Thousand Years of Dreams Day 01: Hanna’s Departure


So, we begin the first of 33 straight days of bringing the best thing about Mistwalker Studios’ 2008 role-playing game, Lost Odyssey, and why to this day its 33 short stories contained within the game as dream sequences remain one of the best writing in gaming ever. These short stories were written by Japanese novelist Shigematsu Kiyoshi. This collection of dreams would be collected under the title, “Thousand Years of Dreams”.

The first dream was the very first one a player acquires and comes across during the game. It is this dream which will trigger the main hero’s recollection of 33 total dreams as he travels and meets up and/or comes across situations to trigger a specific dream. This first dream is titled “Hanna’s Departure” and comes early in the game. Despite being the first it is also one of the best of the 33 and once you’ve watches and read the attached video clip of it above you will understand why. Below will be a transcript of the dream, but I recommend watching the video first and foremost.

Hanna’s Departure

The family members have tears in their eyes when they welcome Kaim back to the inn from his long journey.

“Thank you so much for coming.”

He understands the situation immediately.

The time for departure is drawing near.

 

Too soon, too soon.

But still, he knows, this day would have come sometime, and not in the distant future.

“I might never see you again,” she said to him with a sad smile when he left on this journey, her smiling face almost transparent in its whiteness, so fragile—and therefore indescribably beautiful—as she lay in bed.

 

“May I see Hanna now?” he asks.

The innkeeper gives him a tiny nod and says, “I don’t think she’ll know who you are, though.”

“She hasn’t opened her eyes since last night,” he warns Kaim. You can tell from the slight movement of her chest that she is clinging to a frail thread of life, but it could snap at any moment.

“It’s such a shame. I know you made a special point to come here for her…”

Another tear glides down the wife’s cheek.

 

“Never mind, it’s fine.” Kaim says.

He has been present at innumerable deaths, and his experience has taught him much.

Death takes away the power of speech first of all. Then the ability to see.

What remains alive to the very end, however, is the power to hear. Even though the person has lost consciousness, it is by no means unusual for the voices of the family to bring forth smiles or tears.

Kaim puts his arm around the woman’s shoulder and says, “I have lots of travel stories to tell her. I’ve been looking forward to this my whole time on the road.”

Instead of smiling, the woman releases another large tear and nods to Kaim, “And Hanna was so looking forward to hear your stories.”

Her sobs almost drown out her words.

 

The innkeeper says, “I wish I could urge you to rest up from your travels before you see her, but…”

Kaim interrupts his apologies, “Of course I’ll see her right away.”

There is very little time left.

Hanna, the only daughter of the innkeeper and his wife, will probably breathe her last before the sun comes up.

Kaim lowers his pack to the floor and quietly opens the door to Hanna’s room.

 

Hanna was frail from birth. Far from enjoying the opportunity to travel, she rarely left the town or even the neighborhood in which she was born and raised.

This child will probably not live to adulthood, the doctor told her parents.

This tiny girl, with extraordinarily beautiful doll-like features, the gods had dealt an all-too-sad destiny.

 

That they had allowed her to be born the only daughter of the keepers of a small inn by the highway was perhaps one small act of atonement for such iniquity.

Hanna was unable to go anywhere, but the guests who stayed at her parent’s inn would tell her stories of the countries and towns and landscapes and people that she would never know.

Whenever new guests arrived at the inn, Hanna would ask them,

“Where are you from?” “Where are you going?”

“Can you tell me a story?”

 

She would sit and listen to their stories with sparkling eyes, urging them on to new episodes with “And then? And then?” When they left the inn, she would beg them, “Please come back, and tell me lots and lots of stories about faraway countries!”

She would stand there waving until the person disappeared far down the highway, give one lonely sigh, and go back to bed.

 

Hanna is sound asleep.

No one else is in the room, perhaps an indication that she has long since passed the stage when the doctors can do anything for her.

Kaim sits down in the chair next to the bed and says with a smile.

“Hello, Hanna, I’m back.”

She does not respond. Her little chest, still without the swelling of a grown woman, rises and falls almost imperceptibly.

