Just a couple months ago the site reached it’s first major milestone of 1000 posts. It’s taken almost two years but we’ve finally reached another major milestone in the site’s brief history.
While we don’t get the tens to hundreds of thousands of page views per day the more established and much bigger blogs get on a day-to-day basis I’m still proud to say that our motley band of writers have been able to attract at least a thousand or more views a day. With that in mind we’ve finally reach 500K in page views since the site’s inception a little under 2 years ago and I think we’re on our way to making it a million in less time.
Once again, I must thank my co-founder of the site in @LisaMarieBowman for keeping things fresh and fun for people to visit. Other writers like necmoonyeti, pantsukudasai56 and Semtex Skittle (@Cindaer) have done their best to add their unique voices to the site whether it be reviews and/or thoughts on music (mainly metal), anime and manga to gaming titles. Writer Leonard Wilson (@Cavatica) has become another of the unique voices this year and has established his own brand of reviews of films to the many on this site. The rest of the gang like Senor Geekus (@SenorGeekus), danceonavolcano (@nyneshaydee), zackthewicked1, leonth3duke (@DukeD1989) and Dazzling Erin (@TakeSumE) are not as prolific as the other but their contributions still is what makes this site run.
Here’s to another year to look forward to and better things to come for the crew of Through the Shattered Lens.
Note: yes, every milestone will be celebrated with a choice anime/manga based artwork. >_<
“Everything is food for something else.” – Carl Grimes
[spoilers within]
“Secrets” is the title for the sixth episode of the new season of The Walking Dead. It’s an episode that really should please not just fans of the gore and action, but also those who like some character and story development in their shows. The first five episodes of this second season has been hit or miss. Those episodes have reinforced some viewer complaints about how the show seems to go nowhere at times. Except for a couple moments of well-done script work involving Daryl Dixon (who happens to be the one character created for the show and absent from the comic book) the writing for this season continues last season’s uneven quality.
The last couple episodes were light on the zombie mayhem, but they were rife with character development and some forward momentum in the story (though Sophia still remains missing) with the discovery made by Glenn the big cliffhanger leading up to tonight’s episode. An episode which more than lives up to it’s title as secrets become known as others remain hidden.
With Glenn’s discovery one would think that the title of tonight’s episode meant Glenn and Maggie trying to keep the secret of the zombies in the barn kept from Rick and the rest of the group. The predicament Glenn finds himself in with Maggie begging him not to tell anyone about the barn then on another side Lori also begging him not to tell anyone that she’s pregnant. Glenn would be the first to tell both women how much he sucks at keeping secrets and the episode wasn’t even past the first ten minute mark when his resolve breaks under Dale’s epic eyebrows and fisherman’s hat.
The secrets which this episode focuses on doesn’t just include the barn and Lori’s pregnancy, but the secrets Shane has been trying to keep from everyone in camp. It’s during the aftermath of a very thrilling and eventful foray into the nearby housing association by Shane and his shooting apprentice in Andrea that Shane’s recent turn to the dark side comes to light with none other than the show’s elder busybody. Everyone in the show seems to tip-toe around the topic of Shane and his behavior, but not Dale who sees danger in Andrea learning from the one person who’s agenda may not lie in the group’s overall safety.
Like the show’s own troubled off-season, the show seems to have made a turn with the last couple episodes into something that seemed to balance well zombie action with the show’s more expositional side. This may not be too much of a surprise since Darabont as show-runner was supposed to have been fired around the filming of episode 4. Could his departure from the show and the promotion of a veteran tv writer and show-runner in Glen Mazzara finally put the show on a much more focused path. It’s a possibility and it could also have been part of Darabont’s plan for the season to have such a long slow-burn. I hate to admit it but as much as I love Darabont as a horror and genre fan I think his departure finally putting the show on the path to consistency on all creative fronts.
