A Non-Stop Infinite Climax Review: Bayonetta


Hideki Kamiya is a name well-regarded by hardcore gamers everywhere. He was the man responsible for giving gamers the iconic action game series, Devil May Cry. The series lasted through four games and released to three different console systems (PS2, PS3, Xbox 360/Windows PC) and was seen by many gamers as one action series on par with Tomonobu Itagaki’s equally iconic franchise, Ninja Gaiden. In 2007, Platinum Games made an announcement about a game being directed by one of its founders (who happens to be Hideki Kamiya himself) that would make it’s way exclusively to the Xbox 360, but which in months ahead would get a PS3 port by way of the game’s publisher, SEGA. This game would turn out to be Bayonetta and looks to be the spiritual successor of Kamiya’s previous franchise, Devil May Cry.

The game received much buzz and fanfare from many gaming sites and bloggers. This was a game that would be a continuation of what Hideki Kamiya was doing with Devil May Cry over at the now-defunct Clover Studios at Capcom. With no news of another installment to the DMC series in the offing it was now up to Bayonetta to satisfy action game junkies the world over. Using the provocative titular character as a selling point for the game, Platinum Games’ was able to keep the title in the public’s consciousness but not so much that oversaturation would set in to create a backlash against a game that wasn’t even out yet when the middle part of 2009 rolled around.

After a couple of release date delays it is now January 2010 and the game has finally been released to both current generation console system in the Xbox 360 and the PS3. The game has turned out just as advertised and promised by Kamiya and his Platinum Games team. It is an action-packed title eerily reminiscent of Devil May Cry both in its presentation and it’s extremely fast gameplay. With Bayonetta developed independently of the much larger and previous employer of Kamiya and his team, the game uses the well-used over-the-top storyline and characters from DMC and adds a very oversexualized sheen to everything from Bayonetta herself to some of the many bosses and cutscenes in the game.

The game’s storyline takes place in a recognizable, albeit alternate Earth, where two clans of witches (the Umbra Witches and the Lumen Sages — Dark and Light respectively) have kept the world’s divine balance in check through the centuries. Using the prologue (and tutorial chapter) to explain some of the particulars as to what caused the destruction of both clans, the player learns some of the mystery behind the character of Bayonetta. She herself is one of the last remaining Umbran Witches who also happens to have forgotten her past as one. All she knows is that she acts as a sort of indepedent contractor for the daemonic side of the equation and hunts and kills the many angels sent by Heaven after her. The rest of the game is Bayonetta’s quest to learn more about her lost memories and to solve the puzzle of why Heaven is after her. Along the way much violence and mayhem ensues with her in the center and all of it heavily tinged with some of the mose provocative cutscenes, camera angles and dialogue outside of Japanese eroge‘s and dating sim games.

The gameplay is easy to pick up with the Y-button and the B-button on the Xbox 360 controller providing both punch and kick attacks respectively. The A-button is where the jump command is mapped to with the X-button relegated to action commands when not in combat and firing a simple pistol when in one. Players who are usually just button-mashers should be able to pull off tons of combos just randomly pressing all four buttons every which way but loose. True action game experts have access to pretty much all the combos in the game right from the beginning and will have a time of their life mastering and chaining all of them to try and get the best combo score in the several Verses which make up the sections in each Chapter (Stage) of the game. It’s pulling off these combos which fills Bayonetta’s magic meter and when full she can pull off the myriad of special finishing moves called Torture Attacks. These attacks are some of the more bizarre and inventive gameplay actions Platinum Games have brought to the action game genre. One Torture Attack has Bayonetta drop an Iron Maiden device behind her target which she then kicks repeatedly until they fly back into the device before it slams shut to kill them.

The one aspect of the combat mechanics in Bayonetta that helps both newbie and hardcore gamers alike is the addition of the “Witch Time Dodge” that could pulled off with the simple pull of the right trigger on the Xbox 360 controller. When a player pulls the right trigger (to dodge an attack)and successfully dodges an enemy who is about to land a blow the gameplay will purposely slowdown  and the screen enter a purple-hazed time-delayed moment. It is in this moment which lasts between 5-10 seconds depending on the level of enemy being dodge that a player stays in regular speed while everything else on the screen stands still. This will allow a player to pull off a godly amount of attacks and combos not to mention avoid getting hit. Mastering the “Witch Time Dodge” is a necessity in the later stages of the game as enemies get stronger, faster and smarter in combat. Hopefully once a newbie player gets that deep in the game they’ve learned the nuances of the game and, at the very least, has gone beyond just button-mashing.

