Review: Fallout (Season 2, Episode 6 “The Other Player”)


“So, for our daughter, you would kill millions of people. Billions of people. Other-other mothers just like you. Other daughters just like our daughter!” — Copper Howard

Episode 6 of Fallout season 2, titled “The Other Player,” ramps up the tension as the series dives deeper into the messy origins of the apocalypse and the fragile illusions of control in its aftermath. This installment centers on power dynamics—who pulls the strings before the bombs fall, who grabs them afterward, and who dares to cling to ideals like justice in a wasteland that mocks them at every turn. It delivers some standout moments for key characters like Barb and Lucy, blending corporate horror with personal reckonings, though a few subplots in the irradiated wilds feel like they’re just treading water ahead of bigger payoffs.

Barb’s storyline takes the spotlight early, peeling back the pre-war curtain to reveal Vault-Tec’s chilling machinery of doom. Picture her navigating a day packed with boardroom horrors: pitches for vaults rigged to fail on purpose, exclusive escape routes for elite clients, and slick strategies to polish the end times into a marketable package. The satire bites hard, but things darken when she brushes up against the shadowy layers beneath the corporate facade, including a tense encounter that exposes the ruthless leverage being used against her family. By the time she’s cornered into advancing the nuclear launch herself, her shift from confident insider to reluctant pawn feels raw and human—someone who glimpses the abyss but steps closer anyway.

This arc shines because it doesn’t paint Barb as a cartoon villain or a blameless dupe; she’s stuck in that gray zone of complicity, making choices under duress that echo through centuries. Her eventual clash with Cooper, where he probes just how deep the rot goes, hits with real weight, forcing her to confront the fallout of her inaction. When she aids in a high-stakes extraction involving Hank, it’s a flicker of atonement laced with disaster, underscoring how good intentions in this universe always curdle. The episode leaves her arc hanging in a compelling limbo, hinting at ripple effects that could redefine loyalties as the Enclave’s shadow looms larger.

Lucy’s journey mirrors this theme of fractured morality, thrusting her into a reconstructed slice of her Vault 33 life that’s equal parts nostalgic trap and dystopian experiment. She stirs in a familiar setup, only to spot the mind-control collars on patrolling guards—Hank’s twisted vision of order, where impulses are leashed to forge a “civilized” society from savages. True to form, Lucy opts for due process over vengeance, collaring her dad for a trial back home, betting on the vault-bred rules that have crumbled around her. It’s a stubborn spark of optimism that the show handles with nuance, never letting it tip into naivety.

As she prowls Hank’s operation, Lucy witnesses the eerie results: former killers and cannibals reshaped into mundane workers, content in their programmed bliss. Her bid to liberate them backfires when some admit they’d rather stay subdued, posing the gut-punch question at Fallout‘s core—is peace worth the chains if it’s chosen? The episode’s visceral demo drives it home: a restrained brute turns feral, brutalizing a captive in a frenzy of violence until Lucy flips the override switch, transforming rage into rote camaraderie. Hank’s philosophy—that curbing free will is the ultimate mercy—creeps under the skin, challenging Lucy’s worldview without fully vindicating him.

Hank embodies the franchise’s archetype of the self-righteous tyrant, framing his atrocities as paternal duty. Shackling himself for “accountability” feels like calculated theater, a nod to Shady Sands’ destruction wrapped in protective bluster. Their father-daughter standoff crackles with unresolved pain, elevating what could be talky scenes into emotional tinder. He doesn’t dodge blame entirely, but his rationalizations muddy the waters just enough to keep Lucy—and viewers—wrestling with the cost of survival.

The wasteland threads, by contrast, deliver flashes of grit but lack the same punch. The Ghoul kicks off skewered and desperate, his radiation-fueled rasp devolving into pleas about lost family as he fights for his gear. A massive super mutant swoops in for the save, channeling that gravelly lore vibe with a uranium “cure” and whispers of an anti-Enclave uprising. It’s a thrilling nod to the games’ icons, yet the sequence fizzles by sidelining the mutant’s deeper motives and knocking Ghoul out cold too soon—cool on paper, but it whets the appetite without satisfying.