The secret about the barn and Lori’s pregnancy, not to mention Shane’s character becoming more and more dark, could’ve been strung along for the length of this season’s 13-episodes, but the last 2-3 episodes seem to dispute that. The show has begun to reveal it’s secrets into the open quite quickly and letting the characters deal with the ramifications and fall out. Already we see a much more spirited Rick react to Lori telling him of her pregnancy and what occurred between her and Shane. We get to see why in the end he’s the leader the group needs now and not Shane or Daryl or even Glenn (as Maggie suggested). He’s thinking of the group and trying to keep them sane in a new world hell-bent on driving all of them beyond the brink and past the breaking point. All that he has suspected since reuniting with his finally are now out in the open and while he’s angry he also looks to trying to work things out. How the knowledge that Shane and Lori got together bears out in future episode will make for some interesting thing times ahead especially for Rick.
This episode definitely put character conflict and drama into the forefront with very little wince-worthy moments. Everyone reacted in an organic way to everything suddenly coming out into the open. Even Andrea has begun to make the turn from helpless, suicidal to someone who may become the group’s most important protector. While the episode continues on last week’s high points it still had the Sophia issue which continues to plague the show. The writers will need to reward it’s viewers’ patience (and growing lack of in regards to the missing girl) and make sure the Sophia question gets an answer and soon.
There’s just one more episode left before the show goes on it’s mid-season break. From the look of things the show looks to be heading towards this break on a high note. It would be interesting to see how the Mazzara-led writing group deals with the ramifications of tonight’s episode with the mid-season finale.
Notes
For a kid who has been shot then operated on just days before (unless the show has skipped showing some days pass by) Carl looks to have recovered quite well.
Great to see Carl wearing Rick’s sheriff’s deputy hat. That look on Carl remains one of the comic book series’ most iconic image.
Seeing Carl learn how to shoot and do it well could be a sign that the show may soon start dealing with putting this show back on track in regards to the Rick-Lori-Shane triangle.
Steven Yeun’s role as Glenn continues to grow and he’s definitely got the awkward moments of the character done to a T.
I think T-Dog as a character either needs to grow or he needs to go. He’s been mostly absent from this season outside his fever-induced ranting to Dale a couple episodes back.
We finally get to see more and more how the Greene family sees the zombies and why they keep them cooped up in the barn. Some people will say what they’re doing is stupid. I think it’s a nice shout-out to the tenement scene in the beginning of Romero’s Dawn of the Dead where people kept their dead locked up because they still thought of them as loved ones who might still get cured or whose culture teaches them to respect the deceased.
Lauren Cohan as Maggie continues to be one of this season’s highlight. Her reaction once back on the farm toward’s Lori after her and Glenn have themselves a zombie encounter was very nice. Lori’s horrified reaction was great.
For those wondering what that piece of badass metal Glenn used to go aggro on the pharmacy zombie. It’s a Gerber Gator Machete Pro and retails on Amazon for $41.63 with nylon sheath.
If Glenn wasn’t confused about how Maggie feels about him then tonight’s episode will drive him crazy. Still great to see that the show has one relationship born out of genuine interest and not out of necessity (though for Maggie it may have started as one it sure doesn’t seem to be that now).
I know there are people out there calling for support of Team Shane, but I think everyone should get behind Team Glenn. He seems to be the one out of everyone in the group to be the most level-headed one notwithstanding the awkward with girls and not being able to keep a secret routine.
I know that there are many out there who hate Andrea because of the past 4-5 episodes going back to last season’s finale, but tonight definitely saw her go from victim to survivor and do so with a bang. Love the moment out in the middle of that suburban street as a calmness washes over her face and every shot begins to land true.
Dale gets to use those epic eyebrows of his and say how it really is when it comes to Shane.
Finally, the show’s cold opening of Patricia breaking the chickens’ legs before dumping them into the group of zombies in the barn should not be pleasing PETA and this show probably not in PETA’s must-see list since the pilot episode.
