In this text adventure game, you find yourself in a room that you have never seen before. You do not know how you got there or why you are there. Other than you, the only things in the room are a bed, a trashcan, a desk, and a locked door. Can you escape?
First things first, search the room and find the phone. Then find the simple puzzle that will give you the password to unlock the phone. (Neither task is difficult.) In the phone, you’ll find a number. Call that number and you’ll talk to Crafty. Crafty is a joker and a know-it-all who likes to tell stories and answer questions. Crafty says that he heard you like puzzles so he put you in the basement and gave you some puzzles that, when solved, will allow you to leave.
Thanks, Crafty! I suck at puzzles so I’m probably going to die in your basement!
Crafty’s not really that bad, though. He just thinks you’ll have fun trying to solve his escape room. You can even call him up and ask him for hints and he’ll helpfully explain what to do next. There are four puzzles to solve and none of them are that difficult. I did get Lisa to help me out with the sudoku puzzle so, if you’re going to attempt this game, I guess you should make sure that either you or someone close to you knows how to play sudoku.
(As autocorrect just reminded me, I can’t even spell sudoku.)
I liked Crafty’s Escape Room. It’s a well-written throwback to the good natured text adventures of old. It’s a very good-natured game. Despite my initial fears, you don’t die if you fail to solve a puzzle. I appreciated that because, again, puzzles are almost always my downfall when it comes to Interactive Fiction. As an added bonus, Crafty likes to talk so if you need a break from puzzle solving, you can call him up and just type “Speak” or “Chat” to see what he has to say.