Maximus and Thaddeus fare worse, stuck in nomadic chit-chat mode. Ditching the traceable armor leads to debates over hawking their prize or gifting it to some vague “greater good,” laced with buddy-cop quips around the campfire. It’s breezy filler that humanizes them amid the heavier drama, and their eventual Ghoul rendezvous teases convergence, but it drags compared to the vault intrigue. These beats keep the ensemble breathing, yet they underscore how the episode prioritizes cerebral clashes over explosive action.

Down in the vaults, bureaucratic farce provides lighter relief: a support group devolves into snack-hoarding chaos until the overseer axes it over budget cuts. Reg’s defiant munching on pilfered treats captures that petty vault defiance, a microcosm of resistance against soul-crushing routine. Still, this undercurrent ties loosely to the topside stakes, feeling more like world-building seasoning than plot fuel.

Clocking in as a character-driven pivot, “The Other Player” excels at unpacking ethical quagmires—Barb’s pre-war slide, Lucy’s moral tightrope, Hank’s paternal authoritarianism—while teasing Enclave escalation. The super mutant tease and wasteland wanderings underwhelm in execution, marking time until the ensemble collides, but the thematic heft carries it. Season 2’s back half feels primed for chaos, with these personal fractures promising a powder keg payoff amid the radiation storms. If it balances the introspection with more wasteland fury, this episode will slot neatly as the calm before the irradiated storm.

Fallout Season 2 Episodes

  1. Episode 1: “The Innovator”
  2. Episode 2: “The Golden Rule”
  3. Episode 3: “The Profligate”
  4. Episode 4: “The Demon in the Snow”
  5. Episode 5: “The Wrangler”

Music Video of the Day: Profane Prophecy by The Black Crowes (2026, dir by Dagger Polyester)


Today’s music video of the day is the latest from the Black Crowes.  Enjoy it and spare a thought for those of us at the North Texas branch of Through the Shattered Lens because we are about to get hit by snow and 8 degree weather.

The last time we had weather this bad, we had rolling black-outs and were actually off-line for a few days.  So, if you don’t see me or Erin or Jeff around for a while, don’t worry.  We’re just waiting for the sun to come out!

Enjoy!

I Watched Perry Mason: The Case of the Fatal Fashion (1991, Dir. by Christian I. Nyby II)


Perry Mason (Raymond Burr), Della Street (Barbara Hale), and Ken Malansky (William R. Moses) are in New York when an old friend of Perry’s, magazine editor Lauren Jeffreys (Diana Muldaur) is accused of murdering a rival editor, Dyan Draper (Valerie Harper). Dyan was infamous for writing about the personal lives of celebrities in her column so there’s a ton of possible suspects. While Ken teams up with a mobster named Tony Loomis (Robert Clohessy) to search for clues, Perry finds himself facing off against a young district attorney (Scott Baio) who is smarter than he seems.

This Perry Mason movie is unique because, for once, the prosecutor is as good an attorney as Perry.  It reminded me of how, when the movies started, David Ogden Stiers always played the prosecutor and came across like someone who would probably win if he has going up against anyone other than Perry Mason.  Even though I immediately thought of Bob Loblaw as soon as I saw him, Scott Baio gives a good performance as a lawyer who worships Perry and can’t wait to face him in court.  For once, there’s mutual respect between the two sides.

The mystery was another one of those where I was able to guess who the killer was from the start.  They had to really stretch things to get the mob involved so that Ken could team up with Tony.  (Ken wanted to bring the killer to court while Tony just waned to shoot them.)  Also, it was obvious that Raymond Burr was not doing well when he filmed this movie.  In almost every scene, he’s either seated or leaning against something.  There are only 6 more Perry Mason films featuring Burr after this one and one of those aired after he died.  Burr still gives a commanding performance whenever Perry’s in court, though.  Sick or not, there’s no other attorney you want on your side.

The Tioga Kid (1948, directed by Ray Taylor)


Singing Ranger Eddie Dean (played by the same-named Eddie Dean) and his sidekick, Soapy Jones (Roscoe Ates), are sent to track down the Tioga Kid, an outlaw who happens to look just like Eddie.  Soapy suggests that The Tioga Kid could be a long lost twin brother.  Eddie isn’t sure because his parents were killed in an Indian ambush when he was just a baby.  This seemed to be the backstory for many of Poverty Row’s favorite western heroes.