My review of Tarsem Singh’s Immortals will be spoiler free. My love of Greek mythology may have biased me positively (I loved Ninja Assassin because I still want to be a ninja despite being 30 years old).
The Olympians were depicted as young (and attractive) people instead middle aged folks, especially since the ancient Greek culture was so fixated physical perfection forms. These gods showed their prowess in combat and got their hands dirty instead fighting by proxy (Poseidon’s tidal waves and sea monsters, Zeus’ lightning bolt, Apollo’s arrows, and Dionysus’ murderous band of drunk women) as in most media productions.
Luke Evans provided a fresh interpretation of Zeus. He wasn’t the typical rash and violence prone elderly king with the libido of a frat boy, he displayed the same level of fatherly compassion as Anthony Quinn’s Zeus (y’all remember Kevin Sorbo’s Hercules series). He generally cared about humanity and looked at them as something more than notches on his belt like the previous Zeus. He even showed compassion for his children (male and female) unlike the mythical Zeus who only seemed to care about his sons in varying levels.
Found several things interesting:
Theseus’ demigod status and divine paternity was seemingly replaced by a more tragic upbringing.
The bovine suit that Daedalus made for Pasiphaë was transformed into a cruel torture device.
The suit was still linked to the result of Pasiphaë and Mino’s prized bull.
The war between the Olympians and the Titans was similar to the war between the Aesir and Vanir of Norse mythology.
The lack of Hades and the other major 12 Olympians.
Apollo’s weapon of choice was changed from a bow to a hammer.
The racial diversity of the background cast (there were only Caucasian actors and actresses in these types of film).
The religious ideologies of a believer, an atheist and an agnostic played out in the film.
The removal of mere mortals dying when they behold a god’s divinity.
Zeus and Athena using disguises to interact with mortals.
Hi out there. As I sit here typing this, I am so freaking sick, it is not even funny! Seriously. I’m congested, I’m running a fever, and I’m taking way too many naps while everyone else in the world is having a lot of fun playing outside and going to the new Twilight film. However, despite feeling all bleh, nothing will stop me from sharing another edition of Lisa Marie’s Favorite Grindhouse and Exploitation Film Trailers. NOTHING!
1) A Nightmare On Elm Street (1984)
One of the classic “old school” horror trailers. The bit with the stairs always freaks me out.
2) Alone in the Dark (1982)
Not to be confused with the later film from Uwe Boll.
3) Without Warning (1980)
Martin Landau was apparently busy in the early 80s.
4) Deadtime Stories (1986)
This film appears to be an alternative take on beloved bedtime stories and…wait. Bedtime. Deadtime. Hey, I just got that! Neat.
5) Hello Mary Lou: Prom Night 2 (1987)
Apparently, this film has next to nothing to do with the original Prom Night and you have to ask yourself: if there’s no elaborate disco dance-off, then what’s the point? Still, I own this one on DVD and I’ll be watching it soon if I don’t start to feel better.
6) Pet Sematary 2 (1992)
I remember that I saw this movie on TV one late night when I was like ten or eleven and oh my God, it scared the Hell out of me! I mean, literally everyone dies in it! Even kids! Trust me, that’s a really scary thing to see when you’re still just a kid yourself. But anyway, I rewatched it last year and was mostly bored.
Yesterday, the Academy of Motion Picture Arts and Sciences released the titles of the 15 semi-finalists for the Best Feature Length Documentary Oscar. This list will, of course, be narrowed down to the 5 final nominees.
Without further ado, here’s the 15 semi-finalists:
Battle for Brooklyn(RUMER Inc.)
Bill Cunningham New York(First Thought Films)
Buck(Cedar Creek Productions)
Hell and Back Again(Roast Beef Productions Limited)
If a Tree Falls: A Story of the Earth Liberation Front(Marshall Curry Productions, LLC)
Jane’s Journey(NEOS Film GmbH & Co. KG)
The Loving Story(Augusta Films)
Paradise Lost 3: Purgatory(@radical.media)
Pina(Neue Road Movies GmbH)
Project Nim(Red Box Films)
Semper Fi: Always Faithful(Tied to the Tracks Films, Inc.)
