The Wolf Among Us was the first game released by Telltale after the extraordinary success of The Walking Dead. They had finally found their element, and decided (prudently) to stick with it. But how do you follow up a title based on a comic book series recognized by some as the best game of its year?
It’s simple. Make another title based on a comic.
Fables, the series Telltale’s following project was based upon, is about fairy tale characters we grew up reading about secretly living in our real world, in a real city, hiding their existence by creating their own society. None of that Once Upon A Time cutsey niceness. They are opressed and opressors, have severe flaws in their characters, vices and, in some cases, signs of antisocial personality disorder. That is to say, they’re often psychopaths.
I’ll reconcile the shit out of you!
The game gives you control of Bigby Wolf, sheriff of the fables. As you might have guessed, previously known as the Big Bad Wolf of Little Red Riding Hood and Three Little Pigs fame. Reformed and willing to put his past behind him, Bigby tries to reconcile the poor and rebelious with the powerful and bureaucratic, in a very socially imbalanced society of mythical people.
Bigby is the most human of all characters, ironically. Given the task of upholding the law in this broken, small society where everyone knows everyone else, he lives a lonely life, being recognized and feared for doing his job, which frustrates him. His tendency to bend the rules makes the fables’ mayor office see him as a loose cannon. Bigby is a noir hero, chain smoking and full clad in trenchcoat. Bitter with having to raise his hand against unsatisfied citizens and with the impunity of guileful villains; forced against rebellion, but resentful towards the bureaucrats, he often passes his own kind of law. His humanity is revealed through conversations with the only people close to him. Colin, one of the three pigs he used to terrorize, and Snow White, secretary of the mayor office and object of his affections.
The amount of deviance from the path of justice in the game vary depending on your playing style. As you solve a series of murders during the span of the game, you decide how violent Bigby will be towards everyone, from the mostly innocent to the very guilty. However, this is not a story about choices like The Walking Dead, but about people leading double lifes. By taking fables, one of our most powerful cultural symbols of purity and innocence, and twisting and corrupting them, The Wolf Among Us is a modern and allegorical story with heavy noir influences, with fantasy and magic playing a part in the narrative.
It is not without flaws, however. It should be noted that, as the game needs a central story, the mystery of the series of murders obfuscate this amazing world, and one purely interested in the big picture; the unjust society of the fantastical, would be better served by reading the Fables comics. The Wolf Among Us has lots of ups far too early in the game and a few too many downs too late into it. It serves as a decent mystery thriller, and more importantly as an origin story for the comic book series, and it does have absolutely thrilling moments. However, it doesn’t bring much new to the table of longtime Fables fans other than focusing on one of the most interesting characters of its mythos.
As a standalone story, The Wolf Among Us has amazing action sequences and is a very exciting story up until the last quarter where it disappoints. As part of the Fables series, and possibly first chapter of others to come, it’s a perfect entry point and highly recommended. The complexity of its premise and excellence of some of its moments more than compensates for the lackluster closure of this first chapter. If that’s not enough to convince you, play it for Bigby Wolf, who might just be the coolest detective in videogame history.