Anime You Should Be Watching: Azumanga Daioh


The latest choice for “anime of the day” is the one and only Azumanga Daioh.

Azumanga Daioh is the extremely popular and critically-acclaimed series that was adapted from the manga of the same by. The manga ran for over three years and has been collected into three massive volume called tankobon. It’s creator is mangaka Azuma Kiyohiko and just looking at the name one sees the etymology of the series’ name.

The anime adaptation was done by anime studio J.C. Staff and shown by the Japanese tv network TV Tokyo over 26 episodes. The North American license used to be under ADV Films before it’s inevitable collapse wherein the North American licensing rights was bought by a Houston-based company called Aesir Holdings. One could still find the anime series on DVD which is great news since Azumanga Daioh is one of the best slice-of-life genre series with characters fully realized and storylines which range from comedic to drama with the two overlapping at times.

The series is about the lives of six Japanese high school girls and how their friendships evolve through their times together at school and out of it. There’s fan favorite Chiyo Mihama, the child prodigy, who struggles to fit in with her classmates who happen to be five years older. Then there’s the athletic Kagura whose friendly rivalry with the reserved Sakaki forms one subplot in the series. There’s Osaka the transfer student who fills in the role of the spacey and eccentric character in the series with Yomi and Tomo rounding out the cast of friends.

While most of the series focuses on the six friends other characters come in and out of their lives such as their homeroom teacher Yukari Tanizaki and their phys.ed instructor, Minamo Kurosawa. Then there’s Kimura-sensei. It’s this character that may have some viewers watching the series with a bit of discomfort as this character becomes a borderline obsessive with the teenage high school girls he teaches, especially the six girls who the series focuses on. While the series never goes over the line with Kimura-sensei’s behavior some people may still get turned off by it and dismiss the series. Here’s to hoping that doesn’t happen because Azumanga Daioh does a great job of exploring the lives of these six high school girls as their friendships with each other grows.

The anime doesn’t go overboard with surreal and way-out-there scenes. Most of the series really just shows routine, day-to-day activities that the girls go through in high school, but the writing is so spot-on that watching the series will definitely bring back fond, nostalgic memories of one’s own time in high school. There are some surreal moments, but they’re usually reserved for times when Osaka’s spaciness gets the better of her. This usually involves her imagining weird things about Chiyo-chan’s pigtails.

Azumanga Daioh does fall under the moe label due to the cuteness of the animations with special regard to the youngest in the group, Chiyo-chan. This moe aspect plus the fun and heartwarming stories involving the girls make this anime a fine choice to be the latest “anime of the day”.

Review: Assassin’s Creed: Brotherhood



The Bottom Line

Assassin’s Creed just gets better and better. Ubisoft has proven that they understand what things work, and what things don’t, in this series.

Unfocused Ramblings

No one was more excited than I was when the original Assassin’s Creed was announced. It brought to my head dreams of my days of playing Thief. I’d been starving for a new stealth-based game for years. It just seemed like nobody was making those kinds of games anymore, and this one had real potential to be what I’d been missing. Well, of course, anyone who played the original Assassin’s Creed can attest to the fact that stealth had little to do with Altair’s journey through the twelfth century Holy Land. I enjoyed the game, but it definitely had its flaws, and I fervently hoped that these things had been addressed when I bought my copy of Assassin’s Creed II. I was not disappointed. The team from Ubisoft working on these games understands what works in their games. I don’t know how better to explain it. And they continue to let the game evolve in a desirable way with Assassin’s Creed: Brotherhood.

Brotherhood once again follows Ezio de Auditore in Renaissance Italy, literally beginning at the minute that Assassin’s Creed II ended, as he exits the Vault. This time, Ezio begins the game as a fully trained assassin, though he’s missing some of his bag of tricks due to an event near the game’s open. And he finds himself in the city of Roma circa the late 16th century, once again pursuing the Borgia family; Cesare, Lucrezia, and of course, Rodrigo. As the game moves along, Ezio can eventually regain all of the mechanical tricks from the previous title plus a couple of new ones… including a long-awaited gem in the crossbow. As a weapon, the crossbow does not disappoint. It kills swiftly and silently, and carries a fair amount of reserve ammo. If you’re anything like me, you’ll use the crossbow a lot.

