of sight. Note the marker on the outer edge telling you where to go.

Alien Isolation is slow. I mean………slow. Not in the story so much, but in the movement. You’ll want to run from point A to Point B, but with the enemies around, you’ll will sneak around for nearly the entire duration of the game (from what I’ve played so far). Don’t even bother sprinting, especially on the hardest difficulty. If you feel you’ve enough patience to play the game in this fashion, it’s a treat. If you’re hoping for something more Splinter Cell / Metal Gear like in that you’re stalking prey, it’s not happening here. Alien Isolation may have On Site Procurement of weapons, but you’ll find these are to be used sparingly, either due to the lack of ammunition / fuel, or from the echoing boom from firing the weapons. In using them you’re indirectly screaming “Hey! I’m right here on the southwest corner of the 3rd floor, kill me now! Do it!! I’m Here!!”

There are other threats on Sevastopol. You have the remaining humans on board who are just trying to survive, synthetics that can swarm you (like Bishop or Ash but not as technologically advanced), but these are enemies that can be defeated depending on what you have on you, and even then, they’re formidable. The Xenomorph, however is an 8 foot beast who delivers a one hit kill to you every time. Its presence will have you hiding in a locker frantically checking your motion tracker – but note that even enemies can sometimes hear the beep coming from it. You may even contemplate how long it’ll take for you to adjust to living in said locker for the rest of your days. According to Creative Assembly, the Alien was built with an adaptable AI that changes on the fly. I’ve had strange interactions in my experiences:

The Alien has no set patrol patterns as far as I can tell. You can watch it walk into a side room from a hiding point at the other end of the room, only to find it double back to the next room you enter. Despite how slow or silent you can be, the doors you move through still make noise, so as you progress, you never really “lose” the Alien so much as you throw it off for a minute or two.

The senses on this thing are creepy. If you are walking fast enough to hear your own feet on the floor, I absolutely guarantee you the Alien knows, too. Again, the Motion Tracker is your friend when it’s at a distance, but it’s also a problem if you’re close. My rule of thumb is that if I have a visual on it, the Motion Tracker isn’t necessary. Even then, use it sparingly to find where you need to go.

Vents. I can’t even tell you how many times I’ve had a chance to escape via a vent and chose a closet or death over it. I’m told you can use these to move around and escape even, but I haven’t even bothered.

Visually, I’ve played this on both the PS3 and the PS4. There’s nothing wrong with the PS3’s version of the game graphically (which is amazing), but if you have access to one, the lighting engines are just better on the next gen consoles. Shadow affects are nice between the two, but there’s a better gradient on the PS4’s newer hardware and smoke / fire effects are that much stronger on that system. Also note that the PS3 runs the game at about 720p, while the PS4 easily handles a 1080p playthrough. I am told that there can occasionally be some glitches where in crawling, you can fall through a room, but I have yet to run into these.

Renderings of the Sevastopol feel like they’re taken right from the first Alien film, as Creative Assembly was pretty much given as much access as they could get to 20th Century Fox’s archives. If you ever wondered what it would feel like to walk those dark halls of the Nostromo with a giant man sized Bone Dragon at your heels, this is the game for you. From the title sequence alone, you get an idea that CA were fans of the first film, and tried to design a game that does its best to immerse you into that universe. It doesn’t get everything right, but it does present the player with a sense of fear and stress unlike anything I’ve played before. Perhaps it’s just me.

In terms of drawbacks, one of the problems comes in the renderings of humans. They don’t seem to have the same sense of care that the Alien gets, most of them walking around with “dead eye” syndrome (like in Final Fantasy: The Spirits Within). The voice acting is okay, but isn’t particularly memorable. It’s like watching a Friday the 13th film. Do you really remember Kevin Bacon’s last lines before he was killed? Maybe, maybe not, but you do remember how he died.

ps4_online_preview_screen001_copy

If this is what you see from your Point of View, you’re probably already dead.