Sing Your Song(S2BN Belafonte Productions, LLC)
Undefeated(Spitfire Pictures)
Under Fire: Journalists in Combat(JUF Pictures, Inc.)
We Were Here (Weissman Projects, LLC)
My response as I look at this list is: “Huh?” Which is to be expected because I live in Flyover country and, as a result, our local theaters don’t get sent all that many documentaries. Still, I have to say that, as someone who tries her darndest to keep up with these things, I’m not familiar with a lot of these films. I saw Buck in the theaters and I watched Bill Cunningham New York via OnDemand after my sister recommended it to me. I meant to see Project Nin when it briefly played at the Dallas Angelika but, for whatever reason, I missed it. (I may have been burned out on movies about chimpanzees after seeing Rise of the Planet of the Apes.) I’ll definitely see Paradise Lost 3 if it ever manages to get down to my part of the world.
If anything surprises and disappoints me, it’s that Werner Herzog’s Cave of Forgotten Dreams isn’t on the semi-finalist list. Neither are two other documentaries that I loved — Jig and Resurrect Dead. (I have to admit that I’m not sure if those two films were submitted for consideration or if they would have even been eligible to be considered. I just know that I enjoyed them when I saw them OnDemand.) I’m also surprised that The Paper isn’t on the list of semi-finalists. I haven’t actually seen The Paper but just judging from the trailer and the subject matter (The New York Times struggling to remain relevent), it seemed like the type of documentary that traditionally seems to get nominated.
Finally, despite the fact that I haven’t seen it, I would kinda like to see Paradise Lost 3 win the award if just to honor the entire Paradise Lost series. After all, if not for those films, the West Memphis 3 would still be sitting in prison. Every year, during the Academy Awards ceremony, we have to sit through some pompous speech about how documentaries can change the course of history. Well, the Paradise Lost films actually did and, again taking into consideration that I haven’t seen the actual film yet, it seems like that deserves to be honored, no?
(And before any of you excitable types start bitching and whining — and you know who you are — Undefeated is a documentary about a high school football team and should not be mistaken for The Undefeated, the documentary about Sarah Palin that also came out this year.)
BioWare’s Mass Effect scifi rpg series has been a hit right from the start. The first two titles in the planned trilogy for the series (some have been calling it the Cmdr. Shepard Trilogy) have been received with a near universal acclaim for gameplay and it’s unique way of storytelling. In my opinion, this series has been one of the few which has begun to bridge the gap between gaming and storytelling where both have become integral part in making the series a success.
The third game has been one of the most-anticipated titles by gaming fans everywhere and just months away from release. The trailer above shows all the cool extras for those who pre-order the very limited N7 Collector’s Edition which will ship with the regular version of Mass Effect 3. Some of the extras mentioned seem more like fun fluff, but the classified extra character and the mission attached to them will be one of the highlights not to mention the robotic Geth-looking dog and the extra exclusive weapons.
Mass Effect 3: N7 Collector’s Edition is set for a March 9, 2012 release date with a price of $80.00.
You can be damned skippy sure that I’ve gotten my pre-order all confirmed and paid off.
Perhaps I’m jaded and spoiled by movies like Jason and the Argonauts and games like God of War.
I’m pretty sure that in an alternate dimension somewhere, audiences are sitting in the theatre and loving the hell out of Immortals. Maybe in some ways it’s actually good, but I can’t see them. At best, the film acts a great demo reel for Henry Cavill, who audiences will see as Superman sometime next year. For that reason, and perhaps Mickey Rourke’s Hyperion, Immortals is worth a peek. Even then, you may want to have someone take you to the movie, rather than pay for it yourself. Let’s put it this way. I spent more time on my iPhone with the brightness dimmed during the movie than I did actually watching it, and that’s a rarity for me. You’re better off waiting for the Netflix Edition. Everything you see in the trailer is basically the film in a nutshell.