 

“I went far across the ocean this time,” he tells her. “The ocean on the side where the sun comes up. I took a boat from the harbor way way way far beyond the mountains you can see from this window, and I was on the sea from the time the moon was perfectly round till it got smaller and smaller then bigger and bigger until it was full again. There was nothing but ocean as far as the eye could see. Just the sea and the sky. Can you imagine it, Hanna? You’ve never seen the ocean, but I’m sure people have told you about it. It’s like a huge, big endless puddle.”

Kaim chuckles to himself, and it seems to him that Hanna’s pale white cheek moves slightly.

 

She can hear him. Even if she cannot speak or see, her ears are still alive.

Believing and hoping this to be true, Kaim continues with the story of his travels.

He speaks no words of parting.

As always with Hanna, Kaim smiles with a special gentleness he has never shown to anyone else, and he goes on telling his tales with a bright voice, sometimes even accompanying his story with exaggerated gestures.

He tells her about the blue ocean.

He tells her about the blue sky.

He says nothing about the violent sea battle that stained the ocean red.

He never tells her about those things.

 

Hanna was still a tiny girl when Kaim first visited the inn.

When she asked him “Where are you from?” and “Will you tell me some stories?” with her childish pronunciation and innocent smile, Kaim felt soft glow in his chest.

 

At the time, he was returning from a battle.

More precisely, he had ended one battle and was on his way to the next.

His life consisted of traveling from one battlefield to another, and nothing about that has changed to this day.

He has taken the lives of countless enemy troops, and witnessed the deaths of countless comrades on the battlefield. Moreover, the only thing separating enemies from comrades is the slightest stroke of fortune. Had the gears of destiny turned in a slightly different way, his enemies would have been comrades and his comrades enemies, This is the fate of the mercenary.

 

He was spiritually worn down back then and feeling unbearably lonely. As a possessor of eternal life, Kaim had no fear of death, which was precisely why each of the soldier’s faces distorted in fear, and why each face of a man who died in agony was burned permanently into his brain.

Ordinarily, he would spend nights on the road drinking. Immersing himself in an alcoholic stupor—or pretending to. He was trying to make himself forget the unforgettable.

When, however, he saw Hanna’s smile and begged him for stories about his long journey, he felt a far warmer and deeper comfort then he could even obtain from liquor.

 

He told her many things…

About the beautiful flower he discovered on the battlefield.

About the bewitching beauty of the mist filling the forest the night before the final battle.

About the marvelous taste of the spring water in a ravine where he and his men had fled after losing the battle.

About a vast, bottomless blue sky he saw after battle.

 

He never told her anything sad. He kept his mouth shut about the human ugliness and stupidity he witnessed endlessly on the battlefield. He concealed his position as a mercenary for her, kept silent regarding his reasons for traveling constantly, and spoke only of things that were beautiful and sweet and lovely. He sees now that he told Hanna only beautiful stories of the road like this not so much out of concern for her purity, but for his own sake.

 

Staying in the inn where Hanna waited to see him turned out to be one of Kaim’s small pleasures in life. Telling her about the memories he brought back from his journeys, he felt some degree of salvation, however slight. Five years, ten years, his friendship with the girl continued. Little by little, she neared adulthood, which meant that, as the doctors had predicted, each day brought her that much closer to death.

 

And now, Kaim ends the last travel story he will share with her.

He can never see her again, can never tell her stories again.

Before dawn, when the darkness of night is at its deepest, long pauses enter into Hanna’s breathing.

The frail thread of her life is about to snap as Kaim and her parents watch over her.

The tiny light that has lodged in Kaim’s breast will be extinguished.

His lonely travels will begin again tomorrow—his long, long travels without end.

 

“You’ll be leaving on travels of your own soon, Hanna.” Kaim tells her gently.

“You’ll be leaving for a world that no one knows, a world that has never entered into any of the stories you have heard so far. Finally, you will be able to leave your bed and walk anywhere you want to go. You’ll be free.”

He wants her to know that death is not sorrow but a joy mixed with tears.

“It’s your turn now. Be sure and tell everyone about the memories of your journey.”

Her parents will make that same journey someday. And someday Hanna will be able to meet all the guests she has known at the inn, far beyond the sky.

