Anime You Should Be Watching: Tengen Toppa Gurren Lagann


“Don’t forget. Believe in yourself. Not in the you who believes in me. Not the me who believes in you. Believe in the you who believes in yourself.” — Kamina

Gurren Lagann is one of those anime that seems to announce itself at maximum volume before the opening theme has even finished. It is loud, ridiculous, earnest, aggressively stylish, and so emotionally committed to its own escalation that it somehow transforms drills, sunglasses, tiny robots, and increasingly impossible acts of defiance into a genuinely moving epic. Produced by Gainax and originally broadcast in 2007, Tengen Toppa Gurren Lagann begins underground with a timid boy named Simon and ends in a place so cosmically huge that describing it risks making the show sound like parody. But that journey—from cramped tunnels beneath the earth to a battle for humanity’s future among the stars—is exactly why it still lands so hard.

The premise starts simply. Simon lives in an underground village where people have been conditioned to accept a small, confined existence beneath a hostile surface world. He spends his days digging tunnels, largely ignored by the others around him, until his life is upended by Kamina, a reckless older boy who insists that the surface exists and that humans belong there. Kamina’s conviction is less a coherent philosophy than a full-force personality trait: he believes in breaking through walls because walls are there to be broken. When Simon discovers a small drill-shaped device and a miniature mecha called Lagann, the pair’s ambitions become suddenly possible. Their escape to the surface introduces Yoko, the series’ sharp-shooting, level-headed third lead, and kicks off a war against the Beastmen and their towering Gunmen.

On paper, that sounds like a standard mecha adventure. In practice, Gurren Lagann uses that foundation as a launchpad for a story about grief, courage, self-definition, and the strange process of becoming the person you need to be after the person you depended on is gone. Its early episodes are especially effective because Simon is not immediately framed as a hidden hero. He is anxious, withdrawn, and clearly accustomed to having Kamina speak for him. Kamina may be the show’s loudest presence, but Simon is its emotional center. The series understands that confidence is not just something a character “gets” after a training montage. It has to be built through failure, fear, loss, responsibility, and the gradual realization that admiration is not the same thing as identity.

Kamina is still the character most people remember first, and it is easy to see why. His dialogue is endlessly quotable, his poses are absurdly theatrical, and his belief in Simon is powerful precisely because it is so unconditional. Kamina does not believe Simon is capable because Simon has proven himself; he believes Simon will prove himself because he already sees something in him. That relationship gives the early part of Gurren Lagann its heart. Kamina is not merely a mentor figure or a source of comic bravado. He is the force that makes Simon look upward. The show’s famous “believe in the me that believes in you” idea could have been corny in another context, but here it becomes a sincere expression of what it means to lend someone confidence until they can create their own.

The series’ willingness to change after its major emotional turning point is what elevates it beyond a very good action show. Gurren Lagann understands that inspirational speeches cannot erase trauma. Simon does not simply inherit Kamina’s confidence; he has to confront the fact that trying to imitate Kamina leaves him hollow. His eventual growth is about accepting Kamina’s influence without becoming trapped inside it. That distinction gives the show surprising maturity beneath all the bombast. Simon’s ultimate strength comes not from copying another person’s legend, but from finding a voice and resolve that belong to him alone.

Yoko is also more important than the usual “female lead in a shōnen-style action series” label would suggest. She has to serve as both a capable fighter and one of the few people who can puncture the boys’ more reckless impulses, but Gurren Lagann gives her a real emotional presence beyond that function. Her grief, her resilience, and her continued movement through a world that keeps changing around her make her feel essential to the story’s broader ideas about survival. The show’s presentation of Yoko can be very much of its mid-2000s anime era, and some of its fanservice has not aged particularly gracefully. Still, she is never reduced entirely to that material, and the series repeatedly reminds the audience that she is a veteran combatant and a person carrying losses of her own.

Visually, Gurren Lagann remains an absolute blast. Its art style is dynamic in a way that feels almost physically restless. The animation stretches bodies, machines, perspective, and scale for emotional effect rather than strict mechanical realism. Characters lean into poses so hard they feel like they might burst through the frame. Mecha do not merely move; they lunge, twist, slam, and spiral forward with a sense of weight and raw momentum. The show frequently uses exaggerated proportions, thick expressive linework, explosive color, and wild camera angles to make every confrontation feel bigger than the last. Even its stillness has energy, because the designs and compositions are always angled toward motion.

That visual approach has had a real influence on anime in the years since its release. You can see echoes of Gurren Lagann’s expressive exaggeration, bold color blocking, elastic action, and preference for emotional impact over restrained realism in much of the work associated with former Gainax talent and Studio Trigger, particularly Kill la KillPromareLittle Witch Academia, and Cyberpunk: Edgerunners. Its influence is broader than any one studio, though. The show helped solidify a modern appetite for animation that can be rough-edged, hyperactive, and knowingly excessive without sacrificing sincerity. A lot of later anime have chased its surface energy—the crazy transformations, the screaming declarations, the impossible scale—but fewer have replicated how carefully Gurren Lagann ties that escalation to character growth.