The only other thing it really does have going for it is the 3D, which actually happens to be pretty good for the half hour that you can see it (and perhaps that’s just me, because it feels like it fades over time). The film does feel as if it were primarily filmed in 3D, and boasts some awesome visuals, but the story is a little jumbled. I won’t deny that Tarsem Singh has a really fantastic eye for painting a scene from The Cell to this point, but without sharp writing there’s something lost in the translation. It’s like watching David Fincher when he was still partnered with Darius Khondji on Seven or Spielberg with Kaminski in Minority Report. You can make pretty pictures, but there has to be some kind of meat and potatoes to it for the audience. That’s just how I felt here.
Eons ago, you once had mortals and you had gods. Zeus, Poseidon, Athena, Apollo, Dionysus, Aphrodite, etc. In Immortals, the gods learned that they had the ability to kill one another and as a result, there were a number of wars. Enter Hyperion, who loathes the gods and wants them destroyed. In order to do this, he has to unleash the Titans, who were once servants of the gods but were punished for their treachery and sealed away in a special cage that can only be unlocked with an item called the Epirius Bow (which was one of the elements I truly enjoyed).
Our hero, Theseus (Cavill) lives a quiet life with his family when Hyperion’s forces attack. In the process, he witnesses his mother’s death at the hands of Hyperion himself and swears vengeance. Captured and left for dead with a number of others, he meets a mystic named Phaedra (played by Freida Pinto, who seems like she may be playing the same role emotionally that she did in Rise of the Planet of the Apes). Phaedra provides him with visions that allow him to reach the Bow.
Lead by Zeus, the gods watch all of this from Olympus, but are unable to interfere in the affairs of mortals on pain of death. These sequences (when they do happen) are the ones that you’re seeing in the trailers for the most part. Oceans rise and bad guys are cut down so fast that the first hardly has a chance to fall before the ninth one is hit. It’s amazing to see, it really is, but it’s been done before in movies as old as Jet Li’s The One. The film doesn’t lack in action, and in that, there’s a plus. What I had personally hoped for was something akin to giants or mythical creatures. Even though it was geared for teens, last year’s Percy Jackson and the Olympians offered more of a mystical element than Immortals did for me. It wouldn’t have hurt to have undead warriors or harpies or something. For all the money spent in effects, everything in this film seemed to be grounded in human based actions.
All of this culminates into a huge 300 like battle, right down to the narrow passageway that is used as an arena of battle. Theseus rallies his troops that are ready to retreat with a speech that’s helped along with the banging of shields. It was nice, but again, it wasn’t anything terribly new – “They’re only human!!” *clack clack clack* “We can beat them!” *clack clack clack* “For the children!!” *clack clack clack*
“And a tighter script!” I wanted to yell with a raised fist. “And maybe a refund!”
As for the audience, they seemed okay with it. There is a love scene which I don’t think younger audiences are ready for, but it was done in such a way that the “fade to black / open to the following morning” shot doesn’t let things get too far, visually.
When it gets to video, I may see Immortals again (because it is visually beautiful), but you’re better off treating yourself curling up somewhere and reading Homer’s The Odyssey for a while and letting your imagination fill in the pieces. It’s a okay film if you don’t ask for more than what it’s giving you.
So. At long last, here it is. The latest installment from the shell that remains of Infinity Ward, bringing back those endlessly popular features like sniper rifles, killstreaks that build on one another, and host migration that keeps the multiplayer modes playable!
The first reaction I’ve heard from people on the fence about this game (and, let’s be honest, there aren’t that many) is that they don’t want to pay the Madden Tax to play yet another Call of Duty that, much like any sports game, just isn’t that different from year to year. If you’re of that mindset, you’ve likely already made up your mind about this title. This review probably isn’t going to change your mind either way about this title, so I’m going to try and keep the review brief and focused upon specific observations I have about this game, the ground it breaks (or doesn’t break, as the case may be), etc.