 

I, however, can never go there.

I can never escape this world.

I can never see you again.

“This is not goodbye. It’s just the start of your journey.”

He speaks his final words to her.

“We’ll meet again.”

His final lie to her.

 

Hanna makes her departure.

Her face is transfused with a tranquil smile as if she has just said,

“See you soon.”

Her eyes will never open again. A single tear glides slowly down her cheek.

End

Source: Lost Odyssey Wiki

Song of the Day: A Return, Indeed…(by Uematsu Nobuo from Lost Odyssey)


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One of the best gaming experiences I’ve had in the past ten years was from a title that was the creation of the man (Sakaguchi Hironobu) who made the wildly-popular Japanese role-playing game franchise, Final Fantasy, before he left to start up his own company. This company would be called Mistwalker and they would release two rpgs for the Xbox 360 between 2008 and 2009. The second of these two titles was Lost Odyssey and this was the title of which I spoke of above.

The title was a nice throwback to the classic Final Fantasy titles Sakaguchi was responsible for while dressed up in nextgen visuals. But what made this game so memorable an experience for me wasn’t just the visuals but the great storytelling and music it also had in great abundance. The music itself was the product of one (if not the greatest) of the greatest video game music composer in the industry, Uematsu Nobuo. It’s from Uematsu’s soundtrack for Lost Odyssey that I pick the latest “Song of the Day”.

“A Return, Indeed…” (“Kaette kuru, kitto…” in Japanese) is part of the game’s soundtrack which makes several appearances throughout the game, but it was during the first found dream sequence (the game’s greatest highlight and reason to play it) which really sold the song and the whole soundtrack as whole as being great. This version is the piano solo one which is really the best version which appears in the game. This piano solo version was arranged by Satoshi Henmi from Uematsu’s original composition and it fully convey’s the song’s sorrow melody in the beginning but gradually transitions into a sound full of hope before finally ending in a simple few notes. Those few notes giving a hint that hope is always a possibility but in the end always fleeting.

What better way to inaugurate 33 days of “A Thousand Years of Dreams” than the song which kicks it off in the game.

Review: Torchwood: Miracle Day Ep. 06 “The Middle Men”


Torchwood: Miracle Day is now into the second-half of it’s 10-episode latest season and something just occurred to me even while I was enjoying this 6th and latest episode. For a new season that’s just 10-episode the writers seem to be doing things as if there’s more than just the 10 episodes. For some people this slow pace has become an annoyance as the mystery of what is “Miracle Day” seem to be doing the glacial unveiling. I’m beginning to lean towards these individuals who thinks this season, as entertaining as it has been, looks to be wasting too much of of the season’s remaining episodes introducing new characters left and right to be nothing more than exposition mouthpieces to help add another clue to the mystery of the season.

While episode 6, perfectly titled as “The Middle Men”, was entertaining as we see Rex, Esther and Gwen deal with their part in exposing the government “Outflow Camps” (aka extermination camps for those deemed braindead but still alive), the episode seemed to spin it’s wheels in place once Jack met with one of PhiCorp’s executive who may or may not know the company’s role in “Miracle Day”. Ernie Hudson plays PhiCorp’s COO, Stuart Owens,  who also has begun to investigate on the true nature of the Outflow Camps. One of Owens’ operatives in Shanghai tasked with investigating that country’s Outflow Camps relays an ominous and cryptic message to Owens in the form of jumping off of the roof of the tallest building in the city after what he had uncovered. It looks like the burn units in the Outflow Camps’ module might not be the only way to get around the forced upon “immortality” everyone now has.

The episode actually takes place pretty much where the last one ended and it spends most of it’s time with Rex and Esther finding out who was responsible for Vera Juarez’s “death”. This part of the episode was actually quite frustrating to watch. Some of it was very difficult to watch in a good way as Rex goes through a form of torture that had even me averting my eyes. But it was also a part of the episode where both Rex and Esther make one stupid mistake after the other. Esther I can understand as she’s become almost useless as a Torchwood member outside of her hacking skills. Rex on the other hand I thought would’ve been more wary of his surroundings and those in the Camp he interacted with. The fact that it took a bumbling idiot to save the two put this whole part of the episode into the realm of the absurd.