Each Verse in the 17 Chapters which make up the full game brings in an assortment of huge screen-filling Angelic Boss fights which raises the hectic and chaotic fights a player experiences. Some boss fights could end as quickly as under a minute depending on where the game’s difficulty level is set at to almost ten or more minutes. These mid-chapter bosses are not cheapies but could be as difficult to defeat as the big bosses which brings each chapter to a close. One thing which separates Bayonetta‘s fights, both regular and boss types, from other action games of its type is that they never feel cheap. They’re hard enough to do without being so mind-numbingly difficult (a la Ninja Gaiden) and with enough practice even a casual player could defeat in no time. They’re also not too easy that it takes away any sort of challenge and strategy from the gameplay. With patience and attention to detail about how the bosses behave the player can pull off Bayonetta’s Climax Moves which has her spooling out her hair to create a demonic portal for massive Infernal Demons (made up from her hair) which will finish off the bosses in question.

On the graphics and audio side of things Bayonetta ranks as one of the best games released on the Xbox 360. The game runs a consistent 60fps right from the get-go. There’s rarely a slow down in the game’s engine during gameplay even when the action gets extremely busy with the screen full of enemies all doing their own unique actions in addition to the player’s. When there is a slowdown it’s slight enough that it doesn’t cause the player’s commands to fail in pulling off attacks and combos. It actually seem to look like part of the game itself. Like adding a dramatic twist to the boss fight (where it usually occurs) right when the player is about to kill them off. There are some screen-tearing during certain parts of the game where the player navigates Bayonetta through the many varied Chapter environments, but like some of the rare slowdown in gameplay this graphical glitch doesn’t happen too often and when it does occur gameplay is not affected and didn’t pull me out of the gameplay moment.

The game’s art direction and design was well done with enough of an over-the-top 30’s Neoclassical look to the game’s locations to give Bayonetta a recognizable, but unique visual-style. The design of the Angelic host which make up the enemies in the game brings together the classical Renaissance-style of angels and heavenly figures and architecture, but with a slightly demented and disturbing twist to them. One mid-level boss is a flying two-headed dragon whose serpentine necks are attached to a body the size of a small mountain in the shape of a cherub’s face. Platinum Games design team should be commended in their work with Bayonetta. On their design alone I would recommend this game to others just for the sheer audacity of their chosen visual and design styles. But it’s Bayonetta’s look which will bring the most discussion amongst gamers.

Bayonetta I can only describe as combination of sexy British librarian, long-legged model dominatrix and sex personified. Bayonetta also pretty much spends a goodly amount of the game literally naked. I say this because her body-hugging leather outfit is actually created from the locks of her long hair which when she pulls off combo finishing moves (which is often) and Climax Attacks spool off of her body. While none of the special bits are ever shown a lot of skin do show up to be viewed. This design choice adds that touch of sexiness to the the ludicrous and imaginative designs throughout the game. Some may call this as Platinum Games using sex as a selling point for the game and they’ve been heard saying as such, but since that was the intent then people shouldn’t be shocked when they see it.

The voice over work in the game was actually pretty good. The lines of dialogue spoken were done so with panache and flowed well from the actors of the cast. Bayonetta’s voice actor gives the character a seductive and sexy British accent which just adds to an already oversexualized character. Innuendos and double-entendres flow from Bayonetta’s lips with the rest of the cast of characters on the receiving end. The dialogue was really nothing to write home about but when heard through Bayonetta they’re some of the most laugh out loud stuff to come out of games in a long while and will also elicit more than a few “WTF?!” moments. Again it all adds to the chosen decision by Hideki Kamiya and the Platinum Games team to create an over-the-top game which continues what they began with Dante in Devil May Cry.

Lastly, the music used I could only describe as a mixture of J-technopop, techno-jazz riffs and, in one instance, an amped up, bubblegum-pop jazz rendition of the classic song by Frank Sinatra, “Fly Me to the Moon.” Listening to this song as it plays throughout certain areas of the game does get old after awhile, but it still has a certain catchiness to it that I caught myself humming the tune myself while playing the game.

In the end, Bayonetta is one of those games which will appeal to both casual and hardcore gamers. The replay value from trying to unlock new items, costumes and difficulty levels (the hardest difficulty setting aptly named Non-Stop Infinite Climax) makes the game worth more than just one playthrough. The ease with which a player can pick up the game and become very adept in its combat mechanics makes it less of a niche game that only the elite of the elite action gamers could delve deeply into. This game is definitely not like Itagaki’s Ninja Gaiden or even Kamiya’s own Devil May Cry where the gameplay could get so difficulty and frustrating that it loses its appeal to most gamers who fail to see the fun in such a game. While the game itself is not perfect by any means there’s little the small flaws in the game can do to detract from the fun one will have playing it from beginning to end then playing it again to see what they can discover.