Before I do some quick hits on the game though, it’s worth visiting the game’s new mode. The outstanding mode in Modern Warfare 3 is Survival Mode, which is an offshoot of the single/multi player Covert Ops mode from Modern Warfare 2. Like that title, Modern Warfare 3 includes a panel of special missions (based on levels that appear in the single player, of course) that you can run through that pose unique challenges. New this incarnation, however, is a wave-based horde mode that is very much in the vein of (nearly) identical modes in the last couple of Halo or Gears of War games. If you found those modes satisfying in Halo or Gears (or another title I’ve forgotten. Please forgive me?) you’ll like Modern Warfare 3’s take on it as well. The only possible downside is that, like the true PvP mode, Modern Warfare 3’s survival demands that its players level up to unlock certain equipment pieces. The problem is that the equipment curve in Survival begins with an even more boring selection of equipment. It’s worth noting that the level curve is so much lower that you should earn the equipment you really want in no-time flat, if you’re dedicated to doing so.
So, assuming you’re one of three human beings sitting on the fence today… you’re asking the question, do I want to buy this game? (Or, perhaps more probably, is this game right for X gift recipient?)
FULL DISCLOSURE: I pre-ordered and received the ‘Hardened’ Edition of Modern Warfare 3. I’ll try not to harp on pre-order features, but I’m not going to guarantee I’ve got it right. In addition, I am playing this title on the XBox 360. Addressing technical aspects of the game is pertinent only to the XBox 360 game system.
The Good!
– Multiplayer mode features more guns than ever. Not all of them seem powerful, but none of them seem un-useable (with the possible exception of the handguns, which I don’t deal in).
– Story isn’t bad, actually. It’s well-conceived, and fun to play. The variety in the level design is a nice change!
– Multiplayer mode rewards you for past service by giving you a head start if you’re achieved prestige mode in a previous title (going back to CoD 4!)
– The Prestige Mode now has its own shop that gives you a choice of rewards. Prestiging players can now keep a piece of equipment (such as a favourite gun) through the Prestige Mode. Players are, of course, free to go with more traditional benefits such as adding a custom class or gaining a bonus title and emblem set. The player is able to choose between options at each Prestige level.
– Netcode is very passable. The game will hand off host in extreme circumstances in order to improve gameplay (this was the single biggest downfall of Call of Duty: Black Ops, and no, it’s not close)
– The gun customization in this game is awesome. Adding the customize menu (including such benefits as reducing gun kick, or equipping two attachments) on top of the attachments available really makes you feel like you can get the gun you want to play with.
– New Strike Package system in multiplayer is endless fun.
The Un-Good
– Frankly, it’s Call of Duty. There’s no real innovation here, just a lot of touch-ups. It’s up to you to decide if that’s worth it!
– This game pushes the hardware limits of the console hard, and fast. I’ve noticed some weird system lag issues as a result of this, and the game frankly just doesn’t run as crisply as earlier entries (particularly, CoD 4).
– Story contains a horrifying twist… although, this can be disabled in the game options, much like the level ‘No Russian’ in Modern Warfare 2.
– Weapon balance is – as ever – questionable. Why bother including some weapons that feel utterly useless at higher difficulty levels and in multiplayer arenas? It’s worth noting that all weapons have some (read: dramatically more) use in the single player modes as opposed to the multiplayer environment, but it still feels like some weapons are universally strong, useful, and sustainable… and most others just simply aren’t. Given how many incarnations of Call of Duty we’ve suffered through now, this is the sort of thing that should have started to be fixed.