 Part of the soundtrack is built off of Jerry Goldsmith’s original score, and the same also features that weird “space wind” sound occasionally, which is so damn eerie. This may actually be (despite it’s flaws) the best movie tie-in/adaptation I’ve ever played. Most movie related games are either rushed projects (I’m looking at you Gearbox. I love Borderlands, but I remember the bad taste of Aliens: Colonial Marines) or fail to completely capture the feel of the movie. I’m very eager to see what Creative Assembly does next, Alien related or not. I’ve truly had fun with this game, despite it being as frustrating as Dark Souls.

Overall, Alien Isolation is a solid game for any fan of the original film. It’s the closest you’ll get to experiencing that universe (or at least playing the ultimate version of Cat & Mouse), even though the slow pace, saving mechanic and unforgiving AI may prove frustrating / unexciting to some.

Trash Film Guru Vs. The Summer Blockbusters : “Prometheus”


It’s funny how our expectations going into a film shape our perceptions of it while we’re watching it and, ultimately, our final opinions about it after we’ve seen it. Case in point : yesterday on this very blog I was talking about Snow White And The Huntsman, a movie I frankly expected nothing from, and about how, even though it delivered nothing but a substance-free series of pretty pretty pictures to look at, I wasn’t too pissed off about spending my hard-earned money to see because I wasn’t even sure it would deliver that much (or that little). Today, on the other hand, I’m going to be discussing a flick that I flat-out expected to suck, and that pretty much delivered on those expectations — yet left me feeling pretty well ripped off even though it, too was gorgeous to look at and even though, again, I figured it would be at least as bad as it was, if not worse.

I’m talking, of course, about Prometheus, Ridley Scott’s completely unnecessary Alien prequel. The reasons I went into this with essentially no optimism whatsoever are numerous — Scott hasn’t made a good film since Blade Runner, the script was co-authored by some guy named Jon Spaihts and one of the chief culprits behind the unwatchable, thoroughly confused mess that was TV’s Lost, Damen Lindelof (who’s apparently irked huge segments of the online film geek community with a recent series of over-the-top-in-the-self-serving-department comments), and frankly because any film that set out to “explain” and “demystify” the H.R. Giger-designed evil aliens form the original film series sounded like something with the power to not only be completely pointless (some power), but to actively detract from the impact the first film had by filling in a bunch of blanks that are best left — well, blank.

Of course, there were reasons for optimism, as well — a first-rate cast, sure-fire scrumptious CGI effects, and a promised “return to the Alien series’ roots” after some rather unfortunate side-steps and detours all sounded pretty cool, but I still went into this one prepared for the worst.

I didn’t get that. Instead I got a confused, cliched, every-bit-as-unnecessary-as-I’d-expected mess of a film that, in its defense, at least really does look amazing. Which was enough for me to give Snow White And The Huntsman a pass, admittedly — but hyprocrite that I am I just can’t be as forgiving when it comes to Prometheus. Why not? Because at the end of the day I don’t really give a shit either way about the Snow White legend, but I do care about the Alien franchise. A lot. Scott’s first film rates right up there with John Carpenter’s The Thing on my list of all-time great sci-fi horrors, and I even enjoyed most of the various sequels to one degree or another. So it’s fair to say that, even though I didn’t figure it would be, I still wanted this flick to be good.

So where to begin with the reasons why it wasn’t? Well, how about we start with that stellar cast I mentioned a minute ago. It’s completely wasted. Apart from the film’s “Ripley-lite” protagonist, Dr. Elizabeth Shaw (Noomi Rapace, who turns in a heck of a good performance), none of the characters are developed at all. the very talented Idris Elba is stuck in a one-dimensional role as the titular ship’s captain and can’t even seem to decide what accent he should settle on when he’s speaking. Charlize Theron plays an ice princess — again. Michael Fassbender, at the top of pretty much every current Hollywood “hot” list, turns in a dry, uninvolved turn as the ship’s android that won’t be causing Ian Holm to lose any sleep (although, in Fassbender’s defense, the fact that Spaihts and Lindelof reveal that he’s robotic from the outset doesn’t help matters any). Guy Pearce, as old man Weyland, the expedition’s financier, might as well be replaced with a computer-generated stand-in. There’s even a completely pointless two-second cameo from Patrick Wilson inserted for reasons I can’t even begin to fathom. So much talent with oh so little to actually, you know, do.