Gwen’s time in the Cardiff Outflow Camp was a bit more successful though this leads to consequences which puts her in a no-win situation as the episode draws to a cliffhanger close. We did get to see her get into badass mode as she figures out in her own way to put a temporary stop to the burn modules. She does this all the while playfully bantering back and forth with Jack back in LA. This past of the episode was actually the best of the three concurrent story plot threads which has been running for the past couple episodes.

The third part of the episode is more of an exposition dump than anything else. For some reason this season has seen Jack in less of badass role while at the same time the one member of the team who seems to run across people who do nothing but act as exposition dump devices. While Ernie Hudson’s character unloading information on Jack was good and all most of it was something that audiences probably have figured out by now and that PhiCorp is just a link to the those in the shadows pulling the strings on “Miracle Day”. He did give a little tidbit about what might be the endgame for those behind-the-scenes of this worldwide event: The Blessing.

All in all, episode 6 (“The Middle Men”) was a good episode but definitely a step back from some strong ones previous to this one. With only four more episodes remaining in the season I’d be really interested in how Davies and his writers will be able to wrap things up without rushing things. Part of me thinks they may not be able to pull it off and another part of me suspect that there won’t be a true resolution and that a follow-up season may be what’s in store.

Gamescom 2011: Battlefield 3 “Caspian Border” Multiplayer Gameplay


I’ve been hyped and itching to get my hands on Battlefield 3 for months now, but still have a little over 2 months to go before I get that chance. Until then EA and DICE (Digital Illusions CE) have come up with another way to tease it’s fans by using Gamescom 2011 over at Germany a new video footage of actual gameplay (using an earlier alpha build of the game). This time around it’s not in-game footage of the single-player campaign. What we get instead is two whole minutes of wargasmic in-game footage showing the game’s multiplayer mode (64-players playing at once over on the PC while the Xbox 360 and the PS3 get 24-player limit for ground fighting).

The footage is of the mulitplayer map simply called “Caspian Border” and it’s a multiplayer game being fought not just between players as foot-soldiers, but also driving armored vehicles, jeeps, tanks and helicopter gunships. But what got me really going is the fact that air-to-air combat with jets. I don’t mean those white-and-green wearing, following the fat, blowhard who has no rings to kiss Jets, but jet fighters performing deadly aerial ballet with their opposing number.

I think if there is ever one reason to pick up Battlefield 3 over Activision’s upcoming title to their juggernaut of a FPS franchise, Call of Duty: Modern Warfare 3, then this gameplay footage with the jets will be one major reason. I may just practice flying those jets for multiplayer and shout “Tally Ho!” over the mike when ambushing another player in their jet.

Battlefield 3 is still set for an October 25, 2011 release date in North America with Europe and the rest of the world getting it the following days.

Quickie Review: The A-Team (dir. by Joe Carnahan)


If my memory serves me correctly the year of 2010 ended up becoming the year of the Action Team Flicks. Arriving first was the comic book film adaptation, The Losers, which didn’t do so well. Coming out last was the Stallone testosterone action vehicle, The Expendables, which did much better though it lacked somewhat in the grindhouse it was promising. Smack dab in the middle of these two was the film adaptation of the classic 80’s action tv series of the same name, The A-Team, which in the end I thought was the best of the three Action Team Flicks of 2010.

The A-Team was a film project that once had Mel Gibson attached to it right up to Bruce Willis, but delays upon delays pared back what would’ve been a mega-budgeted action blockbuster into something in the bargain basement (for a summer film). It starred Liam Neeson in the iconic role of Col. John “Hannibal” Smith made famous in the 80’s by George Peppard. Surrounding him would be Bradley Cooper as Templeton “Face” Peck, Sharlto Copley as H.M. “Howlin’ Mad” Murdock and veteran MMA fighter Quinton “Rampage” Jackson as B.A. Baracus.  Holding court over this A-Team was filmmaker Joe Carnahan working with a script he, Skip Woods and Brian Bloom (who also had a role as the amoral, sociopathic mercenary Pike).