– Online players are as annoying as ever. Need proof? Take a look back at this review. I’ll see you on XBox Live. 🙂
In terms of film, the horror genre has never gotten the respect that it undeniably deserves. Afterall, some of the most effective trends in cinema (German expressionism, for instance) first had their start in the horror genre. However, most critics seem to be more comfortable just dismissing most horror films as being a bunch of predictable tropes and easy shocks as opposes to admitting that the horror genre is one that is rich with history, subtext, and importance. Right now, there are two horror films playing the art houses of America and they are both more than worth your time. Those films: Pedro Almodovar’s The Skin I Live In and Jeff Nichols’s Take Shelter.
In The Skin I Live In, a weary-looking Antonio Banderas plays a world-renowned plastic surgeon who, unknown to all of his colleagues, has trapped a young woman in his sprawling estate. With the help of his devoted servant Marilla (Marisa Paredes), he keeps the woman (played by Elena Anaya) a total prisoner while continually experimenting on her in his efforts to create a new type of skin that is immune to bug bites and being burned. However, Anaya — who has been held prisoner for six years — is desperate to escape and is even willing to engage in self-mutilation in her effort to make things difficult for Banderas. Finally, while Banderas is out, Marilla’s psychotic son (a terrifying Robert Alamo) shows up at the estate and, convinced that he knows the young woman, tries to kidnap her for his own.
In between the scenes involving the strange experiments going on at the estate, another story plays out as Antonio Banderas exacts a disturbing revenge on the young man (Jan Cornet) that Banderas holds responsible for the death of his daughter. The film’s two stories eventually intersect in a surprising yet disturbingly logical way.
As a director, Almodovar often pays homage to other, similarly iconic filmmakers and The Skin I Live In feels like a combination of the over-the-top melodrama of Douglas Sirk (right down to the film’s “hero” being a doctor) and the unapologetic sordidness of Jesus Franco. This is especially evident in the film’s big, surprise twist; a twist that manages to be both ludicrous and compelling at the same time. (I should also note that, at the showing I went to, the twist inspired about a fourth of the people in the theater to leave.) The end result is a creepily effective, thought-provoking horror film that is both deliberately absurd and touched with a strain of undeniable melancholy.
As opposed to the baroque The Skin I Live In, Take Shelter takes place in the deceptively mundane American midwest. Michael Shannon plays Curtis, a soft-spoken construction worker who suddenly finds himself haunted with terrifying nightmares of an incoming apocalypse. The nightmares always start with rain and, as the film unfolds, they grew progressively more and more disturbing. Soon, he’s seeing shadowy figures wearing hospital gowns standing out in the rain, waiting to attack him and even worse, he starts to see visions of his friends and family waiting to attack him. Is Curtis seeing the future or has he simply inherited his mother’s schizophrenia?
The genius of the film is that, up until the final scene, you’re not quite sure. I’ve seen a lot of nightmares in a lot of horror films and I can usually spot them long before the inevitable scene of the film’s hero waking up in bed with a shout. Take Shelter is full of nightmares and they all follow the same basic theme but they are so effortlessly woven into the film that they still take you by surprise long after they shouldn’t. As a viewer, you find yourself relating to Curtis because, like him, you’re never quite sure what’s real and what’s just in his mind. The film forces us to try to figure out whether Curtis is scared because he’s crazy or is he going crazy because he’s scared.
The film’s apocalyptic visions reminded me a lot of Peter Weir’s somewhat similar film, The Last Wave. However, both director Jeff Nichols and star Michael Shannon manage to make this story their own. Shannon is in nearly every scene of the film and he gives a performance that’s both dramatic and subtle. In the past, whenever Shannon’s played a mentally ill character (Revolutionary Road, The Runaways), I’ve always felt he’s come really close to caricature. However, in this case, he gets it right and brings a real sense of reality and urgency to the film. Also giving good performances: Kathy Baker (as Curtis’s mother) and Jessica Chastain (who plays Shannon’s wife).
The horror genre may never get the respect it deserves. However, films like The Skin I Live In and Take Shelter are here to let us know that horror remains a vibrant genre that will not be ignored.
