Again, you start out in the most boring room you’ve ever seen. Bob is standing around and being useless. Rex is your faithful companion. Explore the area and, once again, you’ll find the shed and the stairs and the crate and all of the things that have been present in every Locked Door game. You’ll also find a few new rooms and a some new puzzles to solve. It may be because I was rusty after not playing the game for a month but I found the new puzzles to be challenging. Some of that is because the game still occasionally suffers from the “Guess the Verb” syndrome but, at the same time, some of the puzzles actually are clever and require some thought. The game is fun but it just needs a little bit of polish.
After I played the latest version, I glanced over the other Locked Door games. As of right now, there’s a total of 11 episodes, each with its own tag line. The tag line of Locked Door XI: The U.S. Theatrical Cut is “Can You Beta Test This Thing?” That does intrigue me. Could the game’s rough edges and guess the verb moments be intentional? From the start, Locked Door has satirized the needlessly complicated locked door puzzles that seem to show up in almost every work of Interactive Fiction. Could all of the Locked Door games be a part of an elaborate practical joke?
Maybe I’ll learn more when I played the eighth installment next week next week.