The film took what was great and fun about the original tv series and gives it a 21st-century upgrade. To say that the film’s plot was secondary to watching the cast having fun on the screen would be an understatement. The story dealt with Smith and his team being accused of a crime they didn’t commit and must now escape from a military prison to find out who set them up and clear their name. It’s straight out of the tv series’ basic premise which managed to last a full on four seasons. Fortunately, Carnahan and his writers only had to make this premise last just a little over two hours. While some may think that two hours would be too long for this film it actually moved quite fast for something that went beyond the two hour mark.

Right from the beginning the cast looked to have been having the time of their lives. Neeson was Hannibal through and through while the other actors making up the rest of the team managed to imbue these well-known characters with their own brand of craziness, absurdity and panache. Just like the other two Action Team flicks of 2010 this film also had it’s share of scene-chewing villains in the form of Patrick Wilson as a duplicitous CIA agent and Brian Bloom as the sociopathic leader of a private military company at odds with Smith and his team. It’s these two groups who end up trying to outguess and outmanuever each other to get that final upper hand. Each encounter between these two groups just got more ridiculous with each passing event.

If one ever wondered if one could fly a tank while it was in freefall then this film answers that question. The climactic showdown at the LA shipyard at night has some of the most over-the-top action of the last couple years that wasn’t a scifi-actioner. Laws of physics doesn’t apply in The A-Team and the film revels in that notion as if telling the audience to either get onboard and enjoy the ride or get off and go on the Toad ride instead.

It’s a shame that The A-Team didn’t do as well in the box-office as some would’ve hoped because the film does set things up for further adventures for Neeson and his crew. What Carnahan ended up making won’t be breaking down the doors to the awards committee, but he did deliver on paying homage to the original tv series while adding his own brand of crazy to a film that had just the right amount of fun, ludicrous action to make it the best of 2010’s Action Team Flicks.

Scenes I Love: Final Destination 2


During the weekend it looks like several people saw Final Destination 5 to the tune of over $18million dollars. From what has been said about this fifth entry in the on-going series of Death playing with his food this one was actually quite good and enjoyable. I’ll probably end up seeing it this week, but until then I re-watched my favorite in the series to date: Final Destination 2.

It’s from this second entry in the series that I pick the latest “Scenes I Love” and this scene I still consider the best opening disaster-kill sequence in the series. It’s the opening highway car crash and pile-up which sees one of the best car crash sequence ever put on film since the days of George Miller and his Mad Max post-apocalyptic series. This scene had everything.

  • tree log vaporizes highway cop
  • motorcycle crushes it’s rider
  • stoner’s car get rammed and dies in explosion
  • mother and son crashes headlong into wreck and explodes
  • fratboy looking guy being burned alive before huge semi finishes him off
  • SUV full of spring break college kids rolls over before getting the smi truck treatment

This opening disaster-kill sequence beats out the plane crash from the first, the rollercoaster in the third and the NASCAR disaster in the fourth. I may change my mind once I see the bridge sequence in the 5th but it’ll take a lot for that to happen.

Song of the Day: Blade Runner End Titles (by Vangelis)


While I find my thoughts on how to continue my review on one of my favorite films of all-time I began to listen to it’s soundtrack for inspiration. So, while listening to the Vangelis composed score for Blade Runner I came across what has to be my favorite track from the many different editions of this film’s soundtrack. This track I picked to be my latest “Song of the Day”.

The track I chose is simply the “End Titles” which plays during the film’s end credits sequence. This version of the Vangelis ambient score comes directly from the Esper Edition of the soundtrack which was a bootleg edition that made the rounds in 2002. More specifically, this version of the “End Titles” track is a demo version of what would finally end up in the film.

Vangelis was one of my favorite film composers growing up and it’s saddening that he hasn’t done as much work in the last decade or so. But then his work on Ridley Scott’s Blade Runner was his best and it’s been difficult to top since. Everything about the “End Titles” track was able to convey each and every genre influence the film would mash together to make it into the masterpiece it has become. It’s ambient and electronic synthesizer melody has hints of film noir and, of course, the very science-fiction the film’s foundation has it’s origins in. This was a soundtrack that was one-of-a-kind and as much as others have tried to copy and emulate it they’ve never succeeded.