Dean plays both Eddie and the Tioga Kid.  You can tell them apart because the Tioga Kid doesn’t sing and always dresses in black while Eddie dresses in white and won’t stop singing.  Twin rivals were another big thing when it came to B-westerns.  Thanks to then revolutionary split-screen technology, matinee audiences could enjoy the sight of their favorite heroes shooting at themselves.  Eddie Dean was usually cast as a mild-mannered hero so he really seems to enjoy the chance to be bad as the Tioga Kid.

The Tioga Kid is a film that will be appreciated by those who are already fans of B-westerns.  The Tioga Kid was made late in the B-western cycle and there are a lot signs that it was made in a hurry.  There’s a scene involving a stunt man where he’s not even wearing the same shirt as the person he’s standing in for.  Matinee audiences probably didn’t mind.  They were too busy watching Eddie Dean shoot at himself and cheering him on during the movie’s big fist fight scene.  Eddie Dean may not have been a great actor but he could throw a punch with the best of them.

Guilty Pleasure No. 99: Death Merchant Series (by Joseph Rosenberger)


The Death Merchant series by Joseph Rosenberger is a loud, relentless block of pulp action that feels less like a set of tidy thrillers and more like being dropped into a never-ending firefight powered by paranoia, gore, and fringe theorizing. It is the kind of series where your tolerance for over-the-top violence and unfiltered ideology will decide almost immediately whether you keep going or tap out after a book or two.

At the center of it all is Richard Camellion, the so-called Death Merchant: a master of disguise, martial arts, and “wet work” who usually contracts with off-the-books branches of Western intelligence for the jobs that are too dirty or politically dangerous to be handled in daylight. He is pitched as “a man without a face,” a professional who drifts from mission to mission, changing identities as easily as he swaps weapons, and charging serious money for operations that will leave plenty of bodies on the ground. Over the life of the series, he goes from taking on organized crime in the States to fighting terrorists, neo-Nazis, rogue generals, occult cults, and even plots involving aliens and lost civilizations. The world these books build is an anything-goes playground where paramilitary raids, Cold War spy games, and bizarre pseudo-science exist side by side, held together less by realism and more by sheer velocity and an obsession with tactics, gear, and mayhem.

Camellion, as a character, is deliberately underdeveloped in the conventional sense. There are fragments of backstory—St. Louis roots, an engineering degree, a Texas ranch with pet pigs, hints that he once taught history—but these details feel more like flavor text than emotional anchors. His real personality is defined by efficiency and detachment. He doesn’t agonize over moral lines; the mission objective comes first, and if that means innocent people or even cops get killed, so be it. The series is notably more nihilistic than many of its men’s-adventure peers, going so far as to show Camellion and his team gunning down large numbers of police officers when they get in the way of a job. There are gestures toward a personal code—he donates part of his fees to struggling students and the underprivileged in Texas—but that philanthropic angle never softens the basic reality that you’re dealing with a protagonist who treats lethal force as a casual tool rather than a last resort.

The real appeal, at least for fans, lies in the way Rosenberger stages and describes action. The violence is intensely graphic and highly technical, full of precise talk about trajectories, calibers, anatomy, and battlefield tactics. Shootouts and raids are broken down moment by moment, like a cross between a field manual and splatter prose, and they tend to go on long enough that you either settle into the rhythm or start to feel like you’re stuck in an endless report. Between all the bullets and explosions, the books frequently pause for gear talk—special gadgets, exotic weapons, improvised tech—and this side of the series is surprisingly imaginative, from microwave jammers to bizarre field devices that wouldn’t look out of place in a low-budget spy movie. When the stories drift into science-fiction or occult territory, that same almost deadpan, “here’s how it works” tone is applied to alien relics, psionic warfare, or secret cities, which only adds to the series’ strange charm.

Set against the broader landscape of 1970s–80s men’s adventure fiction, The Death Merchant both fits and mutates the template. It shares the basic chassis with series like The Executioner and The Destroyer: a super-competent operative, a paperback-per-mission structure, high body counts, and a constant churn of global crises. Where Mack Bolan’s saga leans on revenge, wounded honor, and a tangible sense of moral outrage, Camellion’s world is colder and more openly cynical; the emotional framing is thinner, and the books care much more about how an op is executed than about the psychological fallout. Compared to Remo Williams and his mentors in The Destroyer, the difference is tone. The Destroyer often treats its excesses with a wink, using satire and self-awareness to keep the carnage oddly light on its feet, while The Death Merchant plays things straight, even when plots involve cloning the hero, stumbling across Atlantean technology, or battling cults armed with mind-control drugs. In that sense, Rosenberger’s series feels like the genre with the safety off—less polished, less accessible, but also more unapologetic in how far it will chase its own wild ideas.