As an aside this review is from playing the Xbox 360 version which is superior in every way to the PS3 version whose development was actually given by Platinum Games to one of SEGA’s internal teams. The quality made by that decision of Platinum Games to outsource the port development definitely shows as the PS3 version’s graphics looks washed out, barely keeping a 30fps throughout the game (forget even getting 60fps) and too many long loading times some of which just ruins the game even for the most ardent PS3 supporter and fanboy. Really, the only place to play this game should be on the Xbox 360 and for those who own both systems I recommend they buy the Xbox 360 version.

Official Site: http://www.sega.com/platinumgames/bayonetta/

Extra: This two clips should best show how hilariously oversexed this game really is…AWESOME.

Review: Star Trek (directed by J.J. Abrams)


2009 marks the return of Star Trek franchise to the big-screen. It has been seven years since the last entry in the series with Star Trek Nemesis. The critically-panned and box-office failure of that tenth entry in the film series marked a major low-point for the franchise. The franchise was dead in space with no one seeming to be able to figure out a way to bring the franchise back to big-screen prominence. So, it comes as a surprise that it’s eventual savior happens to be a non-fan of the franchise. J.J. Abrams has confessed to not being a major fan of the series, but wanted to see how he could bring back the franchise to a high bar of standard it had set for itself through the decades of its existence. This latest and eleventh entry in the Star Trek film series marks a drastic improvement over the past decade of film entries in the series. Abrams has crafted an enjoyable and fast-paced film which includes equal amounts of details fans of the franchise love, but also creating a film which would appeal to non-fans as well.

To start off, I’m what one might call a Trekker who has pored over all the details of the franchise. Backstory, character bios and details of the expanded universe is bread-and-butter. When first announced that Abrams would be in charge of trying to bring the franchise back to prominence I was quite skeptical. I’m not the biggest fan and admirer of J.J. Abrams and his work. It didn’t help that his idea to bring in more non-fans to the fold smacked of pandering. I will say that I will be the first to eat my words as Abrams’ Star Trek has been the best entry in the film series for the last 15 or so years. It’s a fresh new take on Gene Roddenberry’s universe which has spanned over four decades starting with the original TV series and continuing with the many novels which continue to churn out year in and year out.

The casting of a relatively unknown actors by Abrams and his crew was a bold move as their performances of iconic characters beloved by tens, if not hundreds, of millions of fans could sink the film and put the final nail in the film series’ efforts to stay up on the big-screen. Fortunately, it is this cast of unknowns who make this film so fun to watch. Chris Pine as James T. Kirk does a fine job of not apeing and micmicking the Kirk of Shatner but instead makes the character his own while at the same time bringing enough of the self-confidence and charm Shatner brought to the role. As good as Pine’s performance as Kirk was the film really belongs to Zachary Quinto’s portrayal of a more conflicted and darker Spock. Where Leonard Nimoy’s work as Spock was more of a mature character whose conflicting dual-nature as an emotional human and logical Vulcan would resurface here and there throughout the decades Quinto’s Spock has that conflicted nature simmering right on the surface. We get a much darker Spock who hasn’t fully accepted his two warring sides. One might even say that this Spock was a much darker portrayal than what had been previously done of the character. Quinto’s performance was a star-making one and should make fans relieved to know that an iconic character was in good hands.

The rest of the ensemble cast do a commendable job in their roles with other stand-out works by Karl Urban as Bones McCoy and Bruce Greenwood as Capt. Pike. Urban, especially, does a remarkable job of channeling DeForrest Kelley’s McCoy without seeming to copy the man. Like Quinto’s Spock, Urban’s McCoy should resonate with fans and non-fans alike. Simon Pegg as Scotty, John Cho as Sulu, Zoe Saldana as Uhura and Anton Yelchin as Chekov all do good work but are not on the screen enough to show what they could really do. With the seeming success of this film I’m sure they’ll have more chance to grab a hold of their characters and make them their own. If there’s a weak link to the cast it would be Eric Bana’s Romulan Nero. The character of Nero wasn’t fully realized beyond the maddened, revenge-fuelled archetype for Bana to truly work his skills on. There’s just not enough in the character to make him a great Star Trek villain. There’s hints of Khan in the role but also hints of weaker villains in the franchise’s history. If the writers had done a better job fully realizing the character for Bana I think Nero would be spoken of on the same level as Khan, but he won’t be and that brings up the other weak link in this film: the writing.