The mecha designs deserve special credit because they capture the show’s philosophy better than any speech could. Lagann starts as a small, almost toy-like machine, while Gurren is clunky, hot-blooded, and visually associated with Kamina’s swagger. When they combine into Gurren Lagann, the result is not sleek or conventionally elegant. It looks improvised, rebellious, and barely interested in obeying the normal rules of robotics. That is exactly the point. In Gurren Lagann, machines become expressions of willpower. They are not military hardware treated with sterile technical reverence; they are emotional extensions of the people piloting them. The more the characters believe they can surpass a limitation, the more absurdly grand their machines become.

The escalation is famously outrageous, but it is not random. The series moves from village-scale conflict to planetary stakes and eventually to something far beyond that, while preserving the same central question: what do people do when someone or something tells them that they have reached their limit? The antagonistic force behind the story, particularly through the Anti-Spiral, represents stagnation disguised as protection. The Anti-Spiral’s logic has a certain bleak rationality: humanity’s capacity to grow is dangerous, so it must be contained. Simon and the rest of Team Dai-Gurren respond with the series’ central rebuttal—that the risk of moving forward is inseparable from being alive. It is a simple message, but the show sells it with such conviction that it feels almost mythic.

This is also where Gurren Lagann separates itself from pure power fantasy. The characters win because they keep pushing forward, but the series does not pretend that forward movement makes pain disappear. People die. Dreams change. The ending, for all its spectacle, is not a cheap promise that determination guarantees a perfect reward. It recognizes that growing up often means accepting the cost of the choices that define you. Simon’s final arc is compelling because he becomes powerful enough to reshape the universe, yet the story still asks him to live with restraint, loss, and the knowledge that not every desire should be fulfilled simply because it can be.

The soundtrack is equally crucial to the experience. Taku Iwasaki’s score knows exactly when to go huge, mixing orchestral intensity, dramatic choral material, rock energy, and hip-hop-inflected momentum. “Libera Me From Hell” is the obvious standout, and it remains one of the most gloriously over-the-top climactic tracks in anime. It should not work as well as it does. The blend of opera and rap sounds like something invented as a joke, but in the context of Gurren Lagann, it feels completely natural. The song captures the entire show’s spirit: dramatic, strange, sincere, and unwilling to accept the idea that two seemingly incompatible things cannot be fused into something incredible.

There are flaws, of course. The first few episodes can feel especially frantic, and the humor occasionally leans into juvenile territory in ways that may test a new viewer’s patience. Some supporting characters get less development than they deserve, especially once the plot begins accelerating toward its larger conflicts. The fanservice is the element most likely to feel dated, since it can interrupt scenes that are otherwise focused on emotional gravity or visual spectacle. Yet even with those issues, Gurren Lagann never loses its sense of purpose. It is too alive, too earnest, and too committed to its own vision to feel disposable.

More than anything, Gurren Lagann endures because it understands the appeal of impossible optimism. It does not tell viewers that the world will always reward them, or that bravery means never being afraid. Instead, it argues that fear, grief, and uncertainty are not final states. You can carry them with you and still move forward. You can outgrow the person you used to be without betraying them. You can take inspiration from someone else without surrendering your own identity. And if the wall in front of you seems impossible to break, maybe the answer is not to wait for permission. Maybe you pick up a drill and start spinning.

Anime You Should Be Watching

Anime You Should Be Watching: Sword Art Online


The title I’m writing about today has been featured in an AMV of the Day post by site founder Arleigh in the past, and it’s one that I’ve been meaning to write about ever since its licensing announcement back in October.  But with that month being a horror-centric month, and last month…well, I was just really lazy last month.  However, today I’d like to give my personal recommendation to one of the current biggest hits to come out of Japan, Sword Art Online.

swordartonline

The premise of the show is this:  In the future gaming is done by immersing your consciousness completely into the game with a headset that’s pretty much the kind of virtual reality that some of us dearly dream was real.  All senses are simulated so you can even eat food in the game and it tastes and feels like you’re eating real food.  The newest, most sought after game in this time period is an MMO called Sword Art Online (what a coincidence, because there’s this anime with the same name that’s really good too!  They should watch it.) and it’s a very exclusive game.  Only 10,000 copies are released to the general public so getting the privilege to own a copy is like a status symbol.  The main protagonist in the series, Kazuto Kirigaya or Kirito as he names himself in the game, is not only one of the lucky few who got a copy, but he was also a beta tester for the game.  When the game goes live, he and the rest of the 10,000 log in and begin playing.  I’ll admit it’s kind of amazing that all 10,000 supposedly all logged in at roughly the same time, but this show does require a few suspensions of belief.  Anyways, after playing for a few hours and training another person on how to play, Kirito attempts to log out only to find that there is no option to log out of the game.  Then all players are force transported to the square of the starting town where they are stripped of their avatars and their true selves are shown to be in the game.  Then the creator appears via hologram announcing to them all that they are now trapped in the game until someone manages to clear all 100 levels.  The real downside to this?  If you die in the game, you die in real life.  If your NervGear (the headgear that brings the virtual world to life) is forcibly removed, you will die.  The only way to get out of the game alive is to clear it.  And thus starts the adventure for Kirito and the people trapped in SAO.