Then there’s the script. Dear God, what a disaster. Shoehorning a bunch of unnecessary Chariots Of The Gods-style crap into the Alien “mythos” is about the worst direction these truly Lost writers could have chosen to go. Instead of illuminating anything (not , again, that much “illumination” was really needed — the original story stood on its own just fine), it just muddies the waters. There’s some laughably atrocious dialogue that wouldn’t sound out of place in an Ed Wood film (like when the ship’s geologist, in the midst of a massive freak-out, declares ” I like rocks, right? I really like rocks!”). And the main thrust of the action is essentially a direct carbon copy of the “story arc” from the first film (you know, for instance, who the only survivor is going to be from the outset). It’s like Spaihts and Lindelof can’t decide between trying to do something completely out of left field (albeit thoroughly confusing) or just settling on the same old blueprint so in the end, they go for both — and end up doing each competing narrative impulse a massive disservice.

I keep coming back to the amazing visual prowess Scott’s CGI gurus display here consistently from start to finish, and I suppose it’s worth mentioning one more time just to balance the scales here a bit, but what’s that old saying about lipstick on a pig? Prometheus cakes on the makeup, but underneath, its true face is still that of the victim of a particularly nasty car wreck. And like an accident victim, it’s so disfigured and tragic that you’re almost tempted to feel sorry for it — until you learn that said victim was driving drunk at 150 mph and the person in the other car (I guess that would be the audience in this case — bear with me as I stretch this metaphor way beyond the breaking point) didn’t make it out alive.

It takes an almost Herculean effort to not be as bad as I was fearing Prometheus would be yet still somehow leave me feeling even more cheated and let down than I would have felt had it actually been even worse (if that makes any sense at all) —yet that’s exactly what Scott, Spaihts, and Lindelof  have managed to do here. File that under “go figure” and then, to return the already-worn-out accident metaphor, move along, folks — nothing to see here.

Trailer: Prometheus (International Launch)


We get what could be the definitive trailer for Ridley Scott’s prequel to his Alien film.

This latest trailer is the international launch trailer and runs just a shade under 3 minutes. We definitely get a sense of what the film is about but not so much that it spoils the film’s entire story. Some have been anticipating this film since it was first announced and with each release of production stills and teasers the hype just continues to build. Then there are those who hate this film without even seeing it because they see it as either a cash grab or an attempt by a filmmaker to break a string of sub-par films.

I stand pretty much between these two camps. While I’ve always enjoyed Ridley Scott’s work even those he whiffs badly on I’m also hesitant to fully embrace this prequel as a can’t-miss without having seen it. So much about the Alien franchise has been ruined by badly made sequels and mash-ups that it’s going to take something momentous to have me put unquestioned faith back into the franchise.

Maybe Scott returning to something he’s familiar with and having had learned more about filmmaking since the first film means he’ll bring something new to the franchise and help bring it back from the brink of mediocrity. Here’s to hoping that is the case. One thing I’m sure of is that he’s got an all-star cast to work with.

Prometheus is set for a June 8, 2012 release date.