None of this would be quite so jarring if the worldview baked into the books weren’t as sharp-edged as it is. The series openly reflects the prejudices and anxieties of its time, and not in a subtle way: racism, sexism, and class hostility are frequent, along with a deep suspicion of almost everyone outside the protagonist’s narrow circle. Long digressions into politics, conspiracy theories, and metaphysics often read like the author stepping onto a soapbox, turning scenes into lectures that can be fascinating, infuriating, or simply exhausting depending on your mood. That ideological intensity, combined with the clinical violence and the lack of real emotional counterweight, makes the series a tough sell for readers looking for nuance or heroism in the more traditional sense. At the same time, it is exactly what gives these books their unmistakable flavor and helps explain why they’ve developed a cult following rather than vanishing completely into the used-book bins.

Taken together, The Death Merchant novels are wildly uneven, sometimes ridiculous, and frequently offensive, but they are also distinct and weirdly committed to their own warped vision of men’s adventure fiction. If you approach them as straightforward thrillers with the usual expectations of character arcs and tidy plotting, they will almost certainly disappoint. If you come to them as artifacts from the outer fringes of pulp—paperbacks that push violence, ideology, and high-concept plotting further than their more famous shelfmates—they become a fascinating, if abrasive, deep dive into what this genre looks like when nothing is toned down. For readers who like their action fiction loud, excessive, and unconcerned with respectability, there is a certain grim entertainment to be had in watching Richard Camellion move from one catastrophe to the next.

Below is a list of the main series titles, which gives a good sense of the range and escalating absurdity of Camellion’s missions:

​1. The Death Merchant – Richard Camellion versus the Chicago mob.

2. Operation Overkill – The demented leaders of the Knights of Vigilance plan to assassinate the President and overthrow the government.

3. The Psychotron Plot – The Russians and Egyptians team up to use a brain-scrambling device on Israel.

4. Chinese Conspiracy – The Chinese plan to maneuver a submarine into Canadian waters and shoot a US space shuttle out of the sky.

5. Satan Strike – The CIA and GRU combine forces to stop a dictator of a Caribbean nation from using a potent and deadly super-virus.

6. The Albanian Connection – Neo-Nazis, bent on reunifying Germany and restoring the Reich, have assembled seven nuclear bombs to use against the U.S., Europe, and Russia.

7. The Castro File – The Russians plan to gain complete control of Cuba by assassinating Castro and having a lookalike take his place.

8. The Billionaire Mission – Cleveland Winston Silvestter, a paranoid billionaire, believes he is Satan’s chosen disciple and is hellbent on triggering World War III.

9. The Laser War – A Nazi super-laser is pursued.

10. The Mainline Plot – Communists in North Korea have created a super-potent, super-addictive strain of heroin called Peacock-4. By introducing the heroin into the U.S., they hope to enslave a generation of young adults.

11. Manhattan Wipeout – The Death Merchant causes trouble for the four mob families in New York City.

12. The KGB Frame – Flash! Camellion turns double agent. The target of both his colleagues and his enemies, the Death Merchant becomes the object of the most intense manhunt in the history of international espionage.

13. The Mato Grosso Horror – Camellion leads an expedition into the Brazilian jungle to locate a group of Nazis who are perfecting a mind-control drug.

14. Vengeance of the Golden Hawk – The DM is tasked with saving Tel Aviv from a rocket barrage containing a deadly nerve gas.

15. The Iron Swastika Plot – The Nazi organization known as the Spider returns!

16. Invasion of the Clones – Camellion versus five clones of himself in Africa.

17. The Zemlya Expedition – The Death Merchant attempts to rescue a scientist from an underwater Russian city/complex in the Arctic Ocean.

18. Nightmare in Algeria – Camellion battles two terrorist organizations who have joined forces: the Black Avengers and the Blood Sons of Allah.

19. Armageddon, USA! – A far-right group threatens to set off nukes in three American cities unless its demands are met.

20. Hell in Hindu Land – The Death Merchant leads an expedition to a Buddhist monastery in India, where the bodies of aliens (and the secrets of their civilization) may be hidden.