AMV of the Day: Highschool of the Dead Game


I came across this particular AMV (anime music video) while trying to find something else. There really hasn’t been many good AMV’s done with 2010’s hit anime series, Highschool of the Dead, which I find very peculiar. Maybe it’s the extreme ecchi nature paired with zombies which makes some people uncomfortable. I, for one, is not one of those people so I was really surprised when someone made a great AMV from this anime. The latest AMV of the Day is simply titled: “Highschool of the Dead Game”.

The title may be simple, but the video itself ended up looking quite complex in it’s execution. From the mind of AMV creator linnepin007, the video takes the many awesome scenes and sequences from Highschool of the Dead and made it to look like a sizzle reel for an upcoming roleplaying game. The game looks to make each character in the series as a playable one in the game right down to individual stats, character classes and even personal anthems and rally cries.

I know that for some the amount of fan-service in this series ruins it for them and how the series should’ve stuck to just the horror, but this AMV’s creator has realized one thing which has attracted legions of anime fans to this series: it’s fun. This is what this AMV has done to further help sell the series. It highlighted the fun aspect of the anime to ludicrous levels. It helps that the creator used an audio clip from Shaun of the Dead in the very start of the video.

The AMV did well enough that it garnered two awards at this year’s AnimeCon: Editor’s Choice and Audience Choice Awards.

Anime: Highschool of the Dead (Gakuen Mokushiroku)

Song: “Dead”  by My Chemical Romance

Creator: linnepin007

Review: Torchwood: Miracle Day Ep. 05 “The Categories of Life”


We’ve now reached the halfway point of the latest season of Torchwood. While the previous four episodes in this season has been quality work there’s been a small, but growing number of the show’s fans who saw the series as not as good season 3, Torchwood: Children of Earth, and that the addition of more American characters and transplanting the team to the US had lessened the show to some degree. I can’t say if these fans are right or not, but this midway point episode goes a long way to really giving Torchwood: Miracle Day the punch it really needed to put the season from just very good to something on the level of season 3.

The team has now split up into three working groups with Gwen headed back to Wales to try and get her ailing father from becoming just another statistic in the so-called “Outflow Camps” being set up by world governments with the help of the pharma-transnational PhiCorp. Her brief reunion with Rhys and her baby girl makes for some fun moments, but it doesn’t last long as Gwen gets right down to the business of “rescuing” her father from the very people tasked to help him. Their plan seemed like something that would never succeed, but seeing the chaos at the newly created “Outflow Camps” really helped in believing that Gwen and Rhys could actually pull off their rescue of her father. It’s not the danger of being discovered which puts her father in greater danger but the “Miracle Day” situation itself which does it and from that development in this episode’s story thread do we get a clue as to the darker nature of the hidden modules being built in these camps.

It’s during the plot thread involving Rex, Esther and Dr. Vera (who had decided earlier in the episode that she had a better chance to help people if she helped Rex with his plans) in California which was the strongest thread in the episode. We get to see first-hand through the eyes of Vera and Rex just how unprepared the government really was even in setting up these PhiCorp “Outflow Camps”. Camps which have been designed to house those who have been given new categories to describe their “Miracle Day” status. Category 1 being those who were braindead but still alive for some reason (including those who have been horrifically mangled in some fashion). Category 2 being people who have survived a fatal event and still alive and conscious (Rex for example) with Category 3 being everyone else who are healthy and no need for extensive care.

It’s during Vera’s tour with an unctuous, inept camp administrator that the true nature of the camps come to light. It serves less as a place to help ease the overcrowding in hospitals, but more of a concentration camp to segregate those labeled Cat 1 and 2 from the general population who make up Cat 3. It’s also in this plot thread that we see for the first time the horrific nature of the secret camp modules that Rhys had heard being called “burn units”. I wasn’t surprised that the writers decided to go all the way with demonstrating the nature of the modules with one of the season’s lead characters with still half a season to go, but it was a major gut-punch and should change how the Torchwood team goes about exposing not just PhiCorp, but those behind it and the true nature and agenda of “Miracle Day”.