Piling on to the improvements in the game are the huge number of side missions available (although they are met with a disappointing reduction in the girth of the core story). There are several guilds in the city whose allegiance Ezio must win. Once he has it, they each come with a slew of side missions that he can undertake. In addition, Leonardo Da Vinci returns, this time having been forced to craft war machines for the Borgia. Fortunately, Ezio can destroy these mechanical monstrosities in a series of stealth-based side missions that take him to other places in the Italian countryside. Templar Agents must be brought down in side assassination missions. We explore more of Ezio’s past through missions that center around Cristina, a beautiful Italian girl, and Ezio’s first love. The Followers of Romulus have a series of underground lairs which must be negotiated Tomb Raider style, much like the Assassin Tombs found in Assassin’s Creed II, which will grant a special set of armor.

Oh, and we still have the whole ‘rebuild the town and generate income’ mechanic, except this time you’re rebuilding the entire city of Roma, which has fallen into disrepair under the neglect of its Borgia masters. To seize control of the city, Ezio must destroy Borgia towers (essentially, viewpoints that are owned by the Borgia) from which they extend their influence into the city.

And then, of course, there’s the reason this game is called Brotherhood. As you might have noticed if you’re a fan of the series, the Assassins are often a hard-luck bunch, always taking casualties and being beat up on by the Templar. Fortunately, people can be found willing to take a stand against oppression. After saving certain bold citizens from the Borgia guards, Ezio can recruit them into the Brotherhood of Assassins. These Assassin recruits can be called in to assist Ezio in fighting, assassinate a target, or bombard an area with a storm of arrows to massacre a guard patrol. Their effectiveness grows as they are used, and they can also be sent on missions for the Assassins all over Europe, returning to Ezio with florins and special items gained while out on their assignments (these assignments are of the boring point-click-and-wait variety, but if you do things intelligently the process isn’t too laborious).

And all of that is strictly in addition to a palatable, if not necessarily filling, main storyline that begins to tie in Desmond Miles and his compatriots in the year 2012 much more than in previous titles. Desmond continues to be able to exit the Animus at any time to converse with his Assassin friends, but now that he has mastered Ezio’s skills, he can also cruise around the modern version of Monteriggioni, and there are some action sequences that utilize Desmond as well.

The Big Question

How soon will the next Assassin’s Creed be out? Because I’m already hungry for more, and not just because of the serious cliffhanger that Brotherhood ends with. This series is one of the best-handled that I have ever had the pleasure to play. Each installment is noticeably better than the last. The games become more polished, more fun, and with more stuff. Once this franchise has run its course, which might just take a while, I’m equally excited to find out what this development team will be working on next.

Overall Game-Play: 8.0

The gameplay hasn’t changed tremendously since the original Assassin’s Creed. Minor improvements and polishes have made the contextual controls a little better, but they still suffer from the same limitations as always. If you play the game enough, you’ll occasionally find Ezio infuriatingly doing something you didn’t intend; likely to your cost. But once you’ve really gotten the hang of the controls and gotten into a rhythm, these incidents are likely to be few. The biggest limitation to the game play (and, I will add, I don’t have any great suggestions on how to fix the issue) is probably the use of the ranged weapons available in the game. The pistol still feels clumsy and useless, and while the crossbow is predictably powerful with its silent kills, it’s tough to use against enemies who have been alerted to Ezio’s presence.

It’s definitely worth noting that while Assassin’s Creed basically eschewed stealth except for the mundane business of traveling from place to place, while Assassin’s Creed II embraced it and made it a valuable tool at your disposal, Brotherhood seems to demand it. There are a number of sequences where stealth will make your mission a hundred times easier, and others where it is required by the mission itself. And I’m not just talking about tailing people in the market. As much as I appreciate the game fully embracing, and even desiring, your use of stealth, I’m actually now a little aware of the limitations of the controls as far as stealth goes. I feel odd not being able to crouch and skulk silently, or press up against cover, like Sam Fisher. Ezio can presumably do these things. If stealth is going to become a focus, I’d love for the controls to be more conducive to it being successful.