21. The Pole Star Secret – Camellion treks to the North Pole to investigate a possible alien world hidden under the ice cap.

22. The Kondrashev Chase – A highly placed spy behind the Iron Curtain has disappeared while trying to escape to the West, and Camellion must find and rescue him.

23. The Budapest Action – The Hungarians are working with the KGB to develop a hallucinogenic toxin to be released over American cities and the DM is tasked with stopping them.

24. The Kronos Plot – Fidel Castro plans to destroy the Panama Canal.

25. The Enigma Project – Spying on Russia under the cover of finding Noah’s Ark.

26. The Mexican Hit

27. The Surinam Affair

28. Nipponese Nightmare – Japanese terrorists try to frame the CIA for murder.

29. Fatal Formula – Tracking a man-made flu strain.

30. Shambhala Strike – An ancient maze of caverns means China could easily invade.

31. Operation Thunderbolt – A bomb-maker is captured by North Korean forces.

32. Deadly Manhunt – An ally betrays Camellion.

33. Alaska Conspiracy

34. Operation Mind-Murder

35. Massacre in Rome – A civilian seems to be able to predict the future.

36. The Cosmic Reality Kill – A cult leader is targeting kids.

37. The Bermuda Triangle Action – The Russians are drilling along a fault line in the Atlantic, where a few well-placed hydrogen bombs could cause catastrophe for the U.S.

38. The Burning Blue Death – A neo-Nazi group called the Brotherhood has created a device that can make a human being spontaneously combust.

39. The Fourth Reich – A neo-Nazi conspiracy to trigger an atom bomb (twice as powerful as Hiroshima) in Cairo is crushed.

40. Blueprint Invisibility – The Red Chinese have stolen a vital top secret U.S. file dealing with electronic camouflage.

41. Shamrock Smash – Someone is supplying the IRA with weapons and the CIA and SIS call on Richard Camellion to find out who.

42. High Command Murder – At the end of World War II, American soldiers stole 100 crates of Nazi gold and hid the loot in an abandoned mine shaft in northern France. The Death Merchant races the Nazis to find it.

43. The Devil’s Trashcan – Did the Nazis bury treasure at the bottom of Lake Toplitz during World War II? Camellion, et al. plan to find out.

44. Island of the Damned – Soviet forces develop mind-reading technology.

45. The Rim of Fire Conspiracy – The Russians hope to trigger volcanoes on the U.S. West Coast by exploding bombs along fault lines.

46. Blood Bath – Camellion assists South Africa’s ruling whites defeat groups of blacks demanding an end to apartheid.

47. Operation Skyhook

48. Psionics War

49. Night of the Peacock

50. The Hellbomb Theft – Camellion must stop two mini-nukes from falling into the hands of Kaddafi, the dictator of Libya.

51. The Inca File

52. The Flight of the Phoenix

53. The Judas Scrolls

54. Apocalypse, USA! – Libyan terrorists plan to spray deadly nerve gas across the Eastern Seaboard. Not if the Death Merchant has anything to say about it!

55. Slaughter in El Salvador – The Death Merchant heads to war-torn El Salvador, where he tangles with death squads and Communist Sandinista rebels, with predictable carnage.

56. Afghanistan Crashout

57. The Romanian Operation

58. The Silicon Valley Connection

59. The Burma Probe – The Death Merchant teams up with Thunderbolt Unit Omega and Lester Vernon “The Widowmaker” Cole to stop a Chinese territory grab.

60. The Methuselah Factor

61. The Bulgarian Termination

62. The Soul Search Project – Camellion pursues a scientist who can talk to the dead. The protagonist and his allies willingly kill several dozen NYPD officers.

63. The Pakistan Mission – A Communist plan to invade Pakistan.

64. The Atlantean Horror – Camellion is in Antarctica, trying to keep an “energy converter” (buried 70,000 years ago by scientists from Atlantis) out of the hands of the Russians.

65. Mission Deadly Snow – The Death Merchant must destroy a South American drug cartel intent on supplying Fidel Castro with thousands of pounds of cocaine.