Latest Prometheus Trailer via AMC Theatres


AMC Theatres were cool enough to have Prometheus Director Sir Ridley Scott and Co-Writer Damon Lindelof on hand to discuss some of the ideas behind their film, which opens in June. It looks like the new trailer that comes with it gives away a little more to the overall story, which has easily pushed this into my first pick for that “must see” movie this year. Some of the questions were pretty interesting, some dealing with the possible religious aspects of the story (in terms of the “Big Questions” that are asked), while others asked about connections to the Original Alien. One of the things that Scott pointed out was that he’d been there and done that with the first movie, so he didn’t want this one to be the same as that. One question and answer leaves me with my ears ringing and a cheese like grin stuck on my face:

Attendant: (Paraphrased) “In the original Alien, you had the monster come out of the man’s chest, and the actors didn’t know about it. Should we expect any surprises like that with this film?”

Sir Ridley Scott: “Oooooh yes!” (emphatically nods).

Thanks go out to AMC for making the trailer available on Youtube. Cool stuff. The actual Livestream of the Ridley Scott / Damon Lindelof interview can be found on the Livestream site, which is still repeating the interview that aired earlier this evening.

Prometheus: Peter Weyland TED 2023 (Video Clip)


The video above was released today by 20th Century Fox as part of their marketing machine to help create buzz for their upcoming summer blockbuster scifi film Prometheus.

It’s a clip of a fictional keynote speech by one Peter Weyland at the TED 2023 conference. Guy Pearce plays the role of Peter Weyland and talks about how technology’s influence in human history from the beginning with fire (he mentions the Greek myth of Prometheus stealing the technology of fire from the gods and giving it to man) all the way to artificial intelligence and realistic cybernetic constructs.

Anyone who has been a fan of the Alien franchise will recognize the name Weyland. It’s the fictional transnational corporation which has become a major part of the films in the franchise and, to a degree, even to the Predator franchise. They’re the corporation which sends Ripley and the crew of the ore mining hauler Nostromo to the desolate planet of LV-426 where they encounter the very lifeform that would become one of film’s iconic monsters. It is also the corporation which 70+ years later would send a terraforming colony to the very same planet which would become a major part of the plot for Aliens. Even the David Fincherdirected third film, Alien 3, would use the corporation as the monolithic badguy behind-the-scenes.

Weyland is just part of the corporation’s name as through the years it would combine with another corporation to become Weyland-Yutani. While the aliens in the franchise have been the immediate threat in all the films in the franchise it would be Weyland-Yutani who became the face of the corporate evil that continues to try to get samples of the very alien the franchise is known for.

It’s going to be interesting how this viral video ties into the upcoming Ridley Scott “prequel” to Alien and whether Weyland-Yutani will play a major role in the film’s plot. One thing I’m sure is that Pearce definitely plays a convincing corporate visionary with a God-complex that’s part Steve Jobs and part Richard Branson (if both iconic businessmen channeled their inner-darkside).

Prometheus is set  for a June 8, 2012 release date.

Trailer: Prometheus (dir. Ridley Scott)


This week leading up to the Christmas weekend has surely been quite a busy one for film fans everywhere. Earlier in the week we got to see the new trailer for The Dark Knight Rises (and to a lesser extent the trailer for Wrath of the Titans). That was soon followed a day later by the first teaser trailer for Peter Jackson’s upcoming return to the world of Middle-Earth with The Hobbit: An Unexpected Journey. Now we reach the triumvirate of awesome film trailers for the week with the release of the first official trailer for Ridley Scott’s return to the film franchise which made him a household name and helped redefined sci-fi (especially of the horror variety) films.

The trailer for Prometheus looks beautiful especially when viewed on 720p/1080p HD. It still doesn’t explain just exactly what the plot of the film is, but it does show some interesting imagery which harkens back to the original Alien from 1979. We even get to see a glimpse of the pilot chair where the “space jockey” sits and the very ship itself found by Ripley and the crew of the Nostromo from the first film. Even the trailer pays major homage to the original film by slowly revealing the film’s title one section at a time.

Scott has been saying that Prometheus is not a prequel to Alien and that it’s a film that could stand on it’s own without people needing to see the films in the franchise. So far, we haven’t glimpsed any of the typical xenomorphswhich defines the franchise. Time to see if they make an appearance when the film finally comes out on June 8. 2012.