The third plot thread in this episode was the weakest of the three as we see Capt. Jack continue in his attempt to understand Oswald Danes and his role in whats going on, but also use him to try and expose PhiCorp.  I’ll be the first to admit that I was wrong in thinking Pullman’s performance as Danes would smooth itself out, but with five episodes in the season already in the can his character (as interesting as this character still remains to be) just looks and behaves like a bad caricature of an unhinged villain. Maybe Pullman will pull back on the scenery-chewing long enough to actually appear as the dangerous, albeit tortured, foil for the team, but I’m losing hope. This thread does show that whatever sympathy Jack may have had for Danes just went out the window as the very person he’s trying to use has just set himself up to be the face of “Miracle Day” and the cult growing around his personality.

“The Categories of Life” was still the best episode to date for this new season of Torchwood despite the weakness that is Oswald Danes. It explored the subject matter that’s dear to many (health care in the country or lack thereof) and themes of how in times of crisis people will flock to whoever is speaking the loudest (even if the message is one that is not for the benefit of people) and give those in power the blank check to do whatever needs to be done to keep the masses a false sense of hope and security.

Torchwood: Miracle Day still hasn’t reached the epic greatness that was season 3’s Torchwood: Children of Earth, but with five more episodes to go it’s making a strong push to try and equal it. Whether it does or spectacularly fail in the attempt should make the second half of the season worth watching.

1st Episode: “The New World”

2nd Episode: “Rendition”

3rd Episode: “Dead of Night”

4th Episode: “Escape to L.A.”

Review: Rise of the Planet of the Apes (dir. by Rupert Wyatt)


In 2001, Tim Burton released his highly-anticipated remake of the classic 1968 film adaptation of Pierre Boulle’s sci-fi novel which would ultimately be called, Planet of the Apes. Fans of the series were excited to see what idiosyncrasies Burton would add to the series which had petered out decades before. What people were hoping for and what they ended up getting were polar opposites. The film in of itself wasn’t an awful film, but it wasn’t a good one and many saw it as average at best and bad at it’s worst. Any plans to sequelize this remake fell by the wayside. It took almost a decade until a decision was made to continue the series in a different direction.

British filmmaker and writer Rupert Wyatt would be given the task to rejuvenate for a second time the Planet of the Apes franchise. He would be working with a screenplay written by Rick Jaffa and Amanda Silver which would take the 4th film in the series, Conquest of the Planet of the Apes, and rework it for a much more current setting. The film was to be called Rise of the Apes and would star James Franco, John Lithgow and Frieda Pinto. As time went by the film would be renamed Rise of the Planet of the Apes. Despite having such an awkward sounding titles the film would end up to be one of the best films of the summer of 2011, if not one of the best of the year.

The film begins with a harrowing sequence in the jungles of Central Africa as poachers capture several chimpanzees to be sold as medical test subjects. Some of these chimps end up at a genetics research lab outside of San Francisco where one Will Rodman (James Franco) is working to find a cure to Alzheimer. He sees the encouraging result in one chimp he has named “Bright Eyes” (due to the side-effect to the test subject’s eyes taking on green flecks to their irises) and pushes for the next step and that’s human testing. The ensuing pitch to the company’s board of directors doesn’t go as planned as Bright Eyes goes on a violent rampage leading to her being put down and the project shelved. Her reaction they soon find out has less to do with the breakthrough treatment and more of a maternal instinct to protect her baby she secretly gave birth to. Will takes the baby chimp home in secret temporarily, but soon becomes attached to it as does his Alzheimer stricken father (John Lithgow) who names it Caesar.

The first third of the film sees Caesar showing an inherited hyper-intelligence from his genetically-treated mother. Caesar becomes an integral part of the Rodman household even to the point that Will has taught Caesar to call him father. It’s a family dynamic which would help mold Caesar into something more than just a wild animal. He begins to show signs of humanity which would become bedrock of his decision later in the film to turn become the revolutionary that the film has been leading up to the moment Caesar gets sent to a primate sanctuary after a violent encounter with a boorish neighbor to end the first reel of the film.