I say the writing is a weak link not because of the dialogue spoken but of the the overall plot of the story. There’s a simple enough plot to hold the film together but writers Orci and Kurtzman tried to create an epic storyline which would keep both loyal fans and new people to the franchise happy. By doing this they oversimplified the story where details were left out that created huge plot holes in the story. Also, the way Kirk’s character meets up with each member of what would become his core group relied too much on timely coincidences. They tried to make each meeting to be a memorable one which ended up with action-sequences that could’ve been left out but added to make the next meeting interesting. Like another origins film of the summer, X-Men Origins: Wolverine, both Orci and Kurtzman tried to lump too much origin details into this prequel. The finished screenplay could easily have used one or two more doctoring to make it a much more leaner and streamlined story.

The good thing was that as simple and pedestrian the story ended up being it did create a way for Abrams to connect both the original stories created by previous films and tv series to this new film which now has given the franchise a new path to move forward on without forgetting the canon established in the previous four decades. Star Trek by Abrams could be compared closely to the James Bond reboot in Casino Royale and the Batman reboot with Batman Begins. All three films share similarities in that all three honors the canon of the expanded universes of their respective franchise but brings enough new ideas and changes to re-imagine the franchises to a new generation of fans. Like those two other films Star Trek has laid the foundation for new stories to be told and not having to worry about continuity problems. Now any future films in the franchise have carte blanche to boldy go where the series hasn’t gone before.

In the end, J.J. Abrams’ Star Trek turned out to be better than expected as he has created a film that is a fun, action-filled ride with a wonderful performance by the ensemble cast of unknowns. Even a weak villain and premise fail to damper and bring down the film. While it is not a great entry to the series it does bring back the franchise to a resounding return to the big-screen that should please most of its loyal fans while appealing to the casual audience. I, for one, cannot wait to see what Abrams has in store for the forseeable future of the crew of the U.S.S. Enterprise.

The Expendables: Official Trailer


It looks like Sly Stallone has figured out what he’s best at now that he’s entering the lat eyear’s of his career. He’s really not the blockbuster draw as he once was during the 80’s and at times the early 90’s. His acting career from the mid 90’s right up to the early 2000’s was one flop after another. At times his films didn’t even get a major theatrical release and went to video instead. It would seem that Stallone’s time as a relevant force in Hollywood was coming to an end.

When news broke that Stallone was going back into the Rocky franchise one more time many were groaning at another installment in a franchise many thought already dead after the fifth film. The film was to be titled simply as Rocky Balboa. When it finally came out to most everyone’s surprise it actually reviewed well and did very good box-office. It wasn’t on the same level as Stallone’s films in his hey-day but for a man whose had been relegated to direct-to-video status this was like a second-chance at being good again.

Stallone decided that if it ain’t broke then why fix a good system and decided to follow-up his successful Rocky Balboa with a fourth installment in his other popular franchise: Rambo. While this one didn’t do as well critically and in the box-office it still did well enough that now Stallone seems to have found his niche in Hollywood. He’s almost become the go-to guy for throwback 80’s type action films. Already he’s announced two more Rambo films. His next project was to be an homage to the very 80’s action films that made him famous in the 80’s: The Expendables.

This film’s casting news became almost cult-like in how film fans followed it. Some were for real while others were rumors and just fan wishing. While not every fan’s wish to who should be cast in this action-flick was met the final casting roll-call made The Expendables the most testosterone and machismo-laden film in history (IMO). Here’s the list and tell me I’m wrong…

  • Sylvester Stallone
  • Jason Statham
  • Jet Li
  • Mickey Rourke
  • Terry Crews
  • Dolph Lundgren
  • Eric Roberts
  • Randy Couture
  • Steve Austin
  • Bruce Willis
  • Arnold Schwarzenneger
  • Danny Trejo
  • Antonio Rodrigo and Antonio Rogerio Nogueira

The first official trailer was cut and pieced together by Stallone himself. While the trailer really doesn’t explain much what the film is all about it does highlight much gunplay, explosions, 80’s-style action-flick one-liners and even more explosions. Watching it after reading about the film and who was to be in it and how violent it will be made me realize that as bad as some of those 80’s action-flicks were they were fun to watch. Here’s to hoping Sly remembers that he’s making this flick to be fun and not some message and theme-laden exercise in some sort of psychology deconstruction of violence in film.

I just want him to blow shit up and do it a lot and in cool ways.