Story 9.0

The story is a quality affair. For this return trip to Ezio’s memories, we now have a very explicit goal; to recover the Apple of Eden that Ezio took in the 16th century in the year 2012. Desmond is already a full-trained assassin, so we’re spared any introductory sequences where we gain valuable abilities one by one over time. Instead, the story literally begins where Assassin’s Creed 2 ended. From there, Ezio’s life of seeking revenge while staying distant even from his family continues. The story gets rolling more quickly now; we already know almost all of the characters on Ezio’s side of the story. We only need to meet a few of the new villains that we know we’ll be assassinating to get things moving.

And actually, it’s probably worth noting that the core storyline doesn’t seem to focus on or revolve around the individual assassination of individual people the way it did before. It also gives us a lot more reasons to specifically dislike each person we’re assassinating as opposed to just making them a part of a conspiracy too large for us to get to know each member of. All of that is fine, and the level to which we can now use stealth to make kills is incredible. Did I mention that I like stealth?

To me, this more mature Ezio is a much less vibrant character than the youthful assassin we met in the last game. It makes sense, given his life experience, but I really do feel like there’s an aspect of sadness to Ezio’s character and his life by now. He’s determined, and strong, and I still find him very likable (especially compared to the dryness of Altair) but his life is as an assassin. Presumably he’s spent too long, and killed too many people, to be anything else.

Anyway, since Desmond now has a much more focused goal while perusing Ezio’s memories, and he can now do things outside of them, we have a bigger tie-in with the year 2012 than we did in the previous games. While the 2012 side of the story does advance, it’s still not a core part of the game. I think a lot of people anticipated more action in the frame story in this installment, and it could be considered a disappointment. I guess it’s worth noting that it didn’t bother me much; I still found Ezio (and the city of Roma) compelling.

Graphics 10.0

I suppose I’ve just come to expect this from the Assassin’s Creed franchise. The game is visually breathtaking. The city of Roma has more recognizable landmarks per capita than any place we’ve yet been, and they’re rendered spectacularly. As are are the buildings. The major characters. The minor characters. The random guards. The civilians who have you no interaction with whatsoever. The game is gorgeous. I’m not sure that anyone would be surprised by that at this point.

Sound 8.0

The voice acting is held to a high standard, as it has been through the franchise. The music is also compelling, and features from beautiful tracks, but I actually fervently wish they had done more with it; or at least included more variety of tracks for the streets of the city, or something. I eventually found myself growing a little tired of the ubiquitous “traveling the streets of Roma” track. Still, the sound is unlikely to disappoint all but the pickiest and most easily-bored gamers (like me).

What Lisa Watched Last Night: The Golden Globe Awards


Last night, I watched the annual Golden Globe Awards show.

Why Was I Watching It?

Well, I wasn’t watching it because I was expecting to see the best films and tv shows of the last year recognized.  The Golden Globes are notorious for being odd and anyone who takes them too seriously needs to relax a little.  The appeal of the Golden Globes is that 1) it recognizes both television and film in the same ceremony which means you get to see unexpected sights like Jim Parsons, Robert De Niro, Johnny Depp, and the cast of Glee all in the same auditorium, 2) drinks are served throughout the ceremony which means that everyone’s pretty drunk by the end of it, and 3) you can make fun of what everyone’s wearing.

What’s It About?

As the show’s host, Ricky Gervais pointed out while commenting on the odd nomination of The Tourist for Best Picture (Comedy), the show is mostly about the shadowy members of the Hollywood Foreign Press Association getting a chance to hang out with people like Angelina Jolie and Johnny Depp.  And who can blame them, really?  Quite honestly, if it meant I might get a chance to spend a night with Johnny Depp (or, I’ll admit it, Angelia Jolie), I’m more than willing to love The Tourist too.

What Worked

Oh my God, it was such an odd three hours.  While the winners were kinda predictable and boring (how excited can you get — at this point — to see The Social Network win awards) and showed the typical tendency towards embracing the safe over the unpredictable, Ricky Gervais kept things lively.  He hosted with an attitude that basically said, “My career doesn’t need your approval so fuck off, Hollywood.”  It also pretty much guaranteed that Gervais will never host the Oscars.  My favorite Gervais moment came early when he made the comment about secretly gay Scientologists (an obvious reference to Tom Cruise and maybe John Travolta).  The way the audience gasped pretty much told you all you needed to know as far as the truth behind the joke was concerned. 