It’s during the second reel which sees Caesar realize that while he may as smart (maybe even smarter) than the humans he would never be a part of that world. In the sanctuary he learns that his very uniqueness has set him apart from the other primates. He sees the abuse inflicted on his fellow primates and longing to be back to his “home” with Will turns to a focus need to free himself and his people. He does this in the only fashion he knows would succeed. With the help from a couple canisters containing the aerosol-based treatment which increased his mother’s intelligence, Caesar frees everyone from the sanctuary and takes the fight to the humans as they make for the wilds of the Muir Redwood Forest north of San Francisco.

Rise of the Planet of the Apes might look to be an action-packed film from how the trailers and tv spots has been pushing the film, but it actually only has three major action sequences and they’re integral to each third of the film in helping advance the story. These were not action for the sake of having action on the screen. Writers Jaffa and Silver do a great job in figuring out that the real strength of the film would be Caesar’s journey from precocious ape child, rebellious teen and then his final unveiling as the leader of a people who have shaken off the shackles of medical research and their forced sacrifice for the greater good.

The film was never about the humans played by Franco, Pinto and Lithgow. It was always about Caesar and the film hinged on the audience believing Caesar as a character. In that regard, the work by WETA Digital should be commended as should Andy Serkis’ performance as Caesar. Serkis’ motion capture performance goes beyond just mimicking the movement of an ape. His own acting as Caesar comes through in even in the digital form of Caesar. In fact, the film never had a real ape used during filming. From Caesar right up to the scarred ape Koba every ape in the film was the work of WETA Digital’s furthering the motion capture work they had done in Peter Jackson’s Lord of the Rings trilogy and James Cameron’s Avatar. Never once during the two hour running time of the film did I ever not believe I was watching apes on the screen. Every emotion Caesar goes through during the film was able to show through facial expressions and body language.

It’s the strength of Serkis’ mo-cap work and the overall execution of Caesar’s character by WETA which also highlighted the one major weakness of the film through it’s underdeveloped human characters. Whether it was Franco’s benevolent Dr. Frankenstein-like Will Rodman right up to his greedy, amoral boss in the company (played by David Oyelowo), all the human’s in the film were very one-note and mostly served to propel Caesar’s story forward. At times, Franco actually seemed to be just as he was during his hosting gig during the Academy Awards earlier in the year. These were not bad performances by the actors involved. They were just there and part of it was due to how underwritten their characters were.

To help balance out this flaw in the film’s non-ape character would be the beautiful work by the film’s cinematographer in Andrew Lesnie. He has always been well-known for beautiful, majestic panoramic shot of the world as he had demonstrated in Jackson’s Lord of the Rings trilogy. He does the same for this film as we see some beautiful shots of the Muir Redwood forest, of San Francisco’s skyline and in the climactic battle on the Golden Gate Bridge. The city of San Francisco and it’s iconic red-hued bridge and the surrounding area has never been shot as gorgeous as Lesnie has done with his DP work on this film.

Even with some of the characters in the film being underwritten the film succeeds through Rupert Wyatt’s direction which keeps the film moving efficiently, but also bringing out the emotional content of the film’s script in an organic way. Film has always been about manipulating the audience’s  emotions. It’s when a director does so and make it seem normal is when such manipulation doesn’t come through for those watching to feel. Then add to this Serkis’ exceptional work as Caesar with some major digital artistry from the folks over at WETA Digital and Rise of the Planet of the Apes does rise above it’s B-movie foundation into something that should live beyond the summer and for years to come.

Rise of the Planet of the Apes does a great job and a long way towards wiping off the bad taste left behind by Tim Burton’s failed attempt to remake the franchise. We didn’t need something exotic and idiosyncratic to give the franchise a fresh breath of life. It seems all it needed was a very good story, some exceptional work from Andy Serkis and WETA Digital and a filmmaker knowing how to tell the story in a natural fashion and not fall into the temptation to go into shock and awe to tell it. Rise of the Planet of the Apes is a film that could stand-alone, but it does something that many trying to create film franchises never seem to do right: it makes people want to see what happens next in the lives of Caesar and his apes.