The first thing to say about SAO is that the backgrounds are absolutely gorgeous.  This was obviously meant to be a big budget hit, and from character designs to backgrounds it sure doesn’t seem as if they went the cheap route.  The boss battles are particularly noteworthy.  This is one of the later boss battles, and this should give you an idea of the quality of the show, since often times the longer a show runs, the more likely the animators are to start cutting corners since their budget might be running low.  This has not happened with SAO.  (The subs are in spanish since I couldn’t find what I wanted in English, but you don’t really need to know what’s being said to appreciate the action)

Now I’m not big on playing MMOs myself.  That whole teamwork thing isn’t for me, but this does give a good representation on what some of the tougher boss battles in MMOs are like.  Now just imagine that your life was actually on the line and you can get a sense of the intensity in the battle.

Now, for the characters, your mileage may vary.  Personally, I’ve liked the majority of them, even the “bad guys” so to speak, as they’ve done a good job of keeping them interesting.  The main two are Kirito and Asuna, the girl in the picture and in that video, but there are others that make regular appearances, and then we also have one time showings from characters that become fan favorites like Silica Fett.  Ok, she’s just called Silica, but she has the Boba Fett syndrome where she makes a lone appearance yet becomes a huge fan favorite.  A couple seem like they were pointless additions, but mostly they’re there to show Kirito’s progression from uncaring loner to basically the hero of the game.  This has led some detractors to label him as an MMO Jesus, in that he goes around saving people for no real reason other than to perhaps make himself feel better for past failings, but I liked seeing him grow up as it were and actually become a better person through the game.

As I write this, the show is still ongoing, so I’m taking a risk in recommending it.  The show has switched gears a bit, and while I’m fine with where it’s going, since I haven’t read the light novels that this is based on, which I think are still ongoing themselves, the ending could very well shit the bed.  At the very least it’s likely that the animation staff will have to make up their own ending, and even when that has the approval of the original creator, it tends to have mixed results.  The tonal shift from the first season to the second is a bit jarring, and it kind of takes you out of the world that it worked hard to craft, but from what I’ve seen of the second season thus far it should transition well.

The musical score is also quite fantastic.  It is largely composed by Yuki Kajiura, whom Arleigh and I had the pleasure to see in concert with Fiction Junction at this year’s Anime Expo.  Each piece is well crafted to fit the mood of the scenes, from grand epic pieces to fit major battles, to slow paced, gentler sounds to complement quiet, everyday life.  Music is essential in setting the proper mood in shows, and this is done beautifully here.

A major concern I have is from the licensing side.  It’s been announced for release in the US & Canadia by Aniplex of America, and their prices tend to run a bit on the high side.  I recently purchased Bakemonogatari from them, and that cost $150 for half as many episodes as SAO is going to be.  The only comparable release that they’ve done as far as episode count would be their Blue Exorcist release, and that was only released on 4 DVDs which can be had for $100 now.  But, at the risk of sounding like a video snob, this is a release that demands a blu-ray version.  With Japan constantly crying about reverse importation, either it’s going to be a DVD only release or it will be an incredibly expensive BD release, possibly even along the lines of the infamous $700 Fate Zero release.  Only time will tell on this, but fans will just have to cross their fingers that our Japanese overlords will be reasonable.  Regardless, if the show can keep up the kind of energy and drama that it presented in its first half, then I’ll be hard pressed to pass by the eventual release.

Anime You Should Be Watching

Aniplex USA has licensed Puella Magi Madoka Magica


Wonderful news was announced during the first day of Anime Expo 2011. While I wasn’t able to figure out a way to attend I was still able to read up on announcements made during the industry panels being held at the convention. One such panel was the Aniplex Industry Panel where they made two major announcements.

First, was that the anime series Blue Exorcist will be released in the US in a four-volume DVD. There’s no word on whether this will also include a release in Blu-Ray format.

The second major announcement was one that should excite anime fans throughout the US. The very popular mahou shoujo anime series, Puella Magi Madoka Magica, will also get a dvd release for the US market. While the panel gave more details on the Blue Exorcist release announcement not much about the Puella Magi Madoka Magica US release was given. The good thing is that Aniplex of America has already put up the official website for Puella Magi Madoka Magica though at the moment it’s still more of a “coming soon” and “under construction” welcome page.

I’m sure more details will come out about the home video release in the US for this mahou shoujo series. I also hope that it’s original Japanese-language w/ English subtitle option gets a 5.1 surround sound mix.

Source: Anime News Network