Robert De Niro won the DeMille Award and gave a speech that revealed that he’s actually a human being and apparently, a somewhat bitter one at that.  Also, I simply have to mention that Robert De Niro is aging really well.  As opposed to…oh, I don’t know…Al Pacino, maybe?

Melissa Leo is one of my favorites actresses and it was nice to see her rewarded for The Fighter but her speech did go on and on and the only thing that saved the moment was that some genius in the control booth decided to cut to Helena Bonham Carter who had the coolest “What the fuck?” look on her face.

Angelina Jolie’s green dress was quite simply to die for and I want it because it’s the same color as my right eye.  So, I’ll repeat the offer that I made earlier on twitter: whoever gets me this dress (by whatever means) can watch while I try it on and take it off.  (That’s a joke, by the way!  Seriously though, I so want that dress.  Except, of course, I’d want to have Hello Kitty on it somewhere…)

Natalie Portman won best actress in a drama and, out of all the awards given last night, that’s really the only one I agreed with.  When Portman’s name was announced, my twitter friend Jason Tarwater asked if I was doing cartwheels.  Well, I didn’t do cartwheels but I did attempt to do a pirouette and wow, that was a mistake because I so twisted my ankle the wrong way and ended up in really intense pain.  So, I missed Natalie’s speech but I bet it was great.

I do like the way that the Golden Globes divide their awards into a drama and a comedy section.  It’s a smart idea, I think.

What Didn’t Work?

I’m not going to complain about The Social Network winning most of the awards.  It’s not a bad film, at all.  It’s just not the great movie that so many critics are insisting that it is.  At this point, I’m not so much anti-Social Network as much as I’m just bored with it.

Al Pacino’s a great actor but seriously, I hit mute any time he wins an award.  And, seriously, would it kill him to wash his hair or something before he shows up for an awards ceremony?

Justin Bieber came out and gave an award or something and I’m sorry — he’s creepy.  I mean, like David Archuletta creepy.  Plus, I always have to go to Wikipedia to find out whether the i or the e comes first whenever I’m trying to type out the name “Bieber”.  I mean, I’m only 25 and this little punk and his fans are making me feel like an old woman complaining about “kids today.”  NOT COOL, BIEBER!

Aaron Sorkin won for his overrated screenplay and I guess he’s aware that he’s got an image problem because he tried so hard to be gracious but it was kinda like when James Cameron tried to be gracious while promoting Avatar.  It just didn’t work.   The more humble Sorkin tried to be, the more he came across like a prick.  The final insult came when he thanked the best actress nominees for being “smart” women as if that’s such an unusual thing to be.  I’m assuming this was Sorkin’s attempt to show that he’s not a sexist pig but it just came across as condescending and fake.  It’s interesting to contrast Sorkin’s speech with David Fincher’s speech.  Fincher was far more gracious and, quite frankly, the only reason that Sorkin’s screenplay came close to working was because, as a director, Fincher kept things visually interesting so you didn’t really spend too much time thinking about how every single character in the entire freakin’ movie sounded exactly like Aaron Sorkin.  Seriously, does Sorkin know anyone who doesn’t talk like him? 

Was it just me or did producer Scott Rudin — while accepting best picture for The Social Network — almost seem as if he had to be reminded to thank Fincher?  It’s interesting that, for all the acclaim Social Network and Sorkin have gotten, Fincher has often come close to being forgotten.  Could it be because Sorkin is a card-carrying member of the Hollywood establishment while Fincher, much like Fighter’s David O. Russell and Black Swan’s Darren Aronofsky, is not?

Finally, the first winner of the night was Christian Bale.  Was he deliberately trying to channel Colin Farrell last night or was it just an accident?  Regardless, when it comes Colin Farrell, I prefer the real thing.

“Oh my God! Just Like Me” Moment

“I’ll show you a pair of golden globes!”

Lessons Learned

As excited as I’ll be if Natalie Portman wins an Oscar for best actress, I will force myself not to dance.