The latest “Song of the Day” comes from my latest obsession that should take up much free time I have when not blogging or working. It’s the main theme from the latest entry in the Elder Scrolls rpg franchise from Bethesda, Elder Scrolls V: Skyrim. The theme has been unofficially called “Song of the Dragonborn” and I’m more than fine with that unofficial title.
“Song of the Dragonborn” was written and composed by this franchise’s longtime music composer in Jeremy Soule. He has done the orchestral score in this series’ previous two titles and this latest one looks to continue the quality work he’s done in the past. The song is a combination of Wagnerian-style orchestral music with the martial chanting by the male chorus. The chorus itself is from the fictional language of the Nord (the Viking like race in the game) created just for this game.
All I can say is that this song has been on constant repeat since I started playing this game and it’s such a great backdrop to slaying people and things in the game with my Nord Warrior, Berek Thunderfist.
Song of the Dragonborn
(Chorus)
Dovahkiin, Dovahkiin, naal ok zin los vahriin,
Wah dein vokul mahfaeraak ahst vaal!
Ahrk fin norok paal graan fod nust hon zindro zaan,
Dovahkiin, fah hin kogaan mu draal!
Huzrah nu, kul do od, wah aan bok lingrah vod,
Ahrk fin tey, boziik fun, do fin gein!
Wo lost fron wah ney dov, ahrk fin reyliik do jul,
Voth aan suleyk wah ronit faal krein!
Ahrk fin zul, rok drey kod, nau tol morokei frod,
Rul lot Taazokaan motaad voth kein!
Sahrot Thu’um, med aan tuz, vey zeim hokoron pah,
Ol fin Dovahkiin komeyt ok rein!
(Chorus)
Dovahkiin, Dovahkiin, naal ok zin los vahriin,
Wah dein vokul mahfaeraak ahst vaal!
Ahrk fin norok paal graan fod nust hon zindro zaan,
Dovahkiin, fah hin kogaan mu draal!
Ahrk fin Kel lost prodah, do ved viing ko fin krah,
Tol fod zeymah win kein meyz fundein!
Alduin, feyn do jun, kruziik vokun staadnau,
Voth aan bahlok wah diivon fin lein!
Nuz aan sul, fent alok, fod fin vul dovah nok,
Fen kos nahlot mahfaeraak ahrk ruz!
Paaz Keizaal fen kos stin nol bein Alduin jot,
Dovahkiin kos fin saviik do muz!
(Chorus)
Dovahkiin, Dovahkiin, naal ok zin los vahriin,
Wah dein vokul mahfaeraak ahst vaal!
Ahrk fin norok paal graan fodnust vok zin dro zaan,
Dovahkiin, fah hin kogaan mu draal!
* * * * *
(Chorus)
Dragonborn, Dragonborn, by his honor is sworn,
To keep evil forever at bay!
And the fiercest foes rout when they hear triumph’s shout,
Dragonborn, for your blessing we pray!
Hearken now, sons of snow, to an age, long ago,
And the tale, boldly told, of the one!
Who was kin to both wyrm, and the races of man,
With a power to rival the sun!
And the voice, he did wield, on that glorious field,
When great Tamriel shuddered with war!
Mighty Thu’um, like a blade, cut through enemies all,
As the Dragonborn issued his roar!
(Chorus)
Dragonborn, Dragonborn, by his honor is sworn,
To keep evil forever at bay!
And the fiercest foes rout when they hear triumph’s shout,
Dragonborn, for your blessing we pray!
And the Scrolls have foretold, of black wings in the cold,
That when brothers wage war come unfurled!
Alduin, Bane of Kings, ancient shadow unbound,
With a hunger to swallow the world!
But a day, shall arise, when the dark dragon’s lies,
Will be silenced forever and then!
Fair Skyrim will be free from foul Alduin’s maw,
Dragonborn be the savior of men!
(Chorus)
Dragonborn, Dragonborn, by his honor is sworn,
To keep evil forever at bay!
And the fiercest foes rout when they hear triumph’s shout,