66. The Cobra Chase – Camellion tracks the Cobra, who escaped from the cocaine processing plant in the previous book.

67. Escape From Gulag Taria – A Soviet physicist who specializes in weather modification wants to defect.

68. The Hindu Trinity Caper – Camellion tracks down an East German spy who has stolen some parts to a nuclear weapon.

69. The Miracle Mission – The Shroud of Turin is stolen by an Arab terrorist group. Camellion’s job is to get it back.

70. The Greenland Mission – Camellion and his crew investigate a ‘U.F.O.’ in Greenland.

Previous Guilty Pleasures

  1. Half-Baked
  2. Save The Last Dance
  3. Every Rose Has Its Thorns
  4. The Jeremy Kyle Show
  5. Invasion USA
  6. The Golden Child
  7. Final Destination 2
  8. Paparazzi
  9. The Principal
  10. The Substitute
  11. Terror In The Family
  12. Pandorum
  13. Lambada
  14. Fear
  15. Cocktail
  16. Keep Off The Grass
  17. Girls, Girls, Girls
  18. Class
  19. Tart
  20. King Kong vs. Godzilla
  21. Hawk the Slayer
  22. Battle Beyond the Stars
  23. Meridian
  24. Walk of Shame
  25. From Justin To Kelly
  26. Project Greenlight
  27. Sex Decoy: Love Stings
  28. Swimfan
  29. On the Line
  30. Wolfen
  31. Hail Caesar!
  32. It’s So Cold In The D
  33. In the Mix
  34. Healed By Grace
  35. Valley of the Dolls
  36. The Legend of Billie Jean
  37. Death Wish
  38. Shipping Wars
  39. Ghost Whisperer
  40. Parking Wars
  41. The Dead Are After Me
  42. Harper’s Island
  43. The Resurrection of Gavin Stone
  44. Paranormal State
  45. Utopia
  46. Bar Rescue
  47. The Powers of Matthew Star
  48. Spiker
  49. Heavenly Bodies
  50. Maid in Manhattan
  51. Rage and Honor
  52. Saved By The Bell 3. 21 “No Hope With Dope”
  53. Happy Gilmore
  54. Solarbabies
  55. The Dawn of Correction
  56. Once You Understand
  57. The Voyeurs 
  58. Robot Jox
  59. Teen Wolf
  60. The Running Man
  61. Double Dragon
  62. Backtrack
  63. Julie and Jack
  64. Karate Warrior
  65. Invaders From Mars
  66. Cloverfield
  67. Aerobicide 
  68. Blood Harvest
  69. Shocking Dark
  70. Face The Truth
  71. Submerged
  72. The Canyons
  73. Days of Thunder
  74. Van Helsing
  75. The Night Comes for Us
  76. Code of Silence
  77. Captain Ron
  78. Armageddon
  79. Kate’s Secret
  80. Point Break
  81. The Replacements
  82. The Shadow
  83. Meteor
  84. Last Action Hero
  85. Attack of the Killer Tomatoes
  86. The Horror at 37,000 Feet
  87. The ‘Burbs
  88. Lifeforce
  89. Highschool of the Dead
  90. Ice Station Zebra
  91. No One Lives
  92. Brewster’s Millions
  93. Porky’s
  94. Revenge of the Nerds
  95. The Delta Force
  96. The Hidden
  97. Roller Boogie
  98. Raw Deal

8 Shots From 8 David Lynch Films


4 Or More Shots From 4 Or More Films is just what it says it is, 4 shots from 4 of our favorite films. As opposed to the reviews and recaps that we usually post, 4 Shots From 4 Films lets the visuals do the talking!

Today, on what would have been his birthday, we take the time to pay tribute to one of our favorite directors.  Needless to say, when it comes to David Lynch, there’s an embarrassment of riches.

Here are….

8 Shots From 8 David Lynch Films

Eraserhead (1977, dir by David Lynch, DP: Frederick Elmes, Herbert Cardwell)

The Elephant Man (1980, dir by David Lynch, DP: Freddie Francis)

Blue Velvet (1986, dir by David Lynch, DP: Frederick Elmes)

Twin Peaks: Fire Walk With Me (1992, dir by David Lynch, DP: Ron Garcia)

Lost Highway (1997, dir by David Lynch, DP: Peter Deming)

The Straight Story (1999, dir by David Lynch, DP: Freddie Francis)

Mulholland Drive (2001, dir by David Lynch, DP: Peter Deming)

Inland Empire (2006, dir by David Lynch, DP: David Lynch)