Horror Review: Yahtzee Croshaw’s Chzo Mythos Part 2 – 7 Days a Skeptic


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Following the success of 5 Days a Stranger, Yahtzee decided that, no! A one hit wonder just wouldn’t do! He had more horror tropes to nod to, more space to cover! And speaking of space that became the setting of the futuristic sequel 7 Days a Skeptic. Most flawed of the series from a narrative standpoint, it might be, however the most horrorific of them.

Skipping a few centuries right into the the year 2385, 7 Days (a game awfully ominous when referred to like this) is played through Jonathan Somerset, experienced psychiatrist of spaceship Mephistopheles. On exploration duty for the Earth 7_Days_A_Skeptic_by_kyetxianFederation, the ship’s crew of Jonathan and five others find a sealed metal box adrift in space. Upon inspection, they find that it contains the remains of John DeFoe, character of some importance to the first game as players might recall. As the crew returns to their assigned duties, leaving the box unopened, Dr. Somerset realizes things start to grow veeeery eerieeee.

With a premise and aesthetical style reminiscent of sci-fi horror movies, particularly Alien, 7 Days is a nice shift while still retaining the characteristics that made its prequel scary. The isolation and inability to run away makes sense when away means out in the vacuum of outer space. Dream sequences still mix into reality, giving it an ethereal feel at times. And it further expands the tales of the series’ supernatural killer, giving him a more active role this time, which makes some parts really fucking scary.

It may sounds ridiculous and hamfisted at first to go from modern to futuristic in one game while still keeping the same themes, but it’s a title that does so unpretentiously. 7 Days a Skeptic is enjoyable and very very creepy and you should play it just for that. And if you don’t do it for the cold spike you feel while being chased by an insane murderer, play it for its sequels because, boy, it’s worth it. And I’ll get to that soon.

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Horror Review: Yahtzee Croshaw’s Chzo Mythos Part 1 – 5 Days a Stranger


maxresdefaultSome are not aware that Yahtzee Croshaw of The Escapist fame was somewhat famous as a developer before his venture into journalism. I myself am still a fan of his for his work making games instead of his deconstruction of them. And that’s mostly because of the Chzo Mythos Quadrilogy, a series that works as a homage to slasher horror films from the 70s and 80s, as well as an independent horror tale with firm Lovecraftian roots and damn good story.

In the first game, the more famous 5 Days a Stranger, you control Trilby, legendary gentleman thief named after a hat. Breaking into a mansion on top of a hill, a fine place to rob as horror tales go, Trilby finds that the window he entered through is inexplicably sealed. It is un-unlockable. It has become unbreakable. It is now thoroughly impassable. Even worse, he finds nothing of value, aside from four other prisoners of a strange house, equally confused with the situation.

Needless to say, people start getting murdered, it becomes a great deal of stress to the survivors as the mystery begins. Who is killing these people? How is this house so hermetically sealed? And we know why Trilby is there, but what about the others? Dream sequences start muddling into reality in-between the twists and reveals in this murder house. What they discover is strange enough to last for three other games.

5_Days_A_Stranger04Made with AGS (Adventure Game Studio) in 2003, 5 Days a Stranger is a refreshing attempt of rescuing the genre, popularized by Sierra and LucasArts with titles such as Leisure Suit Larry and Monkey Island. It’s an excelent adventure game in its own right, being by the time of its release Yahtzee’s most competent game in terms of art, and from a game design standpoint, very well thought, aside from a few pixel hunt sequences which can annoy its player into resorting to a walkthrough, though that was long common in adventure games anyway. 5 Days a Stranger went on to win several awards as an indie adventure game. This, in 2003, was quite an achievement

Inspired by eerie hentai visual novel Nocturnal Illusion (very horrorific in its own right, pornography aside) and classic horror movies like Friday the 13th, 5 Days a Stranger is part of what ascended Yahtzee into internet fame. And besides all that, eleven years ago, it was evidence of how adventure games, which had fallen so high, could still thrive. An amateur game that served as an influence to many others adventure titles released in the last few years. Also, it’s free to play. A gem of the internet, indeed.

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