During today’s exploration of the horrific corners of the Internet Archive, I played Hugo’s House of Horrors (1990, Gray Designs Associates.)
In Hugo’s House of Horrors, you control Hugo. Hugo’s girlfriend went to a haunted house to babysit and never returned. When the game starts, you have just arrived at the house to try to find her.
First impression: I’m really digging the graphics. That house sure does look haunted. The spooky music that playing in the background is also pretty cool.
I guess it’s time for Hugo to enter the house. This turned out to be more difficult then I was expecting.
Why not? That’s a great idea!
Locked? But look at all those eyes watching Hugo. Maybe someone inside the house can help.
Son of a bitch! Maybe there’s something I’m missing.
I just tried that!
OPEN THIS DOOR!
OPEN THE DOOR, I SEE YOU STARING AT ME!
Eventually, I noticed the pumpkin at Hugo’s feet. The key was hidden in the pumpkin so Hugo was finally able to open the door and enter the house.
Nice house. I especially like the painting of the bat. I sent Hugo went upstairs and had him go through that open doorway at the end of the hall.
Get in the box? Why not?
Maybe this wasn’t such a good idea.
Oh, this is bullsh–
After the professor left, I realized that Hugo was now much smaller. After the professor left, I decided that Hugo should leave the room too. I don’t trust Igor.
The lesson here is don’t get into strange boxes.
This is as far as I have gotten on Hugo’s House of Horrors. Hugo may be in trouble because it doesn’t seem that I’m very good at this game. Maybe he will have better luck with you controlling his actions than me.